Anyone who has played Nintendo Land will know how much fun the concept of asymmetrical gaming can be, but it's fair to say that too few games have really exploited the potential of the Wii U GamePad's second screen.
Clearly, coming up with unique concepts and new ideas takes time and effort, and the vast majority of developers simply don't seem interested, instead opting to use the controller for menu selection, basic inventory management or off-TV play.
To Nicalis founder Tyrone Rodriguez, this suggests that the innovative controller is a "waste of time", and he's taken to Twitter to share his views:
Right about now, I'd sure regret wasting $100+ on a second-screen that no one uses instead offering something more substantial...— Tyrone Rodriguez (@tyronerodriguez) March 4, 2014
@CozyAndWarm I agree, like the XO Kinect camera, and I feel that the Wii U gamepad is an even greater waste of time and resources— Tyrone Rodriguez (@tyronerodriguez) March 4, 2014
He also feels that the GamePad's resolution isn't high enough for off-TV play to be truly worthwhile:
Rodriguez is currently assisting Pelikan13 with the development of '90s Arcade Racer for the Wii U eShop.
Do you feel these comments regarding the GamePad are valid? Has the controller put the Wii U at a disadvantage? We've spoken in the past about the possibility of Nintendo dropping the controller or making it optional — is the fact that developers are unhappy with it a sign that this could actually happen in the near future? As ever, we want to know what you think, so leave a comment below.
Thanks to Matt for sending this in.