User Profile

sdelfin

sdelfin

United States

Joined:
Wed 6th February, 2013

Recent Comments

sdelfin

#1

sdelfin commented on Former Sega of America Marketing Director Divu...:

I noticed the pun back when Sonic 2 came out. It never bothered me because the name seemed plausible. I'd say the pun wasn't so bad considering how many people never noticed it and needed it pointed out.

I love old Sega, but it's amazing Sega had as much success in the console market as they did considering how SoA and SoJ were rarely, if ever, on the same page.

sdelfin

#2

sdelfin commented on Pier Solar and the Great Architects Landing in...:

@Hikingguy I also pre-ordered the next reprint of the game for the Genesis/Mega Drive. The production of the carts has just been delayed for a while, perhaps in part due to the HD version. There have been updates since I preordered including an update that went out recently. They're working on getting the carts made right now.

sdelfin

#4

sdelfin commented on Hyperkin's RetroN 5 Console Allegedly Infringe...:

A lot of very dismissive comments against emulation and ignorant of licensing. As zombie_barioth said, many in the industry have a problem with used games as well. People scoff at the existence of emulators, but big game companies use emulation all the time. Nintendo's Virtual Console services are emulation. Retro game collections are emulation. Sega has worked with the author of Kega Fusion in the past because he managed to get the sound emulation right. There are problems with retro collections and services, such as lack of options, forced filters, poor emulation, unwanted changes. Games disappear without warning from services. Emulation also preserves the ability to play great games that were never ported from the arcade and will likely never appear on any retro collection or download service.

sdelfin

#5

sdelfin commented on Book Review: The Untold Story Of Japanese Game...:

That alternate cover is pretty rad. I only just learned about this thing in recent weeks. This kind of thing does appeal to me so I'll have to look into it soon. Nice to see that one of the shots in the article is of Yuzo Koshiro's page, as he has become one of my favorite individuals from back in the retro days. I'm glad to see this site feature this, and things like it, on the site. I've learned of quite a few great projects that way, and it's a big reason why I stick around.

sdelfin

#6

sdelfin commented on Review: Hyrule Warriors (Wii U):

The reaction to this review shows the downside to having a final review score, as necessary as that is. Many people are far too concerned with the number here. A review is only as good as its reviewer and what that reviewer thinks and writes. I think Damo does good work and I think critical reviews that often end up at 6-8 are the most useful. I've hated games that were almost universally praised and I've thoroughly enjoyed games that have gotten mixed or negative reviews. Plus, I've learned over the years that what I like in a game has deviated from the apparent mainstream position, so I have to approach reviews as a skeptic. Sites like this have to consider the audience in their reviews. Not everyone is a fan of Dynasty Warriors, which has a more narrow appeal than a Mario Kart or Mario platformer. One man's 10 can be another person's 5.

sdelfin

#7

sdelfin commented on New Wii U and 2DS Bundles Announced, Rolling O...:

@AyeHaley there are always people willing to buy an older model, especially if it seems like a good deal. Some people may wait to get a system just to catch up on older titles or have no interest in newer ones. I don't know if I will get a 3DS, but I'd be the type who would go for an older model as I'm more interested in things like Sega's enhanced retro games like Out Run arcade.

The Wii U bundle is a very good deal around here, I think. Hopefully Nintendo can get the word out to move the units. I'm not the only one, but I've said that the normal Wii U's price point of $299 was a big problem once the PS4 released at $399. Now that Microsoft has come down to the same price as Sony, the Wii U at $399 without any games just wasn't going to appeal to a lot of people who might otherwise be interested. And for those on the fence about the system, those are likely the games to get people to buy it finally. It kind of reminds me of when Sega switched the Genesis pack-in game to Sonic. You have to get the system into people's homes however possible to make good money on the games.

sdelfin

#8

sdelfin commented on Talking Point: The Argument For And Against Re...:

I will reiterate what others have said which is that the Virtual Console is lacking in various ways for different people.

While there are some who are flatly anti ROM, I can't agree. There are too many great games, such as arcade games among other, that would be nearly forgotten otherwise and that will likely never see any rerelease due to licensing. Acquiring and using arcade boards comes with its own set of problems.

In defense of flash carts, many people who do use them are collectors to some degree and will still buy carts. Such people often buy multiples of systems, controllers, and will have upscalers and maybe scanline generators or CRTs as well. I doubt most people who just want to play the games for free would care about using original hardware with all its headaches or would consider flash carts a reasonable purchase when it's much easier and cheaper to emulate on a computer or even a phone.

sdelfin

#9

sdelfin commented on The Sega Genesis is Now 25 Years Old:

@WaveBoy I feel the same way, but in reverse. I got a SNES a few years after my Genesis for a few superior ports(MK2) and some exclusives, but I never felt much magic with the Super Nintendo. It's cool that each system had a distinct style and was a better fit for certain types of gamer.

@Caryslan I agree with you. I can't speak about Contra since I haven't played it on SNES, but I've compared Castlevania, TMNT and Street Fighter 2 fairly recently. I prefer all three on Genesis. Castlevania is very different on each, but I didn't enjoy Castlevania 4 at all compared to both Bloodlines and Rondo of Blood which I tried all at the same time. I think Hyperstone Heist plays a bit better, but Turtles in Time has more style. As for Street Fighter 2, I didn't like the way the SNES version played compared to the Genesis and PC Engine versions, though I want to do further comparisons of all three. I had some issues with the SNES version's sound as well. The music for Ken's stage was awful, at least to my ears.

sdelfin

#11

sdelfin commented on The Game Boy is 25 Years Old in North America:

I think I got the original GB within a year of its launch. A friend of mine got one early and I got to experience how cool it was and I wanted one for a while. My particular unit's screen started giving up a bit early after only several years of service, but it remained playable for a while before it got worse.

sdelfin

#14

sdelfin commented on Hardware Classics: Sega Master System:

Although I eventually got an NES as a secondary console during the 8-bit era, I ended up with a Master System as my main game system for that time period when I was little. I was very happy with it as it had lots of fun and interesting games. While it may not have been a huge commercial success, I suspect it contributed a bit to the success of the Genesis as many people became aware of Sega as a console company through the Master System. Very nice write up as usual. I do enjoy these Hardware Classics features.

sdelfin

#15

sdelfin commented on Review: Castlevania III: Dracula's Curse (Wii ...:

It really is a shame that Bloodlines isn't available digitally, as someone pointed out. It's an excellent entry in the series with some improvements in how it controls. I wonder why Konami has held that one back, as it's a great game.

I recently went back and played Castlevania 3. Konami had some great ideas for this game, such as the branching paths. Too bad your worst enemy in the game often turns out to be the stairs. It would take a couple of years more before they fixed that. Still, Dracula's Curse is a quality game. I think risking the disappointment of fans of Simon's Quest was the right course to take.

sdelfin

#16

sdelfin commented on NES30 GamePad Brings Old School Control To iOS...:

Clearly, recreating the original, iconic NES controller is good for visibility and publicity, but it puts nostalgia over ergonomics. There are many controllers that improved on the design that would be just about as portable. The NES dog-bone controller is a good example. PC Engine controllers had rounded sides for better comfort and were excellent controllers as well.

I'm personally a fan of the old PC Engine and Sega style(especially Sega's) disk-shaped d-pads as well as six face buttons like on the old Genesis 6-button and Saturn pads, which are my two favorite gamepads.

sdelfin

#17

sdelfin commented on Review: Adventure Island (Wii U eShop / NES):

I never had this game, but I did get to play it at a friend's house quite a bit. I remember it fondly. I haven't played it in a long time, but I have been playing its PC Engine follow up, New Adventure Island/Takahashi Meijin no Shin Bouken Jima, quite a bit lately and have been enjoying it as well. I'm not sure how its challenge compares to the original — I suspect it's a bit easier — but it's challenging so far. I like the overall concept and ideas in the games.

sdelfin

#18

sdelfin commented on British Tabloid The Sun Brands Gaming "As Addi...:

@JaxonH awesome that you were able to free yourself from heroin addiction. I have no personal experience with it, but I have tried to learn about it and understand it unlike a lot of people. From what I've learned, getting clean is no small feat, which is why I always find it ridiculous when something like video games is compared to heroin just because a certain response in the brain is similar. You can probably say something similar about anything largely considered to be fun.

sdelfin

#19

sdelfin commented on Treasure Your 3DS Game Saves Forever With This...:

@Porky they don't have batteries, but there is a limit, as I understand it, to how many times you could read from or write to the memory. Such a limit would be a rather high number and this would not be an issue to most people under normal circumstances as stated in the article. If someone does have save data they don't want to lose, there's no harm in backing it up with something like this. Nintendo was getting away from battery saves back in the GBA days. Most GBA games with saving ability did not use batteries, though some games did.

sdelfin

#20

sdelfin commented on Interview: Console Wars Author Blake J. Harris...:

@retro_player_22 I've never heard anything about Sega CD being developed by SoA. It was definitely revealed and released first in Japan, where CD gaming was already accepted. Either way, the hardware wasn't bad. The 32X was a result of both divisions of the company not being on the same page, as I understand it. It was definitely Kalinske who was responsible for Sega's best years in North America. He knew the market and knew many of SoJ's beliefs didn't suit the Western market. When Stolar was in charge, things weren't so good, at least during the Saturn years. The Dreamcast launch was well done.

sdelfin

#21

sdelfin commented on Planet Virtual Boy Founder Explains His Passio...:

I can definitely relate to digging into the deeper details of hardware and discovering old information from magazines and such. I've read up on a lot of arcade hardware, PC Engine and Genesis stuff fairly recently.

sdelfin

#22

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@BulbasaurusRex I have thought about it. I wasn't doing much gaming at all for a while then kind of rediscovered my older systems. My CRTs are long gone and don't really have the space for one at the moment. I was lucky in that I already had an XRGB2-Plus from years ago. It does an excellent job and the bonus is that I get to use RGB for systems that support it.

sdelfin

#23

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@Agent721 congratulations to you! A lot of people here and in comments on other sites don't understand what this is about and who it is for. It's not hard to find a used NES to play. I know where mine is and it's in good shape. This thing isn't for just gaming. This is for collectors, gamers who are also really into design and people for whom the NES/Famicom is very meaningful. This isn't much different from those custom-painted NES systems. They're not meant to be practical or mass market. They're meant to be special.

Aside from the rarity and custom enclosure, the fact that it outputs RGB is no small thing. The part needed to do an RGB mod can get pricey too. The $500 price tag of this thing isn't as outrageous as so many people think it is. Of course, Analogue also needs to make money from it.

You make a great point. Sometimes, it's nice to splurge on something that's really high quality, whether it's practical, like an expensive appliance, or impractical, like a Nintendo encased in a block of aluminum. Some indulgences, such as the Rolex watch you mentioned, can be very expensive. Traveling is highly impractical and expensive with nothing tangible to show for it. Five hundred for a high-quality custom Nintendo isn't a lot of money, especially if you have the money to spend. I have a feeling the thing will exceed your expectations. I hope the wait isn't too painful. Congrats again.

sdelfin

#24

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@BulbasaurusRex There definitely is a point to upscaling. My Genesis and SNES look terrible connected directly to my television due to its poor upscaling. A lot of TVs do an awful job displaying images from the older systems and ruin the graphics. A good upscaler, like an XRGB, will output a clean image ready for modern TVs to use without the need for further processing. The graphics will look like they should. My SNES and Genesis look excellent going through the XRGB I have. Also, my understanding is that many TVs do not allow picture resizing of HDMI sources.

sdelfin

#25

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@ungibbed there are no reviews because they just revealed it. I suspect they will arrange to have major sites review it soon before its projected Summer release, as they did with the CMVS. I understand the confusion seeing Neo Geo reviews at their site, since the old product is apparently no longer available, but they are not "fake reviews" as you said, only reviews of their previous work. You expressed doubts about it being legit and I wanted to make it clear to you or anyone else that Analogue has a good track record and there is no reason to believe that this is not a real thing.

I agree with what you said that this is for collectors and people who already have large NES libraries. Also, I think it would be cool to know more about the internal parts and layout as you do. I did find their FAQ way down at the bottom of the page in which they state they're using HVC-001 Famicom systems as the source.

sdelfin

#26

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@LetsGoRetro I don't know if you've ever plugged an old system into a modern TV, but the results are often very poor unless said TV has quality upscaling hardware built in, which I don't think is common. I've been able to test my Genesis and SNES and my television butchers the image, especially for the SNES. I'm lucky I have a good upscaler box from years ago which does a far better job of processing the image than my TV can. The end result is the games look like they're supposed to, as opposed to being made worse and extra blocky by the TV.

As for the price, it's not 400 too much. There's a lot of work, customization and premium materials involved. Such a product is made in small numbers and is aimed at people interested in custom hardware, such as painted NES systems sometimes shown here. There are far more economical ways to play NES. This product is not aimed at the people who just want to play.

sdelfin

#27

sdelfin commented on Sleek Metal NES Analogue Nt Now Available for ...:

@ungibbed if that blurb(written by this own site's Damo) you provided that is referring to their Neo Geo is from Analogue's "Press & Reviews" section, then there is no reason for concern. That section defaults to showing quotes for all their products, which is only their Neo Geo CMVS right now. You can choose to filter that, above the IGN logo, to CMVS or Analogue Nt which currently has no press featured.

I've heard nothing but good things about Analogue and their products. Their reputation is good. People loved their wooden-cased Neo Geo CMVS, which appears to no longer be available. If that is what caused your confusion, I can see why, but it's nothing shady.

sdelfin

#28

sdelfin commented on There's No Chance of Super NES Mortal Kombat T...:

@rtr0GMR1 it sounds like you understand the appeal just fine. A lot of the game's popularity was the unnecessary gore plus the presentation such as the large, digitized sprites and tons of voice samples. Those things were pretty novel in 1992. Most games that depend on technical things and gimmicks don't age so well, though. It may be cookie-cutter now, but at the time it stood out. At least they didn't try to be like Street Fighter.

sdelfin

#29

sdelfin commented on Remake Request: Burning Rangers:

I was fortunate enough to obtain this and Shining Force 3 in the last days of the Saturn here in the US, though I think both games went "missing" a while back which is unfortunate considering their rarity and quality. I tried to find Panzer Dragoon Saga, but that didn't work out so well. I always wondered how many units of those late games even existed as they were very hard for me to find. As for Burning Rangers, I really liked the concept at the time and liked the game itself. The game would be a very good candidate for a remake because, as stated in the column, the hardware wasn't quite up to the task of making the game's idea into reality fully.

sdelfin

#30

sdelfin commented on Review: Castlevania III: Dracula's Curse (3DS ...:

@Damo I wasn't even factoring in the chronology of the series. It is a common misuse of prequel to refer to previously made works in a series. The first two Castlevanias would be predecessors or precursors to part three, not prequels.

sdelfin

#31

sdelfin commented on Review: Castlevania III: Dracula's Curse (3DS ...:

@Damo I've, coincidentally, been playing Bloodlines and Rondo extensively in the last several days. I think both look excellent and have aged very well. Bloodlines goes a bit further with slightly exaggerated comic-style graphics, but I think Rondo strikes a great balance being colorful while still looking somewhat realistic. Super Castlevania 4 is a game I have not played, but it's next on my list thanks to playing the two games I mentioned. I've heard varying opinions on it, from it being the best, to not living up to the hype. I'll judge for myself, but I plan to enjoy it for what it is, as I have no nostalgia to go along with it.

One small nitpick in the review, the previous games in the series are not prequels. Prequels are later works set at an earlier time.

With that out of the way, this review came at the perfect time for me. I may have to slot this one in right after I play CV4. It looks great and has a great reputation. Your review was excellent and fun to read as usual. Thank you.

sdelfin

#32

sdelfin commented on Weirdness: Realistic Mario Probably Wouldn't H...:

I enjoyed it. I like that The Pete Holmes Show uses video games and comics for their comedy bits. Street Fighter Red Tape has been fun when I've seen it an I've liked the Ex Men bits too, especially with Gambit.

sdelfin

#33

sdelfin commented on Hardware Classics: Sega Saturn:

@TheAdza for me, it's not growing out of it. It's recognizing that modern games generally don't offer what I look for in games. I'm not into the typical open-world, MMO, or first-person shooter games. When I play on my old systems, I love a lot of those games more then I did back in the day.

sdelfin

#34

sdelfin commented on Fire Pro Wrestling Creator Masato Masuda Passe...:

Sad news, especially that he was only 48. I played a ton of Pro Wrestling for the NES. I discovered Fire Pro with X Premium for the Super Famicom, which I re-bought recently. I easily put more hours into Fire Pro Wrestling 6 Men Scramble than any other game. That game rarely left my Saturn.

sdelfin

#35

sdelfin commented on This Metroid Game Boy Advance Design is a Treat:

I didn't have quite as much trouble as some did with the screen, but even Nintendo realized it needed an upgrade. My favorite GBA is the Micro, which is what I use most of the time. Still, I'm glad to have my original GBA as it(and a worm light) got me through a three-day power outage thanks to it being powered by AA batteries instead of a rechargeable lithium.

sdelfin

#36

sdelfin commented on Hardware Classics: Sega Saturn:

@Thulfram the source code being lost or destroyed is apparently true. That obviously makes things more complicated, but they could still offer the Saturn version in emulated form on a service like the Virtual Console.

@WaveBoy I also find that I prefer 2D games after all these years. I get why you'd prefer the SNES now. I feel the opposite way about things. As I've revisited the old systems and old memories, I find I prefer the Genesis and the types of games it excelled at. I wish I focused on it more, back in the day. I enjoyed my SNES, but not as much as my Genesis. Both were great systems, though.

sdelfin

#38

sdelfin commented on Hardware Classics: Sega Saturn:

I was reading an interview with former Sega of America CEO Tom Kalinske in which he talked about how Sony and Sega had a pretty close working partnership on the Sega CD. Sega of America and Sony of America talked about collaborating on a 32-bit console. Kalinske said that Sony was cool with the idea, but Sega of Japan was not interested.

A lot of Sega's problems seemed to come from SoA and SoJ not being on the same page. SoJ needed the Saturn on the market a lot more than SoA did. The hardware ultimately was not well designed in terms of software development. Obviously, the marketing was botched as well. Sega went from having a successful machine in territories outside Japan to having a machine that found success only in Japan.

All that aside, the Saturn was, and still is, a great game machine thanks to its library containing many high-quality games, many of which were simply not possible on the Playstation, which wasn't as capable for 2D games as the Saturn. Some of Capcom's CPS2 games are a good example of that. Unfortunately for Sega, what the Saturn was good at wasn't enough to make it a mainstream hit. I got my Saturn pretty early on it its lifespan and I enjoyed the system a lot when it was current and still go back to play some of the games. Very nice feature on the system. I think these Hardware Classics pieces are quite well done, @Damo.

sdelfin

#39

sdelfin commented on Hardware Classics: Sega Saturn:

@LittleFuryThing I planned on getting Radiant Silvergun when it was fairly new, but never got around to it. I actively tried to find Panzer Dragoon Saga when it was released and simply could not find a place that carried it. I always wondered how many units they released of that game. I don't even recall how exactly I got my hands on Shining Force 3(part 1) and Burning Rangers. I think a friend of mine found them for me. I was lucky and smart enough to get Dragon Force(twice actually, the second was a gift for a friend of mine), which became one of my favorite Saturn games and is a game I still get urges to play and will revisit from time to time.

sdelfin

#40

sdelfin commented on Hardware Classics: SNK Neo Geo Pocket Color:

I was an extremely early adopter of the original Neo Geo Pocket, as I preordered it way in advance and couldn't wait for it to come out. Not much later, I joined with a friend of mine to cover the system with what eventually became a pretty prominent news and review site. I loved the thing. I still have both my systems and all the games I acquired including a euro release of Faselei, which was a pain to get even when it was new, as well as extra copies of the Card Battle carts so I don't have to erase my saves to start over. Excellent write up of the system. No doubt Nintendo had been working on color for a while before the release of the NGP and Wonderswan, but I wonder when Nintendo would have actually released if not pressured by competition.

sdelfin

#41

sdelfin commented on Video: We've Compared All Three Versions Of St...:

The GBA wasn't ideal for shooters with that small screen and low resolution. The sound in the GBA version isn't very appealing to my ears. The music sounds like it's from the Master System. The GBA is capable of better. The Genesis/Mega Drive music is pretty good there. Its FM chip is often unfairly panned by some, but it could create great sound when used right. The 3DS version looks good. The graphics are enhanced without overdoing it. It still has the same vibe as the original from looking at the video.

sdelfin

#42

sdelfin commented on Nintendo of Europe Confirms Upcoming Game Boy ...:

@Peach64 there are some advantages to batteries as well as disadvantages, but I believe very few GBA games actually used batteries for their saves. Most of my carts that have save features do not have batteries. The GBA Pokemon games that have batteries use them for a game clock, I think, and not saves.

sdelfin

#43

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@darklinkinfinite, thanks for the reply. I wonder if CDs weren't more necessary from the development side of things. Even if it was possible to do a game like Resident Evil 2 on a cart, it may not have been worth the effort dealing with the storage limitations when developers were changing how they did things. That reminds me of the current situation with the Wii U, how third-party support is lacking as developers don't want to put resources into the different architecture and last-gen level power. It's a different climate in the industry though. As for Nintendo and HD, I actually thought the Wii being SD was a good decision and it proved to be successful in the marketplace. What I was getting at was that the Wii meant that Nintendo was missing out on years of experience developing games for HD and what that would require. I recall reading that Nintendo was caught by surprise by how much extra work was involved with that change to HD with the Wii U.

sdelfin

#44

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@unrandomsam, I like carts too. The problem was that, in the mid 90s, large cart sizes were not common and were likely expensive still. CDs did have the advantage of storage space and the developers seemed happy to have that. As I said, the story I've always heard is that Nintendo made a lot of money from the carts which would mean that N64 being cart based was a business decision rather than one of functionality.

sdelfin

#45

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

There may be good uses for the tablet pad, but they haven't been compelling enough for loads of people to buy the system yet. The product can be good and still not sell. It just seems like Nintendo came up with a new concept for the Wii U before they had ideas on how to use it and make it compelling enough for people to buy. It is quite telling how the Wii U gamepad is not available as an accessory and how only one pad is supported at a time.

sdelfin

#46

sdelfin commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@darklinkinfinite, some good points there. Is it that Nintendo was simply too conservative in its vision for the hardware, or was it clinging to their dying business model that required them to control the format? My understanding of the N64 sticking with carts is that Nintendo made a ton of money from those carts. I wonder if that had something to do with the odd mini DVDs for the Gamecube. CDs weren't new to the game industry in the mid 90s, but finally made it mainstream then. Still, the industry was heading in that direction since 1988 or perhaps sooner. NEC and Sega were early with their first products. Plus, Nintendo was working on a CD add on for the SNES, so they were not unaware of where things were headed. Nintendo's decision to use carts for a 3D game system seems similar to how unprepared they were for HD game development.

sdelfin

#47

sdelfin commented on Month Of Kong: What Donkey Kong Country Means ...:

Mr. Dave Letcavage, thanks for sharing your story. I enjoyed reading it a lot and can relate to many aspects of it. I belong to the second category of people, who "struggle" to fit the mold. In reality, I'm not trying. I've been that way my whole life and I love it. I have more well-adjusted friends who wish they could be in my shoes. The real trick is to remain authentic while finding a way to make a reasonable living without literally surrendering your whole life for work. What good is money without any time? And it's hard to sell out my current happiness for the "promise" of greater things in the future which may not even materialize. I also left gaming behind a bit for a while, in a way. Part of that was slowly realizing that 3D is less fun for me and that games were getting too large and too open for my tastes. The GBA was my last link to gaming, and still one of my favorite systems ever. It eventually reeled me back in and I realized I belonged in the 16-bit era. I'm sure part of it is nostalgia, but it's also an appreciation for simpler, smart game design that is timeless. I prefer well-defined games to realistic, virtual adventures that resemble films. Since digging my Genesis and SNES out of storage recently and finding ways to hook them up to modern TVs without them looking horrible, I've been much happier and my quality of life has improved on several levels. DKC didn't have such an impact on me, but I have my own games that spoke to me. Gaming didn't quite have the same effect on my brother and me either. Rather, it was the opposite, but I'm quite fine with that. Congratulations on finding what is really important. A lot realize it too late, if they ever do.

sdelfin

#48

sdelfin commented on Shinji Mikami Prefers The Sega Version Of Alad...:

@Spoony_Tech while the SNES sound chip was superior in some ways, it was not necessarily the best in every case. I think the biggest limiting factor for the SNES' sound would be cart sizes. SNES sound was sample based, so the sound samples would have to be stored taking up valuable ROM space. SNES sound is only as good as the quality of the samples.
The Genesis chips generated most of the sounds so audio quality did not have to be compromised. The end result for the SNES was a version of Earthworm Jim that didn't sound as good and was missing a level.

sdelfin

#49

sdelfin commented on Before Sonic, Sega Almost Picked ToeJam & Earl...:

Sega got it right. Sonic had more appeal to a wider audience and was more versatile. I expect Sega was considering all options at that point as they needed something to boost sales. In 1991, before I got the Genesis, Toejam and Earl caught my eye in the TV ads and I never forgot it. It was being able to play Sonic at a friend's place that made me certain about getting a Genesis. I eventually got around to acquiring TJ&E early in 1992. It's a very good game and great fun with two players. In fact, I just played through it a few times several weeks ago.

sdelfin

#50

sdelfin commented on Video: Short Film Extols The Virtues Of Button...:

Buttons and touch screens are tools. Like all tools, some are better designed for some applications more than others. Too often, companies are so quick to capitalize on trends that they fail to consider the application. Touch screens have been such a great success for navigating phone and tablet user interfaces and for web browsing while allowing a relatively large amount of screen area. Touch screens can't compete with buttons in areas where tactile feedback is essential, like in most gaming. Even if people can get used to virtual buttons, such a control method will never be as easy to use or as reliable as buttons. I always cringe when I see a commercial for some luxury car in which they talk about the obsolescence of buttons and how said luxury vehicle has a completely touch-based interface for things like radio, music or climate control. I think that is an application where buttons are clearly superior, especially when laid out so well that it's easy to know which button is which without looking.