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Bolt_Strike

Bolt_Strike

Male, 23, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#1

Bolt_Strike commented on Review: Pokémon Rumble World (3DS eShop):

I agree with this review for the most part but the F2P elements are mildly annoying if you're playing it for free. It takes several days of playing to even get 10-20 Diamonds for free, so when you start seeing balloons that take over 100 to buy it starts getting a bit too grindy. It'd probably take you months to buy every balloon at that rate.

Bolt_Strike

#3

Bolt_Strike commented on Video: This Is The 3D Sonic Game We All Truly ...:

I disagree that Sonic doesn't work as well in 3D, I actually think he works better in 3D because in 2D you can't see as far ahead in the level and react in time, detracting from the speed element. The Unleashed/Generations formula worked pretty well, the problem is that SEGA experiments with their gameplay far too much, we haven't had a single gameplay style show up for more than 2 or 3 games. Put Sonic in the hands of someone competent and I guarantee you that he'll see more success.

Anyway, the camera in this game is really disorienting, which is even less conducive to speed.

Bolt_Strike

#4

Bolt_Strike commented on Review: Yoshi's Island DS (Wii U eShop / DS):

I can't really agree that the game feels significantly worse than the first one, the screen issue and the baby swapping were pretty minor problems for me that didn't really annoy me that much, and the baby swapping was more of a positive than a negative since it actually put a fresh twist on the gameplay unlike some of the more recent gameplay mechanics they tend to introduce to platformers (in Yoshi's case, the Mega Eggdozer and gyroscopic controls). I was more bothered with the high difficulty and that there were only 5 worlds instead of 6, but those aren't exactly major complaints either.

Bolt_Strike

#6

Bolt_Strike commented on Review: Yoshi Touch & Go (Wii U eShop / DS):

I played the original version of this game and ended up shelving it after a few days. This game really doesn't have any longevity, don't bother with it. Yoshi's Island DS is much more worth your money.

Bolt_Strike

#9

Bolt_Strike commented on Games Consultant Believes Nintendo NX Could Be...:

I like this idea, but how exactly does this create a blue ocean market? What kind of demographic would buy this that doesn't already buy video games? I'm not seeing how this is a groundbreaking idea that fundamentally changes the industry, it looks more like they're competing with Google and Apple.

Bolt_Strike

#10

Bolt_Strike commented on Talking Point: Splatoon Is a Typically Colourf...:

@abe_hikura Most Nintendo franchises don't get more than one game per gen anyway, not even Mario if you count the 2D and 3D games as separate series. I wouldn't worry about Splatoon being done to death, Nintendo has too many IPs to give attention to for it to get away with more than 1 or 2 games per console. And since it's a multiplayer focused game, releasing a second one on the same console will cannibalize sales, so I don't think it'll get more than one per console (I also don't think it'll get a handheld game until next gen because that would reduce the incentive to buy a Wii U).

Bolt_Strike

#11

Bolt_Strike commented on Talking Point: Splatoon Is a Typically Colourf...:

Again, the best I think Splatoon can hope for is to be the Mario Kart or Smash of shooters, it's hard to see it giving the Wii U more than a temporary bump in sales. But it's hard to say how well it will do. It's got a lot going for it, it's a fresh take on a popular genre and it's got quite a bit of marketing and hype behind it. But at the same type, it's doesn't have the dark, gritty aesthetic that fans of the genre like, and it lacks voice chat, which could be enough for the mass media to pass over it. I think it's going to boil down to marketing and awareness, if they can get the game out there it has a shot at a good 1-2 million sales, but otherwise it's probably going to be <500,000 like most of the rest of the Wii U's library. I really don't care too much how well it sells though, as long as it ends up a regular Nintendo IP. This game really needs to join the lineup, it's far too good an idea to end up lost to history.

Bolt_Strike

#12

Bolt_Strike commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

I actually think Splatoon has more of a chance to be a success. There's more hype and marketing behind it than there was for games like Bayo 2 and W101. I don't think it'll reach Mario Kart/Smash Bros. levels, but I could see it reaching about 1-2 million sales if they play their cards right (i.e. with the right marketing behind it).

Bolt_Strike

#14

Bolt_Strike commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

The best Splatoon can hope for is to be the Mario Kart/Smash of shooters, and it may not even achieve that. It may give the Wii U a slight bump in sales, but it's not going to be the game that singlehandedly reverses the Wii U's fortunes, no game is going to do that. I do see quite a bit of positivity towards the game, which is a good sign, but it needs good marketing to seal the deal. I'm guessing it'll make about 1-2 million sales.

Bolt_Strike

#15

Bolt_Strike commented on Analyst Thinks Nintendo Is Already Winding Dow...:

I think it is, there's not a lot left Nintendo can do with this gen, and pretty much all of it can be done within the next 2 years. I don't think the lack of Wii U announcements at this point means anything because of E3, but the statement saying that E3 is focusing on 2015 games does imply they don't have a lot planned for 2016.

Bolt_Strike

#19

Bolt_Strike commented on Video: Donkey Kong 64 Tumbles Onto Wii U Virtu...:

Worst collectathon I've ever played. First of all, there's the problem with needing to constantly switch between characters to unlock stuff in the world that everyone mentioned, which makes the game annoying to complete. But it gets worse than that. Even unlocking new levels has you jump through hoops to complete, because you don't simply unlock them by collecting Golden Bananas. No, instead you have to collect a certain amount of bananas in the level before it, then find one of several boss portals hidden somewhere in the level. Then once you beat the boss you get a key which you take to this giant Kremling guy who opens up the next level for you, which then need a certain amount of Golden Bananas to unlock. Not only that, but many of the Golden Bananas require you to complete mini games, more than other collectathons. Hell, you even need to beat the original Donkey Kong twice and Jetpac once to even beat the game, and because I'm not good at retro platformers I was stuck in the game regardless of my skill with the main game and couldn't even bother to continue. So yeah, the game's progression is just completely unintuitive and the exploration and collection elements are a chore. If you're not obsessed with collectathons, skip it.

Bolt_Strike

#20

Bolt_Strike commented on Talking Point: Nintendo Turns to Classics, DLC...:

Is there any Direct that really is a "slam dunk"? Most of the major announcements people are expecting usually come at E3 (I facepalm every time I see people in the comments looking for a Pokemon or Mario game), we rarely get major game announcements in a Direct. This one was decent, they told us everything they needed to and threw in a few surprises, but there wasn't anything amazing as usual. Most of the hype should be directed at E3.

Bolt_Strike

#22

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Donutman I would definitely like to see a Metroid game announced soon, but sales wise it's not going to make up for no Zelda. Also, several of the large scale exploration based games usually don't release in the same year they're announced (Xenoblade and Zelda being good examples). If they announce a Metroid game this year, it's probably going to be a 2016 or 2017 release.

Bolt_Strike

#23

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Jholdz Xenoblade is somewhat of a niche title, I don't see it grabbing attention and sales.

As for sales vs. good games, I'm looking at it from both sides. From a business perspective, the biggest thing they have is Mario Maker, which is probably going to sell decently simply because it's Mario, but I don't think it will be that strong, while Yoshi and Xenoblade are probably not going to do that well.

From a personal POV, I'm not very excited for this lineup either. Mario Maker is a neat little gimmick, but probably not something I'll play that much. Yoshi's Woolly World is literally just Yoshi's Island meets Kirby's Epic Yarn, which isn't too exciting. And the only thing Xenoblade has going for it is its size, in terms of its gameplay it's not the most exciting game in the world.

Bolt_Strike

#24

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

I have to agree that this is very worrying for marketing and sales. There's very few games in Nintendo's repertoire that can grab the kind of attention that Zelda can. As far as potential replacements go, I'm doubtful that they can adequately replace it because most of the bigger games we end up seeing more than a year before they release. If we get a Metroid announcement this year, for instance, it will probably also be a late 2016 release or even 2017. I don't see any of the remaining IPs like Animal Crossing or Paper Mario driving sales either, the Wii U's highest selling games aside from Zelda are likely behind it with the big names like Mario, Mario Kart, and Smash already having games for it.

Since the Wii U isn't going to be making the big bucks anyway, I'd like to see them take the time work on some of their remaining franchises and experiment a bit, most of what we've gotten so far basically cashes in on nostalgia and tried and true formulas and it feels a bit too safe for Nintendo. I want to see something that really blows me away.

Bolt_Strike

#26

Bolt_Strike commented on Video: What If Super Metroid Was A 3D Classic?:

@Kifa They didn't take the original code, they took the original maps and fleshed them out, they really didn't change that much of the basic layout. With II they'd have to make so many changes that they're better off just making a new game.

Bolt_Strike

#28

Bolt_Strike commented on Video: What If Super Metroid Was A 3D Classic?:

@Kifa I went back and replayed II to get a feel for what a remake could do, and I don't think there's much they can do to fix the game without gutting the map and redesigning it completely. As is, the game is fairly linear and you only really get open exploration in the ruins sections. And if they do away with the lava blockades the map just gets really confusing. So beyond the better graphics and new powerups, I don't think they could really add much to the game.

Frankly I think that Super Metroid is more likely to get a remake because of its popularity, but there's not much that can be enhanced in that game either. They could flesh out Maridia a bit more and maybe add Chozodia, but powerup wise there isn't a whole lot missing (Spider Ball, Power Grip, and Boost Ball if they want to adapt it from the Prime games).

Bolt_Strike

#29

Bolt_Strike commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

This game really needs to succeed, if for no other reason than to prove that innovation/creativity isn't dead (because God knows there's been far too little of that this gen). I do hope it becomes the Mario Kart of shooters, I would very much like to see this IP become one of Nintendo's regulars, it would make a nice addition to the lineup.

@jeb_leeds Now that we know there's multiple multiplayer modes, it's possible that there is a deathmatch of sorts. If Nintendo is smart, they'll mix in some of the traditional shooter modes in with the more creative ones.

Bolt_Strike

#30

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Einherjar All of the games in the works could easily be released over the next two years, and most of Nintendo's big franchises have already been released. And the New 3DS means nothing, it's a stopgap. DSi was released 2 years before the 3DS, so New 3DS being released 2 or 3 years before the 3DS' successor wouldn't be surprising. The timing feels right for a next gen device.

Bolt_Strike

#31

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@TwilightAngel Nintendo's probably not going to do either of those things. They don't want to get rid of the Gamepad because they want to make use of its gameplay features. And they don't want to make their console more powerful because they'll lose money on it. The third party problem is a serious issue but I don't think they're willing to fix it at the expense of innovation.

Bolt_Strike

#33

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@JaxonH Not really, although the amount of reviews criticizing it for being short and uninteractive put me off to the game. I'm talking about Nintendo rehashing. I've played enough of those series to know how these games go, so just watching the gameplay and observing what's changed is enough to evaluate whether or not there's anything new going on or if it's just same old, same old.

Bolt_Strike

#34

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@JaxonH That's not always true, it depends on which part of the game is flawed. If the entire concept of the game is flawed in some way, then there's no need to play the game to know that it's bad. The game is simply a bad idea and no amount of perfect execution can fix it. But if there's something in the execution that's off, then you'd likely need some kind of experience with the game (or sometimes just the series) to know what's wrong.

Bolt_Strike

#36

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@freaksloan Kind of, but it's not as if the Wii U is blameless. It simply fails to back up what Nintendo is saying, it doesn't innovate anything. That's not even getting to problems such as the confusing name and concept or that forcing asymmetric multiplayer limits the gameplay.

Bolt_Strike

#38

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Quorthon And who decides whether something is a long term change or a temporary distraction? Because it sure as hell wasn't Nintendo, they've been trying to build on those things with the 3DS and Wii U. Your distinction between innovations and gimmicks is so presumptuous and based entirely on your own assumptions on what Nintendo intended, which reinforces the notion that you're using it to describe the same thing with a different connotation. If you're looking at the market, that's the problem. The AAA market is too closed minded to want an innovation, they just gobble up the same crap games ad nauseum. And despite that Microsoft and Sony actually did experiment with motion controls with Move and Kinect in 2010, and even the PS4 has a touch pad and gyroscopic controls. Meanwhile, the casual market thrives on the touch screen gaming Nintendo popularized. So no, the DS and Wii aren't fads, they've had a very tangible effect on the industry, though admittedly not as much as they should (but that's more the market's fault than Nintendo's).

Bolt_Strike

#40

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Quorthon Innovations ARE gimmicks. The word "gimmick" is just used as a negative connotation to describe the exact same thing by gamers that are too close minded to accept real change.

Anyway, the fact of the matter is that they did have a significant effect on the industry, just not in the console market. The DS and Wii lead to the formation of the casual market which thrives on the kinds of innovations Nintendo popularized. AAA though, just repeats the same things over and over and doesn't really care for any improvement that isn't related to graphics, power, or online.

And whether or not profiles are good is not the point. The point is that they didn't fundamentally change the industry.

Bolt_Strike

#41

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Dr_Lugae Those don't reinvent or further the gameplay though. The NSMB games have played the same way in every game despite the transition from one console to the next. The ability to create platforms on the Gamepad is by no means a game changing twist, it doesn't fundamentally affect the way you play the game. Look at 3D World and compare it to past games like 64, Sunshine, and Galaxy. How does 3D World reinvent gameplay in the way that those games have? Because I'm sure as hell not seeing it, it's basically just 3D Land 2.0 with different level gimmicks thrown in, there's nothing fundamentally different about the way that game plays either. 64 defined a new playstyle for 3D and greatly expanded Mario's moveset. Sunshine added FLUDD which enhanced Mario's platforming abilities. Galaxy had antigravity which completely turned level design on its head. I'm not seeing any game changers of that scale in recent games.

Bolt_Strike

#42

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Quorthon Very few of those things are innovations. Online multiplayer rarely creates new experiences, it just takes existing multiplayer experiences and expands them to a worldwide scale. Accounts don't really add anything either. For all of what Microsoft and Sony's done, it never really pushed the boundaries of gaming to the same degree that Nintendo has.

Secondly, I would like to point out that it's typical to credit the first commercial success with the invention of a product. For instance, we (or at least in America) often think of the Wright Brothers as the inventors of the airplane, but the truth is that there were others before them. For Nintendo, it will be the same. Tell me, how many people know what Tiger game.com is? I've certainly never heard of it. And what about the Eye Toy that released before the Wii? Who wants to bet that 20 years down the road no one will remember what that was (hell, I barely even remember it now). Nintendo were definitely the first to make those things successful in the console market though, and they'll certainly be remembered for it.

Bolt_Strike

#43

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Dr_Lugae They're innovating hardware and software? Could've fooled me, they're recycling ideas for both this gen. Both of Nintendo's hardware is just coasting off the success of the DS and Wii while adding new features that do nothing for the gameplay. The 3DS is literally just a DS with 3D and motion controls. And Wii U is basically DS: Console Edition and things like asymmetric multiplayer and off TV play don't really do anything to foster innovation. Software wise, I have never seen as many rehashes as I have this gen. Both NSMB games, 3D World and in a sense, 3D Land, DKC:TF, Yoshi's New Island, Kirby Triple Deluxe. None of these games show us new ways to play video games, they again are coasting off past successes and failing to push the envelope. Even without innovative hardware, they could be doing much better than this. I miss the days when Nintendo created bold new playstyles like Super Mario Galaxy, where's that Nintendo? Because this one just plays it safe most of the time and just recycles the playstyles of its existing IPs.

Bolt_Strike

#44

Bolt_Strike commented on Iwata: Nintendo NX Will Surprise People And Ch...:

Oh please, the Wii U isn't innovative, it's basically a DS but with the screens separated, and that doesn't lend itself well to new styles of play. Asymmetric gameplay is something that's always been possible on a controller, and forced asymmetry does more harm than good. If they're going to be innovative, fine, I love it when Nintendo pushes the envelope with new ideas. But they have to do better than what they did this gen, because glasses free 3D and off TV play isn't exactly turning the world on its head.

Bolt_Strike

#45

Bolt_Strike commented on Nintendo NX Will Be About Creating "Fun New Wa...:

@Yorumi The Wii's implementation did make sense for the most part. People just don't want motion controls. The Wii Remote greatly enhanced shooter controls for example, by having you aim it like a gun, but you don't see AAA developers taking advantage of it anymore, they're back to using Control Sticks to aim.