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Bolt_Strike

Bolt_Strike

Male, 23, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#2

Bolt_Strike commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@BulbasaurusRex The defining mechanics of the collectathons don't factor into the gameplay though. You're not exploring open ended levels, they're mainly linear. You're not going through the levels to collect items, you're looking for the goal. It doesn't feel at all like the collectathon games, it feels much more like NSMB. And mechanic wise, there really isn't much to distinguish 3D from NSMB, it basically amounts to how many dimensions each one has.

Bolt_Strike

#3

Bolt_Strike commented on Review: Splatoon (Wii U):

Yeah, this game doesn't seem to be a Day 1 purchase. Pity, it seems like such a great game, but there's not enough at this point to justify spending $60 on it.

Bolt_Strike

#4

Bolt_Strike commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@BulbasaurusRex And yet it doesn't create a unique gameplay style. What we get out of the 3D series basically amounts to NSMB in 3D, all of what distinguished the collectathons from the 2D series went out the window with 3D Land, so now we have two series of Mario games that feel very similar to each other.

Bolt_Strike

#5

Bolt_Strike commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@Action51 While I do like the collectathons better, it's not simply that they aren't making that style. It's the approach they take to making those games that differ from the modern games. The collectathon games were much better at creating distinct experiences from game to game, they often had distinct themes, they changed the gameplay much more than modern platformers do, and they had actual plots that made the games not feel like level packs. And all of these things can be done in the modern platformers, they simply haven't tried.

Bolt_Strike

#7

Bolt_Strike commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@ThomasBW84 "Facts don't support it?" Uh, let's see:

Fact: Nintendo has exclusively made linear platformers since 2010.
Fact: Mario games do little to change the gameplay besides adding new powerups.
Fact: The only things Tropical Freeze had over Returns was Dixie and Cranky, swimming, throwing, and
Fact: Since Galaxy, the plots have become more minimal, doing little more than setting up the adventure
Fact: Themed games like Sunshine and Galaxy disappeared after Galaxy 2, with all future Mario games having general Mushroom Kingdom settings (or in 3D World's case, a Mushroom Kingdom expy).

The notion that Nintendo is playing it safe is far from baseless, there's a very noticeable narrowing variety of playstyles and general dumbing down of the genre over the last 10 years, they've been making all of their platformers classic style. If you don't care about those things, fine, everyone's entitled to their opinion. But don't act like the people that disagree with you are crazy because there's a lot out there to support the idea.

Bolt_Strike

#8

Bolt_Strike commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

I'm sorry, I just can't look at any 8th gen platformer so far (Yooka-Laylee looks promising, but it's too early to tell) and not see them as sterilized, nostalgia fueled rehashes. There's not enough new ideas and gameplay mechanics being added to the formula like there was in previous gens (particularly 5th-7th gen). Mario has mainly been using the same formula ad nauseum after Galaxy and doesn't really add anything except new powerups. Tropical Freeze's problem wasn't just that it wasn't Metroid, it's because most of what it added had already been done in past DK games so it mainly just felt like it was playing catch up. Yoshi and Kirby haven't really done much in particular either, but I'm less unhappy with those games rehashing because they have more distinctive mechanics than Mario and DK. If you want to see a good example of how not to make platformers feel like rehashes, look at some of the collectathons like Sunshine, Galaxy, and Banjo-Tooie.

As for this game, it looks all right, but the game is still pretty much Yoshi with Epic Yarn mechanics, nothing too exciting.

Bolt_Strike

#10

Bolt_Strike commented on Pokémon Super Mystery Dungeon is Adventuring ...:

I wasn't sure we'd get another Mystery Dungeon game, but here we are. Still though, this announcement gives me a bad feeling. Between 6th gen's track record for spinoffs and the generic title I don't think they're putting as much effort into this one as we'd want out of a Mystery Dungeon game, it's probably going to be like GtI but with 6th gen Pokemon.

Bolt_Strike

#19

Bolt_Strike commented on Nintendo Outlines Splatoon's Free Post-Launch ...:

@Warebeard No one's asking for 1000 maps and 300 game modes, but 5 and 2 (really 1 until the user base is "good enough") is the opposite extreme, that's too little variety to be satisfying Day 1, and you'll probably get bored of it in a matter of weeks. They should've had at least 8-10 maps and 5 or 6 game modes at launch.

Bolt_Strike

#20

Bolt_Strike commented on Nintendo Outlines Splatoon's Free Post-Launch ...:

Yeah, this game doesn't seem finished and the extra content gives me the same impression as on disc DLC. But at least unlike the rest of the industry, Nintendo isn't charging us for the content that should've been there in the first place, so it's not a horrendous ripoff like most games are. The value just isn't going to be there at launch.

Bolt_Strike

#21

Bolt_Strike commented on Sega Won't Have A Booth At This Year's E3:

@DarkKirby Sonic isn't the only IP that Westerners like but it is the only one with mainstream appeal. For a while I didn't even know what else SEGA made besides Sonic, Billy Hatcher, and Super Monkey Ball.

Whoever said that Sonic was too fast deserves to be shot, though. Next thing you know people are going to say Mario shouldn't jump or Master Chief shouldn't use guns.

Bolt_Strike

#24

Bolt_Strike commented on Review: Pokémon Rumble World (3DS eShop):

I agree with this review for the most part but the F2P elements are mildly annoying if you're playing it for free. It takes several days of playing to even get 10-20 Diamonds for free, so when you start seeing balloons that take over 100 to buy it starts getting a bit too grindy. It'd probably take you months to buy every balloon at that rate.

Bolt_Strike

#26

Bolt_Strike commented on Video: This Is The 3D Sonic Game We All Truly ...:

I disagree that Sonic doesn't work as well in 3D, I actually think he works better in 3D because in 2D you can't see as far ahead in the level and react in time, detracting from the speed element. The Unleashed/Generations formula worked pretty well, the problem is that SEGA experiments with their gameplay far too much, we haven't had a single gameplay style show up for more than 2 or 3 games. Put Sonic in the hands of someone competent and I guarantee you that he'll see more success.

Anyway, the camera in this game is really disorienting, which is even less conducive to speed.

Bolt_Strike

#27

Bolt_Strike commented on Review: Yoshi's Island DS (Wii U eShop / DS):

I can't really agree that the game feels significantly worse than the first one, the screen issue and the baby swapping were pretty minor problems for me that didn't really annoy me that much, and the baby swapping was more of a positive than a negative since it actually put a fresh twist on the gameplay unlike some of the more recent gameplay mechanics they tend to introduce to platformers (in Yoshi's case, the Mega Eggdozer and gyroscopic controls). I was more bothered with the high difficulty and that there were only 5 worlds instead of 6, but those aren't exactly major complaints either.

Bolt_Strike

#29

Bolt_Strike commented on Review: Yoshi Touch & Go (Wii U eShop / DS):

I played the original version of this game and ended up shelving it after a few days. This game really doesn't have any longevity, don't bother with it. Yoshi's Island DS is much more worth your money.

Bolt_Strike

#32

Bolt_Strike commented on Games Consultant Believes Nintendo NX Could Be...:

I like this idea, but how exactly does this create a blue ocean market? What kind of demographic would buy this that doesn't already buy video games? I'm not seeing how this is a groundbreaking idea that fundamentally changes the industry, it looks more like they're competing with Google and Apple.

Bolt_Strike

#33

Bolt_Strike commented on Talking Point: Splatoon Is a Typically Colourf...:

@abe_hikura Most Nintendo franchises don't get more than one game per gen anyway, not even Mario if you count the 2D and 3D games as separate series. I wouldn't worry about Splatoon being done to death, Nintendo has too many IPs to give attention to for it to get away with more than 1 or 2 games per console. And since it's a multiplayer focused game, releasing a second one on the same console will cannibalize sales, so I don't think it'll get more than one per console (I also don't think it'll get a handheld game until next gen because that would reduce the incentive to buy a Wii U).

Bolt_Strike

#34

Bolt_Strike commented on Talking Point: Splatoon Is a Typically Colourf...:

Again, the best I think Splatoon can hope for is to be the Mario Kart or Smash of shooters, it's hard to see it giving the Wii U more than a temporary bump in sales. But it's hard to say how well it will do. It's got a lot going for it, it's a fresh take on a popular genre and it's got quite a bit of marketing and hype behind it. But at the same type, it's doesn't have the dark, gritty aesthetic that fans of the genre like, and it lacks voice chat, which could be enough for the mass media to pass over it. I think it's going to boil down to marketing and awareness, if they can get the game out there it has a shot at a good 1-2 million sales, but otherwise it's probably going to be <500,000 like most of the rest of the Wii U's library. I really don't care too much how well it sells though, as long as it ends up a regular Nintendo IP. This game really needs to join the lineup, it's far too good an idea to end up lost to history.

Bolt_Strike

#35

Bolt_Strike commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

I actually think Splatoon has more of a chance to be a success. There's more hype and marketing behind it than there was for games like Bayo 2 and W101. I don't think it'll reach Mario Kart/Smash Bros. levels, but I could see it reaching about 1-2 million sales if they play their cards right (i.e. with the right marketing behind it).

Bolt_Strike

#37

Bolt_Strike commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

The best Splatoon can hope for is to be the Mario Kart/Smash of shooters, and it may not even achieve that. It may give the Wii U a slight bump in sales, but it's not going to be the game that singlehandedly reverses the Wii U's fortunes, no game is going to do that. I do see quite a bit of positivity towards the game, which is a good sign, but it needs good marketing to seal the deal. I'm guessing it'll make about 1-2 million sales.

Bolt_Strike

#38

Bolt_Strike commented on Analyst Thinks Nintendo Is Already Winding Dow...:

I think it is, there's not a lot left Nintendo can do with this gen, and pretty much all of it can be done within the next 2 years. I don't think the lack of Wii U announcements at this point means anything because of E3, but the statement saying that E3 is focusing on 2015 games does imply they don't have a lot planned for 2016.

Bolt_Strike

#42

Bolt_Strike commented on Video: Donkey Kong 64 Tumbles Onto Wii U Virtu...:

Worst collectathon I've ever played. First of all, there's the problem with needing to constantly switch between characters to unlock stuff in the world that everyone mentioned, which makes the game annoying to complete. But it gets worse than that. Even unlocking new levels has you jump through hoops to complete, because you don't simply unlock them by collecting Golden Bananas. No, instead you have to collect a certain amount of bananas in the level before it, then find one of several boss portals hidden somewhere in the level. Then once you beat the boss you get a key which you take to this giant Kremling guy who opens up the next level for you, which then need a certain amount of Golden Bananas to unlock. Not only that, but many of the Golden Bananas require you to complete mini games, more than other collectathons. Hell, you even need to beat the original Donkey Kong twice and Jetpac once to even beat the game, and because I'm not good at retro platformers I was stuck in the game regardless of my skill with the main game and couldn't even bother to continue. So yeah, the game's progression is just completely unintuitive and the exploration and collection elements are a chore. If you're not obsessed with collectathons, skip it.

Bolt_Strike

#43

Bolt_Strike commented on Talking Point: Nintendo Turns to Classics, DLC...:

Is there any Direct that really is a "slam dunk"? Most of the major announcements people are expecting usually come at E3 (I facepalm every time I see people in the comments looking for a Pokemon or Mario game), we rarely get major game announcements in a Direct. This one was decent, they told us everything they needed to and threw in a few surprises, but there wasn't anything amazing as usual. Most of the hype should be directed at E3.

Bolt_Strike

#45

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Donutman I would definitely like to see a Metroid game announced soon, but sales wise it's not going to make up for no Zelda. Also, several of the large scale exploration based games usually don't release in the same year they're announced (Xenoblade and Zelda being good examples). If they announce a Metroid game this year, it's probably going to be a 2016 or 2017 release.

Bolt_Strike

#46

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Jholdz Xenoblade is somewhat of a niche title, I don't see it grabbing attention and sales.

As for sales vs. good games, I'm looking at it from both sides. From a business perspective, the biggest thing they have is Mario Maker, which is probably going to sell decently simply because it's Mario, but I don't think it will be that strong, while Yoshi and Xenoblade are probably not going to do that well.

From a personal POV, I'm not very excited for this lineup either. Mario Maker is a neat little gimmick, but probably not something I'll play that much. Yoshi's Woolly World is literally just Yoshi's Island meets Kirby's Epic Yarn, which isn't too exciting. And the only thing Xenoblade has going for it is its size, in terms of its gameplay it's not the most exciting game in the world.

Bolt_Strike

#47

Bolt_Strike commented on Talking Point: The Legend of Zelda on Wii U Ma...:

I have to agree that this is very worrying for marketing and sales. There's very few games in Nintendo's repertoire that can grab the kind of attention that Zelda can. As far as potential replacements go, I'm doubtful that they can adequately replace it because most of the bigger games we end up seeing more than a year before they release. If we get a Metroid announcement this year, for instance, it will probably also be a late 2016 release or even 2017. I don't see any of the remaining IPs like Animal Crossing or Paper Mario driving sales either, the Wii U's highest selling games aside from Zelda are likely behind it with the big names like Mario, Mario Kart, and Smash already having games for it.

Since the Wii U isn't going to be making the big bucks anyway, I'd like to see them take the time work on some of their remaining franchises and experiment a bit, most of what we've gotten so far basically cashes in on nostalgia and tried and true formulas and it feels a bit too safe for Nintendo. I want to see something that really blows me away.

Bolt_Strike

#49

Bolt_Strike commented on Video: What If Super Metroid Was A 3D Classic?:

@Kifa They didn't take the original code, they took the original maps and fleshed them out, they really didn't change that much of the basic layout. With II they'd have to make so many changes that they're better off just making a new game.