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Pod
Denmark
- Joined:
- Sun 20th January, 2008










#1
Pod commented on Media Outlets List Call of Duty: Ghosts for Wii U:
With the heaps of praise the first game received, I'd be VERY surprised if they didn't bring it to Wii U, though I could see it end up as an e-Shop only release.
#2
Pod commented on Miiverse: Super Metroid - Too Taxing For Today...:
Well as someone who once sucked hard myself I can only say:
These kids are so incredibly lucky to have Miiverse. It doesn't cost nearly as much per minute as the Nintendo help line.
#3
Pod commented on A.N.N.E Developer Confirms Wii U Version, Rega...:
Well, I didn't get to be right about this one reaching all its stretch goals, but it DOES get to be on Wii U.
I didn't back it, as I weren't fully sold on the concept or the art, but I will continue to keep an eye on this.
#4
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
@miletich3
Nah, that's simply because it's receiving a lot of wireless data constantly that it has to decompress and display at 60fps on a 6" color display, and because Nintendo went a little cheap with the battery.
@JSuede
I'm saying there's a certain possibility that the processor has been running at the rumored 3GHz all the time in the first place.
The images that we're seeing the machine produce would seem to suggest that.
Just that the interface between games had previously been locked at a lower clockspeed (the rumore 1.3GHz) to save power if people left the system on to download content, or were only using the simpler apps.
Having to switch speeds would explain long load times and a slow interface.
There's a substantial waiting time when asking the machine to go into "Wii hardware" mode as well.
#5
Pod commented on The Image Of Tharja In A Swimsuit Nintendo Of ...:
@3dsFanatic4419
Well, it's not servicing me, but then I never did play Fire Emblem, so I won't demand they start worrying about my opinion too much.
#6
Pod commented on LEGO Friends Coming to 3DS and DS:
But they're just regular girls now. :-/
They don't look like the LEGO figures at all. If there won't me much separating this from a Barbie license game, then I don't really see the purpose, other than making money of course.
#7
Pod commented on Wii U GamePad Teardown Reveals Upgradeable Fir...:
If one had been following the Iwata Asks articles it would be clear that the protocols linking the GamePad and console are indeed custom tailored and highly specialized.
I'm not surprised to hear that Nintendo are leaving a lot of doors open hardware wise. They often do, even if they rarely make the most interesting use of their expansion possibilities.
#8
Pod commented on EA Developing Frostbite Engine For Mobile, But...:
I'm pretty convinced I've figured out what the hubbub between Nintendo and EA is about by now.
EA realizes that all games must have some form of online community element, both because it is attractive to most contemporary players, but also because it allows them to monitor all the copies sold, if they demand online activation of the product.
Meanwhile, Nintendo is adamant that their players shouldn't have to interact with a third party after purchasing a boxed product, and should be able to utilize the offline portions of their product without ever taking to the internet.
The two viewpoints do not jive. The people at EA want more control, in order to fight piracy and run vital statistics, along with selling DLC directly to the user. The people at Nintendo want to offer the same no-nonsense products they always have.
#9
Pod commented on Capcom Unveils Quirky Unlockable Costumes for ...:
Hehe, I think these are more fun than their usual joke outfits.
#10
Pod commented on Two Tribes: Toki Tori 2 Level Editor "Still He...:
It's VERY difficult to do puzzle platforming levels better than the developers who've been working on a game for years.
I'm mostly not very excited about fan-made content, which is not to say that I don't thoroughly enjoy playing around with level editors myself.
From Pitboy to Settlers II and Heroes of Might & Magic III I've been having a lot of fun with it, despite my levels rarely being played by myself or anyone for that matter. Level editors are often as good a time waster as the game itself, and has helped foster many a developer and seed many a great game idea. Sim City arose from Will Wright liking the editor of a game more than the game itself, and genres like Tower Defense and MOBA would not exist without Blizzard's editors.
So I say bring it on!
#11
Pod commented on Silicon Knights Working On Various Legal Issues:
I have supported Shadow of the Eternals.
I want to see Denis get back to doing what he does best, rather than wrangle paperwork for several more years.
This is also the way for him to go about it, as neither he nor big publishers stand to gain much from cooperation as things look right now.
I trust he's learned from his mistakes this time around. Harboring a brainchild like Too Human for so long, ending up with suits breathing down his neck every waking hour as it became a AAA 360 poster project, with the awful backlash from its reception, and the following lawsuit has all got to be hard on a man's psyche. But he gets back up, and I admire that.
#12
Pod commented on Harvest Moon GBC Sows Its Seeds in North Ameri...:
This was one of the first to let you play as a girl.
...and sit around in a hot spring. As a girl.
#13
Pod commented on Industry Analyst: Nintendo Is "Positioned Perf...:
The touch screen in conjunction with a second screen elevated the DS in so many ways.
Here's hoping they manage to do the same on the Wii U. I'd love to see some even wackier stuff than has been released so far. And I have no doubt E3 will deliver.
#14
Pod commented on Shadow of the Eternals Developer Double-Dips W...:
@MagicEmperor
It's not an insanity effect.
The campaign on their own website is shut down for anyone but the ones who need to use PayPal or just don't like Kickstarter, and the Kickstarter has taken over, with the goal having the already collected amount deducted.
Nothing much has changed. And they still seem sort of likely to make it.
#15
Pod commented on Developer Interview: SnowCastle Games On Holdi...:
@fceramic
Plus if you lose interest, you've never payed for anymore that you've played.
Not a fervent advocate of episodic content myself, but I've paid full price for quite a few games over the years where I never played more than the opening hour or the first third of the game.
#16
Pod commented on Squids Wrapping Its Tentacles Around The 3DS a...:
Squids is a VERY cute game.
Here's hoping Nintendo's systems do them good!
#17
Pod commented on Shadow of the Eternals Developer Double-Dips W...:
@Peach64
But the new campaign starts with the amount already gathered on their own site deducted, and they're still refunding everybody's pledges if they ultimately deem it impossible to finance the making of the game.
How's that dodgy?
On their own site, they never said nobody would get their rewards if they don't reach their 1.5 million goal, only Kickstarter works that way.
So if the kickstarter finishes, but their own campaign doesn't everyone who pledged there originally still receives their promised rewards.
As they're billing it now, only people who have no other payment option than PayPal should use their proprietary option.
Which ever way you turn it, they seem clean to me.
#18
Pod commented on Video: Meet Some Indie Developers and Publishe...:
Inspiring, and I didn't even know that Knapnok Games were putting their stuff on Wii U, that's awesome!
#19
Pod commented on Skullgirls Wii U eShop Release "Unlikely" Unti...:
That's sort of a dumb remark. Well by that time their game will be old news, and Wii U owners won't be starved for quirky little things such as Skullgirls anymore.
#20
Pod commented on Shadow of the Eternals Developer Double-Dips W...:
@Peach64
C'mon, there's no reasoning for that.
They've deliberately made this change in their campaign method because people thought they were being dishonest.
If anything they're showing every bit of reliability they possibly can.
#21
Pod commented on Shadow of the Eternals Developer Double-Dips W...:
@robbleshague
Neither are really massively massive, though, in terms of game budgets, and I could see why they would "switch" to kickstarter when everybody started calling them frauds.
Kickstarter seems to be the "legit" way of doing things, somehow, even if nothing is guaranteed on that site as well, and project creators have to deal with the fact that about 10% of pledged donations won't make it through when a campaign ends.
#22
Pod commented on Developer Interview: SnowCastle Games On Holdi...:
Heheh, this game has a lot of obviously danish design sensibility going into it.
It's very sweet looking. Looking forward to seeing how things like effects and animation will shape up over the course of production, and getting a better impression of the gameplay.
#23
Pod commented on Shadow of the Eternals Developer Double-Dips W...:
As I see it, it is quite clever of them to run their own campaign alongside the Kickstarter, in which you can pay with PayPal, which is typically quite a concern for many people.
And for those who don't like Kickstarter in general, like @Dpullam, you can go the route of that page as well.
The game looks like it will be made one way or another, unlike @Nintex I don't believe there's anything fishy going on.
These guys a simply opting for the smarter way to get around the limitations of Kickstarter.
@Gen0neD, well it's a good thing they don't mention Silicon Knights at all then. Dyack is still quality to me, as long as no suits are weighing in with focus group results every fortnight.
@Pit_96
I quite obviously isn't.
#24
Pod commented on Review: Publisher Dream (DSiWare):
It's fun to have a game like this on the DSi's store.
Too bad it doesn't quite measure up, but I'm happy to hear it's at least enjoyable.
There's been quite a few stinkers on DSiWare the past year.
#25
Pod commented on Eternal Darkness Will "Definitely" Be Discusse...:
"Struggling" is a little harsh.
They raised over $100.000 the first day from the IGN exposure. That it's geared back down is only natural. Now they need to do the legwork to keep people interested, and prove to the skeptics why this will be great.
In the fine print it says they will consider the game funded at $600.000 as well, even if the campaign meter goes to $1.5 million, which means they're already a quarter of the way.
They might've been a little too daring with not using Kickstarter but instead mimicking it, as the decision will leave some wary of what guarantees are set, and detractors of the model will scoff just as loudly as ever.
Ultimately I think they'll make it, but I myself am yet to commit any cash.
#26
Pod commented on A.N.N.E Reaches Kickstarter Target, Ten Days L...:
People.
Adding be tween fifty and one hundred thousand dollars for a Wii U version is not and never was "outrageous".
It's perfectly sensible.
They have to spend time on registering with Nintendo, they have to pay for the standard dev kit and any additional software, they have to go through the actual porting process which is an entirely new deal to most indie developers and sometimes requires hiring a more specialized programmer.
Then there's the testing phase, as Nintendo are notorious for taking a while with greenlighting software for release, and are sticklers with odd little things.
It all takes time, and time is money.
Besides, many of these Kickstarter project creators are open about EVENTUALLY putting their game on Wii U whatever happens, but but actually being able to guarantee if they get the stretch goal money.
#27
Pod commented on Insomniac Not Working On Wii U, Considers It M...:
Insomniac's games are usually not very experimental but always very solid genre pieces of high production value.
I'll be honest and say that I've never found anything they've made fresh or funny enough for me to play all the way through, but I wish them best of luck with FUSE on those consoles for which an audience for that game supposedly exists
#28
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
@JSuede
The NeoGAF shots do not rule out that the system really COULD have be running at 3GHz during games the whole time, like thelink suggested.
The PS3 Superslim runs at about 80W, and the Wii U is a CONSIDERABLY more powersaving architecture, meaning I certainly wouldn't rule out that it was running a tri-core processor at 3GHz while still going below 40W.
#29
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
A lot of people are citing the cooling for a reason that this is bogus.
This is not actually necessarily a problem.
If the CPU was clocked low on purpose the fans in the system might've been fully capable of cooling the processors when running at 3GHz the whole time, but simply had their rotation speed upped by the update as well.
It's not like the processor would get three times as hot in the first place though, that's not how it works.
#30
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
@Moshugan
Of which their is actually substantial evidence.
#31
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
@Nintenjoe64
That's pretty interesting thinking. That they would keep requiring the system to be updated from scratch upon purchase, so that any potential weaknesses in the launch firmware would only give hackers access to games from the first half year.
Ultimately, I think hackers would also find a way to activate the overclocking.
The most prominent Wii hacker has openly stated he doesn't want to bother with Wii U, though, seeing as it doesn't offer enough new features for a closed platform to bother with hacking, when homebrew developers are free to make anythign they wish on their android devices.
@Zyph
It's not entirely the same thing. While most games are indeed built around set clock limitations, in many cases they will allow their game to draw as many frames as it can manage, up to a certain roof (usually set to 30 or 60fps). In all the cases where slowdown is experienced in Black Ops 2, Batman, and Lego City, simply raising clock speeds on CPU and GPU might actually prevent some of this from happening.
I'd be very curious to hear owners of these games report on whether this seems to be the case.
#32
Pod commented on Rumour: The Recent Wii U System Update Has Boo...:
Seeing as the Wii U was released rather early after having it's hardware finalized, I wouldn't put it past Nintendo to deliberately underclock its processor at launch, to have early adopters help with stress tests.
When the systems held up just fine, they could have "clocked up" the speed again in the already planned update.
This could all explain quite a few things, such as Nintendo claiming the system is more powerful than most developers thought, and many many developers moving their releases out of the launch window.
Of course it sure would be nice if any of the official developers would throw us a bone on this, which they of course can't because of Nintendo's strict-as-ever non disclosure agreements.
#33
Pod commented on Precursor And Nintendo In "Constant" Contact R...:
The worlds are reminiscent but ever so slightly different, with new characters and probably a different battle mechanic and enemy concepts.
I'm generally a fan of re-imaginings rather than straight up numbered sequels, so the lack of the Eternal Darkness moniker doesn't bring this old guy down.
...still thinking hard about how much I should pledge.
#34
Pod commented on Feature: Ten Smartphone and Tablet Games We'd ...:
There's a ton of great stuff on iOS and Android that could totally do with Wii U versions.
After denying that they would accept free-2-play and freemium models with in-app purchases for the longest time, Nintendo has finally caved in and allowed it.
Is this a good thing? I'm not a fan of it, I'd rather see games retooled to be classic experiences in their own right, rather than pocket farming patience exercises, but we shall see where it will all take us.
#35
Pod commented on Pachter: Nintendo Made The Right Decision In S...:
I think Nintendo were very unhappy with all the negative faces they got from showing off Nintendo Land last year, compared to how much joy the game is actually spreading for the people who're playing it.
Ultimately the big broadcast shows have many players around the world frown at what they see, when they could be reading all the positives in articles from actual journalists who went and tried the games hands on.
I think it's a smart decision.
#36
Pod commented on Nintendo Invites Media to Wii U Software Showc...:
@musterd
Then end users probably wouldn't understand why some parts of the game didn't function correctly, and why it crashed relatively often, and they'd be put off from buying the final product.
Nintendo consider themselves a toy company, and toy companies don't let kids play with broken and/or unsafe toys.
#37
Pod commented on Nintendo Invites Media to Wii U Software Showc...:
I understand why they wouldn't show it live on the net.
There's some things that internet loud mouths can twist in a bad way much faster than journalists can write all the good thins about it.
There's a reason it's a press and trade event after all. And Nintendo have been very adamant that people need to try out the Wii U to get why it's great, not just look at it, as people on the internet have just been doing for the most part.
#38
Pod commented on DICE Tested Its Frostbite Engine On Wii U, Was...:
So... Frostbite 3 is LESS flexible than Frostbite 2? Seems unlikely.
Particularly with Cryengine 3 apparently running beautifully on Wii U.
I think part of the real deal here is that EA doesn't want anything on Wii U, but don't want to talk about it. As you've already hinted at.
#39
Pod commented on Mutant Mudds Deluxe in Final Preparations for ...:
I'm that old cynic who still has no 3DS, so I might be very interested in the Wii U edition.
#40
Pod commented on The Image Of Tharja In A Swimsuit Nintendo Of ...:
I may be in the minority here, but what is this stuff doing in Fire Emblem anyway?
I'd expect it from any other japanese developer than Nintendo, but this stuff is so cliché crude animé pandering that it makes me not want to play the game in the first place.
#41
Pod commented on Rumour: Nintendo Helping Developers to Convert...:
Nintendo aim to out-ouya the OUYA, it'd seem.
#42
Pod commented on Nyan Cat, Keyboard Cat Meme Creators Suing Ove...:
@edhe
Both of the memes were in the promotional footage? I'd like a link a video of that, as it isn't something I ever saw.
#43
Pod commented on Angry Video Game Nerd Adventures Is Coming To ...:
While that was a very short glimpse, the promo shot has me all giggly.
Looks like something right out of the Amiga library, with the insanely strong pastel colors.
#44
Pod commented on A.N.N.E May Appear On Wii U Should It Smash Th...:
@CrabGats
There's actually A way that it will hit the Wii U goal. So far it's going quite well in that direction.
If things go as they normally do, it will reach it's basic funding within the next week, leaving it with about 12 days to get another $100K. With all the websites that will be reporting on the game when it hits the basic goal, and all the great rewards this guy have lined up, I'm actually quite certain it will meet the goal.
Look at the absolutely crazy amount of money the Shovel Knight guys raised in the last week. Of course, they also had a demo they shipped out to many different sites, but maybe Mo will too.
#45
Pod commented on Kickstarter For Ecco The Dolphin Successor Sin...:
@Sabrewing
I wouldn't count it out. The typical curve for Kickstarter backing always has a huge rise during the last four to five days. They are more than close enough to make it when they hit that time, as I see it.
What happens is typically that the existing backers will throw off the last inhibitions and ask EVERYONE they know, if they really want the project to succeed, and most gaming sites don't pick up a Kickstarter until it is ALMOST funded. Of course, when that happens, there's an influx of pledges from gamers who never heard of it before.
During the last week is also typically when local media in the creators' area will pick up a story, generating pledges out of sheer interest from the community.
#46
Pod commented on Kickstarter For Ecco The Dolphin Successor Sin...:
I didn't hear about this until way too late.
I'm sad to see some of the old timers make interesting projects, great pitch videos, but then not doing the leg-work to get the word out there during the Kickstarter run.
Particularly when they ask for amounts of this caliber.
#47
Pod commented on Nyan Cat, Keyboard Cat Meme Creators Suing Ove...:
There's no meat on the bones of this case.
The "infringed" material wasn't in any of the promotional materials, meaning they aren't making money off "selling" NyanCat and KeyboardCat and none of those names have been trademarked in the first place.
As far as copyright goes, the resemblance is far enough removed to fall under caricature and/or parody.
The law has spoken.
#48
Pod commented on Review: Ice Climber (Wii U eShop / NES):
This is an interesting relic from back before anyone had defined what jumping mechanics 'should' be.
Mario has pretty much become the symbol of what good platforming should feel like, and while Mario is great, it's not always a great thing when one franchise gets to dictate how a whole genre should operate.
I always appreciate a healthy bit of experimentation, even if it means the controls will take some to get used to. That said, this game is HARD, and the controls are infuriatingly illogical.
#49
Pod commented on Grant Kirkhope's Perfect Dark Soundtrack Blast...:
This stuff is so spine chillingly creepy and powerful at the same time.
I wonder how much of an influence this stuff had on games like Halo and Metroid Prime, which were both in development at the time.
#50
Pod commented on Eiji Aonuma: Zelda 3DS Will Feature a Light an...:
I was never that much of a fan of the light/dark world mechanic. Hopefully they'll incorporate a lot of new ideas in the concept, and change my mind about it.