User Profile

Moshugan

Moshugan

I'm a short and sweet man. ;)

Male, Finland

Joined:
Sat 30th July, 2011
Website:
http://backloggery.com/moshugaani

Recent Comments

Moshugan

#1

Moshugan commented on Video: Watch The Virtual Boy's Galactic Pinbal...:

The Wario Land video's 3D was too intense!

Everything was too separated. It looked unnatural and made my eyes do a lot of work. I hope this one's more moderate. You don't have to crank the depth to the fullest just coz.

Moshugan

#2

Moshugan commented on Review: Puzzle Monkeys (Wii U eShop):

This just goes to show how an alright game might be marred by lacklustre audiovisuals.
It's way harder to make Simple 3D look good than simple 2D. Imagine if this game had pixel art or crisp cartoon presentation. It might get a higher score and reception even if it were the same game.

Moshugan

#5

Moshugan commented on Nintendo Download: 12th February (Europe):

Gonna download Majora's Mask because it's part of the MM Special Edition New 3DS package in Europe. ;)

Also, I so much wanna buy Monster Hunter 4 since "this is another special experience from Capcom", but I'm not sure "If [I'm] up for the investment in time"!

Moshugan

#9

Moshugan commented on Poll: Which Nintendo Franchises Should be Prod...:

@Franklin Puppets for Star Fox would be the way to go! Just like the legend says Miyamoto originally visioned them. ^_^
Maybe it's just me, but I think Mario and Zelda shows could work with Mario and Link NOT being the main characters.
Either way, I think Zelda especially needs a serial with a clear story arch and set lenght with a beginning and an end. Mario would benefit from a story line (like the old Super Mario World manga had) as well.

Moshugan

#13

Moshugan commented on ​Sakurai Considered Having All Fighters Unlo...:

Heck, the more there is to unlock the better. Even if the first bunch come easily, there's still the feeling of achieving something instead of it all being just handed to you.
I kept waiting for more unlockable stages but they never came.

Moshugan

#24

Moshugan commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

@MoonKnight7 @crome66 @RCMADIAX
@ninjapigstudios: "It's actually my little brothers game. He's 14 and made the game himself and wanted me to publish it." (From the twitter link RCMADIAX provided)

I think he's honest about the young developer bit. I think they're just a bit juvenile and don't know the ropes yet.

I think the whole Jumpy Cat thing was a mixture of being reckless and not checking everything thoroughly, not thinking it through before going forward with the thing, and of them being disrespectful to other people's rights.
In other words it was a stupid mistake and they made it worse by not being humble enough to admit it right away.

hopefully this experience will teach them to conduct themselves in a better way from now on.

Moshugan

#26

Moshugan commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

@Mercy_Lost "Anyway, I'm sure everyone will learn the true power of forgiveness soon enough, as well as how easy it is to make original pixel designs if you put your mind to it!"
LOL, maybe Mr. Schuetz should use @PhotonStorm 's pixel art tutorials to make new assets for their game.

Dear @ninjapigstudios if you want to still release your game, you should change the game's art and name, and give full credit and fair share to the "young developer".

Moshugan

#28

Moshugan commented on Video: TreeFall Studios Releases Its First Eve...:

It hurts so much because this is not a case of them being cynical devs who make shoddy ports or movie licence games for a quick buck, but rather, these games are the best they can do!
It's so cute how they're trying so hard.

They're obviously very enthusiastic and hope to become better devs, but I think it was a bad move to start releasing stuff this early and for such a high-profile platform as Wii U.
They should've acquired more experience and studied more to build up their workmanship and then attempted to make a good game.

I study video games and the first thing we were told was that your first TEN games will be crap. So maybe TreeFall's eleventh game will be something decent, haha! :D
I sincerely hope that these guys will be able to continue making games and pursuing their dreams. It's sadly not a given that you will be able to support yourself and your family by following your passions.^
I'm afraid for myself that I won't be talented enough in the future for this kind of a job.

Making games is no easy job!

Moshugan

#29

Moshugan commented on Talking Point: The New Nintendo 3DS Could Be a...:

I can't seem to find any word on how well the head tracking 3D adjusting works in a poorly lit environment?
I'm afraid that it's going to act up and mess up the screen if it's on and you play with your lights turned down.

Moshugan

#34

Moshugan commented on Xenoblade Chronicles X Hits Japan on 29th April:

The game looks awesome otherwise, but the human models look hideous! Like some weird Japanese dolls!

That lion dude looks awesome, the robots are wicked cool, the monsters and animals are beautiful and the scenery is breathtaking, but what the boink is going on with those human character faces??

If they tried to go for a manga-ish style, they failed horribly. This kills the game for me.

EDIT: On top of it all, the faces are so lifeless, without a shred of emotion. They should've taken note from Skyward Sword. That game has low poly chars but they're filled with feeling!

Moshugan

#39

Moshugan commented on Tri-Strip Brings That Vintage Game Boy Feel To...:

@sc0ttgames I'm sorry for being so hard on the game. First impressions just matter that much, and maybe my limit of sub-par eShop games is close to being reached, so I'm judging a bit more harshly.

Anyway, I think this would work well on mobile and 3DS. Better suited for handheld than console.

Good luck anyway!

Moshugan

#45

Moshugan commented on Poll: Which is the Best Mario Kart Game?:

Mario Kart 8 is all-around super polished. It handles and feels perfect, and the presentation is amazing. Albeit lacking a proper Battle Mode, with great tracks, four player Grand Prix and a working online (although, online Grad Prix with strangers would've been awesome), it's almost the best Mario Kart.

But I have to go with Double Dash!! It's the one that I've had the most fun with, and I love it's unique mechanics. The double team thing and the character specific special weapons were a lot of fun, and it has lots of great tracks not seen in other titles.

Moshugan

#48

Moshugan commented on Koji Kondo Discusses Music Creation for Iconic...:

@Kenology I checked that out and yes, you seem to be correct on Kondo composing only one song for Skyward (the intro music)!
I didn't expect that. Since that's true, I'm not worried in the slightest about Zelda U's score. Skyward Sword has one of my favorite soundtracks ever, and if the same people are working on U, the music should be awesome!

Moshugan

#49

Moshugan commented on Video: Shigeru Miyamoto Outlines Online Sharin...:

@CB85 @Tainy @bbliksteen8 @Tsurii897 @Jstrummer @mizumaru @bro2dragons and other,

Here's the exact wording:

Question:
You showed the Zelda trailer, and that's such a huge world, and how is that gonna be for you guys to approach that as far as gameplay and story, because it's such a huge world?

Bill's traslation:
So yeah, with Zelda games what we've always done is we've always tried to make them a game where you enter this big world of Hyrule and there's a lot to explore and discover. But because of the hardware limitations what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of Wii U, what we did was we first started by saying, "Well let's see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area on the game."

I think it's apparent from the answer, that they first started out by seeing if they could make a one seamless are the size of TP world as a technology test, and went from there.
And if you stretch the interpretation, you could say that it might mean that not the entire world will be seamless, but the loading times only occur between segments the size of TP world, so no constrained areas.

To me it's funny that they didn't really answer her exact question, tho. :)

Moshugan

#50

Moshugan commented on Koji Kondo Discusses Music Creation for Iconic...:

@JasonAnArgoNOT64 @Kenology He is listed as a Supervisor for Zelda U. So he will be in charge of the score even if not composing it.
Skyward Sword soundtrack is one of his greatest scores so I don't know how he could've topped it with Zelda U anyway. :D

I hoped they utilized the amazing sound fonts from A Link Between World to recreate the MM music, but that comment seems like it might just be remastered. Either way, I loved the N64 sounds!