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Male, 23, United States

Thu 23rd Jan 2014

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Bolt_Strike commented on Talking Point: Why Does Investor Confidence in...:

@Zach777 I wouldn't even say they've announced anything worth announcing since the DeNA merger.

Nintendo's simply on a course that not a lot of people are happy with, and Kimishima needs to prove that he can change Nintendo's perception if they want more confidence from investors (and consumers for that matter). Sticking with Iwata's plan isn't going to do that, at least not until we see what that plan actually is.



Bolt_Strike commented on This Is The Last Real Console Cycle, Proclaims...:

I think consoles will become less important in the next console generation, but I don't think they'll stop selling, I think they'll just fit into a larger platform like what Nintendo is trying to do. And I think after that point the concept of a console generation would start to go away (or at least become less defined) because then there's not much need for upgrades unless you come up with a new hardware gimmick.



Bolt_Strike commented on Talking Point: Star Fox Zero's Delay Could Be ...:

Oh please, the holiday lineup was terrible to begin with. There wasn't a single good announcement made at E3, not one, everything that's even remotely a good idea was already announced last year. Star Fox being delayed just makes an already terrible Christmas even worse. Wii U is going to pull hilariously bad numbers this Christmas, there's no doubt in my mind.



Bolt_Strike commented on New Nintendo Controller Patent Features Rotati...:

Neat idea. Not exactly groundbreaking, but I do think it'll be a worthwhile improvement, it would make navigating menus a whole lot easier. I'm honestly surprised no one's done it before, that seems like something Microsoft or Sony would come up with.



Bolt_Strike commented on Nintendo Is Merging Its Prized EAD And SPD Tea...:

I'm a little concerned about whether or not this means there's going to be less dev teams now. Because if so, that's a step backwards, Nintendo has a hard enough time juggling its IPs already, if they reduce their output we're going to see more IPs get shafted.



Bolt_Strike commented on Talking Point: Tatsumi Kimishima Is A Safe Pai...:

Now that I've read this article, the decision makes more sense. They probably would want a stopgap president to make sure their transition with the NX goes smoothly. Hopefully he can make some improvements of his own though, the West could certainly use better treatment and he seems like he could be someone who could make that happen.



Bolt_Strike commented on Tatsumi Kimishima Named As New Nintendo President:

I'm not sure I like their choice. For one, he's older than Iwata was, which means he probably won't last long or breathe new life into Nintendo. He also doesn't seem to have a lot of experience with the gaming side of things, he seems like a businessman first and a game developer second. Still though, if he was head of NoA then I'll at least give him a chance to prove himself, he might improve Nintendo's western relations.



Bolt_Strike commented on Mario History: Super Mario 3D World - 2013:

Most overrated Mario game ever, it doesn't even deserve to be compared to the likes of Galaxy. Galaxy actually had grounbreaking ideas that revolutionized the series, 3D World just has gimmicks that perpetuate the same tired conventions we've seen in this series.

And like I said for 3D Land, this formula is a terrible hybrid style because the way collection elements are used in this game reflects a fundamental misunderstanding in the purpose of collecting items in a collectathon and the way it's implemented in this game, the benefits of goal based progression and collection based progression cancel each other out. Plus the general gameplay and level design is designed much more with the linear platforming fans in mind than with the collectathon fans (about 90/10 in favor of linear platforming), there's barely anything in this game that would appeal to a collectathon fan.



Bolt_Strike commented on Mario History: Super Mario 3D Land - 2011:

@CatMarioTime It's not about backtracking, it's about getting to choose how you progress through the game. You can't do that in 3D Land and 3D World because you have to beat one level to unlock the other. And the linear level design kind of kills the exploration element.



Bolt_Strike commented on Mario History: Super Mario 3D Land - 2011:

I view this game similarly to the first NSMB, refreshing at first, but now it's starting to wear thin. Especially when it takes much more from the 2D formula than the 3D formula and the 2D formula has been done to death (which BTW is not a hybrid style). They're going to need to change the 3D series formula pretty significantly if they want it to work as a hybrid style, it needs to be able to work so that the player can choose to either get to the goal and go from level to level in order or explore the levels freely and collect stars. Having to do both to progress defeats the purpose, the benefits of both styles cancel each other out.



Bolt_Strike commented on Talking Point: Nintendo's Challenge With Super...:

I think at the very least, they should include Mario Maker functionality in future NSMB games and let the community toy around with some of the new gimmicks and enemies introduced. That would help the game from feeling less stale because then we can come up with esoteric ways to use them, and I think it would also boost the already astronomical sales by adding an online social component.

But yes, they should try to evolve the series in some way if they can.



Bolt_Strike commented on Mario History: Super Mario Galaxy 2 - 2010:

It's basically DLC stretched out into an entire game, there's a lot of recycled ideas in this game. I also consider it to be inferior to the original thanks to the inferior hub and less gravity mechanics. It does have some interesting ideas, but Galaxy 1 is definitely better.



Bolt_Strike commented on Mario History: New Super Mario Bros. Wii - 2009:

Terrible game, it was so boring I couldn't even finish it. The 4 player co-op was the only thing that kept my interest in this game and it got old quick, in every other aspect this game is recycled garbage. This is where the series went wrong.



Bolt_Strike commented on Shigeru Miyamoto Wants to Produce Another Supe...:

3D Land is a poor compromise between the 2D and 3D gameplay because it throws out everything that makes the 3D games appealing: the open level design, the freedom to progress through the game the way you want, and the unique themes and gameplay elements. Besides being in 3D, the only thing they carried over really was star collecting and they did it wrong, adding a star collection requirement to 3D World is utterly pointless because you still have to reach the goal to get to the next level anyway. Ultimately, 3D Land and 3D World aren't the happy balance between the two styles Miyamoto wants it to be, it's basically NSMB in 3D.

The lineup in general is having the same problem, they keep wanting to "surprise the player" but they seem to have forgotten what it is about their IPs the fans find appealing. It should be no surprise that the fans aren't happy with what they've been doing. Or more likely "surprising the player" is a PR excuse to hide the real reason why they don't want to make the game the fans want.



Bolt_Strike commented on Mario History: Super Mario 64 DS - 2004:

@Moose_4 I would use Google and see if there's any you don't remember doing, but there's a couple I can think of that would be easily missable:

-Go into the Princess' Secret Slide and reach the bottom in under 21 seconds (this is easiest with Luigi).
-Use the Power Flower as Luigi in the mirror room (where you can go to Snowman's Land and Chief Chilly) and go out the door on the other side of the mirror.
-Go into the backyard and Ground Pound the blocks on the right side of the area to enter a secret level. Collect 5 Silver Stars to get the Star.
-Go into the secret course opposite from Rainbow Ride. Go down to the bottom of the level where the cannon is, then grab a Wario cap and use the cannon to reach a cloud with a black brick. Punch it open to get the Star.
-Go into the moat with Wario and punch open the black brick. Grab a Mario cap and use the balloon to float across gap across from the slide at the entrance.
-Go into Hazy Maze Cave down to the lake and use the plesiosaur thing to reach the doors. Go inside and pick up a Mario cap if you aren't using Mario and use the Power Flower to float up to the star.

Other than that, the Bowser levels all have a switch star and the character boss levels all have a secret star that requires using the character you unlocked there.

Again, if you still can't figure out which one you're missing, consult a guide. I can't remember all 30 Secret Stars off the top of my head.



Bolt_Strike commented on Review: Super Mario Maker (Wii U):

Eh, not my kind of creativity, I want to see new ideas being put forth, not the same ones used in a bizarre way. It does look neat though.

As for how this might affect 2D games going forward, they're definitely going to need to do something new to gain people's attention. Beyond that though, I think perhaps they could fold this into a level generator mode for the next NSMB (albeit they may not be able to include everything this game has, maybe just the assets from the new game), it would be a good way to up the ante and make the NSMB series more replayable and less stale.



Bolt_Strike commented on Mario History: Super Mario Sunshine - 2002:

No idea why people are ripping on Sunshine's camera, I thought it was one of the best cameras ever. It's freely controllable and you can see pretty much everywhere with it. Much better than 64's, which only works in increments, Galaxy's, which is only 4 directional, and 3D Land's which is fixed.

Anyway, Sunshine is one of the best Marios of all time, it's really fun, quirky, and open.



Bolt_Strike commented on Mario Memories: Basking in the Glow of Super M...:

This was also my first 3D Mario game and still one of my favorites, the game is just so quirky and charming and unlike any other Mario game in existence. Sure, the platforming may not have been as challenging, but it doesn't need to be, the point of platforming in a collectathon game is to help you explore.

Anyway, great game, I hope it gets a remake at some point to iron out some of its flaws.



Bolt_Strike commented on Feature: A Pokémon Retrospective: Generation ...:

Pokemon has had an absolutely major effect on my childhood, I was obsessed with Pokemon for years. I didn't get to start playing the games until 2nd gen though because my parents were initially opposed to me playing video games (although I did end up playing RBY later on).

I really think the games have aged terribly now though, so if they're ever going to revisit Kanto again it should be through some sort of BW2-esque experience.



Bolt_Strike commented on Video: Metroid in Unreal Engine 4 is Shiny and...:

What puts me off the most about this isn't the arm cannon, but the heavy breathing in first person mode. 3 minutes of gameplay and I'm already annoyed by it. Other than that, my only real gripe is that the environment isn't very Metroidy, it's too bright.



Bolt_Strike commented on Pokémon Brawler Pokkén Tournament Coming To ...:

@hYdeks It's not the same gameplay as Stadium, Stadium just uses the same battle mechanics as the main series, in this game you're controlling the actual Pokemon and battling in real time. It's more like Smash than Stadium (or to be more precise, Tekken. The game is basically Tekken with Pokemon instead of Tekken characters).



Bolt_Strike commented on Talking Point: Considering the Future of Ninte...:

Putting an end to Nintendo Directs just because Iwata died would be a foolish idea, they're a great way to keep the fans informed and engaged. As for the live conferences, they don't really need them all of the time because the Digital Events can work just as well if done right, but they shouldn't completely abandon them either. I really can't say much about what direction the Directs will go in until we know who Iwata's successor is.



Bolt_Strike commented on Exclusive: MercurySteam Has Been Working On A ...:

I highly doubt this game could be any more out of touch with the fanbase than Federation Force is, Nintendo just doesn't seem to like Metroid anymore. Hopefully something comes of this game, because we really need a Metroid kind of experience this gen.



Bolt_Strike commented on Nintendo Not Looking To Churn Out Yearly Seque...:

Considering how several of Nintendo's IPs only got one or two games this generation and still weren't innovating (DK, Yoshi, and Kirby being good examples), I'd say yearly sequels aren't the problem. They just don't have good ideas for games and mechanics, especially for their platformers which are mainly just recycling what they did last gen.



Bolt_Strike commented on Video: Kids React to Pokémon Snap In Rather ...:

Some of these kids don't understand the concept of a spinoff.

But yeah, they do have a couple of good points about the N64 controller and the controls being a little off, but aside from that they're all just terrible at the game.