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Fri 13th Sep 2013

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HyperSonicEXE commented on Unseen64 Digs Up Development Insights Into Met...:

It did in several Morph Ball puzzles to get powerups. But yeah, I can't recall any times that standing Samus was locked-down.

True that. On top of those points, the QTE's were what finally made me throw my hands up and trade in the game. I made it past the lava fish at the beginning of the second section, no problem, but the idea of putting up with more of what I had seen in the first section was just unbearable. I traded it in and watched videos of the rest of the game.



HyperSonicEXE commented on Unseen64 Digs Up Development Insights Into Met...:

Point well made and I empathize - let me clarify what I meant on Other M and upgrades:
Regarding Missiles and Energy Tanks, the idea of actually observing the environment and/or figuring out a way to it, instead of shooting random squares of ground, is a very welcomed evolution of the gameplay. And the idea of this working in 2D and then switching to 3D for the brainy part of it, was brilliant.

And, fans had long had a qualm about Samus not having her upgrades from the prior game. Not to mention it being utterly unbelievable that Chozo Statues would be on a manmade space station. Understandable. This isn't something like Mega Man where you can say "Mega Man's not carrying the old weapons because none of them are the current robot Masters' weaknesses and won't really help," these suckers are hard-wired to Samus' Power Suit.

Unfortunately, these strokes of genius got buried under an abysmal and melodramatic plot. I'm sure we'll see environmental clues to powerups, as that has been an M.O. for Nintendo in games like Mario or Metroid Prime. But for the one time it could be used, the idea of Samus having to restrain herself as military and soldiers must in order to preserve life was an interesting twist that solved the "lost upgrades" issues. That makes sense from a management standpoint - not everyone thinks like that. Rather than "questionable Federation," which was already done well enough in Fusion, the focus should have been on following up on Fusion's moral dilemma regarding preserving life/playing God/fighting the natural order by throwing Samus' power into the mix, focusing more on -why- she can't use her weaponry and her ability to adapt accordingly. Not the Adam relationship and the Federation making bioweapons and all the limitations for no good, clear reason, when you get to kill all the alien species you want willy-nilly (same as any other Metroid game).

And yes, if it's anything like the suspense of walking up on the first captive Metroid in Metroid Prime, VR Metroid with its isolation, atmosphere, and fluctuating moods ranging from calm to utterly intense would be a once-in-a-lifetime experience.



HyperSonicEXE commented on Unseen64 Digs Up Development Insights Into Met...:

Baloney! There's plenty of room for growth in Metroid, in terms of gameplay and story! Super Metroid isn't some grand masterpiece that people make it out to be. Like Chrono Trigger, Super Metroid was fantastic at the time, but would be best described as uninteresting and disjointed by today's standards. Not that Fusion or Other M are good approaches at storytelling - Zero Mission drove you forward into the story while still letting you explore at your pace and break some sequence. And as far as gameplay, Other M and Metroid Prime did have an excellent approach to upgrades by making environmental clues or whole access puzzles to solve, something many of the 2D games lacked in large quantities. Super Metroid, for example, if you wanted 100%, you more or less needed to Super Bomb the walkable parts of the map. And as far as story, an SMG or Star Fox Zero could be pulled (which would take care of the Ridley size in Smash issue), or even then, there could be another planet onto which Space Pirates smuggled Metroids or a bounty hunting/Sylux plot throwing just a few moral dilemmas at the player as an aside, the Chozo, just numerous plots yet.

Plenty of ways to make a new Metroid game, but Nintendo has yet to really pull itself away from needlessly and haphazardly "reinventing the gameplay wheel." E3 showed us a picture of a Nintendo trying to make simple gameplay to draw in the mobile crowd, but not understanding that the mass crowd that had the Wii do not want Nintendo's outspecced hardware and they want to use their current hardware and certainly won't take on additional hardware and cost for more of the same inane games that they're already playing for exponentially less cost.

Once Nintendo gets out of this weird period, concedes handhelds in favor of mobile development (I'd buy a Bluetooth controller for my phone from them) and makes engaging, top-of-the-line specced games like my generation enjoyed on the console hardware again, they'll be back in business.



HyperSonicEXE commented on Feature: The Full Story Behind Star Fox 2, Nin...:

That...that's a difficult pill to swallow, but not unexpected given his nature of using SF as a "testing ground" and his desire to use "immersive" controls (see: Wii Music, LoZ:Skyward Sword, LoZ:Spirit Tracks, motion control versions of Pikmin for Wii, etc.)
I will probably get Star Fox U just to support the series, I can hope is that Miyamoto's business head kicks in and sees what happened with those 2 games, and how to still make the formula interesting without going overboard.

Thank you very much for clarifying.



HyperSonicEXE commented on Feature: The Full Story Behind Star Fox 2, Nin...:

Let me start off by saying that, for as much as Star Fox 64 is a classic and you may not have had much involvement in it though I would say Star Fox 2 influenced it greatly, your team's remake "Star Fox 64 3D" was a literal dream come true - to see the Lylat System and outer space in 3D. I purchased an original-model 3DS just to play it. Many games have come and gone for the system for me, including the recent edition of Super Smash Bros., but Star Fox 64 3D is the one 3DS title I kept. That game was spitshined and the multiplayer dramatically improved, making it a perfect 10/10, much like how Kirby Superstar Ultra reduced the sprite-to-screen ratio, added appropriate content, and tightened many hitboxes and frame timings. From the bottom of the heart of a 28-year old man whose first game was SMB1 when he was 3, thank you for this masterpiece.

I must ask, though, if you would be kind enough to answer:
Star Fox 64's use of All-Range Mode was appropriate and refreshing, and I never tire of shooting down Star Wolf I and Star Wolf II/True Andross. However, Starfox Assault and Starfox Command focused so heavily on it, that they became a chore to play.
Who spearheaded this change, and do you think we are due to see the same in the upcoming Star Fox title for Wii U?



HyperSonicEXE commented on Talking Point: Nintendo's Plans for DLC and Mi...:

$5 amongst how many people?
I mean really, they'll more than recover their costs, far more.

That still doesn't mean their data wasn't scrapped completely, to safely erase any trace. And besides, Smash isn't the only offender.

NSMB is the easiest one to point to, but I'd also point out the new Yoshi games, the new Kirby platformers, and DKCR. SM3DW was borderline, the stages did not mesh with their worlds most of the time. DKCTF had definite improvement, but the menus were bland and the Snowmads are just too one-off. And Smash4 is just a reskin of Brawl.



HyperSonicEXE commented on Talking Point: Nintendo's Plans for DLC and Mi...:

Yes, there will be, because the price point for Mewtwo and Lucas is outrageous. Furthermore, content is being locked behind paywalls, Day One.

This isn't MGWT, nor HW, nor MK8, which have provided content after release.
And we still have NO ASSURANCE that said DLC content wasn't already created in the normal development cycle and simply held back until a 'proper' gray area time where it could be argued and thus rationalized in the buyer's mind.

"B-but industry standard! Sony and Microsoft get away with it!"
If everyone jumped off a cliff, would you? Nintendo just did. Their answer to competing with more convenient, cheaper smartphone games that, albeit shallow, satisfy the consumers' needs was to CHARGE MORE.

Well guess what, this DLC costs as much as a decent game that will be played by millions more. Furthermore, those games don't cost the consumer an extra piece of hardware that's awkward and underspec'd. The monetary Value Proposition of Nintendo is gone - that all takes away from Nintendo's content being "premium." Even furthermore, all recent entries by Nintendo have either been generic and lackluster, or have been hyped very far up AND THEN ALSO screwed up in major ways that used to be non-issues or 'things of the past/old, bad game design.'

If the NX is underspec'd again (which Miyamoto already indicated with his comments about why they weren't using on 'this' console, as opposed to a new one), awkward from a hardware standpoint (it needs to be convenient - no more hapless VC, loyalty program, and ideally be both portable and console in one), and the games continue to fail to deliver as they are doing now both in terms of base content/DLC and the quality of the aesthetics, stories, music (BAH BAH BAH-BAH), and gameplay, Nintendo WILL find themselves in Capcom's shoes, because this is exactly what happened to them on a much larger scale.

Hopefully this gen is just a slump, a frontier, for Nintendo, and they get their act together next gen.
Because Sony and MS games just aren't worth playing.



HyperSonicEXE commented on Game Jam Tasks Developers With Creating A Zeld...:

Do it for the sake of novelty, and make sure it meshes well within the valid, existing story of female Zelda wanting to be with male Link forever, by her choice.

A female Link is just asking for extra drama and baggage - if not in the actual story when the inevitable primary differences get highlighted for the sake of the simple story and gameplay variety, then in the perception by the gaming public which will jump down Nintendo's throats for "caving to politics."

The concept of ages of Link have also been thrown around - perhaps start with Adult Link, then introduce an item or mechanic by which you can become Female Link (different NPC interactions, more defense, less attack), Young Link (different NPC interactions, faster combat speed, can't use heavy items but does well in air/wind situations), and Sage Link (select NPC's actually will respond more, increased Magic Power and attack, less defense, increased attack with special skills).

And (and this getting a little heavy-handed, but...) have the message of the story being comfortable with and confident in one's own self. Have Zelda say a line along the lines of, "I know you've had different forms in your quest, and you may even miss them. But, if you weren't you, the way you are, Hyrule might not have been saved. So, thank -you-."



HyperSonicEXE commented on Satoru Iwata And DeNA CEO Isao Moriyasu Discus...:

Just as an armchair Business Analyst, I'd tend to agree.
My dad worked in radio as an engineer, so I have seen the ad revenue generation model before. And long story short, it's stable but not entirely viable. I think Nintendo knows this already and is simply going to make mobile phones another avenue for them to sell their games, eventually.



HyperSonicEXE commented on Satoru Iwata And DeNA CEO Isao Moriyasu Discus...:

Somebody help me out — isn't the industry saying right now that the mobile game model and revenue streams won't be viable in the coming years?
I still say that Nintendo would do just fine in making games akin to the Sonic ports done by Whitehead and charging premium prices (premium as far as mobile games go).



HyperSonicEXE commented on Review: Mario Party 10 (Wii U):

"You also, however, use amiibo to collect and save game-altering tokens to use in future sessions."

Final nail in the coffin, in my mind.

But I am enjoying the expressions from Rosalina in screenshots being posted on the internet, so there's that.



HyperSonicEXE commented on Editorial: Nintendo's Heading For a Period of ...:

Yeah, the Core is dwindling in numbers. The Wii U sales numbers are exactly in line with the downward trend that has been happening all along. The Wii lucked out with its appeal of a simpler control scheme.

If anything, with Bluetooth controllers, this is a step in a sound direction for gaming.
Because let's think about what they COULD have done. They could have gone QOL/VR, and the market really isn't ready for those. With smartphones, there is a far better chance for traditional games. Some of which, like a very active Pokemon Snap 2 wherein you move the phone and the phone's gyroscope and/or camera (s) translate your motions, might actually be better than the use of a controller or bulky GamePad.



HyperSonicEXE commented on Talking Point: Nintendo's DeNA Plans and Ideas...:

It's too early to be calling doom for Nintendo or its brand of games - there are bluetooth controllers, we know NOTHING about NX, and the positive reviews from substitute products just might finally help get Nintendo's stuff together.

Here's hoping Nintendo brings bluetooth controllers and REAL gaming to the mobile arena as they advertise their usual wares in the mobile space.
And here's hoping for healthy competition - new studios making games with story and not shoehorning gimmicks, or perhaps executing games well as Nintendo is less oft to do lately, like no arena battle stages in MK8.

I want this to be a win-win.



HyperSonicEXE commented on Senran Kagura 2: Deep Crimson Confirmed For Eu...:

Meh. That's like saying Fifty Shades of Grey affects moviegoers or book readers. Not everyone partakes in one production or another. And even if they do, it still depends on what the appeal is to the individual, and even then, that isn't in any way visceral until the individual takes it and makes it so in their own personal life. Gaming deserves the same treatment and lack of snap judgments.
And we'll get that equality just as soon as we ignore these haters and bullies with their double-standards.



HyperSonicEXE commented on Interview: Nintendo's Damon Baker on the eShop...:

"Here's our new hardware, the Wii U! ...why does everyone think it's an enhancement to the Wii?"
"Aha, here's the New 3DS XL! ...ah, no, it's not a new design or something, it's an improved console. Please understand...?"

Seriously, Nintendo needs new EVERYTHING. New marketing department, New directors, just scrap darn near everything except the franchise heads/story drivers and the supply chain.



HyperSonicEXE commented on Poll: Are You An Early Adopter With The New Ni...:

1. I don't want to go to Target, I don't want to go to any other store, for whatever reason I want. I'm the consumer. That's MY decision. It's MY money. And in this case, Gamestop offered me a deal for hardware that I would no longer need. So that's my choice.
2. Gamestop has also been in the business for a while - pretty sure they can model for inventory considering they were around for the DSi.
3. You're on a Nintendo site, your anecdotal sample size is n = GARBAGE. Nintendo's target market is consumers of all walks of life, including those that don't necessarily eat, sleep, and breathe this stuff. Memory cards are typically not essential when the hardware has internal memory. Chargers are required to power the bloody unit.

And now you're not even reading what I wrote. I wasn't willing to sit there at the Gamestop and make them wait on me to do a transfer.

Pretty much the only thing you've done in this discussion is put down Gamestop at every turn. You have no grasp on business and refuse to listen. Don't bother replying, because I won't respond in kind.



HyperSonicEXE commented on Poll: Are You An Early Adopter With The New Ni...:

1. That's yet to be determined, because Nintendo does distribute stock, and was in on North America's exclusivity contracts of the amiibo and, for a more relevant example, Xenoblade Chronicles that got distributed only to Gamestop.
2. Gamestop is exclusively a videogame retailer. It makes far more sense for THEM to have stock than anyone else, regardless of personal opinion and experiences (my experiences are a mixed bag as well), and
3. You are not in the majority, and that's irrelevant. There is no need for most people to own more than one charger. Furthermore, the system does not use AA's or something, so it cannot function properly without one. There was no reason for Nintendo not to include a charger, that costs MAYBE $1 to produce.

This should have been a simple business transaction, and it was anything but.



HyperSonicEXE commented on Poll: Are You An Early Adopter With The New Ni...:

No, and I would have been on impulse, but now I'm just an upset customer. Here's the scenario:

Did my taxes last night. Refund. Huzzah!
Browsing NintendoLife, read "midnight launches at Gamestop, trade in 3DS XL for $100 credit."
Oh! Well, alright! Why not?

1. The New 3DS XL doesn't come with a charger,
2. The Gamestop only received enough to cover preorders, so no impulse purchases or regular buys, and
3. Transferring all my data would have taken a minimum of 30 minutes, which is much longer than I would want myself or anyone else (much less poor retail staff) involved in the process.

So instead of being an Early Adopter and proponent of Nintendo's products, I find myself empty-handed, with time wasted on backwards business practices, and now an opponent.



HyperSonicEXE commented on Super Smash Bros. for Wii U Apex Champion Call...:

There's already unity. You were all unified in abusing wavedashing and other exploits in Melee and sticking only to Fox, and now you're all unified in spamming Diddy Kong's down throw and up air in 4.

Sorry. Competitive scene just sucks like that, and the designers need to also shoulder some of that blame, especially when the "Hoo Hah" just got added to Lv. 9 Diddy's AI with this last update.

I'll stick to fun local, party play, thanks.



HyperSonicEXE commented on Sonic Boom Sales Struggle to Explode as Sega C...:

When they get back to Genesis basics and stop using Dimps, who clearly can't do their job, then I'll be happy to buy a Sonic game. I've been buying the smartphone ports of 2D Sonic games and they still beat the tar out of today's Sonic games.



HyperSonicEXE commented on Weirdness: This Video Uses Super Mario Bros. 2...:

Not watching it.
There's only one major source of Capitalism right now, and as far as the majority population goes, businesses' practices are reigned in well enough by government.

However, Capitalism does have some very major issues - people. People in government screwing up the rules, people in management positions caring only about the shareholders and not the STAKEholders, etc.

Communism and Socialism at least have fundamental flaws that keep them from working. Valiant effort.

Capitalism, there is no reason that we shouldn't be evolving rapidly as a society due to its proper use, save for one reason - greed.



HyperSonicEXE commented on Talking Point: Limitations on Stock and Advert...:

Nintendo would have to have a very slim profit margin per product for this to be the correct strategy.
And I bloody guarantee they're making good profits per unit of software, and all the recycled hardware and manufacturing setups they're using.



HyperSonicEXE commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

I just can't understand why someone would watch a Let's Play.

I'd rather play the thing, or if I'm going to watch, watch my best friend or someone close to me.

It's absolutely foreign to me, and proof that Nintendo should just go ahead and invest in well-made movies, because apparently, young kids just don't play videogames that aren't shooters or mobile any more.