User Profile

JustinH

JustinH

Canada

Joined:
Sun 14th July, 2013

Recent Comments

JustinH

#1

JustinH commented on Talking Point: The Wii U eShop is Raising Toug...:

One of the big draws of the way consoles work today compared to smartphones, PCs and other platforms is the curation of content. To put it plainly, I don't want stuff like The Letter or Percy's Predicament on console. I understand some people are just starting out. I understand some early efforts get more work put into them. I'm willing to pay more for a premium experience. If I want a cheap game, I'll play something on Steam, or something free online or on a phone.

With that said, I love indies and I think they're the one of the best things about the Wii U right now. I also want the next big underground indie to be on Wii U. I just think there's a minimum amount of effort and quality before a game should be on Wii U, and it isn't always there right now.

JustinH

#8

JustinH commented on Nintendo Download: 3rd July (North America):

@alex167 There is indeed a shop and you can buy some items to make the game a little easier like an extra health piece, an extra life (which permanently kicks in for every stage — your lives get reset to two or three every time you go into a new level). You have to earn the currency to buy stuff, though, which means doing pretty well in the stages. I'm only about a fifth of the way through the game so I don't know everything that's available. I just opened up a bunch of new stuff in the shop but didn't buy it yet.

JustinH

#9

JustinH commented on Nintendo Download: 3rd July (North America):

@alex167 There's certainly a level of challenge to it, although I wouldn't call it hard. There are difficult moments but the game is pretty forgiving with checkpoints, health, extra lives and the like. You can set the difficulty to make it a little harder. But it's not Baby's First Platformer or anything like that.

JustinH

#10

JustinH commented on Nintendo Download: 3rd July (North America):

@shigulicious It's not bad. If you've got a real love for N64-era 3D platformers and really like Super Monkey Ball-esque rolling gameplay, give it a shot. If you have a kid, it's probably worth the $6 right there. If those points don't persuade you, though, probably best to sit this one out. It's fun but sort of indistinct in a lot of ways. With all the top-notch indies out on the system right now, the only things really separating Armillo are that it's largely in 3D, it clocks in at a really good price and it's more kid-friendly than something like Scram Kitty, Guacamelee or 1001 Spikes.

@SuperMikey Do you have Shovel Knight? If not the answer is Shovel Knight. Go get Shovel Knight.

JustinH

#13

JustinH commented on Shovel Knight Soundtracks Released on Bandcamp:

I love the chiptune stuff in the game, but I gave the first half of the arranged version a spin and early response is... I don't really like it, sadly. Maybe it'll grow on me. Definitely love the game and the original tracks, though.

JustinH

#17

JustinH commented on Review: 1001 Spikes (Wii U eShop):

@WilliamK They're patching it in late this summer, according to Tyrone Rodriguez. I can see that not being acceptable in the eyes of some, but if you really wanted this game off-TV, maybe grab it the first time you see it on sale.

JustinH

#25

JustinH commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

We're falling into a bit of a lull with Kickstarter campaigns so games that would normally need a big push to get funded are just not getting it done right now.

That said Adventures of Pip is definitely promising and should consider relaunching the campaign because I think there is demand for it.

JustinH

#26

JustinH commented on Review: Ittle Dew (Wii U eShop):

I really dig this game and recommend it very highly, but oh man does it need a patch. I never found one of those game-crashing bugs, but the credits sequence bugs out pretty hardcore for me every time. Who ever heard of buggy credits?!

JustinH

#35

JustinH commented on Review: The Amazing Spider-Man 2 (Wii U):

I hundred-percented this game earlier today and while this game has some issues and there is no excusing them, I think this review is much too harsh about what does work. Moving around New York City is a lot of fun and while there's no denying that the hero/menace system deters you from exploring the city, it's fun to control Spider-Man both while moving through the city and while fighting bad guys. The plot on the whole is rather good, but it needs to be said that some parts (Electro in particular) are laughably shoehorned in and the ending (no spoiler) is a total non-event, to the point that I was shocked when the credits started rolling. The game looks good for the most part, but its use of the Wii U hardware only flirts with competence. That said I found screen-tearing to be rare and minor over the dozen or so hours I played with it. Also, while I'm nitpicking the review, one of the screenshots shows a Spidey suit that isn't even in the Wii U build of the game. It wasn't mentioned in the review but the game uses the default Wii U boot-up music and ugh, that just screams laziness.

All in all I'd probably give the game a 6. A thorough Sonic Lost World-style patch could bring it up to a 7. This is definitely just an imitation Arkham City, but it does enough to make it feel like a Spider-Man game, and not just trying to be Batman. I'm a little frustrated that some of the reviews on the web (not just this one) seem to express (understandable) frustration with Beenox and Activision for the series, faulting The Amazing Spider-Man 2 for what it isn't instead of holding it to account for what it is.

JustinH

#46

JustinH commented on Download Developer Hits a "Brick Wall" When Tr...:

I would like to point out that Brandon Sheffield is a contributor to Gamasutra, not an editor. While the publication is very good, they post a lot of one-off blogs and so the criteria to be a "contributor" is not especially high — these people may be very competent developers, but they are by no means trained journalists, unlike the site's editors.

JustinH

#47

JustinH commented on Download Developer Hits a "Brick Wall" When Tr...:

"Better integrated store"? What is wrong with the eShop? I hate when devs complain about the eShop. Is it that they want it so open that you can accidentally buy a game with a few errant button presses, like on the PS4, or that it's so open that any kid could come along and spend $100 in two minures, like the Apple store?

Anonymous sources make for muckraking, not journalism. Gamasutra is better than this.