User Profile

Moshugan

Moshugan

I'm a short and sweet man. ;)

Male, Finland

Joined:
Sat 30th July, 2011
Website:
http://backloggery.com/moshugaani

Recent Comments

Moshugan

#1

Moshugan commented on Review: Yoshi's Woolly World (Wii U):

It's still a bit beyond me that Woolly World is released in Europe so much earlier than the US. I mean, isn't there a lot more localisation needed for Europe?

Is this a production thing, like they need to have so-and-so much physical products for the North American market?

Moshugan

#2

Moshugan commented on Talking Point: E3 Highlighted Nintendo's Devel...:

Nintendo seriously need to expand aggressively. They need to spend some dough into hiring more people and forming new teams that will be able to make games faster and better. And they need to invest in developing new tech and next gen engines, not to mention training their existing staff in using the new techniques.
It would be an investment for the future. Nintendo seems to have trouble making modern games, in both graphics and game mechanics.

Moshugan

#7

Moshugan commented on Australian Rating Confirms That ZombiU is Shuf...:

This game deserves to be played by more people, so it's a good thing if it gets ported. Also, if it's released next year, it'll coincide with the 30th anniversary of the original Zombi. I think I'll play some ZombiU tomorrow. ;)

Moshugan

#9

Moshugan commented on Feature: Our Impressions of the Full Nindies@H...:

Most of these seem like solid additions to the Wii U library!

Rive, Freedom Planet, Forma.8 and Typoman seem solid, but I'm not terribly interested in them.

Extreme Exorcism and Runbow look promising for their multiplayer aspects.

Lovely Planet is awesome, but I'd rather play it on PC since the speedrunning twitch-shooter gameplay demands a keyboard and a mouse for optimal times. ;)

Soul Axiom was just terrible. 0__0
I like the basic idea, but the execution was just way off. Horrible framerate, weird button assignments (you have to press the stick continuously to run??!) and awful voice acting (not to speak of the sound quality) and animation in the outro scene.

Mutant Mudds was real tight, it got my blood pumping. Sometimes it was a little too hard and I noticed that if they tweaked the attributes a little bit it would be a lot easier! If the characted jumped a itty bitty higher or the jetpac lasted a tiny bit longer, and if you could turn while ducking, the game wouldn't be as brutal. But the levels are masterfully designed for the punishing controls and they demand almost learning them by heart.

Moshugan

#12

Moshugan commented on The Current State Of Virtual Reality Just Isn'...:

I can see his point about the social aspect of VR as opposed to in person living room gaming, but calling it un-fun is just pointlessly downplaying the format.
A better argument against pursuing VR would be the limited game designs it is suited to. In other sense VR could be a breeding ground for totally new kind of games that wouldn't be possible with a monitor.

As others have said I'm more interested in Augmented Reality too. Imagine multiple persons using their own Hololens devices to view the same 3D gameboard from different angles on the living room floor, moving around it and making their moves!

Moshugan

#13

Moshugan commented on The Current State Of Virtual Reality Just Isn'...:

@gamermole #65
"How does vr work for somebody like me who can only see from one eye? Does it work or not if not I will be avoiding vr like I do with 3d"

Well, if you can only see with one eye, you can't see 3D of course. But the VR like Oculus will be still usable in the similar way you see naturally. You can't see depth, but the image will still be wrapped around your head so to speak, and the head motion control will make it feel like you're in the game.

I suggest you try it if you can find a place to do that and judge for yourself. :)

Moshugan

#19

Moshugan commented on Next Metroid Prime Home Console Title "Would L...:

All talk about the Metroid series after the E3 show has been the worst case of damage control.

Nintendo would do good to have the next Direct as soon as possible, and show whatever Retro is working on alongside footage of Zelda U, and even announce IP's in the works no matter how early in development.

Nintendo needs to prove to FANS their ability to service products that the fans would want. Now there's a deep distrust and we're not really sure what we should expect.

Moshugan

#20

Moshugan commented on Video: No Matter How Annoyed You Are At Ninten...:

The E3 Direct was pretty disappointing sure, but there's always the next Direct coming up, and there ARE a handful of fine games coming up.

We all had to know we were going to be set up for a little bit of an disappointment when they announced that they were going to focus on games to be released in the near future.

Moshugan

#30

Moshugan commented on Review: Stone Shire (Wii U eShop):

@Drumpler Thanks! Though making games is a lot of work, it's also very satisfying. I aim to focus on game development in my further BIS studies.
Hopefully ya'll hear about me and my mates in some future time, even tho it's a pretty long way off! :D
(Publishing on a Nintendo platform would be a dream come true)

@MitchVogel Yup, I totes understand. I agree on the point of your job having to hold the devs accountable.

Moshugan

#31

Moshugan commented on Review: Stone Shire (Wii U eShop):

@Drumpler I totally get what you're saying about the difficulties of indie development!
We made an android game this spring, in only four months, as part of my BIS studies. Man was it hard and in the end we had to make so many compromises, but the end result is something I can be proud to put in my portfolio.

But dude, Stone Shire ain't a finished product, but it's released as a commercial product, so it has to be reviewed as it is. Giving it a higher score just for a future promise of glory would be silly. Maybe NLife will do another review when it's more fleshed out?

Moshugan

#43

Moshugan commented on Reaction: Nintendo's E3 Plans are a Perfect Bl...:

@TheJudge "No doubt that a new Super Mario Bros. game will be bundled into Mario Maker. I would bet that you will need to advance through the main game to unlock features for the editor."

I had a similar idea! It's not too far fetched for them to make a game inside Mario Maker to demonstrate the capabilities of the editor.

Moshugan

#48

Moshugan commented on Poll: Did The Splatoon Global Testfire Hit Its...:

*"I think it was brilliant - built hype and did the job!
... but think there should be more sessions."*

I loved it! I only played for one hour, but it was really easy to get into and it worked very well. There was a couple of times it didn't connect, and one time I lost my entire team, but still, I managed quite well against the other team, which lost one guy. :D

The gameplay was really intense and there is a lot of things to like. The variety of actions during a match is great. The turf war painting is addictive, movement options which the ink provides are interesting and the other knacks, like the ability to jump to a team mate, provide fast action.

I liked the controls as well. There was only a couple of times I found my GamePad in an awkward position after intense turning to one direction, and I wish I could've turned the camera up/down with the stick as well. The combined turning using both the stick and gyro worked extremely well. It was easy to do a full turn. The controls were the best when you forgot to think about them. :D

I wish there were more sessions, but it sure did the trick and left a hunger for more!