User Profile

Moshugan

Moshugan

I'm a short and sweet man. ;)

Male, Finland

Joined:
Sat 30th July, 2011
Website:
http://backloggery.com/moshugaani

Recent Comments

Moshugan

#5

Moshugan commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

@MoonKnight7 @crome66 @RCMADIAX
@ninjapigstudios: "It's actually my little brothers game. He's 14 and made the game himself and wanted me to publish it." (From the twitter link RCMADIAX provided)

I think he's honest about the young developer bit. I think they're just a bit juvenile and don't know the ropes yet.

I think the whole Jumpy Cat thing was a mixture of being reckless and not checking everything thoroughly, not thinking it through before going forward with the thing, and of them being disrespectful to other people's rights.
In other words it was a stupid mistake and they made it worse by not being humble enough to admit it right away.

hopefully this experience will teach them to conduct themselves in a better way from now on.

Moshugan

#7

Moshugan commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

@Mercy_Lost "Anyway, I'm sure everyone will learn the true power of forgiveness soon enough, as well as how easy it is to make original pixel designs if you put your mind to it!"
LOL, maybe Mr. Schuetz should use @PhotonStorm 's pixel art tutorials to make new assets for their game.

Dear @ninjapigstudios if you want to still release your game, you should change the game's art and name, and give full credit and fair share to the "young developer".

Moshugan

#9

Moshugan commented on Video: TreeFall Studios Releases Its First Eve...:

It hurts so much because this is not a case of them being cynical devs who make shoddy ports or movie licence games for a quick buck, but rather, these games are the best they can do!
It's so cute how they're trying so hard.

They're obviously very enthusiastic and hope to become better devs, but I think it was a bad move to start releasing stuff this early and for such a high-profile platform as Wii U.
They should've acquired more experience and studied more to build up their workmanship and then attempted to make a good game.

I study video games and the first thing we were told was that your first TEN games will be crap. So maybe TreeFall's eleventh game will be something decent, haha! :D
I sincerely hope that these guys will be able to continue making games and pursuing their dreams. It's sadly not a given that you will be able to support yourself and your family by following your passions.^
I'm afraid for myself that I won't be talented enough in the future for this kind of a job.

Making games is no easy job!

Moshugan

#10

Moshugan commented on Talking Point: The New Nintendo 3DS Could Be a...:

I can't seem to find any word on how well the head tracking 3D adjusting works in a poorly lit environment?
I'm afraid that it's going to act up and mess up the screen if it's on and you play with your lights turned down.

Moshugan

#15

Moshugan commented on Xenoblade Chronicles X Hits Japan on 29th April:

The game looks awesome otherwise, but the human models look hideous! Like some weird Japanese dolls!

That lion dude looks awesome, the robots are wicked cool, the monsters and animals are beautiful and the scenery is breathtaking, but what the boink is going on with those human character faces??

If they tried to go for a manga-ish style, they failed horribly. This kills the game for me.

EDIT: On top of it all, the faces are so lifeless, without a shred of emotion. They should've taken note from Skyward Sword. That game has low poly chars but they're filled with feeling!

Moshugan

#20

Moshugan commented on Tri-Strip Brings That Vintage Game Boy Feel To...:

@sc0ttgames I'm sorry for being so hard on the game. First impressions just matter that much, and maybe my limit of sub-par eShop games is close to being reached, so I'm judging a bit more harshly.

Anyway, I think this would work well on mobile and 3DS. Better suited for handheld than console.

Good luck anyway!

Moshugan

#26

Moshugan commented on Poll: Which is the Best Mario Kart Game?:

Mario Kart 8 is all-around super polished. It handles and feels perfect, and the presentation is amazing. Albeit lacking a proper Battle Mode, with great tracks, four player Grand Prix and a working online (although, online Grad Prix with strangers would've been awesome), it's almost the best Mario Kart.

But I have to go with Double Dash!! It's the one that I've had the most fun with, and I love it's unique mechanics. The double team thing and the character specific special weapons were a lot of fun, and it has lots of great tracks not seen in other titles.

Moshugan

#29

Moshugan commented on Koji Kondo Discusses Music Creation for Iconic...:

@Kenology I checked that out and yes, you seem to be correct on Kondo composing only one song for Skyward (the intro music)!
I didn't expect that. Since that's true, I'm not worried in the slightest about Zelda U's score. Skyward Sword has one of my favorite soundtracks ever, and if the same people are working on U, the music should be awesome!

Moshugan

#30

Moshugan commented on Video: Shigeru Miyamoto Outlines Online Sharin...:

@CB85 @Tainy @bbliksteen8 @Tsurii897 @Jstrummer @mizumaru @bro2dragons and other,

Here's the exact wording:

Question:
You showed the Zelda trailer, and that's such a huge world, and how is that gonna be for you guys to approach that as far as gameplay and story, because it's such a huge world?

Bill's traslation:
So yeah, with Zelda games what we've always done is we've always tried to make them a game where you enter this big world of Hyrule and there's a lot to explore and discover. But because of the hardware limitations what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of Wii U, what we did was we first started by saying, "Well let's see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area on the game."

I think it's apparent from the answer, that they first started out by seeing if they could make a one seamless are the size of TP world as a technology test, and went from there.
And if you stretch the interpretation, you could say that it might mean that not the entire world will be seamless, but the loading times only occur between segments the size of TP world, so no constrained areas.

To me it's funny that they didn't really answer her exact question, tho. :)

Moshugan

#31

Moshugan commented on Koji Kondo Discusses Music Creation for Iconic...:

@JasonAnArgoNOT64 @Kenology He is listed as a Supervisor for Zelda U. So he will be in charge of the score even if not composing it.
Skyward Sword soundtrack is one of his greatest scores so I don't know how he could've topped it with Zelda U anyway. :D

I hoped they utilized the amazing sound fonts from A Link Between World to recreate the MM music, but that comment seems like it might just be remastered. Either way, I loved the N64 sounds!

Moshugan

#33

Moshugan commented on Video: Shigeru Miyamoto Outlines Online Sharin...:

Aaaa! Getting a real streetpass hit from Miyamoto-san!? @ ___ @
It's so cooool! So jealous! ;)

EDIT: Commented too soon. Let's try again...
AAAAA!!!! Getting a signed 3DS from Mister Myamottooooo!!? x____x
I want to take that man to a dinner! >:3

Moshugan

#34

Moshugan commented on Koji Kondo Discusses Music Creation for Iconic...:

Koji Kondo is my hero!
His music has instilled such emotions in me that would not have been felt without them.
The games he worked on would not have been the same without him. I feel like he has shaped Nintendo and it's franchises as much as any game designer who worked on them.

Moshugan

#36

Moshugan commented on Feature: Time to Vote For Your Game of the Yea...:

Good Lord there was some top notch games released this year!
It's too hard to choose the GotY for Wii U retail and overall!
I've enjoyed Mario Kart 8 immensely, but Smash is just too awesome. I haven't sunk my teeth into Bayonetta or Donkey Kong too much yet so hard to say about those. The rest have no chance. ;)

Shovel Knight was my definite choise for eShop win on both platforms. It took my heart by storm! Smash for 3DS got my vote for 3DS retail, so maybe I'll give the Wii U one to Mario Kart 8 ? :)

Moshugan

#40

Moshugan commented on Poll: Have You Been Able to Buy the Super Smas...:

I got the adapter through Amazon Germany, but of course it cost a bit more due to postage. Otherwise it was at a regular price.
Also the shipping took a week, but the adapter isn't even released through the normal national importer yet, so I got it relatively early.
My SmashCube controller should arrive in the next days.

I'm quite happy! :)
Sorry for everyone who has to wait or resorted to buying an overpriced one. :

@SuperAlex12 "Was the Smash Bros. bundle limited edition?"
That's a good question! They weren't labeled or marketed as a limited edition, so maybe there will be more? As to what quantities, remains to be seen.

@Luffymcduck '"I got both, so I'm one happy gamer" but I still need another adapter for maximum awesomeness."
Haha! I'll probably end up buying a second one too at some point!
But it is awesome for those rare moments of mass Smash that all kinds of controllers are compatible.

Moshugan

#47

Moshugan commented on UCraft Wii U Beta Plans Outlined as New Traile...:

"Siege mentality" . . . Aptly put! :D

Well, this will obviously never replace Minecraft nor probably never reach it's level of quality, but it could shape up to be a game that offers reasonable amounts of amusement. The different genre elements like karting and gunplay, while not original, are fun deviations to the mining/crafting formula.
And there sure ain't nothing like it on Wii U.

I could see people playing this if they manage online and persistent worlds and keep adding stuff.

What bugs me the most is the total lack of humility of these newbie devs. You can't tell me your shizzle is the thing if it ain't!

Moshugan

#50

Moshugan commented on Nintendo Wins Four At The Game Awards 2014, Wh...:

@LordOfGamez "I went through all these trailers that was just CGI and then the Zelda U part was when I listened."

This!

It's awesome that most all of Nintendo's trailers and demos from recent years have been comprised almost completely of true gameplay video!
It pays in the long run, even if some Ninty trailers might seem boring in comparison to more cinematic ones.

Everybody hates false advertisement!