User Profile



30, United States

Sat 10th May, 2008

Recent Comments



ACK commented on Kerbal Space Program On Wii U Is The “Defini...:

This is the sort of game I've been pining to ported to Wii U since launch. Couldn't be more thrilled, but it also highlights how many other excellent PC games could leverage the Gamepad interface for an enhanced port.



ACK commented on Oddworld Inhabitants Is No Longer Working On W...:

Urgh. I've been dreading this... While I will happily take New 'N Tasty, Stranger's Wrath was the game I was thrilled to replay on Wii U. It's the kind of shooter I always thought could do well on a Nintendo platform and Wii U has unfortunately lacked. Big bummer.



ACK commented on Review: G.G Series THE LAST KNIGHT (DSiWare):

@Captain_Gonru Suzak was awesome. I would consider it a treat to play through their DSiWare collection of clever arcade throwbacks. I'd say there are easily more gems then stinkers and my digital collection would not be the same without a few of their best.

Also, these were mostly done before the big indie-retro craze and in the ethic of classic Japanese arcade games, so they fulfill an interesting niche we may not see much of again.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Faruko What you are saying mostly confirms my suspicions that many of the issues are related to the culture and mentality of the competitive scene. At least more so than with the games that are not supported.

Then again the same applies again to sports. Beyond which ones are successful professional leagues, the rules are often changed to primarily encourage entertainment and boost viewership, as opposed to competitive fairness.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Yorumi I don't see it that way. It's like tugging on a guy's jersey as he goes up for a rebound or sticking your knee out as you go up to catch another guy in the groin. Or holding a guy as he rushes your quarterback. Or impeding a guy running the bases. The randomness is whether it works and whether the refs catch it, similar to how using an item can an item can either help or hurt you (or neither). Every sport has many little nuances like that (most are likely imperceptible to the viewer) that add up to the overall outcome.

The only real difference I see is that these events are more concentrated and perceptible with regards to item use.



ACK commented on Talking Point: Competitive Gaming With Super S...:

@Yorumi I get that, but I think that part of the issue is with competive gamers and their mentality. As a longtime sports fan, I embrace the randomness intrinsic to most sports. The unpredictability of a rolling/bouncing football, the varied weather/ground conditions on a golf course, the way a hockey puck is affected by ice conditions and how it bounces off the boards/goalposts, whether contact in a combat sport yields blood and it's affect on a fighter, whether the ref blows a whistle and what calls he or she makes, etc...

I don't see these as a competive flaws, instead I see this sort of unpredictability and randomness as another layer of consideration that that players must endure or capitalize on. These sort of nuances speak to the mentality of the competitors and often how you deal with these sometimes minor, sometimes major events will play a large role in determining the outcome.

Now I understand that games like MK8 and Smash seem artificially random, but I often wonder if that is partly an excuse to dismiss the elements that contribute to a loss. We are all likely to focus on the times we felt screwed over by an event, moreso than the the numerous choices we make that either lead to that event or happen after. Similar to blaming a loss on a had call by the refs at the end of a game, it's easy to blame the game's design in these situations, but that also dismisses much of the competition because ultimately there are other competitors making choices that lead to and away from those events as well.



ACK commented on Talking Point: Competitive Gaming With Super S...:

I think you everyone frowning on MK8's competitive potential are way off base. Slick driving and smooth drifting are enough to win 80% of the time. I use a Wii Wheel (don't laugh, if you can manage it there are several advantages over the analog stick--namely improved traction and greater range of control over drifts) and my impression is that most MK8 player simply aren't very good drivers.

I often run into players with great skill with regards to item use, but I can easily mitigate those items with pristine driving. That's because techniques like perfect line, edge riding, drift/boost rhythm, opportunistic shortcuts, positional awareness, etc. are tantamount to success in MK8.

Generally, I feel the typical player focuses too much on item considerations, which is sort of a self-fulfilling prophecy as it often makes them vulnerable because their driving suffers ever so slightly. That's where the luck becomes necessary. If you focus on item use, then you need to get lucky both with acquiring the right item and using it at the right opportunity and if your driving is affected at all, then the chances are the items will result in a net negative.

In the alternative, if you focus solely on driving and treat items as a bonus, you will take more control of the outcome. Knowing the tracks, considering the best lines, memorizing the rhythm, etc. is all in your own control regardless of what the other racers are doing. This allows you to use every opportunity to shave time off your laps while using items conseratively with less negative impact.

At least, with this tactic I've rarely felt completely screwed by luck, and if I do, chances are I will take revenge in the next race anyway.



ACK commented on Grim Tales and Horrifying Creatures Await in Y...:

I've been anxiously awaiting this announcement since the first rumbles about a Simogo port for Wii U. Instantly one of my most anticipated eShop releases. I'll literally buy two copies on day one.



ACK commented on Review: G.G Series ALL BREAKER (DSiWare):

No doubt one of the best of the series, takes a simple mechanic and makes an excellent set of progressively more elaborate levels with open-ended gameplay. Great stuff.



ACK commented on Review: G.G Series GREAT WHIP ADVENTURE (DSiWare):

Yeah, this is another gem from Suzak, the only real downside is the lack of any real originality or hook, but the games plays swift and tight. Excellent little arcade platformer, especially for the younger set.



ACK commented on Review: G.G Series SHADOW ARMY (DSiWare):

I enjoy this one for what it is, but I think it's one of the weaker G.G. games due to the slow, plodding gameplay and repetive level design. More of a 5 or 6 for me. Some of the G.G. games are true 2 dollar gems (Ninja Kara Kuri Den, Dark Spirits, Black X Block, All Breaker, Assaultt Buster, Air Pinball Hockey, Wonderland, etc. are some standouts) so I'd only recommend this one to ardent fans of the genre.



ACK commented on Review: G.G Series ASSAULT BUSTER (DSiWare):

I do like this game quite a bit and it's certainly worth a purchase at $2, but I think it's not quite the best in the series as it lacks any real depth and the highscore aspect isn't quite as addictive (to me) as some of the others. I largely concur with Mitch otherwise though.

That said, Dark Spirits is easily the best schmup in the G.G. Series by my estimation--the weapons system has just enough variety/ strategy and despite (or possibly because of) its brevity the game makes for some excellent 10-20 minute score-chasing. Other than repetitive enemies/levels, there's really nothing I can fault it with. Any fans of the genre would do well to check it out, it's one of the G.G. games I still want to come back to and top my high score even after years of playing it on busrides and such.



ACK commented on Review: G.G Series HERO PUZZLE (DSiWare):

Nintendolife gave Ninja KaraKuri-Den a 6 and it's one of my most replayable eShop games. I've been able to come back to it for many years and I still get the same thrill chasing my high score as day one. It's an incredibly underrated gem.

So if you are interested in one of these by no means let someone else's sensibilities supercede your own. For $2, many of these G.G. games have outpaced my expectations.



ACK commented on Review: G.G Series WONDERLAND (DSiWare):

For anyone considering the G.G. series, Ninja Karakuri-Den and Dark Spirits are the top of the class from my experience. In the realm of score-chasers, I'd put them against any other $2 games on the 3DS eShop. I've owned them for many years and I can still come back to them for 15-30 minutes on any given day.

Beyond those there are many other worthwhile purchases in the series (Air Pinball Hockey, All Breaker, Black x Block, Wonderland, Spiky the Blowfish, and Great Whip Adventure stand out off the top as maybe the next tier--mind that I've yet to play them all and I'm likely forgetting some), so if something catches your interest give it a shot!

Suzak did well to balance tight controls with simple, novel game design and just enough flair to at once harken back and yet feel fresh. I definitely have a soft spot for their DSiware fare.



ACK commented on Review: G.G Series THE SPIKY BLOWFISH!! (DSiWare):

@Priceless_Spork I would highly recommend Ninja Karakuri-Den, Dark Spirits, Air Pinball Hockey and Black x Block to anybody looking for something to pick up and play at $2 each. They are some of my favorite highscore-chasers on the eShop.

Assault Buster, All Breaker, Spiky the Blowfish, Great Whip Adventure, and Throw Out are also pretty easy recommendations if the content appeals to you.

@HeroOfCybertron: Haven't played Altered Weapon yet, sorry.. I'll let you know what I think once I give it a shot.



ACK commented on Review: G.G Series THE SPIKY BLOWFISH!! (DSiWare):

I'm a Suzak fanboy. They have a knack for taking simple, novel gameplay concepts and fasioning them into seriously fun little diversions with great control and design, despite the low budget and barebones presentation.

To that end, the G.G. Series is a really solid collection of highscore-chasing minigames. Some of the recent releases are subpar, but stuff like Spiky the Blowfish, Air Pinball Hockey, Assualt Buster, All Breaker, Black x Block, Throw Out, etc. stand alongside Ninja Karukuri-Den and Dark Spirits as some of the better cheap, arcade-style games on the eShop.

So happy they got released over here. They are literally the perfect fare for my son and daughter's 2DSes. Good old-fashioned fun for them, even if they'll never catch my high scores...



ACK commented on Talking Point: The Mystery of Devil's Third an...:

I need this game. After finally getting over NoA's bungling of the DS and Wii Generations, this would bring it all back in a fury.

Though maybe they've just realized that absence makes the heart grow fonder as I haven't seen much interest in DT until it was a no show at E3. Comparatively, at last E3 I felt in the minority hyping up the game after it was unveiled.



ACK commented on Splatoon Version 1.3.0 Update Due on 30th June...:

Not my beloved Ink Resistant shoes! Those are the staple of my getup...

I'm actually not a fan of these ability nerfs as I think the game is rather well-balanced. If anything, I think a few of the less effective abilities could have been buffed instead.



ACK commented on Two More New Weapons Coming To Splatoon Tomorrow:

Careful, liberal use of the Squid Beakons with the Dual Squelcher could make for a force to be reckoned with in Splat Zones, considering it has the fire power and range to hold down a position nearly single handedly.



ACK commented on Gunman Clive's 3DS Outings Are Dashing To Wii ...:

Been meaning to pick up the sequel, but I'll probably just go for this bundle for the thrill of the big screen. Actually Gunman Clive might make for a good, quick palate-cleanser after a brutal run in Splat Zones...



ACK commented on The First Western Splatoon Splatfest Kicks Off...:

You got to be effing kidding me. The 4th of July?! Nah. They can't really think this is happening, right?

My kids we so psyched to fight for team dog, but that might be the worst holiday of the year in the US to ask people to sit inside and play some vids. What a joke.



ACK commented on Working On F-Zero Wouldn't Have Been My Idea O...:

Because with IPs like Burnout they can't afford to have their creativity hindered by generic franchise restraints. Whatever.

My problem is that the potential is endless with F-Zero. Obviously I would love another straightforward entry in the vein of X and GX. But Criterion had the chops to pull off something special...

Like how about a Most Wanted-sytle open world F-Zero with rival street gangs? You can peel around, earning new parts to modify your Blue Falcon (or whatever). Incorporate the mission mode and some stadiums for championships cups. And the brutal death races to settle scores.

Maybe create your own F-Zero protagnist and develop the characters a bit for some comic book-style drama about blurring the line between good and evil with blood on the streets. This could be so good.



ACK commented on Hands On: Logging More Flight Time With Star F...:

@Pandaman Why would we want any of that in your first impressions? Maybe in a final critical analysis or review, but mostly that's just nonsense. Why does it matter whether Kamiya is invovled? Platinum is a large studio with many cabaple creators, he is just one figurehead (who, besides, is working on a longterm project of his own for MS). The graphics are a work in progress and the interface in SF0 is far more demanding than any of those finished games you mentioned. Let's see what happens.

Mostly we just want to know how the game plays, what sort of potential is evident, etc. And to that end your impressions can generally be summed up thusly, "I just feel like overwhelming focus on motion controls is totally wrong-headed for this franchise".



ACK commented on Hands On: Logging More Flight Time With Star F...:

@Pandaman This "business-political quarmire" of your own imagination has no place here. Who gives rip, honestly? It's not substantiated with facts beyond your own assumptions and persuasions.

Spiking your first impressions with that sort of drivel is poor form and reflects mostly on your own inability to give a game an objective, fair shake without pretense.



ACK commented on Hands On: Logging More Flight Time With Star F...:

This is the Starfox I want. So sue me. Everything is shaping up to be ace, regardless of the cynical teeth gnashing.

I suppose KI:Uprising is a fair comparison, but that is one of my favorite games in the last decade, so... I'm not going to knock a game down because it aspires to something different than what I'm familiar with. Let it breath. At least let it exist.



ACK commented on Humble Nindie Bundle Adds Three New Games:

Extremely happy to see Sportsball get more recognition. It's an ideal couch multiplayer game, so that can be a hard sell when there are so many unknown variables introducing a game to a group of friends. Runner2 is a nice addition, likely owned by many yet also hopefully appreciated by those who haven't bought or played it.



ACK commented on Parent Trap: ​Splatoon Gets Family Tested, ...:

My kids, 4 and 5, have been hyped for months and have not been disappointed. In fact, they can't stop playing. Makes me really appreciate the Battle Dojo to let them goof around together or play against one of us adults. Though when playing online my son is call about the roller. (Seriously, he's been hatching roller strategies for weeks, such as talking about all the ways he's going to sneak up and splat people all the way back from the granparents' cabin...)



ACK commented on Don't Starve: Giant Edition to Come With Extra...:

Love this style of promotion. Completely mitigates any reticence about being burned by sales down the road. I have access to two Wii Us and occasionally wish I bad put a game on one over the other so the versatility is extremely helpful.



ACK commented on Ronimo Games Explains Pricing for Swords & Sol...:

I don't look at sales as a slap in the face to those who paid the original price, I look at it as a means to get more players interested in your game. If the game is good, that is a good thing.

I'll be there day one for S&SII, proudly paying full price.



ACK commented on ​The New Update For Teslagrad is Now Live in...:

One of the best games on the Wii U eShop. Only issues for me were the lack of Pro controller support and occasional slowdown. I thought it could have been a little tougher (particularly towards the endgame), but many seemed to have been turned off by the difficulty, so what do I know? However, certainly I don't want completing a game to be a mere formality...



ACK commented on First Impressions: Tapping In With amiibo Tap:...:

I was hoping for the game to record your furthest progress as a high score and/or include a challenge for each scene. Otherwise it's fine with me. The kids are all over it, so I can see how awesome it would have been for me back then.