User Profile

AVahne

AVahne

United States

Joined:
Mon 28th July, 2008

Recent Comments

AVahne

#1

AVahne commented on PDP Is Aiming to Sell the World's Shiniest Con...:

Aside from the dreadful wannabe fake triggers, the awkward circular depression with a sticker on the bottom of the controller under the d-pad, and me not being that much of a fan of assymetrical sticks, I actually really like these controllers. While Hori's controller looks and probably feels way more faithful to the original, I like how these have an actual full-sized right stick.
I'll be getting a Pikachu Hori controller next though. If I get the desire to actually play my Wii U again that is.

AVahne

#2

AVahne commented on ​Bloodstained: Ritual of the Night Gets a Wi...:

@JaguarWong
Yet another Ninty fan who doesn't understand a damn thing.

Anyway this is great news. Especially since it's being done by people I think we can trust with a port. Now y'all here who wanted this game should go ahead and push through to that goal.

AVahne

#5

AVahne commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

I know that funding was done when it was only a PC game, but didn't they already express interest in Wii U before 2013? Anyway, I don't remember any promises and it seems the Nintendo fanbase have absolutely no idea what they're complaining about as no one has done any research. I doubt many people here were even following the game until these recent articles.
The main target for this game was PC and their main audience is PC gamers. They entertained the thought of a Wii U version as Nintendo-only fans have no other realistic racers they could play and they thought that Wii U might be an unexpectedly good market for them as well.

AVahne

#7

AVahne commented on Review: Splatoon (Wii U):

Seems good. I'm still going to wait for a price drop as it still doesn't look like it's worth $60 in my eyes. Especially since I have other games to buy.

AVahne

#11

AVahne commented on Unity 5 Support Underway for Wii U, Though Fir...:

Cool, hopefully we can start seeing more awesome indie games that are worth a bigger price tag like Little Devil Inside. I assume FAST will be $20 or more as well (not developed on Unity, but using that as an example of a game that looks like it'll be pretty big for an indie game).

AVahne

#12

AVahne commented on Project CARS Studio Boss Admits to Problems Wi...:

Is there some kind of new meme or trend or something among Nintendo fans to bash any self-funded game that doesn't favor Nintendo consoles and act as if it was a Kickstarter project whe it had NOTHING to do with Kickstarter? I've seen those types of comments on an article for another game somewhere and am a tad bit disappointed (but not surprised) that no one does a tiny bit of research.

AVahne

#14

AVahne commented on Project CARS Studio Boss Admits to Problems Wi...:

@Folkloner
Except not all of Nintendo's games even reach that goal; only a small few do. And people need to stop acting as if 60 FPS and 1080p is a given. You need to realize that trade offs need to be made to reach all that and what those tradeoffs are depend on the hardware, even if a dev like Shin'en or Nintendo dev directly to the metal. So far, every one of the beloved 60 FPS 1080p games on Wii U have had low poly models, very weak textures, and relatively poor lighting when compared to games made on modern hardware (Smash Bros. being a prime example). Any dev could get their game to be 60 FPS 1080p on Wii U using a combination of very hard work and lowering overall graphical fidelity.

AVahne

#15

AVahne commented on Project CARS Studio Boss Admits to Problems Wi...:

Guess I shouldn't be surprised anymore; they never showed any Wii U footage after all.
Anyway, looks like we won't be getting this game on Wii U and considering NX is around 2 years away, I doubt we'll see an NX version as the dev dude seems really keen on using better hardware as soon as possible. Wii U version sounds like it'll need a TON of work, and considering that the sales will most likely be awful simply due to Wii U lacking a sizeable AUDIENCE for racing sims, it'll be way too expensive to continue development as they won't be making a return on their investment.
Still, would've been nice to see this on Wii U.

AVahne

#18

AVahne commented on An Impressive 1.79 Million Players Have Crosse...:

@sinalefa
Because the developers still have pride in their games and game development skills. Plus they're not in the red sales-wise, so they don't need to do anything drastic.
Intelligent Systems had to give up everything in order to save the series.
Anyway, Monster Hunter already did enough to make the series more accessible. Portable 3rd and 3 Ultimate can be considered the easiest games in the series and I believed they pulled in the most new fans. With 4 Ultimate, the western release gave players the choice of playing an easier mode which basically mirrors P3rd and 3U or play in the original, slightly harder difficulty that the game was built for.

AVahne

#19

AVahne commented on An Impressive 1.79 Million Players Have Crosse...:

@JaxonH
To each their own. I'm agreement with TheNumberHunter. Awakening just felt WEAK when compared to the majesty of previous titles and my other FE fanatic friends agree. Of course, all those elements allowed the game to be better enjoyed by casuals and curious anime buffs, and allowed the game to break 1 million sales, so eh.

AVahne

#20

AVahne commented on An Impressive 1.79 Million Players Have Crosse...:

It was a game built specifically for casuals and curious anime buffs, and not the fans, so it's no wonder it sold so well. Great for them; they get to continue using the Fire Emblem IP. Oh well, the series will continue to devolve in order to "evolve" so it can survive until nothing of Fire Emblem formula that made it unique will be left. I wholly expect the next main game or the one after it to be a smartphone title. Gameplay is ultra simple now with minimal brainpower involved and the series is built primarily for casuals now, so a smartphone title would pull in even more money-payers.
But again, good for them. I'm not liking what the series has become, but it's healthy and alive. With identity loss. And amnesia.

AVahne

#27

AVahne commented on Fire Emblem If Changes The Traditional Weapons...:

@Yorumi
Thing is, people like to argue that no one (casuals) don't like having to manage their weapons and that they want to use their favorites forever.
However, I'm personally totally against getting rid of durability and completely agree with you.

AVahne

#29

AVahne commented on Fire Emblem If Changes The Traditional Weapons...:

................................Well looking closer, it's still the old triangle at it's core. Just that they're now using bows to take the place of light magic for whatever nonsensical reason (they've removed so many other things that basically makes FEif the most nonsensical and unrealistic game in the series).
Though, now bows seem to be weak to two things, so bow users are more **** than EVER BEFORE. Of course IS could make archers better to balance that out, but I doubt we'll be back to the days of Marksman Shinon tanking and demolishing armies by himself.

I know FE is "evolving", because it has to in order to survive. However it feels the game is DEVOLVING even further than before just in order to appeal to casuals. Instead of a dinosaur becoming a bird to take flight into the limitless sky, it's more like an amphibian returning to being a fish so it can be with a huge school of its own in a cramped little pond. It's safer, but more me-too and archaic.
This little change in the triangle feels like an afterthought decision to attempt to appeal to older fans by trying to incorporate complexity back to the formula. Only time will tell if it worked, but I seriously can't say anything other than WTF.

AVahne

#30

AVahne commented on UCraft is a Wii U Exclusive Once Again:

In other words he finally realizes every other platform has Minecraft already and by spreading out his resources on other versions that will fail he would be even worse off.

AVahne

#31

AVahne commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

@ollietaro
Actually Shadow Dragon started the nerfing, but it was acceptable due to it being a remake of the most archaic game in the series (FE12, too). But Awakening kept all the degradation and I'd argue it neutered the series even further. But yeah, I agree that this series should've just ended if they aimed to continue the degradation. It's losing its identity and I doubt anyone would have really minded if this was announced as a new IP rather than a new FE game.
Sigh, this is the path IS decided to take with the series. I'm sure that very soon this will become a mobile-only game series.

AVahne

#33

AVahne commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

A little late in reporting on this, but better late than never.
I'm in the camp that is saddened by all the changes. Phoenix mode sounds dumb, but is fine by me if it let's them make more sales. However, the loss of weapon durability adds to the continued degradation of the Fire Emblem gameplay. The complexity is all gone, and the series is losing its identity. IS is abandoning their fans and making a game for newbies and casuals.
Would be nice to see a 3D remake of the Elibe saga and Jugdral saga on Wii U... Oh! And a remake of the Tellius saga, too, but with a new engine.

AVahne

#45

AVahne commented on Weirdness: This Game Boy Macro Is Crafted From...:

@Nashew
Haven't seen instructions on that guy's site either.
However, J-Bit has said that he will put up the instructions on how to make the DS Phat version on his site once said site is up. He'll also include instructions for the DS Lite version. His instructions were actually on the Bacman forums for all to see, but unfortunately that forum has closed down.

AVahne

#46

AVahne commented on Weirdness: This Game Boy Macro Is Crafted From...:

These have been around for a few years. It's nothing new and I'm extremely surprised no one has tipped you guys about J-Bit Retro or the many other people who do this. In fact, I think it was J-Bit who coined the Macro term
Actually, J-Bit has also been looking to produce brand new shells for people to use instead of having to always mod the existing DS shell. It'll make doing the mod easier for most people, as they'll only have to worry about soldering, rather than sanding, using putty to fill holes, creating speaker holes, priming, painting, and finally clear coating.

AVahne

#49

AVahne commented on Nintendo "Currently Investigating" The Idea Of...:

@Zyph
Sorry, but I wanted to be one of those people who have a counter argument.
Sorry, again, for my language but:
"If the console was region free then people would just instantly import the games, and game companies would be too lazy to localize because of it."
This BS is just a carefully crafted excuse made by Nintendo or their fans in order to sway their fans and the general populace into believing their sorry-ass decision to region-lock their consoles. They made it simple to understand and easy to believe for those who have very limited knowledge on the issue.
There has been no evidence whatsoever that region-free-ness reduces the chance of a game being localized. Nintendo overestimates the import population and they expect everyone else to do so as well. In fact, what region-locking actually promotes is PIRACY as evidenced in the Wii's final years. For example, Xenoblade's sales could have been better if NoA wasn't 100% against localization for so long. By release, many people either imported to play on a hacked Wii, or they simply pirated. This was when Nintendo had no intention of localizing whatsoever. Who would want import another modern console just to play one game?
Anyway, DS (pre-DSi) did perfectly fine being region-free. So did GBA, and its predecessors. And for an example from today: The Vita. It's region-free, yet plenty of Japanese games are making it over. IFI brings/is bringing more of their Hyperdimension Neptunia games in addition to their other IP (most recently Omega Quintet for PS4, also region-free). Tecmo Koei brings their niche Atelier series for Vita over (admittedly only digital, but its still something) and they're also now bring Ar no Surge Plus for Vita over (digital, but with a limited edition physical release). NISA regularly has games releasing and Aksys localizes games as well. Sega as well with the Project Diva games (first games to come outside of Japan are on the region-free Vita) and Atlus brings over their games as well.
Of course not every Vita game gets localized, but, contrary to popular belief, that's the exact same situation the 3DS is in. Heck I'd argue the 3DS has less games being localized than Vita now. And unlike the 3DS, Vita owners still have the option to import what games don't get localized without being forced to spend another $100-200 on a console they already own.

EDIT: This is longer post than I thought it'd be...

AVahne

#50

AVahne commented on Nintendo "Currently Investigating" The Idea Of...:

In other words, they're trying to figure out if they can still get away with screwing their import fans over or if they will have to figure out a new way to restrict the NX in order to extract more money from their consumers.