User Profile

SKTTR

SKTTR

Male, Germany

epic gamelegend

Joined:
Sun 20th January, 2008
Website:
http://scatterkid.weebly.com

Recent Comments

SKTTR

#1

SKTTR commented on Feature: The Making of Wetrix and Its Route to...:

Wetrix was amazing. One of the all-time puzzle classics.
Well-designed, polished, the N64 version even had online leaderboards, sorta.
Why no revival? Bring a HD version to Wii U!!

What happened to Vampire Circus?

SKTTR

#2

SKTTR commented on Feature: 20 Wii Games We'd Love To Download Fr...:

I have all of them except ExciteBots because it wasn't released in any PAL region. That one's at the top of my list.

With 180 Wii retail games in my collection and playable on my Wii U I can skip almost any game. Unbelievable crazy prices though: 9,99€ for Super Mario Galaxy 2, Metroid Prime Trilogy, etc. Good for those who missed out for so long.

What's left for me is ExciteBots and a few japan imports, translated if possible, even though I'm learning Japanese at the moment: Captain Rainbow, Chibi Robo!, Zangeki no REGINLEIV, Project Zero 4.

SKTTR

#3

SKTTR commented on Cube Life: Island Survival is Another Minecraf...:

@Patchouli: Cypronia brought us Color Zen by Large Animal which is original. And a pretty good puzzler.

I didn't found Angry Bunnies, Cake Ninja, and My Style Studio appealing, but this one looks quite good. Better than the other Minecraft-like games I've seen in development for Wii U.

SKTTR

#4

SKTTR commented on New Screenshots for Rock 'N Racing Off Road Sp...:

Here's hope that this is Wii U (eShops)'s Super Sprint / Super Off-Road, just like Konami's very recommendable Driift Mania is on Wii(Ware).

As I enjoy almost all kinds of racing games from Excite Truck to Stunt Race FX, from Art Style light trax to MotoHeroz, from F-Zero X to Wave Race Blue Storm to 1080º Avalanche to Micro Machines to RUSH RUSH RALLY RACING to Mario Kart 8 and many more - but not from Forza to Gran Tourismo - I hope this meets my expectations in being a decent and fun racing title that is as playable as the old 8-16bit classics and has the content and replayability of a modern one like Driift Mania.

I really hope EnjoyUp makes this a competent package like they did with UnEpic and Spy Chameleon, and not a 2,49 minigame like 99Moves, Darts Up, or Abyss that don't live up to their full potential.

SKTTR

#6

SKTTR commented on Review: Chariot (Wii U eShop):

Scram Kitty, Toki Tori 2+, Knytt Underground, Master Reboot, Zen Pinball 2.
They all got a 7/10 on NintendoLife.
And they're among my top favourite games on the eShop.

Maybe Chariot is another one in that roll.
I haven't got it yet, but the 7/10 makes me excited.
A 7/10 is NL's secret rating for underdog gems. ;)

SKTTR

#7

SKTTR commented on Interview: Grendel Games Discusses Underground...:

1. So how much is the special controller? Any pics of it?
2. Does the GamePad emulate the original controls (with special controller) well or is it a different, classic configuration?
3. No Wiimote+Nunchuk support?
4. How many stages are in the game? Approx. game length?
5. Why is it 19.99€? For 19.99€ I expect a premium indie with fantastic audiovisuals and good content. I mean, the most expensive indie before Underground was Trine 2 Director's Cut (16,99€). All other Wii U indies never charged more than 14,99€ (not counting a few games with paid DLC).
This game needs more coverage, a video/trailer on the eShop at least, if not a demo. Hope there's some gameplay footage on YT.

I remember Grendel's first game on WiiWare, Diatomic. Looked interesting, had unique controls as well, but wasn't available in Europe unfortunately.

SKTTR

#9

SKTTR commented on Curve Studios Talks About The Future Of The Hy...:

Bought a lot of WiiWare and Hydroventure is among the best games on that service.
In fact, during WiiWare's lifespan just five games (out of the 200 I played) got a perfect 10/10 score from me.
Hydroventure was one of them. (The other four were World of Goo, My Life as a King, MotoHeroz, and La-Mulana.)

Of course I'd love a sequel on a powerful HD home console.
Curve is a quality game studio, creating awesome exclusive games and porting/publishing interesting unique experiences.

SKTTR

#10

SKTTR commented on Nintendo Download: 8th January (Europe):

Tetrobot only. I have all the others except Wooden Sen'Sey (not interested, still too expensive) and Tested with robots ! (not available in Germany).

Also, Wii U eshop EU releases next week (15.01.2015):

  • The Amazing Spider-Man : Ultimate Edition
    (Activision) 49,99€
  • Angry Birds Star Wars
    (Activision) 59,99€
  • Family Tennis SP
    (Shin'en Multimedia, ARC SYSTEM WORKS) 4,99€
SKTTR

#11

SKTTR commented on Year in Development: Nyamyam:

Very ambitious, costly, and challenging project doesn't translate into tophit bestseller because of game length.
I think it was worth playing it for the atmosphere, the overall experience, and the unique graphic style that created interesting puzzles and was nice to look at.
If you're ok with that and want the bonus of 1080p graphics on a HD tv, plus off-tv play, plus Miiverse stamps, then the Wii U version is obviously a better choice.

I figured 4 ex-Rare-staffers worked on this and everyone deserved at least 2 bucks for bringing it to Wii U! So I payed the asking price of 8 bucks day one, knowing it would be a short game, but also knowing it's containing part of the spirit of a Rare gem. The graphics and sound certainly shine through.

Our support adds to the chances that their next game is coming to Wii U. And we don't wanna lose such talent. Again.

@Nyamyam: You made your first game a crazy load of work that not everyone is able to acknowledge. I guess big publishers would run away scared finding out about your concept. That's ok. You're an indie. But before running out of funds I hope you find an idea for a game that is easier to create, developed in less time and bigger in content. With all the time and energy you put into such a complex graphic style, I'm sure you're able to create bigger games in less time when using more traditional graphic tools.

SKTTR

#16

SKTTR commented on Feature: A Year in Development - RCMADIAX:

Bundling the three dice games (Poker Dice Solitaire Future, Shut the Box, Toss N Go) together in a single title is a good idea. Not just from a business/rating cost standpoint. It makes an overall better product! Maybe put in Spikey Walls as an unlockable extra and there we have a nice lowbudget collection I'd give a try. (Blok Drop U/X can stand on its own, and hopefully Super Robo Mouse too).

SKTTR

#17

SKTTR commented on Intriguing Adventure Puzzle Title, Underground...:

Don't know what this is about. No commercial, no trailer. It's like straight outta the underground. ;) Need more info.

A new concept? Laparoscopic surgery? Exclusively for Wii U? Well, sounds intriguing indeed. Hope it's worth it because there is no other indie game priced at 19.99€.

SKTTR

#19

SKTTR commented on Eternal Darkness Trademark Renewal Increases H...:

Maybe it takes a very shady creepy man to make a very shady creepy game. ;)

I don't think Nintendo can develop a good Eternal Darkness game without a few people from the original game directing the story and providing the art for characters, monsters, areas, and overall Eternal Darkness lore.

Putting Eternal Darkness into Nintendos hands is as good as putting Zelda into Microsofts hands: Microsoft could make a great Zelda game, but it won't feel the same.

The story, characters, gameplay, graphics and music is already there, done, at Precursor games. And it feels right. And it looks great. Nintendo needs to collaborate with Precursor if they ever want this series to be at its peak again. But if they do not, well, there's still the chance that Precursor self-publishes and that would be great as well.

Precursor Studios has all the assets and the whole game. They are the original creators after all. Nintendo has only the name and nothing else. Without Precursor there's no hope for a real Eternal Darkness sequel.
Without Precursor all Nintendo is able to do is remaster the original in HD or put Eternal Darkness on download for Virtual Console.

SKTTR

#20

SKTTR commented on Feature: A Year in Development - Image & Form:

This game was a little short unfortunately. I wish it was double the size because the gameplay was certainly good enough. I think most people wanted more. Length is truly the only factor from keeping it top material, imo. But it was very fun. It's on sale now. Recommend it. SteamWorld Dig!
Definately getting Heist. It looks great!

SKTTR

#21

SKTTR commented on Feature: A Year in Development - Curve Digital:

Picked up all their Wii U games.

Stealth Inc. 2 is the best overall package that is totally worth it with a perfectly sized main game, lots of extra stuff to find, a Wii U specific multiplayer, highly customizable level editor with online sharing, and online leaderboards.

Lone Survivor - The Director's Cut, The Swapper, and Thomas Was Alone all have their ingenious moments too, and are highly recommended, especially for their unusual/original storylines, rather polished design, and clever puzzles.

SKTTR

#22

SKTTR commented on Review: Meme Run (Wii U eShop):

Meme Run is one of six new games on the Wii U eShop this week.

Now guess, which one is placed highest in the charts!
Guess which one is most popular on Miiverse!

SKTTR

#23

SKTTR commented on Eternal Darkness Trademark Renewal Increases H...:

Having completed Eternal Darkness 100%, this looks like a gorgeous sequel. A very mature and deep horror game just like the original. Or like Project Zero 5, also on Wii U but only in Japan. Both Project Zero 5 and Eternal Darkness 2 (Shadow of the Eternals) create an immersive atmosphere and deliver a creepy goosebump inducing story, while also featuring innovative mechanics in the gameplay.

Unfortunately the only horror games we get on Wii U (in our region) have a throwaway plot and focus on dumb gore. I'm calling you, ZombiU and Resident Evil Revelations that have no goosebumps effects included. For me that's when a horror game fails.

@TheRealThanos: Thanks for all the background info and cool video running the Wii U version. I hope it's still in development.
Also, I think the haters just snap up every rumour on the internet and obviously don't like good games. I personally wouldn't want to argue with them, especially when they can not know all the facts or the truth about the matter but act as if they do.

SKTTR

#24

SKTTR commented on Nintendo Highlights Great Games in a Rather Pr...:

"Nintendo is naturally going for the best angle and spin possible" by only counting the best games that scored 8.5+/10 by reviewers AND users together, which is extremely fair.

If Nintendo had included last gen too (adding Wii and DS vs. 360, PS3, and PSP) then that would have been a really sad day for "all other consoles".

SKTTR

#26

SKTTR commented on Discontinued amiibo Figures Could Be Released ...:

They sure keep the hype going.

I got Link as a present. He would have been my first amiibo choice anyway because he has the most use in games (so far).

To unlock just one costume in MK8 is just a bonus. But it could be there without amiibo.
To unlock a new weapon / and weapons once every day in Hyrule Warriors is a much better bonus. But it could be there without amiibo.
To personalize your Link in Smash and level him up to 50 was a nice little distraction and somewhat innovative, as I can easily bring my personalized Link to other Wii U's.

The thing is, amiibo are not essential. Just one amazing adventure game where all amiibo are essential playable characters that have their own worlds and can interact in local and online multiplayer is all to get it completely out of control.

To bring more popularity: Update older Wii U games with amiibo support:
You have the Olimar amiibo? Unlock a Bonus stage in Pikmin 3!
You have the Donkey Kong and Diddy Kong amiibo? Two bonus stages and new costumes for Donkey Kong Country: Tropical Freeze!
You have the Wii Fit U Trainer amiibo? Unlock a new daily lesson in Wii Fit U.
You have Toon Link? You get new Treasure Charts in The Legend of Zelda: The Wind Waker HD.
etc.

SKTTR

#27

SKTTR commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

Gameplay is everything. And Nova bombs!
I don't have time to listen to the Starfox bleepbloop talking.
Huge bosses and plasma beams is Starfox.
Rumbling megaton explosions and epic heroic mission complete cinemas where arwings boost into the outer stratosphere!

SKTTR

#29

SKTTR commented on Feature: Time to Vote For Your Game of the Yea...:

SMAAAAAASH!!
Followed by Hyrule Warriors, Mario Kart 8, and Bayonetta 1&2.

From the indies I loved Guacamelee, Shovel Knight, Squids Odyssey, Stick It to The Man, Scram Kitty, and many others.... but my award.... goes to... Stealth Inc. 2. :)

SKTTR

#30

SKTTR commented on Video: We Go Hands On With Some 2nd Wave amiib...:

@rjejr It wouldn't be Luigi if he looked normal. This is his winning pose from Smash btw.

Other amiibos have that holder as well. Unfortunately those plastic holders aren't colorless. The one on my Link amiibo is transparent/yellow.

SKTTR

#31

SKTTR commented on Developer of Retro City Rampage Explains, Agai...:

I got the WiiWare version on Wii U plus the DX update that is also on Wii U.
I don't mind getting into Wii mode for a good game because there are hundreds of great Wii, WiiWare and Wii VC games only available in Wii mode anyway.

SKTTR

#33

SKTTR commented on Talking Point: What's Next For amiibo?:

"amiibo adventure"
Just one (free) Wii U game where all amiibos are usable (playable and trainable).
Each amiibo unlocks one or several parts of the world (a Mario world, a Zelda world, etc.). For example if you have Peach and Ganondorf you can visit Peach's castle with your Ganondorf amiibo. Or visit Ganondorf's castle with your Peach amiibo. Unlocking things shouldn't be too specific though so Mario, Luigi, Peach, and Bowser all unlock the same Mario world stuff, but characters themselves need to be unique enough so that certain paths can only be unlocked by certain powers/types.

Yeah, sounds like Skylanders or Infinity, but what else can you do to give amiibos more depth and reason? The solution is a game that needs them. Nintendo can pull it off and make a much better game than the two NFC series by Activision and Disney, but with almost 50 amiibos announced, it's going to be much work for them to develop such a game. And with new amiibos appearing the game needs to be updated accordingly. BUT it'd give me incentive to buy one or two amiibos, whereas Smash, Hyrule, and MK8 do not.

I just hope it's not going to be a minigame collection unlocktathon called Nintendo Land 2. That's downfall! But I'm ok with fun minigames as sidequests in a greater adventure.

SKTTR

#34

SKTTR commented on Review: Tested With Robots! (Wii U eShop):

@smikey:

Yeah, I guess some reviewers think every platformer should control like Mario or along the lines (which would be boring) Others obviously don't practice controls long enough even though they're perfect (Scram Kitty). And some gamers/reviewers simply don't grasp the concept of a game where unusual controls and physics are a wanted/needed mechanic that adds to the gameplay in the long run.

PS. Spikey Walls better graphics? Imo, Spikey Walls is worse in every regard except price. But price isn't an indicator of a game's value or the fun you can have. Content, variety, depth, originality - these are indicators of value and fun! And the 1/10 Tested with Robots! has more of these than the 4/10 Spikey Walls.

SKTTR

#35

SKTTR commented on Review: Tested With Robots! (Wii U eShop):

1. This has unique control physics (which is a huge difference from bad controls) that fit to the style (and story) of the game.
2. There is some kind of in-game story. (Could be interesting if elaborate/deep enough.)

Despite the lackluster presentation this reminds me of early 80ies platformers, and it seems a bit of creative thought went into this game. I don't think it's a painful 1/10 experience like the Flappy Bird clones or The Letter, but only 22 stages, very bland graphic style, long loading times, and too high price mark it down heavily.

SKTTR

#37

SKTTR commented on UCraft Wii U Beta Plans Outlined as New Traile...:

There was never a Minecraft title or a minecraft-like game on Wii U.

An average Minecraft clone is more exciting than bad Flappy Bird clones, kids or sports shovelware, or the next mediocre platformer or racer.

I'm ok with this as long as the price is reasonable. 16player online could be fun.

SKTTR

#38

SKTTR commented on Life of Pixel Is A 2D Trip Through Gaming Hist...:

Nostalgia rush. So many old computers and consoles.
The ZX Spectrum, Commodore 64 and BBC Micro stages are extremely close to the original, like no difference I can see. I think the Atari graphics aren't blocky enough though :P and NES and GameBoy parallax scrolling was possible but not very common/iconic. Anyway, this will bring us back to the simple platforming of the 80'ies and with all the specs info before each "world" this is a nice history lesson in video games.

SKTTR

#39

SKTTR commented on Review: Alphadia Genesis (Wii U eShop):

The last Kemco games I bought were Shadowgate 64 and Knife Edge on N64. Heard nothing from them for a while, other than a few Japan-only WiiWare games, one of them being an RPG.

They've gone a little quite on Nintendo outside of Japan since the N64. I mean, they produced some hits throughout the NES, SNES and N64 era. At times they were like Capcom, Namco, Sunsoft, Taito, Hudson, and all the other great Japanese devs who released fun games.

I read they survived by managing to grow a fanbase on mobile and GooglePlay. Gamers on these devices are especially fond of Alphadia Genesis.

And the Wii U got a seemingly good (perfect?) port.
When is the EU release?

SKTTR

#40

SKTTR commented on Review: Snake Den (Wii U eShop):

I can imagine a Snake game with a Classic Mode, a "Tron" mode and a "Pac-Man" mode for 8 players versus, team, and co-op, local and online, leaderboards, replays, flashy 8bit style graphics, cool music, hundreds of stages/missions, off-tv, 1080p, 60fps, amiibo support, and no bugs for $5. Unfortunately it wasn't Snake Den.

SKTTR

#41

SKTTR commented on Video: Curve Studios Demonstrates Stealth Inc ...:

The ingame instructions and electronic manual don't describe some of the more deep stuff in the level editor (like some functions in the "logic" category).
I'd like an indepth look video next, or better yet some kind of ingame demonstration/instruction in an update.

SKTTR

#42

SKTTR commented on Review: Thomas Was Alone (Wii U eShop):

Sound glitch after credits. Needed to quit and restart the game because it was everywhere (in the main menu, the game, and the commentary) and wouldn't go away.

SPOILERS/ endgame plot issue:
I played through the Wii U version twice (without and with audio commentary). Story and character development feels more like an unfinished experiment. Thomas is just gone at the end and you beat the game with two new characters instead of the original 6 or 7 main characters. I thought the plot wasn't satisfying because all the favourite characters kinda vanish without a goodbye and no ending, just credits /END SPOILER

Skipping framerate issue when voice kicks in can cost a few lives, but it's only annoying on the few occasions where you're performing a big jump across obstacles. You have unlimited lives though, so that's just a minor thing.

Anyway, the 120 puzzle platforming stages are an engaging mix of story, art and challenge, and the commentary is interesting enough to beat the game twice. There's even time trial online leaderboards (with friends I think) for each stage. So there's also some replay value.

SKTTR

#44

SKTTR commented on Review: Sportsball (Wii U eShop):

story in the manual? uh, i dunno. they should put story, instructions, and everything into the actual game just like (almost) every modern game. especially when there's an elaborate background story. more meat to the bone. in a digital manual it never feels as immersive.

looks fun though. is this coming to eu?

SKTTR

#45

SKTTR commented on Mewtwo Club Nintendo Super Smash Bros. Distrib...:

I'm not interested in the 3DS but I'm interested in having all characters in the Wii U version, so if Mewtwo is the only paid DLC that's at least an option I can live with. I hope they announce the price soon

SKTTR

#46

SKTTR commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

Didn't Reggienator start off the fight a few days ago?
Now he just got something in return.

But do I understand that Sony guy right? Sony is now copying Nintendo's last gen strategy to get casuals on board and that's the reason why they have the better console at the moment?

Nintendo has already released the most innovative and most comfortable console with loads of amazing exclusives and other great games plus they're always looking for the next fun innovations they can bring to gaming (and yes, I'm aware Nintendo is still not perfect), but Sony goes back to 2006 to copy the success of Wii? Flattering! Why don't they go back and copy the success of the PS2?

You know it's christmas soon when the console wars begin. ;)

SKTTR

#47

SKTTR commented on Wii U eShop Title Meme Run Seals Approval To R...:

If all you can see in the video shown above is the whole game it's an instant 1/10 (or lower). There are a few funny memes on the internet, but in this game it seems all random and annoying.

Yes, I will get Thomas Was Alone too. I like games with an interesting narrative and polished art styles.

SKTTR

#48

SKTTR commented on Video: This Is What Watch Dogs Looks Like On W...:

Looks acceptable, better than expected. Very atmospheric.

However, 60 bucks is a stretch.. that's something I only pay for a few selected games like the new Smash or Legend of Zelda. I don't even have Mario 3D World because it's 60 bucks. I know what I can enjoy for 60 bucks and I know when it would make me feel ripped. I'm good at waiting for sales and supporting good indies in the meantime.

SKTTR

#49

SKTTR commented on Interview: Curve Studios on the Unique Charm o...:

Curve Studios is such a great company. I haven't got The Swapper yet as I already got Bayonetta, Stealth Inc. 2, Costume Quest 2 and Tengami this month and need to save for Smash. But I'll get around that and Thomas Was Alone next month. Wish them success and a great holiday and hopefully more fantastic new Wii U games coming from them next year.

SKTTR

#50

SKTTR commented on Review: Tengami (Wii U eShop):

@MadAngryGamer Your excuses are just as amusing but let me help you.

The game is short because only 3 people worked on it, and they had to create all locations in real life, to learn how the pop-up origami-style folding technique works, then porting their handmade models to make it as realistic as possible, without the use of easy virtual fake-folding. It took them 2 years.

Yes, I wish it was longer than 2 and a half hours. The development team would have benefited if they hired some additional staff and made the game bigger. But they're just a small indie without those extra funds, and maybe they were a little bit too ambitious with their first game.

Anyway, in this game you need to appreciate the art of realistically folding landscapes. If you don't appreciate even an empty cave and rush through in 5 seconds, blind to the many hours of work that's been put into it, then this is not your game.