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Male, 34, United States

Sun 20th Jan 2008

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StarDust4Ever commented on Super Mario Maker's First Major Update is Now ...:

@MasterWario "Invisible Block" glitch? I am not familiar. Is it related to the Invincibility with spikes glitch? Did Nintendo delete your levels or did you do it manually? Nintendo deleted the stage I uploaded that used the "Walk on Spikes" glitch. Sad...

Here's the updated version with Invincibility Stars:



StarDust4Ever commented on Super Mario Maker Gets Mid-Level Checkpoints a...:

@aaronsullivan @SanderEvers Well the level might require you to clear the level AND activate the checkpoint in the process. My idea of placing the checkpoint on a coin bridge you run across after activating a P-Switch would make the level impossible to clear after dying once, even though you "activate" the checkpoint during the playthrough.

Somehow I doubt Nintendo will force creators to clear their own stage twice (or more if there's multiple checkpoints). Whatever system Nintendo employs, whether or not you need to actually activate the checkpoint(s) while playing, there is the potential for Kassio style checkpoint abuse (ie activate the checkpoint and you're screwed if you don't finish).



StarDust4Ever commented on Super Mario Maker Gets Mid-Level Checkpoints a...:

I see checkpoints being used in nefarious ways as well. Create a fork in the road. Make one of them a death suicide trap. Place a checkpoint in there so peeps can't escape...

Here's another twisted use of Checkpoint: Hit a P-switch to convert a coin Bridge into bricks. Place checkpoint on the coin bridge. Should Mario "die" later on, there is no escaping the stage!

Seriously though, I welcome checkpoints. There are a number of well designed long, hard levels that I just couldn't finish. One of them I nearly made it to the end and actually saw the flagpole, but my jump was short and down the pit I went. I couldn't bear to trudge through the stage all over again, but got so close... Checkpoints would definitely help with those, just sayin'



StarDust4Ever commented on Random: Someone Loved Super Mario Bros. Specia...:

What system was this, out of curiosity? The lack of scrolling is awful. Also there's some super cheap blind jumps in the latter stages.

Heck, as homebrew has prooven, 7800 and even the 2600 were capable of scrolling. The 2600 Princess Rescue required a highly sophisticated kernel though.



StarDust4Ever commented on Bonk's Adventure Has Been Rated By The ESRB Fo...:

@Mrclaycoat Yeah I got a base model TG-16. They don't seem to suffer from drying capacitors like the Duo models. Sadly the CD unit is notoriously expensive and out of reach at current prices.

I've got a small handful of great CIB games including Bonk, Bonk 2, Alien Crush, Devil's Crush, Galaga '90 and a few others. Due to the high price tag on Turbo games, one of the first things I invested in was a Turbo Everdrive, which opened up the entire Hucard library, both US and Jap.

Funny story but prior to the Wii launch in 2006, I didn't know the TurboGrafx even existed. I was like "WTH is TurboGrafx?" and then downloaded a few VC titles and got hooked on them.

Just FYI, if it's NES Bonk's Adventure, I'll be disappointed. Not that NES Bonk is a bad game, but the original is almost always better than the port. I had an NES Bonk at one time but traded it for Shantea GBC about a year before the price skyrocketed. It is what it is...