User Profile

ACK

ACK

29, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#2

ACK commented on Feature: HD Remasters That Would Be Perfect fo...:

F-Zero GX. All day, all year, all life. I still play the it regularly and will frantically scoop up two copies on release.

That said, Eternal Darkness makes too much sense regarding the rumor. Problem is, the gameplay needs a serious overhaul and the game itself may be better served as a full-on remake rather than a simple remaster. Actually I think a remake could be an excellent jump-start for the franchise... I don't' think a remaster will do that.

ACK

#3

ACK commented on Night Trap ReVamped Developer May Flip-Flop on...:

It was all a PR stunt. Show's over, folks. This campaign is going to flounder and flail before flopping with a thud. They saw the writing on the wall and summoned the one source of notoriety for their abysmal product. These guys may be scrappy, but they are certainly less than clever.

ACK

#4

ACK commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Thrilled to see this feature return. I'm not about to waste my time sleuthing for Kick starter campaigns to support, so this is invaluable for introducing me to new projects, keeping tabs on the ones that need help, and encouraging me to occasionally donate when I would be otherwise unaware.

Thanks, Thomas. Your service is duly noted.

ACK

#6

ACK commented on The Console Wars Live On As Night Trap Remake ...:

@Lalivero Doubtful. Night Trap is toxic for anyone unfortunate enough (I kid) to own a Sega CD I the 90s. The most likely scenario is that this article would have struggled to get over 20-ish posts. I certainly don't recall people flocking to heap praise on other questionable franchise re-boots (Road Rash, comes to mind).

I don't see why that would change here, the actual comments are the only thing that makes this relevant to most people.

ACK

#8

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

Call it core gameplay, but the way Toki Tori 2 progresses and dishes out that gameplay is both restrictive and obtuse, encouraging a general feeling of aimlessness. Compounding this, the game begins with a very low difficulty and requires quite a bit of groundwork to pick up momentum. It seems most gamers need a high degree of personal motivation to plow through the first 30 or so minutes without becoming bored or discouraged.

And I really don't know about calling a product that must be purchased with real money, "a gift.". Fun game, or not.

ACK

#9

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@SKTTR TT2 gives you almost no incentive to progress beyond some nice, polished visuals and audio. Go ahead and blame the audience, but when your game has none beyond the most passionate and determined... Well, I generally consider it something wrong with the game itself.

That is, if the goal is objective market-based success. As a piece of art, the judgement terms are obviously much more subjective. So I don't think you're wrong, per se, but I'm not about to blame the consumers for TT2's sales performance, even if I would for any other game.

ACK

#10

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@3Daniel I'm with you. I knew TT2 was a stretch at the launch price, but I bought it day one with good faith in Two Tribes. The promised level editor went a long way to allay my fears about the price point with some consolation that I would be able to recoup a worthwhile entertainment return with such a utility.

Instead, I actually regret investing any money on TT2 as no one in my household is interested in playing it for more than 5 minutes due to sheer boredom.

ACK

#12

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@Collo With all due respect, I believe you saw the writing on the wall when you released TT2+. There was very little chance at that point things would turn around and suddenly a level editor would become viable. Except you still insisted it was in development for release in the future either shrewdly or desperately to improve TT2's prospects. Ultimately, leaving your most loyal customers in the lurch.

We fully support Two Tribes and certainly desire success for you and your company. So no one is saying you should have simply bit the bullet and attempted to polish a turd (sales-wise), but there is little doubt this whole affair was mishandled rather deceptively and some of us early TT2 adopters probably do have the right to healthy skepticism.

ACK

#14

ACK commented on Video: The Trailer For E.T. Documentary Atari:...:

@AshFoxX @B3ND3R Honestly I think you are a couple of jokers if you believe what you say. ET was never that important of a game. I lived through the Atari, most of my relatives owned one (not us). One even owned ET. This is just some exaggerated propaganda to attempt to transform the movie into a lucrative endeavor. It has very little to do with the history of games other than as an obvious footnote to the cynical practices of publishers in those early days.

And the fact that is was buried in a landfill is insignificant. Many corporations litterally bury their skeletons when a product doesn't pan out. Other than the scope, there is hardly anything abnormal or, honestly, interesting about this documentary.

Go ahead and watch it, but don't fool yourself with the significance of it all.

ACK

#16

ACK commented on Looks Like You Can Only Install 300 Games And ...:

The manual has stated as such since launch. This article should make it clear that it is 300 apps per SD card. Switch out SD cards if you get over 250-ish and you'll be fine. I also believe DSiWare apps are tabulated separately.

ACK

#21

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

Reading these comments, I want to make it clear this service is far from "free". First the games cost considerable money. But, more importantly, the surveys have significant value to Nintendo. Long before CN, companies existed that would pay out rewards (like gift cards, gaming consoles, devices, etc.) simply for filling out a litany of marketing surveys for various corporations. Those surveys cost time and effort and Nintendo is the one profiting from the info we provide.

Nobody is entitled simply because they expect an acceptable reward as payment for our service to Nintendo.

ACK

#22

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

@Hy8ogen Time is more valuable to me than money. Even year I get suckered in to wasting a day pushing our accounts over platinum. Past years have yielded worthwhile results, with unique memorabilia unavailable elsewhere. Still, dealing with Club Nintendo is like pulling teeth so after all the trouble and actual honestly filled out surveys, this is like a slap in the face considering what has been offered in the past.

This... Is a crappy list of games. There is no way around that. Like I said, these are likely to be available for coins throughout the year. So congrats to us, we get to pick a lame free game that maybe saves us 300 coins down the road. The Majora's Mask OST? Likely would've been offered for over 1000 coins. We haven't even had the SM3DWorld OST made available to us. THAT would've been a solid reward.

ACK

#23

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I also want to say I adore the physical rewards. They are special items, like mementos from a year of excellent Nintendo gaming. I could maybe live with digital stewards, but Nintendo needs to come with something better than this.

The worst part is that these games are practically guaranteed to be the ones in offer throughout the year for coins...
Of which I have more than I can even use because the only time there is a worthwhile reward, it's gone by the time I log on.

ACK

#24

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I am furious about this choice of games. Not one a worthwhile option, meaning I probably won't even use my two platinum accounts in the family. First I own most of these, but even considering that, this is a terrible collection to choose from. I will say no more, because I can clearly see I have wasted too much of my year on Club Nintendo as it is.

ACK

#25

ACK commented on Review: Wii Sports Club (Wii U):

Adore Golf, Tennis, and Baseball. Far better than their original counterparts. Bowling is as solid as ever and Boxing is pretty similar, but both offer a nice change of pace. Overall an excellent upgrade and probably the best sports compilation on the market.

ACK

#26

ACK commented on First Impressions: Going Portable With Super S...:

@HyperSonicEXE I would say your first impression is objectively false, but you seem to have already made up your mind that you do not want SSB4.

Either way , there are nuances that differentiate it from Brawl, but it's not like being similar to Brawl is bad. Just because some veterans have struggled to adapt to (or accept) Brawl's mechanics doesn't make it inferior to Melee or SSB64. From my experience, Brawl is more accessible and enjoyable for the average gamer.

Could not get my wife or her friends into Melee after trying fruitlessly for years. They watched us guys go at it for hours nearly every weekend while making fun of our intensity. Meanwhile, they get together on their own and play Brawl on ladies night. And suddenly their competitiveness rivals ours.

The reality is that the community that heralds Melee is actually a tiny, vocal fraction of the SSB community. Even veterans such as me, who grew up with and competed in Melee tournaments, can find much to appreciate about Brawl. Despite the altered mechanics and my own love/preference for Melee, Brawl is overall the better game.

ACK

#27

ACK commented on First Impressions: Going Portable With Super S...:

The Wii U version is infinitely superior. Don't anyone confuse that fact. The sacrifices made for portability are drastic and impossible to ignore. I would not recommend for anyone to buy solely the 3DS version unless the portability is tantamount to performance and multiplayer (don't forget you will need multiple systems and cartridges to play with friends). Simply put, Smash Bros. was a series designed to be played on a TV with friends, you are kidding yourself if you think it's possible to create a pristine SSB on a portable.

ACK

#28

ACK commented on Review: Wii Sports Club: Baseball + Boxing (Wi...:

Baseball is truly excellent. One if my favorite arcade-style takes on the sport in a long time. The original turned my son into a slugger and I can already see him comprehending the tactics of pitching from Wii Sports U. He is hard to hit! Changes speeds, picks the corners, and shuffles his pitches like a pro.

ACK

#29

ACK commented on Exclusive: Getting Into Sync With Dead Pixel E...:

@TheLilK98 Not even a little bit. Dual analog are casual FPS controls to me. Auto-aim, low precision, slow turning, sloppy button layout, etc. I was raised on mouse + keyboard and I've never viewed DA as anything other than a necessary evil. Playing with DA controls is like playing on a Gameboy to me. It's functional but poorly optimized.

That said, I like to play on the couch and the Wiimote is the best alternative so far. Similar to M+K, it requires significant customization to find your sweet spot and ideal configuration, but once I find it, there is no comparison. The Wiimote gives me the speed and precision to play how I want. Dual analog always feels as if I'm coping with the clumsy accuracy (auto-aim always goes off for me) and struggling to find the fluidity I desire in an FPS.

EDIT: It's not tiring in the least. I pivot the Wiimote on my thigh. So comfy. I never, ever hold it suspended in the air when aiming. Fix the bounding boxes, crank up turning speed, etc... Once I set it up properly, all I need are small wrist movements (knowing your own preferences is crucial). It's less tiring than DA (sore thumbs) over long stretches.

ACK

#32

ACK commented on The Results Of Nintendo Games Seminar Show Inn...:

This is an interesting way to implement a free games program. Builds exposure and notoriety for young, prospective developers while challenging them to think about creativity and viability more so than marketability. For consumers, it offers a unique novelty while exposing them to fresh perspectives and ideas. The added benefit is that it doesn't degrade the value of the current indie game catalog on the Wii U.

ACK

#35

ACK commented on First Impressions: Taking Sonic Boom for a Spi...:

The dual screen multi is the dark horse component of Rise of Lyric. No one has seen it, yet it's clear from everything we've seen that the levels are designed around that aspect being a defining feature, possibly even at the expense of single player. Still, there is one major hurdle considering the CryEngine BigRedButton is utilizing isn't geared to support split screen. It remains to be seen whether that can be cleared successfully.

Anyway, I've always felt there is promise. These impressions are commendable in that Morgan toils to find the primary potential, rather than overreact at first impression and fill the article with superficial quips. (See the many Splatoon impressions that barely scratch the surface of gameplay while focusing on the early controls, the ideal marketplace, and the unthinkable new IP.)

It's been a long time since my kids enjoyed a Sonic game and these sound pretty ideal for some some good old-fashioned family gaming, if nothing else. Why see them as anything less at this point?

ACK

#36

ACK commented on E3 2014: Devil's Third Confirmed As Wii U Excl...:

The drums are no doubt the funniest part of E3 so far.

I'm not about to look a gift horse in the mouth. I adore slaying (...with) Nintendo gamers and often lament the lack of opportunity in variety in the available deathmatch-ing options. I haven't seen enough yet either way, but I'm looking the goofy tone and outrageous violence. I hoping they can successfully lampoon American action movies/games in a uniquely contrived, over the top fashion. But as long as I'm killing, I'm having fun... It's all good.

And the graphics won't bother me in the least if the gameplay is fast and smooth. Remains to be seen.

ACK

#37

ACK commented on E3 2014: Wii U eShop Version of Bayonetta 2 Do...:

Nintendo wants us buying retail, ensuring future shelf space. Bayonetta 2 may draw a crowd they would love to be perusing the Nintendo aisle. Those retail relations have been historically pivotal to Nintendo and they have been doing their part to maintain them.

ACK

#38

ACK commented on E3 2014: Shigeru Miyamoto Confirms Star Fox fo...:

@Tritonus Yeah, you're likely right, but that's what makes Miyamoto great. He is a progressive, innovative thinker who has an incredible awareness of accessibility and playability, though little dependence on tradition. He is fervent in his testament to gameplay and that leads him down all sorts of roads that others wouldn't tread.

From the very beginning he was challenging what gamers could do with their hands and heads to play and enjoy a game.

ACK

#39

ACK commented on E3 2014: Shigeru Miyamoto Confirms Star Fox fo...:

I adore the ship controls from Metroid Blast. So fluid, so smooth... Anyway, I have no problem with the gyro aiming (which is extremely precise). Actually, I'm fascinated with the possibilities for co-piloting.

If you are jumping in now to bash the gyro controls without giving them a fair shake, you might as well do us all a favor and ignore Star Fox U's existence.

ACK

#40

ACK commented on E3 2014: Nintendo Reveals New eShop Games in T...:

Maybe Gunman Clive 2 will take longer than 45 minutes to beat. That was my first and only time playing the original and includes finishing with Clive and Duck mode. One of the easiest, breeziest 2D platformers in recent memory... Hopefully this has some more challenge and meat, otherwise I will probably pass. It's little more than serviceable 2D running and gunning.

ACK

#41

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

@Ralek85 If I want to play Deus Ex on PC, I'm playing the original. No question. I'd have to be dense to play HR instead of a true classic. That said, the Wii U version makes HR far more enjoyable than any other version because the Gamepad usage realizes the full potential of the stealth gameplay, among other aspects. Playing on PC, or other console, is vaguely annoying given your tiny radar which reduces the usefulness of many stealth elements. The seamless ability to track on the Gamepad as you are sneaking about brings the stealth elements into their own.

There are numerous other enhancements, as well. But it cannot be understated how well Deus Ex HR was adapted to the Gamepad. And I'm one of those FPS gamers who swears by Mouse + Keyboard above all else.

ACK

#42

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

In list form:

10. NFS: Most Wanted U
9. Tekken Tag Tournament 2
8. W101
7. LOZ: WW HD
6. Deus Ex Human Revolution DC
5. ZombiU
4. Mario Kart 8
3. Pikmin 3
2. DKC Tropical Freeze
1. SM 3DWorld

Honorable Mentions go to MH3 Ultimate, Batman Arkham City, Splinter Cell Blacklist, CoD: Black Ops 2, and Lego City Undercover.

ACK

#43

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

No doubt, I'd put ZombiU and Deus Ex Human Revolution DC on the list. They should certainly be above Game & Wario, Transformed, NSBMU, and Nintendoland. Personally I'd slot them right in front of Rayman Legends and W101 (5-6)--both games I adore, to a degree, but are also seriously, majorly flawed. I could also make an argument for Tekken Tag Tournament 2 in the 8-10 area.

Their additions would also inject some needed variety into this list.

ACK

#49

ACK commented on Nintendo's E3 Plans Are Outlined Further, With...:

@Crimson_Ridley Actually I am a bit of a hobby farmer... Otherwise, I just get carried away with how my idea and words naturally flow. I don't really try to corral it, or break it... My sincere apologies if I tend toward gibberish. However, I feel beholden to my inner voice, or I risk dishonesty.

ACK

#50

ACK commented on Nintendo's E3 Plans Are Outlined Further, With...:

This season is looking ripe.

It cannot be understated how big of an opportunity this is for Nintendo to alter perceptions and establish faith in the Wii U. Coming off MK8--with an attractively contrasted, timeless lineup--the console has developed a substantial case as a versatile, reliable platform for pure entertainment. This is the time to capitalize on that hype and goodwill (there is nothing for XB1 and PS4 owners to replace or approximate the universal racing appeal of Mario Kart--let alone Mario, Pikmin, SSB, etc...). Till that ground and sow those rows 'cuz this harvest has to sustain--if that's even enough.

With their recent rash of disheartening delays, overall similar lineups, unfortunate subscription requirements, and higher costs... There are bound to be gamers either looking to augment their gaming opportunities or reconsidering when to nab a PS4/XB1. Perception has been kind to this new generation, but there are plenty of reasons to be skeptical about the current value of purchasing a PS4/XB1, or even the prospects for their immediate futures. Given this fertile soil, can everything change for Nintendo in a moment? Will all those seeds bloom?

Probably not, but building momentum with a sustained output of encouraging and compelling content is the only strategy I can fathom at this point. Clearly Nintendo retracted into a shell this past winter. I have to assume they have been preparing for precisely this sort of steady drip to, at least, ensure survival. However, every once in awhile you'll get a banner crop... If they've been diligent, maybe Nintendo is due.