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Wed 6th Feb 2013

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sdelfin commented on The Super Famicom is 25 Years Old:

I was lucky. In my peer group, there was a little bit of back and forth over which console was best, but it was generally in good fun and there weren't many people who did not enjoy having a go with whichever console they did not have. I think being a Master System owner in North America in the late 80s taught me that a competing console doesn't have to be bad if you think yours is good, as the NES was great fun when I got to play it.

The SNES didn't impact me as much as it did others here in the comments and in general. For me, it is not the best console ever. I didn't consciously realize it until much later, but I've always been an arcade and action kind of guy and there are better consoles for that philosophy than the SNES. Revisiting it now, I have a few minor gripes with the system from a hardware standpoint. Still, I just yesterday finished my second run through Super Mario World after going back to it this week(once for the SNES version, once on GBA). It's still a gorgeous game and brilliantly designed. And there are many great games on the system. Some of the heavy hitters are not to my taste, and that is unfortunate for me. I do hope to dig into the library and try out some possibly lesser-known gems.



sdelfin commented on Art: If Nintendo Did Resurrect The Game Boy, W...:

@nmanifold that sounds like a great setup. I only recently(as in this week) thought to look into a backlight mod for the original model GBA. It never crossed my mind before, for some reason. Now that I see a lack of available screens and what modded systems go for, I wish I thought of it a couple of years ago. It would be great to have a AA-powered original GBA with that improved screen. I hope you get lots of enjoyment out of yours.



sdelfin commented on Video: Remembering Bubsy The Bobcat, The 16-bi...:

The Bubsy cartoon doesn't look bad, from what little was shown here. I can't speak for other gamers, but I find that less is more when it comes to voice samples in games. I still prefer fun sound effects and pleasant music to speech.

The problem with a lot of these bandwagon, mascot games is what they were up against. Sonic and Mario were both in excellent games from Japanese developers that had a knack for designing their games to maximize fun. Western-developed games, like I believe Bubsy is, didn't hold up as well. There are those that defend Bubsy, but there are very few who claim it matches the quality of Nintendo or Sega's best. Not bad was not good enough to last.



sdelfin commented on Retro: Classic NES, SNES And N64 Controllers G...:

I've always liked Nintendo's product quality, mostly and I've liked most of the controllers I've used. To be fair, I've had good experiences with many first-party controllers over the years. Gamepads from NEC and Sega are among my favorites, and even Sony's PS1 pads seem pretty good, though I've yet to tear one of those down.

I remember coming across a comparison of the N64, Playstation and Saturn/Dreamcast analog controls. It was really interesting to see the different approaches taken to get very similar results.



sdelfin commented on The Man Responsible For Sega's Blast Processin...:

@Action51 I agree that both systems had amazing titles. At the end of the day, it's quality software that matters.

About the resolution and sprite sizes, the Genesis/Mega Drive had the advantage. Despite what resolution was theoretically possible on the SNES, the vast majority of games ran at 256x224. While many Genesis games also run at 256x224, it was common for games to be at 320x240. While the SNES had support for larger sprites, the SNES was more restricted in terms of sizes available and how many different sizes could be used at one time. The Genesis was far more flexible in that it could use any combination of any of its available sizes, from what I have read.

The biggest advantages of the SNES were the color palette, special effects and PCM audio. However, the SNES audio system created problems as well. In hindsight, I'd have preferred a hybrid of FM synth with several PCM channels like many arcade boards. For the Genesis, its color palette limitations were hard to downplay and the most obvious problems.



sdelfin commented on These Limited Edition Analogue Nt Consoles Wil...:

@Yorumi This is both an all-in-one, luxury machine as well as a collector piece, not that I care about that aspect of things. As was already mentioned, these are not emulation or famicom-on-a-chip systems. This is using original processors on a new, custom PCB. It integrates the NES and Famicom into a single unit, plus it adds a multitap and RGB output. These things add up. Getting an NES modified to do RGB has always been rather expensive, from what I've seen.

Aside from that, they're definitely targeting collectors who want something fancy that few people will have. I'm not into that. There are easier and less expensive ways to play the NES/Famicom. This isn't meant to be mass-market. I do think it's cool that they combined the NES and Famicom, and added the multitap and RGB out into one box.



sdelfin commented on The Retro VGS Wants To Revive The Glory Days O...:

I like some of the ideas here, such as the FPGA and the choice of USB and 9-pin for controllers, though I imagine that could lead to issues. Tiny Knight looks good so far, but it's unproven and not enough to hook me as a pack-in game. For me, Gunlord would be the most enticing launch title. Gunlord is excellent, I think, but I already have it for the Dreamcast. I'd even be willing to buy it again online via GOG or similar, but not enough for this. As was already pointed out, the price of $300-350 seems high to many. What makes it worse is that the guy behind this had already stated they were aiming for $150 with "a chance" it could be $180. I'd say they missed the target a tiny bit.



sdelfin commented on Sega Almost Licensed The Technology That Went ...:

I tried the 3DS' 3D effect once and it messed me up in short order. The mention of FPS games causing issues reminded me that games with very fast scrolling can make me feel off as well. I like shmups and some of those can scroll too fast for me. Luckily, there's no shortage of good shmups that I am fine with and fast scrolling sections were limited to brief sections in a lot of cases.

Anyway, I love old Sega and had great times with the Genesis and was a happy early adopter of the Saturn. It's nice to see an article about Sega making a good decision at that point in time — two good decisions if you include the part about 3DO.



sdelfin commented on Plague of Shadows Catching on All Systems Next...:

All the news leading up to the release of the extra content reminded me that I had not yet played Shovel Knight, so I finally bought it Monday. I haven't had a chance to play it yet, but should be able to this weekend. I'm looking forward to it as well as the extra content.



sdelfin commented on Mario History: Super Mario World - 1991:

I'm not as much of a Nintendo guy as many others around here. I remember getting an NES late in its life. I never owned Mario 3, but played it a ton thanks to various friends who had it. It really was, and still is, an amazing game. They nailed it with that one. I finally got to go back to it a few years back and about the only complaint I had was some levels seemed extremely short. That was one of the improvements I really liked for Super Mario World, having longer levels with the half-way checkpoints. The levels felt just right in length in that game. I think SMW is a bit better as it's a nice refinement to the great foundation that was SMB3. I do prefer the power ups in part three, however. Both are great games that I will always come back to.



sdelfin commented on Mario Memories: How Super Mario Land Made Me A...:

Nice feature. I got a Gameboy early in its life, but I ended up with Mario Land as my first game for it because I received the machine used. I still don't have a copy of Tetris. I loved the game and it was one of the titles that really sold me on the Gameboy. The visuals are sparse with small sprites, but everything looks good and it has a lot of charm as a result. The sound was memorable too. It's impressive for being such a tiny game in terms of ROM size. It's a game that still pops into my mind from time to time, and I just played through it again a few months ago.



sdelfin commented on Review: 3D Streets of Rage 2 (3DS eShop):

I missed out on Streets of Rage 2 when it was knew, but I've played it since. I agree that it's an excellent beat-em-up game among the best of the genre, most of which never made it out of the arcades. It was a rare thing then for a sequel to be four times the size of the previous game, as SoR2 is 16 megabits compared to the original at four. They certainly put all that extra space to good use. I really like seeing what M2 does with these releases.



sdelfin commented on Analogue Nt Starts Shipping To Buyers, Pitched...:

The reaction to this shows why this is a harder sell than a Neo Geo unit.

This is not meant to be a mass-market device. It has a lot of enhancements using original parts, has a premium shell and will be very limited. It's as much a show piece as it is a game console. But getting a proper RGB and upscaling setup on a normal NES is not inexpensive anyway.



sdelfin commented on Rumours Surface of Android Emulation On The Ni...:

Rumors like these have a tendency to turn out to be true, to some degree. I certainly wouldn't be surprised if the NX uses Android or a compatibility layer to allow the use of Android apps. I'm not going to take any denials from Nintendo seriously until the machine is unveiled since corporations commonly deny things that ultimately turn out to be true. I find it funny how people already consider this debunked just because Nintendo apparently said so. Besides, the denial is that NX won't be Android based, but that doesn't mean they won't use something else with compatibility for Android apps.

@1wiierdguy There are a number of benefits if Nintendo went that route and they're not all gaming related. First, just because a game is on Android doesn't mean it's just a mobile game. Ducktales Remastered is not the most advanced game out there, but it is on consoles, PC and mobile platforms. Aside from games, having access to Android apps gives Nintendo a bunch of features to offer people from the moment the platform launches. There's no worry about whether a streaming music or video service will agree to support Nintendo's platform. While there are already devices that do that, such extra features seem essential for new game consoles these days.



sdelfin commented on Video: Watch Koji Igarashi Hack And Slash His...:

@Dpishere that sounds like a great idea. This project got me excited enough to go back and play some of them. In some cases, it is my first time through. Of the Metroidvania style, I'd recommend a few as good places to start. I just played Symphony of the Night a few weeks ago for the first time and loved it. It's so nice when a game lives up to all the hype. It did for me. My favorite of the GBA games is Aria of Sorrow, which I just replayed right after SotN. Dawn of Sorrow on the DS is good, but I found the touch elements annoying. I'm currently playing Portrait of Ruin with Order of Ecclesia to follow soon after.



sdelfin commented on Video: Get The Best Picture From Your NES With...:

@Nintenjoe64 unfortunately, no. The zapper requires a CRT TV/monitor.

Too bad getting RGB out of the NES is such a chore. I know the PC Engine also doesn't officially support RGB either, though it's not hard to figure out how to do it. It's understandable as not many people had the ability to use RGB back in the day. It's really cool that Sega systems typically had native RGB support. SNES did as well.



sdelfin commented on Review: Mega Man & Bass (Wii U eShop / Game Bo...:

@MitchVogel it's actually sprite size and screen resolution that are related. Games like this and Super Mario World are cropped because more pixels are displayed on the SNES versions(256x224) than can be displayed on the GBA screen(240x160). To shrink the games so they play the same would require removing pixels and detail and would be a lot more work than using the same assets. In the case of this game, you are right that the large sprites(relative to the screen resolution) are a flaw, but that's because the GBA can't display as much on screen.



sdelfin commented on Video: Did You Know Gaming? Explores the Fasci...:

Referring to the Famicom as the Super Famicom and mentioning a Super Famicom disk system is not a minor error for a youtube program that exists to spread little known facts about video game history. I've found some of the information and claims made in other videos to be questionable, but that should have been caught during production and should not have made it into the final video.



sdelfin commented on Weirdness: This Game Boy Macro Is Crafted From...:

@mjc0961 I'd have to go back and try my DS Lite, but I remember liking the button feel. I understand where you're coming from, but from a different perspective. I find the Wii Classic Controller Pro unusable due to a d-pad that's too responsive with too little travel before registering. I find it far too easy to trigger the diagonals accidentally, even if my thumb is to the extreme edge of the d-pad. That's obviously a bad problem for certain kinds of games. Either way, I understand your position, as control issues can ruin otherwise great experiences.



sdelfin commented on Feature: What NEC And Hudson Did Next: The Dis...:

@JLPick I remember the Panasonic version of the 3DO being $700 or so in stores and it's notorious for being quite expensive. The Jaguar wasn't supposed to be that much. Perhaps someone at KMart mixed the two up somehow. They were out around the same time.



sdelfin commented on Hardware Classics: Sega Dreamcast:

Very nice piece. These hardware classics are enjoyable features. The DC was a nice improvement over the Saturn in terms of the internal design. I loved the Saturn and had one when it was new, but it was a mess inside and Sega paid for that mistake in several ways. The DC was well thought out and it's a great design inside and out. I must say I prefer the Saturn's library more than the DC, but that has more to do with the time periods than anything else. The DC was easily more capable for 2D and 3D, but I preferred many of the arcade titles, from the likes of Capcom and SNK, of the previous generation.

The gap of nearly a year between the Saturn and Dreamcast was too much for me, so I imported a system in February of 1999. I just recently got a nice VGA box, some used games I missed the first time around, some cool independent games, and hooked my DC up for the first time in a while. The second Virtual On game is still great fun and a stunner with VGA. I'm surprised I didn't catch any mention here that the DC still sees independent releases.

I did want to mention that I've seen reports, which seem to check out, that Sega's relationship with 3Dfx was revealed by 3Dfx in disclosures for a public offering prior to the lawsuit, for which Sega execs would have good reason to be furious.



sdelfin commented on WayForward is Bringing Shantae and Friends to ...:

@JWFinnegan I agree with you. But if people already carry around an electronic device, there's a market for games, whether good or not. I think Wayforward is getting in early in case gaming on smart watches catches on. It's a lot easier to stand out and maybe hit a home run with an idea if you're not competing with tons of other apps.



sdelfin commented on Retrospective: Sega's Streets of Rage Series:

Nice retrospective on a series I still enjoy quite a lot. I find myself playing through Streets of Rage 2 and Bare Knuckle 3 every few months as I'm hooked on beat-em-ups. Unfortunately, Streets of Rage 3 suffered the same fate as some other games, such as Ninja Gaiden 3, and was made a lot harder for the western release. This destroyed the intended balance of the game. The Japanese version has a much better difficulty for such a game and has a number of gameplay tweaks that add to the already great formula used in part two. I understand that some of the design choices in SoR3/BK3 might be less appealing than the previous edition. The music seems to be an issue for many, though I really like it. I'll admit that the voice samples are a step down. A shame they tampered with the game so much as I think Bare Knuckle 3 is very good. I hope to see M2 have a go at that one, as I like how they include so many options in their releases.



sdelfin commented on Retrospective: Sega's Streets of Rage Series:

@BulbasaurusRex I agree. The original Bare Knuckle 3 plays great. I also love the ability to build up a free use of a special. It's very well implemented too. If you can't fully build up the special and need to use it early, the drain to the life bar is determined by how much that power meter is built up. I also love the up and down rolling and dash abilities. I think those are some real improvements over part two.



sdelfin commented on Hardware Classics: Sega Mega CD:

I wonder what kind of numbers they expected to do in Japan as the Mega Drive had not sold tremendously well there. I've heard that Sega of America was pleased with early sales, but they could not be sustained for various reasons. Oddly, while a CD attachment added a lot more power to the Mega Drive than PC Engine, Sega didn't use the add on nearly as well as NEC used theirs. I remember loading times were a surprising side effect of CD gaming when I got to try it back in the day.



sdelfin commented on Video: This Unlockable Character in Hyrule War...:

Ridiculous and glorious? I'll agree with that. It reminds me of Sega's Fighters Megamix back in the day. It had some ridiculous and glorious unlockables too, like the car from Daytona USA. Cool to see this unlockable.



sdelfin commented on Feature: Say Hello To The CPS Changer, Capcom'...:

I learned of this a couple of years ago and was researching it a bit again just a few weeks back. Very interesting stuff. The Changer being a supergun basically is a good indicator it wasn't meant to be mass market. I wonder what Capcom was expecting to sell and how much they actually did. With this thing coming out in 1994, Spring or Summer I think, there wasn't much of a head start against the Saturn and Playstation which would be out in Japan by the end of the year, and those could handle CPS2 games, especially the Saturn. Of course, with the Changer not actually containing hardware to run the game, it could have eventually received CPS2 games, but I suspect those were super expensive in the mid 90s. Nice to be able to own arcade-quality games and not have to worry about suicide batteries and such.



sdelfin commented on Review: Super Ghouls 'n Ghosts (Wii U eShop / ...:

The added content sounds nice, if a bit poorly implemented. The worst part, in my opinion, of console conversions for the GBA is the change in screen resolution. The zoomed in play field can add extra difficulty that was not intended to be there in the original game.



sdelfin commented on Review: Mega Man Zero 2 (Wii U eShop / Game Bo...:

I bought a copy of the Zero Collection for the DS a couple of years ago and I'm glad I did. I couldn't stop playing them for a while. I forget if I liked the second game or third game more, but they're all excellent. Part two improves many of the first game's issues as explained in the review. Definitely worth a look for those who missed out on the series and enjoy this type of game.



sdelfin commented on Rose Colored Gaming is Working on a New Line o...:

It's not the only device of its kind. Plus there are other devices than can be made to do similar things. I don't love the GB-style vertical design and the idea of the extra buttons in back, but it would make their unit seem different than other emulation portables. I'm interested to see how this project comes along.

On a side note, there are many single-board computers available. Some of them are already more powerful than the Raspberry Pi 2, not that I have any particular problem with the R-Pi boards. They can do plenty and have a lot of support. They're not the only tiny computers available, though.



sdelfin commented on Details For The New Langrisser Title On 3DS Em...:

Such an interesting reimagining of the idea of pants. I took a chance on some Langrisser games back in the 90s since I did most of my gaming on the Saturn at the time. I put a good bit of time into Langrisser 4 thanks to a partial translation that was available. I enjoyed the game mechanics, the presentation and the character design. It's weird seeing a different artist involved, but Langrisser with Urushihara had a great run and had to end some time. New Langrisser with a new artist is fine by me. I'll have to keep up with its development. I wish them luck reviving the series.



sdelfin commented on Ninja Gaiden NES Team Discusses Its Origins an...:

Funny to come across this now as I was just playing Ninja Gaiden seriously last night for the first time in a long while. It's a game I played many times back in the day but never owned. It may be beatable, but getting sent back to the beginning of a level is overly punishing, in my opinion. In spite of that, Ninja Gaiden just feels fun to play. I got that same feeling from NES Batman too.

I'll have to keep in mind what he said and see if he's right. I made it to stage five before I had to stop, so I still have to go back to it.



sdelfin commented on Feature: Dreaming of a Nintendo Christmas - Da...:

I clicked on this article because of Sega, not that I dislike Nintendo. I've got lots of gaming-related Christmas memories, from 1991 when I, and many others, finally got a Sega Genesis to 2000 and my Sega Saturn Dragon Force marathon(neither of which I received that Christmas). I just decided to buy my first Saturn game in a while, Vampire Savior.

Very enjoyable piece, Damo. Thanks for sharing your experiences. Sounds awesome to get an import Mega Drive that way in 1990.



sdelfin commented on Review: Mighty Gunvolt (3DS eShop):

@WaveWarlock I remember getting Megaman Zero when it was new. I finally went back to the series after obtaining the DS compilation a couple of years ago. Having all four on a DS card is great. I recommend you at least try part two. I loved part one, but I think they made things even better afterward.



sdelfin commented on Shovel Knight Digs For Victory With 300,000 Co...:

I think some people's sales expectations are unrealistic. Perhaps that's due to hearing how many millions various AAA, franchise games sell, but they're very different. I suspect 300,000+ sales would be considered quite successful, especially considering it's a new developer(in name) with a new property and limited marketing. It would be interesting to know what Yacht Club was expecting. I just recently became aware that the game was available for a platform I currently have, so I will be picking this one up rather soon. I'm definitely excited to play it.



sdelfin commented on Kickstarter Project Wants to Turn Your Game Bo...:

I'm not interested in the product, but I think it's great to have choices. More than once, I've found myself in the position of wanting product that did not exist and I've also had uses for products made in very small quantities. For those who have an interest in something like this, I think it's a great thing. It's not practical for me or for most, but it's cool. On a side note, I've always liked portables but find them harder to use with some neck issues I've developed in recent years. While portables are meant to be used on small screens, being able to play them on TVs might be very convenient for some. I know there are easier ways to do that.



sdelfin commented on Review: Natsume Championship Wrestling (Wii U ...:

This was from a time period when wrestling games were finally becoming something special in Japan. As was pointed out already, this one was actually an AJPW game. I think I picked up the Japanese version of this game earlier in the year along with Super Fire Pro Wrestling X Premium, which I did have back in the day and wanted to have again. Sounds like this one was good for its time, but the lack of wrestlers and content would definitely limit its long-term appeal.