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Nimious

Nimious

Canada

Joined:
Sat 28th December, 2013

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Nimious

#1

Nimious commented on Nintendo Reports Losses for Q1 of Financial Ye...:

@Tsurii897 There was a time when Smash could actually out sell Mario Kart but that was in the golden days of Smash. Still you can expect Smash Bros Wii U will sell well. The only thing is it will not outsell is Mario Kart 8, that's something it cannot do yet must do to really continue Wii U's track to growth.

Now as for whether Smash Bros will sell consoles? Probably, it'll sell a lot of consoles and sustain the current rate easily. Personally I only bought into the Gamecube because it was packaged with Smash and I only bought the Wii because Smash was released. The game is capable of selling consoles that's for sure, the question is whether the game will be good enough to bring in the huge Smash community. These guys are still playing Melee and Project M simply because each Smash iteration has degraded in skill. If Sakurai delivers a legitimate game for the hardcore Smashers then we can expect to see some real numbers for awhile.

Nimious

#2

Nimious commented on Sakurai Explains Why Chrom Didn't Make It Into...:

@Expa0 I'll say Lucina is Roy 2.0 until the specs come out. From what I can tell the similarities so far is no tipper, smaller hitbox and likely lower weight compared to Marth. The real details however that will define Lucina are completely unknown. Things like hit stun, combos, lag, grabs, fall speed, etc are all unknown.

I would very much doubt Lucina will remain so similar to Marth. As Sakurai has done in Brawl he had "clone" characters diverge further and further from each other. So I think it'd make more sense for Lucina to take more after Roy than Marth at this point.

Nimious

#6

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque Earlier you said "Sakurai clarifies that Smash isn't a fighting game" which was one of the most ridiculous things I've heard said yet. Did you actually think Sakurai has no idea that he has created a fighting game? I mean what are the characters in this game doing?

The game wasn't made strictly for competition but as I sent you the documentary on Smash it's pretty clear that it was very capable of it.

"I know the game has been popular sales wise for the console, but not at tournaments which is what I was talking about."

....Again. Watch the documentary. Smash was brought back to MLG, back to EVO by POPULAR demand. If the game was so dead and devoid as you said how could Smash win not only the voting but also the fundraising for breast cancer to solidify its spot back into these premier esport tournaments just over the past two years? The community raised around $100,000 in a short time and has actually continued to grow... You say you were actually around in the tournament scene but that's clearly a lie. Sorry, your local EB Games tourney doesn't really count. Why not show up at the Canada Cup and see how the community actually is huh? By the way I mention Canada Cup because again Melee was added in just a few years ago by POPULAR demand.

It's also funny how you say Melee isn't tournament worthy when it's in more major tournaments than it ever was. Are you saying the guys at MLG, you know the legendary MLG is wrong? How about the guys at EVO? If Melee wasn't tournament worthy why would they choose to take the game back in after all these years? These organizers have been around for so long and have seen and hosted so many games. Why is your opinion higher than that of Chris G? The man himself spoke highly of Melee.

The reasons you talked about as to why Smash is flawed is ridiculous to say the least. Your bit about the few stage choices is ridiculous as in other games like Street Fighter the maps are literally all the same except the background changes. I suppose for a gamer like you that's different enough. Your biggest issue with Smash is that it works on a percent bases instead of health. That difference is what you can't accept even though it isn't nearly as random as you think. Oh, and of course you think pros SD all the time LOL.

By the way Smash is on right now at EVO. Over 110,000 Viewers. More than SF which was 60,000, more than well every other game at EVO. Trust me, it's just you. Everyone else gets hyped, everyone else can see and enjoy the mechanics.

http://prntscr.com/42doy1

Explain that then. Explain how Melee isn't popular at tournaments. But yeah, stay delusional :].

Nimious

#7

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@PlywoodStick I believe Armada does like it. When he retired (which turned out to be a break) from Melee he picked up Project M instead. I think he just liked the new diversity he found and he even picked up Pitt instead of Peach. As for M2K he recently said in a phone interview that Project M is his favourite Smash iteration and has said many times it is the most balanced of them all.

However Project M likely will never be able to make it to EVO. Imagine Nintendo allowing a moded version of Brawl set itself on the world stage instead of the original. Aside from the licensing issues there's pride involved from not only Nintendo but I believe Sakurai as well.

As for Smash 4 I hope Sakurai is listening to the pros and the community. Despite what he thinks the Melee engine and Melee in general was the more widely accepted and loved game by not just the community but also the casual players. The numbers prove this. Melee was bought and played by 30% (7mil games/23mil consoles) of Gamecube owners while Brawl was only bought and played by just 12% (12mil games/100mil consoles) of Wii owners. The drop-off may continue with Smash 4's sales and adoption rate as most of the community is hesitant after seeing the footage of the game. It's a shame really since a lot of Smashers would have bought a Wii U just for Smash 4.

The goal of Smash 4 should have been to bring casuals and the community together not separate them further. Why Sakurai and Nintendo thinks it's a good idea to do so is misguided. I understand their reasoning of course but the likely results aren't as positive as they can be.

Nimious

#8

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque "It is a party game that has recently become popular but likely won't maintain that."

Smash Bros is around 15 years old yet you think it has only recently become popular?

https://www.youtube.com/watch?v=6tgWH-qXpv8

Smash Bros at EVO this year drew around 1,000 players to the qualifiers much higher than other games at the tournament including Street Fighter IV Ultra. Smaller tournaments like Kings of Cali drew hundreds of Smashers and maintained 30,000 viewers on Twitch. Of course those numbers are even higher for premier tournaments like MLG. Despite that you continually say otherwise while ignoring the facts.

Smash Bros is a multi-facet game. Sakurai is saying in the article that he views Smash as more than just a "fighting" game. As Sakurai said himself in the article people have a strict definition of what fighting games are. Because Smash is doing more than that definition there are people like you who do not see Smash as a competitive game as it's not what they expect of the genre.

Frankly, it's amazing how you send me an article where you completely miss the meaning of it.

Nimious

#9

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque You're really good at misinterpreting words. It's obvious what this comment is about.

At one point I was explaining and pointing out the depth of mechanics in Smash that you have ignored and simply labelled as a "party" game. Eventually I just gave up on the explanation as it became too humorous to see how off you were about the Smash. Why you would take that as anger is beyond me :].

Your opinion is moot as it is a fact the Smash is a competitive game. How you manage to continually ignore that point is again beyond me. It is currently on right now at EVO which is one of the premier fighting esport tournaments in the world. It is also at other big name tournaments such as Apex, MLG, etc. I of course had already said that but it was always obvious you weren't listening.

Oh and it's hypocritical how you're telling me there's "no need to be insulting". As I recall you were warned too as that's not something you followed either :].

Nimious

#11

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Shpongled_Mario You're very lucky to have gotten to play it even if it was just for two minutes. You already have a two minute edge over the majority of future smashers lol :].

I think Miiverse is a fair place to lodge a complaint. One of my first comments on Miiverse was how I was going to miss using the Gamecube controller for the new Smash. That was nearly a year ago with well over 50 Yeahs and now look, the Gamecube controller has returned.

I might have had nothing to do with its return but I feel Nintendo did see that and recognized that fans still loved the original controller. After all the new Gamecube controllers will have the Smash emblem on them proving that it was because of the Smash community that it will return.

Oh and when you get Smash for Wii U let's go for some matches. I have it pre-ordered but I might cancel that and wait for the deluxe release.

Nimious

#12

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Shpongled_Mario

DI stands for Directional Influence. It's a great way to re-positon yourself under attack and minimize knock-back to live longer. It's a critical component of Smash having been around forever and the removal of which from the latest Smash is turning a lot of experienced Smashers off. Search it up on Youtube, it's really easy to do but tough to time.

I too sat down and played Melee with every character before. Though at the time I was a kid but I still knew exactly how much damage an attack should do, what percentage was dangerous, when to use what, ec. Oh, and of course I wasn't a pro but I rarely killed myself as bobbypaycheque seems to think is normal for Smash... lol.

In any case I hope Smash 4 will be adjusted further to bring back more of the skill element. It looks good but it needs to play good to be successful.

Nimious

#13

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque Hating Brawl? That's the Smash I play the most even to this day. I was never a Melee player but I fully appreciate the depth in that game.

I never said Brawl wasn't fun. How did you infer that from what I said?

Wow, pressing one button? Really? What does that say for Street Fighter then? That's hilarious. I play Ryu in Street Fighter and Nightmare in Soul Calibur and the difficulty of executing moves and chains is no tougher than it is for Smash. However the difference is that my opponents can do something about my combos instead of just praying I drop it. But really you think you can Fair from ONE button?

Damage is unpredictable in Melee...? What in the world? Everyone knows how much an attack does. Pro players are not surprised. How can they be surprised when they're in kill percentage, on a specific map, hit by a certain move, etc. Surprised huh? Maybe if they overestimated their DI.

When items are turned on.... lol. That's just for fun.

Self KOs all the time... Wow. EVO 2014 is on RIGHT now, go watch it. Yeah people SD but that's always from a tech mess up or an air dodge gamble.

Street Fighter isn't a script? All that happens is someone throws a string and if a hit registers they execute a combo that can ONLY go wrong if they mess up. How is that not a script? That's how the entire match runs unless they just want to play footsies. Excellent timing? Don't make me laugh, all you need to look for is a hit register before going over a memorized combo. You want to explain how players like Balrog, Cammy, or even Bison how they always throw these strings before going into their finishing move like a scissor kick. SF is extremely restrictive in what you can and cannot do. It rewards players most for hit confirms, memorization but I'm sure you love these mechanics since you can't adapt quick enough in Smash. The punishment game nor bar utility is just not up to part with other games like Tekkan Tag, Marvel vs Capcom, Killer Instinct, etc.

Exploits...? Canceling and techs was BUILT into the game. It's not an exploit. You think Sakurai actually had no idea what he did when he put these mechanics in? Wall jumps were intentional, DI was intentional since he intentionally put varying amounts of hit stun into the game, even things like Ice Climber desync was intentional as you can do it in BOTH games. I could go on and on.

LOL, you're talking about evolving past the Gamecube controller when SF still uses arcade stick controllers for what now 30 years? Smash players prefer the Gamecube controller but they have more choices to controllers than SF. You can play Smash with one - eight entirely different controllers where as for SF you have your controller and then just the arcade stick. Oh yeah, SF has grown up so much :]. What you meant third party controllers? Get real.

Nimious

#14

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque Whether Sakurai meant it or not the original Smash and Melee had an incredible amount of depth. Brawl got very much dumbed down and honestly looks to have less people playing it competitively than Smash 64 at this point.

Though I would not say there's no combos in Brawl. There very clearly is. For example Marth can do Fair - Fair - Dancing Blade full combo. You must really not pay attention to the game if you can't even see the combos and think of it as just single button hits. There are a lot of true combos in Melee and some in Brawl.

Competitive matches come down to luck...? What in the world...? You have to be blind to miss all the tech skills being used. A player using DI at the right time, reading a roll, out maneuvering their opponent, etc. That's all skill not luck. As I said when aMSa beat M2K it was pure skill. He used a low tier character and beat all the top tier characters M2K picked. You say luck? That's crazy.

Damage isn't unpredictable... A lot of the pros know exactly what move is viable at what percentage and at what percentage to do what move. The game is a science to them. Watch the pros play, this isn't even remotely as questionable as you think.

You must have no skill in you to come to your conclusion. It takes significantly more skill to combo in Smash than something like Street Fighter. Whereas in something like Marvel vs Capcom once a combo is started you can't do anything about it except hope your opponent drops it whereas in Smash you could possibly DI out of it if you're good enough. Even if you're good at DI your opponent could see it happen and adjust accordingly. It takes more than reading lines from a script to be good at Smash.

Nimious

#15

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@SockoMario You actually think people ask competitive progamers for such casual responses to the game? I obviously meant they hated the game from a competitive viewpoint.

If they really liked it they would be talking about the positive aspects of the new mechanics and what they can do with it. Instead they'd much rather say it looks good as they struggle to find something positive to say about it.

Ever watch another pro-gamer talk about a sequel to the game they've played? This wasn't a positive response. M2K and Armada were as reserved as it gets.

Nimious

#16

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@bobbypaycheque I'm not a pro and I never got into Melee myself but I agree with M2K and Armada.

The issues are so apparent with Smash 4 that even a Brawl player will see them. Once again character tier looks to be more important than actual skill. That's as imbalanced as it gets.

As for getting over Melee that's funny. You obviously have not watched or kept up with the scene or else it would be obvious that Melee is STILL growing. aMSa's Yoshi just beat M2K last weekend at King's of Cali. He did it with a bunch of relatively new tech and through a once thought low tier character. Mango himself said the game has more to offer as powershields are the future.

The people who still play have not yet taken the game to its peak. That speaks for the depth of Melee.

By the way if these guys aren't pros then who is? You?

Nimious

#18

Nimious commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Jazzer94 Yeah, they play Project M...so more Melee.

They clearly hate the game. All they would rather talk about is graphics which really seems to be the one good thing about the game.

The mechanics have gotten even worse from Brawl amazingly. Grabs are now useless for 90% of the characters, short hop aerials are useless due to lag, there's no cancelling or DI anymore completely removing the agility and defensive side of Smash, etc.

The skill is continually being removed from the game with more dependency on character tier.

It's amazing how the game continues to regress. Sakurai said it himself, Melee was the most polished game he's ever made.

Nimious

#24

Nimious commented on Nintendo Is Shutting Down Its Taiwan Subsidiary:

@Hy8ogen I haven't read up on censorship laws in China in months so thanks for reminding me to check up on it again.

Though I was aware China would likely ban plenty of games I didn't think it'd be as bad as just Mario and Knack. I just read the rules and really they could apply to just about any game if you think about it.

Personally I never saw China as a saving grace for Nintendo. It's ignorant to believe that entering a large new market equals success. China has so many obstacles that makes it difficult for any foreign video game company to profit there. To list a few they're most interested in mobile gaming and piracy.

If Nintendo manages to make things work that'd be fantastic but what they really should be doing to enter China is putting Nintendo games onto mobiles. Considering that smartphones in China are not only more powerful than the 3DS but also a lot cheaper it would be hard for the average consumer to justify buying a 3DS for the limited amount of games allowed in China over an Android phone that does far more.

Nimious

#25

Nimious commented on Nintendo Is Shutting Down Its Taiwan Subsidiary:

@noctowl Wrong huh...? You want to explain to me how he had it wrong?

I'd rather not go through a history lesson but if a political party migrates to an island under the control of a sovereign nation and called it its own is it an official nation?

There's plenty of examples throughout history that would say otherwise. The West is notoriously hypocritical when it comes to these matters. When it aligns with their interests they will support it without a doubt but when it happens to themselves or their allies it's apparently "illegal".

I don't want to go on a rant but when you're supposedly democratic how can you dissolve parliament when people are voting to separate and form their own nation and call the nation they formed illegitimate when you are calling nations legitimate when they are formed on other sovereign nations through weapons and violence? Democracy huh?

Had Mao's China been a closer ally to the West they would have easily condemned Taiwan and it wouldn't be recognized today. That wasn't the case so instead they choose to ignore all the historical and social contexts involved that proves Formosa is a part of China and call Taiwan a country.

Nimious

#26

Nimious commented on Nintendo Is Shutting Down Its Taiwan Subsidiary:

@brucelebnd ....The lack of logic and business rational is astounding.

Nintendo will not better relations with China by closing down on Formosa. It doesn't improve relations one bit and will not alter the handicaps that Nintendo has regardless.

Do understand that it's 2014 not 1970. The business world is largely set apart from the political world. When it comes to business there's no grudge between China and Formosa. Take a look at how the two have traded over the past decade, it will only rise. Thus if Nintendo closes down on Formosa it doesn't affect the decision of Chinese consumers or do anything towards relations.

Remember the rules in China is that if you want to sell games here you make them here and that will not change. There will be no exceptions for foreigners including Sony and Microsoft until new unlikely legislation appear.

What this is, is a bad sign. Waning markets outside of Japan has caught up and forced the closure of one subsidiary. I wouldn't be surprised if other subsidiaries and headquarters close at the rate or lack of rate Nintendo is earning income.

Nimious

#27

Nimious commented on 3DS Enjoys a Major Hardware Boost in Japan as ...:

The lack of PS4 sales is due to stock issues. Ultimately here in Canada it is always OOS and even online retailers like Amazon are jumping on top of the fact and bumping the price up by $50.

It'd be amazingly surprising to see PS4 sales just plummet in Japan when there's so much love for Sony there.

Nimious

#29

Nimious commented on Former Criterion Boss Alex Ward Laments Issues...:

@unrandomsam Oh boy that's completely different....

Nintendo signed a partnership with Sega. That was a mutual agreement benefiting Nintendo clearly by keeping more exclusives on the console. As for Platinum I believe they approached Nintendo for funding for Bayonetta 2. They really wanted to make Bayonetta 2 happen and so they did what they had to for it to happen.

Both of those deals were put through because of the connection the higher ups all have with each other. Outsiders like Criterion would likely never get a chance at any sort of relationship like that.

Though I do have to point this out. What other exclusive third party games are there? Nintendo certainly doesn't have very many on the Wii U.

You're missing my point. Criterion did not put out a junk port, they put out the very best version of the game. All Nintendo did was IGNORE their work and gave them no support.

Nintendo should and has to care about third party developers. A Nintendo console that only plays first and second party games will be largely ignored as the Wii U is. Most people can't afford several consoles and if Nintendo can't justify their console as the primary buy they're in trouble.

They don't understand that and this generation they're paying the price. Add that to the fact that the Wii U architecture is so different making it a larger hassle to port games over, the lack of support for developers, lackluster hardware, etc and you can see where this is going.

Nimious

#30

Nimious commented on Former Criterion Boss Alex Ward Laments Issues...:

@minotaurgamer It's true that it's not Nintendo's job to market every third party game but why not put it in context and relative to competitors.

Here's a studio that has gone beyond their mandate and ported over the best version of the game. They fly all the way over to show Nintendo their game and how does Nintendo react? By doing nothing.

If Nintendo wants third party studios to care about their platform they need to really put some effort into helping them out as well. Sony and Microsoft sure understand this far better than Nintendo.

Nintendo could have thrown at least a token effort out to help Criterion. Something as simple as a eshop banner for Most Wanted, including the game in their monthly email to subscribers, featuring the game on their Facebook page, etc. Criterion certainly isn't asking for anything as substantial as Nintendo programming their games.

But Nintendo didn't and they likely never will. They don't care about big third party developers and that's blatantly obvious. The most obvious fact of all can be found just buying opening your eshop on your Wii U.

Want to tell me how many third party titles you see featured on that first page or how far you have to scroll down before you see the first third party title? What about the plethora of first party titles instead?

Aside from the occasional indie game, third party developers are largely ignored on the eshop page and by Nintendo as a whole. This isn't the case for Sony and Microsoft whom clearly have major third party support.

Nimious

#31

Nimious commented on Former Criterion Boss Alex Ward Laments Issues...:

@SCAR392 Honestly do you even know how to converse?

Rather than talk about the game in question you kept going back to talk about Mass Effect as if one terribly done third party port can represent all the third party ports out there.

Just to point this out since you don't seem to understand it, Most Wanted on the Wii U was the highest and best version of the game whereas Mass Effect 3 for the Wii U was the worst.

You say you understand Criterion put in real effort, I find that hard to believe when you're ignoring all they've achieved. You're stereotyping them when you more than likely have never even played the game.

Nimious

#32

Nimious commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

@Azooooz That's not what he's going on about. He's talking about Nintendo wasting resources and jacking the price up with a selling point that no game developer takes advantage of.

Seriously you take away the Wii U Gamepad and the Wii U could reasonably cost only $150. It's not about being FORCED to use the thing it's about what could have been.

By the way if the Wii U does drop the gamepad the system would very likely see a massive rise in sales as a secondary perhaps tertiary console for people. A Wii U selling at $150 would be very reasonable for the millions of people that want to play Nintendo games.

Nimious

#36

Nimious commented on Airtight Games Feels That Murdered: Soul Suspe...:

If the Wii U had paced the same as the Wii then absolutely every third party multi-plat developer would commit to it.

That seemed to be key for the Wii. For all its flaws it made up for it by having the largest consumer base. That would always entice and have developers consider the Wii but now with the Wii U not having that advantage we see that third party developers really have no reason to make games for the Wii U.

I mean they have to work with less resources, a different archetype, and a lack of or with poor support from Nintento. This is also in addition to the small consumer base that typically don't buy into these games.

Nimious

#38

Nimious commented on 3DS Sales Tracking Ahead of Game Boy Advance I...:

@Zombie_Barioth Yes but the gap between sales is huge. If Nintendo cannot captivate markets as it once has it will continue to fade.

Nintendo can do it, they can make a handheld that could outsell the DS. They "just" have to be more imaginative and more open minded when it comes to the mobile sector. Imagine this, a kid's first handheld is also their first phone. That could be an entry model phone from Nintendo. For a more advanced model they make a console grade smartphone (entirely possible as a Nexus 5 clocks faster than a Wii U) for the more mature audience. This smartphone should be able to connect to monitors and TV screens and work as a second or main screen. Coupled with Nintendo exclusive apps like say a Nintendo released emulator, virtual console, etc Nintendo can appeal to both audiences and at the same time bring more value out.

Of course this is Nintendo we're talking about. Even now with the Wii U they still haven't figured out online play and are an entire generation behind. I don't reasonably hope they will be able to jump to the current generation of mobile technology in just a few years.

Nimious

#39

Nimious commented on Watch_Dogs Delayed Again on Wii U, Will Arrive...:

At least it's still here. Though I hate saying things like that Nintendo should just be grateful it has any third party support at all.

If Nintendo really wanted third party support they should have used a similar architecture as the competitors to make porting games easier. Nintendo could have also bought several studios such as Atlas to facilitate more games onto the Wii U to make it at least seem like there's some kind of third party support.

Nimious

#40

Nimious commented on 3DS Sales Tracking Ahead of Game Boy Advance I...:

Taking into account the amount of profit made per DS vs a 3DS and the amount that the DS has outsold the 3DS, it's clear that Nintendo is sluggish at best.

Nintendo really needs to try more things to get back into the game.