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Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

Recent Comments

Kirk

#1

Kirk commented on Modder Shows How to Play the 3DS With a GameCu...:

If Nintendo made a simple dongle you could plug into your TV and another for the 3DS to let you use external controllers via bluetooth, or something like that, then I think that would be an awesome feature and it would make it work much like the PlayStation TV. It would add so much value to the system if it could work both as your dedicated portable console and also a simple console system on your TV too. Of course; Nintendo's never going to do something that cool.

Maybe with Nintendo's next console it should combine both it's handheld and home console into one super system that basically does what I have described above. It would probably look very much like a slightly upgraded 3DS, since it would need to be compatible with all the previous gen 3DS games obviously, be maybe somewhere above Wii U level in terms of graphical power and along with functioning as a next-gen handheld you'd be able to link it to your big screen living room TV and connect various wireless controllers from the Wiimote to the Wii U GamePad to it and use it as a home console too. A home console that in an ideal world would basically be able to play at least digital versions of all of Nintendo's vast library of games from every single one of it's previous consoles, both home consoles and handheld.

Now that would be something very special imo. It would take it out of direct competition with Microsoft and Sony in the home console multi-media space and it would without doubt be the greatest single handheld of all time. I mean think about it...A dedicated handheld console that plays EVERY SINGLE game from EVERY SINGLE one of Nintendo's past consoles, home and portable, and can also connect to your TV for full home console style play...

Kirk

#3

Kirk commented on Wii U System Update 5.2.0 Brings Folders, New ...:

Those folders, while useful, look fugly. Maybe they could look at their own 3DS folders for a little bit of inspiration.

It would also be a very smart decision to offer themes similar to those they are now offering on 3DS imo. I think a lot of Wii U owners would absolutely love this and it would make Nintendo quite a bit of easy money in the process too.

Kirk

#4

Kirk commented on Nintendo 64x64: Killer Instinct Gold:

I like the original Killer Instinct better and particularly the arcade version. I didn't think the character designs overall were as strong in the sequel and some of the new characters just looked weird, like Maya who looked a bit like a transvestite or something with that oversized head and weird body shape. I'd guess that the main female character artist possibly changed between the two versions.

It's still a good fighter for sure but I think the original is the probably the most pure and best of the bunch.

Note: The comment about Maya's looks isn't a judgement on transvestites. Just a judgment on the look of the character.

Kirk

#5

Kirk commented on Nintendo 64x64: F-Zero X:

@Yellowtails

Oh it's a whole order of magnitude better than Mario Kart 64 imo.

Unless it's all just about messing around in half luck based races with your mates of course and then MK64 could be considered the better game I guess.

Kirk

#6

Kirk commented on Nintendo 64x64: F-Zero X:

I think the original is the most pure and flawless (still plays absolutely perfectly even today), followed by X next (which did do a few things better than the original to be fair) and then GX after that.

The slightly OTT sliding out of your tail end when turning at high speeds on X, unless you press some shoulder buttons or whatever (can't quite remember), and the obviously VERY dated looking graphics (even at the time) with some bland patterned textures, a lack of geometry in the backgrounds and a bit of pop up, is about the only real complaints I have with this game. I can let the graphics off however because that was pretty much the only way you could get a fully 3D racing game with 30 vehicles on the track running at 60fps back in those days, which was a very impressive feat.

GX didn't have as good music as the first two main games imo (not quite a catchy and a bit too rocky/heavy-metal at that point, straying too far from the original's very cool and slightly futuristic sound). The tracks were often slightly badly designed with blind corners and drops etc as well as just being hard to read visually at times to the point you'd often drive straight into track obstacles because they were hard to see until you were right on them. There was those TERRIBLE rendered cgi cutscenes for each character (sooo bad and cheesy). The menus were over designed and very tacky looking imo with the brushed heavy metal look all over the place; once again straying a bit too far from the more sci-fi futuristic look that I think makes more sense with the series. Itw as a solid game at it's core but I think those things really detracted from it.

X would probably get a 9 from me.

Kirk

#9

Kirk commented on Super Mario World Speedrun Record Is Broken:

@Yiffy

I thought "Low%" just meant it doesn't require you completing all the levels and finding all the items or whatever but not necessarily without using any glitches/bugs or tool assists.

It's actually really convoluted to figure out what is what and just find a clean run of the game from start to end, taking whatever shortcuts and skipping whatever parts, AS LONG AS it's done with using glitches/bugs or tool assists.

A bit sad that it's SO hard just to find one nice video of someone legitimately playing through the game in the fastest time possible.

Kirk

#10

Kirk commented on Super Mario World Speedrun Record Is Broken:

This kind of stuff is just brilliant to watch.

What I really want to see with all these games however is the best ever speedrun without using any glitches, bugs or tool assists etc.

Might go look for that online now...

Edit: Does anyone know what the official world record is using zero glitches or tool assists and where I can actually find footage of it if there is any...?

Kirk

#11

Kirk commented on Meme Run is Coming to Troll Your Wii U Very Soon:

It's actually a pretty smart idea for a simple game like this. One I had myself as a general thought but never actually bothered to turn into a real game. Kudos to these guys for doing just that however because they're likely to make quite a few bucks for turning an idea like this into an actual commercial product.

Kirk

#16

Kirk commented on Nintendo Unveils Transparent 2DS Models and Po...:

Yes, yes, yes!

These systems look sweet and remind me of the glorious Funtastic series "watermelon" red N64 system I had back in the day, which was one of the most beautiful console systems I have ever owned.

http://37.media.tumblr.com/8bbb623b58704b3efe22b713bace5111/tumblr_mp7m9wYEfC1qg48rfo1_1280.jpg

http://www.videogamedudes.com/cyberswapmeet/n64_atomic_red/unit-pics.htm

It really was sooo nice, especially with the matching "watermelon" red controller and the glowing red power light the system had too.

Now; Nintendo just has to release the New 3DS systems in a similar range, because that's obviously the 3DS system many of us are now going to actually want, and indeed the Wii U imo (because ANYTHING that helps sell a few more Wii U consoles is good)...

Also, preinstalling the games is an all-round smart move on Nintendo's part imo because here's a situation where it can save the company a few bucks (which it's desperately trying to do in every which way it can) in a way that most consumers will actually accept without any major complaints in this day and age, because after the whole smartphone and digital revolution it's now what they're used to and it actually saves on having to cart the physical games around anyway (which is ideal for handhelds), so it just makes sense. Doing the same with Wii U would actually make sense for Nintendo too imo although if Nintendo does do that I think it should maybe include two free digital games, with at least one being an open choice where the customer can go online and choose from ANY of Nintendo's digital Wii U titles.

Imagine that...A "watermelon" red Wii U (console and controller) with 2 digital games, one of your choice from ANY of the Wii U's digital games, for the same standard Wii U price...possibly even with some other extras in there too, like the new 'improved battery' GamePad by default, maybe even a large hard drive (say 500GB) so it becomes practical to store all you games directly on the system (without the need for external storage), and on the service side finally a proper unified account system where you can even cross buy/play certain games, permanent cheaper prices for the Virtual Console prices across the board (let's say half the price) and MAYBE EVEN the simple OPTION to activate basic CD/DVD/MP3/MP4/AVI style playback (blu-Ray too if that's even possible on Wii U) for a small fee for those people who ACTUALLY WANT IT...

Kirk

#17

Kirk commented on Nintendo Region Locks Consoles To Get More Har...:

"Nintendo Region Locks Consoles To Get More Hardware Sales"

That's not the best way to go about getting those sales in the long term imo because it just leaves people frustrated with the company's needlessly restrictive decisions (from the customer's point of view).

In the long term giving the consumer the products and services that actually truly satisfy them is how you drive continued sales and loyalty.

Some people will continue to defend Nintendo's every decision and make excuses for them but I'm absolutely convinced that's basically the only real reason they are region locking these devices when everyone else now sees fit to make their devices region free and imo that's not actually the smartest decision in the long term.

Kirk

#18

Kirk commented on Mother 4 Is On The Way, But It's Not Being Mad...:

If this is of a high enough quality it's the kind of thing where if I were Nintendo I'd actually pay the developers a small amount just for actually making it in the first place and then secure it as an official first party title that I'd release on the eShop or whatever. If these back room devs are basically making sequels to some of your most beloved franchises, that really aren't being made otherwise, then why not actually embrace it and use it to your advantage where it makes sense. It's just like having another indie dev making an exclusive for your platform and it would likely cost peanuts to basically make it an official title. IF it's good enough.

Kirk

#21

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

@JaxonH

It's not "sinister" but imo it's about doing it right by the consumer. The end users are the ones who have to live with it in the end. If you make those end consumers feel like you're just feeding them haphazardly implemented crap for the sake of a quick buck, or whatever benefit it's bringing (and let's be clear here; this is absolutely not happening for the sheer fun of it), then that's not exactly the best way to handle stuff like this. Nintendo just needs to be careful it does things right and right now it's just shoehorning it's characters into games, or letting other companies do so on it's behalf, where it doesn't really do the company any long term benefit imo.

Kirk

#22

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

@JaxonH

They're simply desperate to make a few extra quick and easy bucks from licensing out their hugely popular characters and franchises because right now they're desperate to see a financial report that's in the black for the first time in ages. The shareholders aren't happy and Nintendo is getting a little desperate about it. That's why they're licensing out their characters to all these random games and putting in random licenses to their own games right now. That's all there is to it.

Oh and in some cases they also just want to try and increase sales of certain games on Wii U because again more sales goes to their quarterly and end of year financials and because any and all extra sales they can get on Wii U, however they get them, is a bonus at this stage.

This ain't no charity to Capcom in the slightest. It's all about Nintendo believing it's serving Nintendo's best interests.

Kirk

#23

Kirk commented on Nintendo 64x64: Pilotwings 64:

I remember this looking quite impressive for it's time but I've never really played the Pilotwings games. I still appreciate them however.

Kirk

#24

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

@Psyclone

I think it is only coming out for the 3DS...currenlty...

I love the roster for Smash Bros 3DS/Wii U and in fact, that's one example of where the licensing and integration of other characters has actually been handled with great respect and has really been done exceptionally well imo (Sonic, Mega Man, Pac-Man).

Kirk

#25

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

@Kaze_Memaryu

Exactly.

If Nintendo is going to license these characters out, I think it needs to do so with as much respect as possible. Put them in games where it really makes sense and actually makes them even cooler and more appealing, or at least put some effort into to make sure it all looks as polished and well integrated as possible, as opposed to just looking a bit cheap and desperate.

Not only does it's the recent licensing of its own characters look a bit cheap and haphazard but they way it also just shoehorned Mercedes content into Mario Kart 8 also screams of desperation.

Adding it's own beloved characters and franchises into Mario Kart 8 however; in a way that looks to be of a high quality...

Well imo that's just a potentially very smart move and especially if Mario Kart is going to evolve into more of a Nintendo Kart racer in the future, which it seems like it might and I for one would be all for personally. I'd loved to see some kind of Nintendo All-Stars Racing going forward that combines all the best parts of Mario Kart with the best parts of a seemingly ignored franchise like F-Zero and all the different characters from all it's awesome franchises. I particularly like the idea of putting more F-Zero type racing and stuff into future Mario Kart games IF that franchise isn't going to see any real love otherwise, as seems to be the case.

Nintendo just needs to do all the stuff RIGHT. That's all I ever really ask and expect of it.

Kirk

#26

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

@Psyclone

They aren't "Nintendo based games" at all. They're random games with Nintendo characters shoehorned into them. Obviously Bayonetta 2 and Hyrule Warriors are NOW official Nintendo second-party games or exclusives because Nintendo has paid to have them so but outside of that these games have no specific connection to Nintendo at all. Monster Hunter 4 is a third-party game with a couple of totally random Nintendo characters haphazardly plonked in like cheap alternate skins.

It's just starting to cheapen these characters and brands ever so slightly imo which is exactly what Iwata said Nintendo didn't want to do with it's characters and brands in terms of just licensing them out to everyone willy-nilly a couple of years ago.

@Beetlejuice

Agreed.

Kirk

#27

Kirk commented on Animal Crossing Content Is Coming To Monster H...:

Nintendo's just selling out it's characters to everyone at this point.

A Nintendo character or skin haphazardly thrown in here...and here and here...a few extra bucks in the coffer to try and help the quarterly and yearly financial reports get back into the black there...

Desperate times.

Kirk

#31

Kirk commented on Video: Episode One Of Zeldamotion's Link To Th...:

Ok, I do REALLY like this BUT as a trained animator, both traditional cell animation and 3D, I only wish the cell work for the characters was a little higher quality in terms of the quality of the line art. I'm exaggerating here but it looks a bit like it was drawn with a computer mouse or on a touch tablet, maybe like it was done in Wii U Art Academy using one of the medium thickness brushes or something, where it's hard to get really high quality and fine line work. Other than that it's great though and really well done in all areas, with especially great sound/audio and voice work. I only wish Nintendo would make an official Zelda cartoons series, or even feature film, and take it this seriously and treat it with this much respect (basically not make it for Nickelodeon teenies or whatever).

Looking forward to future episodes...

I'd actually like to see what these guys could do with a feature film level of budget.

Kirk

#32

Kirk commented on Nintendo 64x64: Mario Tennis:

I've not really played this but I think that at least the later games added lots of power-ups and additional stuff on the courts etc that I probably just detracts from the core gameplay of fun skill based tennis; kinda in the same way I think Mario Kart's specific item implementation (especially in the later games) detracts from the core gameplay of fun skill based racing. I love the idea of a Mario themed Tennis game but I'd like one that is basically pure tennis with literally just a Mario theme on top. The characters can look like Mario characters, the courts can look creative like they belong in the Mario kingdom etc but I want a pure skill based tennis game at the core. Don't know if that's what we got here but just saying.

Kirk

#33

Kirk commented on Nintendo 64x64: Mario Kart 64:

I played Mario Kart 64 again the other day and while the controls are generally solid I don't think it's held up great in some other areas. The courses aren't actually that easy to read visually at times with lots of blind corners, awkwardly designed track sections and other clunky design stuff. The graphics are pretty fugly in places too, loads of low-res blocky sprites rather than polygon objects, blurry textures and the track designs are actually a bit bland visually imo. The A.I. rubber-banding is extremely unfair and especially in conjunction with the items that results in you getting hit by some random item at the end of a race where you've been ahead the entire time. It's not bad, not at all, but a 7 or whatever is about fair I'd say.

Despite some people being of the opinion Mario Kart 64 has the tighter control, which is reasonable enough, I'd say that overall Diddy Kong Racing is the superior karting game on N64.

Kirk

#34

Kirk commented on Review: Hyrule Warriors (Wii U):

Yeah, a 7 isn't bad but very few 7s end up being revered classics 20 years down the line. In fact most of them basically get forgotten within a few weeks. Not really the kind of games I get excited about for the most part.

Kirk

#36

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

You know, I like the Rainbow Road track in general but I don't like the specific design of the track barrier, the star ring things that you drive/fly through and the larger ring that wraps around the track. There's just something a bit twee and weak about them, like they don't really belong there. They look like jewellery and decoration for a Princess' crown or something which just looks wrong imo.

Kirk

#37

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@pubjoe

Well ok, maybe not literally seeing the other levels fully visible in the distance but just parts of them being used as the background elements (mountains, hills, castles, trees, landscapes, maybe some of the larger chunks of the other levels but without any of the actual objects like the blocks and stuff so they just like like big land masses in the distance etc). The actual levels would still work/look as they do now except the backgrounds would look like an extension of the world beyond the area you are in (more than just a few trees) but not directly visually connected to and flowing into it so you don't actually expect to be able to go there.

Actually, to be honest, this is why I wish they'd just go with a proper fully 2.5D game (ala Kirby's Return to Dreamland: https://www.youtube.com/watch?v=YHsOm6ZmkLE) because then they could have the best of both worlds without any real problems; really tight classic Mario platforming, no problems with 3D cameras, no slightly finicky trying to jump on enemies or smaller platforms in full 3D, lovely 3D vistas stretching off into the distance but without any expectation from the player that they should be able to go backwards into the screen to explore those areas in the background AND there's still scope for utilising the full 3D camera in the cutscenes and a few other places etc.

Kirk

#38

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@pubjoe

Ok. Good to see I've made what I'm saying now clear at least.

Also, there is kinda a way to maybe slightly "cheat" with these full 3D backgrounds and that's by using sections from other levels as the background in the current level. So, for example, there might be a level where you run around a 3D representation of Peach's castle (like the start area in Super Mario 64) and what they could do is have that same castle and outside area as the full 3D background for another level that maybe takes place in some hill and countryside type environment that is supposed to be just on the outskirts of the castle. I can't think of any specific level design from Super Mario 3D world of the top off my head but I'm sure a few of them could be used like that.

They could even kinda almost build all the levels as one big open world with all the levels actually within one huge interconnected layout VISUALLY, still having each particular level section/area basically enclosed and self contained however, and then wherever you are specifically playing whatever level you are in you'd still see the full 'Mario World' represented beyond that too. Additionally, they could then maybe even use a zoomed out version of that larger "open world" view as the actual Map Screen that you navigate around to select the levels.

I dunno; something like that.

Kirk

#39

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@pubjoe

Quite a few of you it seems aren't getting what I'm talking about here.

I'm not on about the actual playable area of the levels needing to huge, expansive and open like say Mario 64. I'm simply on about the BACKGROUNDS giving the APPEARANCE that the world goes on and exists beyond the areas that you actually play through. To create the sense of scale, grandeur and of a world that exists beyond the boundaries of what comes across like simple floating obstacle courses for the most part.

Having these levels and worlds floating in basically empty space just makes them seem far less impressive, grand and less like these real living and breathing parts of Mario's world/kingdom; except where that makes sense like in Mario Galaxy because they are in fact in space. They end up feeling like simple floating assault courses which for a flagship Mario game, especially one called Super Mario 3D World, is just totally underwhelming and disappointing in that particular aspect imo.

The general look, feel and gameplay of the levels I don't really have any problem with for what they are. I just think Nintendo sold them a little short by the way it copped-out on any backgrounds and full modelling of the rest of the world beyond the main level areas you can actually run and jump through.

If we use Mario Kart 8 for comparison; it's as if you guys think I'm suggesting Nintendo should let the player jump [drive] all over the background areas too. NO. I'm suggesting that just like in Mario Kart 8, Nintendo should actually bother to model these areas beyond the main level sections in the first place. It can artificially place things like high rock faces, high walls, fences, thick forests and whatever else to stop Mario from physically going to the background areas but I think VISUALLY the whole background "Mario World", or Mushroom Kingdom or whatever, beyond the levels needs to be represented to some degree, if these games are to be done any real justice in terms of the graphical presentation and not feel like simple little underwhelming obstacle course floating in basically empty space (regardless of how fun they are to play through).

Note: I actually prefer the really concise and pixel perfect precision of the 2D games (no issues with 3D cameras or slightly fiddly jumping on enemies in 3D perspective etc) but even those usually have a proper full visual representation of Mario's kingdom stretching out in the distance beyond the layer the player physically jumps around on, at least enough that you get the sense there's a whole living and breathing world outside of the little slice that you're running and jumping around on, and that's all I expect from these 3D games too. I just want a proper aesthetic representation Mario WORLD and not perceivably simple Mario OBSTACLE COURSES floating in most empty space.

Kirk

#40

Kirk commented on First Image Of Wii U Wipeout-Beater FAST Racin...:

@kukabuksilaks

I tried playing the first two Extreme G games the other day and thought they were pretty bad. Guess I should try the third one at least. The breaking the sound barrier thing is cool. I always thought that.

Edit: Ah, it's on GC. I'll not be playing it then.

Kirk

#41

Kirk commented on First Image Of Wii U Wipeout-Beater FAST Racin...:

Regarding that screenshot...

Apart from the slightly regimented placement of the little shrubs, I think it's looking very nice.

Maybe needs a little bit of anti-aliasing on the polygon edges but that might just be in the screenshot and if it's not just in the screenshot then it's probably not really noticeable during actual gameplay anyway. Just thought I'd mention it though because you never know who's reading our comments ;-)

Kirk

#42

Kirk commented on First Image Of Wii U Wipeout-Beater FAST Racin...:

@Nintenjoe64

Yeah, I'd be up for that. Three modes that play to the strengths of the two top futuristic racing games of all time as well as Shin'en's own take on the genre.

Whatever happens I really would just like a mostly pure racing Option at least though (with the colour switching zones if necessary because that wasn't too bad in and of itself).

Kirk

#43

Kirk commented on This Fan-Made NES 3DS XL Offers a Cool Alterna...:

Yes, it looks ok but it' still nowhere near good enough.

This is what the NES looks like: http://upload.wikimedia.org/wikipedia/commons/8/82/NES-Console-Set.jpg

The whole 3DS system needs to have the top coloured in light grey and the bottom in medium grey for a start. Then on the front that strip needs to have equal sized black portions at either end (just like on the box of the official version). Inside the face buttons need to be the same red as the NES controller and have the ABXY printed off the buttons in red. The d-pad needs to be black. both the d-pad and buttons need a little light grey border/area around them, just like on the NES controller (they could make it d-pad shaped around the four buttons for example). The analog stick is fine. There needs to be a dark grey area across most of the inside face of the bottom half too. As well as a couple other little touches.

Also, and maybe this is just me, but I'd love to see official 3DS themes that match most of Nintendo's classic consoles: Famicom, NES, SNES (both Japanese/UK and American colour schemes), N64 (mostly just matte black with coloured buttons and stuff. Although, could even do some of the original iMac-like semi-transparent versions too), GC (purple), along with the modern plain black and white options that basically mimic the Wii/Wii U anyway. I think every one of those would sell a crap load of extra systems.

As per usual...that's what I'd do if I had any power at Nintendo.

Kirk

#44

Kirk commented on First Image Of Wii U Wipeout-Beater FAST Racin...:

You know, I loved the general look and feel of the original but thought the inclusion of having to collect those orbs kinda ruined it entirely. I was half and half on the whole switching colour thing, mainly because I think the choice of black/white was so dull and think going for something like pink and blue would have just looked more appealing (which might be what they done if that screen is a wee hint). I'd like to think they've totally removed the orb collection but I can see what looks like the colour switching zones, in pink this time, so I'm a little worried the orb collecting is still in there too.

Honestly though, I rather it was just a straight up F-Zero style racer without any obvious gimmicks because I think it was strong enough to work on that basis alone personally. I'd be happy with just the switching with no orb collecting however. At the very least, it would be nice if there was an OPTION to race in "plain" mode only; where it's just you, your opponents, the tracks and your driving skill.

Also; can you hurry the hell up and show us some proper gameplay footage finally...

Kirk

#45

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@Darknyht

I understand you thinking there's maybe some kind of intentional visual relation/connection between how the world looks in SM3DW to say SMB3 but the effect of it looking like some kind of stage play is not there at all in SM3DW and it was not intended to be there in the first place imo. Nintendo's designers and artists simply failed to fully realise the full 3D world they were trying to create as far as I'm concerned and the main reason I can see is that they figured they could get away with taking a shortcut in this area, saving a bit of dev time and money, and ultimately they did. For me however they ended up with something lost somewhere in-between looking like some kind of themed concept (a theatre stage look), which would have given some reason/basis for a more limited 3D look, and a fully rendered 3D world as seen in most other 3D platformers. It was to the detriment of the game to a degree imo because it didn't feel as vast and fully realised a world as it could have and that lessened the grand feel and overall impressiveness of the game. It felt small and limited in scope instead of blowing you away with it's scale and sense of being a living breathing part of the Mario "world" as it were. Something which the original Super Mario World absolutely did better despite being fully 2D.

Kirk

#46

Kirk commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

@ACK

Hmmm...

Have you ever considered maybe the problem is you?

I owned my SNES for like 15-20 years and played Street Fighter II countless times on it, both in single player and competing against my friends, and it worked perfectly till the day I sold it a few years ago.

I had 4 N64 controllers and all of them worked basically perfectly until the day I sold them too, although I know a lot of people had complaints with the analog stick becoming loose on that controller over time.

Or maybe it's your friends...

Kirk

#47

Kirk commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@Darknyht

I mean as backgrounds, just like in these Mario Kart tracks, not parts of the level you can actually go to.

I have no problems with the actual levels themselves in terms of what you play through but more the way they are basically just floating obstacle courses that really makes them far less impacting and impressive. They just look and feel small in vision and execution because of the way they are presented. Mario Kart 8's tracks are just totally linear courses but they often look and feel much grander, like part of an actual living and breathing Mario World, because they sit inside a fully 3D world that goes on beyond them.

Super Mario 3D World really needed that sense of scale and grandeur imo, so it didn't feel just "small" and kinda unimpressive, even if the actual parts of the levels you can run through stayed exactly the same.

@rbmoura85

The thing is, I actually liked the more focused design of the levels in Super Mario 3D World, over the other 3D Mario games, because they usually overcame the inherent issues with fully 3D platform games that have fully controllable 3D cameras etc, something I'm not the biggest fan of (I think the 2D games do a far better job of having tight controls and intuitive platforming game design), BUT it just needed those levels to look like they weren't pretty simple floating obstacle courses...and having fully realised 3D backgrounds and vistas like we can see in Mario Kart 8 really would have helped with that imo. It would have just made the entire game feel more grand, more real and just left a much better overall impression imo. Like you actually did just run and jump your way through an actual Super Mario WORLD.

Get me?

Kirk

#48

Kirk commented on Nintendo 64x64: Cruis'n USA:

I thought this was ok. Technically relatively impressive for it's time, if I'm recalling correctly (although that might have just been the arcade version when it first came out) but nothing particularly special.

Kirk

#50

Kirk commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

Then this is a pretty big design flaw in Nintendo's 3DS consoles. Imagine if this actually happened back in the day when you played Street Fighter II on your Super Nintendo for hundreds of hours. It would be outrageous. Christ, even the N64 analog stick held up much better than this and there was a Smash Bros game on that system too.