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KeithTheGeek

KeithTheGeek

Male, 20, United States

Joined:
Mon 12th August, 2013

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KeithTheGeek

#2

KeithTheGeek commented on Super Smash Bros. for Wii U GameCube Controlle...:

The latency actually does matter if you're in a situation that has a lot of wireless communication going on. For example, in the student lounge at my campus the one guy who does use Wiichuck for Smash complains about dropped inputs all the time because so many people are using bluetooth, accessing the wi-fi, and other such things. It also matters for tournament players, since you'll have a large gathering of consoles in one place.

Just playing at home, though, you're completely correct, and I've been using my pro controller while I wait for them to restock the adapter. I got the game digitally, so I don't need to swap discs around, but I couldn't find the adapter anywhere cause I didn't pre-order it. The gamestop I went to though did say they were supposed to get a new shipment in after Thanksgiving, so we'll have another shot at getting it next month.

KeithTheGeek

#3

KeithTheGeek commented on These GameCube-style Mario Bros. Controllers O...:

@Kirk The most notable thing about Nintendo doing a new run of Gamecube controllers is that, well, they're Gamecube controllers. These controllers here only work for Wii and Wii U software that support the classic controller, whereas I could use a couple extra Gamecube controllers to use with Melee. Also, wired is almost always better than wireless when it comes to input delay and interference, making those controllers the preferred setup for Smash fests and tournaments.

I might pick one of these up though, I like the look of the controller and I could use these for other things. They look much nicer than the PDP controllers, as well.

KeithTheGeek

#4

KeithTheGeek commented on 3DS Homebrew Hacker Makes Progress on New Nint...:

I could see myself using this if/when I get a new 3DS, if anything interesting is made for homebrew that is. It would be interesting to see if a modding scene for Smash Bros on 3DS takes off like it did with Brawl, for example. But outside of that, it doesn't seem like it would be that useful unless it does allow us to disable region locking.

KeithTheGeek

#5

KeithTheGeek commented on Pokémon X & Y Won't Be Patched to Accommodate...:

This is disappointing, but honestly expected. Pokemon's been able to get away with things like this for a while now. My only question is, how the heck are you supposed to maintain compatibility with X/Y without patching the game? I get that in previous generations the Pokemon would simply use the same sprite as the non-transformed one, and change stats to match the new form, but previous generations also didn't add in new moves and abilities mid-generation- every move and ability used in the later games of a generation were hidden in the code of the first game. But that's not the case with this generation.

OR/AS is adding at least three new abilities and moves into the mix, for the main legends, and possibly more as far as we know. I suppose it's possible that the battle system is set up in such a way that the only important part is that the damage is calculated correctly on both games, but how about trading these Pokemon between games? Will you be able to send a Rayquaza that knows Dragon's Ascent over to X/Y? I just can't see that working out without the patch, and that point why not go all the way. You have the resources to make these compatibility issues a thing of the past, but you choose not to simply because it'll make you more money.

KeithTheGeek

#6

KeithTheGeek commented on Exclusive: Masahiro Sakurai on Planned Acciden...:

@sagen Dark Pit only has two different weapons from his base (and one of those is his final Smash!). He does do the usual "clone has different move properties" thing but he's still VERY similar to the base character. Even Dr. Mario is more visually distinct from Mario, for example.

And I dunno, I find it really difficult to believe the characters were made from scratch. A lot of the animations and some of the models are identical to Brawl, for example. This isn't exactly a bad thing, cause it saves time and lets them focus on game balance...but it doesn't look like this applies to every character. Most of them do appear different from previous games, at least.

KeithTheGeek

#7

KeithTheGeek commented on Super Smash Bros. for Nintendo 3DS Will Suppor...:

The prospect of certain games being exclusive to the N3DS or having features exclusive to N3DS because of the better hardware didn't really bother me. It's understandable that some things simply couldn't be done on the regular 3DS, and I don't mind upgrading cause I've had mine for a little over 3 years now.

But this does bother me. Every feature that Smash 3DS uses on the N3DS is available to old 3DS users also, and yet they decided to omit CPP support. There shouldn't be any issue like this when both sets of hardware have literally the same features, no matter how "misguided" it may have been to think it might've been supported.

And the c-stick is actually very important to have in Smash Bros. The ability to quickly throw out smashes might not seem very useful, but then you discover you can also use aerial attacks with it. That you can use aerial moves and continue to control your character's aerial momentum opens more options for the player, ones that they wouldn't have if the c-stick didn't exist. There's also the little matter of pivot canceling, a new technique in Smash Bros 4. In essence, players with the New 3DS will have an advantage over those who don't...and that shouldn't be the case.

They should either support the CPP or not have dual analog support at all. This is lopsided and punishes early adopters who might not be willing to upgrade for any number of reasons, as well as territories that might not even have access to the new hardware for the next 6 months. It just smells of poor decision making.

KeithTheGeek

#8

KeithTheGeek commented on New Nintendo 3DS Models Announced:

@DestinyMan I'm in a similar position, though my having not upgraded yet was more out of stubborness than anything else. I can definitely see myself getting one of these whenever the system makes it oversees, and while I hate to skip out on getting the XL again...those changeable face plates are too sweet. A Kirby themed one would be killer.

KeithTheGeek

#9

KeithTheGeek commented on 3DS Homebrew Channel Reportedly in Final Stage...:

I would consider using this just for the region unlock if they do manage to implement that...the only issue is I have just one 3DS, and I wouldn't want to deal with any potential risks that carries with it. There would also need to be a way to keep it safe from being deleted in system updates, perhaps being loaded from an SD Card? Not sure how feasible that would be though.

KeithTheGeek

#10

KeithTheGeek commented on Gallery: A Closer Look at the GameCube-Inspire...:

One worrying thing about this controller is they've yet to show pictures of the back. I know that sounds minor, but one of the things that ruined 3rd party controllers with a similar mold for the casing is that the backside of the controller (the bit where the Dpad and C-stick jut out) are way too bulky. It makes holding the grips uncomfortable compared to a first party controller and is a flaw that needs to be addressed.

The other potential issue I see are the sticks. First party Nintendo controllers feel silky smooth, but in the past the control sticks on 3rd party ones have been of a noticeably lower quality. If these control sticks feel about as good as a real controller, and they fix the issue with the controller-mold I mentioned, these could be a suitable replacement for the first party controllers.

KeithTheGeek

#11

KeithTheGeek commented on Meta Knight Confirmed For Super Smash Bros. on...:

@Iggly Actually, Meta Knight easily had the most powerful glide in Brawl. It was the fastest one of the bunch, and pretty easy to control versus Charizard's. And if I'm not mistaken, if you had any jumps left, you could cancel out of his initial glide and perform a shuttle loop to start a second glide, giving him practically infinite recovery range. This is on top of his other 3 special attacks also being viable recovery moves.

The glide being gone is definitely a good thing, and it sounds like they're refocusing the attack to be more in-line with how a lot of players used it anyways (as a powerful mid-air finisher). Here's hoping they reduce the capabilities of the Mach Tornado, as well.

KeithTheGeek

#12

KeithTheGeek commented on The Namco Special Flag Will Boost Your Score i...:

Eh, you're sort of implying the competitive community will be annoyed by the existence of such an item, when we couldn't care less about what items are in the game for the purposes of tournament play. Now, for casual play things might be different, as a lot of Brawl's items weren't as well balanced or fun as the ones introduced in 64 and Melee.

The Smash Ball in particular was only ever (briefly) relevant to high level play because it was the only means of gaining a super move in the game. However, some characters have an easier time of grabbing the Smash Ball, like Zelda, while others have horrifically over-powered Final Smashes - Sonic comes to mind. Not to mention the very random spawn rate, as well as erratic movement patterns. While I imagine certain characters would benefit from the introduction of Smash Balls, they introduce too many random variables to the match and shifts the focus from fighting the opponent to attacking the Smash Ball.

KeithTheGeek

#13

KeithTheGeek commented on Amazon Opens Pre-Orders For Super Smash Bros. ...:

@hydeks I'm personally more excited for the brand new gamecube controllers because mine are worn down/a 3rd party controller. I've gone to two Smash Bros. tournaments this year and planning to hit a third one at the end of the month, so having fresh controllers with Nintendo's build quality will save me quite a bit of money on the few new ones still floating around out there.

Being able to use it with Smash on Wii U is a bonus, of course.

KeithTheGeek

#14

KeithTheGeek commented on Gallery: A Closer Look At 13 amiibo Toys:

@CaviarMeths I think the lighting when they showcased them at E3 was significantly better, and some toys don't look particularly great when viewed up close. Poor Kirby, for example, had some of his eye scratched off.

I'm not really planning on using amiibo much if at all, but I'd like to pick one or two of them up in the future. Unfortunately, the couple I'm interested in (King Dedede and Charizard) don't seem to be in this first wave of figures.

I think it would be cool if they offered special variant figures on club nintendo in the future. They wouldn't function differently or anything like that, just have an alternate mold. Like a Dr. Mario amiibo, or maybe a Masked King Dedede figure.

KeithTheGeek

#15

KeithTheGeek commented on Ocarina of Time Joins Hyrule Warriors With She...:

I wonder if the remainder of the Ocarina of Time sages will end up playable? We now have 3 of them, 4 counting this version of Impa as a sage...

On my end, I still hope Groose ends up playable. I'd also hope they dip into Wind Waker some more beyond just the titular item as a weapon for Zelda. Perhaps we could see the Hyrule King as a character? Maybe he fights by turning into a boat! XD

KeithTheGeek

#17

KeithTheGeek commented on Sakurai Explains Why Chrom Didn't Make It Into...:

People are missing the point here. Lucina's model was made as an alternate costume for Marth. He didn't want to add Chrom because they would have to do extra work to make Chrom unique from Marth and Ike for "another swordsman." Lucina, apparently, uses mostly the same statistics and animations as Marth does, so they were able to essentially copy+paste Marth into another slot and adjust the hitboxes as needed.

Basically, Lucina got lucky and doesn't take up nearly as much development time as Chrom would have. It's a way of offering another character without diverting resources from other, more unique characters like Robin. It does come off as hypocritical, but there's not much we can do about that. (Besides that, I actually kind of like clone characters...)

KeithTheGeek

#18

KeithTheGeek commented on Poll: Which Is The Best Legend Of Zelda Game?:

@ThatFlint When I voted OoT had more votes than TP, even not counting the 3D version...and if you add together both versions of the Wind Waker, that game is currently higher than TP also. I don't see the point in splitting the game up between versions, but eh....

I voted for the Wind Waker HD, although A Link Between Worlds is a CLOSE second. Those two games captured me in a way that only OoT can compare to. While I think ALBW has tighter gameplay, a game isn't just the gameplay...there's also other factors to consider, and WW is simply a gorgeous game, aesthetically and story-wise. It had more of an impact on me, I suppose.

KeithTheGeek

#19

KeithTheGeek commented on First impressions: HD Brawling with Super Smas...:

I respect Mr. Sakurai in that he's one of the few real auteur game designers in the big leagues (i.e. not an indie developer), and he's responsible for bringing not one but two of my top 3 game series to life - Kirby and, of course, Smash Bros. I do, however, highly disagree with the direction Brawl took, and I'm somewhat worried about this game as a result.

To be perfectly clear, I do not hate Brawl. Brawl was a fun game, and one I regularly played up until a couple years ago when my interest in the competitive scene really took hold of me. But matters of game design are very important to me, and I believe that the designer only makes half of the game. It's up to the players, the community, to take part in designing that other half. It leads to wonderful things like speed runs and, yes, tournament play for games you wouldn't ever expect to see them in. It disappoints me to see a developer I respect take efforts to quash the community just because they took a game in a different direction than intended.

I don't think we should be specifically catered to, either. There's no real reason to do that when the competitive scene is still the minority... But I don't think he should be specifically removing things without suitable replacements, just so the game could have as low of a skill ceiling as possible. Wave dashing and L-canceling are not necessary techniques, and only serve to raise the barrier to entry. So why not simplify things some without cutting out the depth? Universally reduced landing lag and improved movement options, such as Melee-style dashes and momentum would suffice.

Additionally, it strikes me as odd that the one constant of the Smash Bros games is being tinkered with to the point that they've completely missed the point. That is, ledge grabbing and trumping. On grabbing the ledge, you have a short invincibility period. This is there to insure you aren't in a completely disadvantageous position, among other things. Yet here you are able to trump it anyways, regardless if you're still invincible or not. I'm entirely okay with reducing or even removing invincibility on multiple ledge grabs, as it reduces ledge camping, but I feel like this removes the ledge game entirely and makes it more difficult to secure knock outs. Time will tell, however, if this is a negative change...my gut says yes, but it could end up having interesting implications.

KeithTheGeek

#20

KeithTheGeek commented on Interview: Pro Smash Competitors Armada & Mew2...:

@Pika2346 Fox's aerial moves don't have that much lag to begin with. A character like Bowser or Ganondorf, however, will hit the ground and be unable to do anything for a couple seconds. More than enough time to be caught by a faster character.

And change isn't really a bad thing. I know of a few things I like and dislike about the new game from what I played of it, for example, that were changes from Brawl and Melee. It's when change is trying to stifle a certain style of play that it becomes an issue, on both ends of the spectrum.

KeithTheGeek

#21

KeithTheGeek commented on Interview: Pro Smash Competitors Armada & Mew2...:

@rjejr @Captain-Falcon To add on what you said, Amiibo spawns an AI controlled character that has custom sets and boosted stats. It could be interesting for fun battles but there's no way it could work in a tournament setting.

@vamkar What the landing lag means, as far as Smash Bros is concerned, is that you'll have a more difficult time following up on moves. In Smash 64 and Melee you could manually reduce landing lag so you could follow up with other attacks, in Brawl you couldn't. It's one of the many reasons Ganondorf is completely abysmal in Brawl.

KeithTheGeek

#23

KeithTheGeek commented on First Impressions: Hyrule Warriors Is Zelda, B...:

I wonder how many of the people criticizing the Musou games for being "easy button mashers" have played on difficulties beyond the easiest? I'm guilty of playing on easy/normal (whatever is the default, anyhow) although that's partially because these games can be cathartic fun. Supposedly they get a lot tougher and less mindless as you go up in difficulty, at least according to the fans, so I wouldn't fear too much if the game isn't giving you enough of a challenge.

KeithTheGeek

#24

KeithTheGeek commented on E3 2014: PDP Shows Off its New GameCube-Styled...:

These look...well, kinda ugly design-wise, but I may still pick one up just to have as backup. I intend to grab a couple official Nintendo controllers as well, of course, but having this as an option if I want it is always nice. Might see some use for PM, anyways, if I just want to sit comfortably away from the TV/play on my Wii U.

KeithTheGeek

#25

KeithTheGeek commented on GameCube-Style Wii U Controller, the WaveDash,...:

The face buttons on the Gamecube controller are fine, really. I actually rather like the layout because it's pretty simple to get a good feel of where the buttons are and which ones do what in the game. It was bad for the Wii VC, but that was more a matter of Nintendo not supporting custom control mappings over anything else.

The controller itself, of course, is incredibly comfortable to hold as well. And I prefer having the face buttons sitting over the right stick because it's generally more comfortable. The main reason I want to use it, though, is for Smash Bros- anything else is a bonus, quite frankly.

KeithTheGeek

#26

KeithTheGeek commented on Poll: Should Nintendo Patch The Controversial ...:

I'm of the opinion that something shouldn't be patched out of the game as long as it's not game breaking. And by game breaking, I mean actually breaking game, such as seriously glitching your game out and corrupting the save file - and even then I'm not really opposed to doing that either if you feel the need to.

Squashing anything in the game early on because it's an "exploit" or possibly unintentional is deliberately hindering the game's evolution and development over time. Little tricks like this one serve to help make the game more interesting over time and build on each other to make the later meta of the game sometimes completely different from the game at release.

I disagree with the notion that the game has to be one specific thing, or that any company should remove a feature or technique because it doesn't fit what was intended for the game. The developer is only half the experience, especially in a competitive-multiplayer game such as Mario Kart (and yes, if you are racing against other players, it's still a competitive game). The other half is informed by how the players react and interact with the game and each other, and I'd hate to see that stifled because some people don't like that. Besides that, the trick itself doesn't even seem that usable to begin with, all things considered.

KeithTheGeek

#28

KeithTheGeek commented on New World Record Set for Super Mario 64 120 St...:

@Haxonberik Different game feel. It's been a while since I've tried it but I'm honestly not a big fan of how Galaxy controls versus, for example, Sunshine. Galaxy's levels are also much linear than those present in SM64. The different controls and level design philosophy is NOT a bad thing, though, which is the key difference between him saying "I don't like it" and him outright saying it's a bad game.

Galaxy is infinitely more polished and has a better presentation than either of its predecessors, but I can still safely say I enjoyed Sunshine a lot more despite its flaws. For Siglemic, it's probably a similar sort of deal for Super Mario 64.

KeithTheGeek

#29

KeithTheGeek commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

This really rubs me the wrong way. I don't like day 1 DLC when other companies do it, and I don't like it when Nintendo does it. As far as the argument that the game would cost extra if this stuff was packed in with the game... that's just silly. Stuff like this used to be there to begin with.

I'm not opposed to the idea of DLC, but this could be setting some bad precedents.

KeithTheGeek

#31

KeithTheGeek commented on Month Of Kirby: Kirby's Lost Levels:

All three of the final canceled Kirby games that would eventually become Return To Dream Land (or Adventure Wii, if you prefer) would have been awesome, imo. I'm a huge Kirby fan, and occasionally I'll go back and watch that old GCN trailer again. Honestly, I think that one looked a bit more fun than RTDL is.

Of course, what really pains me is the loss of 3D Kirby. I've been kicking around a few ideas in my head for such a game for a while now, and when I saw that screenshot come up in an Iwata's Asks...man, that was painful. It looked exactly how I imagined it.

Storybook Kirby looks interesting also, but aside from the art style it lacks the inherent intrigue of a 3D Kirby or the fleshed out presentation of that older trailer. Still, though, I'm sure it would have been great.

KeithTheGeek

#32

KeithTheGeek commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@SCAR392 The very nature of Smash Bros means that realism is irrelevant. And it's certainly true that wave dashing itself isn't entirely necessary for the game to be competitive...but it helps. It opens up a whole world of options for the player that they otherwise wouldn't. Hopefully SSB4 has a similarly decent amount of options for the player to use.

And, at least as far as I'm concerned, while Brawl being slower and floatier is an issue, it isn't the main problem with the game. It actively tries to punish players for taking the offensive (tripping) and overly rewards defensive play. Additionally, the game feels rather unresponsive. It has a buffer system that can make it entirely possible to accidentally input an action and have it get yourself punished, plus a legitimate flaw in a random input delay that is, if I recall correctly, around 2 to 5 frames- enough that it could mean the difference between appropriately reacting to your opponent and not being able to at all. I just can't find Brawl that fun to play anymore, although it's certainly okay if you do prefer Brawl to Melee. I'm not going to force you to play one or the other, anyways.

KeithTheGeek

#33

KeithTheGeek commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

Gee, so much negativity. The only difference between an esport and sports in general is that sports include a great deal of athletic ability. But there's no more or less skill involved at playing games at a high level, be it competitive Smash Bros or something along the lines of a speed run. Both things require a deeper understanding of the game- esports, additionally, requires you to be able to anticipate what your opponent is going to do ahead of time and, if not that, then at least appropriately react to it.

And saying people have no life for doing what they love is laughable. The best players are easily raking in cash by doing what they do best. And, besides that, a whole lot of you come online every day to interact with this community because you love Nintendo that much. Wouldn't exactly be fair if I called you a bunch of no-lifers, would it? :/

KeithTheGeek

#34

KeithTheGeek commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

I want to mention that I'm going to my first tournament this weekend (PM and Melee), that being Civil War VI in Virginia. Definitely expecting to get bodied, especially after watching some top level play last night and seeing how badly I'm outclassed...but I want to experience this, at least once. PM has easily been my most played game over the past year and the half, and it was something I've been playing on and off since the first public demo. I dunno if Vigilante is coming back to the comments or not, but I personally LOVE the game. I sure do miss Dedede's silly meteor smash on his forward smash though. :P

KeithTheGeek

#36

KeithTheGeek commented on Nintendo Is Working On The Next Mario Game, Bu...:

It makes me sad when people say 3D World isn't a "real" 3D Mario game. I mean, yeah, it doesn't play the same as the others but...it's still 3D. And a platformer. I thought 3D World was incredible in fact, it's my favorite Mario game at the moment.

That said...I'd love to see a proper follow up to Sunshine, or one of the Galaxys. Surely they have ideas for that style of Mario game that have been stewing on the back burner, eh?

KeithTheGeek

#37

KeithTheGeek commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

Doesn't really surprise me to see a lot of anti-modding sentiment in these comments. Though I do feel using the word "fixing" in the title was a bad choice and bound to stir up trouble here.

I love PM. I play PM just about every day. And the reason why is because I loved Brawl, but I wanted Brawl to be so much more. And I got so much more with PM. It's to the point where Brawl is nearly unplayable for me now. Besides, I don't want to play Melee. I don't want to play Brawl. I want to play Project M. Telling me to go play Melee, or worse, being one of those people who think competitive Melee is the same as Street Fighter....that just shows how ignorant you are and unwilling to see the other side.

For the record, I don't care if you like Brawl. Brawl was good. That's your own personal preference...and that's fine. But please don't go hating on the people who wanted to take that in a new direction. That's the reason why the fandom is this divisive in the first place.

KeithTheGeek

#39

KeithTheGeek commented on Artwork: When Nintendo Finally Gets Around To ...:

Why should the new games look this way? I mean, it's Star Fox. The two most popular games in that series aren't exactly free from goofiness. And these paintings, while good, are a little...too stubby looking. Goofy for an entirely different reason, basically.

KeithTheGeek

#40

KeithTheGeek commented on Masahiro Sakurai Takes Us Through the Multifac...:

I like how this stage looks but I'm a bit worried we're going to get too many of these stages that scroll or otherwise have some sort of obtrusive gimmick. They're fun every now and then, but I'd also like some more stages along the lines of Battlefield. Or really, the 64 Dream Land stage- it HAS a hazard, but it doesn't completely change the flow of the match.

KeithTheGeek

#41

KeithTheGeek commented on Soapbox: Ignoring The Objectification Of Women...:

I suppose it all comes down on how you view it. I personally think it's entirely possible to still respect women (and men, depending on circumstance) while enjoying media that objectifies them. It's the same debate over violent media- just because you might enjoy blowing someone's brains out in GTA doesn't mean you'll go out and do the same for real. Likewise, whatever crude reasons you have for playing a game like this one doesn't mean you'll go out and treat a woman like an object.

Saying we should boycott the game is silly. It's up to the consumer to do their research and decide for themselves whether they feel the game crosses the line. For my part, I think it's immature and a bit cheeky, and I'll probably never buy the game, but it's not because I like or dislike the art. It'd be based on if the game was interesting enough to actually be worth playing.

I'd also like to point out that the poll options are silly, as well. It's entirely possible to think the game doesn't look appealing and still think it isn't sexist. It almost seems as if you're trying to force a certain idea onto us- that male gamers can't help but find the game pleasing because of its well-endowed cast of characters.

KeithTheGeek

#42

KeithTheGeek commented on Super Smash Bros. Melee Confirmed for Evo 2014:

@Luigifan141 Evo specifically probably won't run Project M because it's the biggest fish out there, and Nintendo still has final say over what shows up. Melee had the support of thousands of fans but a comparatively niche mod might not. Basically, it's about staying on Nintendo's good side.

And unless they update the Wii U to support wired controllers, I don't think we'll be seeing big SSB4 tournaments. Wireless interference is a real issue and even just the local lounge at my college had enough interference to cause dropped inputs for a wiimote-nunchuck player. Imagine now hundreds of Wii U's set up in the same room, along with the countless number of cell phones, laptops, etc. It'd be a nightmare.

KeithTheGeek

#43

KeithTheGeek commented on Super Smash Bros. on 3DS Just Got More Real - ...:

The pulled out screen shot shows how much of a mess Lumiose city is. There's no real landmark in the city itself since every building, besides the Prism Tower, is a mirror of the building on the other half of the city. Add on top of that a terrible camera (yeah, looked good in the trailer, but it's awful for navigating the city) and something that felt big for big's sake...it's just an annoying city. But I guess I prefer it here because of the pulled out look and because you won't actually have to NAVIGATE the city.

We haven't had any Pokemon stage yet that hasn't been man-made, have we? Even Spear Pillar, as worn down as it is, was still a monument built by people. If they want to do something interesting with stages changing layout/appearance like the 3DS Animal Crossing stage, they could always set a level in Twist Mountain and have varying levels of snowfall to represent Gen 5's season feature. Also, I hope we get a good amount of past Pokemon music- there are a lot of great songs that have STILL not been properly represented yet in Smash.

KeithTheGeek

#44

KeithTheGeek commented on Capcom Is Aware That We All Want A New Mega Ma...:

I'm not terribly interested in another collection, although it'd be nice if it were to happen. I would, however, be down for digital versions of the two arcade games (that were on the anniversary collection disc) and the two Legends games as well.

KeithTheGeek

#46

KeithTheGeek commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

I'm fine with touchscreens, but it really depends on how they're used. I like the menu implementation in Pokemon, particularly the menu that's always there in HG/SS, and having a map on the screen for the Wind Waker was nice if only because it was simple to see where I needed to go and to change my course based on that. But it's certainly entirely possible to make the screen too intrusive on the gameplay if you're asking us to watch the tv and the gamepad at the same time...I think if you're going to make a touch-screen heavy game, the whole "two screen" business really won't work out that well, will it? Using another DS example, Kirby Canvas Curse would be quite difficult to actually play if, aside from drawing on the touch screen, you also had to keep an eye on the top screen and work with additional button prompts. Doubly so for the Wii U since there's a greater disconnect.

At the end of the day though I'm quite happy with the gamepad and it's been pretty convenient when I do play with my Wii U. I certainly don't want to see it go away, but it's understandable if someone else doesn't like it.

KeithTheGeek

#47

KeithTheGeek commented on Lucario The Aura Warrior Returns To Battle In ...:

@Azooooz Just because a character was bad doesn't mean they have to stay bad. Tier positions fluctuate between releases- Jigglypuff is considered to be a bad character in 64 and Brawl, but is very good in Melee. Surely Mewtwo could be buffed as well? Not to mention that Mewtwo also had a very unique feel to him, and being grapple focused would be fine with me. It'd certainly be more than some other characters have, anyways.

But either way, I'm fine with Lucario being back. I just wish he didn't have the aura mechanic. There's other ways you could make Lucario unique without relying on a comeback mechanic...it's fine for casual play and stuff and can even be very hype in such situations, but for more serious matches? It's kinda lame.

KeithTheGeek

#48

KeithTheGeek commented on Critical Analysis of Wario Land 4 Now Availabl...:

Most stories you see about Nintendo shutting things down are related to Youtube. It's not necessarily because it's legal for them to do (although I believe it might be), but because of how Youtube's policies work. It's really easy for companies to send out copyright claims against channels and suffer no repercussions, aside from maybe bad PR, while the channel owners have to work hard to even get the claims removed- all the while this is hurting a proper source of income for some of these guys.

And I think the price is good for what it is. Sure, you can find some critical analysis online...but this is a full-length book, and $4.99 is a fairly good price for something that might be good to refer back to in the future. And I think it's a good idea to support these sorts of things, anyways, because game design as an art form is in its infancy...and you don't really see much, if at all, proper critical breakdown of games beyond the standard reviews and occasional retrospective. But that's just my take on it, at least.

KeithTheGeek

#49

KeithTheGeek commented on Critical Analysis of Wario Land 4 Now Availabl...:

@DerpSandwich Why would Nintendo bother stopping it? For one, Wario Land 4 isn't even available for sale right now, so no worries about any (however unlikely) brand damage occurring. Also, critical dissertations such as this one don't really infringe on copyright. It's all fair use, and it has to be that way for anyone to make a living off being a critic. Otherwise we wouldn't have film criticism and game reviews to look to.

Anyways, when this first came up, I was mildly interested. But $4.99 is a shockingly good price for this, and $7.99 wouldn't be that bad either, to be honest. I might have to catch this while it's still on sale. Should be an interesting read.

KeithTheGeek

#50

KeithTheGeek commented on Masahiro Sakurai Confirms Super Smash Bros. Ch...:

More like keeping Meta Knight in check. He practically defined planking in Brawl.

The comment regarding "grab controls" essentially refers to how characters would have slower get up, roll, and ledge attack animations above 100%. The invincibility comment is also fairly straightforward, though he makes no comment on whether you'll have more or less invincibility as your percent goes up...I'm assuming more, since they're making the changes to 100% animations.

But, I don't know how drastically this will affect ledges. It was already possible to snatch the ledge before a recovering player in past games. I'm assuming this will just let you grab the ledge after a player's invincibility time has run down, but I could be wrong. If so, though, why not just hit the ledge grabber with a strong meteor? I guess this is something I'll have to see in action to get a better grasp on how it works.