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United States

Fri 13th September, 2013

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HyperSonicEXE commented on Review: Mega Man Battle Network (Wii U eShop /...:

BN1 isn't as dated as it can be made out to be - the MegaBuster at max charge and upgrade can do a whopping 80 damage, as opposed to 25.

Incidentally, I recommend boosting Charge, then Power, and alternating between the two, leaving Rapid for last.



HyperSonicEXE commented on Nintendo's At It Again With Another Majora's M...:

Hype is most certainly implied - they could have chosen any other mask, or just designed a new one that looked like a traditional, non-LoZ mask.
Instead, they chose to continue to be grating about this little multi-year announcement of theirs.



HyperSonicEXE commented on Nintendo Download: 31st July (North America):

Hm. MMBN2 and MMBN3 were better, but I just gotta vote with my dollars - MM needs support, and money is the only way to get Capcom to listen.
Also, this series is what the EXE in my username is a reference to! It's that good.



HyperSonicEXE commented on Poll: Which is Your Favourite Super Smash Bros...:

I've been using Fox and then Falco since the first, but I'm definitely going to be spending some time with Mega Man and Rosalina, see if I can't get either one of them going.

I can see Mega Man's A attack while moving being VERY OP in battles in general.

As for the Amiibos, I REALLY want to show my support for Mega Man, and also Rosalina, so probably just those two. Although, a candid shot of the Peach Amiibo going around on the internet might have me spring for a third one... ;)



HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

Oh yeah, no joke - those throws were less prone to chaingrabbing and brought the K.O.s. I'll never understand, especially when Smash is a "Ring Out"-based fighter, why those throws were nerfed. Everybody threw far. Some throws in 64 would chain, yeah, but that could have easily been managed and coded out.



HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

Depends on who you ask, really.
Personally, I prefer the airI MEAN the N64's more balanced approach to speed and airtime. Yes, there were combos and other assorted brokenness, but it was a normal speed that anyone could get into, and percentages and K.O. power were high for intense, fun battles.



HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

It isn't objectively false in any sense of the word. And I can only say that, because I've been playing Super Smash Bros. since I rented the Japanese version of the N64 game way back when, played the Best Buy demo, and went home and compared what I played to 64, Melee, and Brawl after I got back from a 2 hour drive.

The character models and hitboxes are very similar to Brawl, for better and for worse. Many are updated, all look impressive as we have been seeing.
The Items function in very similar ways to Brawl, however, the new Items are extremely deadly. In that sense, there are more K.O.'s.
When it comes to the mechanics, however, a lot of the same basic movement and physics principles still apply. Characters take much time to fall vertically, jump animations are as lengthy as 64/Brawl (all jumps were more brief in Melee), high percentages still did not guarantee a K.O. amongst the lighter-hitting characters which resulted in much aerial combat and edgeplay (as Brawl featured), and the motion of air dodges plus the timing windows of shielding remained much the same.



HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

Unfortunately, it still very much plays like Brawl. Very defensive, very campy, very recovery-based. And nothing else.

Combos be darned, I'd prefer to see the absolutely hectic nature of SSB64 back, or even the slow burn-explode into flames methodology of Melee's percentages.

I played that demo at Best Buy, and all I saw was Brawl with an overly anime-esque coat of paint. I'm glad I'm not getting a digital copy.



HyperSonicEXE commented on Interview: Bertil Hörberg Jumps Back Into the...:

I passed on the first one - it just seemed like such a "concept" game. I'm still not so sure of the story, if I can really dig my heels into this game.
Safe to say, though, that I may certainly get this one since there is more going on visually, and it's certainly worth trying out now that we hear that collision and such mechanics have been improved.



HyperSonicEXE commented on Rumour: Grainy Image of "Mario Maker" and Nint...:

First of all, that doesn't make sense for that poster to be there when Smash challengers are on the other sides.

Secondly, I don't think it's Nintendo's M.O. ever in a Mario game to put a trampoline DIRECTLY on top of another trampoline.

I'm not buying it.



HyperSonicEXE commented on The Legend of Zelda LEGO Set Misses Out On Off...:

Unique pieces? Really?
How many licensed Lego sets are out there, period? Not to mention the Ninjago, Bionicle, Chima crud.

This is just inane. K'Nex currently has the Mario/Kart license working, and they're fools to turn down Nintendo's other equally large property.



HyperSonicEXE commented on Yumi's Odd Odyssey Receives Discount in North ...:

Psh. Real men can say they play Yumi's Odd Odyssey or sport some Peach gear in Mario Golf: World Tour (I like the Blooper Combo more, though) or even wear the Kirby Hat on their Streetpass Mii, if they like. It's all good.

It's very fun, though it is strictly puzzle platforming, devilish at that.
This is for the crowd that has fun and enjoys things like 100%ing Banjo-Kazooie, getting all the Star Coins in recent Marios, and/or doing Buster-only runs of Megaman games.



HyperSonicEXE commented on Hyrule Warriors Confirmed for 14th August in J...:

The gameplay of Other M was garbage, too. If there are going to be QTE's and other mindless, inappropriate, and confusing choices made on how the character controls and interacts with the environment and enemies, forget it. I might have bought this, but now I'm going to wait for the reviews.



HyperSonicEXE commented on Video: Check Out This Mario Kart 8 And Mario K...:

Absolutely not true. It is entirely possible for a game to be made where there are no "clear winners," and there are a number of ways to do that. Example: SSB4 seems to be taking the Valve/TF2 route, same thing the original SSB did - make EVERYBODY powerful. You can also carefully balance the existing stats, which, I'm somewhat convinced that they're trying to do with that test of the bikes or karts being faster. Let's just hope the ATV's and weight classes don't make a monkey out of their efforts.
Yes, for the Core audience. But the public was already driven away by that time, not to mention they didn't also patch some balance.



HyperSonicEXE commented on Video: Check Out This Mario Kart 8 And Mario K...:

"Not going overboard with new tricks and changes will be important to keep the Mario Kart faithful happy while also welcoming in a new set of players."

Too late for that. The selectable parts, the different Karts, it was already overwhelming in MKWii, and it will be even more confounding in MK8 since there's no simple way to choose a setup and just get into the action quickly. MK8 will undoubtedly have its own "MK7 Metal Mario" arise and/or some shortcut glitch ala Maka Wuhu, and that will be the end of its online play. It all looks beautiful, though - I'd have liked a more colorful pallette for Moo Moo Meadows.