User Profile

sdelfin

sdelfin

United States

Joined:
Wed 6th February, 2013

Recent Comments

sdelfin

#1

sdelfin commented on Weirdness: Realistic Mario Probably Wouldn't H...:

I enjoyed it. I like that The Pete Holmes Show uses video games and comics for their comedy bits. Street Fighter Red Tape has been fun when I've seen it an I've liked the Ex Men bits too, especially with Gambit.

sdelfin

#2

sdelfin commented on Hardware Classics: Sega Saturn:

@TheAdza for me, it's not growing out of it. It's recognizing that modern games generally don't offer what I look for in games. I'm not into the typical open-world, MMO, or first-person shooter games. When I play on my old systems, I love a lot of those games more then I did back in the day.

sdelfin

#3

sdelfin commented on Fire Pro Wrestling Creator Masato Masuda Passe...:

Sad news, especially that he was only 48. I played a ton of Pro Wrestling for the NES. I discovered Fire Pro with X Premium for the Super Famicom, which I re-bought recently. I easily put more hours into Fire Pro Wrestling 6 Men Scramble than any other game. That game rarely left my Saturn.

sdelfin

#4

sdelfin commented on This Metroid Game Boy Advance Design is a Treat:

I didn't have quite as much trouble as some did with the screen, but even Nintendo realized it needed an upgrade. My favorite GBA is the Micro, which is what I use most of the time. Still, I'm glad to have my original GBA as it(and a worm light) got me through a three-day power outage thanks to it being powered by AA batteries instead of a rechargeable lithium.

sdelfin

#5

sdelfin commented on Hardware Classics: Sega Saturn:

@Thulfram the source code being lost or destroyed is apparently true. That obviously makes things more complicated, but they could still offer the Saturn version in emulated form on a service like the Virtual Console.

@WaveBoy I also find that I prefer 2D games after all these years. I get why you'd prefer the SNES now. I feel the opposite way about things. As I've revisited the old systems and old memories, I find I prefer the Genesis and the types of games it excelled at. I wish I focused on it more, back in the day. I enjoyed my SNES, but not as much as my Genesis. Both were great systems, though.

sdelfin

#7

sdelfin commented on Hardware Classics: Sega Saturn:

I was reading an interview with former Sega of America CEO Tom Kalinske in which he talked about how Sony and Sega had a pretty close working partnership on the Sega CD. Sega of America and Sony of America talked about collaborating on a 32-bit console. Kalinske said that Sony was cool with the idea, but Sega of Japan was not interested.

A lot of Sega's problems seemed to come from SoA and SoJ not being on the same page. SoJ needed the Saturn on the market a lot more than SoA did. The hardware ultimately was not well designed in terms of software development. Obviously, the marketing was botched as well. Sega went from having a successful machine in territories outside Japan to having a machine that found success only in Japan.

All that aside, the Saturn was, and still is, a great game machine thanks to its library containing many high-quality games, many of which were simply not possible on the Playstation, which wasn't as capable for 2D games as the Saturn. Some of Capcom's CPS2 games are a good example of that. Unfortunately for Sega, what the Saturn was good at wasn't enough to make it a mainstream hit. I got my Saturn pretty early on it its lifespan and I enjoyed the system a lot when it was current and still go back to play some of the games. Very nice feature on the system. I think these Hardware Classics pieces are quite well done, @Damo.

sdelfin

#8

sdelfin commented on Hardware Classics: Sega Saturn:

@LittleFuryThing I planned on getting Radiant Silvergun when it was fairly new, but never got around to it. I actively tried to find Panzer Dragoon Saga when it was released and simply could not find a place that carried it. I always wondered how many units they released of that game. I don't even recall how exactly I got my hands on Shining Force 3(part 1) and Burning Rangers. I think a friend of mine found them for me. I was lucky and smart enough to get Dragon Force(twice actually, the second was a gift for a friend of mine), which became one of my favorite Saturn games and is a game I still get urges to play and will revisit from time to time.

sdelfin

#9

sdelfin commented on Hardware Classics: SNK Neo Geo Pocket Color:

I was an extremely early adopter of the original Neo Geo Pocket, as I preordered it way in advance and couldn't wait for it to come out. Not much later, I joined with a friend of mine to cover the system with what eventually became a pretty prominent news and review site. I loved the thing. I still have both my systems and all the games I acquired including a euro release of Faselei, which was a pain to get even when it was new, as well as extra copies of the Card Battle carts so I don't have to erase my saves to start over. Excellent write up of the system. No doubt Nintendo had been working on color for a while before the release of the NGP and Wonderswan, but I wonder when Nintendo would have actually released if not pressured by competition.

sdelfin

#10

sdelfin commented on Video: We've Compared All Three Versions Of St...:

The GBA wasn't ideal for shooters with that small screen and low resolution. The sound in the GBA version isn't very appealing to my ears. The music sounds like it's from the Master System. The GBA is capable of better. The Genesis/Mega Drive music is pretty good there. Its FM chip is often unfairly panned by some, but it could create great sound when used right. The 3DS version looks good. The graphics are enhanced without overdoing it. It still has the same vibe as the original from looking at the video.

sdelfin

#11

sdelfin commented on Nintendo of Europe Confirms Upcoming Game Boy ...:

@Peach64 there are some advantages to batteries as well as disadvantages, but I believe very few GBA games actually used batteries for their saves. Most of my carts that have save features do not have batteries. The GBA Pokemon games that have batteries use them for a game clock, I think, and not saves.

sdelfin

#12

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@darklinkinfinite, thanks for the reply. I wonder if CDs weren't more necessary from the development side of things. Even if it was possible to do a game like Resident Evil 2 on a cart, it may not have been worth the effort dealing with the storage limitations when developers were changing how they did things. That reminds me of the current situation with the Wii U, how third-party support is lacking as developers don't want to put resources into the different architecture and last-gen level power. It's a different climate in the industry though. As for Nintendo and HD, I actually thought the Wii being SD was a good decision and it proved to be successful in the marketplace. What I was getting at was that the Wii meant that Nintendo was missing out on years of experience developing games for HD and what that would require. I recall reading that Nintendo was caught by surprise by how much extra work was involved with that change to HD with the Wii U.

sdelfin

#13

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@unrandomsam, I like carts too. The problem was that, in the mid 90s, large cart sizes were not common and were likely expensive still. CDs did have the advantage of storage space and the developers seemed happy to have that. As I said, the story I've always heard is that Nintendo made a lot of money from the carts which would mean that N64 being cart based was a business decision rather than one of functionality.

sdelfin

#14

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

There may be good uses for the tablet pad, but they haven't been compelling enough for loads of people to buy the system yet. The product can be good and still not sell. It just seems like Nintendo came up with a new concept for the Wii U before they had ideas on how to use it and make it compelling enough for people to buy. It is quite telling how the Wii U gamepad is not available as an accessory and how only one pad is supported at a time.

sdelfin

#15

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@darklinkinfinite, some good points there. Is it that Nintendo was simply too conservative in its vision for the hardware, or was it clinging to their dying business model that required them to control the format? My understanding of the N64 sticking with carts is that Nintendo made a ton of money from those carts. I wonder if that had something to do with the odd mini DVDs for the Gamecube. CDs weren't new to the game industry in the mid 90s, but finally made it mainstream then. Still, the industry was heading in that direction since 1988 or perhaps sooner. NEC and Sega were early with their first products. Plus, Nintendo was working on a CD add on for the SNES, so they were not unaware of where things were headed. Nintendo's decision to use carts for a 3D game system seems similar to how unprepared they were for HD game development.

sdelfin

#16

sdelfin commented on Month Of Kong: What Donkey Kong Country Means ...:

Mr. Dave Letcavage, thanks for sharing your story. I enjoyed reading it a lot and can relate to many aspects of it. I belong to the second category of people, who "struggle" to fit the mold. In reality, I'm not trying. I've been that way my whole life and I love it. I have more well-adjusted friends who wish they could be in my shoes. The real trick is to remain authentic while finding a way to make a reasonable living without literally surrendering your whole life for work. What good is money without any time? And it's hard to sell out my current happiness for the "promise" of greater things in the future which may not even materialize. I also left gaming behind a bit for a while, in a way. Part of that was slowly realizing that 3D is less fun for me and that games were getting too large and too open for my tastes. The GBA was my last link to gaming, and still one of my favorite systems ever. It eventually reeled me back in and I realized I belonged in the 16-bit era. I'm sure part of it is nostalgia, but it's also an appreciation for simpler, smart game design that is timeless. I prefer well-defined games to realistic, virtual adventures that resemble films. Since digging my Genesis and SNES out of storage recently and finding ways to hook them up to modern TVs without them looking horrible, I've been much happier and my quality of life has improved on several levels. DKC didn't have such an impact on me, but I have my own games that spoke to me. Gaming didn't quite have the same effect on my brother and me either. Rather, it was the opposite, but I'm quite fine with that. Congratulations on finding what is really important. A lot realize it too late, if they ever do.

sdelfin

#17

sdelfin commented on Shinji Mikami Prefers The Sega Version Of Alad...:

@Spoony_Tech while the SNES sound chip was superior in some ways, it was not necessarily the best in every case. I think the biggest limiting factor for the SNES' sound would be cart sizes. SNES sound was sample based, so the sound samples would have to be stored taking up valuable ROM space. SNES sound is only as good as the quality of the samples.
The Genesis chips generated most of the sounds so audio quality did not have to be compromised. The end result for the SNES was a version of Earthworm Jim that didn't sound as good and was missing a level.

sdelfin

#18

sdelfin commented on Before Sonic, Sega Almost Picked ToeJam & Earl...:

Sega got it right. Sonic had more appeal to a wider audience and was more versatile. I expect Sega was considering all options at that point as they needed something to boost sales. In 1991, before I got the Genesis, Toejam and Earl caught my eye in the TV ads and I never forgot it. It was being able to play Sonic at a friend's place that made me certain about getting a Genesis. I eventually got around to acquiring TJ&E early in 1992. It's a very good game and great fun with two players. In fact, I just played through it a few times several weeks ago.

sdelfin

#19

sdelfin commented on Video: Short Film Extols The Virtues Of Button...:

Buttons and touch screens are tools. Like all tools, some are better designed for some applications more than others. Too often, companies are so quick to capitalize on trends that they fail to consider the application. Touch screens have been such a great success for navigating phone and tablet user interfaces and for web browsing while allowing a relatively large amount of screen area. Touch screens can't compete with buttons in areas where tactile feedback is essential, like in most gaming. Even if people can get used to virtual buttons, such a control method will never be as easy to use or as reliable as buttons. I always cringe when I see a commercial for some luxury car in which they talk about the obsolescence of buttons and how said luxury vehicle has a completely touch-based interface for things like radio, music or climate control. I think that is an application where buttons are clearly superior, especially when laid out so well that it's easy to know which button is which without looking.

sdelfin

#20

sdelfin commented on Review: Super Mario Bros. 3 (Wii U eShop / NES):

@Spoony I have heard that TVs were quite variable back then when it came to the overscan you and others have described. That's why a lot of people, myself included, don't recall any flickering on the side. I played the NES Super Mario 3 on my friend's Wii and I don't recall noticing it, but then I was engrossed in a great game. When I hook one of my Genesis systems up to an LCD, there is a border around the picture that will take on one of the background colors. Obviously, it was expected that most TVs wouldn't display those areas. I certainly didn't see any of that 20 years ago. The visible overscan area doesn't bother me at all.

sdelfin

#21

sdelfin commented on Do You Want This Teenage Mutant Ninja Turtles-...:

It's stunning. I'm sure a lot of work goes into that with high quality materials such as automotive-grade paint. It would be a great show piece for collectors. I'm not so attached to the NES as a console, but it makes for great customs. The cut outs on top for the back-lit artwork are very cool. Reminds me of the custom Mega Man NES I saw on the 2011 Christmas episode of the Happy Console Gamer show on youtube. That thing was amazing. Looks like the same guy was involved, not surprisingly.

sdelfin

#22

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

@Shiryu Super Fire Pro Wrestling X Premium was my first import game ever. I was in awe when I first heard about it and amazed when I got it. I sold it to a long-distance friend when I got the Saturn game so that he could experience a great wrestling game too. I was just on ebay yesterday looking at prices and thinking about buying it once again.

sdelfin

#23

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

@Shiryu yes, Kaz Hayashi. Back in the mid 90s he wrestled under a mask as Shiryu. I was heavily into the Fire Pro games. I played the one for the Saturn constantly. I think that one was easily the best game in the series for several years. I learned a lot about Japanese wrestling from those games as well and followed AJPW a bit as a result. Those were some great games.

sdelfin

#24

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

@Shiryu I had a feeling it was anime related. It's a good name too. The reason why I asked is because I took my name from the Japanese wrestler Super Delfin. One of his main rivals in the 1990s was a guy called Shiryu. I thought it was a funny coincidence that we are having a discussion while using these names.

sdelfin

#26

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

@Shiryu that's a good rule to follow for sure. Most of those are good ones. To add to that advice, I'd say to anyone getting the system to get a model one with "High-Definition Graphics" written on it as those come before the audio changes. That applies to the North American systems. I haven't yet researched the visual differences in Japanese and European systems.

sdelfin

#27

sdelfin commented on Review: 3D Shinobi III: Return of the Ninja Ma...:

I love this game. I just played it last year. I was lucky as I missed the game when it first released but bought it used a couple of years later from a friend when he wanted some cash for new games for either Super Nintendo or Saturn. Really fun action platformer with quite a lot of moves available for such a game. Amazing how many options they crammed into this release. The option for audio is quite surprising. There are several revisions of the model two with different sound output. I wonder which one they used.

sdelfin

#28

sdelfin commented on Review: 3D Shinobi III: Return of the Ninja Ma...:

@unrandomsam there are many revisions of both model one and model two. Early model two systems(and late first models) have a poorly designed audio circuit, apparently. Later revisions fix the audio quality but have a PSG volume issue. The late revisions of the system that have the smaller PCB have the best sound of the second model, probably comparable to the majority of first models. Many systems, including some of the model two systems have Yamaha YM2612 chips in them.

sdelfin

#29

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

I just played through this game last month on my Sega Genesis. I was surprised how fun it was and how well it holds up. The first Streets of Rage is still a good game. I did run into a few annoying enemy behaviors and timing issues and the game is definitely clunky compared to the sequels, but it aged a lot better than I expected. It's good to see how many options the developers are including in these releases. It wouldn't surprise me if they do a conversion of Streets of Rage 3 that lets people choose the Japanese version. That would be a great thing.

sdelfin

#30

sdelfin commented on Review: 3D Streets of Rage (3DS eShop):

@Shiryu it is a lot more complicated than the model one having better sound than the model two, though that's usually true. The last revision of the model one has the same messed up sound of the early model two systems. There were quite a few revisions of the model two. The early ones have audio problems including hiss. Others have a PSG volume issue. Later revisions of the model two that have the smaller PCB have better sound, but I don't know if it's any better than most model one units.

sdelfin

#31

sdelfin commented on Feature: 10 Sega Titles We'd Like To See Rebor...:

I really like Golden Axe 2 on the Genesis. It was a lot like the first game, but that was because Sega got so much right the first time around. Part two refined the game enough, adding a controllable magic system and directional throws as well as tougher AI. It also looked much closer to a System 16 game than the first Genesis port did. As for Revenge of Death Adder, I am very familiar with it. I may be in the minority, but I don't think it's that good. It looks great and is quite a tech demo for the System 32 board, but I don't think it's designed well. To me, it is the worst kind of quarter eater. There are many other beat em ups that I would rank higher than that game. I wanted to like it so it was quite a disappointment. As for Arabian Fight, I think that game is terrible and should remain forgotten.

I would be happy to see them bring over Bare Knuckle 3, the Japanese version of Streets of Rage 3. The changes Sega of America made in localizing were not for the better.

sdelfin

#32

sdelfin commented on Review: 3D Galaxy Force II (3DS eShop):

Very cool seeing them bring the arcade version of Galaxy Force 2 to the 3DS. I spent a lot of time in arcades back then and I remember seeing Sega's huge, expensive, deluxe cabinets all over. They were an impressive sight and helped Sega stand out. Galaxy Force 2 is a stunner, perhaps the most breathtaking of all the Super-Scaler games and it still looks great. It was built as an arcade game, which explains the lack of depth. The game was meant to be an experience.

sdelfin

#34

sdelfin commented on Review: 3D Altered Beast (3DS eShop):

I recently played Altered Beast a couple of times. It was fun for a short while and then quickly felt tedious. I can definitely understand how it might have amazed people when it came out and it was a good arcade game for the time, but time has not been as kind to it as it has to other games of the time like Golden Axe, which I've compulsively played several dozen times this year. I can't hold the game's length against it due to its arcade origins and adding extra content wasn't yet a common practice. Golden Axe isn't much longer but is a more interesting experience as the enemies are not as easy to predict.

sdelfin

#35

sdelfin commented on Review: 3D Sonic The Hedgehog (3DS eShop):

I recently played Sonic and Sonic 2 a few months back. Sonic 1 was, and still is, a fun game. It was hard to go back to part one after the second game came out as I thought it was a huge upgrade. I ran into some quirks of level design and some odd glitches in Sonic 1 as well. Some of the glitches were likely from the emulation, as I played it via the Sega Genesis Collection released for the Playstation 2, but I think some of the glitches were in the original. I've since gotten my Genesis out of storage. I really could have used the spin dash in the original.

sdelfin

#36

sdelfin commented on Talking Point: Moving To Smartphones Is Not Th...:

This piece seems very well done. Very good context provided as far as the business of mobile goes. It's clear that mobile is not a gold mine for most software makers. Nintendo is not in such a dire position that it has to go that route. Nintendo's problem could be what comes after the 3DS. It will be interesting to see what Nintendo has in store as well as how mobile phones impact the market for dedicated handheld systems. It's nice to hear a corporate exec talk about long-term plans.

sdelfin

#37

sdelfin commented on Former Sony Developer Feels The Wii U "Won't S...:

The Wii U has had little to no momentum as a product for a while. To turn that around will take time and Mario 3d World won't do it alone, but it is a great start. Nintendo now has a little buzz and great press. They need to follow that up with more excellent games. But expectations must be realistic too. There was hype for Microsoft and Sony's new machines. Nintendo will have to play the long game to make the Wii U work out.

sdelfin

#38

sdelfin commented on Review: 3D Super Hang-On (3DS eShop):

I recently revisited Out Run on the Genesis and was a bit surprised at just how much fun that was so I sampled a bit of Hang On and found it to be quite fun too. Sega's early scaler racing games hold up very well as they are just a lot of fun to play. They may be simple since they are arcade games but may offer more fun than some other games that boast greater depth.

sdelfin

#39

sdelfin commented on Production Fault Pushes Hyperkin RetroN 5 Laun...:

I'm a big fan of the old consoles, especially the 16-bit era. I've been doing a bit of retro binging lately. I've chosen the route of digging out my old systems, as I never get rid of them. I just ran into my old NES this morning. There is something fun about the authenticity of using the actual machine. It helps that I had an XRGB2+ laying around that I used for something else years ago. I'm no emulation snob, however, as I think that has its place too. Some emulators do an excellent job, and without the need for the extra hardware to clean up a picture. It's good that systems like the Retron are available. Hopefully it ends up being a good product.

sdelfin

#41

sdelfin commented on Soapbox: Super Mario 3D World's Playful Whimsy...:

@Stubborn_Monkey thanks for the very insightful reply. I can't speak about the approach to Skyward Sword. I'm aware that Twilight Princess is thought to be quite padded by many. That was my own conclusion. My first attempt through it left me bored after a while. When I finally beat it, I had to force myself as it felt like a chore long before it ended. Still, others do like it and it is well made. I think the Zelda franchise is at a point where it is difficult for the developers to meet the wide-ranging expectations and desires of players. I loved Wind Waker 10 years ago, but I totally understand the common complaints.

It's interesting to see where the industry is now. As you pointed out, there are so many first and third-person action games now. There has always been a push for more realism, but now the technology exists to replicate it and I don't know if that's a good thing. Games are not necessarily games anymore as much as they are world simulations or approximations. A lot of people are turned off by the complexity. Others, like me, find the experiences more tiring than fun. As I said before, it seems to take forever to feel like I've accomplished anything and the level of fun I have is proportional. It's why sandbox games bore me now that the novelty has worn off. It feels like I'm only getting a very slow stream of fun, but the storytelling tries to keep me hooked. That's not why I started playing games in the first place. I got into it because good games were immensely fun within a few minutes. I still get spontaneous urges to play old classics. It's also a good feeling to play for a little while, have a lot of fun in that short time, feel some accomplishment, and be able to walk away easily. I also don't have the time for a lot of modern gaming.

In a way, developers may have little choice. Big games like GTA pushed the industry in a certain direction. Games got much bigger and far more complex. Prices stayed about the same, while development budgets exploded. Even big developers have fallen due to the budget arms race. I don't like seeing the way things are headed. It seems a very limited type of game, the action adventure, has any hope of big sales.

Mario is definitely king. No disputes there. I was a Sonic guy back in the day, but Sega didn't protect the property well. It's good to see Nintendo still making things like 3D world which are games first and foremost. I hope to try it at some point. Like you, I'm not against choice. I've played some great shooters and adventure games. Between genre monopoly and huge development costs, I'm not liking the state of the industry right now.

sdelfin

#42

sdelfin commented on Soapbox: Super Mario 3D World's Playful Whimsy...:

@Stubborn_Monkey, you said what I was thinking. Gaming has become a chore in many cases. At some point in recent years, the trend was to simply make games huge, as if to hit a particular benchmark of hours needed to complete the game. Like the writer of the piece, I've sometimes stopped playing various games near the end. In my case, I've noticed that happens because the game stopped being fun well before the end. Nintendo can be guilty of it too. I thought Zelda Twilight Princess felt extremely padded for length. I won't say that there are no more games that are easy to pick up and play, but it's harder to keep track of them. I was just playing Super Mario 3 and Super Mario World(twice) on my GBA(I love that thing) as well as Golden Axe 1 & 2 and Streets of Rage 1 & 2 on my Genesis multiple times and had a blast.

The psychology behind game design is different. When I play a more modern, huge game, I feel like I have to play for hours just to feel like I have accomplished something. It feels like the fun comes at a slow trickle. When I went back to play Mario 3, I could play for 15 minutes and felt like I accomplished a lot. That's just my own take on it.

sdelfin

#44

sdelfin commented on Review: Call of Duty: Ghosts (Wii U):

@JQuest

Doesn't seem weird to me. I can't speak specifically about CoD, but the philosophy behind game design is so different now than it was back in the day. Games used to be designed to be easy to pick up and immediately fun. Now games are designed to be very long, often very realistic, with the focus being on epic storytelling(more than in the past). The game underneath doesn't always hold up.

sdelfin

#45

sdelfin commented on Publisher Read-Only Memory Is Creating The Ult...:

@gamingreal thanks for the reply. I'm not surprised there are downsides. Still, it's better than the standard connections that were commonly available here in the US for a while. In my case, I needed a simple way to get RGB out of my Genesis and SNES for use with an XRGB unit I had lying around from years ago, which uses the similar Japanese RGB cables and not SCART. SNES would have looked quite impressive back in the 90s with an easy and standard RGB connection.

sdelfin

#46

sdelfin commented on Publisher Read-Only Memory Is Creating The Ult...:

I loved the Genesis back in the day and have come to love it again lately replaying old favorites and discovering games I missed the first time around. I even figured out how to hook it up to output RGB. I wish SCART was common here which would simplify things. I'll have to at least check this out when I have some time.

sdelfin

#47

sdelfin commented on Nintendo Releases Handy Wii U Comparison Chart:

@Buduski unfortunately that is a story I've heard more than once. For whatever reason, retail workers, casual gamers who don't read news sites, parents, etc. don't know the differences between the systems. Since the problem exists, it's Nintendo's job to make it obvious however they can.

sdelfin

#48

sdelfin commented on Video: Experts Believed Nintendo Was In Troubl...:

I thought the report was surprisingly well done and more accurate and fair than we'd get these days. There was little mention of any real trouble for Nintendo, which wasn't a realistic prediction looking back, but the concerns raised were valid. With the crazy market share Nintendo had, there was nowhere to go but down if a competitor could get a foothold. Strangely enough, Sega's Genesis would surge in sales after the SNES launched.

sdelfin

#49

sdelfin commented on Review: Deus Ex: Human Revolution Director's C...:

The problem with games like this and Mass Effect 3, which are more in line with the PS3 and Xbox360 style, is that a lot of people who have wanted to play it already have. It may not find much of an audience on the Wii U, but I hope it does.

sdelfin

#50

sdelfin commented on The Wii Mini Will Arrive in the U.S. in November:

@Falco, I know Nintendo has been selling models of the Wii without Gamecube support for a while now(black wii sports bundle, for example). It would not surprise me if the model with GC support has been out of production since the new model came to be, but I am not absolutely certain of that.