User Profile

sdelfin

sdelfin

United States

Joined:
Wed 6th February, 2013

Recent Comments

sdelfin

#1

sdelfin commented on Video: Get The Best Picture From Your NES With...:

@Nintenjoe64 unfortunately, no. The zapper requires a CRT TV/monitor.

Too bad getting RGB out of the NES is such a chore. I know the PC Engine also doesn't officially support RGB either, though it's not hard to figure out how to do it. It's understandable as not many people had the ability to use RGB back in the day. It's really cool that Sega systems typically had native RGB support. SNES did as well.

sdelfin

#2

sdelfin commented on Review: Mega Man & Bass (Wii U eShop / Game Bo...:

@MitchVogel it's actually sprite size and screen resolution that are related. Games like this and Super Mario World are cropped because more pixels are displayed on the SNES versions(256x224) than can be displayed on the GBA screen(240x160). To shrink the games so they play the same would require removing pixels and detail and would be a lot more work than using the same assets. In the case of this game, you are right that the large sprites(relative to the screen resolution) are a flaw, but that's because the GBA can't display as much on screen.

sdelfin

#3

sdelfin commented on Video: Did You Know Gaming? Explores the Fasci...:

Referring to the Famicom as the Super Famicom and mentioning a Super Famicom disk system is not a minor error for a youtube program that exists to spread little known facts about video game history. I've found some of the information and claims made in other videos to be questionable, but that should have been caught during production and should not have made it into the final video.

sdelfin

#5

sdelfin commented on Weirdness: This Game Boy Macro Is Crafted From...:

@mjc0961 I'd have to go back and try my DS Lite, but I remember liking the button feel. I understand where you're coming from, but from a different perspective. I find the Wii Classic Controller Pro unusable due to a d-pad that's too responsive with too little travel before registering. I find it far too easy to trigger the diagonals accidentally, even if my thumb is to the extreme edge of the d-pad. That's obviously a bad problem for certain kinds of games. Either way, I understand your position, as control issues can ruin otherwise great experiences.

sdelfin

#7

sdelfin commented on Feature: What NEC And Hudson Did Next: The Dis...:

@JLPick I remember the Panasonic version of the 3DO being $700 or so in stores and it's notorious for being quite expensive. The Jaguar wasn't supposed to be that much. Perhaps someone at KMart mixed the two up somehow. They were out around the same time.

sdelfin

#8

sdelfin commented on Hardware Classics: Sega Dreamcast:

Very nice piece. These hardware classics are enjoyable features. The DC was a nice improvement over the Saturn in terms of the internal design. I loved the Saturn and had one when it was new, but it was a mess inside and Sega paid for that mistake in several ways. The DC was well thought out and it's a great design inside and out. I must say I prefer the Saturn's library more than the DC, but that has more to do with the time periods than anything else. The DC was easily more capable for 2D and 3D, but I preferred many of the arcade titles, from the likes of Capcom and SNK, of the previous generation.

The gap of nearly a year between the Saturn and Dreamcast was too much for me, so I imported a system in February of 1999. I just recently got a nice VGA box, some used games I missed the first time around, some cool independent games, and hooked my DC up for the first time in a while. The second Virtual On game is still great fun and a stunner with VGA. I'm surprised I didn't catch any mention here that the DC still sees independent releases.

I did want to mention that I've seen reports, which seem to check out, that Sega's relationship with 3Dfx was revealed by 3Dfx in disclosures for a public offering prior to the lawsuit, for which Sega execs would have good reason to be furious.

sdelfin

#9

sdelfin commented on WayForward is Bringing Shantae and Friends to ...:

@JWFinnegan I agree with you. But if people already carry around an electronic device, there's a market for games, whether good or not. I think Wayforward is getting in early in case gaming on smart watches catches on. It's a lot easier to stand out and maybe hit a home run with an idea if you're not competing with tons of other apps.

sdelfin

#10

sdelfin commented on Retrospective: Sega's Streets of Rage Series:

Nice retrospective on a series I still enjoy quite a lot. I find myself playing through Streets of Rage 2 and Bare Knuckle 3 every few months as I'm hooked on beat-em-ups. Unfortunately, Streets of Rage 3 suffered the same fate as some other games, such as Ninja Gaiden 3, and was made a lot harder for the western release. This destroyed the intended balance of the game. The Japanese version has a much better difficulty for such a game and has a number of gameplay tweaks that add to the already great formula used in part two. I understand that some of the design choices in SoR3/BK3 might be less appealing than the previous edition. The music seems to be an issue for many, though I really like it. I'll admit that the voice samples are a step down. A shame they tampered with the game so much as I think Bare Knuckle 3 is very good. I hope to see M2 have a go at that one, as I like how they include so many options in their releases.

sdelfin

#11

sdelfin commented on Retrospective: Sega's Streets of Rage Series:

@BulbasaurusRex I agree. The original Bare Knuckle 3 plays great. I also love the ability to build up a free use of a special. It's very well implemented too. If you can't fully build up the special and need to use it early, the drain to the life bar is determined by how much that power meter is built up. I also love the up and down rolling and dash abilities. I think those are some real improvements over part two.

sdelfin

#13

sdelfin commented on Hardware Classics: Sega Mega CD:

I wonder what kind of numbers they expected to do in Japan as the Mega Drive had not sold tremendously well there. I've heard that Sega of America was pleased with early sales, but they could not be sustained for various reasons. Oddly, while a CD attachment added a lot more power to the Mega Drive than PC Engine, Sega didn't use the add on nearly as well as NEC used theirs. I remember loading times were a surprising side effect of CD gaming when I got to try it back in the day.

sdelfin

#14

sdelfin commented on Video: This Unlockable Character in Hyrule War...:

Ridiculous and glorious? I'll agree with that. It reminds me of Sega's Fighters Megamix back in the day. It had some ridiculous and glorious unlockables too, like the car from Daytona USA. Cool to see this unlockable.

sdelfin

#15

sdelfin commented on Feature: Say Hello To The CPS Changer, Capcom'...:

I learned of this a couple of years ago and was researching it a bit again just a few weeks back. Very interesting stuff. The Changer being a supergun basically is a good indicator it wasn't meant to be mass market. I wonder what Capcom was expecting to sell and how much they actually did. With this thing coming out in 1994, Spring or Summer I think, there wasn't much of a head start against the Saturn and Playstation which would be out in Japan by the end of the year, and those could handle CPS2 games, especially the Saturn. Of course, with the Changer not actually containing hardware to run the game, it could have eventually received CPS2 games, but I suspect those were super expensive in the mid 90s. Nice to be able to own arcade-quality games and not have to worry about suicide batteries and such.

sdelfin

#16

sdelfin commented on Review: Super Ghouls 'n Ghosts (Wii U eShop / ...:

The added content sounds nice, if a bit poorly implemented. The worst part, in my opinion, of console conversions for the GBA is the change in screen resolution. The zoomed in play field can add extra difficulty that was not intended to be there in the original game.

sdelfin

#17

sdelfin commented on Review: Mega Man Zero 2 (Wii U eShop / Game Bo...:

I bought a copy of the Zero Collection for the DS a couple of years ago and I'm glad I did. I couldn't stop playing them for a while. I forget if I liked the second game or third game more, but they're all excellent. Part two improves many of the first game's issues as explained in the review. Definitely worth a look for those who missed out on the series and enjoy this type of game.

sdelfin

#18

sdelfin commented on Rose Colored Gaming is Working on a New Line o...:

It's not the only device of its kind. Plus there are other devices than can be made to do similar things. I don't love the GB-style vertical design and the idea of the extra buttons in back, but it would make their unit seem different than other emulation portables. I'm interested to see how this project comes along.

On a side note, there are many single-board computers available. Some of them are already more powerful than the Raspberry Pi 2, not that I have any particular problem with the R-Pi boards. They can do plenty and have a lot of support. They're not the only tiny computers available, though.

sdelfin

#19

sdelfin commented on Details For The New Langrisser Title On 3DS Em...:

Such an interesting reimagining of the idea of pants. I took a chance on some Langrisser games back in the 90s since I did most of my gaming on the Saturn at the time. I put a good bit of time into Langrisser 4 thanks to a partial translation that was available. I enjoyed the game mechanics, the presentation and the character design. It's weird seeing a different artist involved, but Langrisser with Urushihara had a great run and had to end some time. New Langrisser with a new artist is fine by me. I'll have to keep up with its development. I wish them luck reviving the series.

sdelfin

#20

sdelfin commented on Ninja Gaiden NES Team Discusses Its Origins an...:

Funny to come across this now as I was just playing Ninja Gaiden seriously last night for the first time in a long while. It's a game I played many times back in the day but never owned. It may be beatable, but getting sent back to the beginning of a level is overly punishing, in my opinion. In spite of that, Ninja Gaiden just feels fun to play. I got that same feeling from NES Batman too.

I'll have to keep in mind what he said and see if he's right. I made it to stage five before I had to stop, so I still have to go back to it.

sdelfin

#21

sdelfin commented on Feature: Dreaming of a Nintendo Christmas - Da...:

I clicked on this article because of Sega, not that I dislike Nintendo. I've got lots of gaming-related Christmas memories, from 1991 when I, and many others, finally got a Sega Genesis to 2000 and my Sega Saturn Dragon Force marathon(neither of which I received that Christmas). I just decided to buy my first Saturn game in a while, Vampire Savior.

Very enjoyable piece, Damo. Thanks for sharing your experiences. Sounds awesome to get an import Mega Drive that way in 1990.

sdelfin

#23

sdelfin commented on Review: Mighty Gunvolt (3DS eShop):

@WaveWarlock I remember getting Megaman Zero when it was new. I finally went back to the series after obtaining the DS compilation a couple of years ago. Having all four on a DS card is great. I recommend you at least try part two. I loved part one, but I think they made things even better afterward.

sdelfin

#24

sdelfin commented on Shovel Knight Digs For Victory With 300,000 Co...:

I think some people's sales expectations are unrealistic. Perhaps that's due to hearing how many millions various AAA, franchise games sell, but they're very different. I suspect 300,000+ sales would be considered quite successful, especially considering it's a new developer(in name) with a new property and limited marketing. It would be interesting to know what Yacht Club was expecting. I just recently became aware that the game was available for a platform I currently have, so I will be picking this one up rather soon. I'm definitely excited to play it.

sdelfin

#25

sdelfin commented on Kickstarter Project Wants to Turn Your Game Bo...:

I'm not interested in the product, but I think it's great to have choices. More than once, I've found myself in the position of wanting product that did not exist and I've also had uses for products made in very small quantities. For those who have an interest in something like this, I think it's a great thing. It's not practical for me or for most, but it's cool. On a side note, I've always liked portables but find them harder to use with some neck issues I've developed in recent years. While portables are meant to be used on small screens, being able to play them on TVs might be very convenient for some. I know there are easier ways to do that.

sdelfin

#26

sdelfin commented on Review: Natsume Championship Wrestling (Wii U ...:

This was from a time period when wrestling games were finally becoming something special in Japan. As was pointed out already, this one was actually an AJPW game. I think I picked up the Japanese version of this game earlier in the year along with Super Fire Pro Wrestling X Premium, which I did have back in the day and wanted to have again. Sounds like this one was good for its time, but the lack of wrestlers and content would definitely limit its long-term appeal.

sdelfin

#28

sdelfin commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

It's typical corporate propaganda. It's true from a certain point of view. The Vita is a better experience than the 3DS in terms of sheer power but not as a platform. It's a neat piece of hardware and feels nice to use, but there isn't a ton going on with it. As for the other point, I agree. The Wii brand was weakening even before the Wii U came out due to the fact that the Wii was a bit of a fad when it was new.

sdelfin

#29

sdelfin commented on Feature: The Wii U is Two Years Old, But How's...:

I understand the people who really like the Wii U and would rate it an A, but Nintendolife has to look at all factors including the system's release schedule and performance in the market. It's definitely not an A in the marketplace so far. I had a Saturn back when it was new and I loved that thing, but I knew it wasn't selling well. On a personal level, I'd have given that an A, but not when factoring in everything else.

sdelfin

#30

sdelfin commented on Review: Castlevania: Aria of Sorrow (Wii U eSh...:

@Hero-of-WiiU I wouldn't start with Super Castlevania as someone recommended. A lot of people love it and you might too. I don't like it at all. The reason I wouldn't start there is that it's quite a departure from the rest of Castlevania, especially the earlier ones before Symphony of the Night, in terms of its game mechanics, level design, boss patterns, graphics and music. Of the GBA versions, I like this one best. Also, Rondo of Blood on the regular old Wii Virtual Console is excellent, in my opinion..

sdelfin

#32

sdelfin commented on The Man Behind Sega's Wonder Boy Series Hates ...:

@Gryzor thanks for the recommendations. I figured it was about time to get more familiar with the Wonder Boy series. I've heard good things about New Adventure Island and it looks like my kind of game. I'll be on the lookout for those next time I search for HuCards.

sdelfin

#33

sdelfin commented on Book Review: Sega Mega Drive/Genesis: Collecte...:

Sounds great. I knew it would be excellent when I saw the project on Kickstarter and I backed it without hesitation. I still have not received my copy yet, but am excited that it is in transit. I thought it was expensive when I backed it, but at the same time, it was easy to tell that it was going to be a very high-quality product and would be well worth it. That is something to keep in mind when considering it.

sdelfin

#34

sdelfin commented on The Man Behind Sega's Wonder Boy Series Hates ...:

Some people say Mario is perfect control, but that seems like it is going too far. It's very good. Mr. Nishizawa doesn't say SMB is bad. He disliked the way the game controlled. He's entitled to that and it's a fair criticism. I've always found I'd take longer to get used to the Mario games when I'd revisit them than other games. No reason anyone should take it personally. What may feel perfect to one man might seem off to another.

I was planning to read up on and play the Wonder Boy games soon. In fact, I just acquired Bikkuriman World, which was a re-skinned PC Engine port of one of those games and a PCE launch title I believe.

sdelfin

#35

sdelfin commented on Review: Pier Solar and the Great Architects (W...:

I've been waiting a while for their next batch of Mega Drive/Genesis carts of the low-def version to ship. Long, ordinary battles is a bit of a concern, but everything else sounds fine. I see nothing wrong with the examples of bad dialogue provided so that doesn't seem like a negative for me.

sdelfin

#36

sdelfin commented on Review: Pier Solar and the Great Architects (W...:

@River3636 @midnafanboy the review's conclusion is not that it's a bad game, but that it's a well-made game with certain issues that bother this particular reviewer. As some other comments point out, one man's crippling flaw is another man's selling point. I've played enough games to know that games with very high praise sometimes disappoint me while other games that aren't well liked can pleasantly surprise me. There's only one way to really know.

sdelfin

#37

sdelfin commented on Hardware Classics: The Sega Genesis Nomad:

Really cool seeing those stacks of Japanese Mega Drive games. Good piece on a really cool hand-held system. I believe that the 32X was a far bigger mistake than the Nomad. It did far more damage to their reputation and confused consumers since the Saturn came out a shot time later. The Nomad was a portable Genesis that played Genesis games. At least it was just a portable model of an existing system as opposed to the 32X with its own games. I was lucky enough to receive a Nomad as a surprise gift when it came out and it's a very cool system. Unfortunately, the same problems that affected the PC Engine GT/Turbo Express were issues on the Nomad as well.

sdelfin

#38

sdelfin commented on Former Sega of America Marketing Director Divu...:

I noticed the pun back when Sonic 2 came out. It never bothered me because the name seemed plausible. I'd say the pun wasn't so bad considering how many people never noticed it and needed it pointed out.

I love old Sega, but it's amazing Sega had as much success in the console market as they did considering how SoA and SoJ were rarely, if ever, on the same page.

sdelfin

#39

sdelfin commented on Pier Solar and the Great Architects Landing in...:

@Hikingguy I also pre-ordered the next reprint of the game for the Genesis/Mega Drive. The production of the carts has just been delayed for a while, perhaps in part due to the HD version. There have been updates since I preordered including an update that went out recently. They're working on getting the carts made right now.

sdelfin

#41

sdelfin commented on Hyperkin's RetroN 5 Console Allegedly Infringe...:

A lot of very dismissive comments against emulation and ignorant of licensing. As zombie_barioth said, many in the industry have a problem with used games as well. People scoff at the existence of emulators, but big game companies use emulation all the time. Nintendo's Virtual Console services are emulation. Retro game collections are emulation. Sega has worked with the author of Kega Fusion in the past because he managed to get the sound emulation right. There are problems with retro collections and services, such as lack of options, forced filters, poor emulation, unwanted changes. Games disappear without warning from services. Emulation also preserves the ability to play great games that were never ported from the arcade and will likely never appear on any retro collection or download service.

sdelfin

#42

sdelfin commented on Book Review: The Untold Story Of Japanese Game...:

That alternate cover is pretty rad. I only just learned about this thing in recent weeks. This kind of thing does appeal to me so I'll have to look into it soon. Nice to see that one of the shots in the article is of Yuzo Koshiro's page, as he has become one of my favorite individuals from back in the retro days. I'm glad to see this site feature this, and things like it, on the site. I've learned of quite a few great projects that way, and it's a big reason why I stick around.

sdelfin

#43

sdelfin commented on Review: Hyrule Warriors (Wii U):

The reaction to this review shows the downside to having a final review score, as necessary as that is. Many people are far too concerned with the number here. A review is only as good as its reviewer and what that reviewer thinks and writes. I think Damo does good work and I think critical reviews that often end up at 6-8 are the most useful. I've hated games that were almost universally praised and I've thoroughly enjoyed games that have gotten mixed or negative reviews. Plus, I've learned over the years that what I like in a game has deviated from the apparent mainstream position, so I have to approach reviews as a skeptic. Sites like this have to consider the audience in their reviews. Not everyone is a fan of Dynasty Warriors, which has a more narrow appeal than a Mario Kart or Mario platformer. One man's 10 can be another person's 5.

sdelfin

#44

sdelfin commented on New Wii U and 2DS Bundles Announced, Rolling O...:

@AyeHaley there are always people willing to buy an older model, especially if it seems like a good deal. Some people may wait to get a system just to catch up on older titles or have no interest in newer ones. I don't know if I will get a 3DS, but I'd be the type who would go for an older model as I'm more interested in things like Sega's enhanced retro games like Out Run arcade.

The Wii U bundle is a very good deal around here, I think. Hopefully Nintendo can get the word out to move the units. I'm not the only one, but I've said that the normal Wii U's price point of $299 was a big problem once the PS4 released at $399. Now that Microsoft has come down to the same price as Sony, the Wii U at $399 without any games just wasn't going to appeal to a lot of people who might otherwise be interested. And for those on the fence about the system, those are likely the games to get people to buy it finally. It kind of reminds me of when Sega switched the Genesis pack-in game to Sonic. You have to get the system into people's homes however possible to make good money on the games.

sdelfin

#45

sdelfin commented on Talking Point: The Argument For And Against Re...:

I will reiterate what others have said which is that the Virtual Console is lacking in various ways for different people.

While there are some who are flatly anti ROM, I can't agree. There are too many great games, such as arcade games among other, that would be nearly forgotten otherwise and that will likely never see any rerelease due to licensing. Acquiring and using arcade boards comes with its own set of problems.

In defense of flash carts, many people who do use them are collectors to some degree and will still buy carts. Such people often buy multiples of systems, controllers, and will have upscalers and maybe scanline generators or CRTs as well. I doubt most people who just want to play the games for free would care about using original hardware with all its headaches or would consider flash carts a reasonable purchase when it's much easier and cheaper to emulate on a computer or even a phone.

sdelfin

#46

sdelfin commented on The Sega Genesis is Now 25 Years Old:

@WaveBoy I feel the same way, but in reverse. I got a SNES a few years after my Genesis for a few superior ports(MK2) and some exclusives, but I never felt much magic with the Super Nintendo. It's cool that each system had a distinct style and was a better fit for certain types of gamer.

@Caryslan I agree with you. I can't speak about Contra since I haven't played it on SNES, but I've compared Castlevania, TMNT and Street Fighter 2 fairly recently. I prefer all three on Genesis. Castlevania is very different on each, but I didn't enjoy Castlevania 4 at all compared to both Bloodlines and Rondo of Blood which I tried all at the same time. I think Hyperstone Heist plays a bit better, but Turtles in Time has more style. As for Street Fighter 2, I didn't like the way the SNES version played compared to the Genesis and PC Engine versions, though I want to do further comparisons of all three. I had some issues with the SNES version's sound as well. The music for Ken's stage was awful, at least to my ears.

sdelfin

#48

sdelfin commented on The Game Boy is 25 Years Old in North America:

I think I got the original GB within a year of its launch. A friend of mine got one early and I got to experience how cool it was and I wanted one for a while. My particular unit's screen started giving up a bit early after only several years of service, but it remained playable for a while before it got worse.