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Male, United States

Mon 4th Nov 2013

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KillScottKill commented on Talking Point: Star Fox Zero's Delay Could Be ...:

@roboshort lol "fans." As if owning Nintendo's console makes me a "fan."

The truth hurts, doesn't it? It doesn't take an MBA in marketing to know that publishers in this industry that don't have a major release in November lose at the store when it comes to the American shopping rush.

What's really funny is that what I said was apparently so offensive to YOU that you, for some sick reason, took it as a personal insult and decided to attack me personally. From what I said about a global company. There are studies going on about people like you right now, and it's quite sad what is being found out. Stop matching your personal identity with the reputation of a third party company so much. It's not a good color to wear.



KillScottKill commented on Talking Point: Star Fox Zero's Delay Could Be ...:

Does anyone really still not think the Wii U is dead? Anyone?

So a couple things here:

A) Regarding Xenoblade: yes there is still major reason to be hype about this. I suspect Nintendo will try to hitch its wagon to this (even though they didn't make it) and on the other hand prop up Yoshi's Wooly World, which still isn't out for us Americans. That said, Xenoblade may have the quality of a AAA game - and it certainly is one in its native country - but it will not sell like one. XBC is a niche title on a console with a super small install base. It will not push the needle for the holidays; especially with a launch date AFTER Black Friday.

B) It cannot be overstated how stupid Nintendo is for having botched their release calendar in America this year. So unbelievably stupid. Mario Maker is the REAL big Nintendo release this year. It is this year's NSMBU or SM3DW or Smash Bros. It was the finished game. Forget trying to line it up with anniversary dates - Mario Maker should have been the November release, not Star Fox. It was the game that was actually FINISHED. Yoshi's Wooly World, which again, STILL isn't out in the U.S., should have been the September release here in the states, which would have made the wait for what's already a finished and localized game less egregious than it already is. Star Fox's delay is no surprise, given how rough it looked at E3, the fact that they didn't feel comfortable giving a date THEN, and obviously, Miyamoto is the man in charge. Star Fox Zero should have always been the scheduled spring release for next year, as Mario Kart 8 and Splatoon have been the last two years.

There's just no excuse schedule mismanagement this bad. Nintendo is going to be absolutely slaughtered in the U.S. this holiday because of bad foresight and timing.



KillScottKill commented on Nintendo Confirms Super Mario Maker Console Bu...:

I have a lot of confusion and disappointment.

First off, Fatal Frame is now definitely a skip with it being digital only. I can't believe Star Fox and Devil's Third are each full price. I thought Shovel Knight's retail copy was $19.99 (still listed as that on Amazon). And finally, I guess the NSMBU + NSLU combo must have only been available through the old Wii U bundle. I've seen plenty of copies of that floating around, but I guess they were all just used and Nintendo never released individual ones for retail until now.

Either way, none of this is exciting. I'm having a hard time believing that Star Fox is any more of a full retail Nintendo published game then say Tropical Freeze, which was always $10 below full MSRP. They're just ensuring that no one is going to buy it outside of the diehard Nintendo niche.



KillScottKill commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

@Aromaiden I'm not the one who made the comparison.

The only reason you think Microsoft is basically giving these away is because of Nintendo's own overpriced model. The NES games on the eShop aren't worth the $5 a pop or whatever they cost. Not with the god awful excuse for emulation that Nintendo is running.



KillScottKill commented on Exclusive: Project CARS "Simply Too Much For W...:

@Gauchorino You are so full of it I don't even know where to begin. First of all - ahem (and how many times must us rational people with brains post this) - Project CARS was not funded via Kickstarter. I repeat, PROJECT CARS WAS NOT FUNDED VIA KICKSTARTER. Slightly Mad funded it through World of Mass Development and those who pledged significantly were instrumental in the game's overall development. CARS stands for Community Assisted Racing Simulator, and it lived up to that name, as much of its content was inspired and driven by its funding community.

Moving on. Saying that Wii U owners greatly helped fund this is a lie. An outward lie. For one, initial funding was more about PC with hopes of Wii U/360/PS3 releases. The game was funded by the racing sim community, plain and simple. And guess where that community games? Not the Wii U. CARS wasn't funded by a bunch of Nintendo fans. Funny. You see all these outraged posts by people like yourself saying they screwed over the people who payed money to play on Wii U, but... If that's true, where are those people? You never actually see someone saying "I gave x amount of money so this game could be on Wii U and now I feel robbed." It's because those people don't really exist. Whatever amount of money that was from people specifically looking to play on Wii U was a drop in the bucket.

Fact of the matter is, 3rd party support on Wii U IS a factor as to why the game isn't coming to Wii U. Reality is, 3rd party games do not sell well on Wii U. Even massively popular yearly IPs couldn't make a dent in the Wii U's infancy. I'm talking about Call of Duty, Asssassin's Creed, Madden, FIFA... Of course a 3rd party IP, hardcore racing simulator wasn't going to sell well. But hey, if Nintendo fans actually bought 3rd party games and the Wii U actually had a decent install base, the game probably still would have come one way or another, because it would have been a worthwhile investment. Look at the PS3. That thing was a PITA for dev's to port to last generation, but they still found ways to do it because it had the numbers and PS3 owners bought games.

For all the outrage on sites like this (by Nintendo fans that more than likely weren't going to buy the game anyway, even if it launched aside all the other versions), you simply don't see it from the ACTUAL Project CARS community. You know, the people who actually funded the game? Go check out There's a single thread about today's Wii U news and only like one or two people show disappointment. There isn't some outrage of funders coming out of the woodwork, beating down doors over how they were robbed. Why? Because, again, Nintendo fans really didn't fund this game. It was funded by the racing sim community.



KillScottKill commented on Exclusive: Project CARS "Simply Too Much For W...:

Not surprised, and it's the right decision. The game was going to be terrible on Wii U anyway, with the awful oversight of no analog triggers. Combined that with at best 30 fps, with any weather effects killing it to below 25. Citing games like Smash and Mario Kart running 60 on Wii U is so beyond asinine. If you do that, it shows how little you know about game programing.

Nintendo fans are going to whine and complain, as if the majority that will were going to buy a 3rd party hardcore racing sim anyway. And by the way pCars 2 isn't really in development. It's been announced because it's content is going to be community driven, yet again, and the studio wanted to get out ahead of that. Fact is, pCars 1 wasn't even a finished games and the studio is still making content for the game all the time. Their crowdfunded sponsors on their personal site (WMD Portal, or whatever it's called) send along updates to the public, and it's pretty clear they're still wrapped up with the first game and delivering content they promised. The Wii U port was part of those updates, and it became pretty clear that it wasn't worth painstaking effort.

@BakaKnight: that poll was opened in April of 2014, yet all the comments are from May of 2015 - and they're all from disgruntled Wii U owners. Seeing as the poll is still open, it's pretty clear Wii U owners retroactively flooded that old poll after the news in May that the Wii U port probably wasn't coming. Who knows what it looked like last year. Well actually, I do know what it looked like. It's pretty obvious that PC was the most demanded. Seeing as that's where the racing sim crowd is, it's not surprising.



KillScottKill commented on Multiple Sources Point to Nintendo of America ...:

I don't believe for a second Nintendo reversed course because of some posts on the Internet. I think it's because things got ugly between them, retailers, and Valhalla. I've said before, I've heard this game advertised in GameStop numerous times. Pre-orders have been going for over a year at retailers. I think they wised up and realize it's too late to back out and hand over all these contracts to another company. They have to deliver this game now, even if it's terrible.



KillScottKill commented on Poll: What Do You Want From Nintendo's NX Plat...:

@Chaoz You cannot be serious. Unity cannot, in any shape or form, run on a Wii U. That piece of garbage can't lock in 30 fps on PS4. Unless it were a completely dumbed down game with fewer mapped NPCs and running at 720P, it would be hanging out at sub 20 fps on Wii U.



KillScottKill commented on Devil's Third Will Be Released In North Americ...:

@mike_intv lol at using Bayonetta in this analysis. When the original Bayonetta launched in 2009, the PS3's install base was over 20 million and the 360's over 30 million. That's over 50 million potential customers. The Wii U's install base was under 9 million last fall. The only thing that helped Bayonetta 2 was that there are so few pickings on the Wii U in the first place.



KillScottKill commented on Keiji Inafune Teases Possible Mega Man Legends...:

@Kaze_Memaryu lol so much of this is wrong. Comcept and Inafune had little to do with Azure Striker. Inti Creates made that. They were the studio that made Mega Man Zero along side Inafune and Capcom.

Red Ash, which if it's even a game because it may not be, would be his second successor series.

You conveniently forgot the fact that Comcept and Armature are making a AAA game to be published by Microsoft: ReCore.

There's also the reality that Comcept has been contracted to work on multiple games, supplementary: Sweet Fuse: At Your Side, Soul Sacrifice, Soul Sacrifice Delta, Guild02, and Yaiba Ninja Gaiden Z.



KillScottKill commented on Nintendo NX Will Avoid The Launch Issues Which...:

On whether or not the NX is replacing the Wii U, it obviously is, but Nintendo at least recognizes that they don't want to screw over Wii U owners the way Sega did with Saturn owners back in the day. People who bought the Saturn were left feeling like they were stabbed in the back and had little to show for their purchase; an incredibly weak library. I guess Nintendo's thought is that even if the Wii U's lifespan is cut incredibly short, if the library is ultimately strong enough, then adapters won't be bitter enough to not purchase an NX.

It's a huge gamble. I still expect the NX to be out next fall and for Zelda to be on it.



KillScottKill commented on Weirdness: In Some Parallel Dimension, This Ni...:

So... Because it's embarrassingly fake, you post an article about it with the YouTube video. Whatever lowlife made this is just going to reap the sweet, sweet YouTube AD money for sites like these spreading it, even if they're passing it off as a hoax. So dumb. This person doesn't deserve to be rewarded.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@shani lol read my edit. You know absolutely nothing on how this works. You're coming off as someone so blind, delusional, and straight up in denial that the Wii U is already on its deathbed in 2015 and you're taking it personally. You're making a fool of yourself. Facts and reality are not on your side.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@shani lmao citing third party shovelware that is still finding its way to the Wii. Nintendo stopped publishing for the Wii in 2011. Whether or not Ubisoft continues to put out Just Dances for it is irrelevant. Nintendo hasn't continued to publish on a previous platform after moving on to a new one since the NES/SNES days.

And I've said multiple times that Zelda will be cross generational next year. Twilight Princess was a GameCube game that got ported to the Wii half way through development because the GameCube was on the brink of death and, at the time, Nintendo's worst selling home platform. Sound familiar?

And FYI: the reason some third rate publishers continue to put out Wii games is because it has an install base of over 100 MILLION and because the hardware was so dated when it first came out compared to the PS3 and 360 that it has always been super affordable to develop for it. That's why the Wii got a ton of garbage in its library from developers and publishers no one had ever heard of. The Wii U will finish with an install base not even 1/7th of the Wii's. 3rd party devs will continue to make games for it after it's obsolete? They don't make games for it NOW.

You're so far out of your league.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@shani You are so full of garbage that you may as well register as a landfill. It's absolute delusion to think the Wii U will coexist with the NX. The Wii U is Nintendo's least successful home console ever. Even their most successful, the original Wii, did not continue to get support once the Wii U launched. The final first party Wii title was Skyward Sword - a full YEAR before the Wii U launches. Yet you think Wii U titles will continue to be made after NX launches? Laughable.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@scamander do you seriously think 3rd parties are going to develop dedicated titles? A year and a half is plenty for 3rd party devs to know that porting to the NX will be possible - especially if it runs on the standard architecture. Assassin's Creed III had way less development time than that when it was ported for the Wii U's launch.

And it's not like Nintendo is going to limit their schedule on the NX for 3rd party. They'll do whatever they want.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@shani I don't know whether you're delusional or naive. The NX has been referred to as a dedicated platform. "Dedicated" in the sense that it's a new hardware akin to Nintendo's previous platforms, not that it's supposed to be a third branch of gaming alongside Wii U and 3DS. They had to use that language to ensure investors that Nintendo's next traditional hardware was already in the works in the wake of the DeNA announcement and concern that they were becoming a mobile centric developer. Nintendo isn't dumb enough to make a 3rd console when their current home platform won't even sniff 20 million units in its lifetime.

Besides, it's already known that the NX is in fact the Wii U's successor. The director of the Metroid franchise confirmed it when he said there'd be no point in starting a Metroid Wii U project now, because the NX would be the primary console by the time it finished development.

And yes, the Wii U is dead by next fall. NX is coming in 2016, don't kid yourself. How many Wii U games were announced at E3 this year? I count two and each is a spinoff/not a blockbuster title; Mario tennis and Animal Crossing amiibo Festival. After each of the past two E3s, future games were well known - but this year, the Wii U wasn't given anything. How many 2016 Wii U titles are in the works? I count Zelda and Fire Emblem.

A lot of people are thinking that NX will be announced 2016 and released 2017, because that's what happened with Wii U. But why would Nintendo just repeat the release schedule and marketing of the console that have to replace right now because it's their most abysmal failure since the Virtual Boy? It makes no sense. Announcing the Wii U 16-17 months before it was available was a mistake. They're going to take a page from what Sony and Microsoft did in 2013. Announce at E3 - release in November. That's why we're already hearing about 3rd party developers being given the rundown on the platform. And when it does release, Zelda will be a cross generational game just as Twilight Princess was.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

@brutalpanda lol a C-list Nintendo franchise and a Xenoblade game isn't going to shift units. Especially when the public knows the platform probably doesn't even have another two years in it. If this game gets delayed, it will only die harder from American Nintendo supporters not buying it out of spite.



KillScottKill commented on Talking Point: The Mystery of Devil's Third an...:

I've heard Devil's Third advertised inside of GameStop every time I've gone in for a while now, so you would think it would be coming to NA retail. That said... This is NOA. The rumor of FF being eShop only has weight, and if that's eShop only, Devil's Third could be too.

Either way, NOA has failed miserably in Q2 2015. They're trotting this game out to die, whether it goes to retail or not. Itagaki should be livid - even if Nintendo made publishing possible. If they weren't going to try and sell the game, then what's the point?



KillScottKill commented on Talking Point: Nintendo's Approach to Transfor...:

The problem is Nintendo is too obsessed with being innovative through gimmicks. Add something completely new - like motion controls (Wii) or a touch screen (DS and Wii U) and then new software can't help but NOT be innovative from its predecessors. So they take all this new input and 'reinvent' franchises, the way Miyamoto has with Star Fox.

The NX could have the same input as the PS4 and XBO in every way; four face buttons, dual analog sticks, d-pad, two shoulder buttons, and two ANALOG triggers (looks angrily at Wii U), and Nintendo could still innovate. People want to see Nintendo innovate through refining the gameplay of the software. One of the only titles that have done that recently is SM3DW. Usually Nintendo just phones it in, like the New Super Mario series and keeps their A-game for stuff like Star Fox, which isn't necessarily what people want.



KillScottKill commented on Rumours Surface of Android Emulation On The Ni...:

Nintendo has already denied the Android rumor. And it also doesn't match up that NX would be some result of their crossover with DeNA running Android. The NX's existence was revealed because shareholders thought that the DeNA deal was Nintendo's way of bowing out of the console market. They let the NX cat out of the bag to let every know they had already been working on their next console.



KillScottKill commented on Keiji Inafune Would Still Be Interested in Mak...:

Things that will never happen: this.

That said, I'm greatly looking forward to ReCore. I pretty much feel like Mighty No. 9 is just a shill game. Something to get Comcept running with public funding and support, given the public thirst for Mega Man. He's talked a while about wanting to make another big AAA game, and it looks ReCore is just that given that Microsoft Studios seems to be the publisher. Whereas MN9 is perhaps a cash grab, hopefully ReCore is actually the Inafune auteur piece I've been waiting on.

Granted, I'm still a little bit jaded with how MN9's development process has gone and the way public light has shifted on Inafune (look at Kamiya's comments). I'm still willing to give him more chances. Maybe he is a businessman, but there's still an artist somewhere in there. This man directed my all-time favorite game.