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Bolt_Strike

Bolt_Strike

Male, 22, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#1

Bolt_Strike commented on Poll: Have Your Say on Nintendo Direct Bonanza...:

I think we'll probably get a Mario Kart 8 themed Direct in a few weeks, and then nothing until E3. It seems like they want to keep us in the dark until then so whatever they reveal ends up a surprise. And speaking of E3, I think it would be a good idea to have both a press conference and a Direct, the press conference can show off the highlights of what Nintendo is doing over the next year, while the Direct can get into more detail for those games as well as games that they don't have time to cover.

As for the Nintendo Directs, I'd prefer multi-game Directs spread out every 2 or 3 months. Having monthly Directs always ends in disappointment, there's not enough going on in Nintendo to justify such a high frequency and they usually end up being minor updates to the same games we've been hearing about for months.

Bolt_Strike

#2

Bolt_Strike commented on NPD Results Bring Solid 3DS Numbers as Wii U S...:

This shouldn't be surprising at all considering the lack of games released this year. Honestly, Nintendo needs to announce a ton of games for both console this year if they want to get sales up, and in the Wii U's case, they need to show more games that aren't "generic Mario sequel" or "generic DK sequel". Hopefully they're serious about showing off the usefulness of the Gamepad.

I can't say I'm very optimistic for either console's future, though, at the pace that they're developing games right now, I think the game library will continue to be sparse for the rest of the generation.

Bolt_Strike

#5

Bolt_Strike commented on Massive Pokémon Reveals Occur During Super Sm...:

@duffmman Relevance is not the only factor here, there's also popularity. And the fact of the matter is that Pikachu, Charizard, Lucario, and Mewtwo have plenty of both, the first on that list being the very image of Pokemon itself, while the latter three are fan favorites and all got Mega Evolutions in XY. What does Jigglypuff have? It hasn't been popular since the OG anime, and arguably the only thing making it still relevant is that it got Fairy type.

That being said, I agree with the logic that Jigglypuff would be a better fit than Mewtwo FOR THIS GAME because it has a more unique fighting style, with Lucario and Greninja already revealed, Mewtwo would indeed be overkill. But in future games? Tougher to say, maybe Jigglypuff and Greninja won't be as popular in future generations and then you could cut them both and bring back Mewtwo (although I have a feeling that there could be a better representative among whatever 7th/8th gen Pokemon we have at that point, but we'll cross that bridge when we come to it).

Bolt_Strike

#7

Bolt_Strike commented on Nintendo Is Working On The Next Mario Game, Bu...:

@Octane This. In fact, didn't he already consider making a Mario Galaxy 3? That could be it. I just wish they'd have come to that conclusion when they were making 3D World, doesn't really do much to promote the Wii U, it's just another Mario game full of the same elements we've seen a zillion times before.

The only thing I really hope for in a new Mario game is that it's for Wii U, it uses the Gamepad in an interesting way, and it's original like Sunshine and Galaxy were (none of this New Super Mario 3D Land World crap we've been getting for the last 7 years).

Bolt_Strike

#8

Bolt_Strike commented on Massive Pokémon Reveals Occur During Super Sm...:

@duffmman Honestly, the only reason I could see Jigglypuff returning is to promote Fairy type. Despite being from the original, Jigglypuff isn't really as relevant or popular as it was in 1st gen (in fact, I think the only thing justifying its relevance as a mascot is its appearance in the anime, but it hasn't had a major role in years). I think it's stupid to leave a particular character in forever unless they continually remain relevant, such as the main characters from Nintendo's major franchises (Mario, Luigi, Peach, Bowser, Link, Zelda, Pikachu, Yoshi, Kirby, Donkey Kong, Diddy Kong, and Wario will almost certainly appear in every game, whereas I can see characters like Fox, Falco, Ness, and Captain Falcon being cut at some point if their franchises eventually die).

Bolt_Strike

#9

Bolt_Strike commented on Massive Pokémon Reveals Occur During Super Sm...:

@CaveDweller Lucario was heavily marketed before Brawl was even released though. Hell, it even got a movie before it was even available in the games. Greninja though, hasn't really been promoted more than any other starter (until now of course) so it doesn't make as much sense to include it. It serves as a mascot for the current generation, but that's about it really, it's not on the same level as Pikachu, Charizard, and company.

Bolt_Strike

#10

Bolt_Strike commented on Massive Pokémon Reveals Occur During Super Sm...:

Greninja strikes me as somewhat of an odd choice, mainly because it doesn't quite have the popularity that most veterans do. Pikachu, Charizard, Mewtwo, and Lucario are all insanely popular, and recognizable even to people who don't know the series that well. Greninja though? It's not really any more popular than any of the other dozens of starters we've had over the years. But I guess if we really need a 6th gen rep, it's about as good as we're going to get (I don't think any of the 6th gen Pokemon even come close to the level of popularity that the others do).

Also, where was it confirmed that Mega Evolution is achieved through Mega Evolution? Not that I doubt it, that makes the most sense, but they didn't say anything about how it works in the Direct, just that Mega Lucario and Mega Charizard X were in the game.

Bolt_Strike

#11

Bolt_Strike commented on Talking Point: The Timing of Nintendo's Super ...:

There's no point in having a Smash Bros. Direct if they're not going to share some more concrete information on the game. Like a name and a release window. Heck, I don't care if they just say "Holiday 2014" or something, just some kind of ballpark estimate of when it's coming out. I also think they should show off a newcomer and/or new mechanic.

Bolt_Strike

#13

Bolt_Strike commented on Hideki Konno Emphasizes That Mario Kart 8 Bala...:

Random or not, the point that people are making with the items is that they want their experience to be free of outside factors that decrease their standing. If skill alone is not enough to win races, there's something wrong with the game's design.

Bolt_Strike

#14

Bolt_Strike commented on Features: The Biggest 3DS Games of 2014 - Spri...:

@sinalefa There's no sense in leaving an unsuccessful product on the market longer than they have to. Since the 3DS and Wii U aren't doing as well as they normally do, Nintendo is most likely looking towards making the next big thing and releasing it as soon as it's ready. So 2016/2017 sounds about right for the beginning of next gen, then the 3DS and Wii U will have been around for only 4 or 5 years, which would be an appropriate amount of time for them to finalize their next consoles.

I just hope that this time they display some more foresight and plan the consoles based on where the industry will be by the end of the decade, not where it is now.

Bolt_Strike

#15

Bolt_Strike commented on Features: The Biggest 3DS Games of 2014 - Spri...:

Kirby Triple Deluxe looks pretty neat, the rest are kinda meh. I don't really care as much if the 3DS' lineup is bare this year, it already has a fairly diverse lineup of great games (and quite frankly, I'm not really sure what else the 3DS needs going forward). The Wii U needs more attention right now, though, it's lacking in those creative, must have Nintendo games that made the experience for previous consoles.

Bolt_Strike

#16

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2014 - Spr...:

@TurretGunZ But that's the thing, whether or not something is fun IS an opinion. What you say is fun, someone else may thing is boring. Never once did I say I wanted a "perfect" game, I just want something more original than what we have now. That's not unreasonable at all, especially when you're talking about a game company that has garnered a reputation in the past for fresh, creative ideas.

Bolt_Strike

#17

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2014 - Spr...:

@TurretGunZ Nope. Nintendo used to make games like Metroid Prime and Super Mario Galaxy, where they would build onto the gameplay with new gameplay mechanics or a new setting, creating an entirely new experience. Now granted, there are a few games on this list that could do that (in a positive way), but they're either not very attention grabbing or we know too little about them at this point to get excited about them.

Now they just copy/paste classic gameplay into the next game and do pretty much nothing with it. It just feels like an extension of the last game that I played, and that's not really new or exciting.

All in all, Nintendo needs to step it up at E3. Even if you take into account the time and effort it takes to develop HD games, there's no excuse for them not to have something more interesting to show by that point.

Bolt_Strike

#18

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2014 - Spr...:

@TurretGunZ Look around you. Most of the people saying they're not satisfied with the lineup are saying the games aren't new or exciting. Do you really think most of them are going to think differently of PS4 and One? Yes, the entire game industry is sucking, and that's the problem. Just because Nintendo isn't doing significantly worse than the competition doesn't mean Nintendo is immune to criticism.

Also, Nintendo is getting more criticism because they're the gaming company that people turn to for new, exciting games. They're better than this. So it's disappointing that Nintendo has succumbed to rehashing like the others have, and that gaming's last resort for innovation has failed.

Bolt_Strike

#19

Bolt_Strike commented on Feature: The Biggest Wii U Games of 2014 - Spr...:

Sonic Boom and X could be good, but I'm not sure about them yet. I want to see more gameplay. Overall, I can't say I'm terribly excited for anything Nintendo's announced for Wii U, so far it has the most mediocre game library I've ever seen on a Nintendo console.

Bolt_Strike

#25

Bolt_Strike commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

In theory, it is something new. But in practice, many of the games being released are just more of the same. It's a shame, there are some actually unique ideas that can be done with it (ZombiU is a good example) if you're clever enough, but no one seems to want to give it a chance, not even Nintendo for whatever reason.

Bolt_Strike

#26

Bolt_Strike commented on Talking Point: Nintendo's Major Wii U Retail T...:

@rushiosan They're not losing any money at all, actually. The ability to play the demo freely doesn't magically discourage people from buying, because if they liked the game, they'd probably pay for the full package. The only thing that would discourage a purchase is if someone went online and found out the rest of the game is crap, which would happen regardless.

They've already spent money to make a playable demo, why not let people keep it? I actually enjoyed the demo levels, but I don't think the rest of the game is worth paying for.

Bolt_Strike

#27

Bolt_Strike commented on Talking Point: Nintendo's Major Wii U Retail T...:

Not really sure about the eShop, but the Gamestop in the nearby mall has demos for 3D World and Tropical Freeze, so it's not as if they're not out there, they're just only available in certain store kiosks.

Anyway, demos are nice if you don't know a lot about the game, but if you do, it's not likely to change your opinion. Pretty much the only thing you need the demo to sample is the controls, while graphics, level design, and to some degree gameplay can be observed through videos. So I don't think they would've helped sales too much.

And I also find the demo limit annoying.

Bolt_Strike

#30

Bolt_Strike commented on How One Man Is Giving Sonic Fans The Game They...:

Never played these games, but they look like good Classic games. Freedom Planet has pretty much caught my interest in that style of gameplay, so maybe I'll give it a try.

I usually prefer Unleashed/Generations style, though, it's better tailored to speed.

Bolt_Strike

#32

Bolt_Strike commented on Talking Point: Super Metroid's 20th Anniversar...:

@skjia I can think of several games in the last few generations that did something new (Sunshine, Galaxy, Wind Waker, every game in Metroid Prime Trilogy). NSMBU, 3D World, and Tropical Freeze don't, they reuse the same gameplay without adding any significant new gameplay mechanic. It's not like it's impossible to do anything new with an established franchise.

Bolt_Strike

#34

Bolt_Strike commented on Talking Point: Super Metroid's 20th Anniversar...:

@skjia And what did Tropical Freeze do that was actually new? Not much, basically playable Cranky Kong and 2.5D camera angles that were mostly used for useless graphical stuff (there's only one instance I can think of where the 2.5D had an actual effect on the level design, and that's 4-2).

@Alshain01 What exactly was wrong with going in a more FPS direction? IMO, it fits the series pretty well.

Bolt_Strike

#35

Bolt_Strike commented on Talking Point: Super Metroid's 20th Anniversar...:

It's kind of sad that they haven't made a Metroid U announcement for Wii U yet because Metroid is the answer to a lot of the Wii U's game library problems (even more so when Retro decided to pass it up in favor of another boring, predictable 2D platformer). As Tom said in the article, it appeals to western gamers and the game's tone and setting is a stark contrast to the happy, colorful "kiddie" platformers that Nintendo loves making. But also, it's a game that could benefit greatly from the Gamepad, especially in a Prime style game. Maps and inventory would be a given, it would be a lot more helpful to have those things at your fingertips. But more significantly, it would work well with the different visor abilities we saw in the Prime trilogy. The visor would be activated on the Gamepad, and you would scan the TV with it kind of like how you would use a magnifying glass. Bringing back the Command Visor would also allow you to control Samus' ship like you would in Metroid Blast, you set a target for it to reach, and then you control it on the Gamepad. This can also add a challenge in having to balance the action between what Samus is doing, and what Samus' ship is doing.

So really I think it was foolish that this wasn't one of the first franchises they came to, the Wii U might not be doing as badly as it is if they had released such a game earlier. Not that it would completely reverse the Wii U's failure, but it would definitely bump up sales a bit more and shut up the complaints about "too many kiddie games" and "the Gamepad is useless".

Bolt_Strike

#36

Bolt_Strike commented on Walmart Announces Foray Into Pre-Owned Games:

@Unca_Lz No, what's absurd is the amount of profit that they get from trade ins at the expense of the consumer. This system does not benefit gamers at all, your trade ins are near worthless, and the discounts are too small, you still have to pay out the donkey for a used product. If this is what it takes for Gamestop to stay in business, then there's something seriously wrong with their business model.

Bolt_Strike

#37

Bolt_Strike commented on Walmart Announces Foray Into Pre-Owned Games:

If they're going to be selling them at a reasonable price, I'm all for it. If they're just going to be doing $5-10 discounts like Gamestop does, then no.

EDIT: Basically, they need to stop ripping off gamers with the used game market. It's absolutely absurd how Gamestop will only offer you $5 when you sell them your game and then turn around and sell it for $45.

Bolt_Strike

#38

Bolt_Strike commented on Review: Yoshi's New Island (3DS):

@KeeperBvK No, I don't disagree with the score on the basis of lower difficulty and things of that nature. I just find it hypocritical that people are suddenly crying "rehash" in this game when many other Nintendo games have worse problems with rehashing.

Bolt_Strike

#41

Bolt_Strike commented on Nintendo Releases an Extended Gameplay Trailer...:

@Bass_X0 At least in this game, those minor changes actually do something in the gameplay. Most of the powerups in the NSMB games have virtual no effect on the gameplay. And in Tropical Freeze, most of the changes either have no effect or were game mechanics brought back from the original trilogy.

Bolt_Strike

#42

Bolt_Strike commented on Talking Point: Important Steps to Bring the 3D...:

I think it might help a little bit, but not by much. You need more than the ability to play games you already have to justify shelling out $300 for a shiny new console, you need strong exclusives. And the Wii U is currently lacking in that department.

Bolt_Strike

#44

Bolt_Strike commented on Nintendo Releases an Extended Gameplay Trailer...:

Were there ever Pokeys in Yoshi's Island? I don't remember seeing them before.

In regards to the "game is too similar to previous ones" argument, I actually think there's an acceptable amount of changes in this one. Between the Egg Dozers, Super Yoshi, and the new transformations, there's just enough to keep things fresh. Sure, it might not be the most revolutionary game out there, but I would say it's just barely out of "boring rehash" range.

Bolt_Strike

#45

Bolt_Strike commented on Nintendo and Retro Studios Speak on Resistance...:

I don't think Nintendo should become a THIRD PARTY mobile developer, the people that keep suggesting Nintendo should go third party are either complete idiots or feel threatened by Nintendo's existence in the first place.

However, I don't think going mobile altogether is a bad idea, I think if they can make their own mobile platform. If they can create a device that allows you to play Nintendo games and mobile games as well as have good internet services, a variety of apps, and multimedia features, they could draw in both typical Nintendo gamers and bring back the casual audience. Which really is more a matter of upgrading services than hardware.

Bolt_Strike

#48

Bolt_Strike commented on Interview: Takashi Tezuka on Bringing Yoshi's ...:

I'm actually somewhat interested in this game. I tend to be turned off by how a lot of Nintendo games tend to rehash the same things over and over, but with the new powerups in this game, there's just enough to make things feel new. As for making the main game less challenging, I really don't care either way, but I think if you're trying to appeal to kids, you definitely do not want the game to be as difficult as Yoshi's Island DS was in the main gameplay (for 100% though, yes they should keep that difficult).

I think the original Yoshi's Island was the perfect difficulty TBH, the main game was at an appropriate difficulty, many of the secrets were very well hidden and some took me ages to find, and the Secret/Extra levels offered a good challenge for people who wanted more.

Bolt_Strike

#49

Bolt_Strike commented on Let's Gaze With Admiration At Five New Courses...:

These handful of screenshots don't really do anything for me either, I'm waiting to see what kind of a role the antigravity is going to play in the track design, but so far I haven't seen much. I've never been much of a fan of MK's track design anyway.