User Profile



Male, 30, United Kingdom

Mon 25th April, 2011

Recent Comments



Haywired commented on Talking Point: Mario Kart 8 and Super Smash Br...:

To me it just seems like you'd be replacing one form of "milking" with another. And MK and SSB have never been milked anyway. Each generation's MK and SSB has had evergreen appeal because they've been fantastic games, they don't need a relentless stream of extra content to stay fun. They already have loads of content anyway.

Personally, I'd rather spend my money on supporting other games than just being tied down to one forever. Plus when Mario Kart 9 comes around I want to be excited for it and want to have waited for it, not to have been exhausted by never-ending Mario Kart 8.



Haywired commented on Poll: Would You Like Mario Kart 8 and Super Sm...:

I say no, because then they would completely exhaust those games, to the point where when the next-gen sequels come out there would be no hype or anticipation for them. Nintendo is in the business of protecting the appeal of these franchises so they can release sequels to maximum impact. Overkill is never a good long-term strategy.

I guess there are people (like children who think they want ice cream all the time without realizing the consequences) for whom enough is never enough and for some reason no amount of content could ever satisfy them, but I've discovered this amazing thing called "other games to play" so it doesn't bother me so much.

So no, I wouldn't really want a never-ending stream of DLC (for one thing, how much would the complete version of the game end up costing?) But then I'm generally a bit of a purist and generally against such DLC. I like a game to be a complete and contained piece of work/art, rather than a load of vaguely connected bits that some people have and some people haven't.



Haywired commented on Guide: Everything We Know So Far About Nintend...:

"it's likely they will be companion or simple games to popular franchises and will serve as a tool to get new consumers interested in Nintendo IP."

Indeed, if that's the case, it wouldn't be too different to the small, simple games they've had on their various official websites ever since they've been on the internet.



Haywired commented on Talking Point: Nintendo's DeNA Plans and Ideas...:

Change is indeed scary, but look at it like this; Nintendo's official websites have always had little games on them (flash games or what have you). But I don't ever recall anyone saying "Nintendo gets into PC gaming! The end is nigh".



Haywired commented on Talking Point: Star Fox for Wii U is an Ongoin...:

The motion/two screen gamepad usage seems like the sort of thing that would give me a massive headache (and seems kind of crowbarred rather than organic). I guess I would probably just prefer a pure, straight-up Starfox with no wacky gimmicks.

I get the feeling this will end up as another one of Miyamoto's recent playthings that has absolutely no commercial appeal.



Haywired commented on Poll: Which is the Best Super Smash Bros. Game?:

I went with Melee because I'm a purist and believe that Smash Bros. should not include non-Nintendo characters, so there! Also because it was such a big leap from the original. Plus its ideal controller (GameCube) was the default controller of the console. It's the perfect, pure Smash Bros.



Haywired commented on Poll: Which is the Best Super Smash Bros. Game?:

I knew the results of this and the Mario Kart one before even clicking on them. Like most polls of this nature, most people will just pick the most recent one without even giving it any thought. (though I'm sure many have picked them for legitimate reasons).



Haywired commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

I wouldn't say trying to entice casuals is necessarily copying the success of the Wii. Sony had a console with huge casual appeal before the Wii; the PS2; Buzz Quiz, Guitar Hero, Singstar, motion-controlled EyeToy party/fitness games, etc.



Haywired commented on Talking Point: Nintendo Offers the Best of Bot...:

I think you're giving a little too much credit to Iwata's line of "Same-Generation Hypothesis", which is basically a convoluted way of saying "nostalgia sells, which is why we can just release the same stuff over again". The article seems to suggest that releasing the Ruby/Sapphire remakes right now was some ingenious plan, cooked up for years to release right this very specific moment to capture this very specific age group, when really it's just the next in line of their Pokémon remakes. They've remade Red/Blue, they've remade Gold/Silver, so now it's Ruby/Sapphire's turn.



Haywired commented on Feature: These Are The Mario Kart 8 DLC Packs ...:

I agree. I know I'll probably get accused of being a "whiner" or "they're optional" or something, but having non-Mario characters/worlds in the Mario universe makes no sense, and while yes, it would be silly to take Mario canon too seriously, some of us do at least take it somewhat seriously and treat it with some respect. Plus if every Nintendo game becomes a mess of crossovers, it devalues/dilutes the USP of their big crossover franchise Smash Bros. Having said that, I don't have too much of a problem with it, but I can't deny it does bother me a little.



Haywired commented on Satoru Iwata Outlines Nintendo's First QOL Pla...:

"Nintendo QOL diagnosis: Thank you for using Nintendo QOL. We have deduced that the cause of your sleeping problems is over-stimulation from playing too many Nintendo games before bed. You should therefore stop playing Nintendo gam.... Oh no wait forget that...!!"



Haywired commented on Video: You'll Be Able To Play As Metroid's Sam...:

What's with all the nonsensical crossovers recently? Link in Mario Kart... Samus in Monster Hunter... (are they pulling them out of a hat?) Personally I kind of feel such things should be reserved for Smash Bros. to keep its USP special and distinct.



Haywired commented on Nintendo Treehouse Confirms 8 Hour Twitch Broa...:

It's not necessarily about revealing secret footage or story. For something like this for example I would just personally try and avoid seeing exhaustive footage of every stage, every character, every move, every item, etc. But that's just me, if people these days want to see so much excessive footage of a game that by the time it comes out they're more bored by it than excited, that's fine (though I would question whether they actually want to, or whether they just consume whatever's put in front them without thought). It's hard to avoid in the age of information overload, but for me, a few short trailers is where I stop to ensure maximum excitement when the game is finally released.



Haywired commented on Nintendo Treehouse Confirms 8 Hour Twitch Broa...:

For all those people with a spare 8 hours. Do you remember when Nintendo were secretive? Can't get them to stop talking these days. I'll probably wait to see all the game footage by actually playing the game itself when it comes out without having already seen everything (it's a crazy thing we used to do in the 90s).



Haywired commented on Nintendo UK Gets Help from Boy Band The Vamps ...:

I like how there's someone working at Nintendo UK for whom this is like their one idea for everything...

To the best of my knowledge the games that they've advertised with boybands have all sold at worse; less than, at best; around the same as series standards so it doesn't really seem all that worth it. I always kind of think it potentially alienates more customers than it may attract (ie. boys tend to consider boybands to be "girly" and therefore the game becomes "girly" in their eyes, for right or wrong) and that they should just let the games speak for themselves.



Haywired commented on The Trending #WiiUDroughtAid Shows That, Actua...:

Game droughts never really bother me. If anything I'm grateful for them (as I would imagine anyone with a backlog is). I mean, there's like 40 years of video game history to explore, there's always something to play. Plus nowadays you have lots of great indie stuff on the eShop (though admittedly I'm including the 3DS's here), or just replaying an old favorite. Everything moves so fast, I savour the slowness.



Haywired commented on Talking Point: Nintendo Should Beware the Slip...:

So that's why there hadn't been an F-Zero or Starfox game in ages, they're being rebranded as Coke-Zero and Starbux...

Seriously though, while I am a purist and I think this does look out of place and a bit tacky, I'm not really bothered. Nintendo is a business and this sort of thing is perfectly normal.

However I would say to all the people who are referencing games like Wave Race, 1080 Snowboarding, sports games, etc. that this isn't quite the same as those games are set in the real world, so it makes sense to use advertising/product placement because that fits in with the realism. Mario is not set in the real world and while it would be silly to take the Mario universe/canon too seriously, we do take it somewhat seriously, or at least, it's somewhat precious to us, which is why for some, this jars. But as I say, I personally don't particularly mind.



Haywired commented on Talking Point: Nintendo's GamePad Bet Could Pa...:

"It's software that sells systems not control methods". Exactly. Nintendo used to understand that the controller was merely the conduit to play the game. The NES and SNES were never sold on the back of the controller. The controller was barely ever mentioned. Nowadays they're trying to make the controller the main-event itself. Mario Kart 8 has just had a very successful launch and will probably end up as the biggest-selling Wii U game and yet it makes no meaningful use of the Gamepad. No one is buying Mario Kart because of the Gamepad. They're buying it because... it's Mario Kart! It should tell Nintendo everything they need to know (ie. that people love Nintendo's software, they don't really care about the hardware).

“The hardware is just a box you buy only because you want to play Mario games.” Hiroshi Yamauchi

As for the article in general, I'm not so confident there was anything in terms of usage of the Gamepad at E3 that's suddenly going to make the general public interested in it. There have already been plenty of Wii U Gamepad showcases in Nintendo Land, Game & Wario, Wii Party U, etc. and they haven't worked.

Also, @Mahe I understood your original NES point even if others took it far too seriously/deliberately misunderstood/twisted it and then declared themselves the winner of the argument...



Haywired commented on E3 2014: Getting To Grips With Amiibo, Nintend...:

It's funny, I've noticed NL keep sneaking in words like "innovative" and "revolutionary" when writing about the amiibos. I'm guessing it's phase one of the operation, with phase two being the eventual re-writing of history that amiibos came before Skylanders and everyone totally ripped off Nintendo's innovation yet again...



Haywired commented on E3 2014: Three Different Modes Detailed for St...:

I don't know, isn't the problem with Star Fox that they keep trying to do something different with it, when everyone just wants a traditional, pure Star Fox game like the first two (ie. the two successful ones)? If it controls like Nintendo Land's Metroid Blast (which I thought was quite clunky tbh) and you have to hold the Gamepad up to your face for the whole game, I'm not sure, if the main action is already on the TV screen, what exactly a cockpit view offers to offset the discomfort. I would hate to see Wii U Gamepad features crowbarred in to turn a game that controls beautifully into something needlessly convoluted just for the sake of it.



Haywired commented on E3 2014: Shigeru Miyamoto Confirms Star Fox fo...:

That was my reaction as well. I don't think the younger Miyamoto would ever have designed games in such a way and it's worrying if he has a "brief" to shoehorn in Wii U Gamepad features. To be honest my synopsis of the interview was "the controls are a convoluted mess", like a bad Star Fox motion mini-game from Nintendo Land, but I'll say no more as I don't want to be a buzzkill with the exciting news.



Haywired commented on Mario Kart Month: Expanding the Universe of Ma...:

A definite no to the idea from me. As I said in the previous article, Mario Kart should be kept in the Mario universe. Smash Bros. crossover works; Link, Samus, etc. in combat, makes sense. Link, Samus, etc. in wacky go-kart racing, no thanks. Also, as @absuplendous said, it would devalue the appeal of Smash Bros. itself. Smash Bros. should be the only mass Nintendo crossover. That's a huge part of what makes it so special. If all Nintendo franchises became messy, nonsensical crossovers it would be horrible.

However, yesterday @ThreadShadow mentioned that it could work in the style of Nintendo Land as its style is very separate and removed from the actual franchises themselves and their (at the risk of sounding pretentious) canon. This I suppose would be acceptable.



Haywired commented on Interview: Mario Kart 8 Director, Kosuke Yabuk...:

Wouldn't like to see a Smash Bros-esque Mario Kart at all to be honest. Should keep it in the Mario universe which it's much more suited to. Smash Bros crossover works; Link, Samus, etc. in combat, makes sense. Link, Samus, etc. in wacky go-kart racing, no thanks.