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Bolt_Strike

Bolt_Strike

Male, 23, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#3

Bolt_Strike commented on Nintendo Seeks Improvement at E3 2016, Though ...:

Oh please Nintendo, no one cars that your software is going to be here in the short term. They care that it's good. Most of the people enjoying your software are either being polite or tremendous fanboys, there's not much to get excited about with this lineup.

Bolt_Strike

#4

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub Again, you're just being overly broad. Most people do not expect games simply to grow by adding new levels, again NSMB does that all of the time and it's still considered a rehash. They expect gameplay mechanics to be added, that is how games evolve.

And I wasn't talking about Mario the character, I meant the game. Mario gameplay can be adapted to different genres because it's not defined by anything genre specific (again, things like blocks, coins, and powerups).

And most of those examples really wouldn't work as spinoffs anyway because they have nothing to do with the main games. Technically you could make those games, but you'd literally be slapping the label on a completely different game and the fans would end up raging just as much as they are now.

Bolt_Strike

#5

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub Growth in the context of video games is progression though. For a game to grow it needs to flesh itself out.

And Mario really doesn't have a lot that defines him (coins, powerups, and blocks I guess?), that's the thing. Which is a blessing in the sense that it allows him to fit a large range of genres and gameplay styles as we've seen in the sheer number of spinoffs, but it's also a curse in that when they don't add something else on it ends up feeling generic. Case in point, the NSMB series, whose games are commonly criticized as feeling too similar from game to game.

Bolt_Strike

#6

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub You're interpreting those definitions way too broadly, the word "change" doesn't accurately describe everything. This is why synonyms exist.

And yes, it does make it less of a mechanic. Nearly every video game has movement of some kind, it's not a defining aspect of a video game. Yeah, there's a lot of things the programmer needs to account for that the player won't notice, big shocker. That doesn't make it defining either.

Bolt_Strike

#7

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub Evolution:

noun
1. any process of formation or growth; development
2. a product of such development; something evolved
3. change in the gene pool of a population from generation to generation by such processes as mutation, natural selection, and genetic drift.
4. a process of gradual, peaceful, progressive change or development, as in social or economic structure or institutions.

So no, it doesn't just mean change, it implies progression.

None of those things you listed are mechanics, and the player doesn't really asses those things differently. The player usually thinks in terms of actions, not physics, they're not going to think about the fact that they can run around Goombas that sort of thing is second nature. They're going to think more about what kinds of abilities they have, what tasks they have to accomplish, and things of that nature.

Bolt_Strike

#8

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub You're looking at things in two opposite extremes between control and genre, I'm looking at the middle ground here which is function. Sure, a fireball moves differently in 2D vs. 3D, but who cares? Either way, you shoot out a fire ball and it burns things, so it's the same gameplay mechanic.

With that in mind, NSMB and 3D World are very similar because you're performing the same actions in each gameplay style, the difference in perspective doesn't change that. As for 2D Metroid vs. Prime, again the actions you perform are mainly the same between the two and differ mainly in terms how you move around in 2D vs. 3D. Beyond that, there's really no difference, they all have some degree of platforming, combat, and exploration involved, and Prime's scanning doesn't come into play that often (it's mainly an optional feature).

And no, when people say something has evolved that usually implies progression of some sort, not convergence.

Bolt_Strike

#9

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub That's not evolution, that's convergence. They haven't really moved the series forward at all, they're just pushing 2D and 3D closer together. And no, they're not distinct. The mechanics are 99% similar, and even the 1% difference in mechanics never shows up in the design. Both styles are drawing from the same exact skills as the other.

As for Metroid, platforming really isn't that important and any importance it does have ties into the larger focus on exploration. You're just using it to explore rooms, there's not a whole lot of emphasis on jumping around to navigate obstacles. And Prime has platforming anyway, just not as much. So that's hardly a major difference between the two styles.

Bolt_Strike

#10

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

@khaosklub Prime is much closer in terms of gameplay to the 2D games than 3D World is to 64. The lack of platforming isn't altogether a huge difference as platforming isn't really a big part of Metroid in the first place, and in general just differs based on how many dimensions each one has. Whereas 64 vs. 3D World are almost completely different games despite being in 3D, which have different level designs (3D World is linear, 64 is open ended), different means of progression (64 is entirely based on stars, 3D World is more based on completing levels). Really 3D World has more in common with NSMB than 64 (really, 64 fans are in the same boat as Prime fans in that Nintendo stopped making those kinds of games and no one else has. But at least for that group there's relief in sight in the form of Yooka-Laylee).

@Dr_Lugae Reinventing a series to expand its audience rarely if ever works, usually when they do that what ends up happening is that they end up turning away existing fans and the series ends up digging itself deeper and deeper into a hole.

@Goginho Well, yes and no. They're technically not obligated to show us anything, but if they want the games to sell then they have to listen to what customers want.

Bolt_Strike

#11

Bolt_Strike commented on Reggie Fils-Aime Asks for Fan Trust With Metro...:

Sorry Reggie, but if you want me to trust you guys, you need to show me something legitimately worth getting excited about. Because this entire generation you've been lacking those kinds of new experiences I've been waiting for. Federation Force isn't truly a new experience, it's just the main Metroid gameplay minus the exploration and iconic abilities with co-op thrown in. Now this game could be good, the mission style gameplay does have potential, but it needs to use Metroid's gameplay in a new way. Like if we had longer maps with more exploration and a greater variety of abilities, then the co-op gameplay would be more fun.

Bolt_Strike

#12

Bolt_Strike commented on Talking Point: Nintendo's Approach to Transfor...:

@khaosklub Prime's mechanics aren't significantly different from the 2D's at all. Most of the abilities are shared between them, as well as other gameplay elements like expansions, pickups, save stations, and the like. Where they differ is more in terms of control and design, not mechanics. It feels different because of the difference between exploring a 2D level vs. exploring a 3D level, and that's not altogether a big enough difference for them to be viewed as separate series.

Bolt_Strike

#15

Bolt_Strike commented on Talking Point: Nintendo's Approach to Transfor...:

@MIDP If you think 2D and 3D Metroid are completely different you're not looking hard enough. 2D and 3D have different styles but the same spirit, in both you're exploring open ended worlds looking for powerups that allow you access to new areas, they just realize this differently. Whereas Prime and FF have a similar look to them but completely different gameplay, FF has a limited range of abilities and dumps you in an arena to complete a mission. And that's where the difference between evolution and transformation makes itself evident, in Prime they took the same gameplay in a new direction with a new hardware feature, FF just changes the gameplay.

Bolt_Strike

#18

Bolt_Strike commented on Talking Point: Nintendo's Approach to Transfor...:

@shani Is it really fair to say games like 3D World are innovative though? It basically just recycles what 3D Land did (which in turn, was just the 2D game mechanics adapted into 3D) and tosses in a powerup of the day and a few new level gimmicks. Whereas games like Sunshine and Galaxy would take an entirely new theme and add some unique gameplay mechanics to it while still keeping the core experience the same. The problem with 3D World isn't that fans are too closed minded to try a different game, it's that Nintendo has become too closed minded to the point where they've retreated back towards traditional gameplay.

Anyway, the article gave my thoughts exactly. I don't want to see them make a lateral move with extraneous spinoffs they're substituting for a core experience (or at least not without getting those core experiences first), I want to see the gameplay move forward with new gameplay mechanics added to the core experience through new hardware and unique themes. The Sunshine/Galaxy approach is the ideal strategy to making new games and it's disappointing that they've shied away from that route.

Bolt_Strike

#20

Bolt_Strike commented on Talking Point: E3 Highlighted Nintendo's Devel...:

It really is sad that the Wii U is dying so soon, it's missed so many games that its library really needed, like a collectathon Mario game and Metroid Prime. They really haven't done enough to make this console worth buying.

As for the future, I'm hoping that the integrated framework means more variety in the lineup. There'd be no need to have a handheld NSMB and a console NSMB for example, since they could just have one game releasing on both consoles, so they'll have more time and resources to work on better games.

Integrating smartphone and PCs as well is also a very smart move, if their hardware business proves unsuccessful then they don't really have to do much, they're insulated against a potential console market failure should the industry decide it doesn't want dedicated gaming devices anymore (which I see as a distinct possibility considering the explosive growth of the casual market).

I suspect that beyond having a framework that allows for games to easily be ported elsewhere, third parties won't be interested in the NX, as I doubt Nintendo considers making ultra powerful hardware for them to work on a profitable venture. The AAA market seems about ready to burn itself out anyway thanks to a sharp increase in development costs (which is the reason why Nintendo didn't want to compete these last few gens), so Nintendo probably doesn't think much of them. Having an increase in first party content will likely be enough for them.

All in all, they could possibly improve things for the NX but I don't think they'll be catering towards the Sony and Microsoft crowd that want them to make high powered consoles with tons of third party support and mature games. They think the casuals are more profitable. They'll hold onto their dedicated audience as long as they can but long term it seems Nintendo is going to trend more and more towards mobile and PC.

Bolt_Strike

#23

Bolt_Strike commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@B3ND3R If Retro were working on Metroid, Tanabe wouldn't be talking about how he can't get a team together to work on it.

And yeah, we get that game development takes a while. What we don't get is why they decided to prioritize crap like Tropical Freeze and Yoshi's Woolly World over Metroid and start working on it sooner. The Wii U really needed a Metroid game, it's the perfect IP to show off what the Gamepad can do. The thing is, it's not just about one IP that's been abandoned, if it was, we wouldn't see as much outrage. It's about Nintendo abandoning an entire development philosophy, we've seen a narrowing variety in the lineup this gen.

Bolt_Strike

#24

Bolt_Strike commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@jakysnakydx Yeah, that's the thing. Slapping brand names on a different game isn't exactly how most people want to see Nintendo do something new, they want to see them take the same style of game and build on it, which is something Nintendo hasn't really done as of late. If they come back to an older gameplay style they don't really try to modernize it or put some sort of unique twist on it, they just copy/paste the same formula onto new levels and maybe add a token gimmick.

Bolt_Strike

#25

Bolt_Strike commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@Yorumi I couldn't have said it better myself, this is exactly the problem. Nintendo constantly talks about how they're "the innovators", but the Wii U lineup tells a very different story. We've seen a lot of rehashes, very few games that use the Gamepad in an interesting way, and mismanagement of pretty much any IP that isn't a huge seller, and a decrease in large scale games. The fact that we're not getting Metroid isn't the problem, it's that Metroid is the one game that is so utterly perfect for the Gamepad and not once in the last 5 years or so has anyone thought to do anything with it, which proves that they never really wanted to do much with the Gamepad in the first place. Innovation indeed.

@JaxonH People are expecting a big games in the sense of having huge, open ended AAA games with actual innovation, something like a Mario 64/Sunshine/Galaxy type of game or a new Metroid Prime. As for why they want to see something like that, they expect large scale games on a console because that's the entire purpose of the console market, to have grandiose games that you can sit down and play for a long time, and they expect innovation because that's how Nintendo markets themselves and how they've worked for several generations. Nintendo has started to shy away from these kinds of experiences on the Wii U and opted for smaller scale games and recycling gameplay styles, and so it feels like they're not delivering a true console experience anymore. That's what people are upset about.

Bolt_Strike

#26

Bolt_Strike commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@IceClimbers I wouldn't exactly call that "caring". Zelda is one of their big sellers and Xenoblade was made with Japan in mind anyway. Let me know when we see stuff like collectathons, Metroid Prime, and Pokemon Colosseum/XD again and then we'll talk about whether or not Nintendo is actually appealing to the West.

Bolt_Strike

#28

Bolt_Strike commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@ZeroZX-Dev And that's sort of a big problem with Nintendo's business structure. NoA and NoE don't really get to have any say in game development, they're just localization and marketing machines. The only Western dev studios they have are Retro and Next Level, everything else is decided by Japan. And it's pretty clear that NoJ either doesn't know what we want or doesn't care. They really need to expand NoA and NoE so they can actually work on their own games, that would solve a lot of their problems, they'd have developers that would understand Western gaming and actually appeal to them (with Nintendo sensibilities of course) and they'd have development studios that could actually work on neglected IP like Metroid and F-Zero.

Bolt_Strike

#30

Bolt_Strike commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

Even if you completely ignore the tablet market, the Wii U isn't that different conceptually from the DS/3DS and they never really demonstrated its usefulness with a killer app, so I'd say that being too similar to tablets is the least of their problems.

Bolt_Strike

#31

Bolt_Strike commented on The Current State Of Virtual Reality Just Isn'...:

@Blizzia I'm thinking that price is the real reason why Nintendo doesn't want to do it. You'd have to be blind not to see the fun in VR, it's pretty obvious. And now Morpheus proves that VR can be social, so that's not an issue either. The only real issue with VR is it's not profitable, it's very expensive tech right now and the audience isn't big enough to sustain those huge losses. Other than that, VR is right up Nintendo's alley, it's the natural conclusion to what Nintendo's been doing with motion control gimmicks in past consoles.

Bolt_Strike

#32

Bolt_Strike commented on The Current State Of Virtual Reality Just Isn'...:

Did Reggie not see Sony's press conference? Because Sony sure found a way to make Project Morpheus social. Honestly, the only thing that's missing from VR at this point is a good motion control scheme. VR isn't a big innovation until you have a way to interact with the games as if they were real life. And this sort of thing is Nintendo's wheelhouse, they love coming up with new control schemes that affect the way you play. In fact, this would be the logical conclusion of everything that's been done with devices like the Wii Remote and Kinect.

Bolt_Strike

#35

Bolt_Strike commented on Nintendo Is A Slave To Its Past Success, Says...:

@Gradius Frankly anyone in the industry who would have the gall to say this is as hypocritical because all of the big companies are doing it, there's no desire to innovate anymore. But it's especially upsetting in Nintendo's case because they have positioned themselves as "the innovators" and now they no longer live up to that standard.

Bolt_Strike

#36

Bolt_Strike commented on Nintendo Is A Slave To Its Past Success, Says...:

I don't think the problem with not appealing to kids has as much to do with software as it does hardware, kids don't really want to play dedicated gaming devices anymore, they want to play it on smartphone. The DeNA merger should help a lot with that. Diversifying their IPs and making more games with Western appeal wouldn't hurt either, we need to see more IPs like Metroid on Nintendo consoles.

Personally though, I would like to see them go back to taking their IPs in bold new directions with new hardware and unique themes like they did before this gen (the N64, GC, and Wii eras were good at this), Nintendo just doesn't feel like Nintendo when they make games that are as subdued and rehashy as they are now.

Bolt_Strike

#37

Bolt_Strike commented on Editorial: Cheer Up, There Are Some Exciting G...:

Even when you ignore the fact that the games I want, the very games I play Nintendo consoles for, aren't coming and at this point probably never will (No Metroid Prime 4 or Mario collectathon is a huge disappointment), most of these games aren't remotely appealing to me. Nintendo has all but stopped appealing to me, I'm not going to give them the time of day until they stop making games that are lazy cash ins.

Bolt_Strike

#38

Bolt_Strike commented on Next Metroid Prime Home Console Title "Would L...:

@MaverickHunterX That's true, but when one game could potentially significantly bolster the quality of a game library, the absence of that particular game stings. That's the case with Metroid, which is so utterly perfect for the Gamepad that it's ridiculous that not a single developer could be bothered to work on it.

Bolt_Strike

#39

Bolt_Strike commented on Talking Point: Metroid Prime: Federation Force...:

The larger issue with this problem is how Metroid as a whole is being treated by Nintendo. The Wii U has been on the market for 3 years, in development for even longer, and not once during that entire time has a single developer wanted to make a proper Metroid Prime game? The best they can give us until the NX is a crappy co-op based spinoff? For that matter, why was Next Level working on this and not Prime 4? I have a funny feeling that the higher ups at Nintendo are responsible for this nonsense, they cancelled the 3DS Metroid game Next Level was working on and now they're working on this abomination, I think Nintendo put them up to this.

Honestly though, I wouldn't care as much about the lack of a Wii U Metroid if it weren't for the fact that Metroid Prime would be utterly perfect for the Gamepad. It proves that Nintendo's full of crap when it comes to innovation and it's all just PR speak to try and rationalize underpowered hardware.

Bolt_Strike

#41

Bolt_Strike commented on Poll: What Did You Think of Nintendo's E3 Digi...:

@KTT Yeah, it definitely feels like Nintendo doesn't care all that much about appealing to the West. Those big Wii U games we all want to see that have amazing graphics and innovative gameplay? They haven't happened yet, and aren't likely to happen period (we already know Metroid isn't). Their games have become a lot more watered down and they're shifting to handheld and mobile. It's pretty safe to say they're only halfheartedly trying to appeal to us, they don't want to put a lot of effort into making good games anymore.

Bolt_Strike

#42

Bolt_Strike commented on Poll: What Did You Think of Nintendo's E3 Digi...:

@FLUX_CAPACITOR That's the thing, it's not just one E3. It's been 5 years of nostalgia fueled rehashes, we should be seeing some kind of game on that scale now. Also, Tanabe's comments about Metroid imply that the NX is coming very soon and that Nintendo doesn't care about these kinds of games, so don't hold your breath. If we get any such game (and it's far from certain that we will), it'll be the Wii U's swan song.

Bolt_Strike

#43

Bolt_Strike commented on Next Metroid Prime Home Console Title "Would L...:

Well, I just lost most of my respect for Nintendo. Seriously, Metroid Prime would be perfect for the Wii U, how is it that no one wants to work on this game? This is proof that Nintendo's comments of "innovation" are all talk, if they really wanted to innovate and take advantage of the Gamepad, Metroid Prime 4 would already be out.

Bolt_Strike

#47

Bolt_Strike commented on Reaction: Nintendo's E3 Digital Event Brought ...:

@westman98 Hardly. 2013 was almost as disappointing as this year, most of their "big" games were just rehashy sequels, and 3D World suffered the same problem as the games this year where we got the IP we wanted, but not in the way we wanted it. And they trolled us hard with Tropical Freeze. Very underwhelming showing that year, really not much better than this year.

Bolt_Strike

#48

Bolt_Strike commented on Poll: What Did You Think of Nintendo's E3 Digi...:

@kyuubikid213 Okay well first of all, Nintendo doesn't make many new announcements over the course of the year, we maybe get 1 or 2 major game announcements in the middle of the year and a bunch of shovelware, pretty much anything big is usually reserved for E3. So when we get an E3 as underwhelming as this one, it's a sign that the entire year is lacking. And of course people expect big games, you need big games to maintain momentum and keep people's attention. No one's saying we need 50 billion megatons, but they should have at least 1 or 2 per year.