User Profile

ACK

ACK

30, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#4

ACK commented on Turn It Up To Eleven, Guitar Hero Is Making A ...:

@Mahe That's not how I remember it. The PS2 was a massive success and Guitar Hero fever definitely took hold during that generation, on that console. It may have peaked with GH3, but there is no doubt the PS2 was the breeding ground for the franchise.

ACK

#7

ACK commented on Rumour: Upcoming Mario Kart 8 DLC to Include B...:

Digging around, I've become skeptical of this info. No one can seem to find a legit source and one seeming flaw is giving me pause: presuming these files would refer to the Japanese names, NeoBowserCity should be KoopaCity or whatever it was called in Japan. Also the original post where this originated from was on Nov '14.

Not sure what to think, it's 50-50 at this point.

ACK

#8

ACK commented on Rumour: Upcoming Mario Kart 8 DLC to Include B...:

Thinking about Baby Park, I wonder if they would keep it the same or attempt to alter it with anti-grav... Perhaps with an upside down version on the ceiling with walls around the straights to transfer?

Takes a little bit of the iconic cluster**** out of the equation, but adds more strategy and nuance. Would be cool seeing chaos play out above and below.

ACK

#9

ACK commented on Rumour: Upcoming Mario Kart 8 DLC to Include B...:

I like me some actual white-knuckle racing, so Baby Park does little for me... Probably among my least wanted tracks from DD. However, Neo Bowser City tickles all the right places. Exquisite.

ACK

#12

ACK commented on Each Splatoon amiibo Will Unlock 20 Special Ch...:

To be clear, these are not original levels or anything, they are simply modified versions of the missions already in the game. Generally that will include being restricted to a particular gun or require a specifc tactic.

These hardly qualify as locked content as far as I'm concerned.

ACK

#13

ACK commented on Video: Trine 3: The Artifacts of Power is Shap...:

Given the Wii U version(s) options of sticks, pointer, or touchscreen, I have no interest being restricted to analog sticks in Trine 3... So if it doesn't come to Wii U, I'm not sure there is much appeal to me and my friends.

ACK

#16

ACK commented on Rumour: Call Of Duty: Black Ops 3 Teased For N...:

Give it to me...! The combination of Wiimote support and dual screen multi ensures that the Wii U versions of any CoD release are the only ones with any appeal, despite any technical hiccups.

Not a big CoD guy, but I was a heavy fragger in my youth, so it satiates a deeply ingrained need to spill blood. I hate to admit it, but since I've been playing BO2 for so long, so if BO3 doesn't come to Wii U it will be sort of devastating...

ACK

#19

ACK commented on Poll: Which Characters Do You Want to Win the ...:

Terrible list, only one I'd be excited for is the Inkling. Though I think a Splatoon level may be more appropriate. A Pushmo level would be excellent as well.

Anyway, give me Hades, Quote, Dunban, Chibi Robo, Porky, Captain Toad, Nabbit, Simon Belmont, Scrooge McDuck, Prof. Layton, Wonder Red, Viewtiful Joe, Vyse, Phoenix Wright, Bill Rizer, Zero, etc...

ACK

#24

ACK commented on Feature: Ten Must-Play Games for the Nintendo 3DS:

Games from my list that didn't make the cut were Kid Icarus: Uprising, Star Fox 3D, and Persona Q. Though it was such a close call on my last slot that I flaked out and chose Persona because it was the least likely to garner votes.

That said, I am very passionate about the first two.

ACK

#28

ACK commented on Review: Metroid: Zero Mission (Wii U eShop / G...:

Hands down one of the top GBA releases. Literally everyone should play this game, not only is it nearly as good as Super Metroid (better in many ways), it's also an immensely enjoyable means to catch up on essential gaming history. And Zero Mission is no doubt the perfect starting point for anyone unfamiliar with the 2D Metroids. If you missed it on a cartridge, don't pass up this eShop release. I'd go as far to say it's among the easiest recommendations on any downloadable storefront.

Really makes me wonder what Nintendo could do with an updated Legend of Zelda.

ACK

#29

ACK commented on The Man Behind Fluidity And Stealth Inc Discus...:

Good luck. Love all the Curve staff. Looking forward to whatever he puts forth. For starters, White Space could be an excellent fit for the Wii U... The unique interface has a lot of potential. Whatever game is released first, I'll be there day one.

ACK

#30

ACK commented on Review: OlliOlli (Wii U eShop):

@erv It's only really worth your time if you care about chasing your high score and/or want to burn a solid 10 or 20 min each day before moving on. I would say it's more worth your time than Black Flag though, as that's a bit of a stinker.

If you were to put that money towards Monster Hunter or Teslagrad, I'd say it's better spent on those two (I especially adore Teslagrad, myself).

ACK

#31

ACK commented on Review: OlliOlli (Wii U eShop):

Pretty solid game that gets a little too much love in my view. Best way to describe it would be a blend of Skate and Tomena Sanner, for anyone lucky enough to have played that WiiWare gem. I wouldn't say it improves on those games in any real significant way, as much as simply, yet cleverly combining the core mechanics.

Mostly it just me makes wish for a true THPS... Or even a solid HD collection, honestly.

ACK

#32

ACK commented on Once Bitten, Twice Dead Coming to Wii U:

Considering the relative lack of Zombie (and first-person) games on Wii U, I don't entirely understand the reticence of Nintendo fans on this one. The more the better, in my eyes. Hopefully it turns out well and is able to capitalize on a few ZombiU fans such as myself.

As for the visuals, I'm far more interested in the design, mechanics, controls, progression, and overall feel. Nail those aspects and the characters could look like walking turds for all I care. That said, I was a big PC gamer throughout the 90s and there is something charming to me bout chunky polygons and simplistic 3D environments. I'd go as far to say that I have a large affinity for that era and prefer those visuals to most modern FPS (for instance).

ACK

#33

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

@Einherjar I'm all for free speech, so you'd have to do a lot more to get me to sharpen the axe!

Ultimately I just want to have fun playing (and occasionally talking) video games. I read the newspaper everyday and what not, and a lot of current events leave me seething (or even sobbing, to be truthful--raising kids has increased my sensitivity to child abuse immensely), but it's really hard for me to get too worked up over the social/political dynamics of my favored hobby...

Really I just wish more people appreciated simply relishing in the pure joy that gaming can provide. If that's the intent as a gamer, there's no real need for much else, which may simply dilute the desired goal of having fun. That's why both sides of GamerGate (first time I ever typed that phrase) are something of a problem, or hindrance.

ACK

#35

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

@Einherjar It's all good. Pretty sure everyone around here knows you're a good man. Anyway, I sincerely appreciate the honesty.

But it'd obviously be a bummer to dismiss an Intelligent Systems game over something so trivial. They do good work (and probably had little part in hiring the English VAs).

ACK

#37

ACK commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

I watch Star Trek: TNG almost every night with my kids around bedtime. It's my deserted island show, or whatever. Not even ashamed to admit that I think it might be the best Sci Fi show that will ever be made. And Stand by Me was a fave during my childhood. Still incredibly nostalgic. They don't make 'em like they used to...

Anyone familiar with these works will know that Wil Wheaton is far from a highlight but I'm all for his inclusion. It seems an inspired VA role by Nintendo standards, anyway.

ACK

#38

ACK commented on Review: Mario vs. Donkey Kong: Tipping Stars (...:

I spent way too much time making overly complicated, extremely difficult levels in the original DSiWare release. For some reason, I'm seriously looking forward to getting back to the business of crafting levels only I will ever be able to complete...

It's the perfect spring pastime.

ACK

#40

ACK commented on Nintendo Announces Fresh Release Details on a ...:

All around fantastic news. I'll be jumping in on way to many of these day one. Just don't tell my wife...

...Who am I kidding? Many of these games are looking so great that she would probably buy them if I didn't. Much love for the indies in our household.

ACK

#41

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@TheWPCTraveler Nah, I don't think that is an accurate representation of how weak and misguided it is to use the SJW insult. Social justice warrior is a derogatory term to label someone a fake civil rights activist who goes out of their way to post poorly written preaching and what not about social issues they may or may not believe in.

It's a term purely meant to belittle. @Sondheimist was right on when he/she said it is far more telling of the person uttering it than who they are trying to insult.

ACK

#43

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@Crimson_Ridley I needed to isolate your comment because I really can't agree with your assertations. I feel Gone Home fits in with many recent, modern games that forgo complex gameplay to push an experience and/or narrative. It's far from the only one to be elevated beyond the basic "merits" of it's game design as an affecting experience.

Not that I agree with this sort of approach (I'd rather dust off my NES and play Contra or Zanac, which are all gameplay). But I really don't believe the"social message" is enamoring critics who believe they are more enlightened than us. Rather, Gone Home is just another stepping stone toward games that anyone can play and experience.

Look, I don't like that something like Gone Home is more well-received than the Tropical Freezes and ZombiUs, but that is the current trend in gaming. We are becoming the minority and that's OK as long as those traditional games are still being made. It's a product of games becoming more popular and younger generations being overstimulated and unfocused. They need to feel.

ACK

#44

ACK commented on Gone Home Console Versions Are "Not Actively i...:

@DarkKirby @FcsevenXIII @Crimson_Ridley Disgusting. It's one thing to dislike a game, but to passively aggressively push your own agenda by dismissing the fans as social justice activists who care only about forcing their views of sexuality on others is disingenuous. I've never seen a game where people so love to spoil the plot because they fear the success stands for something they don't agree with.

Fulbright crafted a thoughtful, passionate experience with the audacity to tell a personal tale from a minority standpoint. It's one of the few in videogames to go there and if you are someone who values gaming as a semblance of an art form, you should probably look in the mirror and ask yourself what you're accomplishing with your close-minded vitriol.

ACK

#45

ACK commented on Feature: Five Remastered Games We'd Love to Pl...:

No. Please. I don't want any if these games ported to the 3DS. They don't fit a portable vibe. F-Zero GX could work (though it would have to be neutered), but I'd be much happier with a simple straight Wii U port/VC release. Eternal Darkness did come to mind, but I still don't feel that it offers much for a portable experience. That said, the 3D effect could be excellent and if it were the harbinger of a new entry (a la Xenoblade) that would be fantastic.

I would gag if they decided to port Twilight Princess to the 3DS... Even the thought of it is too much. That game would benefit greatly from an HD release and I don't think the 3DS is capable of the improvements it could use. Any framerate issues would immediately render this port useless. Besides, a new entry in the vein of ALBW is too obvious to pass up.

ACK

#47

ACK commented on Review: Ice Cream Surfer (Wii U eShop):

This game is alright for a quick, simple schmup fix. It may even be a preferred choice if you hope to play co-op with a kid or significant other. It's on sale right now for $1.50 and for anyone with an affinity for basic, arcadey schmups and/or the saccharine aesthetic I'd give it a shot as a nice little co-op time-killer.

The only problem I have with it is that the enemy projectiles get lost in the menagerie of sugary colors.

ACK

#48

ACK commented on Intriguing Indie Developer Simogo Teases Wii U...:

Don't mind if I do! ...Download these Simogo games from the eShop, that is. I abhor playing games on a smart phone and nearly always prefer any console/handheld port, so this is fantastic news. Simogo has real chops when it comes to crafting an experience around relatively simple mechanics. And I can't wait to see how they adapt to the Wii U interface, which should offer some tantalizing opportunities to expand and/or improve the interactivity and playability of these affecting indie gems.

ACK

#49

ACK commented on Splatoon Developers Give a Splash of Informati...:

I completely reject the notion that voice chat is a requirement for teamwork success. I played in a top-level Team Fortress Classic map for years with no voice chat (granted we did use key binds) and 56k (that's another story). Anyway, our teamwork never suffered and we even felt more proficient without all the chatter.

In the case of Splatoon there is clearly more than enough information available on the gamepad screen. In games like TFC, 90% of the teamwork chatter is along the lines of "I'm out of position/respawning", "The enemy infiltrated our base", "I'm bringing their flag ____", "They are taking our flag ____", etc.

Basically all that information is on the gamepad screen, so why fill the air with noise? A good Splatoon player will learn to quickly gauge the battlefield situation with a glance at the gamepad. That leaves you less reliant on your teammates communicating accurate info and removes a degree of clumsiness in my opinion.