User Profile

ACK

ACK

29, United States

Joined:
Sat 10th May, 2008

Recent Comments

ACK

#1

ACK commented on Castlevania: Aria of Sorrow to Complete GBA Tr...:

@Ryno 100% with you. Circle of the Moon is where it's at. The IGA GBA/DS Castlevanias are good, but lost some magic from the series's roots. Circle of the Moon hits the pretty much hits the sweet spot.

EDIT: Thinking about it, CotM is the only one that truly feels like a Castlevania game to me.

ACK

#4

ACK commented on Rumour: Nintendo Removed Tharja From Super Sma...:

We may never know. What's interesting is the implication that a minor amount of female flesh outweighs the gratuitous, cartoonish violence of a fighting game when considering age-appropriateness...

ACK

#7

ACK commented on Guide: Everything You Need to Know About Super...:

This only serves to remind me of how much more feature-packed the Wii U version is likely to be. Fleshed out solo modes, level editor, extensive options, amiibos, etc... I'll be disappointed if the content isn't much meatier.

That said, this is just about pitch perfect for portable Smash.

ACK

#9

ACK commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

I mentioned this to my wife and she was completely dumbfounded that people would be that desperate for something you could make better yourself. She's disappointed we didn't have the foresight to get her churning high quality versions out of the workshop...

Opportunity lost.

ACK

#10

ACK commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

Do away with limited editions. Problem solved. And maybe then people will buy more games with that money rather than wasting a grip on one game with happy meal-quality throw-ins.

Not to mention those hours of their lives they cannot get back...

ACK

#11

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

@Kirk It's definitely my friends. I take incredible care of my controllers. I don't like wasting money. The point is that I have seen how rough some gamers can be on controllers. I'm not going to put credence in a few random people breaking their controllers because they are likely much more abusive than I. Anyone who can recognize their own aggressive thumbs should probably be worried, but I don't think these reports have any bearing on the quality of the platform's construction.

For what it's worth, I've already logged over twenty hours playing the demo on my launch 3DS against friends. I am fairly certain that the circle pad will hold up fine at this point. Now, if we're talking about their circle pads...

ACK

#12

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

@Kirk I don't even know what you're trying to say. SF2: Turbo, specifically, killed many of my SNES D-pads. I couldn't even count how many SNES controllers I went through in my youth... And same with the N64. I still have probably 5-6 N64 controllers of various colors with broken analog sticks from teenage GoldenEye sessions. It's the same for almost every system I've owned. Wavebirds, DS2s, Wiimotes, etc... Playing heavily with friends will yield a box of damaged accessories for any platform.

Interestingly, my 3DS has held up through well over a thousand hours of KI: Uprising, MH3U, FE: A, MK8, SMTIV, SSF4:3D, MGS3, etc... Though that's likely because I'm the only one using it. Yet, I can also attest that my wife and kids (5 and 3) haven't managed to break a 3DS either.

ACK

#13

ACK commented on Super Smash Bros. for Nintendo 3DS Brings Circ...:

I, for one, have NEVER broken an analog stick from gameplay. I suppose, I am swift, yet delicate when I apply pressure. That said, I have many friends over to play games and breaking analog sticks are a regular occurrence for some of them. The wake of abused controllers is quite grotesque, actually. It's gotten so bad that most of us require them to bring their own controllers or attempt to super glue one from the pile if they want to play.

Let me tell you, it's unbelievable how aggressive they are with the thumbsticks...

ACK

#15

ACK commented on Monster Hunter 4 Ultimate Expo Banner Raises Q...:

The knowledge that I will not be able to play a Wii U version of MH4U has caused me to lose my zest for the series. I have two 3DS copies of MH3U and one for Wii U, so I know exactly the sacrifice I would need to make...

ACK

#17

ACK commented on LEGO Batman 3: Beyond Gotham DLC Season Pass i...:

Guys, just take it as a compliment. These companies know us Nintendo fans aren't going to pay for this drivel because we expect full, complete games that aren't designed around add-on purchases.

ACK

#19

ACK commented on Video: Watch These Teenagers As They're Expose...:

The appeal of this sorta shtick is totally lost on me. I just see them grasping for attention... I don't even think this is legit. Something about the internet age make people want to look dumb for laughs. Probably because it's among the easiest ways to stand out from the crowd.

ACK

#21

ACK commented on That Shocking Pokémon Announcement Was Arcade...:

The changes that this doesn't come to a Nintendo console us slim to none. Strange, though, that Arcades are so dead over here in the US, this announcement hardly makes sense from our perspective. With the state of the console market in Japan, apparently an arcade version is indispensable...

But it's a smart move. Make some income from a wide audience, then tune and tweak the game with all that feedback for a definitive console release.

ACK

#22

ACK commented on Somebody At Ubisoft Really Doesn't Like Mario ...:

The "magic" lies in the game engine, design and overall gameplay. Fun. That this Ubisoft employee is focused on the relatively superficial concept of image is the most damning element of this unsolicited remark.

I'm not about to give Ubisoft any benefit of the doubt, though. They've proven time and again that they are a bunch of jokers...

ACK

#24

ACK commented on Zen Studios Announces Another Three Tables for...:

Ugh, even the Guardians of the Galaxy table is movie-based... His can such a great, under-the-radar comic property be completely usurped by a typically pointless summer action flick? It sickens me what has happened to that franchise after it was properly re-booted in 2008 as one of the better modern comic books around. Now, the new comic books suck and the movie is a domineering force of marketing and merchandise. Thanks, Disney!
/rant

ACK

#26

ACK commented on Feature: HD Remasters That Would Be Perfect fo...:

F-Zero GX. All day, all year, all life. I still play the it regularly and will frantically scoop up two copies on release.

That said, Eternal Darkness makes too much sense regarding the rumor. Problem is, the gameplay needs a serious overhaul and the game itself may be better served as a full-on remake rather than a simple remaster. Actually I think a remake could be an excellent jump-start for the franchise... I don't' think a remaster will do that.

ACK

#27

ACK commented on Night Trap ReVamped Developer May Flip-Flop on...:

It was all a PR stunt. Show's over, folks. This campaign is going to flounder and flail before flopping with a thud. They saw the writing on the wall and summoned the one source of notoriety for their abysmal product. These guys may be scrappy, but they are certainly less than clever.

ACK

#28

ACK commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Thrilled to see this feature return. I'm not about to waste my time sleuthing for Kick starter campaigns to support, so this is invaluable for introducing me to new projects, keeping tabs on the ones that need help, and encouraging me to occasionally donate when I would be otherwise unaware.

Thanks, Thomas. Your service is duly noted.

ACK

#30

ACK commented on The Console Wars Live On As Night Trap Remake ...:

@Lalivero Doubtful. Night Trap is toxic for anyone unfortunate enough (I kid) to own a Sega CD I the 90s. The most likely scenario is that this article would have struggled to get over 20-ish posts. I certainly don't recall people flocking to heap praise on other questionable franchise re-boots (Road Rash, comes to mind).

I don't see why that would change here, the actual comments are the only thing that makes this relevant to most people.

ACK

#32

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

Call it core gameplay, but the way Toki Tori 2 progresses and dishes out that gameplay is both restrictive and obtuse, encouraging a general feeling of aimlessness. Compounding this, the game begins with a very low difficulty and requires quite a bit of groundwork to pick up momentum. It seems most gamers need a high degree of personal motivation to plow through the first 30 or so minutes without becoming bored or discouraged.

And I really don't know about calling a product that must be purchased with real money, "a gift.". Fun game, or not.

ACK

#33

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@SKTTR TT2 gives you almost no incentive to progress beyond some nice, polished visuals and audio. Go ahead and blame the audience, but when your game has none beyond the most passionate and determined... Well, I generally consider it something wrong with the game itself.

That is, if the goal is objective market-based success. As a piece of art, the judgement terms are obviously much more subjective. So I don't think you're wrong, per se, but I'm not about to blame the consumers for TT2's sales performance, even if I would for any other game.

ACK

#34

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@3Daniel I'm with you. I knew TT2 was a stretch at the launch price, but I bought it day one with good faith in Two Tribes. The promised level editor went a long way to allay my fears about the price point with some consolation that I would be able to recoup a worthwhile entertainment return with such a utility.

Instead, I actually regret investing any money on TT2 as no one in my household is interested in playing it for more than 5 minutes due to sheer boredom.

ACK

#36

ACK commented on Interview: Two Tribes Discusses RIVE, Starting...:

@Collo With all due respect, I believe you saw the writing on the wall when you released TT2+. There was very little chance at that point things would turn around and suddenly a level editor would become viable. Except you still insisted it was in development for release in the future either shrewdly or desperately to improve TT2's prospects. Ultimately, leaving your most loyal customers in the lurch.

We fully support Two Tribes and certainly desire success for you and your company. So no one is saying you should have simply bit the bullet and attempted to polish a turd (sales-wise), but there is little doubt this whole affair was mishandled rather deceptively and some of us early TT2 adopters probably do have the right to healthy skepticism.

ACK

#38

ACK commented on Video: The Trailer For E.T. Documentary Atari:...:

@AshFoxX @B3ND3R Honestly I think you are a couple of jokers if you believe what you say. ET was never that important of a game. I lived through the Atari, most of my relatives owned one (not us). One even owned ET. This is just some exaggerated propaganda to attempt to transform the movie into a lucrative endeavor. It has very little to do with the history of games other than as an obvious footnote to the cynical practices of publishers in those early days.

And the fact that is was buried in a landfill is insignificant. Many corporations litterally bury their skeletons when a product doesn't pan out. Other than the scope, there is hardly anything abnormal or, honestly, interesting about this documentary.

Go ahead and watch it, but don't fool yourself with the significance of it all.

ACK

#40

ACK commented on Looks Like You Can Only Install 300 Games And ...:

The manual has stated as such since launch. This article should make it clear that it is 300 apps per SD card. Switch out SD cards if you get over 250-ish and you'll be fine. I also believe DSiWare apps are tabulated separately.

ACK

#45

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

Reading these comments, I want to make it clear this service is far from "free". First the games cost considerable money. But, more importantly, the surveys have significant value to Nintendo. Long before CN, companies existed that would pay out rewards (like gift cards, gaming consoles, devices, etc.) simply for filling out a litany of marketing surveys for various corporations. Those surveys cost time and effort and Nintendo is the one profiting from the info we provide.

Nobody is entitled simply because they expect an acceptable reward as payment for our service to Nintendo.

ACK

#46

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

@Hy8ogen Time is more valuable to me than money. Even year I get suckered in to wasting a day pushing our accounts over platinum. Past years have yielded worthwhile results, with unique memorabilia unavailable elsewhere. Still, dealing with Club Nintendo is like pulling teeth so after all the trouble and actual honestly filled out surveys, this is like a slap in the face considering what has been offered in the past.

This... Is a crappy list of games. There is no way around that. Like I said, these are likely to be available for coins throughout the year. So congrats to us, we get to pick a lame free game that maybe saves us 300 coins down the road. The Majora's Mask OST? Likely would've been offered for over 1000 coins. We haven't even had the SM3DWorld OST made available to us. THAT would've been a solid reward.

ACK

#47

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I also want to say I adore the physical rewards. They are special items, like mementos from a year of excellent Nintendo gaming. I could maybe live with digital stewards, but Nintendo needs to come with something better than this.

The worst part is that these games are practically guaranteed to be the ones in offer throughout the year for coins...
Of which I have more than I can even use because the only time there is a worthwhile reward, it's gone by the time I log on.

ACK

#48

ACK commented on Nintendo Goes Download-Only With The 2014 Club...:

I am furious about this choice of games. Not one a worthwhile option, meaning I probably won't even use my two platinum accounts in the family. First I own most of these, but even considering that, this is a terrible collection to choose from. I will say no more, because I can clearly see I have wasted too much of my year on Club Nintendo as it is.

ACK

#49

ACK commented on Review: Wii Sports Club (Wii U):

Adore Golf, Tennis, and Baseball. Far better than their original counterparts. Bowling is as solid as ever and Boxing is pretty similar, but both offer a nice change of pace. Overall an excellent upgrade and probably the best sports compilation on the market.

ACK

#50

ACK commented on First Impressions: Going Portable With Super S...:

@HyperSonicEXE I would say your first impression is objectively false, but you seem to have already made up your mind that you do not want SSB4.

Either way , there are nuances that differentiate it from Brawl, but it's not like being similar to Brawl is bad. Just because some veterans have struggled to adapt to (or accept) Brawl's mechanics doesn't make it inferior to Melee or SSB64. From my experience, Brawl is more accessible and enjoyable for the average gamer.

Could not get my wife or her friends into Melee after trying fruitlessly for years. They watched us guys go at it for hours nearly every weekend while making fun of our intensity. Meanwhile, they get together on their own and play Brawl on ladies night. And suddenly their competitiveness rivals ours.

The reality is that the community that heralds Melee is actually a tiny, vocal fraction of the SSB community. Even veterans such as me, who grew up with and competed in Melee tournaments, can find much to appreciate about Brawl. Despite the altered mechanics and my own love/preference for Melee, Brawl is overall the better game.