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ThomasBW84Admin

ThomasBW84

Editor, gamer and bookworm

Male, 29, United Kingdom

Features editor of Nintendo Life since August 2011, editor since March 2014; love video games and Nintendo. I've previously completed two degrees in Literature and the History of the Book, which haven't been helpful at all...

Joined:
Fri 28th August, 2009

Recent Comments

ThomasBW84Admin

#7

ThomasBW84 commented on Talking Point: The Wii U eShop is Raising Toug...:

@SanderEvers I agree, though as platform holder Nintendo does have some control, whether it decides to use it or not. Perhaps it's not a case of blocking out less experienced developers, but curating the store better. If a relative flood of games continues, as has seemingly begun in North America (again, Europe's not had a lot of these games yet) the question is whether it affects the image of the eShop in a negative way. The argument could be for segregation, or for a limited game testing phase (at Nintendo's end, or a peer review system) in which games that are the worst of the worst are rejected until complete and/or improved. Obviously the counter-argument is that Nintendo's right to give all largely similar opportunities, as is the case for new releases in the first week, at least.

Just because something's always been the case, doesn't mean we shouldn't ask whether it can be different.

ThomasBW84Admin

#8

ThomasBW84 commented on Talking Point: The Wii U eShop is Raising Toug...:

Just to make one point — enjoying the comments so far though — and that's to echo @RCMADIAX. This isn't all about The Letter, even if it did go some way to prompt this article. The idea had been in my mind a few weeks, it was just a potent example; the delay's been thinking it through and how to go about this.

As I said, I intend to reach out to plenty of devs (RCMADIAX, you're on the list!) to get various perspectives in future articles. There are broader issues here, such as how dev tools make game development so easy, whether we need to distinguish more between different 'levels' of DL games etc on the eShop etc.

Naturally, views will vary wildly, which I'll aim to capture.

ThomasBW84Admin

#17

ThomasBW84 commented on Review: Internal Invasion (Wii U eShop):

@Emblem You are wrong, there were certainly no first impressions. As for an interview, I don't recall one by me, but I'd have to check if one was conducted and I proofed and forgot.

Even if we interview a developer, as an example, that doesn't mean that game has a pre-review recommendation, to be clear on that. If we do a first impressions article, those are the impressions of the writer who may, or may not, actually review the game.

ThomasBW84Admin

#25

ThomasBW84 commented on Play: It's The Second Nintendo Life Community ...:

Some of you guys are too good at this game! In my second group I struggled to finish in the top 6 a lot of the time, and I thought I was decent at this game. Impressive stuff!

Thanks to all that took part, it was a lot of fun :)

ThomasBW84Admin

#26

ThomasBW84 commented on Play: It's The Second Nintendo Life Community ...:

I just did about a third of my races and will pop back online for the rest later. Won a couple, but pretty mediocre overall!

I was slightly outraged in one when I was winning only to get pipped on the line by a CPU racer. I know I set CPU for Hard but, c'mon, that's crazy!

Had fun racing with a group of 7-8 though, good stuff :)

ThomasBW84Admin

#43

ThomasBW84 commented on Nintendo Download: 26th June (North America):

@rjejr Yep, both for $9.99. 48 hour trial is valid from when you start playing, with it being available (to be activated) until the end of the year. So my retail discount prediction went from being brilliant to wrong, ho-hum!

ThomasBW84Admin

#49

ThomasBW84 commented on Guide: The Biggest Wii U and 3DS eShop Games C...:

@ULTRA-64 It's been pretty quiet, just snippets of info (supports motion controls and various controllers) and not much else. No real indication of release date - the website for the game said 2014 initially, though that's been taken away. Shin'en is working away, I'm sure, but there's just not enough to go on to know how it's progressing or even guarantee it for 2014 in an article like this.