Game Review

Donkey Kong Country: Tropical Freeze Review

Europe PAL Version

Posted by Thomas Whitehead

Ain't no business like monkey business

It says much for the level of expectation placed upon Nintendo and Retro Studios that some questioned the decision to revisit the world of Donkey Kong for Donkey Kong Country: Tropical Freeze, yet that initial reaction should be pushed aside. Anyone that discounts this title due to the fact it’s not the exact franchise they wanted is missing out, as the brilliant Donkey Kong Country Returns gets a sequel that should be cherished by enthusiastic gamers looking for a challenge. We’ll break some suspense right away — Tropical Freeze does not disappoint.

The last time that DK had a run of core platforming titles was in the days of Rare and the Super NES, after which the ambitious Donkey Kong 64 and Donkey Kong Jungle Beat — among others — explored new directions and experimented with the brand. The aptly named Returns on Wii naturally brought comparisons between Retro Studios and the iconic Rare, especially as the Texas Studio had taken a major diversion from its Metroid Prime Trilogy and delivered a platformer of the highest standard. It’s earned a reputation as a go-to development studio for high quality, lovingly crafted games.

Tropical Freeze suitably continues the reborn series, then, and fans of the Super NES Donkey Kong platformers and Returns can rejoice. Returns successfully maintained the spirit of its predecessors with a modern feel, utilising the available technology for impressive physics that gave DK a feeling of weight and presence suitable for an enormous tie-wearing ape. These latest titles can stand toe-to-toe with their illustrious 16-bit predecessors and share a common ground, and this Wii U entry does much to honour what’s come before.

The initial impression of Tropical Freeze is undoubtedly impressive. The upgrade to HD courtesy of the Wii U’s capabilities is striking, especially as the Wii title was such a visual achievement. We may have experienced amusement as well as affection when Satoru Iwata referenced HD fur at E3 2013, but the Nintendo President wasn’t kidding. It is eye-catching.

The core worlds also take turns between playing with the standard world tropes and mixing things up, with the varied environments allowing Retro’s designers breathing space to flex their creative muscles. In fact, it’s within seconds that you’re bashing your way out of a plane and high-diving into water, bringing a much-demanded return to swimming. We’re not sure how elegantly apes actually swim but the mechanic is impeccable here, with basic movement, an equivalent of a roll and buddy-specific moves instinctive and natural to use. There are moments when swimming is extensively used, and they feel like a pleasing change of pace rather than a chore.

There’s a playfulness and confidence on show throughout, with the six worlds — two shy of that in Returns — maximising their themes. On the surface it’s tempting to query a world count two short of the previous, but the development philosophy has clearly been to produce an entirely engaging, detailed approach to level design; many stages will take up to ten minutes, occasionally beyond, on a first playthrough. Exceptions can be those focused on minecart rides or rocket barrels, both making their return, and while we wouldn’t go so far as to say the longer stages are a superior offering to those of the Wii title, they are often enrapturing and up to Retro Studio’s standards.

Of the environments provided, most feel entirely fresh. Autumn Heights — the second World — is full of windmills, deadly sawmills and an extraordinary level that sees you scaling the heights into the skies. Bright Savannah opens with one of the best stages in the entire game, while gradually introducing clever one-off mechanics such as fire-dousing, while a barrel-heavy stage in the following world greatly shows off the new dynamic 3D camera. As the worlds progress there’s slightly more familiar ground, but only a faint familiarity, and the level design becomes even more eccentric. While a 2D platformer at its core, Retro Studios occasionally makes the most of the dynamic camera that it’s created to shake up the formula.

The overall effect while progressing is one of continual surprise and delight. The attention to detail is both a credit to the hardware and the development team, too, enlivening the backgrounds with subtle animations and nods to fans. Enemy designs are also exceptional, with fluent animations and often humourous behaviours. Boss fights, which appear at the end of each world, are also a step up from what came before, with more phases and tougher patterns this time around. They add to the cinematic flair that is a frequent feature, with personality that wouldn’t be out of place in a Pixar movie.

This title also benefits hugely from the return of David Wise, who was once Rare's sole in-house musician and served as the composer for the original Donkey Kong Country; here, he has produced an outstanding soundtrack to accompany the impressive landscapes. This is quality music produced by an expert ear, and this title is one of a number from Nintendo in recent times that dispels any doubt over the value of the audio experience.

To this point we’ve focused on environments and the surprise factor that imbues each level, as those are the elements that have stuck with us. It would all be for nought, of course, if the handling and controls weren’t just right. First up it’s worth emphasizing that the framerate is locked at 60fps, bringing a smoothness to gameplay that is absolutely vital. Those that played and enjoyed Returns either on the Wii or 3DS, meanwhile, should know what to expect with controls, as this title supports the various options seen before. DK and his buddies run, jump grab and pound the ground, with a pulling mechanic replacing the blow of the Wii title.

For those that enjoyed the tactile feel of motion controls for pounding and rolling, the Wii Remote on its own or with a Nunchuk are supported. Our preference is a motion-free control scheme, however, and the GamePad and Wii U Pro Controller give the exact same options. While it’s possible to control movement with the D-Pad and utilise a dash button, the analogue stick means that the focus is solely on the face and shoulder buttons for Donkey Kong’s key moves; in itself this moveset is more complicated than many of Nintendo’s platforming titles, so those jumping in as newcomers will need time to adjust.

The motion-free controls do mean that once you’re familiar with the ape’s abilities you’re well equipped for the challenge. There’s a surprising degree of skill required in even early levels, as you transition from swinging, to bouncing to rolling, often in precise patterns. We never saw a game over screen as the title lavished us with extra lives, but we died plenty of times. This is a tough challenge, with just one small section that did, we feel, provide excessive difficulty through a slightly flawed opportunity to roll jump. Retro Studios has adopted tough love in stripping away the Super Guide, opting instead for assist items and even allowing two hits as default in mine cart and rocket barrel levels. The Funky Kong store sells special balloons — purchased with banana coins found in levels — that save you from most falls or provide extra oxygen underwater, as well as alternatives that allow more hits or temporary invincibility. There’s plenty of currency to go around, and less skilful players will be keeping Funky’s shop in business.

As before, DK needs help, and while Diddy Kong remains a valuable option with his jump-lengthening jetpack, Dixie and Cranky arrive to add their own skillsets. Dixie’s Helicopter Spin provides more air-time and a little extra height, while Cranky Kong’s Cane Bounce — with an obvious similarity to DuckTales — gives a little extra height and the ability to jump (or bounce, to be more accurate) on the heads of helmet-wearing enemies or spikes. Underwater the abilities are different again, with Dixie having a useful propeller effect and Cranky swinging his cane at the amphibious enemies within range.

In the early running the game assigns you particular partners as you find barrels, and levels are clearly designed to cater to specific abilities, with some areas only reachable with that character’s ability. As you progress through the campaign the barrels rotate on the spot, giving you the choice of which companion to use. Some may opt for a preferred buddy, but the intention is to judge the environment and, in the case of secret exits and collectibles, replay stages with alternative companions to get different jobs done.

And replayability is strong for single players, with "KONG" letters once again vital in each stage; collecting them all is imperative to see the whole game. Puzzle pieces are for completionists, with images unlockable, while each world’s hidden levels can be deviously difficult to find. Unlike the simple option in Returns of buying a key, this time around you have to find portals within specific levels; the world map and summary screens offer clues of where exits can be found, but they are tricky to track down. The satisfaction of finding a hidden area that’s eluded you for a long spell is particularly gratifying, and in general the task of beating this game 100% requires a great deal of skill, patience and time. As a result the campaign can be anything from 10-14 hours, to more like 20 and beyond — it’s down to individuals and their desire to see the job through.

Even after the campaigning is done, Tropical Freeze has an extra offering catered to compulsive, competitive experts or those seeking greater longevity. Time trials for each level are back, with bronze, silver and gold medals to be won; the hook this time is that you can connect online and, if happy with your run, record it for prosperity with online leaderboards. The extra string in the bow is the fact that a replay of your run is also saved for others to watch; a friend keen to see how you bested their time can simply sit back and see for themselves. With speedrunning such a key aspect of platformers, in particular, this is a terrific feature — if the number one time seems implausible to you it’s possible, assuming the player allowed a replay to be taken at the time of the run, to learn how it was done. The possibilities for discovering shortcuts and tricks from the best players is exciting, and in our pre-launch tests the whole process was intuitive and quick.

At this stage you may be wondering what, if anything, Tropical Freeze does wrong. Very little is the short answer, but for its moments of brilliance there are areas where the title falls short of perfection. Multiplayer is an obvious area, for while it’s functional and fun with a friend in the right frame of mind, it feels like an inclusion out of obligation rather than design.

We’ve mentioned that buddies and their abilities can be critical in some stages, but in some cases they’re not just vital for finding hidden areas but also for basic progress. In fact, with the role of alternative skills from the accompanying characters this feels like even more of a single player focused game than its predecessor. While the second player can choose their character of choice — player one is DK — the levels feel less tightly wound, and play takes on a looser, more chaotic aspect. Another minor complaint is that the option to add a new player when into the main game is within a pause menu and, in our experience, can be unintuitive; a quick drop-in and drop-out screen in the world view would avoid that confusion. While the multiplayer is enjoyable overall, it joins the list of other 2D platformers that struggle to translate to two-player co-op.

There can be moments, to give an example, where a stage with many spikes is far more accessible with Cranky Kong in single player. In multiplayer, and if the other player is Diddy or Dixie, the difficulty ramps up, and it becomes a scramble to finish while sacrificing as few lives as possible. Even the Kong Pow move — accumulated with 100 bananas and used to obliterate on screen enemies to be turned into items — is bizarrely tricky to execute. A simple button press in single player, in co-op player two must hop on DK’s back, which is not adequately explained in the game, which is followed by a co-ordinated button. The principle is sound, but levels that ebb and flow in single player become stop-start affairs. That’s not to say that co-op isn’t an enjoyable endeavour, but it fails to keep adequate company with the single player experience while the difficulty of the game will, we should warn, frustrate younger or less skilled gamers.

We must also address the well-publicised issue of the GamePad’s role. While off-TV is very welcome, its lack of use is surprising when the importance and prominent role of this title is considered. It’s just a large Pro Controller, with the screen fading to black during play. While we would never advocate tacky functionality added for no good reason, it’s striking that this title does nothing to utilise what it has to offer. This game doesn’t even use basic functions, like those in Super Mario 3D World, for playful, fun ideas. Retro Studios made the call that it was simply going to use the power of the hardware and stick to its template; it’s an admirable stance, especially as the experience is so full of variety, but it’s also a missed opportunity. We don’t want unnecessary gimmickry, but occasional innovation could have added to the experience. This title, in a parallel universe, could exist on a Wii HD without such a thing as the GamePad, and that seems like a pity.

Those minor complaints shouldn’t overrule or override the emphasis on all that is wonderful about Donkey Kong: Tropical Freeze, however. Retro Studios has again combined technological mastery, through stunning visuals and clever camerawork, with a flair for design. Whether the background is a vibrant safari, a cave or beach in sunset, there’s a thrill in exploring every nook and cranny or, occasionally, running riot with Rambi the Rhino. There are flourishes and surprises at regular intervals, whether in subtle animations of our animal heroes or in blindly spending money on collectible toys from a Capsule machine. Everywhere you look there’s another addition that is meaningless on the surface, yet vital to making the game a success.

Conclusion

Retro Studios has demonstrated once again that it can take a treasured Nintendo franchise and keep it relevant, with modern thrills and retro nods expertly combined. Donkey Kong Country: Tropical Freeze utilises the Wii U’s graphical capabilities beautifully, with levels both stunning in design and looks, and impressive set-pieces that never skip a frame and can test any gamer’s skills. As a single player experience it is near flawless, but the precision of the level design can lead the often fun multiplayer into moments of chaos.

It’s another excellent title on Wii U, and a demonstration of how skilful developers and powerful hardware can be combined for spectacular results. Small touches and masterful contributions, such as the music of David Wise, only add to the experience, and this joins the lengthening list of must-have Wii U games.

Sponsored links by Taboola

More Stories

Game Trailer

Tom and Damien take on world 2 of the forthcoming Wii U platform epic. http://www.nintendolife.com/games/wiiu/donkey_kong_country_tropical_freeze

User Comments (382)

Spoony_Tech

#5

Spoony_Tech said:

Great review and now that Retro is done with this game PLEASE PLEASE Be working on another Metroid Prime!

I'll get this a some point but being a new Wii U owner there is so much i want to play and it's all pretty cheap! Love the originals and Returns is one of the the best 2d platform games ever made!

Swiket

#6

Swiket said:

How many gigabytes of this game are dedicated to fur technology? That's one hairy ape.

Oragami

#7

Oragami said:

Quick question: is the single player experience a 10/10? Because the only problem mentioned in the conclusion was that the multiplayer got too chaotic.

sinalefa

#11

sinalefa said:

I liked this review a lot. Clear ideas, lots of pictures, and much earlier than I thought. I will get the disc version.

ThomasBW84Admin

#12

ThomasBW84 said:

@Oragami Probably a 9.5 for sp alone, but I'm not allowed that! I'm pretty frustrated with a number of reviews out there for this but, hey, it's all just opinion. I think this game is terrific, albeit not quite as awesome in multiplayer.

Kodeen

#13

Kodeen said:

@ThomasBW84 I was wondering if you could speak to the level pacing in the game. I was slightly turned off from DKCR due to the fact that between the abundance of cart levels, rocket levels, rolling boulders and other set pieces made me feel I was frequently being pushed out the door, instead of letting me enjoy the levels at my own pace. Would you say the pacing in TF is similar to that in DKCR?

CharlieLoneWolf

#15

CharlieLoneWolf said:

Awesome! Donkey Kong, how I love thee. This will be one of the firsy games I get when I buy a Wii U this year.

ThomasBW84Admin

#17

ThomasBW84 said:

@Kodeen I think you'll prefer TF, then. There are some shorter levels, yes, and even the longer ones are 3-4 minutes when dashing through in a time trial, but when hunting for hidden areas and collectibles plenty of stages take 10 minutes or more. There are set-piece stages at a higher tempo, but a good number where you set the pace yourself.

SphericalCrusher

#19

SphericalCrusher said:

I can't wait for this game! I played it at the Best Buy event last year but it looks to have improved so much more (Even the World 1-1 that I played). I wish our new living room furniture would be in, in time for this game but oh well! I am stoked!!!

LordFamicom

#20

LordFamicom said:

Great review! I might pick it up sometime soon. But I do want to buy a Wii U Pro Controller and Super Mario 3D World first.

Emblem

#21

Emblem said:

Platformers get old fast for me so I'll be skipping but I'm glad it turned out great.

NintyMan

#22

NintyMan said:

A 9/10 was expected, and I very much look forward to playing this on Friday. This is a good review and I appreciate that it came early today.

Traxx

#23

Traxx said:

Hm, looks a bit generic and it looks zoomed out so all the characters/action feels small, too distant and unimpressive.

PAppleyard

#31

PAppleyard said:

I just bought Donkey Kong for the Atari 2600. Next gaming I'm getting is DK:TF. Then I may as well be Donkey Kong on MK8!

XFsWorld

#34

XFsWorld said:

Knew it was gonna get a good review anywayz because it's Donkey Kong. Getting this.....won't last me til May tho.

Phil_Kavadias

#36

Phil_Kavadias said:

I only just ordered Rayman Legends and The Wonderful 101 (my backlog was mahoosiv), but once I'm done with them, I'll be picking this up for sure. Wii U might not have the quantity, but it most definitely has the volume of quality software to match other consoles.

Doma

#40

Doma said:

@ferthepoet Expect the chance to be able to purchase this on your 3DS within a year or so. The precedent has been set. I'll be waiting.

UnseatingKDawg

#41

UnseatingKDawg said:

They got rid of Super Guide? THANK GOD! Now I don't have to hear that stupid pig's constant jingling when I end up losing 8 lives on a stage!

Now, if only they'd release the DKC trilogy on the Virtual Console on Wii U. And Donkey Kong 64.

Blackleg_sanji

#42

Blackleg_sanji said:

Wow gamespot gave this. A 6!!?
Becsuse it has terrible level designs and bad checkpoints for bosses -_-
Translation: "I suck at platformers"

Captain_Toad

#44

Captain_Toad said:

Hopefully the Spike and E3 fiasco won't badly waver the decision of playing DKCTF. As usual Retro you've outdone yourself once again.

UnseatingKDawg

#47

UnseatingKDawg said:

@Blackleg_sanji: Yes, now that you mention it. I think either them or another site had a problem because they didn't use the controls properly, and they just blamed the game. While I did lose quite the number of lives in Lost World - it is a hard game - it certainly isn't a bad one. Except for the snowball stage in Frozen Factory - that wasn't the best level design ever.

ricklongo

#49

ricklongo said:

Man, I can't waiting. Been literally dreaming of this game!

It seems such a perfect platformer that it even becomes hard to keep complaining about the lack of animal buddies. :P

Porky

#52

Porky said:

I feel, due to the many minor complaints, that this should be an 8/10. Hopefully the Retro Studio staff reads your review and addresses the problems like Sega did with Sonic Lost World.

WaLzgiStaff

#56

WaLzgi said:

@Blackleg_sanji Not as bad as their Skyward Sword review. I'll summarize it for you: "I am bad with motion controls, therefore the game is terrible" ;)

WiiLovePeace

#58

WiiLovePeace said:

I am sooo pumped for this game. It's really too bad I won't be playing it in co-op (like I did in DKCR), I absolutely love the excitement & chaos of playing in co-op with a friend. The fun of being able to overcome a difficult challenge with a friend & having a laugh at all the fail moments far outweighs any difficulty "imbalancement" there may be in playing it in co-op instead of single player. Good times, good times.

WiiChuck103

#61

WiiChuck103 said:

Can't wait for this. I'm kind of bummed that the Gamepad isn't used much, but I'm still excited.

GuruOfGreatness

#66

GuruOfGreatness said:

Pre-ordered mine from GAME back on January 21st, so I'm ready :D Might even arrive this Thursday instead of Friday like a lot of pre-orders do!!!!

Dinosaurs

#67

Dinosaurs said:

@Thomas Great review! Any word on the download size of this beaut?

The expectations for Nintendo first party titles are some of the highest out there. So when the reviews first come in its difficult sometimes to discern between the reviewers' hype/betrayed hype from just the natural enjoyment of it even as if it wasn't the brand new thing.

Peach64

#69

Peach64 said:

7/10 in both Eurogamer and Edge is a bit disappointing, as they both loved DKCR, but say this feels uninspired and more of the same. It's all just a snowball effect of the poorly handled launch. That led to low sales and 3rd parties pulling out, which means Nintendo now have to prioritize games that can be made quickly rather than truly innovate. I'll still get it and I'm sure it will still be great, but just sums up the predicament Nintendo is in, where everything is just more of the same :(

allduhype

#70

allduhype said:

I absolutely hate Gamespot. It's like they feel it's their duty to bring game score averages down. I know I haven't played the game yet, but it looks like Donkey Kong Country Returns with Dixie Kong. That deserves a 15/10 in my book.

Nico07

#71

Nico07 said:

I'm excited for this one as I had already preordered last September. Too bad there is nothing else for Wii U (excluding NES Remix 2 in April) until MK8 May 30th. Hopefully E3 holds a lot of surprises that first week of June.

Diddy_kong

#73

Diddy_kong said:

@ThomasBW84

Great review, Thomas. Can’t wait for this one! I certainly understand and respect your few complaints, but as somebody who is not a real fan of the GamePad and who had planned to play this as a solely single-player experience I am really happy if those are the only real drawbacks that you see.

Kaze_Memaryu

#75

Kaze_Memaryu said:

Certainly looks great, but I'm not getting it, simply because I never had much for Donkey Kong.

@Spoony_Tech Won't happen. Retro Studios said that they were done with Prime, and that there's no reason to make another one.

Shy_Guy

#76

Shy_Guy said:

@allduhype Gamespot also gave Skyword Sword a 7 for bad controls.Gamespot are just full of Nintendo haters. I'm gonna pick this up on friday,can't wait!

SparkOfSpirit

#77

SparkOfSpirit said:

I wasn't blown away by DKCR but still thought it was a great game. This one looks much better and more up my alley. I appreciate the review, especially because there was no masked "I wanted Metroid, this is not Metroid, so 5/10". Unfortunately, the industry is now more about politics than enjoying games.

Here's hoping for Retro's next game to be a third DKC game!

JaxonH

#78

JaxonH said:

Ahh, the benefits of owning a Wii U!!! Friday, I will be playing one of the greatest video games we'll see this generation.

To anyone thinking this is coming to 3DS simply because it's 7th gen predecessor was ported, you just keep on waiting then lol... Let me know how that works out for you!

MJKOP

#81

MJKOP said:

Preordered, looking forward to this I loved Returns, being a huge fan of the SNES original, plus I'm off this weekend to really get stuck in! Woo hoo!

JaxonH

#82

JaxonH said:

@Heng-Yu

This game is an HD sequel to DKC Returns, one of the funnest games I've played in the last 5 years, and one of my favorites of all time. Those scores are an INSULT.

For example, DKC Returns got mostly 8's and 9's across the board. The biggest complaint was the Nunchuk controls for rolling. Well, that has now been fixed. There are Pro Controller and Gamepad options, eliminating motion from the equation. Yet, they criticize the controls moreso than Returns? This is just shy of slander.

The whole gaming universe is topsy turvy. I'm glad I'm one of the few who knows how great of a game this is going to be, and knows better than to think this game is "average" or "fair". I will give props to IGN though. At least they rated the game above Returns, which they gave an 8.8 if I recall. The one complaint from Returns has been neutralized. This game is better in every way- from HD upgrade and visual detail to the cunning level design and partner options. I think some of those reviewers are harboring resentment toward Nintendo and the Wii U. It's like they can't stand another Wii U game getting a 9+ score. Oh well, I know what it is. Feel sorry for the ones who will miss this game based on garbage opinion though.

JaxonH

#83

JaxonH said:

Oh, Destructoid just awarded this game a PERFECT 10/10.

Couple that with IGN's 9.0/10 and you already know what's up... At least some reviewers still respect great games.

JaxonH

#86

JaxonH said:

@sinalefa

:)

I've never been more excited for a video game in my life, than DKC Tropical Freeze. It's predecessor's are legendary. But, after the game releases I think it's time to change the avatar again...

sinalefa

#87

sinalefa said:

@JaxonH

After the game releases and you play it, I am pretty sure you will proudly stick to that avatar for a long time, haha.

Diddy_kong

#88

Diddy_kong said:

@Fingeldor

Typical Gamespot. When the majority of respected game-sites are in general agreement I know I can always count on them to be the outlier and say "hey now, this game is exactly average." I love how everybody seems to think that the level design is top-notch in Tropical Freeze, while they said it was "unimaginative."

MikeLove

#92

MikeLove said:

@JaxonH

"I'm glad I'm one of the few who knows how great of a game this is going to be, and knows better than to think this game is "average" or "fair"

Untitled

AdanVC

#95

AdanVC said:

AWESOME! So glad it turned out great! (it was obvious, It's Retro Studios! Come on!) So glad also to know that this is a tough platformer, this would increase the value of beating each level and finding secrets, collectibles, etc. Too bad that some reviewers (cough -Gamespot- cough) take that point against the game almost like if it being so difficult was something bad, that's what happens when most games nowadays have tons of hand-holding or they are just simply way too easy and when a tough and challenging game appears they can't stand it and they prefer to blame the actual game and not themselves for not being skillfull Excuse me, but games used to be THIS TOUGH 10, 15 years ago and most of those games back then are classics because of that. When beating those games gave you a feeling of true achievement and satisfaction and I'm super glad this game gives you exactly those feelings! I'm super ready for this game, friday can't come soon enough!!

Also, this is an exclusive line to praise David Wise job on this game because the tunes I've been listening so far are E P I C!!!

JaxonH

#96

JaxonH said:

@JohnRedcorn

??? You make no sense, as usual. There is a time and place for the Captain Obvious line. My statement was not one of them. It was my personal opinion and expression of gratitude. Try using that line somewhere it actually makes sense next time.

CanisWolfred

#97

CanisWolfred said:

I'll admit, the trailer looked impressive and the game sounds like a lot of care was put into it. I've never cared for Donkey Kong Country, though, so I dunno if I'll play it.

@JaxonH maybe he's trying to say the quality was obvious just by looking at it? Not sure either...

JaxonH

#98

JaxonH said:

@CanisWolfred

Guy hops from article to article and posts inflammatory comments about anyone who actually finds enjoyment in the Wii U. Doesn't have to make sense, he just wants to try to insult people.

Have you played DKC Returns on Wii? Or the SNES trilogy?

PinkSpider

#100

PinkSpider said:

Wow this got a 6 from gamespot they said:

Dull, derivative level design
Employs some cheap and frustrating platforming tricks

SparkOfSpirit

#101

SparkOfSpirit said:

@PinkSpider Cheap tricks like making you start a boss over when you die.

As far as I know, platformers have been doing that for near 30 years. Has he never played one before?

MikeLove

#102

MikeLove said:

@JaxonH

You are acting like you are one of a handful of people who anticipated this game to be good, when pretty much everyone expected it to be great (whether of not they want to play it or not). You have the same opinion as most people, but then try to pass yours off like you made some bold prediction haha.

Diddy_kong

#104

Diddy_kong said:

@SparkOfSpirit

To be fair, I did enjoy the checkpoints mid-boss battle in Rayman Legends, but I would never ding a platformer for not including those. Like you said, for 30 years platformers have had you re-start a boss battle from the beginning if you die, so why should that be held against this one.

JaxonH

#105

JaxonH said:

@JohnRedcorn

You're right, most people HERE. I was referring to most people IN GENERAL. The Wii U owners that aren't huge Nintendo fans. The other gamers in the world that will listen to that Gamespot review and dismiss the game entirely. Those people. Which are the majority after all. "In the know" Nintendo fans are a niche group. The hardcore Nintendo fanbase is only a couple million gamers. But there are hundreds of millions who buy consoles. Many of whom will dismiss the game if they read a poor review of it first.

PinkSpider

#106

PinkSpider said:

@SparkOfSpirit I have kind of given up on gamespot for nintendo reviews
They gave Luigi's mansion a 6 for being too hard! Lol that game is not what I would consider hard. Lol

Diddy_kong

#107

Diddy_kong said:

@JaxonH

I don't think you need to worry. I think most people have taken notice to Gamespot and their ways. I know I certainly tend to ignore their reviews. At the end of the day you and I are both going to love Tropical Freeze, so who cares what score Gamespot gave it. :)

JosieC84

#109

JosieC84 said:

GameSpot gave this a 6???? Wow they're so arrogant. For Gamespot, if isn't COD it gets bad rating. I can't wait for this game.

unrandomsam

#110

unrandomsam said:

@JosieC84 They gave a Link Between Worlds a high rating. (Whereas destructoid didn't but gave this a perfect rating). Maybe they all conspire to keep NIntendo's stuff below the likes of EA on metacritic or something.

Xiao_Pai

#111

Xiao_Pai said:

GS probably didn't even play it, lol. I remember hearing that IGN didn't even like that the minecart and rocket levels are still in here. :p

JaxonH

#112

JaxonH said:

@Diddy_kong

So true. You know what it is? When you have found a joyful experience, you want to share it with others. When I find a true gem of a game, I want as many of my fellow gamers to share in that joy as possible. Same with consoles. That's why I'm always bloating about how fun the Wii U is, because I WANT others to share in that joy. Joy is meant to be shared, not selfishly concealed. Sometimes I feel like these reviewers KNOW it's a joyful experience, but purposely attempt to criticize it out of spite for Nintendo. How any rational video gamer could rate this game less than many iOS free-to-play games, is beyond comprehension to me. It's a joke.

FJOJR

#113

FJOJR said:

Can't wait. Glad they didn't shoehorn Gamepad stuff into this though the list of titles that don't make use of it in a significant way continues to grow...

MikeLove

#114

MikeLove said:

@JaxonH

"I'm glad I'm one of the millions who knows how great of a game this is going to be, and knows better than to think this game is "average" or "fair""

There, that sounds more reasonable then. Carry on.

Luna-Harmony

#116

Luna-Harmony said:

Yes Yes Yes i knew it would be great i pre-orders months ago ready :) game.com has the keyring as a bonus that's if they ship it unlike the mario 3d world bonus they bungled.

Squashy

#118

Squashy said:

Shockingly I only just bought Returns, so I can't wait to get this straight after finishing it for back to back monkey madness!!!

P.S. Lolololololol at Gamespot

JaxonH

#119

JaxonH said:

@Funny_Moblin

It's not true, and there aren't many that think that. Take a look for yourself- footage on GameXplain right now. It's beginning to look like Gamespot is the oddball out. Game has mostly received high 8's, 9's and even a 10 (no small feat, for ANY game), praising the level design.

Take a look for yourself. I think you'll be more than pleased.

JaxonH

#121

JaxonH said:

Well, I'm off to play Zelda: Link Between Worlds, and maybe some Darksiders 2 on Wii U. Four more days. Just four more....

midnafanboy

#122

midnafanboy said:

gamespot always do this they gave skyward sword a 7 and luigi's mansion darkmoon a 6 cause it was dull and now this they always do this with every nintendo game that comes out they give it a horrible cause its too hard or too dull except call of duty they give it a great score.

Diddy_kong

#124

Diddy_kong said:

@JaxonH

Well if that’s your point than I certainly agree with you. My gamer friends and I are always talking about our current gaming projects and are recommending titles to each other. That’s the beauty of this wonderful pastime of ours.

Rafie

#126

Rafie said:

I definitely expected this game to have what SMB3DW had, as far as ratings go. Looks like I was right. (Though I do have a bias for SMB3DW :p) I can't wait to play this game. Unfortunately I've never played DKCR. Too much stuff going on in life at that time. However, I'm good to play now and I can't WAIT for this!

Funny_Moblin

#127

Funny_Moblin said:

@JaxonH Aha, you are right. I shouldn't doubt the quality for this fantastic game. But yeah, you are right; it's exactly like the footage shown for Sonic Lost World by IGN and Gamespot. They made it look so bad.

Giygas_95

#129

Giygas_95 said:

@JaxonH I'm really looking forward to this too! DKCR was one of the best platformers I ever played, so much so that I got DKCR 3D also. I thought it was even better than the SNES games. I can't wait to play this. I have to agree, I don't think this one is going over to the 3DS.

And with the big template change from Returns, this one kind of reminds me of DKC 2 (my favorite of the trilogy) and 3. And then there's David Wise's return...we're in for a really good game.

And thank goodness there's no super guide...Even though I didn't use it, I'd rather the game be like the SNES trilogy where if you want to see the next level, you've got to finish this one first.

Phil_Kavadias

#130

Phil_Kavadias said:

Gamespot gave it an average score? A little strange, as everybody else loves it. But if you follow their website, you'll realize that they often produce reviews which go against the general consensus. I'm not sure why that is. Could be any number of factors: bad at games, close minded opinions, sensationalism. Maybe it's just to stimulate appropriate responses for Feedbackula.

AltDotNerd

#133

AltDotNerd said:

@Phil_Kavadias
If it's Tom McShea that reviewed the game, don't believe a word he says. He absolutely HATES Nintendo, but for some reason, GameSpot continues to let him review Nintendo games.

Remember the Nintendo Direct that revealed Monolith's "X"? McShea says it was Nintendo "trying to copy Monster Hunter".

JaxonH

#135

JaxonH said:

@Funny_Moblin

Bland environments are something anyone can look at themselves and judge for themselves. They've got the entire game posted on GameXplain. Really, take a look. You don't need to play the game to see for yourself. Sonic Lost World, I'm not sure what you mean by that. The issues with that game were more difficulty spikes and control issues.

But ya, it's not like this game doesn't have a precedent to refer to. Thanks to DKC Returns, we already know exactly how this game will control, and how difficult it will be. And thanks to GameXplain posting video footage for every level, we know just how breathtaking the levels are. I've seen most of this game already. It's beyond what I could have hoped for. Simply beyond.

Take a look at this, and relieve all your concerns:

http://www.youtube.com/watch?v=t2Faqi58LZY&list=UUfAPTv1LgeEWevG8X_6PUOQ&feature=c4-overview

Then sit back, relax, and wait for an epic masterpiece!

Funny_Moblin

#136

Funny_Moblin said:

@JaxonH What I meant by Sonic Lost World is that they made the game look bad with footage of how bad they control Sonic. Now, for the Tropical Freeze footage, I'm not saying the levels that are shown are bad, but they were showing mostly the early levels as opposed to, how you have stated, the variety of levels shown by GameXplain.

So my main point is that it's no coincidence that they always choose the worse parts of the game to show footage for their reviews.

Funny_Moblin

#137

Funny_Moblin said:

@JaxonH Yeah, I've seen it recently, but still, thanks for calming my worries and providing a link! I agree, that is for a sure a great example of a review that that lets people in on the bigger picture.

JaxonH

#138

JaxonH said:

@Funny_Moblin

Oh ok, I gotchya. Ya, it really is better than DKC Returns in every way. And that game in and of itself was a masterpiece. Clearly, some reviewers out there have an agenda when it comes to titles exclusive to Nintendo platforms... I mean, this game is the ANTITHESIS of dull environments. Gamespot uses the game's strongest suit as evidence of its' mediocrity. It's like saying Super Mario 3D World is mediocre because the platforming mechanics are off. It's simply absurd! Tropical Freeze quite possibly has THE MOST creative environments. I mean, it's so outrageous it's hard to even take Gamespot seriously after that review.

Funny_Moblin

#139

Funny_Moblin said:

@JaxonH Haha, yes, I agree. They must feel envy towards Nintendo. Returns is my favourite 2D platformer to date--soon to be replaced with Tropical Freeze. What I'm really liking about Tropical Freeze is that it is much more creative. For example, Returns was already amazing, but for one they had Tikis as enemies, and also, the world themes (not level designs) were a big generic with forest, cave, beach, etc. But now the enemies have much more variety (different types of animals), and the world themes are also creative. Even if people say the storyline is shallow, I find the fact that working your way towards your frozen home is pretty creative.

JaxonH

#140

JaxonH said:

@Peach64

Don't take those reviews as gospel. IGN gave a 9.0/10. Destructiod gave a 10/10. GameInformer gave a 9.3/10. Nintendolife gave a 9/10. GameXplain gave 5/5 stars. Famitsu gave 35/40 (same as 88/100)... and there are legions of other sites which awarded 8.5/10.

All sequels are more of the same. That's why they're, well, sequels. Because people like the first, and actually want more of that. It's supposed to be more of the same. But people are kidding themselves if they think this game could have been any more impressive, as far as sequels go. Nintendo doesn't have to reinvent the wheel here, just keep making great games of the franchises we all love. People love DKC, and after 15 some odd years, we finally got a reboot. 4 years and 1 console generation later, we get the second entry. It's hardly fair to relegate this game as just "more of the same".

Please, watch this review and then judge for yourself.
http://www.youtube.com/watch?v=t2Faqi58LZY&list=UUfAPTv1LgeEWevG8X_6PUOQ&feature=c4-overview

Ryno

#141

Ryno said:

Since this did not get a sub zero rating I will not be giving this one the cold shoulder. Unfortunately those with only a 3DS are left out in the cold when it comes to this.

electrolite77

#143

electrolite77 said:

Looks decent. Will get it if the price comes down a bit and I run out of other platform games to play.

FireHorsePrime

#144

FireHorsePrime said:

If this is anything like Walker's review for Zombi U, I'm sure I will be completely disappointed! Waiting to hear what the others say NL is BIASSSED!

JaxonH

#146

JaxonH said:

@FireHorsePrime

You're right. It should have got a 10.

If you don't know, ask somebody. DKC Returns was one of the best games of last generation, and this one looks improved in every way. If this game disappoints you, sell your Wii U now, cause you'll never be satisfied.

JaxonH

#147

JaxonH said:

If you own a Wii U and don't buy this game, you're using your Wii U wrong!

Funny_Moblin

#148

Funny_Moblin said:

@JaxonH O yeah, by the way, my favourite part about GameXplain's review is how he showed us that Savanna music, combined with that platforming in one level. That was amazing

JaxonH

#149

JaxonH said:

@Funny_Moblin

This game's quality and fun just can't be concealed. Every video, every screenshot... they just shine forward like a light in a dark room. We've taken plenty of abuse from the anti-Wii U crowd, but this is OUR time now. This is why we own Nintendo's home console. Games like this are what it's all about. We paid our dues, now it's time to collect!

unrandomsam

#152

unrandomsam said:

@JaxonH It is implied to me by the review this one is easier. (Shorter levels meaning it is easier to fluke one which never really happened in the last one.)

The ramp up in difficulty was just right last time. (Not checkpoints all the time so you can just fudge it through sections).

Don't see how based on looks can determine whether something is better or not.

donkeykong64

#153

donkeykong64 said:

I don't understand why Wii U games get a lower score if the game does not make good use of the gamepad. Do Xbox games get a lower score when they don't take advantage of Kinect?

MasterWario

#154

MasterWario said:

Can't wait to play this. Got nothing to do on Friday so I'll be playing it ALL DAY.

Funny how so many people in the later comments are talking about the Gamespot review. What about this one guys? XD

sketchturner

#155

sketchturner said:

@donkeykong64
Good point. I feel it is incredibly unfair to knock a game for failing to utilize the gamepad. I would rather have a game not shoe horn in unnecessary gamepad usage. Off-TV play is good enough for me.

marnelljm

#159

marnelljm said:

"Wii HD". I assume the author meant the Wii U without the gamepad. I can only hope, because the only way I will purchase a Wii U is when it does not include the gamepad.

Funny_Moblin

#160

Funny_Moblin said:

@marnelljm Of course, I can't say if you've ever used a gamepad or not, but I suggest you ignore the negative media towards a Wii U, and just try the game pad. You need to experience just laying there on the couch using off-T.V play. Personally, it sometimes makes me lazy to use the T.V. It's just so comfortable.

Doobie

#161

Doobie said:

This game does look good.......but come on all the games for Wii U are platformers right now and im kind of burnt out on them. I played New super mario bros U, New super luigi U, rayman legends, and super mario 3D world. Maybe I'll but this when I find a used copy

Mascarpino

#162

Mascarpino said:

I'm totally getting this on Launch day!!! The Donkey Kong Country series has always been my favorite platformer games.

marnelljm

#163

marnelljm said:

@Funny_Moblin My friend has one, and I've beaten Mario 3D World playing on the gamepad (mainly because he also does not want to use it, haha). To each their own, I don't have a problem with people liking the gamepad, I just think they would sell a hell of a lot more consoles by making it cheaper and for people like me who do not want it. They made a 2DS? So why can't they make a Wii U without the gamepad? DKTF doesn't even use the screen?

JaxonH

#164

JaxonH said:

@Doobie

Well, NSMBU, Rayman Legends are the ONLY 2D platformers on the console. And Super Mario 3D World and Sonic Lost World are the only 3D platformers on the system. But those are a completely different experience.

I've got 35 Wii U games. Only 2 are 2D platformers, 3 if you count NSLU. That's not "most". We got one 2D platformer in 2012 (NSMBU), one in 2013 (Rayman Legends, not from Nintendo though), and DKC will be one for 2014.

2D platformers are a lost art. No one does them right anymore except Nintendo. You can't find good full retail 2D platformers on the other consoles, if any at all. Maybe a few $5 PSN/Live games, but that's about it. Nobody makes these kinds of games anymore, except Nintendo. And even they are only churning out 1 2D platformer per year. If anything, I'd like to see more.

Furthermore, this isn't just a platformer. This is one of the greatest games we'll see for the next 5 years on Wii U, platformer or not. People don't say "well I'm not buying another FPS because I already played one this year". Nobody says "I'm not buying another action/adventure game because there are already 2 on the system". People only seem to complain about platformers, when there isn't even that many on the system. This will make 2D platformer #2 for Nintendo (plus a very lengthy DLC), and there's one from Ubisoft. That's not a lot.

In fact, we've seen just as many FPS on Wii U as 2D platformers, and I don't see anyone complaining about having too many of those.

ThomasBW84Admin

#165

ThomasBW84 said:

@marnelljm I meant Wii HD, I was talking about a parallel universe :)

I'm glad that a majority of reviews are rating this highly, in any case. I've evolved a little as a reviewer in the past 12-18 months and do have a policy of reserving tens for very rare cases, but I'd hope the text outlines how much I've enjoyed and admired this game. It's brilliant, so anyone who likes platformers shouldn't hesitate.

Funny_Moblin

#167

Funny_Moblin said:

@marnelljm I guess I can see where you're coming from, but I think the big reason behind the gamepad is to solve problems for families who hog the T.V using off-T.V play. With more games, such as this one, they are giving people more option with more controllers such as Wii U Pro. So there isn't much you can complain about. The gamepad is becoming more of an option.

That is, of course, until we get the new Zelda game for Wii U. Now THAT will define the gamepad.

JaxonH

#168

JaxonH said:

@unrandomsam

No, they said the levels are even longer, up to 10 minutes and beyond sometimes. Difficulty confirmed to be right on par with Returns from multiple reviewers now.

As for judging the game, it's through logical deduction. We know quite a bit about this game from the mechanics of Returns. We know how it will control. We also know what the difficulty was for Returns, and with reviewers comparing Tropical Freeze to Returns in difficulty, we now also know how difficult it is. We know the stages are elaborate, living, breathing environments (as opposed to what Gamespot says), because we have footage for every level.

By using our prior knowledge from Returns, combined with footage for the game, and confirmation from those who have played it, we can pretty much come to a solid conclusion without ever playing it.

lemons

#169

lemons said:

Great. Now how about actual new game next instead of another Donkey Kong Country rehash?

I already played Returns on Wii and while it was nice, I don't feel like buying this hd update / level pack for the price they are asking. I want new games..

Bolt_Strike

#170

Bolt_Strike said:

Meh, doesn't really look that fun. It kind of has that NSMB feel of not really doing anything new or interesting to mix things up and makes it look like a rehash. This is especially problematic for a next gen game, and even more for a next gen Nintendo game, where Nintendo games pride themselves on innovativion and creativity. It's probably going to be good for people who like 2D platformers, but aside from that it feels like such a waste of time and effort on Retro's part.

Funny_Moblin

#171

Funny_Moblin said:

@ThomasBW84 Yeah Thomas, great review! I appreciate reviewers who are fair with games. What's the use of reading a review from somebody who always says good things because they love it, or always bad things because they hate it.

Also, I like how you dedicate your time to make long reviews. I've seen reviews on this website from the last couple years (maybe you can compare this review to Returns, which was obviously a bigger deal), and those reviews are much shorter.

So all in all, you're doing great with your honesty and dedication.

WaveWarlock

#173

WaveWarlock said:

that will be the 13th Wii u game to add to the list. :*
And while i'm a little disappointed that it doesn't utilize the GamePad in any fun or unique way(At least have the option), i'm still pumped....Just need to play 'returns' first. ;)

Bolt_Strike

#174

Bolt_Strike said:

@JaxonH You're just getting defensive because people don't like your precious DK game, admit it, there's nothing interesting about this game unless you like playing the exact same DK gameplay every time.

bonesy91

#175

bonesy91 said:

Good this is out. Now retro start making a new metroid. Quick. I need my metroid HD goodness that will finally shut up all the Wii u haters

PikminWorld

#177

PikminWorld said:

The comment carnage on GameSpot is insane, most defending the game (kind of shocking to me because I thought GS had a lot of Nintendo haters as I usually see on Nintendo related articles on there). I'll be looking forward to this game. :)

Funny_Moblin

#178

Funny_Moblin said:

@JaxonH Hehe, it's funny. You usually deliver huge paragraphs of your argument (and very good points), but for this guy, you just need to say "you're wrong" And I agree; For certain people it's worth giving huge arguments, and for others, it's better to not waste time.

JaxonH

#179

JaxonH said:

@Funny_Moblin
Some people are rational, so I use rational arguments to convey my sentiments and explain why I feel the way I do. But there are some... there are some that clearly are not being logical whatsoever. I don't care who you are, there is no way you can tell me this game looks like bland rehash. You just can't. Nothing is black and white- it's all grey area. You might not think this game is perfect, but you can't tell me it's trash. That's utterly ridiculous. So like you said, why bother. You can't rationalize with an irrational person.

I gotta tell you though, I'm grinning from ear to ear! I just can't wipe this smile off my face lol... Ah, such is the power of a truly amazing game.

unrandomsam

#180

unrandomsam said:

@JaxonH No Game Overs. I am not bothered about combing levels for collectables just getting the K O N G is fine for me.

For me it is whether it is a £250 game or not. Just played through the last bit of Returns and I can still remember it perfectly. So it either needs to be loads harder (like lost levels is to Super Mario Bros) or very different or I won't get the same out of it as last time. (Most I have had out of a game since 2000 I think for certain).

Rare raised the bar each time (Or changed enough to keep it fresh) and Retro did last time.

I still might get it but I am not sure once I have played it then it will never be the same again.

Funny_Moblin

#181

Funny_Moblin said:

@JaxonH Yeah, some people know that this is a great game, but for personal reasons, they seem to try to deny the truth, or...they are just plain ignorant. Some people also make me grin sometimes from such foolish words! Hopefully some day, some people will look back at their comments and realize the trash they say.

camerica1618

#182

camerica1618 said:

I'm actually happy that the Gamepad is only used for Off-TV. I use Off-TV all the time. I hated how some of the levels in SM3DW forced you to use it. Those levels were incredibly annoying IMO.

JaxonH

#184

JaxonH said:

@Funny_Moblin

Something to keep in mind as well: if a person really did think THAT lowly of a game, why are they on here commenting? If they were actually interested and came for the review, wouldn't the 9/10 be enough to tell them this game is exceptional? If the 9/10 review isn't enough to convince them, then why did they even click on this article in the first place?

There are MANY games I'm not interested in. But I don't click on the game's articles and proclaim it's garbage. So you have to ask yourself, why would somebody do that? Unless they're jealous. And that's exactly what it is. A lot of people who don't own a Wii U and who have been slandering the console, are jealous that they're missing out. It has to be the reason. Why else would you go OUT OF YOUR WAY to proclaim your negative sentiments? Again, if they clicked on this article because they were actually interested, what part of the 9/10 didn't convince them?

JaxonH

#185

JaxonH said:

@WaveBoy

What can I say? A great game is a great game!

I actually own Wario Land Shake It lol... I bought it after a few on this site recommended it to me as a hidden gem last year. Probably you huh lol...

Ferret

#186

Ferret said:

Looking at the negative reviews most of them have a quite a bit of fashionable Nintendo hate coming through in their comments I reckon.

Funny_Moblin

#187

Funny_Moblin said:

@JaxonH What you just said is all logic. Every word of what you said leads from one thing to another, and it makes sense. It's true. And now that I think about it, there's nothing a hater can argue against what you just said. That's it! Use logic against something that isn't logical, and you will beat them.

WaveWarlock

#188

WaveWarlock said:

@JaxonH

Probably, considering how i blab on about it 24/7 whenever it's brought up in a conversation :P Anyhoo. Shake it!(followed by Klonoa) was the definitive 2D Wii platformer imo....Mind you, i still need to play DKC Returns, Kirby's Return to dreamland and A Boy & his Blob. I don't know about you, but i felt Rayman origins was god awful, and in no way shape or form desserved the 9's and 10's it was receiving. That's one memory i'd love to erase!

Bolt_Strike

#189

Bolt_Strike said:

@JaxonH There is no "right" or "wrong" here, that's what you don't get. It all comes down to opinion and taste. Is it so hard for you to respect the fact that some people do not like playing what is basically the same game all over again?

WaveWarlock

#190

WaveWarlock said:

@Ferret
No guns, no man-stubble, no goopy blood, no barren decimated waste lands, no pile of cinematic hollywoodized cutscenes, no easy diffiuclty, no zombies, no save points every 5 minutes = Bad game.....These days. ;)

FireHorsePrime

#191

FireHorsePrime said:

@JaxonH

I will keep my eyes on the other reviews. I want it to be good but am doubting NL's objectivity.

And If you think Zombi U deserved a 10 then we have nothing else to discuss.

JaxonH

#192

JaxonH said:

@FireHorsePrime

No, by no means do I feel ZombiU deserved a 10. Not at all. But this one's legit.

Think about it this way: if it waddles, has a beak, and quacks, it's probably a duck. If it's being developed by Retro Studios, is a follow up to one of the best games of last generation, if it's managed to score several 9's and at least one perfect 10 we know about thus far, if it looks amazing and plays amazing (we know because it will have same controls as Returns), you can bet the game is going to be one of the best we'll see for a long time.

JaxonH

#195

JaxonH said:

@Bolt_Strike

I can respect a well drawn out, logical opinion. But not condescending insults like "oh it just looks like bland rehash". HOW does it look bland? Cause from what I've seen, bland isn't in this game's dictionary. HOW is it rehash? Cause from what I've seen, everything is new, redesigned, fresh and alive. You see what I'm saying?

But what I can't understand is why, if you think it's horrible rehash, just the same as before, you clicked on this article. Like I said above, if you came for the review, what part of the 9/10 didn't persuade you? And if the review can't persuade you it's a fantastic game, why did you click on it in the first place?

Look. This is not the same game. This is in no way the same game we played on the Wii. It is a sequel, but that's where it stops. There is a reason I'm a big fan of DKC games- it's because they're exceptional games. You don't become a huge fan over garbage- you become a huge fan over fantastic games.

Yes, it has the same gameplay. It's supposed to. That's why it's called Donkey Kong Country. That's what we, as fans, want. We don't want them to reinvent the wheel, we want the core gameplay to return. And that's what sequels do- carry the same core mechanics over into a new game. Other than that, everything is brilliant!

The worlds aren't cliche, the levels are living, breathing environments. Dixie returns. Cranky joins the crew. New moves. New enemies (even the old ones had the same enemies, but these are completely new). Underwater levels. Gorgeous design. What's bland or rehash about it? Nothing. Nothing at all. Even the bonus levels have changed.

You can argue that sunsets are ugly, and tell me it's your opinion all day long. And while technically you are entitled to your opinion, you'd understand if I said it's a ridiculous one.

Such is the case here. I can respect a person who doesn't think the game is perfect (although I would argue that it is), but not a person who tries to relegate this game to nothing more than bland rehash. That's as ridiculous as saying sunsets are repulsive. It's also the inflammatory terms. "Rehash" is commonly used as an insult, and carries a condescending tone. It was your particular choice of using that word that really gave away your intentions here. The game does not "rehash" anything. The game is completely new. If ever there were a game that was NOT rehash, this would be it. And that's why your statement carries no weight whatsoever.

You might can get away with using that line on the New Super Mario Bros series, but not on this game.

FireHorsePrime

#196

FireHorsePrime said:

@JaxonH

Well I'm hoping it is. I like what Retro studios did with Metroid Prime. I hope this is enough of a success that Nintento will reach out to them for other projects, and hopefully a new Metroid. We will see.

unrandomsam

#197

unrandomsam said:

I was hoping for a general consensus of - Retro have raised the bar yet again.

(Or it starts much harder or is much longer).

For me as lost levels is to Super Mario Bros I would hope (In an ideal world) this would be to DKCR.

What people think (Who know the last entry inside out) after about a week of playing this would more than likely be more useful to me.

BearClaus

#198

BearClaus said:

@unrandomsam If this game's difficulty to Returns' difficulty were like the difficulty of The Lost Levels to that of Super Mario Bros., then the vast majority of consumers would be confounded and angered. (Unless SMB1 were taken to already have been significantly more difficult than DKCR.) That said, I agree. :P

JaxonH

#200

JaxonH said:

@unrandomsam

From what I've seen and read, I don't think Tropical Freeze is RAISING the difficulty bar, but it appears they're keeping it right where it was at. I have played Returns twice, collected every KONG letter and every puzzle piece, unlocked and beaten World 9 in Returns 3D, and played through Mirror Mode. Not saying I'm the most familiar gamer out there with Returns, but I'm familiar enough.

I will say this: DKC Returns was an extremely difficult game, not for the faint of heart to be sure. Even if this game doesn't increase difficulty, and just maintains it, you've got your work cut out for you. Like BearHunger said, if this game were any more difficult, most consumers would retaliate. Even DCK Returns sparked outrage over some of the more difficult mine cart sections.

Do keep in mind we now have online replay of time trials. Idk about you, but I think that's freakin awesome! I never tried to compete in time trials because the times are just so fast, and I couldn't figure out which shortcuts the players were taking. Now, we can see for ourselves. And, we can save our runs for our friends to view. Speedrun DKC is one of the most challenging things in video games.

Check out this speedrun in 2-K Tumblin' Temple

http://www.youtube.com/watch?v=l7Dv3FIE3Jc

Funny_Moblin

#201

Funny_Moblin said:

@FireHorsePrime I see that 2 hours ago, you have just made a huge and dedicated argument on the Zombi U review page...filled with fury :) I can't say anything about it since I never played the game, and barely watched any videos on it.

CanisWolfred

#202

CanisWolfred said:

@JaxonH I played both the Original Trilogy and Returns, and I just don't like the feel of the games. The basic platforming just feels...off (like I can never accurately predict my jumps no matter how hard I try), and I never got used to it over the course of the first 3 games. It never improved. No matter how good the rest of the game may be, if they screw up the most basic element, I'm not going to enjoy it. I put down Returns with 30 seconds when I died immediately from yet another bad jump. It just isn't worth my time.

And for a frame of reference, I played Rayman Origins immediately after, and took to that game immediately. It's not me, it's the game.

BearClaus

#203

BearClaus said:

@unrandomsam Or longer. Games could afford to be short back when they were hard enough to take multiple plays-through to beat—it took way longer than the <45 minute length of The Revenge of Shinobi for me to finally reach the end of that game. On the other hand, the N64 era had games like Donkey Kong 64, which was not especially difficult (save a few minigames) but took me almost 30 hours to complete 101%. Nowadays games have neither difficulty nor length, with the exception of DKCR.

Funny_Moblin

#204

Funny_Moblin said:

@JaxonH I think that viewing time trials on Miiverse and saving it is really cool, but I hope the person who does the time trial get their name on it for credit if somebody else saves the video!

JaxonH

#205

JaxonH said:

@CanisWolfred

"The basic platforming just feels...off "

Same phrase used in the Gamespot review. Just sayin.

Idk man, to me the games are not off in any way. In fact, they're the most precise platformers I've ever played. I mean, down to the milli milli second precision. There's no lag, perfect response. The old ones might have had slight imprecision due to the nature of 16-bit programming, but I know for a fact Returns was one of the most technical platformers ever conceived. I could roll jump off a ledge and jump mid air and land on a super thin ledge, all without skipping a beat. Rayman is good, but it's a little laggy with response time. Sluggish, if you will> I still like it and it works well for the game, and NSMBU mechanics work perfectly, albeit a little floaty. If there's one thing Nintendo does right, it's perfect mechanics in platformers. I've always felt DKC was the best in that regard. Precision to the max.

Funny_Moblin

#206

Funny_Moblin said:

@CanisWolfred Adding to what Jaxon said, I think the problem is that you need to get used to the controls, and you don't want to bother/don't have the patience for it, even though the controls are really easy.

unrandomsam

#208

unrandomsam said:

@JaxonH When will you know whether it went loads easier this time or not ? (Either way it will be miles better than any Rayman game will ever be).

JaxonH

#209

JaxonH said:

@CanisWolfred

Ya, listen to Funny_Moblin. All platformers are different. If you're having an issue when you play DKC, it's probably because you're accustomed to the more floaty platformers (most are, DKC is unique in that regard, it adds a real sense of weight- it's what makes it stand out above the rest). It's not imprecise or off, it's just not the same as most other platformers. But once you grow accustomed to it, you'll probably end up preferring it.

Check this video out.

http://www.youtube.com/watch?v=ieH_ew_PDmo

CanisWolfred

#210

CanisWolfred said:

@JaxonH Then that only adds weight to what I said.

Really, I'm not saying they're bad, it's controls are just really weird to me, and I've tried playing them on and off for many years. It's kind of like the Mario games, actually, except worse - I can actually do fine in most of those games when they're not throwing gimmick after gimmick at me, but their controls are weird to me, too. I've played lots of different platformers, but those ones seem to me to be the most complex and the hardest to simply pick up and play. And to me, that's the very point of a platformer. I'll play an RPG or a fighting game if I want to spend a lot of time learning the mechanics instead of the stages themselves.

Warbeard

#211

Warbeard said:

@JaxonH GameSpot are a bunch of idiots.

That said, does anyone else wish NintendoLife would switch to a 100 point score?

WaveWarlock

#212

WaveWarlock said:

@JaxonH

"The basic platforming just feels off....."

Yeah, i think their 'laggy' HDTV is the real culprit. ;)

@Warbeard
I'd rather see a .5 system. It's too easy to fork over 9's and 10's on a basic 1-10 based scale.
9's just don't feel special.

JaxonH

#213

JaxonH said:

@WaveBoy

lol... No, I think they're just not used to such a high learning curve in a platformer. I can respect that. But as you know, that's the reason the rest of us love it so much. DKC is one game where if you die, it's your own fault. Though you'll be blaming the controller, the game, and anyone unfortunate enough to walk in your room while playing it ;) It's one of THOSE types of games haha

JaxonH

#214

JaxonH said:

@Warbeard

I'd have to play it first before making that determination. I don't mind a review score not being 10, just so long as it's in the proper ballpark. 6/10 though? That's insulting.

CanisWolfred

#216

CanisWolfred said:

Let me put it this way: If I die in the very first level, then the designer screwed up. The first level should be where you teach the mechanics, not show off how hard it can be. That's trial by fire, and that's more likely to burn your players than get them to warm up to it. Even games like Super Meat Boy realize that, and that's why it's such a masterfully crafted game. Mega Man's a little different, but the original game was technically broken up into smaller stages divided by screens. It's rare that you'll actually die within the first screen, and often times its safe to mess around there if you're not accustomed to the controls. Donkey Kong Country never really did that as far as I can recall. Still not as bad Super Mario World throwing everything and the kitchen sink at you in the first freakin' stage, but still, I should've gotten used to it by the end of that first stage. I still wasn't used to it halfway through World 2. The game doesn't give you much of a moment to breath, let alone mess around with the mechanics.

JaxonH

#220

JaxonH said:

@CanisWolfred

DKC has a fairly easy first world though, same for NSMBU... Maybe platfomers (generally speaking) just aren't your forte? Cause the large majority of gamers who have played the games have not expressed similar concerns. Just sayin. It's nothing to be ashamed about. I mean, I acknowledge that I suck at FPS. I do. I die in the first 30 seconds. I don't think the designers messed up, I just think I suck at FPS games (which I do- still love CoD though, it's fun even though I die so much).

unrandomsam

#221

unrandomsam said:

@CanisWolfred You said Super Meatboy was better but going into that warp zone it is like starting again basically. Or the Cotten Alley that is like starting again as well and starts off difficult.

Action51

#222

Action51 said:

Looks good, but not enough to make me buy a Wii U.

just kidding!!! I own a Wii U and I have this baby pre-ordered. I just wanted to throw out one of the tired lines we hear from the professional complainers every time Nintendo releases an amazing game. This one just looks so fun, I can't wait!

Oh, just in case the usual pro-complainers and concern trolls missed any of the usual lines they use every time Nintendo releases an amazing game:

  • It won't be a system seller!
  • It's not enough to make me buy a Wii U!
  • It looks good but I won't buy a console for one game.
  • Another 2D platformer?
  • Another rehash of a Wii/Nintendo franchise game?
  • Why does it use the game pad gimmick?
  • Why doesn't it use the game pad gimmick?
  • It doesn't look "next gen"
  • This should be on Sony or Microsoft system
  • Maybe if they drop the price of the console to $200 I'll think about it
  • It looks "kiddy".
  • The Wii U is a failure anyway.

Did I miss any?

Bolt_Strike

#223

Bolt_Strike said:

@JaxonH For me to say something isn't a rehash, it needs to have a different feel or build on the previous games' gameplay. It's not simply enough for them to bring the exact same moveset, the exact same gameplay mechanics, and simply add in a bunch of things that don't really do anything new, they need to build on the formula and give it a slightly different "feel" from the last game. Looking at the gameplay elements added in this game, they don't really do that. Dixie and Cranky don't really do much that couldn't have been done in the past, swimming was done before in the original trilogy, the throwing mechanics are generic throwing controls that have been done in a zillion other games, and the Kong POW is basically just a finisher that clears enemies from the screen. Those aren't significant enough changes to make it feel fresh to me. I'm looking for more changes along the lines of say, how Sunshine and Galaxy built on the 64 formula. The core gameplay is the same in all three, but the differences are more meaningful in those games. I'm not seeing the same level of freshness from Returns to Tropical Freeze, it's more in line with what they've been doing with the NSMB games where they just take the gameplay and make a few minor tweaks to it. That's why I can't view this game as anything more than a rehash.

And why did I post here, you ask? I wanted to hear from someone who played the game to see if there was something more than what they've been shown, but from the looks of it, Tom doesn't seem to care if the gameplay is any different or not.

boynerdrambling

#224

boynerdrambling said:

@Action51 you missed "it looks good but I'll buy it used because I'm over all these wii u platformers"

Can't wait to pick this bad boy up saturday. AS4 is gonna be pushed to one side for the time being me thinks

Action51

#225

Action51 said:

@boynerdrambling

Lol, hadn't heard the "used" argument...but that's silly with Nintendo first party exclusives here in the States because the prices barely go down for a long time after release.

JaxonH

#226

JaxonH said:

@Bolt_Strike

So what you're saying is you don't accept sequels, that's what you're saying. There is a difference between a sequel in a series and a new direction for a franchise. The two are not the same. We don't want a new direction for the franchise right now because they JUST brought back this direction for the franchise (DK64 and Jungle Beat, THOSE were different directions for the franchise).

Once you establish that a sequel is not meant to be the same thing as a new direction for a franchise, you begin to understand where we're at. Changing the gameplay would defeat the purpose of having a sequel. The gameplay is the soul of the game. It's what holds it all together. It's what makes Donkey Kong Country, well, Donkey Kong Country. They've done everything they can to make this one new, fresh and different, ASIDE from changing the core gameplay. That's what a good sequel does.

We don't want them to change the gameplay, because if you're going to do that, you could just make a completely different game and use a different franchise. What we want is more of the core gameplay from the DKC series, because it's so fun. They have added to it and tweaked it accordingly, with Dixie, Cranky, underwater levels, KongPOW, etc... That's more than most game sequels get. You can't change it too much or it wouldn't be the same.

Different is not always better. People are always talking about change, but change isn't always the answer. Change is good when a franchise is getting old or stale, neither of which apply to this franchise (only one game in the past twenty years, nuff said). The purpose of a sequel is to give players more of what they loved in the prior game. If you have an award winning cake recipe, and everyone loves it, you don't abandon it's core ingredients every year in the contest, you just tweak it to perfection. That is Tropical Freeze. DKC tweaked to perfection.

If you want to play something completely different, there are thousands of completely different games out there to play. But this one game, specifically DKC Tropical Freeze, is for those in the world who want to play more of what they love from the last entry. Again, we don't want a new direction for the franchise, we want DKC gameplay. Set in a new world (which it is, a VERY lively and beautiful one), with new enemies (the Nomads, which even the original trilogy, which is praised to high heaven, didn't change with the Kremlings), new characters (Dixie and Cranky), new moves (KongPOW, hair twirl and cane bounce, new types of environments (underwater levels), etc...

I mean, this game is the cream of the crop as far as sequels go. Now, if you just don't like DKC, don't want to play DKC, want different gameplay, well, again there are thousands of other games in the world for you to play. But this one game is for the fans. Those of us that like DKC and can't get enough of it. Metroid Prime 2 didn't do much different than the first, yet no one criticized it. Why? Because it wasn't supposed to. It was simply supposed to continue the gameplay of the first, but make it a new game. New world, new enemies, etc. And it did just that. And it was excellent. Same thing here.

WaveWarlock

#229

WaveWarlock said:

@JaxonH
Judging by the multiple mini novels you have left in this thread along with several others, you sir are one passionate gamer indeed. You get the wave stamp of approval. ;)

Also, i'm a masochistic gamer, i crave me a good challenge and i typically don't like to play easy games unless i'm interested in playing a relaxing platformer after putting up the likes of Mega Man 10(Hard mode), Castlevania III, Ghosts 'n Goblins, Adventure Island just to name a few examples. Glad to see Retro didn't water down the difficulty, which seems to be the trend these days.

CanisWolfred

#230

CanisWolfred said:

@JaxonH Platformers aren't my forte, but I don't suck at them either if I put in the effort. I put in the effort for Donkey Kong Country 3 times. I could never make it very far, solely because of the jumping itself. Like I said, no matter how much I tried, I never quite went where I wanted to go...unless Waveboy is onto something about the HDTV lag, but that doesn't explain Returns.

JaxonH

#231

JaxonH said:

@WaveBoy

I wish more gamers were passionate about games. I see more cynicism than passion nowadays. Always looking for a reason to NOT like a game, instead of the other way around, know what I mean?

Bolt_Strike

#232

Bolt_Strike said:

@JaxonH What I'm saying is that there's a middle ground between a rehash and a completely different game, and that's what I want to see in a sequel. There's a difference between copy/pasting the core gameplay from one game to the next and BUILDING on the core gameplay which makes it feel the same, but with a new twist. Tropical Freeze (and most of Nintendo's recent games for that matter) is the former and it makes the game feel boring, I'd like to see more of the latter.

unrandomsam

#233

unrandomsam said:

@WaveBoy I just don't like the slowdown and sprite flicker in the SNES version of Super Ghouls and Ghosts. I have meant to try and get the Playstation version but never have. (Cannot play the SNES version like it is. I used to when I owned the PAL version. But not now).

WaveWarlock

#234

WaveWarlock said:

@CanisWolfred

haha. Donkey Kong already feels naturally heavy and pouncey in terms of controls, so when you add in additional input lag, which is across the board, with the majority of sets boasting 2-3 frames, DK will most likely feel even heavier with a noticeable delay with jumping. I hate input lag, i wish somebody would just invent a device that rids it all together.

With an HDTV, you're not getting the gameplay experience the developer intended. It's why i always favor gaming on a good ol' tube TV. But i wouldn't do that with the Wii U because then I'd be missing out on HD, widesreen fit, progressive scan, and a giant big a** screen. :P

CanisWolfred

#235

CanisWolfred said:

@Bolt_Strike But the thing about platformers is that the Levels make up 90% of the content in the game. Sure, you can add new mechanics to the basic feel, but then you have to change your entire approach to making the levels. Platformers are a very loose and varied genre, most of the time you just add gimmicks to the levels to make it feel new. The levels themselves are the focus of any platformer. The only time you need to actually change the basic formula is when you've run out of ideas with the one you already have. But Donkey Kong Country isn't Mario - it hasn't been running for years and years, this is the second game in decades. They obviously haven't run out of ideas.

WaveWarlock

#236

WaveWarlock said:

@JaxonH

Definitely! :P Although, i'll admit I am bit of a cynic, to a certain degree. lol
I was never this negative at all towards the Wii, i was glowing with positivity with that while little whimsical console . I was at a point, where i even favored it over the NES for crying out loud.

That's how much i loved the wii, it was a revolution, a shake up if you will to the industry, that i found was growing a wee' bit stale. Anyways, i haven't had that much game time with the Wii U. As i've mentioned before i'm still plugging away at my Wii and playing catch up. I will say that the game pad is pretty darn awesome and it's full of untapped potential...Feels like a giant jumbo sized modern SNES controller with a screen built inside it. B-)

Bolt_Strike

#237

Bolt_Strike said:

@CanisWolfred That's the point though, you want to see games that change how you approach level design, that makes them fun. If you're just playing the same thing over and over again you get tired of it, regardless of whether or not the levels are different. This is exactly why gamers are finding themselves getting more and more sick of 2D platformers.

GunstarHero234

#238

GunstarHero234 said:

I wanted to say something positive about this game but I see that "tool" relentless "Pro Complain" comments here so I'll excuse my comment about this today.

"He probably attack me negativity again over my opinions that wont go his way."

ledreppe

#240

ledreppe said:

Unfortunately I have to go away for 4 days when this arrives in the post, but it'll be waiting for me on the doorstep when I get home! :-)

JaxonH

#241

JaxonH said:

@Bolt_Strike

@CanisWolfred makes a good point.

And again, I'd like to reiterate Metroid Prime 2: Echoes. Critically acclaimed sequel. Did absolutely NOTHING new that the first didn't do in terms of gameplay. Didn't matter though. It didn't need to. I can name quite a list of sequels that did nothing new compared to previous entries, and yet were critically acclaimed, as Tropical Freeze is. Just because a game isn't what you specifically wanted, doesn't mean the levels aren't top-notch and the game isn't superb.

As far as Tropical Freeze, it could easily serve as the poster child for interesting and creative level design. It just doesn't get any better than this. But hey, don't play it- that's cool. But why are you so determined to rain on the parade of those who ARE excited? I mean, ok so you're not impressed. Well, why sit here debating me about it? If you're not interested, why not go talk with someone about a game you ARE interested in? And that's what gets me, is why anyone would spend so much time and energy convincing others a game is trash. Most people in this comment section are buying this game. So, why waste your precious time telling us we're wrong for wanting it?

CanisWolfred

#242

CanisWolfred said:

@Bolt_Strike Then play a different series. Then you're guaranteed to get new mechanics. The games shouldn't have to change just because you want them to. Change works best when it comes out of necessity, either because something wasn't working or they're out of ideas for the current formula.

EDIT: @JaxonH I have to stop you there...Metroid Prime 2 added the whole light-world/Dark World thing that changed the way you played the game. It was kind of a double-edged sword there, since it forced you to go at a certain pace and could keep you from wanting to explore. A better example would be New Super Mario Bros. Wii. Yes, it had a 4-player co-op mode, but the game on its own didn't really chage much. It just added some new gimmicks like most games do, such as the ice flower. And it's one of the most successful platformers out there, was well recieved, etc.

JaxonH

#243

JaxonH said:

@CanisWolfred

So much THIS.

There are thousands of games that don't interest me. But I don't go parading my negative opinions about those games to the ones who enjoy them. If a person thinks this game is garbage, play something else. Disregard this game then, like all the other games you're not interested in. But why waste time hampering OUR excitement? On convincing us we should not be interested in it?

Not directed at any individual here, but there are some that act like there's something wrong with you for actually enjoying Nintendo. I see floods of critical comments every day, complaining about this, complaining about that. And that's totally ok with some people. But the minute you stand your ground and say "hey, this IS a good game, no I DON'T have anything to complain about" they hate you for it.

JaxonH

#244

JaxonH said:

@CanisWolfred

Ya but the light/dark world was not gameplay mechanic. It was level design. The good gentleman said he needs to see new gameplay mechanics in a sequel.

Bolt_Strike

#245

Bolt_Strike said:

@JaxonH Have you played Metroid Prime 2? That game was definitely different from the first game. You had the Dark world, which made you change your approach to exploring the areas and you had new and differently functioning power ups (Seeker Launcher, Gravity Boost, Echo Visor, and while Screw Attack is not a new power up, it works differently from the way it did in 2D). Those things add more to the game than anything I've seen in Tropical Freeze

Also, LOL at you thinking I'm trying to "convince" you not to like this game, I'm just voicing my opinion.

CanisWolfred

#246

CanisWolfred said:

@JaxonH It was the whole theme of the game. Gameplay, story, levels, everything. If it changes how the game is approached from a design standpoint, that's a really big change.

Bolt_Strike

#247

Bolt_Strike said:

@CanisWolfred That too, the game's light/dark theme manifested itself in various aspects of the game, whereas Tropical Freeze just uses it for story and level design.

JaxonH

#249

JaxonH said:

@Bolt_Strike

Earlier you stated, "admit it, there's nothing interesting about this game unless you like playing the exact same DK gameplay every time". Telling me to admit your opinion as my own. Right there.

Concerning MP2, a new visor or screw attack is no different than KongPOW, cane bounce or hair flutter, and the light/dark world is great, great LEVEL DESIGN. Had nothing to do with the core mechanics of running, jumping, shooting, etc. It was a fine addition, but you did specifically state a sequel NEEDS new mechanics. And MP2 had no more new mechanics than TF. Just one is a FPA and one is a platformer.

Bolt_Strike

#250

Bolt_Strike said:

@JaxonH MP2's powerups add more to the gameplay, they're useful powerups that you use to progress. None of Tropical Freeze's additions strike me as useful ones, I could probably get by in most of the game without them.

unrandomsam

#251

unrandomsam said:

For me the ideal sequel is like Metal Slug -> Metal Slug X or Metal Slug 3.

Better in every way but a significant increase in difficulty.

unrandomsam

#252

unrandomsam said:

@Bolt_Strike Powerups ruin games unless they are temporary. Means your character gets better not you get better. Spoilt Castlevania from Symphony of the Night onwards for me.

CanisWolfred

#253

CanisWolfred said:

@JaxonH But it was a basic mechanic. If you stayed outside those light bubbles for too long, you'd die. You also had light and dark ammo, which meant that now you had to pick your battles. That changed the basics of how you play (how you shoot, where you go, etc.).

@Unrandomsam - We get it, anything that makes a game easier is bad to you, no matter how matter how much it actually adds to everything else in the game. Geez...

God I cannot spell today...

JaxonH

#254

JaxonH said:

@Bolt_Strike

That statement probably does have some truth to it, but is that tiny difference really enough to make MP2 an epic masterpiece and TF an utterly bland rehash? I think not. That's all I'm saying. I understand someone having a complaint or two. But you came in swinging and blasting this game like it's trash of the earth. I mean, even if you did personally have some beefs with this game, I find it hard to believe it's on the complete other end of the spectrum of quality.

My advice, play the game for yourself, and then judge for yourself. If you don't like it, well, you'll know not to buy the next one when it releases, right? But I think you might be surprised if you'll actually open your heart a little and give this game a try...

JaxonH

#256

JaxonH said:

@CanisWolfred

Which one? Ya, I've played all 3 Metroid Prime games and beaten them. That boss on MP2 is one of the hardest I've ever played. If you're talking about DKC, yes, I've beaten the original trilogy 3 times and DKC Returns twice, 100% completion.

Slapshot

#258

Slapshot said:

@Peach64 I think Eurogamer's review is the most telling of them all, to be honest. The reviewer took the time to realize that there is a fair amount of reused elements from Donkey Kong Country Returns in Tropical Freeze, which is a clear sign of a game that's been rushed out of the gate and polished over with nice HD "shine".

While many seem to think it's a bad thing that there are a few reviews that are landing in the "average" range, Nintendo needs the critical reception from some of the major sites to understand that we expect Nintendo's top releases of the year to go above and beyond expectations, like they have done so in the past. Of course, this isn't something I'd expect to see in a review on a fan site like Nintendo Life.

I'm actually surprised that I haven't seen more critical reception of how the game completely ignores the GamePad for anything other than off-screen gameplay.

JaxonH

#259

JaxonH said:

@CanisWolfred

Oh, no. I wanted to go to the Best Buy event but had to work. I've never played it, but I am a human being with God-gifted logical deduction. I've played Returns, which was the prequel to Tropical Freeze so I know exactly how the game will play, to the tee. And I know exactly how difficult it will be, based on reviews and commentary. And I know what the levels are, because I've watched every one of them on GameXplain. So I know as much as one possibly can about this game, having not played it yet.

audiobrainiac

#260

audiobrainiac said:

As expected. Its more dope than soap on a rope. Cooler than ceramic in a hammick god daa....>cough< I mean, it seems great.

Bolt_Strike

#261

Bolt_Strike said:

@Slapshot Just read Eurogamer's review on Tropical Freeze, and that feels like a much more fair appraisal of this game.

EDIT: Also Joystiq's, especially with their last paragraph:

"At this point, there's not much written here that couldn't have been repurposed from a review of 2010's Donkey Kong Country Returns – and that's both the problem and the recommendation. Sure, there's swimming in lovely blue waters, a pleasant soundtrack by series composer David Wise and even prettier backgrounds for Retro's ingenious levels, but meaningful growth is kept to a minimum. Such is the blessing and curse of refrigeration."

Slapshot

#264

Slapshot said:

@Bolt_Strike To be fair, I cannot comment towards Tropical Freeze, as I've not played it as of yet. But I do agree, I've read those reviews myself and I too found them to be very well grounded and reasonable reviews.

I simply think that these reviews are indicative of not only Tropical Freeze, but Nintendo as a whole as of late. The majority of my gaming money goes to Nintendo's portable consoles most every year and this year has been no exception. But, even though A Link Between Worlds, Dream Team, Paper Mario and Luigi's Mansion are all must-own titles for any Nintendo fan, these games just don't have that "edge" that has made past Nintendo titles like Galaxy, Twilight Princess and Mario 64 so absolutley unforgetable.

I remember when Nintendo's games were the epitome of greatness in the gaming industry. Its games excelled above and beyond all else, even if it wasn't on the most advanced hardware on the market. Today, Nintendo simply isn't living up to its own standards any longer.

Am I talking down to Nintendo? Absolutley not. In fact, this criticism only shines a light on just how fantastic Nintendo is as a company. It simply shows that it has some rebuilding and restructuring to do at the moment.

Dragonquester

#265

Dragonquester said:

Ok. So now that this is out, what's next for Retro Studios? They have to be working on something. I wouldn't be surprised to see Metriod at E3. Preferably on Wii U.

JaxonH

#266

JaxonH said:

@Slapshot

Hmmm... I actually feel like they've stepped their game up since the Wii U. For example, Pikmin 3 was so much better and well polished than the prior 2 entries. NSMBU was the best sidescrolling Mario I've ever played in my life. Wii Sports Club Golf was how I always envisioned the game to be- a real immersion into the game. Super Mario 3D World was right on par, toe to toe, with the best of the Mario franchise, and this game here looks better than Returns in every possible way, and Returns was, in and of itself, one of the best games on the Wii.

Mario Kart 8 is the first Mario Kart game I've been excited for, I mean really excited for, in my entire life. And I started playing that game back on the SNES when it wasn't a big deal. Monolith Soft's X looks so much better than Xenoblade, and Smash Bros 4 looks to be the best since its conception back on the N64. There really hasn't been a game yet that disappointed in relation to prior entries.

3DS has really been above par compared to DS entries as well. I mean, it's just hit after hit after hit. It seems like Nintendo is finally perfecting their A-game. I think as people get older though, the games don't impress as much as when they were younger. I don't think the quality of Nintendo's games have changed, I just think people change, and their perceptions.

element187

#267

element187 said:

@JaxonH SMH to people thinking the 3DS will be able to handle the dynamic camera in this game....

Face it guys, this one isn't coming to 3DS

JaxonH

#268

JaxonH said:

@element187

Ya. I keep telling people to go ahead and wait for it then- let me know how that works out for ya...

Once people get in that "I hate Wii U" mindset, it doesn't matter what great games come to the system. Either they'll say a great game isn't really great, or they'll admit it's great, but say "oh it'll come to 3DS", or they'll say "3DS gives me the same games Wii U has". Anything but admit "Yes, that's a fantastic game and I'm going to miss out on it". Idk if it's pride or...?

Me personally, I got no beef calling it like I see it. Game comes out on Xbox One that I want, I'm not gonna say "oh that game will get ported to PS4 eventually" or say "oh that game isn't that good" (even though it is). No no no. I'm buying an Xbox One, simple as that. But perhaps not everyone can afford to buy another console. All goes back to the mindset of "It's easier to pretend I'm not missing out on anything"

boynerdrambling

#269

boynerdrambling said:

there seems to be a lot of hate in this thread for the game. must be a lot of whingy i want metroid fanboys around still.

Bolt_Strike

#270

Bolt_Strike said:

@Slapshot Agree with everything you just said, it feels like Nintendo's lost their edge lately. Their games have been all right, don't get me wrong, but they don't quite stand out like they used to.

JaxonH

#271

JaxonH said:

@boynerdrambling

It's all good. The only thing that matters for me, is the fact that this Friday I'm going to be enjoying one of the finest games I'll play in the next 5 years.

Whatever anybody else says, or thinks, is irrelevant. I was around when the original trilogy released, and I'm glad I'm alive to see the first HD entry in the series. This is a momentous occasion!

I wish they'd put the original trilogy on the eShop. More people need to play these games. Playing DKC makes fans for life. Btw, nice avatar. Owain, right? Only... with shades on lol?

Blackleg_sanji

#272

Blackleg_sanji said:

@JaxonH u just spoke nothing but the truth i hate when gamers act like they dont like games because its not on gheir favorite console. My WiiU comes second to my ps4 but still on the same token my wiiU still has some quality games on it and when it gets more AAA my ps4 better watch out

donkeykong64

#273

donkeykong64 said:

@JaxonH I agree with you 100% man. Some people just can't wrap their heads around platformers being amazing games. I'll never understand those people.

JaxonH

#274

JaxonH said:

@Blackleg_sanji

That's what's up right there. I don't like it when people blindly dismiss the Wii U, but likewise gamers shouldn't blindly dismiss any other console, whether that be PS4, Xbox 1, PS Vita, whatever. A REAL gamer is about game loyalty, not brand loyalty. I'm a loyal DKC fan. But the same can be said for many games on other platforms. That's why I own a PS4 and Vita. And soon, Xbox One. Plants vs Zombies Garden Warfare was ALMOST enough, but I think I'll just snatch one when the slim releases...

Blackleg_sanji

#275

Blackleg_sanji said:

@JaxonH Ha we own all the same comsoles. Im waiting for the right time to get the xbox as well. This will be my first dk in awhile though so i hope i havent lost my stuff

JaxonH

#276

JaxonH said:

@Blackleg_sanji

It'll come back, it always does. I remember playing Returns back when it launched. I distinctly remember playing a rocket barrel stage for like 2/1/2 hours one night- I just couldn't beat it, it was so hard. Little easier the 2nd time through on 3DS though. Ironically, I'm looking forward to that again. I like the pain, bring it on!!!

JaxonH

#278

JaxonH said:

@Blackleg_sanji

Yeah, this time there's some dynamic tracks- those will prove to be interesting. But I really wanna play the ones in the little wooden kayak that floats and briefly submerges after you land in water. There is an easy mode this time, with an extra heart, and you can always buy mine guards from Funky, but I'm running this playthrough in the buff. No help items for me, no sir.

JaxonH

#280

JaxonH said:

@donkeykong64

There are alot of preconceived notions about what a platformer can offer. People who haven't played DKC Returns and the SNES trilogy just don't seem to understand. But almost every single person who HAS played those games, are super hyped. There's a reason for that. It's cause they know...

JaxonH

#281

JaxonH said:

@Blackleg_sanji

Wait, let me guess. World 11 boss fight, right? The one where you had to beat like 6 bosses in 400 seconds? Ya, that one got me too. Had to use a super leaf myself, and I NEVER use the super leaf. But I wanted to see that final world, I just had to!

Funny_Moblin

#284

Funny_Moblin said:

@JaxonH I fully agree with you when you say that what we find in these Nintendo games is joy, which is something I want to share. I can relate to this because I like showing Nintendo games to non-Nintendo friends and family members. I can't wait to show friends and family not only the game-play of Tropical-Freeze, but also David Wise's music!

JaxonH

#285

JaxonH said:

@Funny_Moblin

I like a lot of games. I play a lot of games. But VERY rarely do games of this caliber see the light of day. I play games on other consoles, but they never make me feel like this. Even the most sought after AAA games are still just big budget games, nothing more. This game has heart. This game has soul. Nintendo games are lovingly crafted gems, and that's a rare thing nowadays.

This is the kind of game you wanna show to everyone you know. The gorgeous levels, the music, the adorable enemies... it's a rare breed of game indeed. Mario Kart 8 as well. That's a game I'll be showing everybody- it looks absolutely wonderful!

gatorboi352

#286

gatorboi352 said:

"This title, in a parallel universe, could exist on a Wii HD without such a thing as the GamePad, and that seems like a pity"

Can be said for basically every Wii U title outside of ZombiU, really. While the non-gaming applications flourish with the use of the GamePad (I'm typing on it right now), the same cannot be said for the core (i.e. gaming) experience. The Wiimote was revolutionary (see what I did there) but the GamePad is simply a dual analog controller with a screen on it. I really wish Nintendo had an idea half as good as ZombiU to showcase it.

N64 had Mario 64. GameCube had Luigi's Mansion. Wii had Wii Sports and the definitive version of Twilight Princess. Wii U had a 3rd party offering that still trumps any Nintendo title on the system to date in regards to dual screen gaming. And no, NintendoLand was not good.

We're now at a point where the screen is being shut off entirely just to sqeeze out enough horsepower to allow for a 2D platformer to run at 60fps @ 720p. Yikes.

gatorboi352

#287

gatorboi352 said:

@JaxonH let me sum up your text for everyone else's sake:

"This game is the best thing since sliced bread and if you don't agree with my opinion you're wrong."

Yep, sounds about right.

Funny_Moblin

#288

Funny_Moblin said:

@JaxonH Yes, I fully agree. All Nintendo games have charm and a heart. But it's all thanks to Nintendo for the inspiration they have given me back in 2003 onwards. I used to play DOS games on the PC, but back in 2003 I got a Gamecube as a birthday present when I was 8. I will never forget the feeling of being at best Buy, being new to all these games, being as excited as a child would be to see all these games.

I was familiar with Super Mario Sunshine though, since I played it a friends' houses and loved it so much. I couldn't believe I was going to own that game along with the console. I felt like I was dreaming. My brother, not knowing the games, picked Melee. I saw the cover and thought, meh, could be good. Those were my two most inspiring games.

I got home that night, and played Sunshine for a little while. I couldn't believe the 3D environment I stepped into. These were childhood feelings I will never get again. Over the years, I was inspired that I wanted to be a game developer, and made inspired drawings with my own characters and 3D platformers. Heck, I even made drawings of my own Smash Bros. style game.

Since those childhood days, I will never favour any genre over platformers, and I will be a Nintendo fan for life.

I understand that feeling you get from Nintendo games, especially Donkey Kong. I also have a unique feeling for Nintendo games, but NEVER, I repeat NEVER, will I ever get a Nintendo feeling like I did in my childhood. It's hard to explain. I can only get those feelings for a small amount of time only through deep memory thoughts, but no more. I will never feel as inspired as I used to. And no moment in my life will ever be greater than my childhood.

gatorboi352

#290

gatorboi352 said:

NintendoLand was nothing short of a disaster to anyone who isn't a die hard Nintendo fan that accepts and loves everything they put out. The lengthy tutorials, the forgettable gameplay, everything about it was basically the anti Wii Sports as far as system selling/realization/potential. It was 'cute' at best. But it was also everything the Wii U did not need.

A year and a half in and it's clear Wii U audience is much more GameCube than Wii. It has a very small, VERY dedicated following. Nintendo needs to start catering to that following. NintendoLand is not catering to that following.

I'm glad you personally found enjoyment out of that title.

Funny_Moblin

#291

Funny_Moblin said:

@gatorboi352 Well, personally, family and friends are always enjoying the title. So I do think it depends on the people who surround you. Lol, I even enjoyed the shiny graphics for the trophies and such.

I do agree that the gamepad is having little importace lately, or in Tropical Freeze's case, no importance, but I'm still confident that Nintendo will do something very useful with the gamepad for Zelda U.

gatorboi352

#292

gatorboi352 said:

I'm sure Tropical Freeze will be a very solid platformer. It's also the only thing coming out for Wii U outside of NES Remix 2 until essentially June. That's half a year, in the 2nd full year of the system. Why is it the only thing coming out between now and then? Nintendo's piss poor 3rd party relationships. Ubisoft went all in with Wii U (just like they did with Wii) and they got burned. ZombiU, the Wii U exclusive, only sold around 650,000 life to date. Their multiplats tanked. So now, instead of getting Watch Dogs to fill the void between the scarce 1st party offernings we were promised we wouldn't be dealing with (Iwata's own promise) we now sit and wait.... again. @JaxonH stated previously that Nintendo had stepped their game up since Wii U/3DS. I beg to differ. They are now simply fighting just to remain relevant in the industry they helped create.

gatorboi352

#293

gatorboi352 said:

@Funny Zelda U is my last hope. I actually bought a Wii U day one solely based off of the E3 2011 Zelda tech demo. My fingers are crossed for the next Twilight Princess esque Zelda. It damn well better follow TP's art direction!

Funny_Moblin

#294

Funny_Moblin said:

@gatorboi352 I bought a Wii U for many reasons, but I agree about wanting a TP-like art style. They better not go with the Skyward Sword style. They went with the Twilight Princess art style because they really wanted it to be realistic (I am not sure about this, but maybe it was to do opposite of Wind Waker's art style, and how some people hated it). They did their best to force it, but the Gamecube had its limitations.

They knew this, so they went with Skyward Sword's style for the Wii, and it worked for what they had.

But now that the Wii U is much more powerful, there is no excuse. They better make it realistic like the tech demo.

gatorboi352

#295

gatorboi352 said:

whats funny to me about Skyward Sword, is that grapically it looks inferior to me than the 5 year older Twilight Princess. The jaggies are almost unbearable. It really was not one of my favorites. I agree though, HD console, we better be getting a Zelda themed Skyrim dammit. If the new Xenoblade is possible on Wii U, Zelda team better one up that.

MasterWario

#298

MasterWario said:

@Warbeard Only for games like this, where it just can't get a 10 and deserves much better than a 9. Other than that, the scoring works fine, and in some ways better.

gatorboi352

#299

gatorboi352 said:

@Senario when? Do you have insider information or something? No way Zelda U shares an artstyle akin to those two titles. WW already exists on Wii U, so that would be like duplicating efforts, and SS was the last home Zelda made. The art style for Zelda U will be the furthest from those 2 Zeldas or Nintendo has officially gone batsh!t crazy.

Miss_Dark

#301

Miss_Dark said:

sounds amazing, only things worrying me:

  • difficulty (probably too hard for me as I suck @ platforms, especially DK country for SNES lol)
  • no use of gamepad: that's rather uninspiring, but I guess the game will be so amazing (and especially the creativity of retro and the music of wise) that I'll forget about that very soon
ReigningSemtex

#302

ReigningSemtex said:

Pre ordered ages ago I can't wait until this gets delivered donkey Kong country games are some of the best platformers out there

ThomasBW84Admin

#303

ThomasBW84 said:

@Slapshot And yet the game feels rather different. The mechanics are similar — it is a sequel — but the design and ideas are full of imagination and creativity. Have you been playing through this, or are you judging based on trailers? I'm intrigued as to why it's suddenly a crime to iterate and use solid foundations to expand for DK, yet it doesn't cause quite the same fuss as the latest FIFA, Madden, Assassin's Creed, Call of Duty or whatever. Though I will say CoD Ghosts got some heat, but various franchises seem to get a free pass.

We're not talking an annual release, either. It's been three years since Returns.

We don't approach our reviews as a 'fan-site'. Anyone's welcome to disagree, but that's the way it is. If something isn't up to snuff we say so, but I for one won't criticise Tropical Freeze (unjustly, too) on criteria rarely applied elsewhere, nor will I use a game review as an alternative means of 'reviewing' Nintendo and the current situation of the Wii U, as I feel some others have. It's a sequel three years after the last that's full of clever touches, ideas and — at points — a shift in style.

@Jaredj I'll check the Classic Controller later today. It's not listed as supported, but I will try it.

Spanjard

#305

Spanjard said:

@gatorboi352 I'm pretty sure that they said the new zelda would look more like SS than TP, link anyone? Anyhow Nintendo Land is quite the awesome thing and no, I know too much people who only play xbox or not even games who liked it, so there you go. Peace :)

JaxonH

#306

JaxonH said:

@gatorboi352
First of all, yes, you're d*** right I think this game is the best thing since sliced bread. Make no mistake. But the issue wasn't whether it was a perfect, divine game, the issue was whether it was complete and utter bland rehash, which is IS NOT. You're REAL QUICK to chastise anyone who will stand their ground and say "No. This IS a good game". But anyone who talks trash, that's your buddy right there.

You mock me for defending a good game from being rehash? Go ahead. I'm still not backing down. This is a good game, and I don't care what you, or anyone else says or thinks, because I know better. Don't agree? Fine, Then don't buy it. But don't get mad when the tables are turned on you. You'll consistently insult Nintendo, the Wii U and their games. And you'll vehemently defend your position as if everyone is supposed to hate them like you do. Well, don't get mad when the tables are turned. I'll just as vehemently defend my position.

And I can't help but shake my head with comments like yours about 3rd parties. Ya, releases are a bit thin, but so what? Get over it. Or sell your system, makes no difference to me. Personally, I wish you would sell your system so we wouldn't have to listen to the crying and entitled whining any longer. You know the deal with 3rd parties. They didn't support Nintendo on the N64. The didn't support them with the most powerful console (GC) and they didn't support them with the highest selling (Wii)> And guess what, they're not supporting them now. Big surprise and boo hoo. But they did TRY. And guess what, the consumer doesn't buy it, don't blame Nintendo. Take a good look in the mirror and blame yourselves for not buying their games. That's on YOU. Not that it matters anyways, you'd still have needed another console if those games are your forte.

Leave it to you to whine and bit*** and moan about everything. You said it yourself, you think DKC will be a great game, so you AGREE WITH ME! But it still gets under your skin that there are some people out there who aren't completely miserable like you are, and that's what bothers you. So it's ok for you and anyone else to sit here and claim outrageous notions and insult great games, but if I feel the opposite way, and say "hey, this isn't rehash" and defend MY position, well that's not ok. Ok for you to insult them 24/7, not ok for anyone to actually convey satisfaction. Misery loves company, as they say.

I already see how entitled you are "Zelda U BETTER have artstyle like Twilight Princess". No wonder people like you are never satisfied. This is what happens when you suck on the teat your whole life. You grow entitled. You expect everything to go YOUR way. Sorry, but you'r living in a fantasy. Just sell your Wii U now. You won't enjoy it. You'll complain no matter what happens anyways. I can tell you right now the system is NOT for multiplats, just like the last 3 Nintendo consoles over the past 20 years. The system is for exclusives. Good ones. Less quanitity. Highest quality. Yes, Nintendo HAS upped their game, QUALITY WISE. Do you actually expect them to rule like Hitler and "command" 3rd parties to port all their games, even though YOU won't buy them? No! And do you SERIOUSLY expect them to fill out a library like Sony or MS through primarily first party content? No!

I'm just telling you now. Wii U won't have that many games each year. Fact. Won't have many, if any, 3rd party ports. Fact. But what it will have, will be very, very good stuff. I'm looking at DKC Tropical Freeze (do I need to reiterate how great this game will be?), NES Remix 2 and Mario Kart 8 (need I say anything about how great this looks) in the next 90 days. I don' t see any OTHER console offering more than that.

But you know what, I don't care what you do. I really don't. And I don't care what you think. But we're here to talk up a game we're ready to enjoy. You wanna start a bash fest, open a forum topic. Stop trying to rain on the parade of those who don't live their lives in utter misery, forever complaining about Nintendo and their games.

electrolite77

#308

electrolite77 said:

@Slapshot

Thing is, when Nintendo were making the likes of Mario 64, Wave Race 64, and Ocarina of Time, they were at the cutting edge of console technology (storage medium aside). That's why I think it's a shame they've dropped out of the tech race, they've not challenged themselves in that direction and it would have been great to see what they'd have come up with.

electrolite77

#309

electrolite77 said:

@JaxonH

"the system is NOT for multiplats"

Not what Nintendo said. Wii U was going to get lots of third-party support.

"Yes, Nintendo HAS upped their game, QUALITY WISE."

In your opinion. 3DS has a good first-party slate. Wii U has been very underwhelming especially when compared to previous Nintendo consoles in a similar timeframe

"DKC Tropical Freeze....NES Remix 2 and Mario Kart 8 in the next 90 days"

They aren't 90 days apart. We don't have any idea when anything is coming out after that and the only thing being released in the 98 days between the two releases is (yet) a(nother) minigame collection. That's a drought, like they promised last year wouldn't happen in 2014, they promised in 2012 wouldn't happen in 2013, promised wouldn't happen with Wii U, promised wouldn't happen with 3DS etc. etc.

lividd3ad

#311

lividd3ad said:

"Time trials for each level are back, with bronze, silver and gold medals to be one" - Surely that should be "won", right?

Super stoked for this game. DKCR3D was surprisingly brilliant when I got it as my free game in the promotion last year; I struggle to see how Tropical Freeze could be any different.

Great review!

JaxonH

#312

JaxonH said:

@gatorboi352 You know what, I don't wanna argue. I should have never responded, but I did and I was pretty upset.

Look, I have nothing against you. Or anyone else here for that matter. And contrary to popular belief, I don't think Nintendo is perfect. But some things people complain about are unfounded.

It's all in the approach. When someone says "this game looks like garbage" I'm gonna call em out. But if someone were to say "this game looks good, BUT I wish they'd done this or that" I can respect their opinion. May not agree, but I can respect ity

JaxonH

#313

JaxonH said:

@electrolite77 ok, you're right. It's a 90 day drought. With 2 of the best possible games coming at the beginning and end of it. AND NES Remix 2. Nice job minimizing that game though. Works for your argument. Lots of mini game collections, Remix is actually good though

I've been through worse. Personally, I'll take those 3 games over the entire 2014 lineup on any console

I mean look, I wish we got new games every week, But that's not reality. Ya, 3 games in 90 something days isn't alot, but wouldn't you rather get 2 of the biggest games of the generation in 90 days than 4 or 5 mediocre games? I'm just sayin. We can wipe our tears with those two major awesome releases.

WaLzgiStaff

#315

WaLzgi said:

@electrolite77 At the same time, why do you expect them to pump out retail games so often? They simply don't have the resources to do that

ThomasBW84Admin

#316

ThomasBW84 said:

@TwoTheNines Going on my memories of NSMBU and NSMBWii (it's been a while since I played both) I'd lean towards Tropical Freeze having a little more of a differential from Returns. Again, it's a sequel, but this game has various stages, environments and sequences that were clear evolutions of what came before.

And to reiterate, I don't see a crime in sequels as such. The examples I gave before of annual franchises are evidence of this — these games are still fun (if they're your kind of game) and get consistent praise for delivering the goods. What I find odd with Tropical Freeze is that some are critical that it's not enough of an innovation or change from Returns, yet clearly don't apply those expectations across the board. Again, it's also been three years since the last one, so it's hardly an annual release.

If a game is enjoyable and is full of neat tricks, I don't feel inclined to say "it has these similarities to Returns, boo".

sinalefa

#317

sinalefa said:

@electrolite77

So you want third party support yet you are completely ignoring the indie games being released on the eShop during March and April? A game does not have to be retail AAA budget to be third party. Or to be good, engaging games.

Liquid_ice

#319

Liquid_ice said:

This game looks great, but unfortunately I do not own Wii U. It would be nice to see Tropical Freeze 3D, but I think 3DS-version wouldn't be clever (or maybe even possible) move from Nintendo.

Action51

#320

Action51 said:

@JaxonH

Don't let someone like gatorboi352 get under your skin. I have noticed how this guy operates. He's a hater and completely predictable. Nothing but negativity on every article. His purpose is to make posts to aggravate people.

He is impervious to reason because he 'aint here for discussion, he's here for disruption and craves attention.

Dinosaurs

#321

Dinosaurs said:

@ThomasBW84 I'm with you completely after reading many of the reviews and I also find that there is something very puzzling about the refrain that it's not worthy of good marks because it doesn't go beyond mostly seeking to polish and renew and expand on the 2010 experience-basically be a sequel.

Being a big fan of the NSMB series, and despite the "more of the same" comments that come in droves upon release, those games seem to score fairly well but there is the odd review that goes like this one from Eurogamer on NSMB2: "Coming out shortly after the much fresher and more inventive 3D Land didn't do it any favors. And as a successor, six years after the first NSMB, these little updates don't do enough to justify the '2' in the title." I suspect similarly that after SM3DW, the last release on Wii U, some reviewers were disappointed by Tropical Freeze just being the faithful sidescroller like the titles before it and not really looking to reinvent itself completely.

Anyway, I personally love NSMB 2 (and NSMB U) for being more of the awesome, and look forward to Tropical Freeze in the exact same way.

allduhype

#322

allduhype said:

I can't wait for this game! I think it might become my favorite platformer on the wii u. Did anyone else feel that 3D World was pretty good, but not as goodas everyone was saying?

Barbiegurl777

#323

Barbiegurl777 said:

Looking forward to April when I get my wii u DKTF - wii u & MK8 - wii u will be to of my first games on my wii u. :D

Happy Gaming! (^_^)

electrolite77

#324

electrolite77 said:

@JaxonH

I've no issue with the two big games being released though I'll hold off DK while I get through my other platformers. Meanwhile NES Remix 2 barely counts as filler. A sequel to a low budget reshuffle of 8-bit games first released very recently and another on the pile of mini game collections.

The issue is it keeps happening. Year on year. Despite promises otherwise. If the goal is to keep reducing their fanbase it's a winning strategy.

gatorboi352

#325

gatorboi352 said:

@JaxonH wow have you calmed down yet? Allow me to quote MYSELF from an earlier post: "I'm sure Tropical Freeze will be a very solid platformer." Yep. Boy I'm just hatin!

And I'M the problem for the lack of 3rd party support? Here are the 3rd party games I have purchased for Wii U (new, not used) thus far: Both Call of Duties, both Assassins Creeds, ME3, Most Wanted U, Backlist, Sonic Racing, Madden, ZombiU... yep, I'm clearly the problem!

Some of you jump on me because I don't come in here doggeyoopsiepoodiedoodleing Nintendo roses about everything and anything they do. Well excuse me that I demand more out of them than you do.

The facts are that Nintendo is at faut for the state of major (i.e. not indie) 3rd party support. The facts are gamers that say "well Nintendo consoles aren't the place for multiplats" and "i only buy Nintendo consoles for Nintendo games" are at fault. Look, if that's your angle then fine, but dont turn around and slam 3rd parties for the lack of support at the same time. Nintendo is not some victim here. They made this bed.

Action51

#326

Action51 said:

@electrolite77

I really enjoyed NES remix, but I can see that it's not for everyone. I'll be picking up part 2 because it's got two of my all time favorite franchises in it: Metroid and Kid Icarus.

electrolite77

#327

electrolite77 said:

@Unca_Lz

Because they're the platform holder. When a customer parts with their hard-earned money for one of their consoles it is to play games. Nintendo take the money so it's their job to provide the games. It's that simple. Especially when they promised only in November (prime Christmas present buying season, funnily enough) there would be no drought in the first half of the year.

There's no excuse. They're not a charity, they're not your friend, they're a profit driven consumer electronics company. If they under perform and/or don't keep promises they should be called on it.

gatorboi352

#329

gatorboi352 said:

@Unca_Lz but that's the problem. Videogames is all they do, they damn well better have the resources to pump out more than 2 full retail games in half a year's time. Inexcusable.

Action51

#330

Action51 said:

@gatorboi352 No, people jump all over you because you are always negative. That's really it.

Even when you throw out a positive, it just comes off as a lead in to get to your predictable negativity, and your need to point out every major and minor problem that Nintendo has been facing in just about every post in every article.

Now Tropical Freeze is coming out, and can you put the whining and negativity and repetition on hold for a few days and enjoy what looks to be a great game? Nope...it's a shallow compliment and then immediately back to trashing everything and getting all upset that others aren't as miserable and unhappy as you.

  • Does Nintendo have problems? Yes.
  • Does every article have to be a negative rehash of those problems? No.

My advice: Sell your Wii U and save yourself all this misery. A console should bring you joy and entertainment, apparently Nintendo is making you an unhappy person. Luckily we have multiple choices for our video game hobby, and the right one for you is out there no doubt! :)

electrolite77

#331

electrolite77 said:

@sinalefa

@sinalefa

I'm not completely ignoring it, there's some good games there. But it should be each pillar-first party, second party, traditional third-party and indie. Having indie content is not a reason to not bother with the rest, especially when the indie support is no more than other consoles or indeed, a low power budget laptop

Action51

#333

Action51 said:

@electrolite77 said:

"especially when the indie support is no more than other consoles or indeed, a low power budget laptop"

Yes and no.

To be fair, Nano Assault Neo, Gianna Sisters, The Cave, Mighty Switch Force Hyper Drive Edition, Trine 2. and a few other titles may not be pushing high end systems into overheating, but they would require a fairly beefy laptop to run as well as they do on the Wii U.

gatorboi352

#334

gatorboi352 said:

@Action51 the only ones that jump all over me are the people here that jump all over anyone with a differing opinion to their own infallible Nintendo stance. @electrolite77 isn't jumping all over me, he's too busy making sound, logical observations too.

Action51

#336

Action51 said:

@gatorboi352 That being said, I think we are all painfully aware of the problems and issues facing Nintendo and the Wii U.

Tropical Freeze looks like an amazing platformer with traditional Nintendo top quality design and execution.

We can get back to rehashing the obvious Nintendo problems soon enough.

gatorboi352

#337

gatorboi352 said:

@Action51 look, i more than anybody hopes DKCTF revitalizes Wii U sales. I buy Nintendo consoles because I dont have thousands to spend on multiple consoles and I want the best all in one experience. So yes, 3rd party support is a major thorne in my side for that reason.

Action51

#338

Action51 said:

@gatorboi352 said: " I want the best all in one experience. "

Sorry but those days are gone. The new ultra high budget triple A, annual franchise model combined with the proliferation of mobile and free-2-play games have effectively ended the glory days of console gaming.

Playstation 4 or PC Steam looks to be the closest thing to your "jack of all trades" single source solution, but you simply can't have everything anymore on one console like the SNES and GENESIS days, or even the Gamecube and PS2 days.

Again, my advice would be to sell your Wii U, and put the money toward purchasing another console or upgrading your PC. No amount of complaining will make the world change to your will and grant you your personal expectations.

Funny_Moblin

#339

Funny_Moblin said:

@gatorboi352 In response to the Zelda U we were talking about, I do appreciate Skyward Sword and Wind Waker's artstyles, so I wouldn't get upset if they go by those, but yes, I would prefer the realistic look shown in the tech demo.

"I agree though, HD console, we better be getting a Zelda themed Skyrim dammit."

I definitely wouldn't want the Zelda gameplay to be close to Skyrim (maybe an open world, but that's about it), neither the graphics actually, I just want them to be like they were shown in the tech demo.

SammytheSaiyan

#341

SammytheSaiyan said:

It's surprising how negatively people reacted to this at first, and now, everyone's thinking it's looking like one of the Wii U's most impressive games! I'll buy this for sure! :D

LunaticPandora

#343

LunaticPandora said:

@gatorboi352 DKCTF won't revitalise Wii U sales, you just know it won't. I'm not being negative, but you can already tell it's not gonna do any more for Wii U than 3D World did. If MK8 can't revitalise Wii U sales, who knows what can.

khululy

#344

khululy said:

@Wizzdrekki I know i just want another DK game for my little handheld :( (or more along the lines of MGS 3D and RE: revelations or something.)

Senario

#345

Senario said:

@gatorboi352 No...I'm pretty sure people jump on you because you are negative 99% of the time. The other 1% is non compliment, compliments.

Go sell your Wii U to somebody who appreciates it if you are so dissatisfied. Go upgrade your PC to get everything you want on one system, it is the closest you will ever get to all in one systems. Even PS, Xbox, and PC users need something else to fill out the entire game library assuming you buy every game and play them. Though most people don't even finish games anymore.

dumedum

#347

dumedum said:

@WaveBoy Kirby's Return to Dreamland never dropped in price, and now it's sold out and selling for crazy amounts. That annoyed me, I played it in the Nintendo World Store though.

Funny_Moblin

#348

Funny_Moblin said:

Hey, the order of screenshots in the article (or any of the 11 shown) change every time you refresh the page! How cool is that?

banacheck

#349

banacheck said:

Looking forwards to playing DK over the weekend, very good review. I'm not really bothered about the multiplayer stuff, but glad thay've added leaderboards with Strider tomorrow & DK Friday I'll be busy cannot wait.

CharleSketch

#351

CharleSketch said:

I just pre-ordered the game. Excitement levels went higher and higher the more they showed off this tittle on Nintendo Directs and trailers. Getting this on friday and will play it with a friend all weekend long, if things work out.

Now, a bit off-topic from the review, but t I just wonder what's the average age of all the people that want a "realistic" Zelda compared to the ones that just want good art design?

Funny_Moblin

#352

Funny_Moblin said:

@CharleSketch Are you saying that a realistic look is not a good art direction? I like and respect the art direction of all previous Zelda home console games, but I think it's time for the Wii U to show its capabilities.

The Wind Waker got a cartoony art style. Then came Twilight Princess that tried to make it realistic, but the limitations were visible. Then came Skyward Sword which is like a painting come to life. Now it's only fair to give the more realistic look a second chance.

Besides, the graphics on the tech-demo were spectacular...wouldn't you want those?

CharleSketch

#353

CharleSketch said:

@Funny_Moblin No, I'm saying that as long as the game's art direction is as good as the rest of the Zelda games, I don't mind the end result. Whether it's similar to WW, SS, MM or TP.

Most people screaming for basically Skyrim with a triforce just want a "gritty and realistic" game for the sake of it. They don't want memorable characters or interesting worlds, they just want "realistic graphics" because it's the cool thing to do in video games nowadays. You know? The kind of people that back in the day (or some even these days) shunned Wind Waker because "it looks like a game for kids".

Sure, I'd love a Zelda game with a realistic art approach in full HD. But I'd also love if they went for something similar to SS again, and took advantage of the Wii U's power to fill the world to a brim with life and personality.

However the game ends up looking, I'm won't doubt of Nintendo's 5-star quality across the board to deliver something amazing. All I hope is that for this one time, they forget about all the hand-holding they've been doing these past years.

Henmii

#354

Henmii said:

Nice review and nice score! But I have a few questions:

Since it has 6 instead of 8 worlds, does that mean it has less levels then Returns?

Doesn't the game support off-tv play?

Cool that you can finally post your times online, and did I read about collectable toys?! Sounds good!

hcfwesker

#355

hcfwesker said:

@Diddy_kong Same here. MY one complaint with DKCR on Wii was it felt forced to have motion controls with the ground pound, just for the sake of having it in the game cause of the wiimote, and was aggrevated there wasn't a motionless option. Glad to hear there's no unnecessary GamePad touchscreen gimmicks. This game just looks so amazing and hoping I can put monster hunter 3U aside to play it :D

Funny_Moblin

#356

Funny_Moblin said:

@hcfwesker Am I seriously the only person who enjoyed the motion controls? I had absolutely no problem with those. Can't wait to use my Wii remote and nun-chuck for Tropical Freeze.

JarredBuzzo

#357

JarredBuzzo said:

@JaxonH
I can't help but think most of the people disagreeing with you weren't around for the N64 when it was new. Seriously, that system had WAY worse droughts than Wii U, heck, even Wii in some ways.

Slapshot

#359

Slapshot said:

@ThomasBW84 I think you misunderstood the meaning behind what I stated when I called NL a "fan site", which is most definitely is. The reviews here are informative reviews that are designed to entertain and inform the readers - just as the nearly 50 reviews that I've written for the NL network of sites are. I think you did a very good job with this review and it is exaclty what I come here to NL to find.

I also choose to read reviews from more industry-based sites that take a subjective approach to their reviews. These reviews don't simply apporach the game in an informative manner, but also tend to take either a more philisophical or industry stance on the game in the larger picture of the industry as a whole as well, depending on the context of the game.I see both of these types of reviews being a good thing for this industry.

But, in your reply, you also bring up a good point. You compared Nintendo's products to yearly installment franchises. By doing so, it is of my opinion that that is undercutting Nintendo, whom has for decades set the bar for excellence in this inudstry. Nintendo has had a quality to its games throughout the years that one single game release could easily justify the purchase of its consoles. These games didn't quietly release either, instead these games dropped on the market like an eartquake you absolutely had to do anything within your means to get your hands on it.

While Nintendo captivated the world with Wii Sports, Twilight Princess and Super Mario Galaxy were both of this caliber in the last generation, regardless to the "power" of the console. Today, Nintendo is releasing very good video games, but neither the 3DS or the Wii U possess a game that's of the level of excellence that only Nintendo has ever produced.

This is why these reviews for Tropical Freeze have been written. It's because these reviewers see a great game - all of them that I've read are reflective of this - but each one of them clearly sees it as not being of the excellence that they've come to expect from Nintendo throughout the years.

ThomasBW84Admin

#360

ThomasBW84 said:

@Slapshot I don't fully agree with your fan-site characterisation, as I for one consider wider trends and standards and apply them to Nintendo reviews. I don't think we're particularly insular (my word, I know you didn't use it) or flag waving, and topically I've have had a fair bit of grief in recent weeks from those accusing me of negativity. I don't think there's any foundation to that, but it comes from a sense of us not saying "all is wonderful" all the time.

In terms of the review, my previous comments (I think?) outlined my frustrations with the odd review elsewhere. It's not that they like the game less that frustrates me, as opinions are great and I think there's actually been a majority of positive reviews scoring in the 8-10 range. It's the reasoning. To a degree you're applying that reasoning, that Nintendo's a special case and we demand higher standards.

Nintendo is different in its approach and preferred genres, but it's an insult to the multi-generational efforts (16 bit onwards mainly) of Sega / Sony / and Microsoft (more so the first two in my personal opinion) to sit them on a lower pedestal. Even in the Wii generation, experiences (first and third party) like Fallout 3, Skyrim, Last of Us, hell, even the first two Arkham games, were amazing experiences. The Wii also had fantastic games, but so different in style. Nintendo may rightfully dominate the niche of amazing games that have that trademark playfulness, but there are terrific experiences in other genres (perhaps why, with third-party support limited on Nintendo hardware, so many own at least two systems).

So I don't accept the double-standard, ultimately, of saying Tropical Freeze isn't innovative enough. In my view it does more to distinguish itself from its predecessor than other major sequels have and continue to do so, while a three year gap is also overlooked. As for exceptional games on Wii U and 3DS, I'll have to respectfully disagree, that's just opinion. Super Mario 3D World did thrill me and others, evidently, while I'd certainly argue that titles such as The Wonderful 101 and others stand up to a number of Wii games in that second tier of games I'd consider 8-9 material (10 games are rare for me, in any generation). As for 3DS, games such as Awakening and Link Between Worlds are right up there for me.

I appreciate what you're saying though, we just don't agree.

MarioFan1985

#362

MarioFan1985 said:

Well, I may rent this on Gamefly, but that's about it. The next Wii U games I would like to buy are Mario Kart 8 and Super Smash Bros. Hopefully, the Wii U will have an improved library of games, a lot of hope was put into it and It's just as good if not better than the PS4 and the X-Box 1.

Slapshot

#364

Slapshot said:

@ThomasBW84 Mate, you know that I completely respect your opinion and I'm in no way being critical of your work here - I merely chimed into this conversation because of another reader's comment.

I actually have made no opinion towards Tropical Freeze here. I've not played it myself, so I have absolutely no ground to form an opinion. Donkey Kong Country Returns is one of my absolute favourite games on the 3DS, even if I do find the late level design to be a bit too trial and error at times - not to mention the DK series (SNES/GB) being one that I cherish to no end. I have no doubt that I would have an absolute blast with Tropical Freeze.

With that said though, I do see Nintendo being of a higher standard than Sony and Microsoft. I have a reasoning for this too, which I've already stated with it being the excellence in its software. But to elaborate on that a bit more, Nintendo's groundbreaking titles feature something that nobody else in the industry can match in repitition. It creates chart shattering titles with games that are pure and unadulterated video games (fun) - it's all about the gameplay, everything else is just icing on the cake.

Sony creates amazing video games, indeed. You mentioned The Last of Us - it is a game that has a spectacular narrative that is the primary focus of the game, yet its gameplay isn't spectacular at all. In fact, if it wasn't for the narrative, the game would probably would have failed to make headlines. Bethesda's Fallout 3 is a fantastic open world action RPG that I dropped over 100 hours in, but it was also riddled with bugs, just like Skyrim.

I'm not putting down these other companies and/or games at all - I'm saying that they can't match the quality or excellence found in Nintendo's major releases. See, I wasn't talking down to Nintendo's recent releases - the vast majority of my gaming purchases at retail are Nintendo's first party 3DS releases: Dream Team, A Link Between Worlds, New Leaf, Fire Emlem Awakening, Dark Moon and Super Mario 3D Land are titles that I adore, and I can't wait until I get my hands on Yoshi's New Island! These games are all great, but it's of my opinion that they aren't of the excellence of Galaxy or Twilight Princess.

This is where my comments towards to average scoring reviews for Tropical Freeze come into play. What I see is that there are longtime Nintendo fans that now own both of Nintendo's consoles and they haven't gotten that one title that goes above and beyond to the level of excellence that only Nintendo can produce time and again. This doesn't stop them from buying the consoles and/or the games, but I know for me, I too share this desire for Nintendo to blow me away in that special way that only it can once again.

It's a matter of opinion if this should be reflected in a game review, which I think is where our differences in opion really come into play. When I stated that Nintendo is a "fan site", it's because this site directly aimed at Nintendo's video games. NL holds to a more professional standard, which puts it above and beyond the rest - also why the site has (and continues) to grow into what it is today.

As for catching flak for being negative, if NL stops finding a balance in its reviews and reporting, I'll be the one giving your grief in the comments sections. It's healthy to be critical of Nintendo's flaws, just as it is healthy for NL to keep a positive spin on things when it does. ;)

lebad

#366

lebad said:

Did you notice the enormous loading times when launching the game and for each level it is too long !!! Is there a patch coming to fix this ?????

earthboundlink

#367

earthboundlink said:

@Kodeen I'm fairly early on in the game, but so far, I have to keep reminding myself that there's no time limit in the levels and lay back and explore some (I've been playing the late stages of SM3DW, where time is always a factor). There's plenty of exploring to do in many of the earlier levels I've played, and it's worth exploring because the worlds are so vibrant and detailed. The redheaded woodpeckers in the background of world two really struck me as an impressive touch. In fact, that whole world has this great Trine look to it. It's goofy, but completely engrossing.

I'm also consistently impressed with the developer's effort to "explain" the nonsense of platforming gameplay. Rather than simply have platforms that float in the air, the platform is some kind of actual suspended object, or connected to some tenuous pulley system, or part of a rock formation that extends from the background. Rather than gusts of air emanating from a pit, they come from baddies in the background blowing giant horns. Moving platforms are giant leaves falling. The physics of these concepts are outlandish, but work to make the worlds feel rich and purposeful.

Needless to say, I'm really impressed at this point. This game pays a wonderful tribute to the series roots, but doesn't feel stale at all, even so soon after DKC: Returns.

Alucard83

#368

Alucard83 said:

I might be the only one but i don't like the graphic style of the HP of donkey kong. Looks very simple and not apealing. Background/level designs are looking good. Should've invested more time on better looking HP bar. Somehow it just doesn't work together (my opinion!)

Funny_Moblin

#369

Funny_Moblin said:

@Alucard83 First of all, it's not an HP bar. Either you mean the oxygen bar underwater, or the banana bar when you collect 100 bananas. Secondly. Seriously? You complain about a little bar?

Franklin

#370

Franklin said:

I'm not going to buy a Wii U for yet another 2D platformer.

I'll wait for the inevitable release on 3DS.

King_Johobo

#371

King_Johobo said:

@earthboundlink totally agree with u 110% dude! :D every moment in this game I've got a stupid stunned expression on my face.

It's a fantastic game and if you haven't played it yet...don't whine and moan just play it!!!!

Action51

#372

Action51 said:

@earthboundlink said: "I'm also consistently impressed with the developer's effort to "explain" the nonsense of platforming gameplay. Rather than simply have platforms that float in the air, the platform is some kind of actual suspended object, or connected to some tenuous pulley system, or part of a rock formation that extends from the background. Rather than gusts of air emanating from a pit, they come from baddies in the background blowing giant horns. Moving platforms are giant leaves falling. The physics of these concepts are outlandish, but work to make the worlds feel rich and purposeful."

^This!

Also, the control, speed, and "weight" of Donkey Kong just feels right. I don't feel like I'm misjudging wonky physics when I miss a jump...it feel like I made a mistake and need to hone my skills. The other great thing about this game is that you DO slowly and surely get better the more you play.

rumple88

#375

rumple88 said:

Does anybody know what I need to do to see the leader board and speed run mode, I can't find it.

Giygas_95

#376

Giygas_95 said:

@rumple88 I believe you click on the level of your choice after defeating that level for the first time, and there should be a Time Trial option with both of the things you're looking for.

Alucard83

#382

Alucard83 said:

To me it looks kinda flat. It's not what Rare gave me. You can't copy original dears!

Leave A Comment

Hold on there, you need to login to post a comment...