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Bolt_Strike

Bolt_Strike

Male, 23, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#2

Bolt_Strike commented on Junichi Masuda Discusses Where Hoenn Got its N...:

@BlatantlyHeroic "I really doubt 10 year olds would enjoy sending out their non-competitive Pokemon to get haxxed up in the Battle Frontier. The truth is it is only popular with people who KNOW about the competitive side of Pokemon. Most people who buy Pokemon games just buy them because they have cute little pets you go on an adventure with. The Battle Frontier isn't for the average Pokemon player, and you just need to accept that."

You're missing the point. None of that stopped them from making the Battle Frontier in the first place OR bringing it back in future games. What's stopping them now? The casuals have as much of a presence now as they did when the Battle Frontier was first made.

Also, older fans play much more of a role in how a remake is created because a large portion of the sales are the original fans that want to relive their memories. Removing an important part of that legacy is a slap in the face to that fanbase.

"Really? I for one think the water routes are more interesting than the ground routes we ALWAYS see in EVERY entry. Go back to Team Magma."

At least the ground routes have a variety of environments and interesting landmarks, unlike the water routes which are mainly plain water with rocks surrounding it and the occasional island. So you are certainly in the minority if you think water routes are more interesting, there's less they can do with them.

Bolt_Strike

#3

Bolt_Strike commented on Junichi Masuda Discusses Where Hoenn Got its N...:

@BlatantlyHeroic Casuals were never so dominant that they warranted stripping down the gameplay to where it is now, and on 3DS, they still aren't. It's more likely that Masuda is looking at the mobile market and mistakenly assuming that the 3DS is the same, and it's not. So that reasoning doesn't really justify their decisions. Maybe on the DS or mobile he'd have a point, but not on 3DS.

Bolt_Strike

#5

Bolt_Strike commented on Nintendo Stays in Profit With Wii U on Target,...:

@Yorumi IDK about Smash, but MK Wii definitely punishes skill more than 8. That alone makes 8 significantly better.

But I agree with your larger point. They've been way too safe with their game ideas nowadays, mainly been repeating the same franchises with little to no changes and it's getting boring. They need to put their money where their mouth is when it comes to innovation.

Bolt_Strike

#7

Bolt_Strike commented on Weirdness: Yoshi's Island is Rather Different ...:

Yeah, first person platforming doesn't really work that well, you can't really see the obstacles well from that perspective. The only time they get away with it is when the platforming is simple jumps, such as what you would see in Metroid Prime or Half Life, and in that case the platforming doesn't serve the same purpose as it does in more traditional platformers, it's more a part of the exploration than anything else.

I would like to see a 3D Yoshi game, but not in 1st person. Make it a 3rd person and use 3D World style level design.

Bolt_Strike

#9

Bolt_Strike commented on Metroid on Wii U, Could it Be? | Ask Alex:

As far as what kind of Metroid game we could see on Wii U, I think something along the lines of Prime would be the best fit for Wii U. The Gamepad would add so much to that gameplay style. Not only could they use it for basic things like map and menus and gyroscopic aiming, but things like scanning and visor control. The increase in graphics and processing power could also deliver some amazing levels and a greater sense of openness than what we saw in previous entries.

Bolt_Strike

#11

Bolt_Strike commented on Weirdness: According To McDonald's, Mario And ...:

There's a lot of copyrighted characters in that commercial, Batman and Joker, the Smurfs and Gargamel, Spongebob and Plankton, Roadrunner and Wile E. Coyote, I think Jason Voorhees and Freddy Krueger were there too IIRC. I was wondering how they got permission to use them.

Bolt_Strike

#12

Bolt_Strike commented on Poll: As amiibo Expands and Evolves, Which Fea...:

None of the in game uses for Amiibo are really that great yet, most of it is skins and costumes and other pointless things. I've yet to see a game use Amiibo for something worthwhile.

EDIT: Actually it's more the games I want that aren't using it well, not as much the lineup as a whole. Mario Party 10 and S.T.E.A.M. use it well, but I don't care about either of those games. Meanwhile, I like Captain Toad and Mario Kart 8 but they use Amiibo terribly.

Bolt_Strike

#13

Bolt_Strike commented on Poll: Nintendo's Year of Adventure on Wii U an...:

Xenoblade and Zelda on both consoles, that's a lot of variety. I am interested in the Wii U Zelda game, but I'd like to see more before I make a final decision, we know far too little about it at this point.

I'm not really excited about the amount of RPGs TBH. If anything, I'm turned off, I want to see more variety. Now if we see a collectathon game and a 3D Metroid game, that would be a more varied "Year of Adventure", but assuming those games are even announced, they'd probably be 2016 games.

Bolt_Strike

#15

Bolt_Strike commented on Retro Studios Launches Twitter Account And Set...:

Prime just fits the Wii U way too much for them to skip it. The Gamepad would be infinitely useful in that gameplay style, and could be used for things like a map/menu screen, gyroscopic aiming, scanning and visor control, etc. There's just so many things that it can use the Gamepad for that it feels like a waste of potential to skip it.

Also, Prime is a very unique gameplay style and is the closest thing they have to a real, hardcore FPS, it adds something to the lineup.

@rock97on I would like to see a new collectathon game, but I'm not sure Retro needs to work on it and it doesn't necessarily need to be a new IP. At this point, I'm thinking the best way to go about keeping the collectathon genre is to take Galaxy and turn it into a Rosalina spinoff, that way they don't have to put in the extra work to make a new IP but they can keep the collectathon games separate from NSMB and 3D which Nintendo seems to consider the definitive Mario experience(plus Rosalina just plain fits the spirit of collectathon platforming).

@Sportsfan1712 More than likely we ARE late in the Wii U's lifespan at this point.

Bolt_Strike

#18

Bolt_Strike commented on Reaction: Nintendo Direct Went Crazy With Reve...:

@Nintendobro At the same time, it should not be acceptable for their lineup to be as lacking as it is. It's one thing to expect a bombshell announcement every Direct, that's completely ridiculous (even more so when you consider that a lot of their announcements need to be saved for E3). It's another when their lineup is primarily two genres and there's very little in terms of first party content, it's hard to get a lot of people interested without a broad variety of games. The 3DS' current lineup is still pretty weak in almost every way, there's nothing really big or attention grabbing.

Bolt_Strike

#20

Bolt_Strike commented on Reaction: Nintendo Direct Went Crazy With Reve...:

I thought the Direct was pretty boring. The new reveals were mainly casual eShop games and JRPGs. If it weren't for Splatoon I would've died of boredom.

And they made a lot of questionable decisions with the NA release of New 3DS, namely the lack of a standard model and no charger.

Bolt_Strike

#21

Bolt_Strike commented on Pokémon Shuffle is a Match-Three Game With Sl...:

@C-Olimar Iwata may not, but Game Freak/The Pokemon Company sure doesn't seem to care. Have you seen Masuda's rhetoric on how people don't have time for video games anymore? It's pretty clear that they want Pokemon to be like a mobile series now. It shows even in the main games which have become stripped down, linear experiences devoid of any sort of depth or challenge.

@kensredemption The problem is that F2P games are designed so that if you don't pay for microtransactions, the game becomes highly grindy and it takes forever to make progress. And in some cases, this game being one of them, they even limit how much time you can spend on the games to encourage you to pay. So if you don't want to spend money on them the game stalls your progress like crazy.

Bolt_Strike

#23

Bolt_Strike commented on Pokémon Shuffle is a Match-Three Game With Sl...:

Figures. The series has been trending casual so it was only a matter of time.

I don't think I'll be getting it, it reeks of the usual money grubbing tactics that are all too common in F2P, and forcibly limiting your play time completely turns me off to this game.

Bolt_Strike

#30

Bolt_Strike commented on Digital Foundry Ponders Next-Gen Hardware Opti...:

@Quorthon I mean that Microsoft and Sony would need time to make back the money they spent on development and R&D (I forget what you call those kinds of losses), not that the consoles aren't profitable. And if they are profitable, that's all the more reason to stick with them. Why fix what isn't broken?

The Wii U, on the other hand, has nothing going for it. It's not powerful enough for third parties, and there's not much innovative about it that lets them do new things with their own franchises. Nintendo would be wise to kill it off as soon as they can afford to, leave it on the market for 4 or 5 years so that existing Wii U owners can get their money's worth, and work on making their next gen consoles innovative and desirable.

Bolt_Strike

#31

Bolt_Strike commented on Digital Foundry Ponders Next-Gen Hardware Opti...:

@IceClimbers I don't think Microsoft and Sony are in any hurry to come out with their next consoles. There's no urgency to improve their hardware like there is with Nintendo, and they want it to stay on the market as long as possible to recoup their losses. Nintendo will probably be into next gen a good 2 or 3 years by the time that Microsoft and Sony release theirs.

Bolt_Strike

#32

Bolt_Strike commented on Digital Foundry Ponders Next-Gen Hardware Opti...:

They seem to be ignoring some of the things Nintendo has said in regards to recent ventures like NNIDs, the QoL, and Amiibo, as these seem to offer a lot more insight into just how close the handheld and console will be. Nintendo confirmed in the investor's meeting that they're moving towards account based services, and they're moving towards an "expanded platform" tied together with an NNID that can span multiple devices, the handheld and consoles, the QoL, and even mobile devices. So it seems more similar to a PS4/Vita relationship, separate consoles that share some games and software.

But that in and of itself isn't new or innovative, so that's probably not the end of their next gen plans. But their comments on the QoL and Amiibo do seem to offer some other hints on what this could mean. What both of these devices have in common is that they can communicate data to different hardware and software. So perhaps they're working towards games that can play off each other somehow? At any rate, it does seem like it goes beyond tech, they seem to be deepening the interaction between hardware and software.

Bolt_Strike

#34

Bolt_Strike commented on Feature: A Nintendo 2014 Retrospective - April...:

I agree with everyone that E3 was great this year and represented a turning point for the Wii U. Before then the Wii U didn't have a lot of games and the biggest games were fairly generic sequels to their existing IPs (NSMBU, 3D World, Tropical Freeze). But this E3 finally showed a little bit of creativity, most notably through new IP Splatoon but also through Captain Toad to a lesser degree.

Bolt_Strike

#37

Bolt_Strike commented on Feature: The Biggest 3DS Games of 2015:

I'm not truly excited for any of these games. None of the big IPs really have a presence at this point, and there's no interesting new ideas being shown (I don't find S.T.E.A.M. to be very interesting BTW). Hopefully a Nintendo Direct in the near future will shed some light on what's happening with the 3DS.

Bolt_Strike

#38

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@NodesforNoids "And I'd say changing things up just to be different is dishonest and disingenuine. In example, Final Fantasy dropping turn based combat for ATB was smart. Dropping ATB for action RPG is disingeuine. It looks like Final Fantasy, sounds like Final Fantasy and because Square Enix makes it, can be called Final Fantasy."

There is an entire middle ground in between rehashing and changing genres. Galaxy, for example, applies a completely new theme to the Mario series, introduces new gameplay mechanics, new settings, and has an actual story, but it's still a Mario game at its core. This is more along the lines of what I want to see. New ideas that complement old gameplay.

"How many games have released since Galaxy? Two? It's funny how so many complain Mario is in karting games, sporting games and platformers, like the games are that similar."

There's been way more than two games since Galaxy. This is what we've gotten since:

NSMB Wii- 2009
Galaxy 2- 2010
3D Land- 2011
NSMB2- 2012
NSMBU- 2012
3D World- 2013

Even if you count Galaxy 2, that's been 4 games since then. 4 games of samey, generic gameplay. I'm not even looking at the spinoffs, the main series is so done to death that it's in desperate need of fresh ideas.

Bolt_Strike

#39

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@JaxonH Maybe for you innovation isn't fun, but I tend to get bored of game series when they don't add some kind of new twist to them. They're stagnant because many of those IPs went back to their classic formula and now refuse to deviate from it, only adding gimmicks to change things up (which completely fails because it's the formula that's boring). I mean, every Mario game post Galaxy looks something like this:

-Little to no gameplay changes between games outside of new powerups
-Linear, get to the goal gameplay
-Game divided into worlds and levels
-Exact same movesets between games (Jump, Run, Crouch, Long Jump, Wall Jump, Ground Pound)
-Characters mainly differ in terms of how they run or jump, typically have no defining abilities
-Generic Mushroom Kingdom settings (3D World does have a few exceptions to this, but it mainly reuses the same environments and doesn't put a unique spin on them)
-Excuse plot with zero depth to it, usually involving Peach getting kidnapped (3D World didn't have Peach get kidnapped, but they had the Sprixies fill that role instead)

Some of their other franchises like Donkey Kong, Yoshi, Kirby, and to a lesser degree, Pokemon do the exact same thing, they stick to rigid formulas and don't do much to change things up between games. Is it any wonder why there's so many complaints of rehashing nowadays? Games stop being fun when they do the same thing over and over again. And boring is the last thing Nintendo should want their games to be, especially when they constantly talk down to their competition about not providing new experiences.

Bolt_Strike

#40

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@Quorthon Two things on this. For one, Microsoft's lineup has been pitiful until last year when Phil Spencer took over and brought more of a gaming focus to the company. They were mainly relying on Halo and Forza while everything else fell to the wayside. So unless you're looking at what Microsoft has done this year, you cannot say that they are doing better at this than Wii U, and even then, I'm not seeing a lot of variety from them. They've mainly been showing gritty, generic shooters, action games, and RPGs.

Second, Nintendo might not have made a lot of new IPs over the years, but they usually applied new ideas to their old IPs. Look at Super Mario Galaxy for instance, they gave it a space theme and utilized antigravity in the level design. It didn't really matter as much that they didn't make new IPs when their old IPs displayed as much creativity and uniqueness. If there's anything to complain about it's that that's stopped in the last 4 years, and they've been making most of their big IPs as stagnant and generic as possible (especially with their platformers).

Bolt_Strike

#41

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@JaxonH The problem is that none of those games are really attention grabbing. Ports and remakes have less to offer in terms of new experiences, so they tend not to be as hyped. Neither are third party games, they tend to get overshadowed by first party games sales wise (probably because they feel more subdued than Nintendo's offerings). S.T.E.A.M. also suffers from this problem, it's a new IP, but IMO it doesn't do a good job of jumping out at you or showing how it's different from other games on the market (I think Splatoon does a better job of this). So I wouldn't say there's really anything impressive about the 3DS' 2015 lineup, it needs something more attention grabbing.

Bolt_Strike

#42

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@JaxonH I can't say I agree. Half of those are ports/remakes, one of them is a third party game, and one is a fairly uninteresting new IP. I'm not really excited for any of those games, they haven't really announced any big name IPs or interesting new ideas. They can do much better than this.

Bolt_Strike

#43

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

@Quorthon I can kind of understand Zelda because it's one of their biggest IPs. Although I do think it's a bit overhyped for a game that we know almost nothing about. But why in God's name are people more excited for Xenoblade Chronicles X than Splatoon? I suppose third isn't too bad for a new IP, but you'd think people would be more excited for the game.

@IceClimbers Well for one, if you go by existing IPs, the Wii U has a lot more gaps in its lineup than the 3DS. The 3DS is mainly missing the "forgotten" IPs like F-Zero, Metroid, and the like. The Wii U is missing all of that plus Animal Crossing, Paper Mario, and a main series Kirby. They could double up on IPs (there's supposed to be another Zelda in development) or come up with more IPs, but aside from that, I can't imagine what's left for the 3DS.

Bolt_Strike

#44

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2015:

Splatoon is definitely my top choice for 2015, it feels like a fresh concept, something that's been lacking from almost every Nintendo game this gen. Additionally, the multiplayer looks fun and the single player looks very dynamic and challenging. I'll certainly be enjoying this one. Besides Splatoon, I'm also excited for Zelda U, Xenoblade Chronicles X, and to a lesser degree Kirby and the Rainbow's Curse and Yoshi's Woolly World. I have a feeling this is going to be a good year for Nintendo.

Bolt_Strike

#46

Bolt_Strike commented on Satoru Iwata Highlights Frustration at Missed ...:

@Quorthon IDK about Nintendo and Sony merging or partnering, I think if they tried something like that the Japanese government would probably block the deal. They're both pretty big companies and if they ended up partnering up they would monopolize console gaming in Japan.

Nintendo and SEGA though, I'd like to see that. SEGA has some good IPs to work with, but they're being underutilized and I think Nintendo could improve on them. Most notably Sonic, the series has been constantly changing gameplay styles and I think Nintendo can probably create a solid foundation for the series.

Bolt_Strike

#48

Bolt_Strike commented on Poll: Which is the Best Pokémon Game?:

Platinum. It was a near perfect game in every way. What really stood out about the game was the amount of content there was in the game. The region was very large and there was plenty to explore. There were plenty of extra features and a lot of replay value in general, more than any other game I think. It really felt like you were exploring a vast world.

As far as the others, the earlier games were flawed by their poor variety in the regional dex, the later games flawed by their lower difficulty, and none of them beat Platinum in replay value.

Bolt_Strike

#50

Bolt_Strike commented on Miyamoto: We Are Working On Ideas For The Next...:

@andyg1971They already said in an investor's meeting back in January that next gen is going to be account based.

@originaljohn They didn't say there's no more Mario at all (just that there would be a next gen Mario game), and I'd like there to be a collectathon Mario game anyway before we move on. Especially if it can bring something new to the table (which the collectathons usually do), because there's been a sense of uniqueness and innovation missing from the last few Mario games, despite having a whopping 4 next gen Mario games not one of them has done something truly next gen.