User Profile

ACK

ACK

29, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#5

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

Reading these comments, I want to make it clear this service is far from "free". First the games cost considerable money. But, more importantly, the surveys have significant value to Nintendo. Long before CN, companies existed that would pay out rewards (like gift cards, gaming consoles, devices, etc.) simply for filling out a litany of marketing surveys for various corporations. Those surveys cost time and effort and Nintendo is the one profiting from the info we provide.

Nobody is entitled simply because they expect an acceptable reward as payment for our service to Nintendo.

ACK

#6

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

@Hy8ogen Time is more valuable to me than money. Even year I get suckered in to wasting a day pushing our accounts over platinum. Past years have yielded worthwhile results, with unique memorabilia unavailable elsewhere. Still, dealing with Club Nintendo is like pulling teeth so after all the trouble and actual honestly filled out surveys, this is like a slap in the face considering what has been offered in the past.

This... Is a crappy list of games. There is no way around that. Like I said, these are likely to be available for coins throughout the year. So congrats to us, we get to pick a lame free game that maybe saves us 300 coins down the road. The Majora's Mask OST? Likely would've been offered for over 1000 coins. We haven't even had the SM3DWorld OST made available to us. THAT would've been a solid reward.

ACK

#7

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I also want to say I adore the physical rewards. They are special items, like mementos from a year of excellent Nintendo gaming. I could maybe live with digital stewards, but Nintendo needs to come with something better than this.

The worst part is that these games are practically guaranteed to be the ones in offer throughout the year for coins...
Of which I have more than I can even use because the only time there is a worthwhile reward, it's gone by the time I log on.

ACK

#8

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I am furious about this choice of games. Not one a worthwhile option, meaning I probably won't even use my two platinum accounts in the family. First I own most of these, but even considering that, this is a terrible collection to choose from. I will say no more, because I can clearly see I have wasted too much of my year on Club Nintendo as it is.

ACK

#9

ACK commented on Review: Wii Sports Club (Wii U):

Adore Golf, Tennis, and Baseball. Far better than their original counterparts. Bowling is as solid as ever and Boxing is pretty similar, but both offer a nice change of pace. Overall an excellent upgrade and probably the best sports compilation on the market.

ACK

#10

ACK commented on First Impressions: Going Portable With Super S...:

@HyperSonicEXE I would say your first impression is objectively false, but you seem to have already made up your mind that you do not want SSB4.

Either way , there are nuances that differentiate it from Brawl, but it's not like being similar to Brawl is bad. Just because some veterans have struggled to adapt to (or accept) Brawl's mechanics doesn't make it inferior to Melee or SSB64. From my experience, Brawl is more accessible and enjoyable for the average gamer.

Could not get my wife or her friends into Melee after trying fruitlessly for years. They watched us guys go at it for hours nearly every weekend while making fun of our intensity. Meanwhile, they get together on their own and play Brawl on ladies night. And suddenly their competitiveness rivals ours.

The reality is that the community that heralds Melee is actually a tiny, vocal fraction of the SSB community. Even veterans such as me, who grew up with and competed in Melee tournaments, can find much to appreciate about Brawl. Despite the altered mechanics and my own love/preference for Melee, Brawl is overall the better game.

ACK

#11

ACK commented on First Impressions: Going Portable With Super S...:

The Wii U version is infinitely superior. Don't anyone confuse that fact. The sacrifices made for portability are drastic and impossible to ignore. I would not recommend for anyone to buy solely the 3DS version unless the portability is tantamount to performance and multiplayer (don't forget you will need multiple systems and cartridges to play with friends). Simply put, Smash Bros. was a series designed to be played on a TV with friends, you are kidding yourself if you think it's possible to create a pristine SSB on a portable.

ACK

#12

ACK commented on Review: Wii Sports Club: Baseball + Boxing (Wi...:

Baseball is truly excellent. One if my favorite arcade-style takes on the sport in a long time. The original turned my son into a slugger and I can already see him comprehending the tactics of pitching from Wii Sports U. He is hard to hit! Changes speeds, picks the corners, and shuffles his pitches like a pro.

ACK

#13

ACK commented on Exclusive: Getting Into Sync With Dead Pixel E...:

@TheLilK98 Not even a little bit. Dual analog are casual FPS controls to me. Auto-aim, low precision, slow turning, sloppy button layout, etc. I was raised on mouse + keyboard and I've never viewed DA as anything other than a necessary evil. Playing with DA controls is like playing on a Gameboy to me. It's functional but poorly optimized.

That said, I like to play on the couch and the Wiimote is the best alternative so far. Similar to M+K, it requires significant customization to find your sweet spot and ideal configuration, but once I find it, there is no comparison. The Wiimote gives me the speed and precision to play how I want. Dual analog always feels as if I'm coping with the clumsy accuracy (auto-aim always goes off for me) and struggling to find the fluidity I desire in an FPS.

EDIT: It's not tiring in the least. I pivot the Wiimote on my thigh. So comfy. I never, ever hold it suspended in the air when aiming. Fix the bounding boxes, crank up turning speed, etc... Once I set it up properly, all I need are small wrist movements (knowing your own preferences is crucial). It's less tiring than DA (sore thumbs) over long stretches.

ACK

#16

ACK commented on The Results Of Nintendo Games Seminar Show Inn...:

This is an interesting way to implement a free games program. Builds exposure and notoriety for young, prospective developers while challenging them to think about creativity and viability more so than marketability. For consumers, it offers a unique novelty while exposing them to fresh perspectives and ideas. The added benefit is that it doesn't degrade the value of the current indie game catalog on the Wii U.

ACK

#19

ACK commented on First Impressions: Taking Sonic Boom for a Spi...:

The dual screen multi is the dark horse component of Rise of Lyric. No one has seen it, yet it's clear from everything we've seen that the levels are designed around that aspect being a defining feature, possibly even at the expense of single player. Still, there is one major hurdle considering the CryEngine BigRedButton is utilizing isn't geared to support split screen. It remains to be seen whether that can be cleared successfully.

Anyway, I've always felt there is promise. These impressions are commendable in that Morgan toils to find the primary potential, rather than overreact at first impression and fill the article with superficial quips. (See the many Splatoon impressions that barely scratch the surface of gameplay while focusing on the early controls, the ideal marketplace, and the unthinkable new IP.)

It's been a long time since my kids enjoyed a Sonic game and these sound pretty ideal for some some good old-fashioned family gaming, if nothing else. Why see them as anything less at this point?

ACK

#20

ACK commented on E3 2014: Devil's Third Confirmed As Wii U Excl...:

The drums are no doubt the funniest part of E3 so far.

I'm not about to look a gift horse in the mouth. I adore slaying (...with) Nintendo gamers and often lament the lack of opportunity in variety in the available deathmatch-ing options. I haven't seen enough yet either way, but I'm looking the goofy tone and outrageous violence. I hoping they can successfully lampoon American action movies/games in a uniquely contrived, over the top fashion. But as long as I'm killing, I'm having fun... It's all good.

And the graphics won't bother me in the least if the gameplay is fast and smooth. Remains to be seen.

ACK

#21

ACK commented on E3 2014: Wii U eShop Version of Bayonetta 2 Do...:

Nintendo wants us buying retail, ensuring future shelf space. Bayonetta 2 may draw a crowd they would love to be perusing the Nintendo aisle. Those retail relations have been historically pivotal to Nintendo and they have been doing their part to maintain them.

ACK

#22

ACK commented on E3 2014: Shigeru Miyamoto Confirms Star Fox fo...:

@Tritonus Yeah, you're likely right, but that's what makes Miyamoto great. He is a progressive, innovative thinker who has an incredible awareness of accessibility and playability, though little dependence on tradition. He is fervent in his testament to gameplay and that leads him down all sorts of roads that others wouldn't tread.

From the very beginning he was challenging what gamers could do with their hands and heads to play and enjoy a game.

ACK

#23

ACK commented on E3 2014: Shigeru Miyamoto Confirms Star Fox fo...:

I adore the ship controls from Metroid Blast. So fluid, so smooth... Anyway, I have no problem with the gyro aiming (which is extremely precise). Actually, I'm fascinated with the possibilities for co-piloting.

If you are jumping in now to bash the gyro controls without giving them a fair shake, you might as well do us all a favor and ignore Star Fox U's existence.

ACK

#24

ACK commented on E3 2014: Nintendo Reveals New eShop Games in T...:

Maybe Gunman Clive 2 will take longer than 45 minutes to beat. That was my first and only time playing the original and includes finishing with Clive and Duck mode. One of the easiest, breeziest 2D platformers in recent memory... Hopefully this has some more challenge and meat, otherwise I will probably pass. It's little more than serviceable 2D running and gunning.

ACK

#25

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

@Ralek85 If I want to play Deus Ex on PC, I'm playing the original. No question. I'd have to be dense to play HR instead of a true classic. That said, the Wii U version makes HR far more enjoyable than any other version because the Gamepad usage realizes the full potential of the stealth gameplay, among other aspects. Playing on PC, or other console, is vaguely annoying given your tiny radar which reduces the usefulness of many stealth elements. The seamless ability to track on the Gamepad as you are sneaking about brings the stealth elements into their own.

There are numerous other enhancements, as well. But it cannot be understated how well Deus Ex HR was adapted to the Gamepad. And I'm one of those FPS gamers who swears by Mouse + Keyboard above all else.

ACK

#26

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

In list form:

10. NFS: Most Wanted U
9. Tekken Tag Tournament 2
8. W101
7. LOZ: WW HD
6. Deus Ex Human Revolution DC
5. ZombiU
4. Mario Kart 8
3. Pikmin 3
2. DKC Tropical Freeze
1. SM 3DWorld

Honorable Mentions go to MH3 Ultimate, Batman Arkham City, Splinter Cell Blacklist, CoD: Black Ops 2, and Lego City Undercover.

ACK

#27

ACK commented on Feature: Our Top 10 Wii U Retail Games - Summe...:

No doubt, I'd put ZombiU and Deus Ex Human Revolution DC on the list. They should certainly be above Game & Wario, Transformed, NSBMU, and Nintendoland. Personally I'd slot them right in front of Rayman Legends and W101 (5-6)--both games I adore, to a degree, but are also seriously, majorly flawed. I could also make an argument for Tekken Tag Tournament 2 in the 8-10 area.

Their additions would also inject some needed variety into this list.

ACK

#33

ACK commented on Nintendo's E3 Plans Are Outlined Further, With...:

@Crimson_Ridley Actually I am a bit of a hobby farmer... Otherwise, I just get carried away with how my idea and words naturally flow. I don't really try to corral it, or break it... My sincere apologies if I tend toward gibberish. However, I feel beholden to my inner voice, or I risk dishonesty.

ACK

#34

ACK commented on Nintendo's E3 Plans Are Outlined Further, With...:

This season is looking ripe.

It cannot be understated how big of an opportunity this is for Nintendo to alter perceptions and establish faith in the Wii U. Coming off MK8--with an attractively contrasted, timeless lineup--the console has developed a substantial case as a versatile, reliable platform for pure entertainment. This is the time to capitalize on that hype and goodwill (there is nothing for XB1 and PS4 owners to replace or approximate the universal racing appeal of Mario Kart--let alone Mario, Pikmin, SSB, etc...). Till that ground and sow those rows 'cuz this harvest has to sustain--if that's even enough.

With their recent rash of disheartening delays, overall similar lineups, unfortunate subscription requirements, and higher costs... There are bound to be gamers either looking to augment their gaming opportunities or reconsidering when to nab a PS4/XB1. Perception has been kind to this new generation, but there are plenty of reasons to be skeptical about the current value of purchasing a PS4/XB1, or even the prospects for their immediate futures. Given this fertile soil, can everything change for Nintendo in a moment? Will all those seeds bloom?

Probably not, but building momentum with a sustained output of encouraging and compelling content is the only strategy I can fathom at this point. Clearly Nintendo retracted into a shell this past winter. I have to assume they have been preparing for precisely this sort of steady drip to, at least, ensure survival. However, every once in awhile you'll get a banner crop... If they've been diligent, maybe Nintendo is due.

ACK

#35

ACK commented on Mortal Kombat X Announced, Platform Details Sk...:

Not sure I'm overly bothered, as I felt screwed over by Injustice. The gameplay and balance were barely up to snuff, but thesingleplayer and DLC situation was embarrassingly awful. No unlockable charaters and possibly the worst singleplayer I've played in a fighting game. The lack of (expensive) DLC characters was bothersome since there was no one else to unlock, but about 6 months after release they announce the GOY (*smirk) edition with all the DLC and a budget price... Effectively screwing over anyone who bought the game day one and/or dropped $5 per character on the DLC.

Bad precedent. And one I will not forget with future NetherRealm releases.

ACK

#36

ACK commented on Call of Duty: Advanced Warfare Wii U Rumours P...:

I only like Call of Dufy on Wii U, for the Wiimote controls and especially the dual screen local multi. I will happily buy them as long as they release them on the system.

Unfortunately it's the only FPS on the system. But I forgot how much I love local multi shooters until the Wii U Gamepad came on the scene. At least the COD games have a wealth of multiplayer modes. And hopefully Sledgehammer brings back the co-op Spec Op missions, which were the best part of MW3 to me.

ACK

#37

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

OK, I'm near ready to fire up the grill, but I will continue the discussion either later tonight or tomorrow by offering specific contrasts in a manner similar to your own. I will say I do agree with some of your points, but that I appear to see some aspects of SART as less beneficial than you.

One example that I will expand on quickly are the transformations as they nearly lead to me liking SART less than it's predecessor despite being hyped about the mechanic prior to launch:

To me, the brilliance of MK's (particularly 7 and 8) are how the mechanics are both similar yet nuanced. First of all, each dynamic has minor changes in physics and handling that alters maneuverability and requires adaption without any jarring transitions or unwieldy controls. Yet the real accomplishments are the subtle possibilities and opportunities afforded by these sections for those able and willing to master the mechanics, take risks, and experiment with their line.

That is, diving underwater at the proper angle to to carry a speed boost and slow your descent, allowing for unique advantages and creative lines. Maximizing your glider flight by kissing jumps or boosting your speed by ascending then diving. Bumping into obstacles and other racers (preferably after feeding them a shell/peel) to manufacture speed boosts and forge a dynamic racing line. These tricks are entirely optional and left for discovery, so the transitions are accessible and entertaining diversions for all, rather than dreaded pursuits for some.

By comparison, in SART the transformations are needlessly jarring and vastly increase the barrier to comprehension and familiarity with tracks. While thrilling, they often prevent newcomers from quickly grasping the mechanics of any of the vehicles, which is a massive problem for local multiplayer parties (my main use for arcade racers, outside of time trials) and probably not worth the demands of transforming tracks (as opposed to varied vehicles per track — which might have also multiplied the number of tracks while isolating the vehicles for those who desire them).

Additionally, these sections render already complicated tracks as somewhat indecipherable at times. Even after my 100th go at a TT run I will sometimes still confuse bends and mistake sections (the visual fidelity on consoles is a disservice, ad well). The effort to determining an ideal racing line (in time trials) is immense and demands too much effort, honestly, to result in a comparable entertainment value.

Meanwhile, the transformations do enhance track variety and appeal, but many individual sections are actually more restrictive than I'd like in a kart-style racer. The tracks tend to not have as many opportunities to create a shortcut out of thin air by boosting through off the track and/or threading some obstacles. And the shortcuts themselves are little rote in how they tend to demand mostly memorization of how to hit a few risky bends and/or a transformation rather than challenging racers to exploit various tricky mechanics while taking a risky line. To this end I certainly favor the more subtle transformations of MK 7 and 8.

OK, I REALLY need to go. I have much more to add, but I'll have to do so later.

ACK

#38

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

It's a discussion... Not an interrogation. From my count you have posted three comments simply questioning my opinions and/or attacking my knowledge and insight. I've answered despite your assertions that I'm vague or said nothing at all. It appears you were more interested in passive aggressively dismissing or ignoring my words.

I posted five substantial posts exclusively dedicated to discussing these two games, clarifying my opinions, and explaining my stance/reasoning. Meanwhile, part of two posts are defensively devoted to establishing the hypocritical tone and overall lack of discussion on your part and I'm spending more time in the attack than anything? Please. Only one of us appears to be discussing/comparing racing games.

ACK

#39

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

@Yorumi What are you talking about? My opinions are based upon hundreds of hours playing Time Trials in Transformed along with my inability to enjoy multiplayer with various friends. I've already stated that. Your aloof, condescending tone does nobody any favors. Read post #62, I went in as much depth as I care to at the moment about the track designs. I don't have the time to write an essay about track design in a couple games. I've been tapping every post on my phone and still have been overly verbose...

Meanwhile, you have said nothing to me about either MK or Transformed. Not one opinion, not one piece of insight, not a anything. So why should I bother when you are doing nothing more than challenging my viewpoints.

ACK

#40

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

My issue was never with the definition of "anecdotal evidence", it was the usage. I was saying your assertion that my argument was just vague and anecdotal was backhanded and an inappropriate dismissal. Comprehension has nothing to do with it.

I was never trying to conjure evidence to support a conclusion. I was explaining my experience with Transformed, playing with MANY other people firsthand and how that colored my perception of Transformed's drawbacks. Those experiences made me questioned certain aspects of Transformed in ways I hadn't while previously playing by myself. Hence, those experiences influenced, in some way, my opinions about Transformed.

As such, I thought it worth bringing up as opposed to just ranting purely about my tastes. Anyways, it's not so black and white.

ACK

#41

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

@Yorumi I can see there is no point in going on. I'm simply stating my opinion about and experiences with Mario Kart and Transformed. I don't care if you agree. I clarified my own personal opinions with the perspective I've gained from playing with others. You are skirting a line of belittlement.

YOU have not said anything of substance in your comments towards me. I talked at length about both MK and Transformed. You haven't, simply asking me to back myself up and expand my argument. I have better things to do than regurgitate my opinions to make them more digest able to you.

ACK

#42

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

@Yorumi Read it again, but vague? I'm not penning professional reviews here. Anecdotal evidence? I've played the game and shared the game, both extensively though not so much recently. I've watched nothing short of two dozen different gamers of all kinds attempt to come to grips with this game. Call it what you will but it is my experience. Most gamers do not like Transformed all that much. It has a group of fervent fans, but many were just as fervent in their immediate disinterest. Even those who loved All Stars. I'm in the middle. I like it no more or less than All Stars, which I found to be a competent gapper between MK releases. Little more, but at least with that game I could mobilize a few friends...

Playing Transformed primarily alone or online does not serve its memory well.

As for RB, the MK games are well-designed and polished. The SR games are not as much. Some mechanics are therefore less consistent and reliable. The fact that RB exists isn't always a problem, inconsistencies in its implementation are. As I said, it's a complicated dynamic that people use a general negative towards MK when most racing games utilize it.

ACK

#43

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

Rubber banding is a complicated dynamic that is difficult to quantify or address. Honestly I don't have the time after furiously tapping the two previous comments on my phone while waiting for my wife at the dentist office. I understand how it works in MK games, but I find Transformed to be strange and difficult to compensate for. Transformed seems to operate best with opponents of similar skill, but when there is a gap, the effect is unreliable and off-putting. My opinion, again based upon the obstacles to maintaining others' interest.

ACK

#44

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

As far as track designs go, the idea is that every inch of every recent MK track is unique and identifiable. This lends to a degree of familiarity and navigability that is both apparent and invasive to all players. Moreover, shortcuts tend to be perfectly balanced between risk and advantage along with an element of creativity. The tracks and dynamics are often more conducive to a range of racing styles and add just enough unpredictability to keep everyone on their toes.

As for SR: Transformed, I could write paragraphs about what I dislike about the track designs (I've played the Time Trial modes in both Transformed and All-Stars extensively). For starters, the transforming mechanic is a neat gimmick, but terrible mechanic. The physics, handling, and refinement of flying and boating are lacking compared to racing on wheels. This does a massive disservice to the track design because most are rendered somewhat un-digestable. Sort of like a meal with too many imbalanced ingredients.

To most, I know the tracks themselves are convoluted and obtuse to comprehend. The shortcuts are too restrictive and inconspicuous. As such, racing in Transformed is uncomfortably rote. Add in generic, vaguely pointless weapons and you have a game where few people I know (who love games like Mario Kart) can tolerate the design and balance deficiencies.

I like Transformed, but I've experienced first hand how hard it is to introduce to willing, competent gamers who want more MK-like games. It rarely succeeds on any front... And, truthfully, I myself find it a much harder game to wring enjoyment from. And as such I cannot say it compares favorably to MK.

Nothing against the game or anyone who adores it, I just haven't seen much success in pulling anyone else in to play with me, in my hundred or so hours... So, I've spent a lot of time around the track wondering why this group (of all types) that kills for MK and is into the F-Zeros, Wipeouts, Burnouts, Excite Trucks, etc... Can't find much desire to play Transformed (All Stars roped in a few). Track design and weapon desire are MAJOR aspects.

I know this because essentially all these like the handling and adore the music and characters.

ACK

#45

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

@Yorumi I have no trouble far outpacing most opponents in any recent Mario Kart either... Your point?

The item balance and track design make Mario Kart a more competitive racer, so people seem to overestimate the unfairness at work. Mastering your line, nailing the shortcuts, strategizing your weapon use, and properly adapting your tactics are enough to win 95% of MK races. The Blue Shell is so overblown... Since I mastered the turbo-dodge (MK Wii), I swear I've dodged as many as I've been hit by. (Personally I find the All Star moves far more unbalanced--everything else is basically useless--and obtrusive, but hey, whatever...)

To me, few racing games, period have been as fair, as competitive, and as accessible as the Mario Kart series at its best. Don't mistake that accessibility for imbalance, as simply because a newbie can pick the game up quickly (unlike say, SR: Transformed) that doesn't equate to a lack of skill or expertise required to be a top competitor. Mario Kart makes gamers have to work even harder to master all the phases because they all have proper weight.

Study the tracks, focus above all else on a perfect line, drift like an artist, maximize item use (treat mushrooms like gold--all shortcuts rely upon them, among other uses), and master the art of shaving seconds. To be a Mario Kart master is to play more than most others play one of the most popular and heavily played racing series around...

ACK

#46

ACK commented on Mario Kart Month: The Developers Who Tried To ...:

These games aren't even close. Fire up Time Trials in any one and the shoddy physics and convoluted track design will be all to obvious. SR: Transformed is probably the worst offender (atrocious rubber-banding, to boot).

Crash Tag Team Racing is probably the closest competitor... But I'm going to vouch for Excite Bots, as well. Actually, Excite Truck is where it's at for me (probably a top five racer all time for me), but that's less similar to MK...

ACK

#48

ACK commented on Miiverse Tells the Tale of a Broken Mario Kart...:

@unrandomsam No, not to you or I. But, in the US, penalties for breaking these arbitrary street dares can be pretty severe. How often such penalties are assessed is unknown, but the potential is at least there. (Since there has been so much pre-release info, there's a reasonable chance Nintendo is willing to overlook this one, but they usually establish these dates for a reason.)

Pretty sure I wouldn't want to be on the wrong side of NOA's lawyers, anyway.

ACK

#49

ACK commented on Miiverse Tells the Tale of a Broken Mario Kart...:

What generally happens is that the system will tell the employees to pull and stock all the new games and movies on the normal Tuesday. Certain street dated products have their boxes covered in huge stickers with their intended date and something to the effect of "DO NOT STOCK THIS ITEM UNTIL..."; however, since there is very possibly someone who is unfamiliar, or ineffective (or mischievous) with electronics working that area, they may just follow what the computer system advises and rip into those street dated boxes.

A large percentage of the employees at any given big box retailer are very likely to have received substandard training. True, nearly all are over-worked and under-paid, many lack any sort of a work ethic, and some simply couldn't give a damn, or worse. But the fact is that the computer systems themselves are often antiquated and, ultimately, flawed.

So when you combine poorly trained employees, who are also mindlessly shuffled from department to department with little guidance, and an inefficient computer system... This is what you tend to get.

ACK

#50

ACK commented on Poll: A Tale of Two Blockbusters as Mario Kart...:

Pretty much any game could come out alongside a Mario Kart release and I'm always going for the Kart. I can't resist it. No series has given my family, my friends, and me such consistent entertainment and value. Mario Kart is literally the only series that everyone I know was to play if given the chance.