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HyperSonicEXE

HyperSonicEXE

United States

Joined:
Fri 13th September, 2013

Recent Comments

HyperSonicEXE

#2

HyperSonicEXE commented on Talking Point: The Super Smash Bros. 3DS Demo ...:

Considering that I've been a Platinum member every bloody year, and that I was GOING to use the extra 3 codes to give to new friends I made here after I JUST moved, but didn't get the codes because of the Opt In reason,

Actually, I'm sour about the game and Nintendo in general, right now. DLC, this, it's all becoming a bit much more than I'm willing to take.
I now have half a mind to cancel my preorders (or at least sell the games after I get them), and knowing that it plays in many ways like Brawl, to NOT recommend it to people.

This did the opposite.

HyperSonicEXE

#7

HyperSonicEXE commented on Weirdness: Earthbound Designer Shigesato Itoi ...:

Those people, good god.

It's a factual statement. Maybe HE LIKES/liked Fukushima peaches prior to the reactor, and is excited that they're back. And either way, it's factual - he held up a display of peaches. Those are the kind that you can buy there.

I think the reactor got to their brains.

HyperSonicEXE

#8

HyperSonicEXE commented on Mario Kart 8 DLC Coming In November, Features ...:

Suffice to say, a number of you are dead-set on defending this as fact without any evidence to the timeframe of development, apparently.

I just remember a time when this content would have been included in the game for the initial outlay of my money.

HyperSonicEXE

#9

HyperSonicEXE commented on Mario Kart 8 DLC Coming In November, Features ...:

@SavoirFaire
That reminds me, I wonder what'll happen when I use my Rosalina Amiibo on MK8? I'd think they'd use Fire Rosalina or Cosmic Rosalina. I mean, that's assuming you get Tanooki Mario/Cat Peach/Dry Bowser when you use your Amiibo. I could be wrong.

@aaronsullivan
Again, I'm assuming that Nintendo sold me a game that wasn't ever going to have DLC. Had I known that, well, I might've gotten it used or something to abate the price. Mario Kart hasn't had DLC heretofore. At least with Mario Golf: World Tour, I knew what was coming, since they were withholding already-developed content.

Again, my argument relies, hinges on the assumption that Nintendo developed this content along with the rest of the base game, and they've just been withholding it.

@MoonKnight7
Yeah, it's hard to post using my S3! ^_^'

HyperSonicEXE

#11

HyperSonicEXE commented on Mario Kart 8 DLC Coming In November, Features ...:

@MadAdam81
Neither of us know who is right for sure until Nintendo comes out and says something. Until then, my gut instinct says that an organization that proclaims to be "short of people" wouldn't take salaries lightly and maximized their dollar, and withheld this content until it was safe, having learned from Mario Golf: World Tour.

HyperSonicEXE

#12

HyperSonicEXE commented on Mario Kart 8 DLC Coming In November, Features ...:

@aaronsullivan
Let's use this example:
Nintendo completely developed MK:DD with your upfront price of $50, including the All-Cup Tour and Petey Piranha/King Boo.
But then withheld that last part from the initial release of the $50 game, just to charge you more.

This feels like that.

@WaLzgi
I'd like proof from Nintendo of that. That's my only hesitation in getting this.

HyperSonicEXE

#15

HyperSonicEXE commented on Ubisoft Executive Talks Up Super Smash Bros. a...:

@MagicEmperor
Nice try, but triumphant pose denied!
Relatively speaking, SSB64 is more colorful and wackier than Brawl and Melee! Even the endings to the 1P Mode had personality.
Melee's Adventure Mode was a tour of sorts, and Brawl's SSE was a bit heavy-handed. Additionally, those games' graphical presentations were not nearly as cartoonish, opting instead for detail and pseudo-realism.

HyperSonicEXE

#17

HyperSonicEXE commented on Meta Knight and Pac-Man's Full Move Set and Cu...:

@Jazzer94
Especially priority.
I mean, I get why they did what they did in Brawl with the sword users - you don't use fists in a swordfight.
But this is Smash! Balancing is more important, and a lot of fist-fighters are either using special moves, have some crazy strength attributes, or could feasibly dodge or weave the sword on the way to landing a successful hit.

HyperSonicEXE

#22

HyperSonicEXE commented on Review: Mega Man Battle Network (Wii U eShop /...:

BN1 isn't as dated as it can be made out to be - the MegaBuster at max charge and upgrade can do a whopping 80 damage, as opposed to 25.

Incidentally, I recommend boosting Charge, then Power, and alternating between the two, leaving Rapid for last.

HyperSonicEXE

#23

HyperSonicEXE commented on Nintendo's At It Again With Another Majora's M...:

Hype is most certainly implied - they could have chosen any other mask, or just designed a new one that looked like a traditional, non-LoZ mask.
Instead, they chose to continue to be grating about this little multi-year announcement of theirs.

HyperSonicEXE

#25

HyperSonicEXE commented on Nintendo Download: 31st July (North America):

Hm. MMBN2 and MMBN3 were better, but I just gotta vote with my dollars - MM needs support, and money is the only way to get Capcom to listen.
Also, this series is what the EXE in my username is a reference to! It's that good.

HyperSonicEXE

#28

HyperSonicEXE commented on Poll: Which is Your Favourite Super Smash Bros...:

MEGA-LINA, BABY
I've been using Fox and then Falco since the first, but I'm definitely going to be spending some time with Mega Man and Rosalina, see if I can't get either one of them going.

I can see Mega Man's A attack while moving being VERY OP in battles in general.

As for the Amiibos, I REALLY want to show my support for Mega Man, and also Rosalina, so probably just those two. Although, a candid shot of the Peach Amiibo going around on the internet might have me spring for a third one... ;)

HyperSonicEXE

#39

HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

@Shpongled_Mario
Oh yeah, no joke - those throws were less prone to chaingrabbing and brought the K.O.s. I'll never understand, especially when Smash is a "Ring Out"-based fighter, why those throws were nerfed. Everybody threw far. Some throws in 64 would chain, yeah, but that could have easily been managed and coded out.

HyperSonicEXE

#40

HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

@noctowl
Depends on who you ask, really.
Personally, I prefer the airI MEAN the N64's more balanced approach to speed and airtime. Yes, there were combos and other assorted brokenness, but it was a normal speed that anyone could get into, and percentages and K.O. power were high for intense, fun battles.

HyperSonicEXE

#42

HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

@ACK
It isn't objectively false in any sense of the word. And I can only say that, because I've been playing Super Smash Bros. since I rented the Japanese version of the N64 game way back when, played the Best Buy demo, and went home and compared what I played to 64, Melee, and Brawl after I got back from a 2 hour drive.

The character models and hitboxes are very similar to Brawl, for better and for worse. Many are updated, all look impressive as we have been seeing.
The Items function in very similar ways to Brawl, however, the new Items are extremely deadly. In that sense, there are more K.O.'s.
When it comes to the mechanics, however, a lot of the same basic movement and physics principles still apply. Characters take much time to fall vertically, jump animations are as lengthy as 64/Brawl (all jumps were more brief in Melee), high percentages still did not guarantee a K.O. amongst the lighter-hitting characters which resulted in much aerial combat and edgeplay (as Brawl featured), and the motion of air dodges plus the timing windows of shielding remained much the same.

HyperSonicEXE

#43

HyperSonicEXE commented on First Impressions: Going Portable With Super S...:

Unfortunately, it still very much plays like Brawl. Very defensive, very campy, very recovery-based. And nothing else.

Combos be darned, I'd prefer to see the absolutely hectic nature of SSB64 back, or even the slow burn-explode into flames methodology of Melee's percentages.

I played that demo at Best Buy, and all I saw was Brawl with an overly anime-esque coat of paint. I'm glad I'm not getting a digital copy.

HyperSonicEXE

#47

HyperSonicEXE commented on Interview: Bertil Hörberg Jumps Back Into the...:

I passed on the first one - it just seemed like such a "concept" game. I'm still not so sure of the story, if I can really dig my heels into this game.
Safe to say, though, that I may certainly get this one since there is more going on visually, and it's certainly worth trying out now that we hear that collision and such mechanics have been improved.