User Profile

earthboundlink

earthboundlink

What's so bad about being a fanboy?

Male, 32, United States

I'm one of those old school gamers who hates cutscenes and intrusive tutorials. Give me no sword, no map, two buttons and a cave.

Joined:
Fri 7th Jun 2013

Recent Comments

earthboundlink

#1

earthboundlink commented on Preview: Looking for the Light in The Legend o...:

@jakysnakydx Don't get me wrong, I really enjoyed Twilight Princess, and I thought it had a cool, hazy, dream-like quality to it. But in the end, it felt to me like Nintendo making the game the fans thought they wanted rather than starting with a clear vision or direction.

I also thought the game was too easy, but that has been true for most Zelda games coming since Majora's Mask. (I thought MM was hard, and everything since then has been easy with the possible exception of Skyward Sword.)

earthboundlink

#2

earthboundlink commented on Preview: Looking for the Light in The Legend o...:

Twilight Princess is a funny entry to me, because it's the Zelda game everyone always wanted: dark, realistic, and ominous. Then it came out and people kind of shrugged.

I enjoyed the game personally, but I don't think it had quite the vibrancy of the more colorful and whimsical Wind Waker and Skyward Sword. I feel like Skyward Sword did a great job of taking the colorful concepts of Wind Waker and placing them in a slightly more realistic world. When I first saw Skyward Sword, I thought the art style was a half-measure, but the game ended up being so cohesive that I ended up seeing the designers' vision and felt really immersed. It also had just the right amount of re-traversal in the worlds, so in the end I think Skyward Sword is probably the best of the 3D Zeldas. Although, OoT still holds a special place as being the first of the 3D Zeldas, and it blew my teenage mind when it came out.

Then, I was also never a huge Majora's Mask fan, so maybe I just don't like the Zelda world to be too dark. In the end, I may revisit Twilight Princess now that I'm 10 years older. We'll see if my tastes have changed.

earthboundlink

#4

earthboundlink commented on Monster Hunter X (Cross) Sales Hit 3.2 Million...:

I'm still hoping that something like a MHX Ultimate ends up being an NX launch window title. MH3 Ultimate showed how 3DS and Wii U releases could work together, and if the NX really is a family of consoles on a unified platform like a lot of people expect, Monster Hunter is the perfect franchise to show off the multi-platform hotness.

earthboundlink

#5

earthboundlink commented on European Zelda Fans Are Getting A Shiny "Hyrul...:

I have the red N3DSXL and can't really justify another one. Up until now, I have spent my time drooling over the Monster Hunter 4 edition, but now I shall drool over this one. I also really want a non-XL New 3ds, but again, just cannot justify additional 3DSs. My wallet refuses to comply with my desires.

earthboundlink

#8

earthboundlink commented on Japanese Analyst Claims NX Could Launch As Ear...:

E3 window reveal in 2016, late 2017 (November) launch. Calling it.

Launch lineup will be stronger than Wii U, but still will not satisfy fans, because fans are never satisfied. My fever dream is that we get a "Monster Hunter X Ultimate" or some such at release that shows off the interoperability of the "family" of NX systems while also showing strength of third party relationships. While it seems like a long shot, remember that MH3U was a very early title for the Wii U that still remains one of the best games to show off the system's online capabilities and the interoperability with the 3DS.

earthboundlink

#12

earthboundlink commented on Splatoon Developers on the Future of Splatoon ...:

This game may be game of the year for me. It is unique, vibrant, innovative in its gameplay and its update approach, and most importantly it is extremely fun.

I hope future games consider this release model, because for certain types of games, this slow drip release really does keep the game interesting, and makes it feel more like a service to which you subscribe than just a game you play until you're bored with it.

earthboundlink

#13

earthboundlink commented on Feature: Five Star Wars Games, on Nintendo, Th...:

@TruenoGT I agree with this. I remember playing Rogue Leader in a store somewhere, and just thinking, "Wow. I'm in the movie. It looks so real. Graphics can never be better than this."

I also enjoyed Jedi Knight II: Jedi Outcast for Gamecube, although I always felt the lightsaber controls were a bit wonky. After Rogue Squadron III, I kind of fell out of love with Star Wars games, and really licensed games from movies in general. (I had also played a poor version of LotR: The Two Towers around that time, which convinced me that licensed movie games of this type are mostly just cash ins).

earthboundlink

#14

earthboundlink commented on Poll: Did The Final Video Presentation for Sup...:

Bayonetta was a huge surprise (and so was Cloud, when he was announced). If there was going to be a Platinum character, I was sure it would be Wonder Red. Bayonetta is the better choice, I just didn't think Nintendo would go for her in Smash.

Also, interesting connections between Smash and Fire Emblem. The two series have had a very symbiotic relationship.

earthboundlink

#15

earthboundlink commented on Rumour: Data Miners Leak Some of the Informati...:

Yeah, there's got to be more to this direct. Surely they wouldn't do a whole direct just to tell us more about what they already told us in another direct. Of course they'll talk about Cloud, his moveset, his stage, etc. But that, even with the Geno consolation prize, doesn't seem "final direct"-worthy.

Curious about the FF7 inclusion in Smash though. It kind of seems odd for 3DS/Wii U owners to get this, but not the FF7 remake, or even the original FF7. I'm going to bet that at some point (probably not from this direct, since this is a Smash direct) we get a FF7 port, and I'm betting it's for the 3DS.

earthboundlink

#16

earthboundlink commented on Masahiro Sakurai Talks About Fire Emblem Chara...:

I literally bought Fire Emblem for GBA (the first NA release of the series) solely because of the characters in Smash, without even really knowing what kind of game it was other than what was written on the back of the box. It was between that and another platforming game. I sunk a ton of time into Fire Emblem, it's probably a top 5 favorite series for me now.

So, right on Sakurai!

earthboundlink

#18

earthboundlink commented on Fascinating Patent Shows Nintendo Portable Uti...:

I actually really like the idea of the prompts around the sticks. It's sort of like a lot of HUDs that have an image of the relevant buttons on screen, and then put prompts to tell you what they do (LoZ has done this a lot). Except, instead of seeing the HUD, translating that to the controller in your hand, and then reacting, the prompt is right there at your fingers.

You can also imagine music or rhythm games that use the screen to highlight certain buttons for timed presses, or have the rings closing around the buttons that help demonstrate timing.

I get the concern people have about obscuring the screen, but good design on something like this can easily resolve that problem. Just don't put anything important where the thumbs would be. As long as the screen is bigger than that of an iPhone, I think it would be pretty easy to work around.

In the end, I don't think we'll see something that looks much like this, but I think the concept has a ton of potential for combining the benefits of physical button gaming with touch screen gaming.

earthboundlink

#19

earthboundlink commented on Nintendo Confirms Details for the Super Smash ...:

@XCWarrior How dare you call Slippy a troll character. How DARE you!

I'm going to bet on Cloud (obviously), Inklings, and maybe one other character from the fighter ballot. I'll also bet on a few more stages (2 or 3, to match the number of added characters), and one new game mode. Also a whole slew of Mii outfits. That sounds like a lot to me, but they must feel like they have a fair bit to talk about to warrant a whole separate broadcast.

Notably, the Inklings would be the first series ever to make it into Smash that did not have any release at the time the Smash game was released.

earthboundlink

#20

earthboundlink commented on Sega Slashes Full-Year Net Profit Projection B...:

I don't know much about what is going on at Sega, but it seems like they have been a mess for a really long time. One good Sonic game is probably not enough to fix that. I don't want them to disappear, but every year it seems more inevitable.

earthboundlink

#21

earthboundlink commented on Review: Pokémon Picross (3DS eShop):

Love Picross. I'll definitely download this one, but the F2P aspect is a disappointment. I'll probably end up paying a few bucks here and there, but $30 is WAY too much for a Picross game.

Also, this should have been one of the mobile games. This would be much better than Pokemon Shuffle on a smartphone.

earthboundlink

#22

earthboundlink commented on Monster Hunter X Has Passed 2 Million Units Sh...:

@manu0 I have absolutely loved MH3U (which I own for 3DS and Wii U) and MH4U, but you're right that nobody in the industry has mastered the art of reselling the same game over and over again like Capcom. I first learned this in the 90s when Street Fighter II basically became its own series.

Street Fighter II: Awesome Fighting Game!
Street Fighter II Championship Edition: You can play as the bosses! There are some new colors of the characters!
Street Fighter II Turbo: It's a little faster!
Super Street Fighter II: There are 4 new characters and (I think) an official combo system!

If There is a Monster Hunter X Ultimate, it will be very much in this vein: a release of Monster Hunter 4 with expanded "Ultimate" content and some new skills added. And you know what? I will buy it and play it for hundreds of hours, because the underlying formula is just that good. Capcom knows how to roll with what's working and turn one game into its own sub-series.

earthboundlink

#23

earthboundlink commented on Feature: There and Back Again - A Xenoblade Tale:

@Shiryu thanks. I actually just figured that out, and it helps a little. But we all know the struggle of inflicting break, and then hoping in vain that someone else will use a topple move. Reyn seems to be the only one who likes to use his Topple move. That, along with his awesome tank skills mean he's pretty much always in my party.

I've seen people refer to "Arts priorities." I don't suppose there is a way I am unaware of to manage which arts your colleagues use most?

earthboundlink

#24

earthboundlink commented on Feature: There and Back Again - A Xenoblade Tale:

@nf_2 @shiryu I love the focus on the music. Music can really make a game memorable in ways just as important as the gameplay and graphics. I'm 50-something hours into Xenoblade Chronics 3D at the moment, and I never tire of the themes for the areas I discover.

Although I think the script is a bit too much, and the story so far has gotten a bit goofy, it is absolutely in line as a worthy successor with the great JRPGs of old. I wish I had more control of my colleagues' AI, but the real time nature of the game does make for compelling battles.

Nintendo and its partners have done such a good job of adapting old genres to new technological landscapes. Even more than their contributions to controller innovations, I think that their ability to evolve gaming genres is where their true importance lies.

earthboundlink

#25

earthboundlink commented on Review: The Legend of Zelda: Phantom Hourglass...:

Really liked this one when I was playing it. I thought fighting with the stylus was a little too easy, but the puzzles were great, and writing on the map was a game changer. Coming back to the temple of the Ocean King with more time and knowledge of shortcuts made you feel more powerful each time, so I thought it was a great mechanic. I also think Linebeck may be my favorite Zelda assistant character. He legitimately amused me.

I enjoyed Spirit Tracks too, but it always felt a little too modern a setting for a Zelda game, and the overworld exploration felt stilted because it was literally on rails. I like the effort to expand Zelda to a more recent historical context, but I think it missed the mark a little bit by adding just a little too much magical-ness to the idea of a train. Magic sword? Sure. Magic ships? Absolutely. Magic trains... yeah, you're losing me. Mostly, I really loved the train musical theme. That music may be my favorite from any Zelda game.

earthboundlink

#28

earthboundlink commented on Review: Xenoblade Chronicles X (Wii U):

I'm still in the thick of Xenoblade Chronicles 3D (which has been derailed by my recent purchases of Splatoon and some smaller pick up and play/indie games that were irresistibly cheap over the sale weekend), so I think I'll try to wrap that up before I inevitably buy this one in 2016.

My biggest concern was the story. It sounds like the "story" is actually more of a web that emphasizes discovering the world, which is awesome to hear. In my opinion the story in Xenoblade Chronicles leaned too much on goofy magic and destiny tropes. The adjustments in X sound spot on.

Sorry to hear the voice acting is lacking again. I really wish they would minimize the goofiness of the Noppon voices. Hopefully there's nothing as bad a Riki this time around.

I'm also pumped for more frenetic battles. Some of the unique monster battles in Xenoblade Chronicles were tough and exciting, but after the umpteen billionth regular battle with an underpowered enemy, I found myself getting a little weary of the system. More intensity and speed sounds like a great idea to refresh the game.

I won't be a day one buyer, but rest assured I'll be picking this one up eventually.

earthboundlink

#29

earthboundlink commented on Xenoblade X Developers Talk About the Game's C...:

I've loved JRPGs since the olden days. (See my avatar?) I've only played Xenoblade Chronicles 3D, and while I think the story is a little too off the wall and the voice acting is mediocre, I really like the gameplay and I absolutely love exploring the world. It doesn't feel particularly JRPG-ish to me, actually, just because there is so much AI involved in the party and the combat is so action-oriented. Any idea whether the new installment gives you more control over your party's AI?

I'll be watching the review of this one pretty closely, because a tighter story, better writing, and better voice acting (or no voice acting would be best!) will make this a Christmas must-have for me.

earthboundlink

#30

earthboundlink commented on Editorial: It's Not Fun to Criticise Nintendo ...:

Games I've enjoyed that came out this year: Monster Hunter 4U; LoZ Majora's Mask; Codename STEAM; Xenoblade Chronicles 3D; Splatoon; Super Mario Maker. That's 5 games from one company that I thought were all good-to-excellent. Between them and a few indie downloads here and there, they have eaten up all my gaming time in 2015. I don't know who these people are who have so much time for gaming that this is not enough for them, but I, for one, have had plenty to play this year. And of course, this doesn't even begin to scratch all the great stuff from the last year or two that has amazing replayability, like Smash, Mario Kart, Bayonetta, etc. Smash is still a frequent boot up on both my 3DS and Wii U.

The only knock on my 2015 list is that MM and XBC3D are both remakes. But I didn't get the chance to play XBC when it came out for Wii, so it was new to me.

earthboundlink

#31

earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

@Yorumi Ha, "people like you." You're sliding into kook territory.

All I'm suggesting is that context is important. Why do you continue to pretend that there is no such thing as context? Why do you not understand that a group of people might have a real problem with being the victims of a genocide, being marginalized and largely voiceless in the society that overtook them, and then forced to watch as that society appropriates all of their cultural symbols, mostly incorrectly?

I hate it when people have this idea that because something doesn't bother them, it must not bother anybody. Or that things that other other people aren't important. The issue is not "some Indians are annoyed by this. They should just get over it." The issue is that appropriating symbols like this is part of a bigger cultural marginalization that leads to people thinking of Indians as cartoon people, not real people who are in an objectively terrible situation.

"People like me" are just people who realize that they have, culturally, had it very good compared to other groups, and that we are not in a good position to decide what should offend other people.

earthboundlink

#33

earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

@Yorumi This argument that caring about things offensive to one group of people means you must care about all things offensive to all groups of people is a false equivalency. There is this little thing called context. "Christians" are not a group that has been systematically persecuted, excluded, attacked, marginalized, ignored, or suffered any other form of disenfranchisement in the west in the last several centuries.

earthboundlink

#34

earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

I think the decision to alter the costume is fine, but choosing cowboy was a little ham-handed. I do wonder if there wasn't a more effective way to represent Indians and keep the class (like, lose the headdress and the name, and make it something more authentic for some particular tribe).

And I feel the need to point this out on all of these threads: THIS IS NOT CENSORSHIP. This is the company deciding, on its own, to alter some content for the localization of a game.

earthboundlink

#36

earthboundlink commented on EA CFO Explains Why the Company Doesn't Make W...:

The reason I stopped buying EA games is because they were mostly overhyped pieces of garbage that were exactly the same as the previous year's entry. I bought some EA games in the SNES/64/Gamecube eras, and was mostly disappointed, more so as time went on. I think the last EA game I bought was Madden '07 for Wii. It wasn't very good, so I stopped buying EA.

EA is such an American* company: spend more on the hype than the product, exploit your customers with unnecessary yearly updates, and treat your employees like garbage.

*said as an American

earthboundlink

#37

earthboundlink commented on Feature: Our Top 10 Wii U Retail Games - Third...:

MH3U is a good pick, as it makes more advanced use of the gamepad than almost any other game, plus it's Monster Hunter in HD. Still, it's a port of the 3DS version, which is itself a port of the Wii version (good ol' Capcom!), which makes it a little different from some of the other games on the list. But the interactivity with the 3DS, the voice chat and map/HUD options via gamepad, and online pay put the game in a unique category of pushing the system's online capabilities very early on in ways Nintendo itself hasn't really even tried yet.

earthboundlink

#38

earthboundlink commented on Feature: Our Top 10 Wii U Retail Games - Third...:

You know, Smash Wii U hasn't gotten nearly the playtime from me that other Smash installments have. There are a few reasons for this, but overall, I think the number of really high quality games that keep roping me in for Wii U and 3DS is the biggest reason (along with generally having less time for gaming these days). If I'm going for quick, intense battles, Splatoon has become my go-to (recently took the plunge on that one) over Smash, which says more about the quality of Splatoon than it does of Smash. Even though I am apparently terrible at it, Splatoon is really, really, really fun.

I loved Super Mario 3D World, which may still be the prettiest game on Wii U, but to me it lacked a little bit of direction. The levels felt a little too randomized within the world. Still really enjoyed it, but it almost felt like something that would be the product of a 3D version of Super Mario Maker, like "here are a bunch of really awesome levels we made!" rather than something like New Super Mario Bros. U, which had more cohesiveness to it, even if the gameplay itself was a little derivative of the other NSMB titles.

Count me among those who were frustrated by W101. I don't think I really got it when I was playing it, so I never finished. After playing Bayonetta and Bayonetta 2 (the latter of which I would put in the top 3 on the system), I feel like I understand more about what W101 was trying to do, so I may go back and start it over one of these days.

Overall, great list. It's dominated by first-party games, but that owes to both the third parties largely opting out of the system after a series of half-hearted ports, and to Nintendo's strong commitment to making very high quality games.

earthboundlink

#40

earthboundlink commented on Editorial: Linkle May be a Clunky Introduction...:

@Blizzia Different strokes, I guess, but LTTP and OOT are a couple of my favorite games of all time. I also really enjoyed ALBW, likely because of my love of LTTP. I really enjoyed MC, and I like MM, but neither one nearly as much as LTTP and OOT. I don't know your gaming life at all, but it sounds like you like things with a little more of a twist. That's cool and I respect that, but man, I'll just never forget being absolutely blown away running around Kokiri forest for the first time in 3D with my fairy, slashing signs and jumping across water. It was a Mario 64-level revelation for me in gaming.

earthboundlink

#41

earthboundlink commented on Feature: Reflecting On Three Years With The Wi...:

I really love my Wii U. It's got such a great variety of games to play that you won't find anywhere else. And so many people complain that it's "outdated" or otherwise lacking in power, but I have had so many moments in games like Mario Kart 8, DKCTF, SM3DW (and its child Captain Toad), Bayonetta 2, Wind Waker HD, and even Splatoon where the visuals really made an impression on me and I thought, "wow, this is a really pretty game." Nintendo has always been so good at working within the power limitations of its hardware, so unless you're one of those pc-building graphics snobs who spends time counting polygons and particles, you probably won't find the Wii U lacking, visually.

I agree that the Gamepad has never really been the central, system-selling feature it was meant to be at the beginning, but even its more subtle uses for maps and inventory management have been improvements over the old ways of doing things. And those who have needed off-TV play have really loved that feature (count me among them). I pretty much always use it for my gaming sessions, and I'd be surprised if some similar concepts don't carry over into the NX "family," if that's what it ends up being.

I'll still be playing my Wii U for a long time, especially if I ever go all in with Xenoblade Chronicles X. I really hope the NX is backwards compatible and will let me port over my Wii U downloads, because the system's library really is amazing. If not, the Wii U will remain in my TV room for the foreseeable future.

earthboundlink

#43

earthboundlink commented on Editorial: Linkle May be a Clunky Introduction...:

@DuckLord707 I feel like this comment completely misses the point of the article. The article is saying that broadening the in-game representation of who "Link" is could be in line with Aonuma's vision of having the in game character represent the player more fully. I don't think anyone is being entitled or upset here, it's Aonuma himself who suggests the idea that player immersion is the point. Since "Link" was always just whatever you name him, allowing "him" to be a "her" in character model would be an interesting new thing they could do the next time around, since there is now a "Linkle" character concept. I don't think anyone is demanding it, just thinking about the possibility. Basically, "Link" just becomes the new "Robin" from Fire Emblem. Why does thinking this is an interesting idea make me entitled?

earthboundlink

#44

earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

@edhe that definition says: "Censorship, the suppression of words, images, or ideas that are "offensive," happens whenever some people succeed in imposing their personal political or moral values on others." No one forced Nintendo to do this. They decided themselves. Since they are the ones creating and distributing the content here, there has been no censorship. If they had released the game and then capitulated to protests about the boob slider, then the definition could apply.

E.g., it's not really "censorship" if I think of something to say, realize it's probably going to upset someone in the conversation, and then decide not to say it in an effort to be polite or avoid making them uncomfortable.

earthboundlink

#45

earthboundlink commented on Preview: Getting Lost in the World of Xenoblad...:

@GloverMist I actually think Reyn is the only character who strikes the right tone in the game. Everyone else is way too serious, except Riki, who is like an outcast from a terrible Saturday morning anime adaptation.

Maybe the acting is doing the best it can with the absolutely terrible writing (OMG the writing is so bad; can't video games hire real writers?), but the story and character archetypes are just a little too directly plucked from the stable of fantasy clichés. Normally I don't mind that, since I typically don't care about game stories, but the game has extensive cutscenes and really pushes the story as a main focus of the game (even with that annoying "story memo" icon that won't go away while you're working on something else). I mean, the whole story of the Monado makes no sense (it belongs to this group, but sought out some kid because MAGIC!). Everyone seems to have "heard of" every mysterious thing in the land while simultaneously being mystified that "the legends are true," even after the next crazy thing happens. Whenever there's a dicey connection between two events/things, it's like, "Ether! Bionis! Magic Sword!" They are inconsistent about what separates a Homs from a High Entia. Characters always seems to show up at exactly the perfect moment to result in some critical thing happening... It's just such a big, beautiful world with a fascinating origin story, the story mechanics did not need to be so complex. It just feels like the writers bit off more than they could chew, and the result was inconsistency.

The only Nintendo series I've ever played where I feel like the story is actively very good and worth it for its own sake is the Fire Emblem series, and they keep getting better. The newest set of games promising a lot of character depth and less super good guy v. evil bad guy stuff. I hope they pull it off.

I've written it here before, but my favorite thing is when a game relies on its mechanics to drive the player, rather than the story. Monster Hunter has some of the dumbest storytelling around, and it locked me in for hundreds of hours because the real driver is the weapon/armor building mechanic, and discovery of new monsters to hunt. Pikmin is awesome because it's fun to succeed in missions and explore with your little army of minions, not because you are deeply invested in the planet of Hocotate. The affinity and exploration mechanics (and the battling/grinding mechanics) in XBC are good enough on their own. I'm more interested in getting invested in the character affinities and various locations than I am in wacky royal machinations and obvious turncoat chicanery.

Part of that is just a criticism of JRPGs in general, but XBC is a good example of the excesses of video game storytelling that bother me. And man, do I really hate extensive voice acting in video games.

earthboundlink

#46

earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

First off, this is not true censorship. This is a company making a business decision that you can agree or disagree with. It is not anyone's effort to stifle any kind of free expression.

The more I think about this, the more I think about the original XBC game and the intense effort made by fans to get it localized. The game proved to have more currency than expected in the west, but it's not a blockbuster franchise so there is not much reason to believe that the costs of localization will clearly be outweighed by sales. If they think that dropping the breast slider will forestall a silly controversy in the west and prevent any resulting harm to sales or to the brand image, then it does make sense as a business decision.

I guess what I'm saying is, while I wouldn't personally be offended by a breast size slider, I know some people would be, and if Nintendo is concerned about that, I'd rather they drop the breast slider than waffle on whether or not to localize the game like they did with the last installment.

earthboundlink

#47

earthboundlink commented on Preview: Getting Lost in the World of Xenoblad...:

@GloverMist I have the same concerns. I already feel like I can never make much progress in the XBC3D because I spend so much time managing equipment and gems and crafting and affinities and arts learning/leveling and side missions and grinding and... well you get the point. I've just finally put down MH4U after 250 or so hours, and am spending some time with Splatoon, Smash, Super Mario Maker, and some other, shorter-burst games for the time being. Might have to wait until the spring to dive into this sprawling creation. Doubt I'll ever finish it.

I'm curious to learn more about the story. I'm finding the story in XBC3D to be clunky,the writing cheesy, and the voice acting iffy (and in the case of Riki, Jar-Jar-level terrible). The massive, beautiful world and the real time battle system is the reason to play the game, and it lets me overlook the annoyances. My sense from XBCX is that the cheese factor is a little lower, but I'd be curious to hear any thoughts from someone who has played and shared similar concerns about the last entry.

earthboundlink

#48

earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

I probably wasn't going to make a female avatar anyway, so I this is unlikely to impact my experience with the game. I found the constant boobification of Sharla pretty distracting in Xenoblade Chronicles, but if the developer is going to let the player choose their character's look, then let them choose it.

That said, I have never encountered an avatar maker that allowed me to select boob size, so it's not like this is a standard feature in games that will now be missing. If not for the Internet, I would have never in a million years known that this was a thing in Japan, and I certainly wouldn't care. Really it just says something about prudish western (mostly Anglo, and even more mostly American, I suspect) culture as compared to Japanese culture.