User Profile

Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

Recent Comments

Kirk

#1

Kirk commented on Project: Nintendo 64x64:

Make sure to post the individual page for each game on your front page as it is added to the list :-)

Kirk

#3

Kirk commented on Project: Nintendo 64x64:

Here's my Mario 64 review as seen on the article:

"For everything it achieved at the time of release; stunning 3D graphics, revolutionary 3D controls, brilliant level design, a fully realised 3D game world... I give it 10/10. By today's standards the graphics are very basic but still bold and colourful. The controls still feel really nice. The camera has some obvious issues. Still great but not ming boggling. I give it 8/10. Overall..."
9/10 - Kirk 64

:-D

I remember getting home, booting up and playing this amazing game for the very first time on my N64... Mind blown!

This whole Nintendo 64x64 feature is a GREAT idea by the way.

Kirk

#4

Kirk commented on Nintendo of America Unleashes Wii U Game Sizzl...:

So there's some decent games already out for the system, a few decent first/second party games due by the end of the year and a handful coming in 2015.

Now let's see a reel of all the big third party games we're supposed to get excited about...

Kirk

#5

Kirk commented on Talking Point: Nintendo Brings Life to the 3DS...:

@rjejr

Software is ONE of the things that drives hardware. Arguably the most important thing overall but not the only thing and having great software alone isn't automatically going to sell a system.

Let me put it to you like this; regardless of how many great games there are on a system, let's take the Wii U for example (which at this point has a pretty decent library of games), if the hardware doesn't deliver in a multitude of ways that I as a consumer deem necessary then I simply won't buy it. That goes for the firmware and services too. Which is very much the case with the Wii U right now imo.

I might however consider the Wii U a more attractive value proposition if it came with much more built in storage (an amount that's actually useful), the controller had a longer battery life, it was cheaper, you could use a proper single unified account and that includes for things like buying one copy of a game and being able to play it on both the Wii U and 3DS where applicable, there was a simple and optional firmware update that allowed things like basic avi/mp3/CD/DVD playback, the Virtual Console games were cheaper across the board...and of course the third party support was substantially better too.

So yeah, games are a majorly important part of the experience but it's not just about games.

This new machine itself will get some people to upgrade and it will even get some people on the fence to finally decide to pick up a system too, potentially resulting in a pretty decent number of extra sales of 3DS hardware overall. Nintendo has just taken a big step in making the 3DS a more attractive and satisfying handheld gaming device and experience all round and that most definitely helps sell systems.

Kirk

#9

Kirk commented on Talking Point: Nintendo Brings Life to the 3DS...:

These New systems are a very welcome improvement on the current models as far as I'm concerned.

At this point however, I hope that rather than continue to sell the current 3DS and 3DS XL models alongside the 'New' systems that Nintendo instead simply phases out the older models, so consumers are left with a much simpler and manageable choice between the entry level 2DS (ideally we should really get a 'New' 2DS too imo*), the New 3DS and the New 3DS XL

That to me would make much more sense than having to manage 5 different versions of the same platform and having them all competing for store space and consumer awareness, which is just likely to confuse people and convolute things even more than they are already.

So, ultimately, the final product line as seen on the store shelves going forward should be the New 2DS, New 3DS and New 3DS XL imo...although, if it were my call I think they would have actually been named 2DS+, 3DS+ and 3DS+ XL (UNLESS, I guess, Nintendo's plan IS to actually phase out the older models and then just have people end up calling the 'New' models plain old 3DS and 3DS XL again anyway; similar to what Apple did with the 'New' iPad for the gen 3 iPads. In which case, calling them 'New' 3DS/3DS XL might actually be pretty smart).

*Much like the 2DS+ I went on about a while back: https://www.youtube.com/watch?v=vhrJhyeVfis&list=UUPRNNGLAaYqhvf_xmif5RiQ

Kirk

#12

Kirk commented on Nintendo Confirms amiibo Launch Range of 12 Fi...:

To be fair, it's a very pretty set of figures there, that I imagine a lot of collectors will be very happy to display on their shelves.

I won't be buying these figures (I'm not a collector and paying $13 to unlock a new character or a few moves or whatever just isn't an attractive value proposition to me) but I can see them selling very well if they're handled right.

Kirk

#15

Kirk commented on New Nintendo 3DS Models Announced:

@WaLzgi

Are you actually being serious?

Three years and you think it's already time for a successor?!!!

THANK THE LORD you're not in any way involved in the future direction of this industry.

WTF.

Kirk

#16

Kirk commented on New Nintendo 3DS Models Announced:

@ElkinFencer10

I reckon it will actually work better than you think.

It could even better a better way to handle these analog/circle pads on mobile/handheld devices going forward because it's far more compact and can allow for these products to remain nice and portable while still offering the full range of controls that many gamers have come to expect.

I'm pleased Nintendo finally actually got around to adding a second analog control at all to be honest.

Kirk

#17

Kirk commented on New Nintendo 3DS Models Announced:

Nintendo just caught me totally off guard for the first time in many many years and in the best possible way. It has addressed/fixed basically every single issue I ever had with the 3DS. VERY happy they've apparently solved the main issue I had with the 3DS, which was that terrible 3D viewing angle in my experience.

Totally didn't even sniff this coming and apparently neither did a single video game website either. That's actually slightly mind boggling for this day and age of the Internet leaking or even just rumouring basically everything :-o :-o :-o

This is the first time I've "walked" away from a Nintendo Direct with a genuine smile on my face and no hint of disappointment at all. It came totally out of left field, I'm still slightly stunned, and I think it's going to make a LOT of 3DS systems fly off the shelves this holiday season. It could even be the first big step in the 3DS reaching DS like total sales figures by the end of the generation.

:-D :-D :-D

NOW...Just IMAGINE if SOMEHOW Nintendo could figure out how to address/fix basically every single issue I have with the Wii U similarly (within the realms of what's actually possible to fix at this point)...

THAT would be akin to black magic!

Kirk

#18

Kirk commented on Miyamoto States That Nintendo Is Sticking With...:

I think a little bit of both would work.

If I were running Nintendo I think I would make a decision to mainly release its own games on its own hardware (as it always has done), certainly in the case of its newer games, but maybe also release some of its older games on other hardware that they might be ideally suited to, as a way to generate extra income and also bring in other gamers, maybe those currently predominantly playing on mobile devices for example, to the Nintendo camp too.

I mean I don't see any real short or long terms harm in Nintendo maybe releasing a few of its older DS touchscreen-centric only games on iOS/Android for example. Games like Brain Training, Nintendogs, Kirby's Canvas Curse, Phantom Hourglass, Wario Ware Touched, Rhythm Heaven...

It would make Nintendo a crap load of money, not dilute the quality of the Nintendo gaming experience in the slightest because those games are basically perfectly suited to those platforms, and would get a lot of currently non-Nintendo gamers at least far more interested in Nintendo gaming in general. Many of them might even decide to pick up a dedicated Nintendo console when they get a taste of just how good many of these Nintendo branded games are and especially when they learn/understand that to get access to all the great new Nintendo games they do still in fact have to own a dedicated Nintendo system.

Surely that can only be a good thing if it's handled correctly and as long as it doesn't have any direct negative impact on those gamers who do actually own dedicated Nintendo systems i.e. as long as limited resources aren't diverted from making games for those dedicated Nintendo systems just to port some old games to iOS for example (which is possible but Nintendo could maybe just hire a separate 'mobile' team for this purpose or whatever, and it could maybe even cheat a bit by just emulating those games on the mobile hardware, much like some already on PC with DS games for example, so once it had created the official emulator code the rest of the process would/should be pretty simple).

Whatever the exact ins and outs I'd certainly be looking into it at the very least.

Kirk

#19

Kirk commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

How many sites are going to report his/Nintendo's position on this wrong?

He/Nintendo said absolutely nothing about moving away from casual gamers but more that they're not really interested or whatever in those kinds of game experiences that are made to cater to PASSIVE gamers.

How/Why is everyone equating PASSIVE to causal?

'Passive' gaming is about games that basically play themselves, where you are just taken along for the ride. Any perceived challenge is really just an illusion and a bit of misdirection, like in the Call of Duty games for example*, because it's really more about hitting the next checkpoint that activates the next cinematic story element. You know, the more scripted, linear, "movie" like thrill rides (less interactive and more cinematic) that half the AAA games are trying to go for these days it seems. Or even the more "prompt" and QTE style of gameplay where you spend half of the time just pressing the button/control you're told to press to activate the next event in the game etc. Maybe stuff like Heavy Rain, Beyond: Two Souls, Call of Duty (story mode), for example...

Wii Sports is about as casual as gaming can get but it's most certainly not passive.

So, I have no doubt that casual gamers will be just as much a focus for Nintendo going forward as it has been for the last couple of generations, maybe even more so with its whole "Quality of Life" initiative, but I just think Nintendo wants to remind us that interactive video games are about PLAYING your entertainment and maybe trying to step/explore beyond the obvious path every once in a while, which is what gives you that often unique individual experience that only video games can really give you (even when playing the same game that literally millions of other people have played), as opposed to just passively consuming it in a very prescribed fashion.

THAT's what I think Miyamoto is trying to emphasise Nintendo is going to be all about going forward (as it has been for pretty much it's entire time in gaming anyway).

He's basically saying "We're not going to focus on games that are really just passive theme park ride like experiences, like many modern AAA games are with their "linear guided corridor sequence - scripted cinematic set piece - button prompt - linear guided corridor sequence - QTE - scripted cinematic set piece - button prompt - linear guided corridor sequence - QTE..." design, and that's all great in my book because I want to experience all the best moments and create all the best memories when I'm actually PLAYING a game, which to me is what the very best video games achieve and indeed what they are best at and what is mostly unique to the video game medium in the first place i.e. most of Nintendo's games.

So here's hoping Nintendo continues to deliver on that...

*https://www.youtube.com/watch?v=RULv6HbgEjY

Kirk

#21

Kirk commented on EarthBound Celebrates 20 Very Strange Years of...:

It's kinda shocking to think this game wasn't praised among critics when it first released because it's clearly a very well made, highly polished game with great pixel art, music, characters, charm, humor, depth, scope and more. I can't quite figure what they would have take issue with actually.

Personally, I actually think this game is a bit of a creative masterpiece that at times genuinely approaches the level of "art" imo.

Kirk

#23

Kirk commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

Well I for one think a Nintendo All-Stars Racing game, with a mix of characters, vehicles and tracks from multiple franchises, would be an awesome idea.

Right now I'm particularly excited to see this F-Zero themed race track in Mario Kart 8 because it will be the first time we've seen any F-Zero racing track/level basically fully/properly realised in full HD...

Especially since it doesn't look like a proper F-Zero game is coming any time soon.

Kirk

#26

Kirk commented on The Last of Us Fails to Overtake Yokai Watch 2...:

The whole industry is bizarre and unpredictable right now imo. PS4 is obliterating the competition in the west yet in it's homeland it's losing to the Wii U by quite a large margin and the Xbox One still isn't even out there. I would honestly never have expected any of that to happen looking forward just before the two new consoles launched in the west.

Kirk

#27

Kirk commented on Mario Kart 8 DLC Coming In November, Features ...:

@IxC

The standard game IS complete (well, ignoring the lack of proper battle arenas, but that's more about a slightly stupid design decision than the game missing content) and this is really just more extra/additional content coming out at a later date.

What you are complaining about is kinda like saying F-Zero X on N64 was "incomplete" because Nintendo decided to add a vehicle and track editor later on via the N64 DD expansion pack.

In this day and age you just can't reasonably expect every single game to be forever locked as it is from the second it's released and that's it (like it was back in the glory days of the NES and SNES era for example). I think that's a case where you are actually being the unreasonable one rather than the other way around.

As long as the initial game feels like a full, complete and satisfying product (whatever game it may be) then I certainly don't see a genuine problem with some good DLC coming down the line at a slightly later date (as long as that DLC is handled with respect too).

Kirk

#28

Kirk commented on Talking Point: The Argument For And Against Re...:

@unrandomsam

I was actually going to say that I'm not entirely sure/confident that's going to be the case going forward because I just get the sense that modern Nintendo is a little bit less about crafting everything to the highest quality standards and more and more about making as many 'whatevers' as cheaply and quickly as possible, even if it means a little drop in overall quality.

So far I've not really noticed it in the hardware on the whole but I've noticed that it seems to be the case more and more with things like the firmware and overall presentation and quality of the menus and user interfaces in it's systems and that's maybe the first sign.

I guess the more complex everything gets, the more all the little details (that I think are often the most important thing) get overlooked.

I've also noticed it with some of Nintendo's recent collaboration projects too, where imo it seems to be being a bit haphazard with how it's letting other companies use it's characters and visa versa. Sometimes that extra "Nintendo" layer of polish just seems to be missing imo.

Still, overall, the standard is still generally very high for the most part.

Kirk

#30

Kirk commented on Mario Kart 8 DLC Coming In November, Features ...:

@daveh30

I can't fathom why you would consider this a bad thing, other than it meaning they're probably not going to bother with separate games in the likes of the F-Zero franchise going forward but they weren't doing that anyway so that's hardly a loss at this point.

I'd love a new F-Zero game but if Nintendo simply isn't going to bother giving us one then I think it would be a great idea just to make a single Nintendo Racer going forward and let us select between different franchise characters, different courses and even different racing styles. It would mean cutting down on the amount of time and resources required to make two totally separate racing games/franchises, which means Nintendo can work on more new games in other franchises etc, but still give racing fans a little bit of everything they're craving for from a Nintendo racing franchise perspective.

Given that there seems to be no signs of a new F-Zero game coming down the line I actually hope they add a whole bunch of F-Zero themed courses and even a whole bunch of the F-Zero cars too. Assuming/presuming there's no new F-Zero game coming down the line of course...

A Nintendo Racer could be exactly the right way for Nintendo to go going forward, if it's handled right.

Kirk

#31

Kirk commented on Mario Kart 8 DLC Coming In November, Features ...:

Well this is way better than the Mercedes DLC but two things...

1. At this point Nintendo might as well just do a proper full Nintendo Kart/Racer imo, which I would have absolutely no problem with whatsoever.

2. This Blue Falcon DLC means either they're doing this because there's no F-Zero in development for Wii U, which means this is just a token gesture for all the frustrated F-Zero fans out there, or there is an F-Zero game in development and this is a little nod to that (which I would be so happy about). Sadly, I expect it's probably the former.

Kirk

#32

Kirk commented on Talking Point: The Argument For And Against Re...:

@ZenTurtle

Yeah, Nintendo has always made high quality hardware.

I've basically never had a Nintendo system fail on me; other than one face button on my SNES controller that became a bit sticky after many years of play and one should button on my DS Lite that became a bit sticky after many years of play.

I think those are basically the only issues I ever had with any Nintendo machines ever.

Even my N64 analog stick(s), I had 4 controllers, all worked great after years of use and apparently those aren't supposed to hold up all that well.

Kirk

#33

Kirk commented on Talking Point: The Argument For And Against Re...:

@ZenTurtle

Yeah, mine was a UK SNES.

I'm a bit anal about tidiness and stuff anyway so I guess just keeping things clean in general maybe helped by making sure it didn't get dusty, covered in spills, gather smoke fumes (since I don't smoke) or just sat out directly in front of the window all day or whatever.

Kirk

#34

Kirk commented on Talking Point: The Argument For And Against Re...:

@Damo

I regrettably sold my SNES to Game or Gamestation (or one of those stores) a few years back but I recall even after having and using it regularly for probably well over 10 years it was still in perfect condition.

I think I either got really lucky with a later production run or maybe it just never got any direct sunlight or something (and I don't smoke either) because that thing looked lovely till the day I basically gave it away (I got a few pounds for it).

I miss my SNES...and my "watermelon" N64...and my black GBA SP...and my black GC...and even my Xbox...but not my original FAT DS

Boy, I got rid of a lot of great machines and would you believe all they got me was SOME of the money towards a new DS Lite (another great machine in it's own right though), if I recall correctly (although I might have bought a Wii around the same time too) :-o

Kirk

#35

Kirk commented on Talking Point: The Argument For And Against Re...:

@fluggy

I think it should actually have both.

What it should do is a quick dirt cheap version, practically free, that lets you access every single game as a simple ROM emulated version, on whatever device you own (as long as it makes sense for it to be on said device; so no games where the controls couldn't actually fit on the device for example), and then also have these proper updated VC versions that it trickles out at regular intervals and you can either upgrade from your basic ROM version for a small upgrade fee or buy them fresh as VC versions only and get any benefits that come with that (such as digital manuals and whatever else they're offering with these new Wii U VC versions).

IMO that's probably the best way to do it and satisfy everyone.

Of course, that's just too sensible for Nintendo to likely even consider.

Kirk

#36

Kirk commented on Talking Point: The Argument For And Against Re...:

Hey, even if we do end up playing old retro games in some kind of futuristic VR cyber space, we'll almost surely still be playing with controllers and buttons but the controllers will just be simulated inside the VR space. So you will see a virtual representation of you holding the controller in your hand and pressing the buttons and sticks with your fingers and thumbs etc, or if it's an old arcade game you'll see a virtual representation of the arcade cabinet in front of you for example*, with probably some kind of force feedback or maybe even still some kind of physical control device that you hold in the real world that helps with the simulated experience. So basically, you'll almost certainly always be playing these old classics in some way that is pretty close to the original experience :-D

*Ready Player One has a great representation of how I think we'll likely be playing old retro games in the future in this whole VR experience: http://en.wikipedia.org/wiki/Ready_Player_One

Kirk

#38

Kirk commented on Talking Point: The Argument For And Against Re...:

Look; the only way I even play retro games these days is on my PC or Mac (which by the way still tends to be a better experience than any officially available method imo) and there's many reasons for this. One of them is that I wouldn't give Nintendo the money it's asking to play these 20-30 years old retro games as I simply think they're overpriced. I most likely wouldn't be buying these games on some home console anyway, unless they were dirt cheap and actually offered the superior experience bar none (which currently isn't the case). So it's not like Nintendo is really losing money here, certainly not in my case, because 99.9% of the time it wasn't going to see it in the first place. At least this way these classic games are still getting played, enjoyed and appreciated by me and I'm still talking about them positively in places like this. Is that really so bad?

Maybe if Nintendo actually worked harder to figure out a way to get me back on board again this would be a different post...

Anyway, it's not like you can't just play many of these games directly online and for free in what is apparently a totally legal way (see link below): http://www.virtualnes.com/

Note: If posting a link to an apparently legal (see link below) NES emulation site is against the rules then please just delete the link but like I say, this is apparently being done within the rules of the law (see link below).

http://www.virtualnes.com/help/law/copyright.html

Kirk

#39

Kirk commented on That Shocking Pokémon Announcement Was Arcade...:

Looks ok-ish but they need to work on those graphics and make them look more like a modern HD version of the classic Pokemon "toon" style that the franchise is actually known for (and that it's perfectly suited to and actually looks great by the way) rather than something that looks like an early/mid last-gen game with kinda generic looking graphics imo.

Also, I'd also just love it if Nintendo finally got it's act together and made an actual full home console Pokemon RPG game in the same vain as the recent 3DS games, I mean basically identical, but in glorious 3D HD.

Note: If this Pokemon Tournament eventually comes to Wii U then I'm sure there'll be lots of Pokemon Tournament Amiibo figures too which would be cool...

Kirk

#41

Kirk commented on Talking Point: The Wii U May be Best as One of...:

I can't afford one of these systems never mind two.

So if I'm ever going to get a system it needs to be the one that gives me the most bang for my buck and surely that has to be one of the two systems that has both great first party support and third party support, is a Blu-Ray player, has cutting edge HD graphics, basic MP3/MP4/AVI/etc playback, has enough built in storage space to do me for a while, has things like cross play etc etc etc.

And THAT's Wii U's biggest issue; it lacks virtually all of those things. So unless you're a one trick pony and all you really care about is Nintendo first party games, or you have money to spare, it's just not the likely choice.

Hence the slightly pathetic situation Wii U is in right now...

Kirk

#43

Kirk commented on Poll: Which Is The Best Super Mario Platformer?:

@KillScottKill

Yeah, this is exactly what I'm trying to do.

I'm trying to answer that question "The Best Super Mario Platformer?" based on the here and now, rather than "The Super Mario Platformer I like/d the most?" or "My first Super Mario platformer and therefor the one I hold dearest" or whatever.

Super Mario 64 is one of thee most important, seminal and influential video games ever created (it was truly brilliant and genuinely great fun it's day), no one but an ignorant idiot would even bother to argue with that assertion, but it's not truly and timelessly special by today's standards (although, it's still actually very good imo) and that's because unlike some of the very best 2D Super Mario platformers, it simply hasn't aged or held up anywhere near as well.

Classics like Super Mario World or Yoshi's Island are however entirely comparable to a modern beloved indie masterpiece like Shovel Knight imo and if they had been released alongside that game for the first time ever, today, on the eShop, without us ever having even heard of "Mario" before hand, then I believe they would be similarly praised and in some ways probably even more so.

To me, that is the key difference between relatively great games and games that are of truly enduring, timeless genius and brilliance irrespective of time and THAT to me surely has to be how we ultimately objectively define and rate those games that we like to label "Best Ever" in whatever category and genre etc.

Kirk

#44

Kirk commented on Poll: Which Is The Best Super Mario Platformer?:

I actually wish there were two slightly different polls that people could vote in two different ways on;

1. What is your favourite Super Mario platformer?
2. What is the best Super Mario platformer?

I believe there is a massive difference between the two questions because while I think it's totally and utterly fair for people to choose something like New Super Mario Bros or Super Mario 64 as their favourite Mario platformers, as random examples, I don't think it's fair to say that objectively they are the best Super Mario platformers and certainly not by today's standards; which goes for many of the games on this list. While games like Super Mario World and Yoshi's Island are so brilliant that even in today's gaming market they would hold up basically perfectly imo (Imagine them being release as brand new hitherto unseen eShop indie titles for example and the kind of reception they would receive even today...) I don't think anyone that's actually being objective could say the same about Mario 64 for example (imagine it being released on the eShop now), despite it being TRULY mind blowing and brilliant in it's day and one of thee most important, influential and seminal video games ever.

I mean I don't think any modern reviewer would particularly praise Super Mario 64 for it's graphics, be it the low polygon models, blurry low-res textures or level pop-in, for example (even when being considered as an indie title). Or it's slightly clunky camera by modern standards. The gameplay is generally still fine, even by today's standards, but it's not really anything that I imagine any modern reviewers would be particularly praising of either to be honest. It was truly brilliant and truly stunning for it's time, truly, but that was a long time ago. Unlike with Mario 64 however, if you gave a modern reviewer a copy of Yoshi's Island, having never seen or heard of it before, and told them to review it even by today's standards, I believe it would still receive basically universal praise and critical acclaim. Of course most of these games would have to be considered and reviewed in the same way as modern indie titles because obviously they can't even be compared to typical modern AAA releases and are far more in line with modern indie games anyway.

So, imo, any game on this list is of course worthy of being your personal favourite Super Mario platformer but only a handful of the games on this list are actually genuinely worthy of such a title as "The Best Super Mario Platformer", now, today...and this will only become ever more clear in a further 20 years too imo.

I voted for Super Mario World as "The Best Super Mario Platformer" because regardless of it maybe being my personal favourite or not (Depending on the particular day, it swings between Super Mario World, Yoshi's Island and sometimes even Super Mario Bros 3 from the Super Mario All-Stars collection), I actually think it is objectively thee best Super Mario platformer (along with a few other titles on this list that could arguably be considered similarly) and I genuinely believe that's beyond subjective personal opinion and not only relative to it's time either etc.

Of course, regardless of what is the best Super Mario platformer of them all, either subjectively or objectively, the most amazing thing ultimately is that basically all of these Mario platform games, spanning something like 30 years, are actually all genuinely great games in their own right and that's the truly impressive feat here imo.

Kirk

#45

Kirk commented on Video: The 10 Best Zelda Games As Selected By You:

We could argue about the exact order for all time but the fact the pretty much every single Zelda game is genuinely brilliant, to the point that almost every single one of them could arguably sit comfortably atop this list, is the real genius here.

Kirk

#47

Kirk commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

@StuOhQ

I think all of this "shifting public perception" stuff is an illusion that only hardcore gamers who come on gaming websites every day would even perceive.

The general public gives as little a sh*t about Wii U now as it ever has imo and I don't think Smash Bros is going to change that. Maybe Amiibo has a slight chance but only if Nintendo absolutely nails that whole approach and given Nintendo's track record of late I wouldn't put money on that happening to be honest.

I'm just not very optimistic about the Wii Us future and Nintendo simply isn't doing enough to turn that around imo.

Kirk

#48

Kirk commented on Poll: Which Is The Best Super Mario Platformer?:

It's one of the 2D ones, I personally voted for Super Mario World (SNES) although Super Mario Bros 3 (specifically the All-Stars version) and Yoshi's Island are up there too, but I'm sure many of the younger gamers will vote for one of the more recent 3D games.

Consider this; if say Super Mario 64 was released today as a brand new hitherto unknown eShop indie game, exactly as it is, what score and acclaim do you think it would get...? If Super Mario World was released today as a brand new hitherto unknown eShop indie game, exactly as it is, what score and acclaim do you think it would get...?

Kirk

#49

Kirk commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

@Dipper723

And I'm sure most Wii U owners and indeed Nintendo itself are hoping for a similar situation at this point in time because Mario Kart 8 certainly didn't address the systems current state of floppage particularly effectively and it's running out of tricks if Super Smash Bros Wii U doesn't do much better.

Next, Amiibo...

Kirk

#50

Kirk commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

People need to start waking up and smelling the coffee here.

Super Smash Bros Wii U will sell in decent numbers and I'm sure Wii U sales will spike for a little while but in the grand scheme of things it's not going to make any kind of major impact, just like Mario Kart 8 hasn't changed the Wii U's fortunes in any truly significant way either.

It's going to take more than a few decent games each year to suddenly turn the Wii U into a truly compelling system and indeed a success.

Ubisoft basically dropping all meaningful AAA support going forward, or so it seems, is the bigger news here because that's the kind of thing that's going to have a big impact on continued Wii U sales in the future, more so than churning out another Just Dance game or saying Super Smash Bros Wii U might make any kind of difference and that it could be "magical".

That's the cold hard truth that a lot of people need to start waking up to.