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PanurgeJr

PanurgeJr

Male, United States

Joined:
Fri 21st December, 2012

Recent Comments

PanurgeJr

#2

PanurgeJr commented on Xenoblade Chronicles X Nintendo Direct Confirm...:

I suppose they're getting the English Direct in before the Japanese release so I shouldn't read too much into them having a Direct now and not waiting until E3. But I can hope this means it's coming sooner rather than later.

PanurgeJr

#4

PanurgeJr commented on Editorial: Nintendo's Problems With Trends and...:

I was sad to see, even in an editorial, Nintendo Life fall prey to the "but free advertising" argument. Anyone wishing to make that claim has the responsibility to quantify it, because Nintendo is entitled to direct, monetary recompense for the use of its properties in revenue generating endeavors.

PanurgeJr

#5

PanurgeJr commented on Nintendo Highlights Increased US Hardware Sale...:

This is good, but doesn't change anything. The numbers were never going to be good enough for 3rd parties, so if Nintendo wants software it will still have to work with other studios, like for Hyrule Warriors. Also, how many Wii Us have been sold has never changed how much fun the games are, so in the end it doesn't matter.

PanurgeJr

#11

PanurgeJr commented on Weirdness: Super Meat Boy Is Calling For Your ...:

I am a proud member of Team Shantae who admittedly had a hard time not voting for Daisy, and could probably come up with 1000 characters more deserving of being in Smash than Meat Boy. I'm gonna to type until I grow weary of doing so.

Shantae
Daisy
Bayonetta
Jeanne
Wonder Red
Red the Hunter
Kalas
Travis Touchdown
de Blob
Jill from Drill Dozer
Jill from Resident Evil
Simon Belmont
Soma Cruz
Shanoa
Klonoa
Max
Shovel Knight
Drifter or The Drifter or whatever he's called from Hyper Light Drifter which isn't even out yet but still he's a better more deserving character than Meat Boy
Chase McCain
Edea Lee
Tiz Arrior
Professor Layton
Phoenix Wright
Gretchen, my Style Savvy avatar
and it's time for bed. Hopefully I don't wake up to a world that in which Meat Boy is in Smash.

PanurgeJr

#17

PanurgeJr commented on RCMADIAX Takes to Twitter to Outline New Strat...:

83 comments and counting... this has clearly hit a nerve with the community. I cannot comment to the developer's personality or professionalism, as I have never interacted with him. What I can say is that I'm glad that the market seems to be rejecting the types of titles he worked on. The market is healthiest when there is a wide, full range of games available, at all price points, from 2 bucks for Gunman Clive, to 10 for Xeodrifter, 20 for Shovel Knight, 40 for Captain Toad, and 60 for Bayonetta 2; there is nothing wrong with targeting that 2 dollar market, and a lot right with it. However, there is still a certain level of production values that is necessary, and the lack of that is what this brand represents. That's what I'm glad the community is rejecting.

This also highlights another drawback to the way games can be produced these days. Like any craft developing is hard and takes some time to learn to do well. But when anybody with a few bucks and a few hours a day can do it, we end up with games made by people who haven't learned enough about what they're doing. Which would be fine--everybody produces juvenilia at first--except that we're being asked to pay. Putting a price tag on a product should mean something.

PanurgeJr

#19

PanurgeJr commented on Monster Tale on Its Way to the 3DS eShop in a ...:

This is one of those always-meant-to-get-around-to-playing titles that I actually did around to playing. Mid-tier describes it perfectly, and it is one of the better examples of such. Without Chomp the backtracking would have been a bit much, but if you wanted to develop his forms to a significant degree you were going to have to grind anyway and could backtrack while doing so. If I want to replay the game I'll double-dip, but there aren't many games I have time to get around to replaying.

PanurgeJr

#21

PanurgeJr commented on Nintendo Download: 26th March (North America):

@Mr_G I know. It's almost like Nintendo would rather give new content a chance to stick out, for a week at least, rather than bury it under a flood of titles. Or that they think that the average consumer isn't like the loud minority that one finds commenting here, who apparent have so much time on their hands that they need about 500 games a year--just of the old stuff, this isn't even to mention new titles--to fill it.

PanurgeJr

#23

PanurgeJr commented on ​Style Savvy Sequel Lets You Accessorize Wit...:

I am a proud Girls Mode/Style Savvy fan who, if he played more FPSes, would be the exact opposite of this game's expected audience. I hope I get the chance to walk into GameStop and announce that I'm picking up this preorder. For me.

PanurgeJr

#25

PanurgeJr commented on Editorial: Nintendo's Heading For a Period of ...:

I think one thing people are failing to consider is that this move does not require Nintendo to abandon its fundamental design principles, namely gameplay/fun first, and working in unison with the hardware. The only difference is that the hardware won't be theirs. I have a lot of problems with the entirety of the mobile gaming market, but a good game is a good game regardless of platform, including plenty of mobile games--one of my all-time favorites, Monument Valley, comes to mind--and if there is any developer I trust to make mobile fun, it's Nintendo.

PanurgeJr

#26

PanurgeJr commented on Hyper Light Drifter Might Not Hit Wii U Until ...:

@accc Just like I was never going to buy a phone without a physical keyboard...until they didn't make them anymore because that's how the market went. There are so many advantages to digital releases from a production standpoint--the marginal cost of producing additional copies is virtually zero; there is no chance of unsold inventory--and enough people either prefer or at least accept it that that's how the market is going for all but the biggest titles. Which I think is a good thing, because it helps create a wider range of games. Devs can focus on the game they want to make without worrying about needing the AAA budget and production values necessary to justify a physical production run.

PanurgeJr

#32

PanurgeJr commented on Poll: Which 2015 Nintendo Blockbusters Should ...:

I would love Xenoblade amiibo support that would read my original save file from within XCX and transfer it to XC3D. I'd love to play the game on my NN3DS (even the abbreviation is unwieldy), but after 216 hours of leveling everyone up, maximizing everyone's affinity for everyone else, finishing 90+% of the quests, and sometimes wandering around Satorl Marsh at night just to listen to the music, I don't see myself starting from scratch.

PanurgeJr

#33

PanurgeJr commented on Gone Home Console Versions Are "Not Actively i...:

People aren't focusing enough on the economic implications of this announcement. Games that you think are mediocre aren't the only ones that will struggle as the industry tries to adapt to changes that occur more quickly than it can possibly handle.

PanurgeJr

#35

PanurgeJr commented on Nintendo Confirms Japanese eShop Release Dates...:

There might be issues with Pandora's Tower coming to NA, since Xseed published it here. (Since I already own it personally that's a nonissue.) If it does perhaps there will be a patch...

One of the things I loved best about the game was how it genuinely made me care about Elena's plight. The second boss took me forever and I made it back with literally moments to spare, and rather than feeling satisfaction at succeeding as with most games and bosses, I felt like I had betrayed her for allowing her to suffer so much. It even changed the way I played--later on I'd return to the tower more frequently, just to avoid taking that risk again. It's about as strong an emotional connection as I've felt for a fictional character.

Plus the Wiimote is a whip.

PanurgeJr

#36

PanurgeJr commented on Mobot Studios Aims for High Quality Fun at a B...:

Mobot is absolutely right: there's a place for these games, and they--and the players--deserve just as much polish as larger titles. And NL is right as well; there's reason to be optimistic at this point that this will be one such game.

PanurgeJr

#38

PanurgeJr commented on Adventure Bar Story is Your Typical RPG and Pu...:

Looks interesting enough, and the one major irrational fanboy stance I allow myself is hatred for mobile gaming, so I try to support devs who move back to dedicated handhelds. I'll keep my eye on this, especially since I need 5 coins to hit platinum for the year.

PanurgeJr

#39

PanurgeJr commented on Yusuke Hashimoto Outlines His Desire to Contin...:

As much as I want to see what Hashimoto can do with his own IP, what matters the most is the gameplay, so if he gets all sorts of crazy ideas for Bayo3 or a Jeanne spinoff, then I want those games made.

To everyone who wants TW102, that game will never happen. This is Platinum; they'd make TW1001. And that is another game I want made.

PanurgeJr

#40

PanurgeJr commented on Tomonobu Itagaki Gives an Update on Devil’s ...:

If this game has half the personality Itagaki has it will be a must-play for me. As Jules Winfield says, personality goes a long way. Even if it's flawed, it will be a must-play; with Itagaki's resume I'm sure the game won't be bad, and I'll take soul with flaws over soulless perfection any day.

PanurgeJr

#42

PanurgeJr commented on Mario Party 10 Official Website Prompts Specul...:

I'd get Rosalina, but I don't need DK and I hate Wario. Daisy is at the top of my wish list, and I will preorder from every place I could to make sure I got one. And you know what? To share the Daisy love I'd sell any extras on eBay at cost. I will not sully the Princess's name by profiteering.

PanurgeJr

#43

PanurgeJr commented on Sneaky Ninja Infiltrates Kickstarter:

I haven't had a chance to look closely enough yet to know if I will pledge, although "stealth platformer" has me intrigued and I'm receptive to the idea. That said, I worry that the goal is too low; it doesn't seem like enough to abate any risk the game would have of not being finished, nor enough to improve the game much. Like I said, I haven't looked closely yet, and I will, so maybe my concerns have already been addressed, or I will like what I see enough to take a risk. We'll see.