(Wii U)

Game Review

Super Mario 3D World Review

Europe PAL Version

Posted by Thomas Whitehead

A purrfect blend

Super Mario 3D World is a brave release as it strives, without any hint of apology, to hit on a formula to satisfy the majority of 2D platforming fans and the smaller — but still sizeable — legion of 3D Mario devotees. Many enjoy both, of course, yet they’ve always been distinct experiences that often lead to a clear preference for many Nintendo gamers — they’re 2D Mario fanatics or crave the greater complexity of his 3D adventures. To produce an experience that should feel familiar to both sounds like a compromise doomed to deliver half-fulfilled promises, and yet such is the skill of the Tokyo EAD team that it makes the transition with barely a flicker of doubt.

This started with Super Mario 3D Land on the 3DS, of course, a title that a good number loved — including quite a few of the Nintendo Life team — but, nevertheless, disappointed some. In seeking that mix of 2D and 3D that would accommodate the full spectrum of Mario fans, the reaction to the final result was undoubtedly mixed. For our money it was an excellent game, however, and its commercial success made a continuation of that style — perhaps it’s ultimately becoming a new subset in the overall canon — inevitable on the Wii U.

But let’s puncture one misconception right away: Super Mario 3D World is not a mere HD upgrade of 3D Land, nor does it simply recycle the handheld title’s assets and designs. It’s in the same young sub-series, yes, but its content is fresh and is as much a home-console clone as New Super Mario Bros. U is to the original New Super Mario Bros. on DS; if you want a game that utilises all-new power-ups and designs never seen before, then you may need to travel back to 1985 and play Super Mario Bros. for the first time. 3D World is very much its own game when compared to what came before.

The formula is, surprisingly, shaken up with the storyline itself. It’s a running joke with Mario games — though not if you object to the trope — that Princess Peach is kidnapped by Bowser and Mario runs to the rescue, accompanied by his trusty brother and some Toad friends. Except Peach is part of the team this time around, meaning that the rather cute Sprixies are the victims being persecuted by Bowser, presumably as he attempts to conquer the Sprixie Kingdom. Quite why is irrelevant, as that’s as deep as the storyline goes, but the opening immediately contains enough new charm and fan-service to set this up as a diversion from the norm — the Mario Bros. briefly do actual plumbing, sort of, and Peach leads the way (accidentally, admittedly) in a rescue mission.

Once you land in the map there’s another subtle evolution, as it’s the top-down overworld familiar from days gone by but with additional freedom of movement. Options are limited to casually strolling around, but the curious and those willing to explore will be treated to some rewards. It’s one of many relatively minor touches in the experience that combine with bigger, bolder ideas for greater effect.

As the adventure gets underway properly it becomes clear that Nintendo’s utilised the capabilities of the Wii U with a careful mix of attractive visuals but, vitally, a rock-solid framerate. It was clearly a priority with both Super Mario Galaxy games, but sacrificed to a degree with the stereoscopic effect enabled in 3D Land; this new entry runs at a delicious 60 frames-per-second. It matters, too, and combines with a striking visual presentation that’s at once notable for its relative simplicity — don’t expect polygon counters to bow in admiration — yet beautiful to behold, taking the exceptional artistic design abilities of the development team and at long last enabling them with a HD resolution. Such is Tokyo EAD’s mastery of the hardware that the system barely seems to blink in even the most attractive Courses, further underlining the possibilities when talent, first-party hardware familiarity and subject matter converge as one.

The fluidity that the engine offers is best reflected in the controls and movements of our five heroes — Mario, Luigi, Princess Peach, Toad and the unlockable Rosalina. Unlike the underwhelming laziness of the cloned abilities of the protagonists in the New Super Mario Bros. home console games, each character has unique strengths and weaknesses; Mario is the all-rounder; Luigi is more frantic but has a terrific flutter jump; Princess Peach is the slowest and easiest to control with a brief glide in her leap; Toad is a weak jumper but quicker than the rest; Rosalina is rather like a powered-up Peach, with a handy spin attack that can also give a boost to jumps.

The balance of this squad is solid, though Luigi’s unsteady feet from previous games feel improved and — perhaps to celebrate the Year of Luigi — made him our go-to character. That said there are moments of enforced and voluntary variety: occasionally a level will have a button that can only be pressed by a specific character, for instance, encouraging a second play through to get that all-important collectible. There are moments later in the game, particularly, when a challenging sequence suits an alternative character to the player’s favourite — collapsing platforms may require Toad’s speed or Peach’s floating jump, or a Course with enforced speed-running can suit the steady footed Mario in comparison to his slightly slippery brother. The differences are relatively subtle and delicate, but they’re always relevant.

Although one set of Worlds, 3D World is a game composed of two very different experiences. To begin with single player, especially as it’s the option most likely to see the whole adventure, 3D World delivers a terrific quest. There’s an abundance of content, despite what fearful initial impressions may make some to believe, and it sustains a sense of momentum and excitement throughout. In fact, after the initial two worlds — which are fun but relatively low in difficulty — there’s a notable ramp up in challenge, with Chainlink Charge in World 3 being a “whoa, what happened there” moment on our part. Relentless sliding chain walls leave you scrambling and hopping across collapsing platforms, serving as a reminder to sit up straight and concentrate.

That’s just one example of the exceptional level design that teases players to make a bold leap for a green star, check a suspicious area for a stamp — these can be included in Miiverse posts — or engage in a breathless race through accumulating hazards. This variety is typified by examples such as the outstanding Super Mario Kart-inspired Mount Must Dash, the stealthy Searchlight Sneak, the brilliant Japanese temple-inspired Hands-On Hall and a number of stages when riding the large dinosaur Plessie, calling to mind Stingray stages and others from previous 3D Mario entries. In later points the creativity on show delivers a clever top-down Zelda-esque level, a “shooter stage” — perhaps a top-down homage to Super Mario Land — that’s been demonstrated by Nintendo in its promotional footage, and increasingly bold Course layouts to test players. While the game over screen may be a non-issue in save files — three are allowed per Wii U profile — devoted to single player campaigning, there are nevertheless stages and moments designed to bring pause and a number of retries. Levels become busier and require tighter running and gymnastics, while a general increase in trickery and playful verticality are gradually teased into proceedings.

It all invokes a one-more-level mentality, which is enhanced with the sense that each Course is delivering a worthy twist or evolution on what’s come before. There are various ways that this is achieved, with one being power-ups both new and old. The heavily publicised Cat Suit is, in a word, brilliant, and brings to mind the “why wasn’t this done before?” question. The ability to climb walls and execute a flying pounce — which thankfully has a very generous hit area — are joined by a swipe attack; all feel like intuitive moves that can make proceedings easier for less experienced players but, tellingly, are absolutely vital to skilled gamers on occasion when chasing hidden secrets.

The Double Cherry, which creates multiple clones that you control all at once, sounds impossible in theory yet actually works in practice. When playing with others it’s anarchic and hilarious, but in single player is a very tactical powerup; guiding your clones through a Course is a test of skill and strategy, forcing you to step back and plan your moves. Other occasional new items include a handheld Piranha Plant, a wonderfully destructive Cannon box, a rideable giant ice skate and a humorous Goomba mask to confuse the famous enemies. Throw in old favourites such the Propeller Box, Giant Mushroom, Tanooki leaf and more besides, and there are various ways to traverse and explore the worlds.

The GamePad is also, occasionally, put to use. Nintendo’s been cautious, it seems, to limit the use of the controller’s capabilities to relatively rare instances, which serve to increase their impact and keep gimmickry out of the way. When implemented they work well; the touch screen can always be used to seek hidden items, but in focused stages can sound gongs, open doors or activate platforms, while the microphone is utilised for a blowing mechanic. Off-TV play is there, of course, while a “free look” camera mechanic is the one example that feels tacked on, as the angle changes are often limited and, frankly, it’s far simpler to use the right-stick. The in-game camera, aside from moments where you’re encouraged to look around, is a delight, regardless, framing the action in a way that’s optimal for platforming precision.

As a single player experience, this hybrid of 2D and 3D moments is one of the finest that Mario’s delivered, escalating from charming beginnings to compulsive and brilliant Courses as progress continues. The sheer scope on offer with the hardware provides the development team’s playful ideas with the perfect infrastructure.

In what seems like a first for the series, the multiplayer aspect is almost a match for that single player experience, and may for some even stand above. With four — eventually five — characters of different abilities available, players can naturally work to their strengths; yet what makes this setup work is tight controls and space. Multiplayer in 2D Mario titles can be a claustrophobic, chaotic affair, where only the latter applies to a meaningful degree in 3D World. Teams of four can, with co-ordination and skill, progress with a minimal loss of life and truly get the best out of the mode, or they can charge forward like maniacs and have a lot of fun.

We suspect the latter will happen in many cases, and the game over screen will appear often; a continue then gives each player a generous five lives to start again. The option to pick other players up is mapped to the dash button, as is the norm, which can be used to help or for obnoxious and devious ends, while a nice touch is that the reserve item allocation is multiplied to match the number of players; it’s possible for any player to accumulate and distribute these vital extras with a touch of the Select button.

The title also scores every player at the end of each level which is, on the surface, utterly meaningless. And yet it’s a psychological ploy, especially as the top player gets to wear a crown in the next Course. It becomes a symbol of power, though it is no such thing in reality, and it tests a group’s friendship and team spirit by appealing to the basest of instincts. It can be hilarious to be part of a group feuding over the crown — it can be stolen with a well-aimed butt stomp — only to revert back to frantic co-operation when time or lives run low.

The multiplayer dynamic applies an entirely alternative feel to the game’s design, making it a terrific accompaniment to the impeccably paced solo adventure. It’s the best multiplayer main-series Mario title we’ve ever seen, and it’s pure, distilled fun whether in groups determined to proceed well or those out to look after number one at all costs. The camera frames the action well most of the time, automatically putting slow characters into bubbles to keep them up with the action; on a few occasions the camera lost its place, or went to the back player rather than those most advanced, but they were very rare instances. It also works well with a host of controllers — the GamePad player will need to multi-task in the aforementioned touch screen and microphone activities, while others can ideally use the Wii U Pro Controller or Wii Classic Controller / Pro, with the alternatives of the Wii Remote and Nunchuk or sideways Wii Remote. The final option is the least desirable due to navigating a 3D world with a small D-Pad, but it’s functional. Most importantly, players of any level are engaged and participating fully in the action.

Beyond the accomplished design and riotous multiplayer there are many minor touches that make the difference in propelling this title to the top of its class. There are the stamps on Miiverse that we’ve already mentioned, and Ghost Mii characters that appear in your levels and show others working their way through; these can be funny, instructive and both combined. The World Map has Captain Toad’s puzzle stages — which feel as if they’re inspired in part by Mario and Donkey Kong: Minis on the March, but with full control given to the player — and Mystery Boxes that wrap up multiple 10-second challenges to test your skills. Mini Boss stages occasionally block your path, while more need to be found by exploring the map; there’s always the option to goof around on the touch screen, drawing patterns in sand or blowing mini Goombas off a platform.

A special mention must also go to the soundtrack, which blends revisited melodies and retro classics with a host of memorable new tracks. After the midi tunes of New Super Mario Bros. U, the orchestrated ‘Big Band’ approach here is a treat, bringing to mind the grandeur of the iconic Galaxy compositions.

And so Super Mario 3D World feels like more than a sum of its parts, serving up more tricks and extras than can be reasonably expected. It starts wonderfully and keeps getting better, while reaching the end-game left us happy to hunt out green stars, stamps or hit gold flagpole finishes that we’d missed. The multiplayer component also brings its anarchic fun to the table, well beyond the exploits of the 2D games or the shallow assist gameplay in the Galaxy games. There’s lots that’s new, nods to the past and a style of play that’s reminiscent of 3D Mario’s finest efforts; all given a hint of accessibility that eluded the triumphs that came before.

As is often the case with 3D Mario games, the precise, masterful physics and controls place it above so many wannabe peers. There may be five characters with different abilities, but they’re crafted wonderfully, and executing backflips, handstand jumps off trees and forward rolls is as much a delight as ever. The red dungaree'd plumber's been doing this for years and has perfected his moves, but now others (beyond Luigi) are joining in to equal effect. It’s a twist on the 3D Mario experience so many have grown to love, crafted with the greatest care.


Super Mario 3D World can be easily summarised — it’s a terrifically enjoyable, tight and impeccably structured experience. It recalls the mascot’s 3D heritage while providing the perfect starting point for those that prefer 2D platforming, catering to an audience of beginners and skilled veterans alike. Nintendo’s also mastered Mario multiplayer for, arguably, the first time; it’s still manic and can be either co-operative or competitive, but there’s also a sense of space that allows determined groups to progress coherently.

This is a definitive 3D Mario experience, successfully finding a middle-ground between the iconic Super Mario 64 and Super Mario Galaxy. You may not swing Bowser by his tail or run upside down, but it’s bursting with creativity nonetheless, while delivering on the craft and skill that defines the Tokyo EAD studio. It’s unmissable.

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User Comments (288)



Hunter-D said:

Absolutely rockin' review, Thomo!

"Teams of four can, with co-ordination and skill, progress with a minimal loss of life and truly get the best out of the mode, or they can charge forward like maniacs and have a lot of fun."

HELL YES! I'm fortunate in that I have many friends/family who can come over on the weekend and all game together under one roof.

I love you Wii U!



Monkeh said:

Only game that has me itching to get a Wii-U. Might have to scratch that itch soon.



AdanVC said:

A Link Between Worlds and Super Mario 3D Worlds... my two most anticipated games of 2013... and they both got a 10!!!!!!!! Nintendo saved the holidays!



jcram989 said:

My wallet is hurting so much this holiday season.... stop it Nintendo... Good thing i traded in Call of duty ghosts (For Wii U) to help play this off! Super excited for all of Nintendo's new games this coming year but most excited for Donkey Kong!



Hunter-D said:

Oh man, I just realised that A Link Between Worlds, 3D World, One Piece Romance Dawn & Bravely Default all launch within 17 days...




Pichubby said:

Im getting this day one, but because its a "present" i have to wait till monday to play!!!! screams, kicks hole thru tv



HP_3 said:

I'm buying this and the gold 3DS XL with Zelda friday. Nintendo fan since 1981, and still love em!! Nintendo 4 Life!



Emblem said:

Nice review, i only recently got back into Mario with NSMBU but i've had this pre-ordered for ages and planned to get it regardless of review score.



ThomasBW84 said:

@GreatPlayer Pretty tricky I'd say, especially in the second half. I never saw game over in single player (did in MP!) but certainly felt challenged quite a lot. More Luigi U second half, certainly, and my lives accumulation slowed a lot



Thrash13 said:

Very nice and thorough review! I'm not sure there was much doubt, but every single review of this game reiterates why it's a complete must-have for any Wii U owner.



Expa0 said:

As much as I've disliked the recent Mario games and hate the general idea of them making, what is essentially Super Mario 3D Land HD, the trailers for this one have gotten me quite interested. This just might make it into my Xmas games with Bravely Default & Disgaea D2.



Peach64 said:

Got a 10/10 with Eurogamer too. I can't wait to see the Edge review now. The turnaround for this game has been amazing. I didn't think it looked good at all at E3, and I even played it myself at the Eurogamer expo and still had the same opinion, but the trailers that have come in the last month or so look like an entirely different game.



GreatPlayer said:

@ThomasBW84 Thanks, I may pick it up finally. Normal difficulty in past games is regarded as high difficulty in today's games. Although people keep complaining the difficulty in Sonic the Lost World, I finished the main part of the game within 15 hours or so. I want difficulty. I finished W101 without finding it really hard. In contrast, when I played Mario U, I breezed through the entire game without any challenge... I just don't want to pay $60 again on a game that I can finish within 10 hours...



Haywired said:

"while the microphone is utilised for a blowing mechanic." Wow, the game must be good if it still gets a 10/10 after this, ha!



Ryno said:

Sounds like the ultimate Mario game I could only dream about as kid playing Mario back in the NES days!



Megumi said:

So there's no Special World or whatever this time? :c
Ah well, I love how the screenshots look almost unreal, lol. Game is gonna be awesome.



Marshi said:

This comes out nov 29th here,same day as ps4,a new console is always amazing experience and I cant wait to play ps4...but im more excited for 3d world!such is the power of a new mario platformer!



Ryno said:

@GreatPlayer: Yeah, the majority of video games main campaigns are usually around 10 hours nowadays unless they are sandbox or RPG's.



Gioku said:

Holy canoli! back when that first teaser trailer was released, I never expected a 10/10 would come out of it! Absolutely stunning!



PanurgeJr said:

Tonight I'll finish off The Last of Us; on Wednesday and Thursday gaming time will be spent with the Elric Brothers instead of games; and Friday I proudly walk into Gamestop, laugh at attempts to sell me the Bone, and begin this game. This week is going to rock.



GreatPlayer said:

Wish that this game really help Wii U sales... I am optimistic about it! Wii U looks like it is taking off...



Peach64 said:

@SDDMN Ahh, thanks! Very impressed!

I remember thinking back in early June, wow, we've already had Fire Emblem: Awakening, Bioshock Infinite, The Last of Us, and we still have GTA V and a 3D Mario to come. The reveal of this at E3 deflated those thoughts a bit, but it all turned out well in the end.

2013 has been a phenomenal year of gaming.



Sidewinder said:

10/10's are incorrect. The game is not perfect. It CAN and WILL be improved upon. 9.510 sounds better.



Stubborn_Monkey said:

Looks like the gameplay of every single level is completely different from the last one. Can't wait to play it. And for those who keep saying we should be getting Galaxy 3 instead of this...


C'mon, Mario needed a bit of change. After two phenomenal games, something different was necessary to keep things from going stale. I like to think of Galaxy and its sequel not as two games; but one game so big, they had to split it in two to release it. In fact, I'd say another sequel would muddle somewhat the concept; Galaxy and Galaxy 2 are like night and day, bookends, two sides of the same coin. They complement each other, no need for a third part.

As for 3D World, it might not look as monumental a work as SMG 1 or 2 but it sure looks like it has more variety on it, a game meant to constantly surprise the players.

I'll explain it with a (stupid, pretentious) musical analogy: Galaxy 1 and 2 are like a symphony orchestra: dozens of musicians, arranged precisely, closely following the partiture of a homogeneous -yet majestic- melody under the direction of a veteran conductor. 3D World is like a swing band: smaller, less coherent, perhaps somewhat aimless, but at the same time livelier, full of energy and rythmn, improvisating constantly to keep the audience entertained.

To put it simply: Galaxy 1 and 2 are GRAND, 3D World is FUN. Yeah, so many words to say so little.

Oh, and, those four, they're just like the A-Team. Except for not being a crack commando unit sent to prison by a military court for a crime they didn't commit. In fact, they're nothing like the A-Team.



Volke93 said:

Excellent job Nintendo! You're going to win! If Bravely Default will have a score superior to 8, I can say that Nintendo has conclused it's 2013 with a huge FLAWLESS VICTORY!



Megumi said:

@Gioku Actually I just read IGN's review, turns out its doing what 3D Land did, so...awesomeness, lol.



rjejr said:

@GreatPlayer @ThomasBW84 - Man, I hope it's easier than Sonic Lost World. Or at least less annoying. I don't play Sonic games to hide behind bushes or roll around in a giant snowball. I really liked Sonic about 75% of the time, but the other 25% was just awful. NSMBU was abut right. Haven't played the Luigi levels yet as I'm not a big fan of clocks and speed runs, I just play for fun.

Edit: Wii Classic Controller / Pro. Thanks for the info TW. I don't think I've ever seen it written like that before, it works well.



NintendoLink said:

Eurogamer gave it 10/10 also.
Nintendo, what can i say.. u do it again and again and again. high five !



Shiryu said:

Probably my GOTY along with "Fire Emblem Awakening"... and maybe "Link TO th ePast 2" will surprise even more! Yep, it's gonna be yet another Nintendo Special Xmas!



marko said:

CAN'T wait Have not been this excited for a mario game in YEARS!!
Now Nintendo you have the amazing reviews across the net market this game and the WII U!!



WanderingPB said:

This hss truly been a great year for gamers on all platforms…

But i cant help but have a huge smile @ all these incredible reviews SM3DW is getting…Eurogamer said it the best though…"Mario is games"



suburban_sensei said:

This game is going to suck up so much of my free time. I knew the reviews would be good, but man it seems to be 9-10's across the board! This is just what the Wii U needed to show people Nintendo can take care of its fans and make an experience that's fun for everybody. Can't wait for my copy to arrive Friday!



BenAV said:

Great review.
Can't wait till it comes out here on the 30th, four player multiplayer all launch day is going to be the best.



Yosher said:

Awesome! Knew it'd be a good game but for some reason I didn't expect it to be worthy of a 10, I expected a 9. Can't wait!

Edit: Such a coincidence. JUST as I hit the Reply button, a commercial for the game comes onto the TV here.



TreesenHauser said:

My own hype for this game just shot through the roof. I may have to wait 'til Christmas to play this, but from the sounds of it it'll be well worth the wait. Can't wait to play it! Great review!



GreatPlayer said:

@rjejr Sonic games have not changed its difficulty since its Genesis age. Sonic games were regarded as a medium-to-easy game back to the old days, and now, even with the same difficulty, it is regarded as having "spiking" or annoying difficulty level (by gamespot). I thought the reviewer was trying to hurry through the game so that he could write his review and get his job done.

Nintendo has adapted by adjusting Mario games to be on much easier difficulty. Really miss the draconian (but not impossible) difficulty in Mario 3. If companies keep making easy games then there is no games for me to play. lol... The most annoying thing for me is to keep beating a game without feeling any challenge.



NintyMan said:

Yes, this will be my personal GOTY right here. I haven't been this excited for a Mario game since the first Super Mario Galaxy. Even after E3, I still believed that this game could still be great, but I didn't imagine it would come to this. I can't help but feel happy over all the excellent reviews Super Mario 3D World is getting.

ALL ABOARD! Next stop, Friday! May Super Mario 3D World be the game that saves Wii U!



PinkSpider said:

Excellent review Thomas.
Do you think websites like IGN and GameSpot are to scared to give Nintendo games 10 out of 10 as this game clearly deserves it.



Dark-Luigi said:

This is going to be the best, if not one of the AWESOME games out there! I didn't doubt this game the minute I saw it, Mario never is disappointing and I am so glad that I'm a Mario fan, it's also going to be one of the best Mario games ever made, my god, I can't control my hype. This is going to be one hell of a Christmas present along with a Wii U! HYPE HYPE HYPE, MY GOD THE HYYYYYPE!!!!



kereke12 said:

Everything about the game looks awesome, graphics, look amazing. Can't wait to get it!!



Leu10antFalcon said:

OUTSTANDING REVIEW, Thomas Whitehead. Although it's a 7-day wait in Europe and the UK, I'll be looking forward to purchase this title this Friday here in America. I hope that all of you buy this when it launches in your country on November 29th!



WreckItRyan said:

There it is! Nintendo is scoring big!

One thing..."executing backflips, handstand jumps off trees and forward rolls is as much a delight as ever." Correct me if I'm wrong, but I don't ever remember executing forward rolls in a Mario platformer before



FluttershyGuy said:

In the first pic, are... are those Kuribo's Shoes on SKATES??? Forget 10/10. Make it 11/10. ^.^ And, I want my Colorado Avalanche to have those skates! They'd be unbeatable/Stanley Cup here we come. 😜

Seriously, I only had ALBW reserved, then decided to reserve SM3DW last week. Now, to find out it's a game of the year nominee, and highly positive reviews... I'm happy with my decision! PlayStation 4 & Xbone? What are those? ALBW & SM3DW are all I need. 😉



GTWarrior77 said:

Great review. My copy is pre-ordered but unfortunately we are only getting the game on the 29th in my country. I'm quite excited for this one.

@ThomasBW84 - Can you play the single player campaign with the Pro Controller?



XyVoX said:

Yup this is making me want to get a WiiU now must wait for the prices to drop though.



unrandomsam said:

How long is it ? How many levels ? (Still suspect it will be too easy or it would have lost points.)



Kirk said:


I had my doubts at points but I'm happy it's scoring really well on most sites. Averaging a 93 on metacritic last time I checked.

Now, just make a New Super Mario Bros game with these fully 3D graphics, still locked in the 2D viewpoint and more classic 2D control however (so I don't have to worry about things like missing platforms due the difficulty of judging depth in 3D or having to press the Z trigger/button to go down pipes etc), and with this level of creativity and I'll be even more happy.

I still prefer the more honed and precise 2D gameplay, camera and level design, and I just want to see this level of polish and lovely visual design go into one of the "2D" games too.

In the meantime I'm really looking forward to playing Super Mario 3D World at some point in the near future hopefully...



Robin_Aisaga said:

Lol, Is it just me or is this game rated 13/10? It seems a little odd... I agree nevertheless (It's probably something with the browser) Just wondering if I'm the only one that has this...



daveh30 said:

I've got this and Zelda pre-ordered... only question is which to play first! can't friggin' wait!



Giygas_95 said:

@Sir_Anthony Nah, I'd say 13/10 sounds about accurate for this game.

I'd go ahead and buy it, but I've got ALBW pre-ordered already and I got Fire Emblem Awakening recently so I'll wait for Christmas for this one. Gonna be a tough wait...

@Sidewinder From scoring policy: "10 - Perfect: Of course no game is ever truly perfect, but a score of ten indicates that it is as close as it can get to perfection in the current climate of games. We don't dish this score out lightly, this is a genre defining game that we absolutely feel you should own."

And you should own it too.



wombatkidd said:


Games haven't gotten easier, just more fair. New Super Mario Bros U and Super Mario Bros. 3 are about as difficult as each other, the only reason 3 took people so long to beat is because it lacked a save feature.

I should also point out that it's entirely possible to beat Super Mario World in 20 minutes.



Sir_JBizzle said:

Man, Friday can't come soon enough!!!

So the framerate never drops even with 5 player chaos? That's pretty awesome. This just validates Nintendo designing it's hardware for it's software.



Auracle said:

So you did decide to go with the 'purrfect' pun then. Nice.

This will, without a doubt, be the highlight of my Christmas. I am a happy sponge.



Daemonite said:

So, is this the game that will save the WiiU? The one that will ressurect Dracula from his eternal slumber? The one ring to bring them all, and in the darkness bind them? the one... ahhh enough with the euphemisms...



Sneaker13 said:

O man, can't wait. I want to play it as soon as possible, but I think I will wait and ask it for my birthday in December. Ehh, so long to wait.



Funny_Moblin said:

Guys, good review but why didn't you cover the speedrun part of the game? I want some competitive news on that!!



Dpullam said:

I am really looking forward to getting my hands on this game. From the gorgeous visuals to the unique new power ups, this game has become one that I don't want to miss out on. I just hope that it lives up to the expectations that I have for it myself. It certainly looks like it will from what I've seen, but I'm not sure when I'll be picking up a Wii U. Regardless, this game certainly has swayed me more towards getting one in the future, and that is a good thing.



Bliquid said:

I can't believe it myself, but for 3 seconds, i desired a WiiU due to this game.
And i even hate Mario games.
I'm impressed.



Jazzer94 said:

Great review @ThomasBW84 its gonna be a hard wait for the UK release also nice touch with the screenshots changing when the page is refreshed.



Joetherocker said:

Pokemon, Phoenix Wright, Link Between Worlds, and this all coming out within about a month of one another is both the best thing that has ever happened to me and the worst thing that's ever happened to my wallet.



B-Squared said:

I can only wait for so long! But its gonna be worth it. I've wanted a game like this for years! Different characters with different abilities! And with Rosalina in, maybe we'll see other people joining in...MAYBE in DLC or in future games.



JustinH said:

I'm getting this at midnight on Thursday night and it still seems so far away!



Jampie said:

Ugh. The wait for Friday is going to be torture. But it would definitely be worth it! What a way to end a busy school week. Can't wait to get my hands on this game and on ALBW.



Goginho said:

lol I love just scrolling through the comments section on such articles to see the occasional funny gif, pic or vid



ThomasBW84 said:

@GTWarrior77 Sort of. You can start the game with any of the other control schemes and play some levels — some do require the GamePad, however, but you can play a good portion with another controller.



ThomasBW84 said:

@unrandomsam The latest Nintendo UK trailers refer to "over 80 Courses" — I'm deliberately vague in the review because spoilers are not good things



chewytapeworm said:

Roll on Christmas, roll on. I've been a very good boy this year...

Two questions: Can five players all play at the same time once Rosalina has been unlocked? And second, I seem to remember news of the Frog Suit being confirmed aeons ago... Is it still included?



Bender said:

Yay I'm super excited for Christmas to roll around this year!!! Just five more weeks!!!



StephenYap3 said:


Also, I liked 3D Land, but 3D World looks like it'll do a shoryuken to its predecessor and send it to space



Henmii said:

Nice review and nice score! This will be Awe-some!!

Oh, and yeah for Rosalina!!



MagicEmperor said:

Actually, I'm not even gonna wait for someone to give me this for Hanukkah. I'll just buy it myself. I can't wait.



Falchion said:

I am excited about this game but i dont want to get overhyped as I didnt really like 3d land and that is similar and also got really good reviews...



Gerbwmu said:

Looks like a lot of review comments through out the internet world have people swearing at Nintendo for making a game that forces them to buy the Wii U.....hopefully December finds a couple million or more in sales.



Will-75 said:

Mario is the reason I own a 3DS and a Wii U can't wait to play this looks like a modern classic .



Zodiak13 said:

Well, the bedroom is missing a Wii U, so I will get one last one, and this game will be in that system at all times. Will pick this up, along with Pikmin 3, Splinter Cell, ACIV, and Rayman on Black Friday. They all look like a blast, but I am addicted to Zen Pinball...



SegaNintendoGMR said:

YESSSSSSSSSSS!!!! After being kinda bummed out by Sonic Lost World's poor reviews, this is great news!!I'm getting this game day one and i'm sure everyone who seesthis will as well!!! If anything is gonna' boost the Wii U's sales (aside from better marketing), this is it! Great job Nintendo EAD!! CAN'T WAIT TO PLAY THIS!!!!!!



element187 said:

@Expa0 so what you are saying is you didn't read the review, either that or your reading and comprehension skills are nil.. One of the first points Thomas brings up is this isn't an HD version of 3D Land.



Mickamott said:

I'm having trouble deciding; this, or Link Between Worlds? I'll get them both eventually, but can only get one at launch.



One-Winged-Pit said:

I will be completely honest, I was not caring for this because I did not like 3D Land but I will see it for myself when my friend gets it.



hotlfusion said:

I love how Edge (of all critics) finished their review:
"If the true measure of new hardware’s worth is how stark the difference is between it and what came before, then this is the most next-gen game that 2013 has yet produced".

Unfortunately I must wait until the 29th.



Gamer83 said:

Great to see the turnaround this game had after E3, I've been waiting for something to make me want to get a Wii U and this game is it. I'll be going to the store the day DK Tropical Freeze launches to get that game, this one and the U, I'm hoping that maybe Nintendo puts together 3D World bundle by then.



Rafie said:

YES!! I'm getting my game on Friday and I'm STOKED for it. My PS4 is going on the back burner for this game.



GreatPlayer said:

@unrandomsam Yo, have you tried Sonic the Lost World? That game has maintained pretty much the same as Sonic Colors and the Genesis Sonics, in terms of difficulty. It like it better than Sonic Generations. Lost World plays like Sonic 1 where platforming is emphasized than the later Sonic games (where speed is emphasized). Highly recommended.

I probably will still playing Sonic and skip Mario 3D world this time, given the easy difficulty. But, it does not keep me from hoping that Wii U will do well with the new Mario game.



GreatPlayer said:

@Stubborn_Monkey If Mario 3D World is changed, you can't guarantee that reviewers will like it (just see Sonic the Lost World), which get mixed reviews in which some reviewers love it and others hate it.



vonseux said:

This and Zelda, better than any ps4/one game; says metacritic
great timming Nintendo



Airola said:

@GreatPlayer Apparently the "post-game worlds" are difficult, so you perhaps should check it out even though you might be under the impression that the game is easy. Some have even said that some of the levels after the end credits are some of the hardest levels ever seen in a 3D Mario game.

Also, I heard a podcast where people were saying that the final boss is the best final boss in any Mario game ever.



triforcepower73 said:

This is the Mario game we've been waiting for since Galaxy 2! I'm so glad this turned out the way it did. Now, admit it, everybody. You can't blame the people, like me, that thought this looked rehashed and uninspired. Because let's be honest, that trailer they released at E3 was awful! Thank goodness they released that trailer at the beginning of last month!



GreatPlayer said:

@Airola ill probably try it out. just wonder where the unexhausted creativity of nintendo comes from, even after so many mario games.



triforcepower73 said:

Dangit, Nintendo!!! Why must you steal all my money!!?! I've already put down $40 on LBW!!! Now I have to put $60 on this??!!!?



hotlfusion said:

Today three wii u were ordered from Amazon at my work. I know because the people that ordered them told me they had done so. I am known as a Nintendo fanboy in the nicest terms of the definition.
One of those people included someone who had sold the wii u he had previously owned and told me he would never buy another nintendo home console.
I expect this game to do great things for the wii u but will try not to get too excited.
I don't care much for graphics but I would be lying if I said I wasn't pleased about the 1080p 60fps.



MasterBlue said:

I seriously can't wait to sink my teeth into this masterpiece! This game will undoubtedly bring put the Wii U on the gaming map. Honestly besides Grand Theft Auto V, there hasn't been a game that has been released this year that was really innovative or creative. Nintendo continues to show its skill and prowess at being the gaming masters. Plus think about it guys, this is only the START of games that Nintendo is going to produce on the Wii U. Just imagine what Nintendo is going to achieve later on in the Wii U's life. Nintendo is really creating a great future for themselves and I can't wait to see what they have got!



Subie98 said:

Cant believe how much Nintendo turned this game around from its first trailer. I was so put off by it that I had zero interest and went as far as to think it was completely stupid. After the recent trailer and after seeing it nearly get perfect scores. Im totally eating my thoughts and will be getting it, but not til after ive bought or at least preordered smash bros4, mk8 and X. Those have a bit higher priority for me.



rjejr said:

@GreatPlayer - My main thought on difficulty - Its a lot easier to put hard parts in easier games - AKA your experience w/ the red ring - than easy parts in hard games. Also, if a game is too hard I spent $50 or $60 to play maybe the first 1/4 or 1/2 - if a game is too easy you at least get to play the entire game.

Also, part of the problem w/ Sonic - as you say his games have been the same since always - but you always got extra lives for 100 rings. In this game no extra lives and if you had 1 ring there really wasn't any point in getting more. Occasionally I do like a challenge my game, but I like to know I've gotten my money's worth first, then go back and be challenged w/ either extra levels or worlds or harder difficulties. And Sonic shouldn't ever hide behind a tree. Ever.



2Sang said:

Gotta admit, this game looked like crap during the e3 reveal, but it's slowly caught on to me. It's almost worth getting a wii u for.



GreatPlayer said:

@rjejr I don't know if putting hard parts in an easier game is easier than the opposite. For me at least, I will keep trying a hard game until mastery. I put half a year into Ninja Gaiden 3 (NES) until I beat it. I never finished Contra 1 given it is as least three times more difficult than Lost World. I did not beat Mario 3 until half a year afterwards (the last world was evil in that game). All these games are classic, and Lost World is nothing as difficult as these games. If the game is too easy I'd rather spend $10 and read a novel.

When you say Sonic hide behind a tree I don't understand. Sonic run on top of a tree and grap the red star on top.

Critics complain not getting an extra life for 100 rings. In Sonic Colors, you also do not get an extra life for 100 rings either, but no one complained about it. Therefore, when critics complain about it, it seems to me that they are complaining about the difficulty level.



TechnoEA said:

It can get 10/10 across the board all it wants, it's still a crappy game.


Lol no but seriously this is one of the first games I plan to pick up when I get a Wii U, glad it's good as I thought it'd be.



Haxonberik said:

Definitely not Galaxy-ish mind blowing, but as tight and bursting with creativity nonetheless. I'm really looking forward to this one.



Funny_Moblin said:

Could somebody please answer this?

For the people who make too many mistakes that they use the white Tanooki, will there be some note saying that the level was beat using a white Tanooki? Or many green stars will not appear? I want to know if there is some way to make it fair for those who are experienced.



Stubborn_Monkey said:

@GreatPlayer #159

My comment was directed at the crowd who wanted a third Galaxy-style game instead of 3D World, as I feel that this game shakes things up just enough to keep the series fresh. As good as the two Wii games were, I was starting to get a bit tired of their gameplay mechanics.



HawkeyeWii said:

Great can't wait! I have been playing some Super Mario 3D Land recently waiting for this!



theberrage said:

This has caused quite a trilemma for me this weekend. Buy zelda, this, or both. Thanks big N!



NightmareXIV said:

@Jazzer94 I was already excited for my birthday in two weeks, but now I don't think I'll make it.with rating like those I know I'm making the right choice asking for it.



Traxx said:

No review can convince me keeping my Wii U and buying SM3DW. Plattformers just aren't my cup of tea anymore. Same goes for Zelda if it does not change to being a more adult game. That's why buying the Wii U was a mistake I can only blame myself for: even if Nintendo pulls out the best of the best (like they seem to have achieved here) it does not resonante within me anymore. I'm afraid many other gamers feel the same.



Stubborn_Monkey said:


So you think reviewers mostly want the same game under different skins again and again and again, huh?

Well, that could be problematic in this age where scores and review agreggators seem to hold more weight than ever before...

Personally, I don't think reviewers are that negative towards change, it's more a question of marketing, they need to buy the hype; if they're seduced by a game, they will be less harsh with it even if they approach it from a critical viewpoint. That's why publishers put so much emphasis on trailers and viral advertising campaings and website countdowns and "experiences".



EmcGuy said:

Does it follow the 70 star story complete, 120 star, full complete, 240 star super hard double complete?



Aerona said:

I'm taking this off my Christmas list--I'm going to need this right away!!



GTWarrior77 said:

@ThomasBW84 - Thanks for answering my question regarding the pro controller.

It's funny, a lot people have been wanting more unique uses of the gamepad, but I am quite content to use only my pro controller wherever possible. Even during the Wii's lifespan, I longed for a more conventional control scheme.

Don't get me wrong, I'm still hyped for this game and by no means is the occasional mandatory use of the gamepad a deal breaker.



StarDust4Ever said:

10 Stars, yippee! This is sweet news! Sadly, I'll have to wait for Christmas to play it

Anyone know what you have to do to unlock Rosalina?



KillScottKill said:

I was wrong about this game. It really is this generation's SM64/SS/Galaxy. I cannot wait until Friday.



MAB said:

Yeah, seeing how this is gonna sell well without my help I will skip this and get the indie and 3rd party games instead... Mario is-a-way too easy to justify me buying anymore of his games



Moshugan said:

Oh boy oh boy oh boy!
I can't contain my excitement!!!
I'm glad there's a week between the release of Zelda and Mario in Europe, so we can focus on both of them proper at their launch days!



PixelPerfect said:

@Pixel-Perfect Go Team Venture I feel like we should be friends, but I don't know how to promote without being creepy.

To stay on topic: I wonder how much the game will cater to the players' skill level. In Super Mario Land 3DS, when the player dies often they are gifted a power-up boost to help mitigate the challenge of the level, which I felt was awfully thoughtful for the younger or less experienced players.



Senario said:

@wombatkidd Also, gamers have gotten better at games. We don't live in a vacuum where each game we play is absolutely new and must be relearned. If you play a shooter game the controls are generally similar to another x shooter. Platformers have similar things with jump, crouch, run, and generally that kind of stuff.

It is very rare that a game tries to teach you a new mechanic and when it does half the time it gets slammed by critics and gamers for being too different. See Wonderful 101's drawing system.



D3athBr1ng3r187 said:

@Traxx I so agree with you even with this great title and scores I've played better and evolved from what Nintendo used to be growing up. Probably if Nintendo had time to care about the core demographic besides trying to fight to get casuals back then maybe they wouldn't be in this situation.



Park_Triolo said:

Someone mentioned Knack... how the hell does Knack compare to this epic piece of absolute Nintendo magic?! Firstly, as far as I can see in the trailer for the game, Knack is based on violence/war, which of course is typical for the other consoles and if you want to rate graphics, well, they are nothing compared to Super Mario 3D World. Again we have a winner... go Nintendo. Super Mario 3D World... you will also be miiiiine.



Expa0 said:

I trust my eyes more than the words of a reviewer, but like I said even though this is essentially a Super Mario 3d Land HD it differs in that they seem to have put some actual effort into making this, thus making it look far more interesting.



D3athBr1ng3r187 said:

@Park_Triolo Actually if you play the game rather being biased over a trailer it isn't about violence and war but nope you only play Nintendo games so sad and typical........



Oren87 said:

Galaxy 1 and 2 were perfect in terms of difficulty for me. I'm glad devs don't cater to the >1% of players that want games to be way less accessible (like they used to be). At the same time I don't want something I can breeze through. The galaxy games were great at hitting that sweet spot between being too difficult and still feeling a level of accomplishment once completed. I seriously doubt we would be getting 9-10s across the board if the game was a walk in the park.



pukka-pie said:

@D3athBr1ng3r187 Are you comparing Knack with Mario? And to be fair he's not the only person that is tired of brainless shooters (not that Knack is a shooter), honestly for the first time I have no implication to buy a PS4 because I am so so so sick of predictable titles. A Wii U and a PC, the perfect combo.



KevTastic84 said:

Seems Nintendo have finally got me to splash the cash on a Wii U , Now its first Killer title is released.



LoveSugoi said:

If a company actually bringing out their best isn't "enough" for you anymore than yes, it is indeed time to move on.

That Edge quote should be bookmarked and shoved in many, MANY faces.



ThumperUK said:

This was a great detailed review, and a surprising maximum score - I was worried when the game was first announced being a departure from Galaxy series, but shouldn't have been to quick to assume!



Hunter-D said:

@WanderingPB Thanks but I never made that GIF. I just got it from NeoGAF.
It sums up the situation well though!

@FilmerNgameR Absolutely! Smash Bros. for Wii U & 3DS is my most anticipated video game of all time but aside from that 2014 looks epic.

Bayonetta 2, MK8, Tropical Breeze to name a few.



Shambo said:

You KNOW it's an expensive month when even a brand new 10/10 3D Mario has to wait...
Already getting the LoZ 3DS XL, the game separately (selling the download code to a friend), and Bravely Default Limited Edition.
And just got the Skull Edition of AC IV Black Flag.



WaveBoy said:

As excited as i am about 3D World, I'm worried about the difficulty...Is it overly generous with the 1-ups like every Mario game has been for the past, i don't know, trillions years? seems like SMB3 & SMWorld were the last that didn't fatten you up with buckets of deep fried 1-ups. I wish Nintendo would ramp up the difficulty and actually give you the encentive or purpose for you to collect coins. There isn't any in the NSMB series or any of the 3D mario games. You'll get 99 lives by the time you hit the 4th world these days. What the fudge!?

I want an evil 'game over' screen that sends you from World 3-6 all the way back to World 3-1 including losing your precious star coins in the process. This will increase the intensity and give the player Vintage-master skills and an actual sense of reward. SMB3 was fair in it's punishment, the NSMB series is just kindergarten fluff..



GamerJunkie said:

This is the one game I will be buying for Wii U. Nothing else coming in the next few months looks interesting at all, but this looks like a masterpiece.

Picked up 4 games for my launch PS4 and have not used the Wii U for months, but I can't miss this awesome looking platformer. This is why you need a Wii U even if its not very good overall, it will have a few gems like this each year.



WaveBoy said:

This should also apply to the kirby games. I honestly hate playing a game knowing that anybody can easily beat it. I'm a bit of a masochist gamer, i love playing through tough as nail titles like Ninja Gaiden I-III(NES), castlevania III, Adventure Island(anybody else finish it? am i one of the few here on NL. ), Double Dragon, Mega Man 9 & 10, games that punish you for your mistakes and make you work. These days, i'm just not seeing much of it anymore.

When somebody says that they've beaten Super Mario 3D World, The other person automatically thinks "BIG DEAL" but when you say you've beaten Ninja Gaiden, I, II & III' for the NES that same person will get on their knees and bow to you with great master splinter respect.

I've got to say though, Nintendo did provide some pretty nice challenge is SMB3D Land's special world. I think we can all agree that Clone Mario is a total butt hole.



banacheck said:

Great review i might try it out after xmas but i'm more excited for DK Tropical Freeze as i've had one too meny mario's, i cannot wait to see the reviews for Tropical Freeze, dam you Nintendo for delaying Tropical Freeze.



wombatkidd said:

@Traxx "I'm gonna sell my Wii U no matter how good the games coming out for it are, and am going to post this in the comments section for a game that got multiple 10/10 reviews instead of just selling it and getting a different console, but am totally not trolling."

Seems legit.



GreatPlayer said:

I LOVE Adventure Island 1-4. I played Adventure Island to the core and love it even better than Mario 1 game. In Japan Adventure Island is so popular that it has an anime series.

The only "difficult" PLATFORMERS I played on Wii U were Cloudberry Kingdom and Sonic Lost World. Sonic, however, was regarded an easy game back to the Genesis age (at least easier than Castlevania or Ninja Gaiden 1-3). Nowadays critics keep saying "spiking difficulty" in that game despite the fact that its difficulty does not change (or, it is slightly easier in today's Sonic). I really guess that lots of "gamers" want to beat an easy game, despite the fact that they may not be good at video games themselves, and then call others who do not play Xbox or PS kids.

I DO like the star world stages in Mario U, but I feel spending too much time on those easy stages, not to mention an expensive price of $60, before I get to something good. When will the difficulty of Mario 3 last stage come back?



nasachi said:


unrivalled by any other gaming company out there, no matter how hard they try



RancidVomit86 said:

I keep feeling as if the cat suit is just stupid every time I see it but eh who cares as long as it is fun. Can't wait to give it a go.



UnseatingKDawg said:

And I have to wait until Christmas to play...

But hey, for what's all in the game, like great gameplay, great multiplayer, caters to everyone, and a rock-solid 60 FPS, it's no wonder this is being nominated for GOTY.



Relias said:

So happy I pre ordered this. (And to think I am not even a huge Mario fan.)



Park_Triolo said:

@D3athBr1ng3r187 Ooooooh, now you are psychic, are you? I ONLY play Nintendo-games? Well, let me fill in the obvious blanks in your brain:

1. I play PC games, Mac games, PS1 games, PS2 games, Wii games, Wii U games, iOS games and Android games.

2. As I tried to explain, I actually watched the trailer for Knack, and as far as I could see there were a lot of tanks and explosions and such... well, maybe they were only fireworks?!

3. I am not biased as I know the quality of Nintendo. On the other hand I also know the quality of Sony's titles and also what to expect most from the other consoles... and that is FPS and war/violence. I am not bashing SONY, as I've had a lot of fun playing God of War 1 and 2, but Knack is neither family friendly nor is it graphically on par with Super Mario 3D World judged from the trailer, I watched.

You can troll me all you want, I really don't care. The only thing I ask is that you let me and others enjoy the WiiU and the many cool games we have for our machine.

Thank you in advance...



unrandomsam said:

(Don't get how Nintendo can think kid's these days are stupider than in the 80's). Nintendo games are too easy for an average intelligence 6 year old I know.



motang said:

Totally on my list to buy once I get the Wii U! I am currently playing Super Mario 3D Land and loving every minute of it.



HandheldGuru97 said:

Sadly I can't get this on the 22 as I'll be going out of town until next weekend but I am glad to see it turned out so well!!!!!!!! I'll be sure to set a side of bit of birthday money for this game (or maybe I'll get it while I am out of town...?). 3D Land was amazing on the 3DS so I had a good feeling about this one. Now where'd all those naysayers who said this game suck and it isn't as good as Galaxy go hmmm??? I may have a little "present" for them...



UnseatingKDawg said:

@unrandomsam: If the difficulty of this is anything like New Super Mario Bros. U, then it'll start getting hard after World 2, like the review says. Console Mario games as of late have seem to be doing that - New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U all have that trait.



Senate_Guard said:

This simply looks like a modern masterpiece in gaming; truly a definitive title for Wii U. I can't believe all the new things, in addition to the extra content Nintendo put into this!

I know what game I'm picking up first in the future.



GreatPlayer said:

@unrandomsam Even though I am also not a fan of easy Mario games, I really wish Wii U will sell well so that we can enjoy more good games from the console. You just have to accept the fact that most gamers nowadays like easier games than the old-school days. If Nintendo needs to sell its console it cannot produce difficult Mario games.



PinkSpider said:

Best comment from a review of this game I have read
""This is Mario like you’ve never seen him before, and unlike so many of his next-gen rivals, he nips along at an effortless 60fps. If the true measure of new hardware’s worth is how stark the difference is between it and what came before, then this is the most next-gen game that 2013 has yet produced."



NintyMan said:

I'm almost giddy over this game. I know this is going to provide so much fun and memories. Yesterday is just going to be a magical day!




This definitely has the potential of moving systems for Nintendo. I have seen many comments on other sites where people are now deciding to get a Wii U just because of these reviews. I also have two colleagues who now getting Nintendo systems. One will get a Wii U for 3D World and the other is getting a 3DS for Pokémon and Zelda.



Funny_Moblin said:

@mariobro4 Oh....bummer, but thanks for answering my question. I asked this because I heard that in 3D Land they removed the White Tanooki in the special world, so I was hoping for the same....but I guess not....



daveh30 said:

Just got home from the Xbox1 midnight launch with my copies of Mario and Zelda. Pretty sure everyone else in line thought I was joking. This game is great so far!



yenly said:

I just got my COPY OF MARIO 3D WORLD and THIS IS GORGEOUS ON MY 50 inch TV in 1080p.



thesilverbrick said:

Bought this and the new Zelda edition 3DS XL on my way to work this morning. Waiting to go home and play is torture, and my wallet cries out in agony!



unrandomsam said:

@mariobro4 Wouldn't have taken much to allow turning off that white suit globally. It is annoying and distracting even if you don't use it. (The P is even worse if they still have that.)



Mr_3DS said:

This game looks awesome! This is exactly what I wanted from a Mario game! NEW THINGS!

I'm picking this up today for sure!



alvieao said:

At long last, a new 3D Mario platformer has arrived on Wii U! It’s also one that isn’t another New Super Mario Bros. entry, which I’m glad because that subseries was too safe and lazy (besides New Super Luigi U). It's also great to see Mario, Luigi, Peach and Toad teaming up again... 25 years was long enough!

While Mario games aren’t that big on storylines, I'm relieved that Princess Peach wasn’t kidnapped yet again. The whole premise with Bowser kidnapping those cute fairies called Sprixies sounds oddly familiar, doesn’t it? That and the Mario Bros. were actually plumbers for a moment during that same intro; it’s nice that Nintendo threw in some fanservice on that one.

As much as I enjoyed 3D Land, this one absolutely puts it to shame. The new power-ups, creative level designs, its sheer variety, and everything else brought out excitement. The visuals in 3D World are nothing short of brilliance, while the soundtrack is whimsical and charming. Until I get farther in the game, I’ll reserve my judgment on the difficulty…

I was as skeptical as everyone else when 3D World was first revealed during the E3 Nintendo Direct, but Nintendo always surprises me with each new trailer up until its release. What can I say? This is a meticulously crafted 3D Mario game from Nintendo EAD Tokyo, and it's sheer awesomeness. The developers managed to pull off everything they wanted that couldn’t be done in either 3D Land or even the NSMB games. All said and done, Super Mario 3D World is another outstanding Wii U masterpiece from Nintendo. MY BODY IS MEOW!



GrimSh said:

Got it Friday.
Almost finished it (on the final world).
Put simply : It's damn amazing.



hammish0531 said:

well this game is good not ten out of ten good....i know that will be and unpopular statement but fact is its 2.5d at best with occassional glimpses at 3d mario...i know i know im wrong why would i not fanboy over every mario release its a good game just seems better fit in new mario series not 3d mario series and no i never played 3d land...its just my thoughts they said its hard to get 1-ups but i got 1000 lifes in level 1-2 yes it was a cheat but why wouldnt they just hide that secret or even make it as a completion reward?...i feel nintendo is missing a great opportunity by not using first hd 3d mario as a chance to think outside the box and do something new besides power ups...yes i love 3d world but its kind of a disappointment. think of how super mario 64 revolutionized mario for n64.



NintyMan said:

This game is truly amazing. I think this is one of the best Mario games ever. 3D Land, which I also loved, almost pales in comparison to this. The levels are extremely replayable, the soundtrack is outstanding, the boss battles are varied and fun, and each of the characters are fun to play. I'll be playing this game for years to come!



Monkeh said:

So I scratched my itch and went ahead and bought a Wii-U.

It had better be as good as Galaxy 1/2!



Dave24 said:

This game is GREAT! When I saw that first trailer and announcement, I wasn't impressed, but now that I played it, I take it back - it feels so nostalgic and awesome in the first world and I wasn't expecting that. Everything is here - gold shells, mega mushroom, little 8-bit Luigi, even goombas sound like cats from Mario Paint.
At first I expected something like 3D Land, which wasn't bad, but this is just packed with content and references to previous titles left and right. The graphics and music are also truly amazing

@Monkeh Don't worry, I would dare to say it is better than first Galaxy. I wait till I beat the game to say if it is better than 2, but it sucked me right in.



Socar said:

I'M SO GONNA GET THIS GAME!!!!!!!!!! I knew from the beginning that this game would be great. Damm If I could only get the Wii U now.......



hammish0531 said:

so much hype for 3d world got it played it sold it next the wii u gets shelved big huge disappointment



Dave24 said:

In co-op, this game can take something around 7-8 hours, which is not that bad. But co-op is problematic, because of their stupid design choice, being sprint button is the same as pick-up. It's really annoying when other person is trying to go faster and it turns out he/she carries you and you both fall to your death. It sucks. Also, it looks little forced, because toad stages are single-player, which sucks when you are playing with other people. Stample houses - instead of placing it in the stage or make it challange to unlock or something (like those cubes with 5-10 green starts), you just walk in, take it and that's it. Pretty pointless.
Cheery feels under-utilised, there are like 4-5 stages with it, and in one it doesn't bring anything to the gameplay, other than that awesome looking clones of character. Speaking of underutilised, GamePad feels worthless - only 4-5 cpt toad stages and 2-3 main stages.
Also, and that is extremely annoying and pointless, is that after each caste stage, they show you where the fairy is - I don't know what they were thinking with that.
I feel this game was intended for 3DS and later they decided to go with Wii U, because there are no games. That would explain extreme compression of this game (1,2 GB for such game is interesting, though).
But even those little annoyances don't change the fact that I really, really like this game. I wasn't this happy because of Mario game since 3, and 3 is, to me, the best one (actually, one of the best games ever made). And 3D World has 3 not without reason, there is a lot taken from the 3rd Mario, only thing missing is frog suit - music, casino, it's all there. Overworld order is little different, but it's as creative and charming, as it was to me the first time I played Mario 3 - I totally relived my childhood and felt like a happy kid again. To me, it's second best Mario game ever created. I also like that there are not that many underwater stages, I didn't like them that much in NSMB and I love that World =/= theme of the stages. Thanks to that you don't have 7-8 desert stages, 10 jungle stages, it just creative and smart level design left and right without limiting yourself to the theme of the overworld.
I hope they will make something like that in the future.



TheZackIsGreat said:

My girlfriend purchased her son a Wii U for Christmas with this game. I had the privilege of playing this with him for about 2 hours.

I will be purchasing a Wii U and this game next Friday



idork99 said:

Super Mario 3D World: a great 1P game; a superb multi-player game.

Just grab a couple of friends & family, grab a couple of spirits (or milkshakes for the kiddies), put this game on, and let the good times roll!

This game has been the talk of the holidays amongst my family and friends! A true Nintendo classic



TheGreatLord said:

Just saying that's it is really fun, although is it a bit short? I finished 2 worlds the first time I played it.



Inkling said:

This was great, but it would really benefit from replay value. Battle Mode, Coin Battle or something would have been good.

Otherwise, I agree. 10/10



akaDv8R said:

@BossBattles The Wii U IS 'next gen' The term "next gen' basically means anything that is released at least 2 years after the previous product.

Also, in what way is this game NOT 'next gen', but Knack is? Nothing on either of the other two consoles has convinced many industry experts that a true 'next gen' game has been released on either of them. The main reason being, the same titles are also being released on both the 360 and PS4, thereby showing, that the game could easily have been released on the previous consoles alone.

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