User Profile

Darknyht

Darknyht

A Cruce Salus

Male, 35, United States

Joined:
Sat 9th May, 2009

Recent Comments

Darknyht

#1

Darknyht commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Sean_Aaron The value of the Hollywood movie for me is about $1.25 from the Redbox machine or even less if it happens to popup in the Netflix subscription I pay for. The only movies I invest in are the ones that I will use enough to justify the $15-20 pricetag and as of late that generally are only the movies my children will watch over and over again. It is an extremely rare movie that I will rewatch after seeing it once, and most of those are ones that I have an attachment to from my childhood. Cost is no longer a factor in movies, my time or my desire to be cutting edge is.

As for the theater, the value there vanished about the time Blu-Ray, 50" televisions and surround sound happened. Why spend $15 dollars a ticket to sit in a noisy theater when I can get a better experience a few months later at home for less? At home I can sit in a comfortable chair, not have someone talking behind me, and I can pause the movie when I need an intermission break.

The same for music/audio entertainment. The value of music is now almost to the point that metering it is almost pointless. I will purchase the music from the artists I love (and will listen to a lot) and go to concerts to experience live performances from artists I believe are great at their art. But everything else is free either by radio, Pandora, or podcast. Cost is no longer a factor, but my free time is.

The same for Television outside of live sports there is little there that is so important that I cannot wait the year for it to show up as part of a Netflix subscription and if it doesn't there are hundreds of other shows to take the place of that one I don't have. Cost is not a factor here either, my free time or desire to be exposed to spoilers are.

It is the consequence of a digital economy. Before these things justified their price because they were a scarce commodity and there was only a limited number of product available for a limited amount of time. That no longer is true, there is near infinite choice available on demand. The same now holds true for gaming. There is infinite choice out there including a large segment that requires no financial cost to the player.

Now you also can factor in that I have a limited budget to spend on premium entertainment: to get something now, to experience something better than the free offerings, or to be part of that initial first group that experiences it. I will pay for one of those things above, but only if the value is there to me. Ultimately I want the best value for my dollar and the best use of my time, and I have little tolerance for a developer or creator that does not understand these realities. Since the digital market is flooded with content, the quality has to be there for the product to cross that threshold.

For me and gaming, it is gameplay. There has to be enough of a game to justify the price. I won't pay for artistic crap that offers little or no game.

EDIT: It is late and my thoughts are running amok.

Darknyht

#2

Darknyht commented on Editorial: The eShop's Pricing Dilemma is the ...:

@luke88 I am not really offended. I have lots of games that I am attached to for various reasons, but that is a rare occurrence these days and most of the ones that do have no issues doing what I outlined. I will say that games in franchises I love I generally am willing to take a risk on until they lose that magic. I will also say that nothing feels worse to me in gaming than spending small fortune on an experience that can only really happen once because the game itself really has no replay value (7th Guest was probably my first letdown in that sense).

When I was younger, I bought everything that came out and was supposed to be a "AAA" hit. Eventually I discovered that I bought a lot of games at high dollar and rarely finished them or if I did, I stopped enjoying them and only finished them out of a sense of duty. Just having the newest shiny thing or flashiest graphics does not work for me anymore.

I am older now and I only have so much money to spend on my hobby. In the hundreds of games I've played, the gameplay has always mattered over the story unless it was a well known RPG franchise or related to something I was already invested in (generally from other media). I probably couldn't tell you the plot points of (especially cut-scenes) most of the games I've played unless it was good enough to get me to replay it. Generally cut-scenes are just the things that stop me from playing the game. But then I started gaming in a world where the story was contained on the first page of the instruction booklet or a paragraph before you pressed start.

Darknyht

#3

Darknyht commented on Editorial: The eShop's Pricing Dilemma is the ...:

A good guide to pricing is $1.50 per hour for average completion rounded to the closest multiple of 5. Using that formula, Affordable Space Adventures should have been priced at $9.99. It currently shows 6 hours for completion on howlongtobeat.com. (This is assuming a properly developed game and not something like "Suspension Railroad Simulator" or "The Letter" although "The Letter"'s 30 minutes of play via Nintendolife's review works out to $0.75).

This is how I figure out if I think a game is worth purchasing. For example, I passed on Batman: Arkham Origins Blackgate because the average competition time is 9.5 hours. I am willing to pay $14.99 or less for that much gameplay and they want $19.99. With Super Mario 3D World, I bought at $49.99 because the math worked out to $54.99 for the completionist I knew I would be with it.

If that is satisfied and I am really interested in the game, I generally will add it to my "To Buy" list or my "Price watch" list and act accordingly when the time comes (and funds allow).

Darknyht

#4

Darknyht commented on Editorial: The eShop's Pricing Dilemma is the ...:

I'll be upfront and state I haven't read anything above, I am on vacation and have better things to do for the most part (this article did catch my attention).

Before the eShop I had three different digital marketplace experiences. The first was Steam, where it is open season and cutthroat sales are then norm. The second is App Store/Play Store, which has become a race to the bottom. The third was the Xbox 360 Marketplace.

In the first, income came from selling large volumes at a discount price. The Wii U cannot do this because there is no large volumes to sell to. The second, the race to the bottom killed all quality and most income comes from shady third party vendors selling ads. The third, the price structure is rigid and games can be quickly sorted by the pricepoint ($4.99, 9.99, 14.99 and the rare 19.99).

In all honesty, the Microsoft methodology works best for consoles. I automatically have assumptions when something is priced at each pricepoint. So if a game is listed for $14.99 there better be a decent amount of gameplay (my general rule is an hour per $1.50 or better) and that is gameplay not filler repetition to pad hours.

Darknyht

#5

Darknyht commented on Talking Point: Nintendo World Championships 20...:

@rjejr For me, it comes down to what do I gain by seeing this. Does seeing someone rip out someone's spine (Mortal Kombat) vs just seeing them fall back in slow motion (Street Fighter) actually improve me? I don't know, and I will argue that the first should be allowed to exist, yet it was initially done for shock value. Now they find that with each game, they have to push the boundary just a little further each time to get that same effect. How far is too far?

I am okay with a gaming company that wants to let people hang on to innocence. To leave the dark details to our imaginations (since we generally can fill in the blanks quite well ourselves) while not ignoring that darker side to things does exist. I want to see Nintendo be a company that can do both, offer that simpler, more innocent game to a younger generation while telling more adult stories in a Metroid: Prime way (or even in a Majora's Mask way). Let kids be kids as long as they can.

I'll contrast Nintendo with Ubisoft's Watch_Dogs, where little was left to the imagination. However even when they are trying to make a moral point on what kind of person you were playing, they couldn't even hold to it past that fleeting moment because they had to continue to escalate things. Ultimately that message was just out of place in the carnage. In the end the character (and game) became a joke that was unsatisfying as a story horribly inconsistent as a character. Didn't you find it odd that Aiden kills roughly half a city to avenge one, but the people around him the entire game acted like he was just that strange 'vigilante' guy?

Darknyht

#6

Darknyht commented on Wii U and 3DS Continue Improved Sales in the U...:

Good to see that Wii U sales are picking up finally. I guess some of those, "i'll buy a Wii U when X happens" people have finally gotten their arbitrary X resolved.

Personally, I think the stats get skewed by not breaking it apart by console. It is extremely difficult for a title released on a single platform to compete with one released on 4-7 platforms. I would instead be interested to see what the top 5 per platform are. That would at least give a better picture for what each console audience is preferring (jRPGs vs FPS vs Sports).

Darknyht

#8

Darknyht commented on Monochroma For Wii U Scrapped Due To Technical...:

Kickstarter is basically venture capital from small investors. You dump money into the project in hopes of future returns, but you should be fully aware that there may be a loss of funds given.

This honestly sounds like someone that knew how to program in a specific way for a specific platform (PC) which generally is more flexible when it comes to bloated code than consoles. Since the XBO and PS4 are closer to the PC than anything else, they are the easiest for them to force their project onto. Everything else requires adapting to non-PC processors.

The lesson they should learn is to not over sell their skill in the future.

Darknyht

#9

Darknyht commented on Capcom's Spring Sale Offers Up Six eShop Disco...:

I miss Street Fighter IV. I would be getting that if i had a 3DS. And as much as I want to be a Resident Evil fan, I just don't handle horror games (jump scares) well. My imagination is too active and I generally play too late at night. Ducktales might be worth looking into, but I played the original on NES to death trying to perfect my score.

Darknyht

#10

Darknyht commented on Mobile Is Konami's Future, According To Presid...:

@Yorumi When the trend of Nintendo does nothing but pump out identical clones of the same game (which NSMB is getting close to doing) I will agree with you. However, Pokemon is problematic since it is not Nintendo, but the Pokemon Company that milks their formula (which Nintendo does not have full control). Personally I have bought exactly two Pokemon game in my life (the first Gamecube one and the horrible Pokemon Rumble U) so I am far from qualified to judge them, but any game that starts with the premise of releasing two versions of the exact same game irritates me on principle. But again, I don't actively support The Pokemon Company, and from the outside what they do doesn't differ much from what Square does with Final Fantasy (as in here are the tropes played out in this reality).

Now, if you want to discuss the sin that Nintendo is guilty of we can talk about their endless re-releases of old games. I am good with virtual console re-releases, but these remakes drive me nuts. That is as much shamelessly (and lazily) milking their past as it is when Disney removes a movie from their "Vault". About the only way I appreciate it is from a preservation point of view, but the VC manages that fine.

Back on Topic: I don't mind developers putting games onto mobile devices, but I am not a fan of the current business schemes employed. I do not like in-app purchases that punish those that don't part-take, nor do I care for in game advertising from unknown, shady, disreputable third parties ad servers. I also despise the virtual D-pad that most games try to use when they are replicating a console game. Those three things keep me mostly away from mobile games and as such I will stay away from Konami if they do the same.

Darknyht

#11

Darknyht commented on Mobile Is Konami's Future, According To Presid...:

@Yorumi Ubisoft and Activision earned their titles for other reasons. Mario might get used a lot in games, but generally each game on the same console is different (NSMBU and SM3DW). Mario is also used to boost the sales of games that otherwise might not do well in the market (Mario Strikers, Mario Sluggers, originally Mario Kart, Mario Party, and even Smash Bros.). I think Mario Galaxy and Mario Galaxy 2 was the first time that a direct sequel came to the same system with largely unchanged gameplay (unless you want to count the addition of Yoshi as a major change). But each game generally takes a new concept and plays with it to make new challenges (I agree the NSMB series has done this less than other Mario series).

In comparison, Activision basically releases a $60 multiplayer map pack with a paper-thin single player corridor shooter campaign and then charges $15-20 per additional map pack (which you better purchase if you want to play online) for a few times before repeating the process. Until recently very little in the game changes between versions other than the multiplayer maps you get to play on.

Ubisoft for the most part has done the same thing with Assassin's Creed. Every Assassin's Creed game until recently plays exactly like all the previous AC games. They fire them out in a half debugged state and rarely ever actually address the buggy mechanics of the engine that powers all of them. If you want, you can include Watch_Dogs in that list as it mostly played as modern AC with the same irritating chase, follow and escort missions. At least they took the step of letting players voice that they hate follow or escort missions now.

Darknyht

#12

Darknyht commented on Mobile Is Konami's Future, According To Presid...:

@Yorumi I will point out what I pointed out to someone else a while ago. Go look at lifetime sales numbers for Nintendo games... I'll wait.

Now, as you hopefully just saw there are four properties of Nintendo that sell: Mario, Zelda, Pokemon, and Donkey Kong (although DK is a historical thing). Nothing else, no matter how much it is loved, reach even half the sales of those four.

So when you next complain that Nintendo is putting out another Mario game, remember that Mario is what makes it possible for them to fund Metroid, F-Zero, Star Fox, and all those other properties you love. Mario, Zelda, and Pokemon are keeping the lights on and paying the bills not everything else.

Now, back on topic. Konami is going where they are making money, but they will quickly find out that it is a cutthroat marketplace and a race to the bottom. At first, they will be able to trade on their name and properties like square does but when they have no games left to punder, well i guess they will do like Sega and abandon the games to release "new" versions of them. But we see how well that is working for Sega.

Darknyht

#15

Darknyht commented on Nintendo Download: 14th May (North America):

Nothing this week appeals to me, although I will second @ikki5 call for the second GBA Golden Sun game. I need to finish Capt. Toad, DKC: Tropical Freeze, and Monster Hunter 3 for retail and multiple eShop RPGs. But I am finding that I have to take those three in small doses to avoid frustration or boredom from repetition (harvesting badly needed but rarely given monster parts gets old fast).

Darknyht

#18

Darknyht commented on Nintendo UK Releases Wii U Sizzle Reel and Wan...:

@rjejr Wonderful 101 has already been reduced to budget price. I see it frequently at stores for $29.99 brand new. And don't forget that there are quite a few titles that released at a bargain or reduced price. Currently Windwaker HD ($49.99), Capt. Toad ($39.99), Kirby: Rainbow Curse ($39.99), Game & Wario ($29.99), DKC: Tropical Freeze ($49.99), Mario Party 10 ($49.99), NES Remix Pack ($29.99), Wii Sports Club ($39.99), Mario & Sonic Olympics ($49.99), Wii Party U ($39.99), and New Super Luigi U ($29.99). While I would love to see the return of Player's Choice pricing ($19.99 or $29.99), it is hard to justify when most titles are already below the industry standard ($59.99).

For Nintendo properties, Super Smash Bros is my most played game. Overall I would have to put Mass Effect 3 or Batman: Arkham Origins at the top. The game that surprised me most is Monster Hunter 3 Ultimate.

EDIT: Grammar can be difficult.

Darknyht

#19

Darknyht commented on New Super Mario Bros. Receives ESRB Rating For...:

Tempting, but I already have the best NSMB game on Wii U, NSLU. The only appeal of this is the ability to play as Luigi. (Yes, I as a child I would start a two player game and kill Mario off so I could play as Luigi.)

Darknyht

#22

Darknyht commented on Former Castlevania Producer Koji Igarashi's Ki...:

"WHAT A TERRIBLE NIGHT TO BE ASKING ME FOR MONEY"

Sorry, unless the project covers my system of choice as a base project, not interested. All I need to do is point to the still missing Wii U version of Project Cars to show why I doubt.

Darknyht

#24

Darknyht commented on Reaction: The Splatoon Global Testfire Demo Is...:

@rjejr I see them as little more than Rockband/Guitar Hero. Back then everyone thought there are millions of songs, this will never get old. Yet, both crashed hard and are only just attempting a comeback. Or think about all the other "gotta collect them all" gimmick toys in the past (Beanie Babies, CCG, Garbage Pail Kids, and others).

Companies are all seeing dollar signs right now and flooding the market, but there is only so much money to spend. Eventually there will be market saturation and people will realize that the dollar to game/gameplay ratio is a losing proposition for them. Either that or the gameplay will stagnate like it did for Guitar Hero/Rockband series. It probably will never truly go away, but it will be marginalized compared to it's status now.

Darknyht

#25

Darknyht commented on Reaction: The Splatoon Global Testfire Demo Is...:

@rjejr I will probably still buy this, but it will wait until the end of June when I have extra funds to spend on it.

I do think that I am officially disinterested in amiibo. Unfortunately I think we still have yet to see the full consequences for unleashing that particular monster upon ourselves. I am hoping that it be like other gimmicks and burn out fast, but I worry how bad it will get before that happens.

Darknyht

#26

Darknyht commented on Reaction: The Splatoon Global Testfire Demo Is...:

@Quorthon I feel the same, but hopefully I will be able to get on tonight and play during the 10 pm slot. But I agree with @rjejr that this is little more than a giant infomercial to induce a spending frenzy. Espeically the UK, "Save 10% if you act during this commerical!!! Hurry, operators are standing by...." portion of the pitch.

But then I might just be bitter that I am not getting the $50 price tag nor the 10% savings.

Darknyht

#27

Darknyht commented on Splatoon Global Testfire Demo Confirmed For Th...:

@rjejr I am not anti-NFC, but I for their price they offer very little additional gameplay. What they do well though is point out that you are missing something in the game if you do not collect them all.

So in Mario Kart 8 you get 15 missing outfits that will never be able to access without spending at least $210 more on the figures (if you can find them). It wouldn't bother me if they weren't selling similar outfits on Smash for $0.75 a piece. That is a lot of markup (1765% if I remember my formula correctly) for a digital outfit.

Darknyht

#28

Darknyht commented on Review: Watch Dogs (Wii U):

Having picked up this a few weeks ago for $9 (after amazon credit was applied) it isn't a bad game, but at the same time it isn't a great game either. Since this is the closest we will get to an open-world game on the Wii U, it is worth spending some time with. My most enjoyed parts so far, like in most Open-World games, is when I am just messing around.

The campaign missions tend to offer the usual mix of enjoyment and frustration I've come to expect from Ubisoft, and the best parts of the game seem to be not related to the campaign. Digital Trips, chess, poker, and Cash Run seem to be my favorite activities.

Darknyht

#29

Darknyht commented on Nintendo Outlines Splatoon's Free Post-Launch ...:

@rjejr That is the schedule that we know, but they also announced today that Project Giant Robot is set to arrive along with Star Fox and Devil's Third. Just because nothing is currently announced in those months does not mean nothing will be released then.

If they are to believed, we still have Splatoon, Xenoblade, Star Fox, Yoshi's Woolly World, Project Giant Robot, Mario Maker and Devil's Third this year.

Darknyht

#30

Darknyht commented on Nintendo Download: 7th May (North America):

I will pick up Trine, I already own it on PC but my PC is unable to run it properly. Since I apparently get a 70% discount it is hard to pass on it. Also will pick up the Global Testing gimick just to try it out.

Darknyht

#31

Darknyht commented on Splatoon Global Testfire Demo Confirmed For Th...:

@rjejr They should have stuck with the Mario Party 10 model. Game is $10 cheaper without amiibo or full priced with a boxed in amiibo. I am in the same camp as you, I probably will wait to buy this because of the price. I also probably will buy this on disc over digitally unless there is a compelling sale.

You would think that would be a clear and simple smart move for Nintendo to offer it's products $10 less than the competition. Especially when they are upselling you on overpriced amiibo figurines.

Darknyht

#34

Darknyht commented on Feature: Here Are Our Fondest Kirby Memories:

My first real encounter with Kirby was Super Smash Bros Melee. It would be years later that I would actually play one of his games, Kirby Super Star. I am still not sure what I think of the games, but I will give Kirby credit for his legacy.

Darknyht

#35

Darknyht commented on Teaser Site For Koji Igarashi's Castlevania Su...:

As Indiana Jones showed us, I am in Clan: Modern Firearm. Let's see your sword or whip save you from 50 meters or more.

That said, I hope he offers everything: Guns, Swords, Spears, Polearms, Whips, Chains, Ax, Morning Star, Quarterstaff, and of course sharks with laser beams.

Darknyht

#36

Darknyht commented on Talking Point: Is Konami About To Exit The Con...:

@Quorthon What you state has been true since the beginning. Mario, Zelda, Donkey Kong and eventually Pokemon became the core of the Nintendo franchise library. Metroid, Punch-Out, F-Zero, Star Fox, and all those other games that have a dedicated audience rarely sold half the volume of the big four. Even with games like Paper Mario, Mario Party, and Mario Kart it was the mascot power that brought the audience, then the gameplay that kept them interested.

Those other franchises are capable of success, but they need to be budgeted and designed with realistic potential sales in mind. I still believe that some of those franchises should become eShop franchises, with an eye of a seasonal compilation disc containing three or four together in retail.

Darknyht

#37

Darknyht commented on Nintendo Life Direct: 1st May 2015:

Like it for what it is, but the presentation feels a little too much like the mess they play over the Gamestop speakers while you are trying to shop. I think it is because both are trying to ramble through everything in as little time as possible. Hopefully newer episodes will only get better in quality.

Darknyht

#40

Darknyht commented on First Impressions: Tapping In With amiibo Tap:...:

The only thing I can suggest is what I found on Miiverse. Go delete your saved data for the game and you are supposed to be able to "unlock" new random games with your Amiibo.

Even with that, this is basically an advergame in it's ugliest form. At least while Burger King Xbox games were cheaply made (and priced), they provided you with more than an hour distraction. I couldn't bring myself to leave this mess on long enough to post a review for it in the eShop (1 out of 5, since 0 out of 5 isn't possible).

I really wish they would have applied themselves more. Have each amiibo unlock a random game and 6-10 challenges for them that have a clear start and finish (Beat world 1-1 in SMB, Win first place in F-Zero, Rescue the princess in LoZ:aLttP). Once you have 4 or 5 Amiibo let it unlock something like the Nintendo World Championship Mix for a score rush.

Darknyht

#41

Darknyht commented on Nintendo Download: 30th April (North America):

@Quorthon I agree. I would even be tempted to buy Final Fantasy Crystal Chronicles: My Life as King again (including most of the DLC). I enjoyed the mindlessness of the game along with the world it took place in.

Granted I would prefer to get a re-release of Final Fantasy Chrystal Chronicles with online integration. I think the online and gamepad would bring new life to that title as trying to find enough GBA Link cables and GBA's were difficult (along with getting four people that could properly play the game).

Darknyht

#43

Darknyht commented on Nintendo Download: 30th April (North America):

@CanisWolfred @Captain_Gonru That is why I've been really confused why everyone has been so quick to defend it. We are basically talking about an Advergame except that instead of getting a game you get a random demo of a 20 year old game. Meanwhile new Wii U titles that have actual demos for them are still unavailable for download in the eShop while the competition requires demos of their downloadable titles and is giving away 24+ full games for the price of roughly 4 amiibos.

Forgive me if I am more than a little underwhelmed by their effort and feel like that effort could have been put towards doing something more productive.

Darknyht

#44

Darknyht commented on Nintendo Download: 30th April (North America):

@rjejr It's not 10 games, but up to 10 "scenes" from a single game. So if you get Super Mario World, you will be able to pay the stage where you first get Yoshi, or tap and play the first castle, or tap and play a ghost level, or tap and play and underwater level, or tap and play auto-moving level. But all the three minute scenes will come from the same title and it will be permanently tied to the amiibo used. As per the Nintendo Direct.

Darknyht

#45

Darknyht commented on Nintendo Download: 30th April (North America):

@Quorthon I will upgrade Paper Mario and might actually play it now that I can use the gamepad instead of being tied to the TV and the Wiimote-Pro controller mess of the Wii. I still don't understand why Nintendo hasn't just applied the technology used to allow eshop Wii games to use the Gamepad and menu. I would drop a lot of money on certain games on the Wii eshop in a heartbeat then, and it would solve their Virtual Console woes.

I will probably download the Amiibo Tap but expect very little from it. Mostly I just want an excuse past a MK8 costume for my MP8 Luigi amiibo's existence (other than I like Luigi on my desk). I still think they could have done better than an adver-gaming app to justify wider Amiibo use.

Darknyht

#48

Darknyht commented on Treyarch Isn't Working on Call of Duty: Black ...:

@kyuubikid213 I didn't say you weren't right in buying those titles elsewhere, but the net result is that it confirmed the publishers bias towards the Wii U. They stopped publishing anything on the console because nothing they put on the console sold, even the new or unique IP with the exception of Just Dance and Lego games. That is exactly the same pattern that the Wii followed before it.

Let's say you are a tomato seller. If history showed you that trying to sell tomatoes at the local farmer's market cost you more than you spent to bring them to market in the first place, would you continue selling there? I would guess not. You may keep a presence there selling limited quantities just for marketing purposes and appearances, but your best product would go to the markets you made a profit. It's simple economics.

Ubisoft tried for multiple titles (ZombiU, Assassin's Creed III, Assassin's Creed IV, and finally Watch_Dogs) and no one bought them. So why would they bother to bring AC: Liberation HD or AC: Rouge to the Wii U market?

Darknyht

#49

Darknyht commented on Treyarch Isn't Working on Call of Duty: Black ...:

@kyuubikid213 Those initial ports that everyone justifiably dislikes was them taking a risk. The history already showed that third party on Nintendo was a losing proposition (go look at Wii third party sales data). So the industry put out older titles ported at a budget to the console and they flopped. Even the specifically developed titles for the console flopped (ZombiU, Wonderful 101, Bayonetta 2 and Rayman Legends). So they stopped before they lost more money.

Now you can point out the stupidity of porting games people probably already owned to the console, especially when most studies showed consumers owned multiple consoles. But you cannot say they didn't try.

If you want third parties like Ubisoft back, the answer is simple: Go buy every third party Wii U product you can (retail, not used) and convince everyone you can to do the same. Put up the sales data that shows there is an interest. The same with DLC content if you want it. Prove that 9.5 million Wii U consoles can be just as profitable as the 10.5 million Xbox One consoles in the market and I will guarantee that third parties will notice.

Darknyht

#50

Darknyht commented on Treyarch Isn't Working on Call of Duty: Black ...:

@kyuubikid213 The difference between this generation and the Gamecube generation is twofold. First, the cost of developing a "AAA" title has skyrocketed as player expectations have grown. Games are developed with this idea of selling millions instead of setting a realistic budget. This is how the Tomb Raider reboot was considered a failure initially for only selling 3.4 million copies. Just stop and think about that for a second. A game that made over $6 million in sales for the publisher at the time was considered a failure. (30% take on a $60 game).

Second, back then there were a lot more publishers in business compared to today when there are only a handful of Major Publishers that have gobbled everything up. Now corporate money is involved, and they are a risk adverse bunch. Much like the movie industry, the video game industry has become about the blockbuster. To the point that the middle of the market is gone and only Nintendo seems to have any interest in bringing it back with titles like Capt. Toad and Kirby: Rainbow Curse (with mixed results)

So the problem becomes why lose money on porting a game to a system that will not make a profit? Outside of getting gamer goodwill, it is a horrible business plan.

EDIT: It kills me because I've enjoyed a lot of games on the Wii U like Assassin's Creed and Batman: Arkham Origins but I cannot argue with the business reasons for it. At the same time, I do hold publishers a little responsible for putting inferior product out for the console and then acting surprised that it didn't sell.