User Profile

ACK

ACK

30, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#1

ACK commented on Feature: Ten Must-Play Games for the Nintendo 3DS:

Games from my list that didn't make the cut were Kid Icarus: Uprising, Star Fox 3D, and Persona Q. Though it was such a close call on my last slot that I flaked out and chose Persona because it was the least likely to garner votes.

That said, I am very passionate about the first two.

ACK

#5

ACK commented on Review: Metroid: Zero Mission (Wii U eShop / G...:

Hands down one of the top GBA releases. Literally everyone should play this game, not only is it nearly as good as Super Metroid (better in many ways), it's also an immensely enjoyable means to catch up on essential gaming history. And Zero Mission is no doubt the perfect starting point for anyone unfamiliar with the 2D Metroids. If you missed it on a cartridge, don't pass up this eShop release. I'd go as far to say it's among the easiest recommendations on any downloadable storefront.

Really makes me wonder what Nintendo could do with an updated Legend of Zelda.

ACK

#6

ACK commented on The Man Behind Fluidity And Stealth Inc Discus...:

Good luck. Love all the Curve staff. Looking forward to whatever he puts forth. For starters, White Space could be an excellent fit for the Wii U... The unique interface has a lot of potential. Whatever game is released first, I'll be there day one.

ACK

#7

ACK commented on Review: OlliOlli (Wii U eShop):

@erv It's only really worth your time if you care about chasing your high score and/or want to burn a solid 10 or 20 min each day before moving on. I would say it's more worth your time than Black Flag though, as that's a bit of a stinker.

If you were to put that money towards Monster Hunter or Teslagrad, I'd say it's better spent on those two (I especially adore Teslagrad, myself).

ACK

#8

ACK commented on Review: OlliOlli (Wii U eShop):

Pretty solid game that gets a little too much love in my view. Best way to describe it would be a blend of Skate and Tomena Sanner, for anyone lucky enough to have played that WiiWare gem. I wouldn't say it improves on those games in any real significant way, as much as simply, yet cleverly combining the core mechanics.

Mostly it just me makes wish for a true THPS... Or even a solid HD collection, honestly.

ACK

#9

ACK commented on Once Bitten, Twice Dead Coming to Wii U:

Considering the relative lack of Zombie (and first-person) games on Wii U, I don't entirely understand the reticence of Nintendo fans on this one. The more the better, in my eyes. Hopefully it turns out well and is able to capitalize on a few ZombiU fans such as myself.

As for the visuals, I'm far more interested in the design, mechanics, controls, progression, and overall feel. Nail those aspects and the characters could look like walking turds for all I care. That said, I was a big PC gamer throughout the 90s and there is something charming to me bout chunky polygons and simplistic 3D environments. I'd go as far to say that I have a large affinity for that era and prefer those visuals to most modern FPS (for instance).

ACK

#10

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

@Einherjar I'm all for free speech, so you'd have to do a lot more to get me to sharpen the axe!

Ultimately I just want to have fun playing (and occasionally talking) video games. I read the newspaper everyday and what not, and a lot of current events leave me seething (or even sobbing, to be truthful--raising kids has increased my sensitivity to child abuse immensely), but it's really hard for me to get too worked up over the social/political dynamics of my favored hobby...

Really I just wish more people appreciated simply relishing in the pure joy that gaming can provide. If that's the intent as a gamer, there's no real need for much else, which may simply dilute the desired goal of having fun. That's why both sides of GamerGate (first time I ever typed that phrase) are something of a problem, or hindrance.

ACK

#12

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

@Einherjar It's all good. Pretty sure everyone around here knows you're a good man. Anyway, I sincerely appreciate the honesty.

But it'd obviously be a bummer to dismiss an Intelligent Systems game over something so trivial. They do good work (and probably had little part in hiring the English VAs).

ACK

#14

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

I watch Star Trek: TNG almost every night with my kids around bedtime. It's my deserted island show, or whatever. Not even ashamed to admit that I think it might be the best Sci Fi show that will ever be made. And Stand by Me was a fave during my childhood. Still incredibly nostalgic. They don't make 'em like they used to...

Anyone familiar with these works will know that Wil Wheaton is far from a highlight but I'm all for his inclusion. It seems an inspired VA role by Nintendo standards, anyway.

ACK

#15

ACK commented on Review: Mario vs. Donkey Kong: Tipping Stars (...:

I spent way too much time making overly complicated, extremely difficult levels in the original DSiWare release. For some reason, I'm seriously looking forward to getting back to the business of crafting levels only I will ever be able to complete...

It's the perfect spring pastime.

ACK

#17

ACK commented on Nintendo Announces Fresh Release Details on a ...:

All around fantastic news. I'll be jumping in on way to many of these day one. Just don't tell my wife...

...Who am I kidding? Many of these games are looking so great that she would probably buy them if I didn't. Much love for the indies in our household.

ACK

#18

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@TheWPCTraveler Nah, I don't think that is an accurate representation of how weak and misguided it is to use the SJW insult. Social justice warrior is a derogatory term to label someone a fake civil rights activist who goes out of their way to post poorly written preaching and what not about social issues they may or may not believe in.

It's a term purely meant to belittle. @Sondheimist was right on when he/she said it is far more telling of the person uttering it than who they are trying to insult.

ACK

#20

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@Crimson_Ridley I needed to isolate your comment because I really can't agree with your assertations. I feel Gone Home fits in with many recent, modern games that forgo complex gameplay to push an experience and/or narrative. It's far from the only one to be elevated beyond the basic "merits" of it's game design as an affecting experience.

Not that I agree with this sort of approach (I'd rather dust off my NES and play Contra or Zanac, which are all gameplay). But I really don't believe the"social message" is enamoring critics who believe they are more enlightened than us. Rather, Gone Home is just another stepping stone toward games that anyone can play and experience.

Look, I don't like that something like Gone Home is more well-received than the Tropical Freezes and ZombiUs, but that is the current trend in gaming. We are becoming the minority and that's OK as long as those traditional games are still being made. It's a product of games becoming more popular and younger generations being overstimulated and unfocused. They need to feel.

ACK

#21

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@DarkKirby @FcsevenXIII @Crimson_Ridley Disgusting. It's one thing to dislike a game, but to passively aggressively push your own agenda by dismissing the fans as social justice activists who care only about forcing their views of sexuality on others is disingenuous. I've never seen a game where people so love to spoil the plot because they fear the success stands for something they don't agree with.

Fulbright crafted a thoughtful, passionate experience with the audacity to tell a personal tale from a minority standpoint. It's one of the few in videogames to go there and if you are someone who values gaming as a semblance of an art form, you should probably look in the mirror and ask yourself what you're accomplishing with your close-minded vitriol.

ACK

#22

ACK commented on Feature: Five Remastered Games We'd Love to Pl...:

No. Please. I don't want any if these games ported to the 3DS. They don't fit a portable vibe. F-Zero GX could work (though it would have to be neutered), but I'd be much happier with a simple straight Wii U port/VC release. Eternal Darkness did come to mind, but I still don't feel that it offers much for a portable experience. That said, the 3D effect could be excellent and if it were the harbinger of a new entry (a la Xenoblade) that would be fantastic.

I would gag if they decided to port Twilight Princess to the 3DS... Even the thought of it is too much. That game would benefit greatly from an HD release and I don't think the 3DS is capable of the improvements it could use. Any framerate issues would immediately render this port useless. Besides, a new entry in the vein of ALBW is too obvious to pass up.

ACK

#24

ACK commented on Review: Ice Cream Surfer (Wii U eShop):

This game is alright for a quick, simple schmup fix. It may even be a preferred choice if you hope to play co-op with a kid or significant other. It's on sale right now for $1.50 and for anyone with an affinity for basic, arcadey schmups and/or the saccharine aesthetic I'd give it a shot as a nice little co-op time-killer.

The only problem I have with it is that the enemy projectiles get lost in the menagerie of sugary colors.

ACK

#25

ACK commented on Intriguing Indie Developer Simogo Teases Wii U...:

Don't mind if I do! ...Download these Simogo games from the eShop, that is. I abhor playing games on a smart phone and nearly always prefer any console/handheld port, so this is fantastic news. Simogo has real chops when it comes to crafting an experience around relatively simple mechanics. And I can't wait to see how they adapt to the Wii U interface, which should offer some tantalizing opportunities to expand and/or improve the interactivity and playability of these affecting indie gems.

ACK

#26

ACK commented on Splatoon Developers Give a Splash of Informati...:

I completely reject the notion that voice chat is a requirement for teamwork success. I played in a top-level Team Fortress Classic map for years with no voice chat (granted we did use key binds) and 56k (that's another story). Anyway, our teamwork never suffered and we even felt more proficient without all the chatter.

In the case of Splatoon there is clearly more than enough information available on the gamepad screen. In games like TFC, 90% of the teamwork chatter is along the lines of "I'm out of position/respawning", "The enemy infiltrated our base", "I'm bringing their flag ____", "They are taking our flag ____", etc.

Basically all that information is on the gamepad screen, so why fill the air with noise? A good Splatoon player will learn to quickly gauge the battlefield situation with a glance at the gamepad. That leaves you less reliant on your teammates communicating accurate info and removes a degree of clumsiness in my opinion.

ACK

#29

ACK commented on Review: Dolphin Up (Wii U eShop):

Cool game that my son and daughter cannot get enough of. I really, really wish it was more fleshed out with more modes, collectibles, special challenges, progression, etc... The mechanics are great, but the core design is a little meager.

ACK

#32

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@Cyberbotv2 Well, the PS4 is the top-seller, same as when the Wii VC was seeing a lot of releases. And all those Wii VC games are available on the Wii U so there is less of an impetus in that regard.

Again, the Japanese VC has about twice as many games available for Wii U. Since NOA is so tight-lipped, the only explanation we have is Dan Adelman touting the drip-feed policy. It sure seems something is rotten in the marketing/sales department.

ACK

#33

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@Mega719 Yeah, claiming the VC is dead compared to Wii is ignorant of some basic facts. The Wii VC released with something like 30 titles, for one. But after WiiWare came about we were getting 1 or 2 a week. That is because of the drip feed policy to give WiiWare devs more exposure since most people would rather buy a subpar VC game lime TMNT over something like LA Mulana.

Beyond that, we can't ignore the stuff we clamored for on Wii (Earthbound, Demon's Crest, MMX2/3, GBA, etc.) that has actually been released on on Wii U. What I assume is a that since the Wii VC is still available through BC, third-parties are less concerned about revisiting those releases. Honestly, I often prefer the Wii VC versions to those on the Wii U.

Either way, it's clear to me that there is more to this than Nintendo and/or third-parties outright abandoning the platform.

ACK

#34

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@MasterBlaster That is probably due to NOA's stewardship. My feeling is that they blamed some of the poor Wii third-party sales on stuff like the VC... I mean, NOA's marketing and sales departments are hardly competent, but they aren't likely to point the finger inward or anything. They need a scapegoat.

Anyway, check out the Japnese Wii U VC. According Wikipedia, there have been 260 VC games released so far, approximately double the NA catalog. The lack of support in NA/EU doesn't appear to be solely due to the waning interest of third-parties.

ACK

#35

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@Grumblevolcano I do agree that Sonic Colors was good, just to call it one of the best feels like a knock on the Wii catalog. Regarding Sega though... A Wii release wouldn't be any sort of significant investment and they did state that they were focusing on mobile AND the Sonic brand. The implication to me was that Sonic games would be the focus of any console releases. We'll see.

I have to think that Sega would be one of the first to jump in, considering their support of the VC and other digital services. Here's hoping.

ACK

#37

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@Mega719 That you haven't already is a major oversight. Rectify it immediately.

Start with Archives: REmake, RE4, and Silent Hill: SM. Move onto Arhives : CV and RE2 if you can find them. Umbrella Chronicles and Darkside Chronicles are worth a spin in co-op.

ACK

#38

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

@Grumblevolcano Yuck, one of the best Wii games? I'm not sure it would make my top 30... Maybe not even my top 50. I swear, the Wii Sonic games are only outstripped by Nights Wii in overrated games on the console. Sometimes I think people are desperate for decent Sega games. I remember choking on my burrito when I read Nintendo Power rank Nights as a top ten Wii game way back when. Gross.

I have a massive Wii library and I'd personally rank pretty much all the Wii Sonic games towards the lower end, but that's me. Sega's output on the system in general wasn't impressive. That said, I'd say there's s great chance of a Wii VC release of Sonic Colors, though, if that's your thing.

ACK

#39

ACK commented on Nintendo Remains Silent on Third Party Wii Gam...:

One game that no one mentions is Dawn of Discovery. Awesome little Wii RTS that is accessible and appeals to all. And with the lack of Wii U RTS ganes , it would certainly fill a void. Playing with a Wiimote and the GamePad propped up a stand while lying on the couch is too good.

Of course there is a huge catalog of far more obvious choices that would be excellent, but I just felt compelled to plug this forgotten little gem.

ACK

#40

ACK commented on Review: GetClose: A Game for RIVALS (Wii U eShop):

Despite the gimmick, I'd really appreciate being able to use a controller for each player. In most situations it's just not practical to "get close" enough to play. I'm a little offended that the developers adhered to their contrived gimmick rather than offer the most accessible, comfortable experience for the players.

I'd seriously like to break this out at parties, but it's not worth the trouble to force everyone to shuffle around. It's a plain unappealing proposition.

Cool game otherwise, but I would not recommend it to most due to this one massive restriction.

ACK

#41

ACK commented on Starr Mazer Wii U and 3DS Stretch Goals Announced:

We can make that Wii U stretch. I'll make an exception and likely enthusiastically back this one, simply because it may be our one shot at a legit point and click on the Wii U. Absurd, given the interface is ideal.

ACK

#42

ACK commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

The free expression crap is pure nonsense. You have to be from la-la land to believe that. Anyone is still free to express their views on Nintendo games, on YouTube or otherwise. Nintendo simply created a program to force YouTubers who monetize their videos to share the revenue.

This is about the freedom to make money and reveals the true colors of these YouTube "stars". They are simply in it to make money, so if you think their coverage and opinions are genuine then you're plain naive. Can there be any doubt, based upon these responses, that their coverage is potentially compromised by the PR departments of the games they show?

I mean, if your choice of game coverage is based upon which will grant you the greatest cut of revenue... Then I just see them as a disservice to gaming fans and detriment to game journalism.

ACK

#43

ACK commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

I love it. I don't really put much faith in YouTubers propelling Nintendo games to popularity--in fact, I've never heard of a positive correlation between YouTube coverage of a Nintendo game and increased sales.

I think these kids better recognize that this is Nintendo. We all indebted to them for saving the game industry and repeatedly expanding its appeal. A little YouTube coverage is of no consequence.

ACK

#45

ACK commented on Interview: Wales Interactive on its Wii U Brea...:

In mind, it's a great travesty that Wiimote FPS never caught on and became a standard control method. I know the developer's sorta tried and there are numerous issues to tackle (prime among them is that most gamers don't want to monkey around with customizing their controls to maximize viability, especially with auto-aim as a standard), but the vast majority of games were of your standard fare with depressingly little originality.

Really only MP3, Red Steel 2, Goldeneye, and The Conduit attempted to adapt to the platform and realize the potential of the Wiimote + Nunchuk setup... Though they were all good and the controls often excellent... Due to their deritave nature and design only MP3 truly succeeded. And probably too late.

That this means we may have seen the end of the Wiimote FPS era is depressing and an afront to my gaming sensibilities.

Anyway, these games look solid and I will surely support them right off the bat, as I did Master Reboot. Wales Interactive, you are appreciated.

ACK

#48

ACK commented on Nintendo Download: 8th January (North America):

Disappointing to see a lack of Chariot hype in here. It's a one-of-a-kind co-op experience! If you have someone with whom you are capable of earnest cooperation, you must look into this one. Highly recommended.

ACK

#50

ACK commented on Puzzle & Dragons: Super Mario Bros. Edition Cr...:

@Pod It's a way Nintendo can throw third-parties a bone and convince them to release games on their systems without fully funding the endeavor yet still ensuring exclusivity. I'd love more traditional third-party releases; however, they've all but abandoned Nintendo platforms. This a clever salve to boost the available software while lessening the risk to both Nintendo and potential partners.