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Luke8400

Luke8400

Male, 29, United States

Joined:
Sun 7th July, 2013

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Luke8400

#1

Luke8400 commented on Guitar/DJ/Band Hero DLC Catalogues Getting Unp...:

I honestly really enjoyed the rhythm game genre, and I'm sad that it's gone and doesn't show much of a sign of returning for the current gen, not right now anyway. There are still songs that were never released as DLC in RB/GH that I would love to play, as well as recent songs that will likely never see the light of day in a rhythm game. While I do think they oversaturated the market by flooding it with so many sequels and versions, there were still missed opportunities--imagine buying a new record and getting a code to download the entire thing on Rock Band as well. Or, integrating the game with last.fm and scrobbling a marathon session. Rock Band Network never reached its full potential either, particularly since it primarily catered to just one platform. It's unfortunate that it'll likely be labeled a fad and that our old plastic instruments will collect dust without new DLC, until we bust them out again with family and friends for old times sake. RIP RB/GH.

Luke8400

#2

Luke8400 commented on Nintendo Force Magazine Secures Second Year Wi...:

I backed it. I still subscribe to several magazines. Although many of them were deeply discounted and I wouldn't have subscribed to them at full price, this mag is an exception. True you can now get everything on the internet, but there's still something special about a print publication that you can hold in your hands/display/archive. Same reason I buy vinyl records instead of downloading all of my music for free.

Luke8400

#3

Luke8400 commented on Nicalis Boss Tyrone Rodriguez Thinks The Wii U...:

Jesus, enough about HD everything already. I've never played on the game pad and wished that it was 4K or even 1080p. It's a second screen; I couldn't care less. Quite frankly I didn't even own an HDTV until a few months ago, and it's nice, but I still don't get the hype.

Luke8400

#4

Luke8400 commented on Platinum: Nintendo Has Been The "White Knight"...:

‘Why do we have to buy a Wii U for one game? Why isn’t it on PS3 or 360?’ And now that the Xbox One and the PS4 are out, it’s ‘Why isn’t it on PS4 or Xbox One?’ So then it’s not about buying a piece of hardware, it’s just that you didn’t want it on the Wii U.

Exactly. Nintendo has certainly made some missteps with the Wii U, but the problem is simply the perception of Nintendo in the gaming community, and that's not something that's likely to change. Funny how people thought it weird to play Call of Duty: Black Ops 2 on the Wii U, for example--why? Why is it weird? The control options are better, the ability to play local multiplayer on the game pad is a plus...the online multiplayer isn't up to par because it's a smaller community, but you can still find people to play with. It's the definitive version of the game, so why did it sell so much worse? It just boils down to perceptions, labels, prejudgements. --

Luke8400

#5

Luke8400 commented on Month Of Kong: The Making Of Diddy Kong Racing:

I had no idea it was almost Pro-Am 64. R.C. Pro-Am is probably my all time favorite 8-bit racing game. Also, I've always felt that this was the better game over Mario Kart 64. Call it blasphemy, but I never bought MK64, and to this day, I still own my N64 without it. I had a friend with MK64, and I had DKR...never felt the need to buy it. DKR had better tracks, better battle arenas, better vehicles, and an adventure mode complete with boss challenges and an overworld that really made it feel like an adventure game. Mario Kart today is still missing many things that DKR had, which is why it's my favorite kart racer to this day.

Luke8400

#7

Luke8400 commented on Just 2% of Ubisoft's Q3 Sales Were for Wii U:

It's true that the numbers don't lie, but I think Ubisoft and other developers knew as they were releasing their games that the Wii U versions would be a harder sell. Why, then, they continue to remove features from the games and make the Wii U versions a footnote in their marketing (rather than highlighting the use of the Game Pad in the game, and demonstrating why the Wii U version is the definitive version of their game in some cases) is beyond me. What did they expect? Why market the PS/XB versions so hard when we know those will sell no matter what?

I commend Ubisoft for sticking with Nintendo for as long as they have, but they've made the same mistakes many other third party devs have in terms of their marketing and advertising. If you want your games to sell on a new platform, you have to show gamers WHY they should want it. There are plenty of reasons, but sadly still a lack of awareness.

Luke8400

#8

Luke8400 commented on Wii Fit No Substitute For Real Exercise Accord...:

True the exercises it provides are low impact and probably won't help much if it's the only exercise you ever do, but I know it's definitely helped me track my progress towards a goal and stay accountable. It's a great tool and it doesn't claim to be the "end all be all" way to lose weight.

Luke8400

#9

Luke8400 commented on Talking Point: Sonic and the Wii U Both Seek a...:

With 2D platforming being on the rise for the past 5-6 years, I wish they'd stop trying to re-invent 3D Sonic every year and just stick with the 2D formula I know and love, with a current gen twist. Playing Rayman Legends, I really felt like there were a few levels that were Sonic-like, and I'd love to see Sonic reach that level of brilliance. Sega tries so hard with 3D Sonic games and they have never really satisfied me. I know Sonic the Hedgehog 4 received mixed reviews, but I felt there were some great moments in that game, and it also would have been far better as a full disc release than an episodic series that never even finished. The only problem I have with Sonic 4 is that it's an unfinished product...I would've much preferred Sega to finish that up than virtually every other Sonic game that's made it to retail since.

Luke8400

#10

Luke8400 commented on Review: Mario Party: Island Tour (3DS):

Nintendo has had the opportunity to add online play to their Party games (Wii Party/Mario Party) countless times...there's no excuse for it, and it's looking like they're never going to add online. I'm content with playing it on the N64; until they add online play, no buy.

Luke8400

#11

Luke8400 commented on Poll: As the PS4 Arrives, What Do You Think of...:

Unlike some of you, I haven't even had my Wii U for 6 months, and I've already picked up NSMBU, Scribblenauts Unlimited, Mass Effect 3, Darksiders II, Need For Speed Most Wanted U, Rayman Legends, Sonic All-Stars Racing, AC3, and Arkam City, and I have yet to play Pikmin 3 or Wonderful 101. So I'm quite satisfied with the lineup and my Wii U has been played every day since the day I hooked it up. The thought of buying a new console now (or quite frankly anytime this gen, as I'm nearing 30 now and don't play video games as much as I did when I was 15)...it's just not going to happen regardless of how MS/Sony do.

Luke8400

#12

Luke8400 commented on Poll: As the PS4 Arrives, What Do You Think of...:

I don't personally care who "wins" and I haven't cared for some time. I only owned a Wii last gen and I only plan on owning a Wii U this gen. The Wii got a lot of flack for its shovelware (about as much as PS2 had), but there were a lot of gems on the system and I think Nintendo certainly put their full effort behind it with two Zeldas, three Marios, Metroid Prime 3/Trilogy, SSB, and overall a very strong lineup of first-party games as well as some overlooked third-party games like Little King's Story, The Last Story, Xenoblade, and many others. The Wii provided plenty of entertainment and I expect the Wii U to do the same, even if it's been a slower start.

"Next gen" is no longer all about graphics; personally I still find 14 year-old Dreamcast games gorgeous. Some gamers obsess over technical specs and I'm not one of them. If it's that important to you, play games on your PC instead.

Luke8400

#14

Luke8400 commented on Video: This Is Why CoD: Ghosts Is Best on Wii U:

And this is why I always thought the FPS genre should've been much bigger on Wii, though I've never been a fan of the COD games. The pointer controls in these games are so great once you play for a while and get used to them.

Luke8400

#16

Luke8400 commented on The Wii Mini Will Arrive in the U.S. in November:

I also agree that removing internet access is the biggest mistake here...with internet, it would at least be worth something to the most casual of the casual who have yet to pick up a Wii. I have a family member who is not a gamer, but was considering buying a Wii for casual games like Just Dance and Wii Sports, as well as to pick up some older games on the Virtual Console and watch Netflix/Hulu so they won't have to buy a Roku. Really, all this thing needs is internet and they could target those last few people who have been thinking about it but don't yet have a Wii in their homes. Without internet, it's garbage.

Luke8400

#17

Luke8400 commented on The Wii Mini Will Arrive in the U.S. in November:

I echo nearly every other statement here. Terrible decision on Nintendo's part given that the Wii U is already confusing consumers. Now we'll have a newer, much cheaper system with the "Wii" branding. Let the Wii die, ffs. What'll be interesting and perhaps sad to see is how the Wii Mini fares against the Wii U. I won't even want to know...

Also, I know a lot of folks who were angry when they bought Wiis after Nintendo quietly removed GameCube support. The returns departments at retailers were no less confused; I remember watching one employee trying to pry open the side door where the ports were supposed to be, because Nintendo clearly didn't communicate the removed functionality explicitly enough. Imagine the anger when they get this thing that is missing what many view as basic, crucial functionality.

Luke8400

#18

Luke8400 commented on Rayman Legends Lands With A Thud At Japanese R...:

Ha...anyone who thinks Sonic is better than Rayman is still just butthurt over losing Wii U exclusivity and the subsequent delay. Yeah it sucks, but it's time to get over it. It's the best platformer on the Wii U, though I'm not terribly surprised it didn't do well in Japan. The main Rayman series has been as consistently good as Mario...Rayman 2 on Dreamcast put the sub-par Sonic Adventure to shame, and Rayman Origins was the first time a non-Nintendo 2D platformer awed me that much.

Luke8400

#19

Luke8400 commented on Soapbox: The Wii U Virtual Console Needs to Fr...:

GameCube, and better yet, Dreamcast games on the VC would be a huge get for Nintendo. This needs to happen sooner rather than later. I don't know why they're still peddling NES games, particularly given that it's still so easy to softmod in Wii mode. As of now, the offerings on the Wii VC are more interesting than on the Wii U, aside from one game (Earthbound). From day one, that should not have been the case.

Luke8400

#20

Luke8400 commented on Nintendo UK Joins Japan By Calling Time On Wii...:

@Atariboy "Everything that isn't critical to the primary function of the system has been eliminated to cut cost in order to lower the price of the system to attract any remaining customers that haven't been attracted in the past at higher price points."

If anything, that's the approach they should take with the Wii U: a new "basic model" without the gamepad to reduce the cost and attract the same budget-conscious customers. Hell, maybe even go nuts and remove the disc drive if they really wanted to reduce the cost and encourage digital sales.

We know consumers and even retailers are confused about the difference between the Wii and Wii U, so the obvious solution would be to kill off the Wii entirely. Not introduce yet another model.

Luke8400

#21

Luke8400 commented on Nintendo UK Joins Japan By Calling Time On Wii...:

The Wii Mini really has no need to exist...no internet capability, no USB, no SD, and obviously no GCN compatibility. I don't know why they wouldn't kill off the Wii entirely and allow the Wii U to "fill the void" in all markets. Anyone who wants a Wii has one by now...and anyone who doesn't shouldn't mind shelling out the extra cash for a Wii U.

Luke8400

#22

Luke8400 commented on Nintendo Wants Wii U To Be "The Console That E...:

Also, I'm sure there were reasons for it, but delaying DKC:TF until 2014 was a mistake. Mario, DKC, and Zelda could've been the triple threat for the system this holiday season. All of them the have mass appeal the system needs. I personally anticipated DKC the most.

Luke8400

#23

Luke8400 commented on Nintendo Wants Wii U To Be "The Console That E...:

I love my Wii U and I'm one of the few not planning to buy a second console this gen. I just don't have the time for gaming that I used to, so I'm satisfied with a few less third party offerings and I'm used to it on Nintendo consoles anyway. But I don't want this doom and gloom scenario so many are predicting to come true. We all know what Nintendo needs to put out...Smash Bros., new Zelda (not just a re-make), new Metroid Prime. I love Mario and I'll be picking up SM3DW on day 1, but he's not the console seller he once was. 2014 is too late for Smash Bros. given its mass appeal; had it been a launch title, we might not have seen such low console sales. I adore Wind Waker but personally think it would've been better as a 3DS remake, with OOT being remade on Wii U, if they're going to do a re-make. That's a game in need of a true HD remake and up there with Link to the Past as the most beloved Zelda game. As a remake, that could have been a system seller. I do think third parties are to blame as well, for putting out little more than ports at launch and not utilizing or emphasizing Wii U-specific features. I'm currently satisfied with my Wii U and I'm looking forward to 2014, but I want to see this system sell to the masses so the third parties don't completely abandon it in the next year or two. Pikmin 3 and Wonderful 101 are great games but they don't have the mass appeal this system needs right now. Late 2013 and 2014 should've been 2012 if they wanted any sort of momentum at launch.

Luke8400

#24

Luke8400 commented on Over The Moon Bringing The Fall on an Adventur...:

Looks interesting, but I'm not a big fan of episodic releases. You never know what can happen between episodes (if they take forever or decide not to release it on your platform, like with Sonic 4), and then you're left with an incomplete game. Not to mention that it typically costs considerably more to purchase the individual episodes.

Luke8400

#25

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

@originaljohn "...there is no way in knowing how Nintendo games will benefit the platform if at all because consumers will expect cheap software."

And therein lies the problem with mobile gaming, and why it's bad news for the industry as a whole. Consumers see the price tag and that's all that matters. Even if Nintendo or another developer were able to develop a mobile title that matches the experience you get on a dedicated gaming device, we'll never see anyone paying $30-40 for a game on iOS. For that reason, the quality of games on these devices is pretty much doomed to be sub-par and casual; the only thing I could really see Nintendo putting out would be something like a WiiSports port. It would sell, but not even Nintendo could bring the sort of deep, engaging experiences you get on dedicated gaming devices to a mobile platform. If the future is in mobile gaming, it's a sad one.

Luke8400

#26

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

@AgentAPE I know I'm probably in the minority but I'll never understand the appeal of tablets, including iPads. They're a step below a laptop, a step below dedicated handheld gaming devices, and they lack the portability of a smartphone, which virtually everyone fortunate enough to afford an iPad also has. I do own a tablet; given, it's a low-end Android tablet and I rarely if ever use it, but even if it were one of the higher-end models, I couldn't see myself ever choosing it over my (only slightly larger) laptop, phone, or gaming device.

Luke8400

#27

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

@Emaan You get what you pay for. This might sound harsh, but I really think the analogy is more like mobile games : 3DS games :: Tiger electronic games : NES games. 20 years from now these games will mostly be considered trash. There are really only a handful that I'd consider worthwhile experiences.

Luke8400

#28

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

@jayclayx True enough, but the iPhone existed throughout most of the Wii's lifespan and that didn't stop the Wii from flying off shelves. Speaking of casual gamers, particularly families, there's still a desire to gather around the TV to play games. Sure, these families might already own a Wii (which is why Nintendo's biggest competitor may be themselves), but once Nintendo starts rolling out software like Mario Kart, Super Mario 3D Land, and Smash Bros., I think we'll finally see them upgrade to Wii U. It's too bad it'll be a year late, but it's not hopeless by any means.

Luke8400

#30

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

I will say that the author has a point when it comes to kids' knee-jerk desires. They probably would prefer an iPad to a 3DS at first glance, in the same way they'd prefer McDonald's to a fancy steakhouse. It doesn't make it a good platform, but most kids don't really care. So I don't disagree with the strategy of Nintendo releasing some iOS games to serve as gateway experiences, but the idea that they could replicate their games on anything other than a platform 100% dedicated to gaming (iOS isn't it at all) couldn't be more wrong.

Luke8400

#31

Luke8400 commented on Without iOS Support Nintendo "Doesn’t Reach ...:

The problem with this argument is that cell phones and tablets still aren't suitable devices for a real gaming experience. If you want a quick distraction like a puzzle game or an on-rails platfomer, sure. But they simply lack the precise controls and storage space to be considered a real gaming platform. I don't want to play Mario, Zelda, and Metroid on a cell phone, and I can't imagine why anyone would.

I have a handful of games on my phone (namely Rayman Jungle Run and Scribblenauts Remix), and those games alone are HUGE. I couldn't fit many more games on my phone if I wanted to. For gamers who want a real experience and more than just a distraction, phones and tablets don't cut it. And they never will--it would simply require too much space (especially now that most manufacturers are doing away with microSD slots) and physical buttons (the trend now is fewer and fewer buttons on these devices).

Luke8400

#33

Luke8400 commented on Iwata: Third Party Wii U Launch Titles Could N...:

@Mahe Agreed; Zombi U is a great example of a third party doing something right, but Ubisoft can't be the only ones. It seems there's always a bit of confusion from third parties regarding Nintendo platforms at first, and they often don't figure it out until others do something for them to emulate. Usually it's Nintendo that does this; with the Wii, it was Wii Sports; with the Wii U, it was Nintendo Land, but again, NL isn't quite as accessible nor does it fully demonstrate the advantages of the Game Pad. I don't think there's anything out there that does yet, and that's part of the problem.

Third parties CAN see sales if they take some risks and create experiences specifically for the platform, but I think the problem is that they're used to playing it safe and seeing instant sales with their tried and true ports on Xbox/PS. The more unique gameplay experiences exist for the platform, the fewer arguments you'll hear about specs and graphics, because ultimately they don't matter if the gameplay is better. Which is exactly the reason why Nintendo's games sell.

Luke8400

#34

Luke8400 commented on Iwata: Third Party Wii U Launch Titles Could N...:

This is what I've thought for a while in terms of Wii/Wii U and sales of third-party games. It's simple really; very few take advantage of what the Wiimote/Game Pad can offer to the player. A simple port won't sell, nor will just mapping buttons to waggle. I think a lot of the mini-games in Nintendo Land demonstrate the Game Pad's potential, but there's yet to be a killer app that makes its use revolutionary. I think Pikmin 3 will be the first game to do that, as well as Wonderful 101. Hopefully that'll pave the way for other RTS games, because there's definitely potential there. I also think it would be great to provide two different perspectives...a game like MGS could provide the classic top-down perspective on the gamepad, while the TV would display the 3D perspective, and the player could switch between them based on their preference or for what makes sense in a particular level. There's also a world of potential for local multiplayer, since split screens are no longer necessary. Still, they have yet to support more than one gamepad at a time, so there's that.

Ultimately, what has to happen is more third parties stepping up to create these sorts of experiences in their games rather than waiting for Nintendo to do it. Continually pointing the finger at Nintendo isn't productive. They've made some missteps so far, but the third parties are equally to blame for their sloppy ports. Tailor your games to the platform and you'll see sales.