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Haywired

Haywired

Male, 29, United Kingdom

Joined:
Mon 25th April, 2011
Website:
http://haywiredhamish.deviantart.com

Recent Comments

Haywired

#1

Haywired commented on Nintendo Titles Struggle for a Presence in UK ...:

@element187
But the Wii U is struggling everywhere though, I'm not sure why that's exclusive to the UK. The biggest selling console of all-time in the UK is the Nintendo DS and this list of the top 10 biggest selling (single SKU) games of all time in the UK (from a couple of years ago) doesn't exactly show a country that's anti-Nintendo: http://www.mcvuk.com/news/read/feature-uk-s-top-ten-single-skus-of-all-time/095012

Haywired

#2

Haywired commented on Rumour: Mario Golf: World Tour To Offer Additi...:

@Peach64
Yeah, there is a bit of hypocrisy when it comes to DLC. I remember a few years ago, when everyone was doing DLC and Nintendo had yet to, Nintendo fans of course saw this as a prime opportunity to take the moral high ground and were all like "DLC is terrible. Totally indicative of modern gaming and greedy companies. Nintendo would never do DLC because they're better than that." Then Nintendo started doing DLC... So they desperately had to scramble around for a new moral high ground (because they can't just, ya know, let it go...) and that became "Nintendo does DLC right" and that "Nintendo would never release something as DLC that they could've put in the actual game" (though without working at Nintendo I'm not sure how they could possibly know that).

Haywired

#3

Haywired commented on Nintendo Is Working On The Next Mario Game, Bu...:

I think that, when Nintendo reveals information about a new Mario game and a large proportion (perhaps even the majority) of the reaction of actual Nintendo fans (people who love Mario more than anyone) ranges from indifference to disappointment to even anger, maybe that's a sign that Nintendo have been putting out too many Mario games recently.

The 3DS already has 2 (the DS only needed 1, that had evergreen sales throughout the console's life, as it should be in my opinion. The GBA didn't actually have/need any new ones). If they churn out Mario games at too high a frequency then the franchise will end up as exhausted and (relatively) irrelevant as Sonic is now, which seems to have a new game every 5 minutes. Releasing too many games in quick succession of a popular franchise will kill it in the long-term. The reason NSMB was so insanely successful was because people had built up a massive hunger for a new 2D Mario for many, many years. The reason NSMBU wasn't anywhere near as successful is because they hadn't. There have already been 2 Super Mario games released on the Wii U in just 1 and a bit years. The fact that neither one had any significant impact would worryingly suggest that it's already happening.

Haywired

#4

Haywired commented on Mario Kart 8 Producer Explains The Absence of ...:

I've never really found "create your own track/level/stage, etc." stuff as exciting as I think it's going to be. I feel like Nintendo giving the opportunity to design your own levels in a Mario platformer, or design your own tracks in Mario Kart would kind of devalue their own content.

Haywired

#5

Haywired commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

@gatorboi352
What I find strange about the "more of the same" accusation is that "more of the same" is pretty much Nintendo's bread and butter. Not that I use that as a criticism at all, but that's what they do; Mario, Zelda, Mario Kart, Donkey Kong, Animal Crossing, Metroid, Kirby, Pokemon, etc. and have been for decades, so I don't know where this moral high-ground has suddenly appeared for Nintendo fans regarding "more of the same". This thread will be full of people accusing other companies of producing "more of the same", then their next comments on the site will probably be like "can't wait for Mario Kart 8/Smash Bros!"

Haywired

#7

Haywired commented on Infamous Series was Originally Inspired by Ani...:

@noctowl
No, you just misunderstood my point. I have no problem with people preferring Animal Crossing to Infamous. The fact that Animal Crossing is one of my favorite franchises and that I've never played Infamous would put me in the same bracket. It's the fact that some people have commented on this article just to say that Animal Crossing is better than Infamous, even though that's completely irrelevant to the article and completely uncalled for. You usually get those sorts of comments if the article was like "Infamous creator says Animal Crossing sucks" or something, but it's nothing of the sort, if anything he's paying tribute to Animal Crossing.

Haywired

#9

Haywired commented on Super Smash Bros. Director Masahiro Sakurai Se...:

@Zeldamaster97
Agreed. But of course, at the time you did need a powerful system to play Zelda: Majora's Mask, as the N64 was (to quote Nintendo's slogan): "the fastest, most powerful games console on earth". That game couldn't have been made on less powerful, older systems like the NES and SNES. It needed the power of the N64 (the Xbox One/PS4 of its day). It's all relative to the era.

Haywired

#12

Haywired commented on Monster Hunter is Ten Years Old Today:

So glad that this amazing series came to Nintendo consoles. It's a franchise that takes a bit of getting used to and a fair amount of learning, but it's so awesome once you get into it.

Haywired

#13

Haywired commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@Kirk
Totally agree. I really think this is an often overlooked problem for the Wii U. I know many people think options are a good thing, but not always. The Wii U controller situation is too convoluted and messy. I miss the more simplified, streamlined days of the NES, SNES, N64 and GC. You knew where you were.

For a casual/newcomer I would think the Wii U controller situation is completely impenetrable: "So I use the Wii U controller, but I can also use the Pro controller for a lot of games, but that changes certain aspects of the game as it doesn't have a touch-screen? I can play entirely on the Wii U Gamepad screen, but that also changes certain aspects of the game as it negates the two-screen set-up? For some games I can also use Wii Remotes which have a completely different layout? For multiplayer, only one person can use a Gamepad and others have to use Pro controllers and Wii Remotes, despite the different layouts and functionality? Can I use the Classic Controller Pro or just the Pro controller? Do standard Wii Remotes work or just Wii Remote Plus? What about a standard Wii Remote with a motion plus attachment? What about Wavebirds?" [head explodes]

Haywired

#14

Haywired commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@Action51
To be fair, the Street Fighter comment was mine. It was a general dig at the idea that pausing the game to look down at information on a second screen on the controller instead of pausing the game to look at information on the screen that you're already looking at represents mind-blowing innovation (and somehow; immersion....), instead of actually making barely any difference at all.

Haywired

#15

Haywired commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@XCWarrior @beautifulstrong
I found that looking away from the action to look at the Gamepad screen in Monster Hunter is absolute suicide. A surefire way to becoming a Barroth's breakfast or getting gobbled by a Gobul. And that having the HUD information on the TV screen, right there in my peripheral vision, that I can see at a second's glance at all times is most convenient.

Haywired

#16

Haywired commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@JohnRedcorn
Ha! The funniest thing is that while they may not be pressing pause, they're still pausing the game to look down at the controller to use this stuff, so it makes barely any difference. Plus they're probably having to take their right hand off the buttons, onto the touch-screen, then back onto the buttons again. I also would have thought having to look down at your controller constantly is the most immersion-breaking thing you could do in a game, for those who like to bring that constantly misused word into it.

Do you remember when we used to play Street Fighter and how we really hated how convenient it was to see your health bar right there on screen while you played. It was right there in your peripheral vision. It was so quick and intuitive to see it at a glance. It was awful. Oh how we yearned to have this information put onto a second screen to make it needlessly convoluted.

Haywired

#17

Haywired commented on Donkey Kong Country: Tropical Freeze Only Sell...:

I like how, whenever a Wii U game doesn't do amazingly in Japan, there's always of group of commenters saying that said franchise/genre "isn't as big in Japan anyway", but based on no actual evidence. Today it's seemingly that platformers and/or Donkey Kong games aren't popular over there... despite the fact that nearly all 2D Mario platformers and the original SNES Donkey Kong Countries are among the biggest-selling games of all-time in Japan.

Haywired

#18

Haywired commented on Donkey Kong Country: Tropical Freeze Only Sell...:

To those criticizing this site and its writers because it sometimes reports negative news and gives interesting, honest and independent opinions on things, then I think the Nintendo site you would prefer is this one: www.nintendo.com

Haywired

#23

Haywired commented on Iwata Looking To Emulate iOS And Android With ...:

@Sockymon
Yeah, I'm really liking the idea of a single Nintendo handheld that can connect to the TV (either through an HDMI cable or a wireless dongle) and act as a home console. I mean, the next Nintendo handheld is going to have the sort of power that Nintendo seems reluctant to want to go beyond, so why bother with the traditional home console power race if it isn't working for them anymore.

Who knows, his words here indicate that that may not happen in that particular form, but all these possibilities sound exciting.

Haywired

#25

Haywired commented on Video: Short Film Extols The Virtues Of Button...:

Yes. I love this. Buttons are amazing. I can't believe that even has to be said, but I do remember having some arguments with other Nintendo fans (during the height of Nintendo's "new ways to play" touch-screen/motion control push) actually having to stick up for button controls... (Though now that touch-screens have become more synonymous with non-Nintendo devices like phones/tablets these very people conveniently now say the opposite, which just shows that, as I suspected all along, they were talking out of their butts, as is their way).

Touch screens and motion controls are all fine and dandy of course and can achieve great things, but the idea (once touted by those people) that they've made buttons archaic and redundant is ridiculous. Button controls are great because they are extremely simple and tactile and reliable and responsive and effecient and convenient and satisfying.

One of the main problems with these more organic ways to play like motion controls and touch screens is that they are inherently vague, ambigious and inconsistent and can be interpreted in different ways, this is the antithesis of what good control is all about. My best example would be in one of those touch-screen puzzles in the DS Zeldas where you have to draw a shape on the door to unlock it. Well I must have drawn the shape like a million times, trying every single possible variation of the shape, getting ever more exasperated. Eventually I managed to somehow draw the shape in the exact way that the game recognized, but I have no idea how or why.

Regarding motion controls, if you believe that video game controls have to be a literal interpretation of the actions on screen, then fair enough. But the beauty of buttons controls is that they've always been more free and abstract than that. So despite talk of the "unlimited possibilities" of the Wii remote, buttons are actually more versatile because they're a completely blank canvas to do anything you want regardless of realism. As long as you have an imagination you can do anything with buttons because they're not desperately trying to mimic real-life objects or actions.

So err, yeah, hooray for buttons!

Haywired

#26

Haywired commented on Video: World 2 Of Donkey Kong Country: Tropica...:

@BAGBOY
I know, I can't believe someone isn't going to buy this game just because it doesn't use the Gamepad features (though last time I checked, dpads, analog sticks and buttons are all features of the Gamepad). Some people clearly have very strange priorities when it comes to their enjoyment of video games... "At no point will I be forced to shake the controller or touch the screen. What's the point in even playing it!"

Haywired

#27

Haywired commented on Video: World 2 Of Donkey Kong Country: Tropica...:

"We'll be running more videos in the next few weeks, leading right up to when the game launches on February 21st." By which point you'll have already seen everything...

I know I said something similar with your Super Mario 3D World treatment of revealing practically the whole game on this site and I realize that harking back to simpler times before the information overload era is like trying to shut pandora's box. This isn't necessarily a criticism, I'm just very curious about it. Obviously I can just ignore it and I will do, but I'm intrigued as to why you provide it and why people wish to consume it. I mean, at what point does a trailer to wet the appetite become a massive spoiler that shows practically everything, kills any sense of surprise and satiates said appetite? 5 -10 minute videos of every world veers more towards the latter I would say. You know those movie trailers where they entice you to go and watch the film by showing you... the entire film? No, because they don't exist, because that would be completely counter-intuitive. The other day I saw a video on YouTube which was titled "A Quick Look at [Game X]" and it was 40 minutes long! I'm not sure on what planet that constitutes a "quick look"... Why is this happening in video games?

I mean, I realize this is how the world is now and no one actually experiences anything anymore as they're too busy reading about it and writing about it and tweeting about it and posting on Miiverse about it and watching videos of it and taking photos of it and maybe, just maybe, in the last few dying seconds of their day, away from the relentless social media distractions, they may actually have time to experience the actual thing, but still, why encourage that?

I really don't want to sound like one of those "things were better in my day" people because usually I'm not like that, but when I was a kid, video game media actually meant something (I'm talking magazines and the pre mid-2000s internet here). Media was genuinely exciting and made you genuinely excited for the game because it wasn't completely exhaustive. A mere screenshot was something amazing to see. I doubt we even look at screenshots anymore (I mean properly look) as they're so plentiful. A video trailer was something incredible. It was truly special. Now you can just go on YouTube (and seemingly NL) and see the whole damn game... As Arcade Fire would say "we used to wait for it."

Anyway, apologies for the rant (it went on far longer than I intended). I'm sure @WaveBoy will back me up! He remembers the simpler times.

Haywired

#28

Haywired commented on Satoru Iwata Announces a "Quality of Life" Pla...:

@WiiLovePeace
The very reason they're doing this (like any business) is to make more money. I don't think they're doing it out of the goodness of their hearts (unless I missed the bit when he said that all this stuff would be completely free of charge and that they intend to make massive losses on it, just to make people healthier).

Haywired

#30

Haywired commented on Talking Point: Is There A Future For The Wii U...:

I'm concerned that so many Nintendo fans have so little faith in Nintendo's actual software that apparently without the wacky controller their console has "nothing" to offer.

"But the Wii U Gamepad is the big selling point!" It clearly isn't.

Haywired

#32

Haywired commented on Talking Point: Is There A Future For The Wii U...:

@Peach64
Yeah, it's funny, most people round here seem to consider off-TV play to be the Wii U Gamepad's best feature, which just goes to show how largely superfluous they must find all the other two-screen "innovation" (which is completely at odds with what they're usually claiming...)

There have been a couple of comments on this thread along the lines of: "The Gamepad is awesome because of having maps/items, etc, on the second screen which is amazing and I can't go back [seriously....?] But the best thing about it is off-TV play!" Right... the off-TV play that completely negates all the "amazing" other stuff that you supposedly now can't live without..........

Haywired

#33

Haywired commented on Talking Point: Is There A Future For The Wii U...:

While I tend to disagree with the enthusiam about what the Gamepad's second screen offers to gameplay (outside of a couple of party games), this was a very interesting, balanced, reasoned and indeed brave (considering the audience...) article. This is why I love NintendoLife.

Haywired

#34

Haywired commented on Sakurai Re-iterates That There'll Be No Subspa...:

While the SE cutscenes were amazing, I preferred the shorter, tighter, more varied single player adventure in Melee. The SE dragged on a little I thought. Probably should have spent less time on the single player bit and more time on making the online multiplayer actually playable!

Haywired

#35

Haywired commented on This Design For A "Game Boy Evolution" Sure Is...:

@Ronoh
But all Nintendo's handhelds have had considerably higher specs than the last and their next one will likely have higher specs than the 3DS. I don't see how it's following Vita's lead. In fact, seeing as Nintendo has been doing the "more powerful handheld each generation" thing for a lot longer surely Sony is following Nintendo's trajectory if anything.

Haywired

#37

Haywired commented on This Design For A "Game Boy Evolution" Sure Is...:

But surely if the screen were that big it could be backwards-compatible with DS/3DS because you could just fit their two screens onto the one big touch-screen. Though I suppose there could be a problem for any DS game that (for some baffling reason...) required closing the console for some gameplay gimmick. But then, isn't the 2DS backwards-compatible with old DS games...?

Personally I think it looks cool, concept wise. Though the actual look of it isn't very Nintendoey and could just be any other product out there. It looks far too serious, not very fun (though that seems to be how all consoles look these days).

I would love Nintendo to bring back the Game Boy brand.

Haywired

#40

Haywired commented on The 3DS Was The UK's Top-Selling Games System ...:

@PinkSpider
I don't think a lack of big games at launch would stop people from buying a PS4 or Xbox One now. They know that the games they want will come. I'm sure an awful lot of people here bought a 3DS at launch despite it apparently having "no big games" at launch (I thought it did, but the general consenus was that it didn't). Most consoles don't have amazing launch line-ups, but people still go out and buy them on launch because a new console is exciting in itself (and there's bound to be something at launch that they want).

Haywired

#42

Haywired commented on Nintendo Is The Company That Made Me Love Gami...:

@Chris720
I would say most Mario, Zelda, Donkey Kong, Smash Bros, Mario Kart, Animal Crossing, Pokemon, etc. games have pretty much the same formula. I mean, you say that every release is completely different from the last, but each New Super Mario Bros. game for example isn't that different from the last (some would say almost identical). DKC: Tropical Freeze isn't going to be completely different from DKC: Returns or indeed the SNES DKC games from 20 years ago. Not that I would complain about it, I don't really mind, but it's not as if Nintendo completely reinvents each franchise with every single release whereas others don't.

Haywired

#43

Haywired commented on Nintendo Titles Fail to Infiltrate the UK All-...:

Thank you @Peach64 @bananacheck @Jazzer94 @JimLad @jamesy2013

Every week it seems we have to fight the ignoramuses in the comments who think that "the stupid UK hates Nintendo" or "the stupid UK has terrible taste in games". Because the Wii U is doing poorly here (because of course it's doing soooo well in your region...)

To those who are routinely insulting the UK, I would say firstly, the UK market does matter. It's the third biggest market after the US and Japan and secondly you do know that the biggest selling console of all time in the UK is the DS. And among the biggest selling games of all time in the UK are: New Super Mario Bros, New Super Mario Bros. Wii, Mario Kart Wii, Wii Sports Resort/Fit/Play, Nintendogs, Brain Training, various Pokemons, etc. The 3DS is also doing rather well here.

While I don't expect those people to remember because willful ignorance seems to be their forte, the UK charts from 2007/8/9 barely had non-Nintendo games in the top 10.

Haywired

#46

Haywired commented on Super Mario 3D World Drops Down UK Charts in S...:

Again with all the "well UK always hates Nintendo" crap in the comments... I'd reply individually, but there's too many! You do know that the biggest selling console of all time in the UK is the DS. And among the biggest selling games of all time in the UK are: New Super Mario Bros, New Super Mario Bros. Wii, Mario Kart Wii, Wii Sports Resort/Fit/Play, Brain Training, various Pokemons. The Wii U is doing badly in the UK, which guess what; it is everywhere!

Haywired

#47

Haywired commented on Epic Vice President Mark Rein Remains Unconvin...:

@odin6786 @ACK
But surely (unless you're able to do it without looking away from the action) you're still pausing the game and stepping out of the game to do it. You're just pausing to look down at the Wii U controller to do it instead pausing to do it on the screen that you were already looking at. You may not be pressing pause, but you're still pausing. And even if it were minutely quicker, is that an exciting or important thing for people's enjoyment of video games? REVOLUTIONALLY PAUSE MENU INNOVATION! NEXT-GEN ITEM MANAGEMENT! I'm being silly, but you get my point.

Haywired

#49

Haywired commented on Epic Vice President Mark Rein Remains Unconvin...:

Second screen gaming has at least produced one truly great game idea: Miyamoto's Pac-Man Vs (the concept of which the 3 excellent multiplayer minigames in Nintendo Land are based). Outside of this one great concept however I haven't really seen much so far that hasn't been contrived and pointless (and the fact that that sort of stuff gets elevated to "amazing use of the second screen" just shows how much clutching at straws is going on).