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Bolt_Strike

Bolt_Strike

Male, 22, United States

Joined:
Thu 23rd January, 2014

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Bolt_Strike

#1

Bolt_Strike commented on Miyamoto: We Are Working On Ideas For The Next...:

@andyg1971They already said in an investor's meeting back in January that next gen is going to be account based.

@originaljohn They didn't say there's no more Mario at all (just that there would be a next gen Mario game), and I'd like there to be a collectathon Mario game anyway before we move on. Especially if it can bring something new to the table (which the collectathons usually do), because there's been a sense of uniqueness and innovation missing from the last few Mario games, despite having a whopping 4 next gen Mario games not one of them has done something truly next gen.

Bolt_Strike

#7

Bolt_Strike commented on Talking Point: The Time Is Right For A Nintend...:

@Manaphy2007 I highly doubt that mobile is a fad, it's far too convenient to be abandoned so easily. Movies, music, games, internet, messaging, and apps all wrapped up in a device that can fit in my pocket? Why would I not want that unless something better comes along? You do raise a good point in that Nintendo shouldn't put all of their eggs in one basket. But then, they've been doing that for a while now and they're only now starting to branch into other markets with Amiibo and the QoL. And that's the issue here, they need to move into other markets if they want to remain profitable. Sure, right now Nintendo might be surviving in the console market now, but how long to you think the console market itself is going to last? The market seems to care more about multimedia than dedicated gaming these days and consoles are starting to reach their limits. It's very short sighted of Nintendo to write off mobile like this, they should be taking notes on what people want out of mobile and change their business model to meet their needs.

Bolt_Strike

#9

Bolt_Strike commented on Talking Point: The Time Is Right For A Nintend...:

@MrCanzine Not a lot of people are going to buy 2 phones, even if they have different functions or niches. The entire problem is that most people only want to buy one device to accommodate their needs. So if Nintendo is going to make their own phone it has to compete with other phones.

Bolt_Strike

#10

Bolt_Strike commented on Talking Point: The Time Is Right For A Nintend...:

@Gridatttack Exactly. The only reason why the idea is even being brought up is because Nintendo is slowly losing its relevance in the market. There's fewer people nowadays that want a dedicated gaming device, and the majority of those that do don't care for unique gaming experiences. If they want to stay in business they have to change their approach, and mobile is the most profitable sector in the market.

Bolt_Strike

#11

Bolt_Strike commented on Talking Point: The Time Is Right For A Nintend...:

Yeah, if Nintendo is going to survive in this industry, they have to either move into mobile or PC. People just don't want a gaming centric device anymore, and certainly not one that prides itself on innovative gaming experiences. Most people want a do everything device. They want not just games, but video, music, messaging, etc. More than likely Nintendo is either going to have to adapt to this market or die along with consoles.

Bolt_Strike

#14

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 You're obviously blind to the truth. Look at the sales figures. Look at what other gamers talk about. It's incredibly obvious that they don't care about innovation and creativity.

I would watch this video, it's very eye opening when it comes to sales trends in the industry (it is wrong about one thing in that it fails to take into account the casual market on the Wii, but aside from that they seem to be spot on):

https://www.youtube.com/watch?v=Cxhs-GLE29Q

Bolt_Strike

#15

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 You said that a unique game would help sell Wii U's. I said that outside demographics would not care about unique games. If you can't see that as a clear counterpoint than you're the one who doesn't understand the argument. You're right that Smash Bros. is not doing enough to sell consoles and Nintendo needs a better strategy, but "unique games" is not going to be that strategy. What Nintendo needs is a change in approach, most gamers do not care about having a gaming centric console with unique first party exclusives. I've said all of this in my previous comments, if you missed them then you weren't really reading them.

Bolt_Strike

#16

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 If Smash isn't a system seller, then neither is F-Zero since that series sells even less. Let's review some sales figures to put things in perspective:

F-Zero- just over 1 million

Super Smash Bros.- 5 million
F-Zero X- 500,000

Super Smash Bros. Melee- 7 million
F-Zero GX- 250,000

Super Smash Bros. Brawl- 12.14 million
Super Smash Bros. 3DS- 3.22 million
Super Smash Bros. Wii U- 490,000 so far

Do you get it yet? Let me spell it out for you. Smash sells 10 times as much as F-Zero. So what game do you think makes a better system seller? IDK about you but I sure wouldn't trust the one that struggles to crack 1 million.

As for your entire suggestion, it wouldn't work at all. Most of the demographics that Nintendo doesn't appeal to wouldn't be enticed by a potentially unique game, they don't care about Nintendo's first party library. They're mainly interested in three things:

1. Better graphics. Wii U is behind in this regard.
2. Good third party library. Most of Microsoft and Sony's fans want to play stuff like CoD, Assassin's Creed, and so on. Wii U's third party support is evaporating, so none of the games that they like are on the console.
3. Multimedia. The casuals flock to mobile devices because they can do other things, like online, movies, apps, texting, etc. They're not going to be interested in a device like the Wii U that mainly does games.

Nintendo isn't fixing any of these things anytime soon. In fact all of this goes against Nintendo's core philosophy, so if they're going to stick with the "unique, high quality experiences on gaming centric devices" route they may as well not even bother with those demographics. In that case, they only have one other option to keep from fading into irrelevancy, which is to pursue another blue ocean market. I've been over this three times already, if you don't get it, that's your problem.

Bolt_Strike

#18

Bolt_Strike commented on Latest Sales Data For Pokémon Omega Ruby & Al...:

@PlywoodStick He does know that competitive is optional, yes? He makes a good point about competitive being too time consuming, but he's wrong about casual and competitive not mixing. Competitive simply draws from mechanics and strategies that casual usually doesn't. If there's any identity crisis they have to address, it has more to do with depth of content, exploration, and challenge, although they could possible compromise on some of those issues to satisfy both the hardcore, older fans and the younger, more casual fans.

Bolt_Strike

#19

Bolt_Strike commented on Latest Sales Data For Pokémon Omega Ruby & Al...:

IDK where you're getting that Black and White was meant to appeal to older fans. It did the opposite, it was meant to appeal to children and mobile gamers. 5th gen brought Pokemon in a direction of lowered difficulty, less exploration, decreasing content, and forced handholding, these are not things that an older fan particularly enjoys. What they've been trying to do is make the series more approachable to kids and mobile gamers by making it a quick and easy experience, and unfortunately this goes against what the older fans enjoy. Hopefully this serves as a wake up call for Game Freak and they start turning things around.

Bolt_Strike

#20

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 No, I got your point. You're the one who's wrong, and you keep going in circles with the same nonsensical argument which I've refuted over and over instead of listening to logic and reason. People do not care about "fresh", they buy the same kind of games over and over again. That's why CoD outsells everything and every Mario game this gen has been a rehash of the same formula. Because rehashes sell. The series doesn't sell well enough to make an impact and vague, non-gameplay mechanic elements like speed and risk are not unique enough for fans to care. It's simply not as beloved as you think it is, you're going to have to face facts.

Bolt_Strike

#21

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 If anyone's missed the point, it's you. All of what you're saying has little to no bearing on F-Zero's chances of a revival, the most important factor is sales.

The dudebro market isn't going to care about F-Zero. They've already written Nintendo off for having inferior graphics and "kiddy" games, and if Zelda and Metroid isn't going to change their minds, neither will F-Zero. Also, "huge" obviously doesn't mean sales because no game after the first one cracked 1 million in sales, and the sales are what matters. Also, it's not unique, Mario Kart 8 does antigravity as well and blurred the lines between the two IPs. The last thing people are going to think about F-Zero is that it looks unique.

@rockodoodle Sales do matter in a sense because they influence what games come out in the future. If your favorite game doesn't sell very well then odds it's not going to get a sequel.

Bolt_Strike

#23

Bolt_Strike commented on Omega Ruby & Alpha Sapphire Enjoy Biggest UK P...:

@DESS-M-8 F-Zero has never been a strong seller in the first place, and even if they brought it back, its sales would likely be lessened thanks to Mario Kart 8 using similar gameplay mechanics. So not only would F-Zero not turn things around, but it's likely that the game would flop sales wise.

Bolt_Strike

#24

Bolt_Strike commented on Soapbox: Sonic, It's Time to Talk:

@TheSonicdude97 But there's a middle ground between what NSMB does and what Sonic does. The problem with Sonic is that it's so all over the place in terms of gameplay and how it handles elements like speed, platforming, and exploration that it tends to put off certain groups of fans that enjoy those elements. Release a game like Generations and you favor speed fans over platforming and exploration. Release games like Lost World and you get the other way around. The radical changes in gameplay turns it into a zero sum game with its fanbase, and apparently SEGA isn't satisfied with the reception and sales that come from it. What they need to do is offer more balance and fluidity in the gameplay, take elements from past gameplay styles and mix them together into one coherent style, and then build off that core formula in the future.

Bolt_Strike

#26

Bolt_Strike commented on Soapbox: Sonic, It's Time to Talk:

@OneBagTravel Sonic 4 pretty much was Sonic's NSMB. Except Sonic 4 wasn't as successful, so it hasn't seen the light of day since Episode 2.

IMO neither of them were that good, the games were too short, the physics were too wonky, many of the levels were ripoffs (especially in Episode 1), and they made stupid decisions like having Tails relegated to a co-op character instead of fully playable. Like with Nintendo games, they were real "B Team" games that didn't really have any love and care put into them.

Bolt_Strike

#27

Bolt_Strike commented on Soapbox: Sonic, It's Time to Talk:

Just curious, why do you think Nintendo won't be able to acquire the IP? That's not exactly obvious.

Anyway, I'm not sure I trust SEGA anymore. Generations was great, but I'm not sure if they're going to build off its success. We won't really know for sure until they release a PS4/Xbox One Sonic game and see where the gameplay goes there, as those are usually their best efforts and tend to follow up from each other. The problem on the Nintendo side of things is that SEGA treats the game as glorified beta tests for new concepts and don't really put a lot of effort into those games. If Nintendo can't buy the IP, they should at least negotiate for more input into the actual development of the games as a condition for releasing them on their consoles, they can handle innovation much better and put a lot more love and care into the games than SEGA can.

Bolt_Strike

#31

Bolt_Strike commented on Review: Pokémon Omega Ruby and Alpha Sapphire...:

@Swiket What could they do to fix it though? Aside from putting in more islands and landmarks, there's really not much they can do to reduce the amount of Surfing short of completely revamping the region. Don't get me wrong, I think the game could use some huge improvements, but I think removing water areas is a step too far.

Bolt_Strike

#33

Bolt_Strike commented on Review: Pokémon Omega Ruby and Alpha Sapphire...:

@whiffy5 Too much water is kind of a ridiculous complaint, but as far as the HMs and the general idea that the game's design feels a little dated is pretty valid. The biggest thing that concerns me about this game is how poorly balanced the Hoenn Dex is compared to more recent games, there's not enough options for certain types (as you can see with Phoebe and Glacia's rosters) and the wild distribution gets pretty repetitive. For all of their complaining about Water types, there really isn't enough to go around. Surfing mainly consists of Tentacool and Wingull. The Hoenn Dex in general just feels too big for a 200 Pokemon Dex, some areas only have a handful of Pokemon, some don't have anything unique (Rt. 123 is a good example), and some use Pokemon from the same evolutionary line (thankfully though, Hordes seem to have alleviated this issue). It's hard to really give this game a good score when it feels so lacking, I think a 7 or 8 is appropriate.

Bolt_Strike

#34

Bolt_Strike commented on Review: Pokémon Omega Ruby and Alpha Sapphire...:

This review is so fanboyish. "Any Poké-fan who’s played one of the series remakes in the past knows that expecting an enormous upgrade is a fool’s errand"? Have you ever heard of BW2? He gushes about new ideas but unless they're hiding something we don't know about, that's not true. The only new ideas really are Soaring and the Pokenav Plus, there's not a whole lot of "new" going on here. Meanwhile, they didn't fix the Hoenn Dex, which is terrible by modern standards and is sure to make trudging through these remakes feel repetitive. Based on the information that we know about I certainly would not give these games a 9/10, 7 or 8 feels more appropriate.

Bolt_Strike

#37

Bolt_Strike commented on Talking Point: The amiibo Range Grows, Yet Key...:

@Crillan "They don't need to provide $10 worth of gameplay for one game. They will provide way more than $10 worth of gameplay over time regardless."

That's true, but even with the three games we know about, I wouldn't call that $10 of content by any means. It's barely even worth $2-$3. There's still time for them to improve, much like the Wii U itself (whoever it was that was comparing Amiibo to the Wii U as a whole was spot on) until this year the system has potential but the value just isn't there yet.

"This is basicaly what they're doing. I think what they did with HW and MK8 is fun and definitely middle ground."

MK8 isn't middle ground, you're paying for a pointless costume that does nothing. And in most cases, you can simply play as the real character instead.

"Adding new characters, levels and abilities is exactly the kind of thing that gives you an advantage over people without Amiibo and that seems to be what they want to avoid."

New characters and abilities only gives you an advantage in multiplayer, and new levels don't give the player an advantage at all. It just gives the player more to play. And if they're avoiding putting in any actual content than this is nothing more than a cash cow. They can't deliver good value on this system otherwise.

"But you are getting something new. You can't have roster characters as your teammate without Amiibo."

Do you not know how to set a match using CPU characters or something?

"You also can't level up and customize the existing allies that you can get from items in game."

Big freaking deal.

"You also can't bring the standard allies with you to a friend's house and load it up to join you."

Why would I care?

"You can also experience 8 player smash essentially with 4 players and 4 Amiibo."

Or I could just play with 8 players for free.

Bolt_Strike

#38

Bolt_Strike commented on Talking Point: The amiibo Range Grows, Yet Key...:

@Crillan It's true that this is also a collectible figurine, but the fact of the matter is that not everyone is going to be buying it because they want the figurine. I'm sure not. The other part of it is that it affects the gameplay, so the Amiibos need to provide $10 worth of gameplay. And like I said to @DiscoGentleman, just because it's a bad idea to lock major content in the game doesn't mean they have to be near useless. They need to find a middle ground. Some kind of neat extra that actually adds something to the gameplay but isn't required for anything, like a new character, ability, level, etc.

As for Smash, it doesn't really matter whether it's playing against you or someone else. It's not very useful either way. When it's playing for you it removes the interactivity from the game which makes it less fun. And you can always watch someone else play. When it's helping you it's not much different from simply having a CPU player on your team, which you can also do for free. You're not paying for anything new or interesting with this setup, it's a waste of money.

Bolt_Strike

#39

Bolt_Strike commented on Talking Point: The amiibo Range Grows, Yet Key...:

@DiscoGentleman Except I disagree with you about Mii costumes being a good usage for Amiibo, it's relatively pointless. Aside from the characters that aren't playable, why would I want a Mii costume for a character when I can just use the actual character? It's just a pointless aesthetic thing that's redundant thanks to the existing roster, not something that most people would consider to be worth the $10 or so it costs to buy one.

Bolt_Strike

#40

Bolt_Strike commented on Talking Point: The amiibo Range Grows, Yet Key...:

@DiscoGentleman You're thinking about this in terms of opposite extremes. There's a middle ground between having a pointless costume and getting the "true" ending to the game. Think about it in terms of DLC, it's true that you don't want it to unlock anything too major that you feel like you're missing out, but you also don't want to feel like it's not unlocking anything interesting because then it's a waste of money. I'm thinking something more in between like having the Amiibo character be playable or a neat ability. You mentioned Hyrule Warriors unlocking a weapon, that's actually a nice, balanced approach to it. But the other two are less useful IMO. Why would I pay $10 for a character costume or to have a CPU character play the game for me? So I agree with the article that there needs to be better usage for Amiibo, it's not really doing much of any use gameplay wise.

Bolt_Strike

#41

Bolt_Strike commented on Talking Point: The amiibo Range Grows, Yet Key...:

I think as a gaming platform, it hasn't proved itself to be entertaining or useful quite yet. I haven't seen a single good usage for Amiibo so far, not even in Smash Bros. It's no fun to simply have an extra fighter that plays the game for you. So even in the best case scenario where an Amiibo is compatible with multiple games, it's still pretty pointless. We need future games to use them in much smarter ways.

Bolt_Strike

#42

Bolt_Strike commented on Feature: The Big Nintendo Direct Summary - 5th...:

I wasn't interested in much of what they had to show. The only games I was really interested in were Mario Kart 8, Captain Toad, and Splatoon, and with MK8, they mainly just recapped the DLC and showed off a few new stages, and then Captain Toad just got a generic trailer that didn't show off anything interesting. Splatoon's single player trailer was the only part of this Direct I truly enjoyed.

Bolt_Strike

#44

Bolt_Strike commented on Expect To See More Spin-Off Titles Like Hyrule...:

Spinoffs are always welcome, especially since many of their franchises have been stagnating lately. One idea I had (which I personally think would be a good direction for the main series but wouldn't mind as a spinoff) would be a Donkey Kong game in the style of a God of War-esque platformer/beat em up hybrid, Nintendo's never really made a game of that genre and they don't really have a lot of beat em up games. Plus it fits the universe like a glove, DK has always been shown off as a physical brawler, why not make something of that?

Also, we haven't had a lot of good Pokemon spinoffs lately, some of the most memorable ones like Mystery Dungeon and Ranger seem to be dying off. They really need to come up with some better ones.

Bolt_Strike

#46

Bolt_Strike commented on New Nintendo Direct Airing 5th November:

I love how everyone constantly gets their hopes up for these Nintendo Directs only to be let down. I'm thinking:

-Smash Bros.
-Captain Toad
-Amiibo
-New 3DS release date and pricing for Europe (NA will probably also release theirs shortly after)
-Maybe ORAS (IDK if there's anything left to talk about outside of the last CoroCoro)
-Maybe Splatoon
-Maybe one new game announcement for Spring

Most of the big stuff like Zelda, Metroid, and Star Fox is probably going to be saved for E3.