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PanurgeJr

PanurgeJr

Male, United States

Joined:
Fri 21st December, 2012

Recent Comments

PanurgeJr

#1

PanurgeJr commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian You're underestimating the power of the mobile market. The big companies will develop down to what sells, rather than consumers adjusting expectations--and more importantly, willingness to pay--up. For every person who games on mobile as a serious hobby, there are easily thousands who do it because they already have the device so they might as well have a bit of fun for a few minutes. And they are never paying premium prices. Ever. They can, however, be conned out of nickels and dimes, but spending multiple millions to do so is an abysmal business plan.

PanurgeJr

#2

PanurgeJr commented on Mobile Is Konami's Future, According To Presid...:

Saying mobile is the future of gaming is like a movie studio saying their future is YouTube. I realize that mobile gaming isn't as bad as my inner fanboy thinks it is (he really hates it), but there are some serious problems to the market that I honestly believe are true and not just me ranting illogically. First, people expect their software to be virtually free, so the only way to make money is to take advantage of their inattentiveness and have them pay a few cents over an over without realizing it. Second, less than one percent of games make money; it's probably one percent of one percent. Third, there is zero brand loyalty. A successful game doesn't create fans of that studio who wait for their next title. Those people will jump to the next big thing and have no idea who created it, and won't care. Focusing exclusively on mobile is like buying lottery tickets for your retirement plan, and pretty much guarantees they'll be out of business in five years.

PanurgeJr

#3

PanurgeJr commented on Great News, Just Dance Fans, Ubisoft Has Confi...:

@DarthNocturnal You took my comment, word for word. At this point they have two IP I'm interested in: Beyond Good and Evil and ZombiU. They missed an entire generation with the first, and I believe they flat out lied about the second being profitable, so I don't have much hope that we'll see more of either.

PanurgeJr

#5

PanurgeJr commented on Nintendo Unable To Promise When It Can Remedy ...:

@rjejr Basing demand on preorders would be useless, as the manufacturing contracts have to be in place months, if not at least a year, in advance, and nobody preorders that early. Further, despite what you might think, the majority of sales don't go to the vocal minority you see here who do preorder, but to consumers who just buy what is available and don't even realize preorders are possible.

PanurgeJr

#7

PanurgeJr commented on Former Castlevania Producer Koji Igarashi's Ki...:

I would have backed this immediately were it coming to Wii U. That said, I always figured I'd get a second console when one of them had a passable number of games worth playing, so I'll probably get this eventually.

PanurgeJr

#13

PanurgeJr commented on Atlus Confirms Attack on Titan: Humanity in Ch...:

I'm very much in the wait for reviews camp. On the one hand Attack on Titan is awesome (and gets most of its hate from hipsters, which makes me love it more) and zipping around Shiganshina could be so much fun. On the other hand I can easily see gameplay devolving into a QTE fest or something else equally unfun. In a way I'm glad it's digital-only, because I'd have a hard time staying away from a print run with any bonuses.

PanurgeJr

#14

PanurgeJr commented on Listings and Rumours Point to a Silver Mario a...:

I made the deliberate financial decision to not try and get every amiibo, and fortunately for my sanity this one is on the not-buy list. My sanity will be tested when Palutena, Ganondorf, Zero Suit Samus, and Pittoo go up for preorder. Actually I think I'll check right now just in case...

PanurgeJr

#16

PanurgeJr commented on Treyarch Isn't Working on Call of Duty: Black ...:

@HollywoodHogan I did not deny that the Wii U is less powerful than either the Xbox One or PlayStation 4, but neither did I criticize their power; I accorded them their rightful places. You also seem to have completely missed my point about development. Of course if the decision is to develop for one console the Wii U is not the proper choice, for it would not be as profitable. But that is not the decision. The cost of developing for a second system is not twice the cost of developing for the first, which means that the revenue generated by the second system does not have to equal that by the first in order to be the proper decision. It has to cover the additional costs only.

This is to say nothing of what the decision would do for future Activision titles. In the entire chicken/egg relationship that Nintendo console owners have with third party publishers it is true that third parties stay away because of poor sales, but it is also true that poor sales result from third party attitudes as well. And with Activision bringing a new Guitar Hero soon there will be people who pass on it if they perceive that that's all Activision intends to bring them, that the limits of how seriously Activision takes Wii U are how it can serve for party games. A minimal effect, but very real, and one that may quite possibly shift the scales one way or the other in a very close decision.

As for "Bone4," I chose to abbreviate to save time and space. I hate long answers.

PanurgeJr

#17

PanurgeJr commented on Treyarch Isn't Working on Call of Duty: Black ...:

@HollywoodHogan Perhaps the tech is on par with what PCs offered at that time, but the machine itself is distinct from a PC. Bone4 is not. Nor is it quite as next-gen as the simplistic narrative suggests. And from what I've seen absolutely none of the power advantage it has over Wii U is being put towards gameplay that Wii U can't handle. It's being put towards more polygons and more effects. AAA devs would tell you that they are loath to sacrifice the immersion that creates, ignoring the irony, largest in an FPS, that the greatest immersion is found when the controller feels like a gun, not when the water effects are at their shiniest. With a little work a Wii U/Wiimote scheme could be the definitive way to play any FPS.

As for sales, Blops3 wouldn't have to sell well enough to fund development, just well enough to fund the porting costs. All of the preproduction, most of the assets, a lot of the work--the money has already been spent on them whether there is a Wii U version or not. There are more Wii Us out there than people who listen to the constant stream of claims of failure realize, and it wouldn't take that much of an attach rate for Activision to make money.

PanurgeJr

#20

PanurgeJr commented on Xenoblade Chronicles X Nintendo Direct Confirm...:

I suppose they're getting the English Direct in before the Japanese release so I shouldn't read too much into them having a Direct now and not waiting until E3. But I can hope this means it's coming sooner rather than later.

PanurgeJr

#22

PanurgeJr commented on Editorial: Nintendo's Problems With Trends and...:

I was sad to see, even in an editorial, Nintendo Life fall prey to the "but free advertising" argument. Anyone wishing to make that claim has the responsibility to quantify it, because Nintendo is entitled to direct, monetary recompense for the use of its properties in revenue generating endeavors.

PanurgeJr

#23

PanurgeJr commented on Nintendo Highlights Increased US Hardware Sale...:

This is good, but doesn't change anything. The numbers were never going to be good enough for 3rd parties, so if Nintendo wants software it will still have to work with other studios, like for Hyrule Warriors. Also, how many Wii Us have been sold has never changed how much fun the games are, so in the end it doesn't matter.

PanurgeJr

#29

PanurgeJr commented on Weirdness: Super Meat Boy Is Calling For Your ...:

I am a proud member of Team Shantae who admittedly had a hard time not voting for Daisy, and could probably come up with 1000 characters more deserving of being in Smash than Meat Boy. I'm gonna to type until I grow weary of doing so.

Shantae
Daisy
Bayonetta
Jeanne
Wonder Red
Red the Hunter
Kalas
Travis Touchdown
de Blob
Jill from Drill Dozer
Jill from Resident Evil
Simon Belmont
Soma Cruz
Shanoa
Klonoa
Max
Shovel Knight
Drifter or The Drifter or whatever he's called from Hyper Light Drifter which isn't even out yet but still he's a better more deserving character than Meat Boy
Chase McCain
Edea Lee
Tiz Arrior
Professor Layton
Phoenix Wright
Gretchen, my Style Savvy avatar
and it's time for bed. Hopefully I don't wake up to a world that in which Meat Boy is in Smash.

PanurgeJr

#35

PanurgeJr commented on RCMADIAX Takes to Twitter to Outline New Strat...:

83 comments and counting... this has clearly hit a nerve with the community. I cannot comment to the developer's personality or professionalism, as I have never interacted with him. What I can say is that I'm glad that the market seems to be rejecting the types of titles he worked on. The market is healthiest when there is a wide, full range of games available, at all price points, from 2 bucks for Gunman Clive, to 10 for Xeodrifter, 20 for Shovel Knight, 40 for Captain Toad, and 60 for Bayonetta 2; there is nothing wrong with targeting that 2 dollar market, and a lot right with it. However, there is still a certain level of production values that is necessary, and the lack of that is what this brand represents. That's what I'm glad the community is rejecting.

This also highlights another drawback to the way games can be produced these days. Like any craft developing is hard and takes some time to learn to do well. But when anybody with a few bucks and a few hours a day can do it, we end up with games made by people who haven't learned enough about what they're doing. Which would be fine--everybody produces juvenilia at first--except that we're being asked to pay. Putting a price tag on a product should mean something.

PanurgeJr

#37

PanurgeJr commented on Monster Tale on Its Way to the 3DS eShop in a ...:

This is one of those always-meant-to-get-around-to-playing titles that I actually did around to playing. Mid-tier describes it perfectly, and it is one of the better examples of such. Without Chomp the backtracking would have been a bit much, but if you wanted to develop his forms to a significant degree you were going to have to grind anyway and could backtrack while doing so. If I want to replay the game I'll double-dip, but there aren't many games I have time to get around to replaying.

PanurgeJr

#39

PanurgeJr commented on Nintendo Download: 26th March (North America):

@Mr_G I know. It's almost like Nintendo would rather give new content a chance to stick out, for a week at least, rather than bury it under a flood of titles. Or that they think that the average consumer isn't like the loud minority that one finds commenting here, who apparent have so much time on their hands that they need about 500 games a year--just of the old stuff, this isn't even to mention new titles--to fill it.

PanurgeJr

#41

PanurgeJr commented on ​Style Savvy Sequel Lets You Accessorize Wit...:

I am a proud Girls Mode/Style Savvy fan who, if he played more FPSes, would be the exact opposite of this game's expected audience. I hope I get the chance to walk into GameStop and announce that I'm picking up this preorder. For me.

PanurgeJr

#43

PanurgeJr commented on Editorial: Nintendo's Heading For a Period of ...:

I think one thing people are failing to consider is that this move does not require Nintendo to abandon its fundamental design principles, namely gameplay/fun first, and working in unison with the hardware. The only difference is that the hardware won't be theirs. I have a lot of problems with the entirety of the mobile gaming market, but a good game is a good game regardless of platform, including plenty of mobile games--one of my all-time favorites, Monument Valley, comes to mind--and if there is any developer I trust to make mobile fun, it's Nintendo.

PanurgeJr

#44

PanurgeJr commented on Hyper Light Drifter Might Not Hit Wii U Until ...:

@accc Just like I was never going to buy a phone without a physical keyboard...until they didn't make them anymore because that's how the market went. There are so many advantages to digital releases from a production standpoint--the marginal cost of producing additional copies is virtually zero; there is no chance of unsold inventory--and enough people either prefer or at least accept it that that's how the market is going for all but the biggest titles. Which I think is a good thing, because it helps create a wider range of games. Devs can focus on the game they want to make without worrying about needing the AAA budget and production values necessary to justify a physical production run.

PanurgeJr

#50

PanurgeJr commented on Poll: Which 2015 Nintendo Blockbusters Should ...:

I would love Xenoblade amiibo support that would read my original save file from within XCX and transfer it to XC3D. I'd love to play the game on my NN3DS (even the abbreviation is unwieldy), but after 216 hours of leveling everyone up, maximizing everyone's affinity for everyone else, finishing 90+% of the quests, and sometimes wandering around Satorl Marsh at night just to listen to the music, I don't see myself starting from scratch.