User Profile



What's so bad about being a fanboy?

Male, 31, United States

I'm one of those old school gamers who hates cutscenes and intrusive tutorials. Give me no sword, no map, two buttons and a cave.

Fri 7th Jun 2013

Recent Comments



earthboundlink commented on Gaze with Jealousy at These Monster Hunter X 3...:

@Moon I actually really like how Monster Hunter is this game full of brutal weaponry and massive man-eating monsters, but it drops in so much stuff that is just pure silliness, like talking cats, goofy gestures, over-the-top characters, and "so tasty!" I'm always amused at how everyone in the villages has such a sense of humor about the fact that they are surrounded by giant freaking monsters. If not for all that stuff, the series would be too much of a brooding, American-style dystopian universe.



earthboundlink commented on Gaze with Jealousy at These Monster Hunter X 3...:

My understanding is that MH4U has been a pretty big success in the west, so I'd be surprised if they don't bring it over. But then, the success of MH4U has been apparently keyed off of its more straightforward explanations of game mechanics and a slightly less complicated progression.* It seems to me that introducing even more mechanics to an already pretty intricate set of game mechanics could raise Japanese concerns that we westerners will be too bewildered by the myriad options.

*Source: Been going back and playing MH3U lately, and it is definitely less user-friendly than MH4U.



earthboundlink commented on Nintendo Has "Moved On" From Game Boy Games on...:

I suspect that the main reason they are not releasing these games is that they don't make much money on them. I actually think they would make more money if they dropped the prices to mobile game levels ($1-2), because they would sell more of them. I think a lot harder before spending $5 than I do before spending $1 or 2.

I also wish they would put all those GBA and DS games that the Wii U gets on the 3DS. I don't know how much work would be entailed to do that, but those games were largely designed for portable platforms (shorter bursts of play), so it's odd to have them on Wii U but not on the mobile platform. The GBA games are more important than the DS games, since you can actually play DS carts on a 3DS. I still have pretty much any DS game I thought was worth getting at the time.



earthboundlink commented on Super Nindie Maker: Choice Provisions' Paratro...:

I don't have my codes at the moment, but apparently my levels are really tough, based on my single-digir clear rates. They're not total troll levels, I don't think, and I don't design them to be that way, I've just been playing Mario for a very long time, and I guess I've gotten better at it than most players.

It's also worth noting that clear rates are a little questionable as a metric. If I play a difficult level repeatedly until I beat it, and then never play it again, then I will only ever beat it once despite likely having died numerous times, so the clear rates will always be low. Because people tend to die a lot, but only beat stages once, this will be a persistent problem.

(FWIW, this is similar to the problems that plague divorce statistics. Outside a few odd scenarios involving death, a person can essentially only ever have one successful marriage, but can have several unsuccessful ones, skewing the stats negative. The more you know!)



earthboundlink commented on Video: This Super Mario Maker Player Captures ...:

FAAAAAAAAKE. There is no way he didn't know that was an auto-level.

Also, I'm with others that I'm pretty much over the auto-levels now. They are no longer particularly clever. "Ooh, wow, that horde of carefully placed enemies nearly hit me as I did nothing. What an amazing experience. NOT."

More real levels please. They don't have to be vanilla Mario levels, and they can be cheesy, or easy, or goofy, or short, or long, or whatever. Just make sure I have to play them.



earthboundlink commented on Super Smash Bros. Wii U & 3DS Version 1.1.1 Is...:

Man, I wasn't going to be interested in those Mii fighter costumes, but then I saw Monster Hunter. I've been wishing lately for a way to bring Monster Hunter to Smash, but I couldn't think how you would do it. Now I must have that content!



earthboundlink commented on Metroid Prime: Hunters Arrives on Wii U Virtua...:

This spinoff series is due for a reboot. I thought the multiplayer was flawed but fun, and the concepts for the different hunters were really cool. Given the success of Splatoon, I feel like a FPS version of this game for Wii U (probably not 3DS since Federation Force is headed that way) would be beautiful and fun. It doesn't have to be big and complicated. Just make it a budget download that focuses primarily on online play, with a single player campaign that is mostly focused on training and tips. Use the core of the original game, tack on some HD models and textures, add a couple new hunters, and charge $40 for it. I would buy that, especially with better modern Internet speeds.



earthboundlink commented on Analysts Wonder If Super Mario Can Save Ninten...:

@Raien I thought there were a lot of good secrets in the NSMBU world, less so in SM3DW. I do notice that the games I play most for Wii U (Smash, Mario Kart, SM3DW, and now Super Mario Maker) are largely compilations of disparate concepts rather than rich cohesive singular universes (Note that I view Pikmin 3, DKCTF, and NSMBU as counterexamples, with fun, cohesive worlds).

I see your point, but I don't think it's quite that stark. These days "world building" tends to mean massive, open world, first-person, American-style RPGs. I think Nintendo does a really good job of using art style to make a world a joy to dwell in, even if it's not quite as loaded with secrets as it used to be. Part of that is a product of the Internet age too; secrets don't really work too well anymore, because everybody knows them all as soon as the game comes out.

Anyway, I'm so deep in Monster Hunter 4U and Xenoblade Chronicles 3D that basically all my gaming time goes to my 3DS. That's not a knock on Wii U, since I have thoroughly enjoyed the games I have for it, but the 3DS library is incredible, and full of third parties and extremely rich worlds.



earthboundlink commented on Review: Mario vs. Donkey Kong (Wii U eShop / GBA):

Remember playing this one back in 2004. I was a member of the "Nintendo Street Team" back then, and this was one of the games we demoed to folks around town. I thought it was a cool concept at the time, so it's good to hear it holds up pretty well.

Like others in the thread, I believe it's the best in the series. I was never a huge fan of the turn the series took with the minis as the actual "playable" characters, and preferred the "Donkey Kong sequel" approach.



earthboundlink commented on Nintendo Download: 17th September (North America):

Already have Shovel Knight, so there's basically no reason not to get the free DLC. Even if I never play it (which I likely will), I just want to put in my support for the whole idea of free DLC instead of "director's cut," "game of the year edition," or tweaked re-releases of that kind.



earthboundlink commented on Monster Hunter Stories Will Bring Its Own Bran...:

I like the idea of fleshing out the Monster Hunter universe a little bit with some human conflict. When I play MH my wife always says she feels bad for the poor monsters, who are just doing what they were born to do. She says, "who is the real monster here?" She's joking of course, but it makes you think.

The attempt to make Khezu cute somehow made it even more horrifying. And I see that Konchu down there trying to bowl be over at the exact most inopportune time.



earthboundlink commented on Review: Super Mario Maker (Wii U):

September 11 is a date on a calendar that happens to be a Friday this year. Just because this particular tragedy is identified by its date doesn't mean the global economy should cease. We don't avoid releasing games on Pearl Harbor Day, or the date of the Oklahoma City bombings, or the date of the Newtown massacre, or the date of the British bus bombings, or any number in the litany of national tragedies that have occurred in the last 100 years. Bad things have happened on many days; 9/11 just happens to be the one we identify with a date rather than a description, so it stands out to us.

Let us have no more discussion of this silly date issue, because Super Mario Maker looks awesome.



earthboundlink commented on Review: Super Mario Maker (Wii U):

A lot of folks are not enthused by this. I just don't see how you can stare in the face of endless, eternal Mario levels, perpetual new platforming ideas, and the unleashed creativity of the masses in four versions of the Mushroom Kingdom and shrug "meh."

This game is an automatic buy for me, so I'm just going to throw out a couple of things: 1) release a version of the editor for tablets; 2) start working on a 3D Mario platforming level editor.



earthboundlink commented on Review: Sin and Punishment (Wii U eShop / N64):

That is more sense than I was able to squeeze out of the plot of this game when I played it on the Wii. I was playing it, saying "I have no idea what's going on, but this is amazing." FWIW, that was also my reaction to the Bayonetta 2 demo.



earthboundlink commented on Pokémon Shuffle Rolls Out on iOS in North Ame...:

Downloaded it for iOS. I may never play it, but I have it. FWIW, there was actually already an officially sanctioned Pokédex app for iOS. The app was free, but you could buy different regional dexes for it. It was substantially similar to the one available for 3DS.



earthboundlink commented on Review: Runbow (Wii U eShop):

I bought this game last night primarily on the strength of this review. Didn't get to play long, and only did a few of the single-player challenges, but I love how the game talks smack to you when you lose. Kind of makes you feel like even when you're playing alone, you're playing with someone else. I'm also relatively green in the "Nindie" scene, but it won me over with the last epic indie sale (picked up Guacamelee, Cube, and the latest BIT.TRIP). I love how Nintendo is cultivating its own, unique indie scene, and that now there's this, which is like an Indie Smash Bros. full of those characters. It makes me want to try out those characters' games, kind of like how Smash makes me want to play those characters' games.

Anyway, just wanted to preach like a converted Nindie fan. These games are really great.



earthboundlink commented on Wii U System Update Now Live, Finally Puts TVi...:

When I first saw the TVii unveiling, I thought, "that's an interesting set of ideas, but there's no way it gets the support it needs to be as good as it seems in this video."

I was very right. The all-in-one box is not really what I want my console to be. I'd rather have it be very good at gaming, to the exclusion of all else. If the effort that went into developing and promoting TVii (I do like the name, actually) had made one more solid launch game, it could have made a huge difference.

If you're going to do a TV or multimedia service, the smart thing is to just set up a partnership with some company that does that better than you.



earthboundlink commented on Nintendo Download: 13th August (North America):

Intrigued by Pandora's Tower, but currently too deep into Xenoblade Chronicles 3D and some other time sucks to justify the purchase. I'll probably add it to my wishlist for someday when I'm feeling some super Japanese oddness.



earthboundlink commented on Video: Capcom Launches Cute Monster Hunter Tra...:

"unfortunately got bored after 340 hours" lol. Only a Monster Hunter player would suggest this wasn't enough. I've been gaming since the 80s and I don't think I've ever played a game that much. I think I'm currently pushing 130 hours on MH4U (Still only HR4, and I'm stuck in the 8 Star single player quests), but I come back to it periodically when the spell grips me again. It's really increasing my backlog.



earthboundlink commented on Video: Capcom Launches Cute Monster Hunter Tra...:

For those with a smartphone, there is a free app called "MH4U Database" that will help you quickly track down elusive items you may need for crafting, learn a little more about monsters, and build theoretical armor sets to check out skills and stats. It works so much better and faster than any of the wikis you encounter online. Definitely worth a download for a quick ref MH4U pocket guide.



earthboundlink commented on Monster Hunter 4 Ultimate's August DLC Ramps U...:

@BakaKnight I got Monster Hunter 4U shortly after it came out, and I honestly don't know how people have gotten even close to being able to deal with this content. All I want is that Hero's bow and I still don't have it.

Still, incredible game, and it has more hours logged than any other game I have, though XBC is fast approaching.



earthboundlink commented on Xenoblade Chronicles X Wii U Bundle and Specia...:

I'm only 20 or so hours into the N3DS version, so absent some kind of MH3U-style save file transfer I don't think I'll be picking up the VC XBC if/when it comes across the pond. That's too bad, because given the option, I probably would have bought the VC version. Oh well. The ability to play it in snippets here and there is still nice. And the 3D is cool.

And man, I just don't know where I'm going to find time to get through the Wii U version. I don't even know if I'll finish the N3DS version before the XBCX comes out. I suspect I'll be jumping in later than everyone else and will miss out on any limited or special editions. For me, it's all about the game anyway, so unless there's bundled content or some such, it's no big loss.

Odd that they didn't do a special edition Gamepad like they did for Wind Waker HD. Have they done any other special edition gamepads besides that one? They release special edition 3DSs all the time, so I wonder why so few Gamepads.



earthboundlink commented on Movie Review: Pixels Proves Once Again That Vi...:

I think the issue is not that the reviewer took the movie too seriously. The issue is that it's not even particularly good at the somewhat lame thing that it's trying to be. 80s references are not inherently funny just because they are references. If the whole point was the cool special effects and video game imagery, then there wasn't even enough of that to make it worthwhile.

That's just what I got from the review. Don't plan on seeing it myself, since something about the trailer told me I had already seen everything good about the movie. It's too bad, because the concept had promise.



earthboundlink commented on Video: Classic N64 Stages Make a Triumphant Re...:

Green Greens was my favorite, but we already have that one. Next was probably the old school Mushroom Kingdom stage. We should bring that one back, or maybe just make an old school version of the "Mushroomy Kingdom" that's more true to the old school look. Do it on the release of Mario Maker as a celebratory gesture.

Stage skinning is a cool idea they should consider elsewhere, basically what they've done with the omega stages, but in simpler non-Omega stages. Like various Nintendo-based skins for the Battlefield stage.



earthboundlink commented on Dragon Quest XI Is Coming To The Nintendo 3DS ...:

@vitalemrecords I like it, but they'll want something to distinguish it from the company itself. I'm thinking something like "NES HD," "NESX" or just "Nintendo X." I like the use of the X, except for the fact that it seems to call out to the XBox. Although the X would be confusing with the game "Xenoblade Chronicles X" coming out for the Wii U... But just do a super HD re-release!

Anyway, I think it's time to drop the Wii branding, and people seem to like names with letters and numbers in them, e.g. PS4, XBox1, DS, 3DS. And if it really is multiple systems with a unified architecture, I really like the idea of using the "Nintendo Entertainment System" terminology, since it really would be a system.

Anyway, the final name will probably not be "NX." Nintendo basically never sticks with their original codenames. The closest I can remember is "Ultra 64" becoming "Nintendo 64."



earthboundlink commented on Editorial: Super Smash Bros. Should be Integra...:

@westman98 I think this is spot on. Last gen the third parties didn't want to develop just for the Wii U, because the cost was too high to justify the expense. If the NX is multiple devices and one architecture, the appeal is much greater at a lower-power tier. So third party developers can spend eleventy million dollars making the next gen brownish "mature shooter" and release for three platforms (PC, PS4, and XB1), or they can do a smaller-scale project with good writing and art direction and release it on whatever number of NX platforms are out there, then port that to the big power consoles. The latter is cheaper development cost, larger number of gamers reached.

I suspect that even big studios are probably running up against the high money and time costs of developing these blockbuster titles, and might be keen to push out more focused projects where you don't necessarily need to sell millions upon million of copies to make money. Basically, I see the big studios trying out some of the indie space.



earthboundlink commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Quorthon This is ridiculous. Nintendo fans are Nintendo fans because they like Nintendo games. You are arguing that they should like something else because it would be better for Nintendo, which is nonsense because the whole reason we care about what's good for Nintendo is because we like their games. It's like a snake eating its own tail.

We don't all have giant wads of cash to blow on games, so we buy what we like, and Nintendo is a safe bet to be good-to-excellent. Not all third party games are bad, but look at the article's list of late or shoddy ports, or outright teasing games then canceling them. Or, in the case of EA, pretty much pulling all support whatsoever from the system. How can I be blamed for not buying yet another iteration of Madden when EA WON'T EVEN MAKE ONE FOR ME TO BUY? Yes, Nintendo screwed up at the outset, but third parties barely dipped their toenails in the water before screaming it was too cold and running for safer pastures.

If Nintendo fans are such terrible gaming hermits, then why has the indie scene been so successful on Wii U/3DS (and to an extent on WiiWare before that)? Because they are producing interesting titles or making an effort at good ports. Third parties want to just make one game, release if for three platforms, and watch the bankroll grow, and the indies have shown that you can port, but you have to do at least a little work.



earthboundlink commented on Talking Point: Wii U Gamers Have Been Treated ...:

I'm one of those Nintendo fans who buys almost all Nintendo first-party games. Frankly, I just don't have enough money to buy or time to play much else. I can't buy every game that deserves to be played, so I need to set priorities. Because Nintendo's track record is so excellent, and their games are so consistently fun, I go with them unless there is some particularly compelling reason to try something else. You can blame me for the Wii U's failure if you want, but I own one, and I own a lot of games for it, so that seems like an odd thing to do.

But I do own some non-Nintendo games for Wii U: Monster Hunter 3U (Got it on sale because I enjoyed the 3DS version), ACIII (I like American Revolution stuff, and got it on sale, ended up finding the game kind of dull), Child of Light (beautiful and unique RPG), and some Indie titles (Guacamelee, EDGE, Runner2, and Blok Drop U) that I got on sale and have thoroughly enjoyed.

Just saying that third parties need to compel me to redirect my money from Nintendo, because for the most part, Nintendo's titles are excellent. The article discusses how bad the port scene was, and how little (and late) third parties have offered for us. Give us real, interesting titles, and we will buy them. Just ask the indie developers.



earthboundlink commented on Nintendo Explains Reasoning Behind Upcoming Mi...:

Glad for the redesign. The like-baiting was out of control. I like screenshots with clever captions and cool, game-related drawings. I do kind of wish they would flesh out the art tools a little more, but I guess those that are really good have things like Art Academy to do the really neat stuff.

This should also improve the little pop-up bubbles in the main system screen, which I watch from time to time when I leave the system on and do something else. Occasionally they actually tempt me to take a closer look at a game I had not heard of.



earthboundlink commented on Genyo Takeda The Likely Choice For Nintendo Pr...:

On what basis have we concluded that Miyamoto is off his game? Super Mario Maker looks incredible, and no one has really played Star Fox Zero yet.

I still agree with others that I don't think Miyamoto is the right fit. He is definitely necessary in the creative department, and I don't think he would take well to the administrative presidential stuff. Also, he's generally a software guy, and I feel like the President at this point needs to be very hardware-focused.

This does make me think more about what a massive asset Iwata was. I just hope whoever comes next has as much enthusiasm as Iwata had.



earthboundlink commented on If Nintendo Did Decide To Make A Smartphone, W...:

This is a fun concept and I like the design. but I have to agree with others that the idea of Nintendo making a phone seems fraught with peril. The phone market is littered with corpses that tried to enter the arena as something different or unusual. And unless it has some exclusive access to the Nintendo eShop or some kind of dedicated Nintendo console apps, a Nintendo phone would disappoint as just another phone for blah app download games. You can be sure it would not be a beast on specs, which means it needs some seriously solid exclusive content to survive.

I do like the throwback phone design though. Would be interested in some kind of design deal with an existing phone manufacturer to make phones designed based on old Nintendo systems.



earthboundlink commented on Review: Guacamelee! Super Turbo Championship E...:

"...[A]rt design is far more valuable than how [many] polygons can be crammed onto a screen."

This. This. A thousand times, this. Just got this game as part of the epic indie sale (along with Edge and Bit.Trip). Haven't had the chance to try it yet, but I bought it on the strength of players' recommendations and the bright visuals in the trailer video. Didn't even know it was a Metroidvania. Haven't played one of those in an eternity, so I'm excited.



earthboundlink commented on Review: Star Fox Command (Wii U eShop / DS):

I really liked this one when it came out. I don't remember having any trouble with it. I remember a bit of a learning curve, but I don't remember the controls being game breaking or anything. I got quite good at it, and I think I got all the storylines without too much trouble. Actually, my recollection was that this game was a little too easy.

@kkslider5552000 I'm developing a theory that a lot of people who spend a lot of time playing video games expect to be really good at the games really quickly because they have mastered the controller. Non-typical control schemes require a learning curve that is not necessary with button presses. They feel like it interferes with the game because they have to learn the precise touches or motions that make it work. You have to be more careful than with buttons.

For my part, I love weird control schemes for this exact reason because each game requires you to get good by more than just memorization. For example, in Skyward Sword, you become more powerful not because you found an upgrade to your sword or some item in the game, but because you have had a lot of practice with it and have learned how to properly wield it. That's a cool feeling to me that improves immersion.

But hey, it's just a theory. Not all control schemes are good, but not all unique ones are bad.



earthboundlink commented on Obituary: Satoru Iwata:

This news hit me harder than I would have expected. I guess I never realized how much Iwata had become a part of my life. It's a testament to how well he related to and communicated with his customers that so many people are impacted by this. It has made me realize how much of a relationship I have developed with the company through its games. Indeed, I think most of us have developed this connection; it's why we argue so passionately about the company's decisions and its rationales. Regardless of your opinions on Iwata's executive decisions, I think we all agree that he was a fun, lovable person who was dedicated wholeheartedly to Nintendo's vision of the video game industry.



earthboundlink commented on Hands On: Blast Ball Brings Crude Button Mashi...:

Blast Ball doesn't look great (though a physics change or options for ball weights would do a lot for it). However, I think the whole "fan" response to the Federation Force announcement is indicative of the snotty, obsessive nerd culture that has come to define the gaming hobby. It's a video game, people.

I recommend that you try a new franchise like Xenoblade, Splatoon, or Codename STEAM. Maybe if enough people do, people will finally stop (falsely) complaining that Nintendo doesn't create enough new IPs.



earthboundlink commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

It's insane that people are on a Nintendo forum swearing off Nintendo because of a rumor about a system that no one knows anything about other than it may not be as powerful as the PS4.

Like, is it a handheld? A home console? A hybrid? A phone? A VR headset? A watch? a pair of glasses? A bionic gaming potato? You have absolutely no idea, and you've already sworn not to buy it. You're welcome to do that, but I would posit that you may not be thinking rationally.