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Bolt_Strike

Bolt_Strike

Male, 23, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#1

Bolt_Strike commented on Nintendo's Corporate Social Responsibility Rep...:

@Kirk First of all, Nintendo hasn't been focusing on QoL at all, that's just a side product so they can gain more revenue (since Nintendo has been gaming only since the 80's and they want to diversify to offset losses). Also, Nintendo's stated in their explanation of QoL that they want to bring health and entertainment together, much like they did with the Wii Fit. So that doesn't exactly fall outside of their wheelhouse, in fact it could create an entirely new type of entertainment altogether. It's far too early to judge the QoL when we know almost nothing about it.

Bolt_Strike

#2

Bolt_Strike commented on Nintendo's Corporate Social Responsibility Rep...:

You've been saying that for a while now and yet we saw a lot of Nintendo's big IPs fall into the kind of stagnation you said you want to avoid. So I'm going to need more than PR talk if you want me to trust you again. Hopefully Iwata's successor can bring this feeling back, it's been desperately missing this entire generation.

Bolt_Strike

#7

Bolt_Strike commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Grumblevolcano Difficulty has little to do with creativity and I'm not sure why you're even bring it up in the first place.You can make a game as hard as you want, but if there aren't any new ideas being put forth, it doesn't matter.

And no, Galaxy's innovation isn't from the Wii Remote, in fact the Wii Remote's usage in the game is fairly gimmicky. What's innovative about it is the antigravity which allows for new types of level design.

Bolt_Strike

#8

Bolt_Strike commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Aromaiden Which is completely backwards, because innovating is pretty much a necessity to keep the game fun.

@IceClimbers What sets Sunshine apart from NSMB and 3D is that FLUDD is fully utilized in the gameplay and not just an occasional powerup used every so many levels. It's an entire league above the powerups you see now.

@Grumblevolcano I'm not sure it would be. It offers you a lot more freedom and creativity than most Mario games nowadays certainly, but it's not really putting forth any new ideas. It's just giving you new ways to use old ones.

@Souldin Do we really need both branches of Mario to feel the same though? Especially when the 2D Mario games are so painfully similar to each other already? It sort of defeats the purpose of having two different branches of the series if they both play the same. The last thing we need is for NSMB's rehashing to bleed into the 3D games, it makes the entire series feel like one indistinguishable blur. The older 3D games were much better at balancing a consistent gameplay identity with new elements that kept things fresh.

Bolt_Strike

#9

Bolt_Strike commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Souldin Nintendo can't and probably isn't going to do much to change the Wii U's lineup with the NX just around the corner, we're probably going to see either a handful of Wii U games in 2016 before it moves on, or a lot of cross gen games. Either way, the era of Wii U exclusives is ending. So whatever problems the lineup currently has are likely to not change.

The thing about this lineup is that with the sole exception of Splatoon, Nintendo hasn't displayed that unbridled creativity and willingness to push gaming in new directions that they were known for in the past and continue to brag about to this day. 3D World is a great example of how that feeling is gone from this lineup, with past 3D Mario entries 64, Sunshine, and Galaxy creating bold new gameplay styles and mechanics that showed off the usefulness of their respective consoles and created fresh experiences not seen before. The same cannot be said for 3D World, which is in every sense NSMB in 3D and does virtually nothing to set it apart from the sea of generic Mario games that Nintendo's been limping to the barn with for the last 5 years.

Bolt_Strike

#14

Bolt_Strike commented on Dave & Buster's is Planning Location Testing f...:

@kensredemption Any kind of arcade is still a niche market. You don't see people lining up in TGI Friday's to play on the arcade machines, and places like Dave & Busters aren't really regular trips. The West is much more interested in home console and mobile than anything else, and part of Nintendo's problem is that they treat the former as a second class market nowadays.

Bolt_Strike

#16

Bolt_Strike commented on Genyo Takeda The Likely Choice For Nintendo Pr...:

@IceClimbers By "behind the times", I don't mean someone who wants Nintendo to go mobile (or at least not unless they really have to). I want to see them apply their philosophy to a more modern environment. Continue to make dedicated gaming devices, but they have to start appealing to a broader audience and make a broader variety of games, they don't have to go full into the Microsoft/Sony market but they do have to start making more games that would appeal to that audience for them to at least consider it as a secondary console. Pair that with the broader platform they're already planning to appeal to audiences that don't buy dedicated gaming devices, and then they've got a winning strategy.

Bolt_Strike

#18

Bolt_Strike commented on Don't Worry, Samus Will Be In Metroid Prime: F...:

@Nintendofan83 If you ask me, Miyamoto and company aren't creative enough. The majority of their games this generation fall into two categories: rehashes of existing gameplay styles and spinoffs that abuse the parent brands. Barring Splatoon, which let's remember was a side project, they haven't done anything truly groundbreaking in a good 7 or 8 years. What were they planning on doing with the Wii U Gamepad? I haven't seen anything that properly utilizes it or uses it to create new experiences. What's especially irritating about this is that Metroid could very well be the IP to take advantage of the Gamepad but Nintendo doesn't want anything to do with the main series this gen.

Bolt_Strike

#19

Bolt_Strike commented on Don't Worry, Samus Will Be In Metroid Prime: F...:

@Darknyht The thing is that the initial reveal is supposed to convey to the audience the main idea behind the gameplay. If they show us gameplay that isn't exploration based, that means either that exploration isn't a priority in the game or it's not there at all. So yes, it is legitimate for people to complain about the game not resembling Metroid enough at this point, it means that there's a problem with the game's entire direction.

Bolt_Strike

#20

Bolt_Strike commented on Don't Worry, Samus Will Be In Metroid Prime: F...:

@IceClimbers Those two spinoffs are not at all comparable. Mystery Dungeon is actually very similar to the main series, the core mechanics are all there, you just progress through the game differently. Federation Force has nothing in common with the main games except for it being in first person and having Missiles and Super Missiles.

Either way though, that is entirely the problem here, the fanbase is waiting for a return to the exploration based gameplay that Nintendo has refused to give us for the last 8 years. Problem is that's what the IP is about in the first place, so the decreasing sales and negative reception are their own fault.

Bolt_Strike

#21

Bolt_Strike commented on Don't Worry, Samus Will Be In Metroid Prime: F...:

Samus not being playable isn't terribly high on my list of concerns. Show me explorable levels and more iconic abilities and then we'll talk. That's the real issue here, not that you can't play as Samus, but that they're avoiding making a good exploration based FPS. As long as they fail to understand that the Metroid fanbase will never accept FF for what it is.

Bolt_Strike

#22

Bolt_Strike commented on Review: Kirby 64: The Crystal Shards (Wii U eS...:

This and RtDL are my favorite Kirby games of all time. The combo ability system was very fun, and the 2.5D level design made for some interesting level design. This was also the first Kirby game that I played, so it holds a special place in my heart.

Bolt_Strike

#23

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@scamander "Those are not mutually exclusive, though. Co-op is optional, yes. The levels are still built up around it and are more fun to explore with others. 3D Land is the better single player experience."

They really don't add much by building the levels around them. They have to tone down unique abilities so every character can progress through the level and tweak the level design to accommodate multiple players, there's really not much they can do with that, especially when the former limits uniqueness.

"Oh, yeah? How many of them are 3D platformers? Exactly. (I was even emphasizing the aspect, that it's a 3D (!) platformer that's doing it.)"

Being 3D doesn't make it unique though, the mechanics are the same as NSMB so the gameplay feels very similar.

"Fact of the matter, i does. Ideas don't need to be experienced, but unless you've seen a complete Let's play of the game, you just don't know about them."

False. Games very rarely display new ideas later in the game. Usually by the time you've gotten halfway through or even a quarter of the way through, you've usually seen all of the big ideas.

@Dodger Game mechanics are ideas though. They are expressed through coding and design yes, but that doesn't mean they're not ideas that can be explained outside of the medium. Coding them simply turns those ideas into something tangible and practical. It's the same thing with books, you can talk about the general premise of the story and important plot points without reading the book, but those ideas become less theoretical by writing them down.

Bolt_Strike

#24

Bolt_Strike commented on Poll: What Do You Want From Nintendo's NX Plat...:

I'd very much like something hybrid-esque, but I'd like something innovative as well if possible. As far as the game lineup goes, I want to see large scale AAA games and creative ideas, the kind of lineup we used to get in the 1996-2010 era. Third party would be nice, but for the most part I don't care.

As for the release date, I'd be fine with Holiday 2017 if the 2016 lineup wasn't looking so bare, the last thing Nintendo needs is another game drought leading up to their next console. Holiday 2016/Spring 2017 would probably be appropriate.

Bolt_Strike

#26

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@scamander "No, they don't. The simple fact that 3D World is built around the co-op mechanic makes it an unique experience. There is no other 3D platformer that plays like 3D World, with levels clearly designed for multiplayer sessions."

LOL, no. Co-op can't be unique by nature because it has to be designed to be optional, not everyone can find another player to team up with. Also, every platformer on console this gen has co-op. Literally every single one of them. That's not unique at all, not in the slightest.

"Dude, I won't discuss a game with you, you didn't even play. Yoshi's Woolly World introduces lots of new ideas and does stuff, that never has been done before in a platformer."

Typical, say that the game has ideas without saying what they are.

Fact of the matter is, it doesn't, and you don't need to play the game to know that. Because ideas don't need to be experienced, ideas are theoretical.

Bolt_Strike

#27

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@scamander No, none of that furthers the franchise. Different physics do not make a character unique, they need actual abilities. Everything else is just using the same mechanics as other games. You don't further franchises by using the same mechanics in new levels, so it's not enough to just have a sequel. The sequel needs to do something that no other game does.

Bolt_Strike

#28

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@scamander The co-op doesn't really do much to further the gameplay, no. In fact, it does more harm than good because having to design the entire game around co-op limits the usefulness of other characters to the point of becoming glorified avatars. Yoshi's Woolly World is literally just a mashup of Yoshi and Kirby's Epic Yarn, nothing special there. And Kirby and the Rainbow Curse doesn't do anything Canvas Curse or Epic Yarn didn't.

@Dr_Lugae Except there's a difference between the way older spinoffs were handled and these games are being handled. Older spinoffs like Mario Kart, Paper Mario, the Mario sports games, et al. took elements from the main games and applied them to a new genre. You knew the Mario spinoffs were still Mario games because they had coins, blocks, powerups, and things of that nature. What from Federation Force or Amiibo Festival carries over from the main games? Federation Force is just an FPS with Federation soldiers that don't look like Federation soldiers. There's nothing wrong with them making a 4 player co-op FPS Metroid, but it should still retain a similar feeling of exploring an open alien world using iconic abilities. The concept can work, but it needs to be done differently to really justify the Metroid branding, if the levels were longer and more explorable and they retained more Metroid abilities than just Missiles and Super Missiles, it would be more accepted as a spinoff. As for Amiibo Festival, there's very little interactivity in the game whatsoever, you just roll the die, move your piece, and stuff happens. The town and the characters don't factor into the gameplay as much as they should. Could the games look better closer to release? Maybe, but I wouldn't hold my breath. If these games actually did have those kinds of improvements they probably would've shown up when they were first revealed.

Bolt_Strike

#29

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@scamander Games like 3D World and Tropical Freeze don't really do anything to further their franchise, they just cash in on the same formula as their predecessors without adding anything of significance. The NSMB series is pretty much the poster child for being a boring rehash. Nintendo's platformers in general, especially their 2D platformers, have been as safe and generic as they've ever been.

As for random spinoffs, that's what we're seeing now with Amiibo Festival and Federation Force, games which are Animal Crossing and Metroid in name only and retain nothing of their source gameplay or franchise spirit.

That's not how you build on franchises. You either:

1. Create entirely new mechanics that do things that weren't possible before (Mario 64/Sunshine/Galaxy are good examples of this).
2. Make spinoffs that retain the elements of the source game and apply them meaningfully to a different genre or gameplay style (pretty much any spinoff before 2015).

Bolt_Strike

#30

Bolt_Strike commented on Animal Crossing Series Director Explains the a...:

@Ryu_Niiyama Have they really "grown" any franchises this gen though? All I've been seeing are recycling of popular gameplay styles and random spinoffs that throw everything appealing about the source material out the window. That's not growth. Nintendo can spin this all they want, but the lineup tells the story better than their mouths. They've really been watering down their lineup lately and trying to cash in on brand names alone, there's been no real desire to give fans what they want.

Bolt_Strike

#32

Bolt_Strike commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@Caryslan If they're going to make Retro more of a western IP they don't want to remove them from Metroid. Metroid is probably the most Western IP they have and that's where they need to start. I agree with almost everything else you said, but I think one western dev studio is not going to be enough. They should have at least 2 or 3.

Bolt_Strike

#33

Bolt_Strike commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@FLUX_CAPACITOR Making a console more like a mobile device isn't appealing to Western audiences, that's appealing to Japanese audiences. Japan is losing interest in consoles and handheld and shifting to mobile, so making the console more mobile-like is likely an attempt to keep Japanese audiences interested in consoles. The West isn't as interested in seeing consoles that work like mobile, in the West those markets appeal to two different audiences. If Nintendo were designing consoles to appeal to the West it'd be a full fledged, high powered console.

Bolt_Strike

#34

Bolt_Strike commented on Editorial: Nintendo's Strategy Needs to be Glo...:

Yeah, they really need to do this if they want to remain successful in hardware. The Japanese market is heavily trending towards mobile, so if they continue to appeal to Japan's tastes only they're going to find themselves at the end of their rope when Japan no longer wants dedicated gaming devices. But in the West, consoles are still a viable market so they could still remain successful there.

I'm seeing NoJ trend heavily away from consoles and ceasing to make more Western appealing games like the collectathon platformers and Metroid, we could use some Western developers with Nintendo sensibilities to make these kinds of games as well as new Western IPs that could appeal to more of the Microsoft/Sony market.

Bolt_Strike

#36

Bolt_Strike commented on Unseen64 Digs Up Development Insights Into Met...:

@Quorthon Not really, there was no reason to revisit areas because you could collect everything in each area the first time you visited it. There were no secret areas that opened up when you got new abilities. There were no expansions that required abilities you haven't gotten yet. And the game's map is designed in a way that makes backtracking difficult because the overall flow of the game takes you down one long path the entire game. That's not going to be an easy fix.

Bolt_Strike

#38

Bolt_Strike commented on Unseen64 Digs Up Development Insights Into Met...:

@Aromaiden Those two things aren't mutually exclusive. They can make Metroid appeal to a wider audience without nerfing the exploration. FF would be an acceptable spinoff if the missions were longer and more open and they rewarded you for exploration instead of being shoved into a multiplayer map that can barely hold any secrets.

@Chaoz If they're having trouble thinking of new stuff for Metroid, they're not thinking hard enough because there is more than enough out there to warrant another game. There's plenty that they could do with it. A Fusion sequel could open up the series to all kinds of new Metroid related abilities, Prime 3 pioneered all sorts of new classes for abilities (now we have grapple abilities and ship abilities), and the Gamepad allows for even more new game mechanics that couldn't have been done before. If they've run out of ideas at this point then they have to be creatively bankrupt across the board, there's more potential for new ideas in this series than just about any other IP they own.

Bolt_Strike

#39

Bolt_Strike commented on Unseen64 Digs Up Development Insights Into Met...:

@OneBagTravel This. One of the biggest reasons why the fanbase has been so upset with Nintendo's recent efforts is because the exploration is so watered down. Exploration is one of the core elements of the series, if Nintendo doesn't understand that they're better off leaving the series dead.

Bolt_Strike

#41

Bolt_Strike commented on Unseen64 Digs Up Development Insights Into Met...:

So an expansive single player Prime game wouldn't have really worked on the DS? I wonder if that's why FF looks so barebones on exploration as well. If so, they should stop trying to make Prime games on handheld, Prime fits more on console anyway.

Bolt_Strike

#44

Bolt_Strike commented on Talking Point: Raw Power Isn't Vital to Ninten...:

Yeah, one of the big problems I have with the Wii U's lineup is that it's lacking in large scale AAA games. Not just that there weren't a lot of third party games, but that Nintendo's own large scale exploration games like the Mario 64/Sunshine/Galaxy line and Metroid Prime are nowhere to be found on Wii U. If the NX doesn't deliver those kinds of experiences, I probably won't buy it. Unless they can come up with something truly innovative.

Bolt_Strike

#46

Bolt_Strike commented on FreezeME, Coming to Wii U, Looks Rather Simila...:

It doesn't just look like it's inspired by Galaxy, it looks downright like a rom hack of the game. There's so much of this game that looks like it was ripped from Galaxy, from the level design to the aesthetics to the gameplay mechanics and even the voice acting sounds like Mario.

inb4 cease and desist from Nintendo

Bolt_Strike

#48

Bolt_Strike commented on Hands On: Blast Ball Brings Crude Button Mashi...:

@TSB I don't think the comparison to 06 is accurate, but FF is definitely turning into Metroid's Boom. It takes the same kind of approach, they dumbed down the gameplay removing everything that made the gameplay so great (in Sonic's case, speed, and in Metroid's case, exploration) and justified it by saying it was a spinoff aimed at attracting a new audience.