User Profile

earthboundlink

earthboundlink

What's so bad about being a fanboy?

Male, 31, United States

I'm one of those old school gamers who hates cutscenes and intrusive tutorials. Give me no sword, no map, two buttons and a cave.

Joined:
Fri 7th June, 2013

Recent Comments

earthboundlink

#2

earthboundlink commented on Nintendo NX Will Avoid The Launch Issues Which...:

The install base drives third parties, not specs. They want something to which they can easily port their games and with an install base large enough to make it worthwhile. Decent specs, good price, and most importantly a solid stable of games drives the install base. The hard part is getting it off the ground, as he says in the interview, because you are starting from zero. That's why a strong launch lineup is critical. Personally, I still think the Wii sold well because the novelty of the concept met with a remarkably affordable price and came with a pack in game. The Wii U was, I think, just too expensive for the family market, and not "beefy" enough for the man-children who hate getting picked on in Internet threads and want power over everything else (i.e., the "hardcore gamers").

Frankly, I think that is why we are getting so many 3DS spinoff games in the near future. They're saving some bigger releases for the NX launch.

earthboundlink

#3

earthboundlink commented on Monster Hunter 4 Ultimate's July DLC Brings Gr...:

I've only recently reached high rank in online quests after having the game since February, and I've kind of run up against a wall in single player quests with the Pink Rathian. I might have reached the point where I need to grind for some tougher gear if I'm ever going to get any of the cool DLC goodies. I've been lusting after the Link gear since it came out.

Been spending too much time with Smash Bros. and Codename STEAM lately (and work...). I need to get back to hunting. Anybody out there need a high rank gunner friend for questing? I'm useless with a blade, but solid with a bow or a bowgun.

earthboundlink

#6

earthboundlink commented on Nintendo Says That Star Fox Zero's Gyro Contro...:

BTW, for those who are really focused on stories in the Star Fox universe, you really should give Star Fox: Command another shot. The stories are goofy and campy, but so is the whole Star Fox universe. I actually enjoyed that game a fair bit.

Personally though, I care very little about story in games, so a "reimagining" is exactly what I want to see. It's sort of like how each Legend of Zelda game (with a couple of rare exceptions) is just a reimagining of the concepts introduced in the original game.

earthboundlink

#7

earthboundlink commented on Nintendo Says That Star Fox Zero's Gyro Contro...:

I realized the superior nature of gyro aiming with Legend of Zelda Ocarina of Time 3D. Even with the 3D effect turned on, and the 3D popping in and out obscuring my view when I moved the system (the New 3DS did not yet exist), I could still beat the arrow minigames on the first try, every time. Same with gyro aiming in Wind Waker HD. The hybrid approach (analog controls for the big movements, gyro for the subtle aiming details) is truly a revelation compared to the old way.

I guess I'm glad they're giving players choice, I just hope it doesn't compromise their vision for the game.

earthboundlink

#8

earthboundlink commented on Exclusive: We Almost Got A Wii U F-Zero Create...:

Play the F-Zero levels in Mario Kart 8 on 200cc and you've got a pretty close approximation of F-Zero.

I've actually long thought F-Zero is a good candidate for a crossover. Maybe F-Zero x Metroid? Samus and Cpt. Falcon are both bounty hunters, maybe they could team up... or compete. Really though, Star Fox would have been a better crossover candidate. Imagine switching back and forth between the Arwing and the Blue Falcon, but the latter is equipped with a laser. Plus, there's already a "James McCloud" in the F-Zero universe. Obviously it won't happen, but as long as we're discussing ideas that go nowhere, thought I would throw that out there.

earthboundlink

#9

earthboundlink commented on Gallery: Marvel At This Woodgrain Styled N64:

The Nintendo 64 may be one of the better looking consoles in video game history. As far as Nintendo consoles, it's probably the best. I'd place the Wii as second. That silver off-kilter stand, the straight lines and edges, and the blue slot light were really cool. The Wii U was a really lame console design, which may be part of the problem with sales. It doesn't look nearly as stately as the Wii did.

Best looking handheld I think is still the DS Lite, followed closely by the DSi, then probably the Game Boy Micro and Game Boy Pocket, in that order. I'm also quite fond of the New 3DS and New 3DS XL designs, but they're too new to assess right now.

earthboundlink

#10

earthboundlink commented on Reggie Fils-Aime Hints at Smaller New Nintendo...:

I'll be surprised if this ever happens. I would have gotten a non-XL at launch because I carry mine with me daily and I like the smaller size, but I've already gone all-in on the red XL (if we're not getting all the sizes, I'm at least getting the version specific to North America), and I'm really fond of it. I'm not flush enough to buy a whole new 3DS every time a new one releases.

Still loving the New 3DS overall though. I always played in 3D, so the stabilized effect is a godsend. I'm actually significantly worse at Monster Hunter with the 3D turned off. The depth is really valuable for gunners! The speed bump for the OS is also glorious. The original 3DS really was a dinosaur in terms of navigating the system. I haven't even bought Xenoblade yet, but I will, so really the system was a must-have for me.

But still... those colored buttons are like a siren song to me...

earthboundlink

#12

earthboundlink commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

Splatoon, Codename STEAM, Dillon, Pushmo, Steel Diver, Wonderful 101, Tomodachi Life, Harmoknight, Rusty's Real Deal Baseball, Sakura Samurai, Box Boy, Tokyo Crash Mobs, all brand new IPs created during the 3DS/Wii U generation. That doesn't even include revived IPs like Kid Icarus or Bayonetta (I know Bayonetta is not necessarily a Nintendo IP, but Nintendo published it and brought the sequel into existence; they also published Bravely Default in the west, so you have them to thank for playing IPs that they didn't even create). And we don't even need to discuss the absolutely massive stable of existing IPs from previous generations, from Donkey Kong to Xenoblade, and dozens in between.

I'm not saying Nintendo is without fault. I'm just saying that I'm really sick of people arguing Nintendo never makes new IPs.

earthboundlink

#13

earthboundlink commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

If one more person complains that Nintendo lacks IPs, or even new IPs, I swear I'm going to personally break the Internet. That assertion is false. Outright false. Nintendo has probably created more new IPs this hardware generation alone than most companies ever develop during their entire existence. Everyone who repeats the "lack of new IPs" argument is a troll.

earthboundlink

#14

earthboundlink commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

First comment is exactly what I thought when I read it. Miyamoto is honest, everyone flames him. I think the price point is the real issue. Consumer expectations for technology costs are demanding these days. If you're going to go with bubbly shiny plastic, you're going to need to be at bargain level prices. If you are going above $300 these days, you need to have hardware that is thin, sleek, and makes your friends think you're cool. I don't think that's necessarily a good thing, but it's the way of the world these days.

And here's a prediction that I will write in all-caps so that all the people with PS4 envy stop whining about the "power" of Nintendo consoles: NX WILL NOT BE A SUPER POWERFUL CONSOLE. FOR JEEBUS SAKES GO BUY A PC AND QUIT WHINING ABOUT POWER.

The 3DS is not a power house, but it is well-supported, and may be the best platform since SNES in terms of game quality. Most people don't care that it has less processing power than your iPhone because it's great hardware at a mostly reasonable price and there are a ridiculous number of good games for it. I am so. fraaking. sick of the power whiners. It's never gonna happen, guys. If you want your friends to think you're cool, or if your favorite game is "count the polygons," by all means, stop buying Nintendo, and quit littering comment forums with your Playstation envy.

Sorry for the rant. It's just that we've been through this so many times.

earthboundlink

#15

earthboundlink commented on First Impressions: Celebrating a Gaming Icon W...:

@ottospooky Same here. I've never really been big on level editors and that sort of thing. But I am pumped to see what the public can dream up. This is basically an infinite Mario game. It is essentially the last ever 2D Mario game, since I'm not sure what else they can do with the franchise after this. And Frankly, I'm okay with that. They'll probably release versions of Mario Maker for future hardware. And honestly, a level editor for smartphones (or at least 3DS/future handheld system) would be absolutely brilliant. You're bored waiting at the doctor? Draw up a Mario level to play when you get home.

Kind of odd to feel like we've reached the end of the line for 2D Mario. Next step is a 3D Mario level editor. [face melts at the thought]

earthboundlink

#17

earthboundlink commented on Editorial: Nintendo's Approach to amiibo is In...:

I have some Amiibo, and I like the ones I have I don't have a compelling urge to have them all, just some of my favorite characters. I happen through a Gamestop every now and then and see if there's anything that appeals to me. Seems lately there's usually something I don't already have. Last time I was in there I saw Mega Man (which I got), Pac Man, Sonic, Silver Mario, Toad, all three Splatoons, and some of the other, more usual suspects. I did get the last Mega Man off the shelf, but it was fun just stopping by the store and seeing a cool figure of one of my favorite all-time characters that would look great on my shelf and also do some cool stuff with a game or two.

I do agree that Amiibo still needs a killer app. I actually think the AC Amiibo game for Wii U is the right idea (a free download where the Amiibo are necessary to add characters, etc. to the game), even though I know it's kind of hated for not being the AC game everyone wanted for Wii U. Amiibo tap was another interesting idea, but to me the idea of the characters just unlocking a random set of demos seems needlessly removed from the actual character the Amiibo represents. It's just a random demo for games that I mostly own anyway. It's a step down the right path, but it needs more thought behind it.

earthboundlink

#19

earthboundlink commented on Super Mario Maker Will Allow You to Unlock ami...:

It would be cool if these were available outside of 8-bit mode, or if each had unique abilities, but I like the idea. I once wrote about the idea of having Amiibo open up this kind of content in some VC games. I know that's probably never going to happen since the VC is just emulating the original games, but this is close!

earthboundlink

#20

earthboundlink commented on Review: EarthBound Beginnings (Wii U eShop / NES):

@Gauchorino Well I'll take it however they want to give it to me. I understand translation is difficult and expensive, so I thought if they were going to go to all that trouble, they might want to go ahead and slap a fresh coat of paint on the game. It also seems like a hand-drawn animation style would be perfect for this series. If not, then the Kirby claymation style would make the series gorgeous too. /daydream

earthboundlink

#21

earthboundlink commented on Review: EarthBound Beginnings (Wii U eShop / NES):

@Gauchorino Thanks. Of course, translating S&P was easy, since the voice acting was already in English. I'd say the lack of an existing translation means we're not likely to see Mother 3 anytime soon. If it ever makes it over, I'm betting it would be in the form of a remake. And if it were coming in the next year, they probably would have told us at E3 to take the attention off the negative fan reaction.

earthboundlink

#22

earthboundlink commented on Review: EarthBound Beginnings (Wii U eShop / NES):

So is this the original translation that they did all those years ago, or was it tweaked for this release? Never played the ROM version. And does an official translation already exist for Mother 3, or did they never get that far? I only wonder because if there's already a translation for Mother 3, then it seems fairly likely we'll eventually get it on the eShop. If they would have to translate the whole game, it seems less likely.

In a related question, does anyone know whether Nintendo had to translate Sin & Punishment for the purposes of releasing it on the Wii VC, or did that translation already exist also? I'm just wondering if there is any history of Nintendo doing a translation solely for the purposes of a VC release.

earthboundlink

#23

earthboundlink commented on Nintendo Is A Slave To Its Past Success, Says...:

I just realized there are a ton of mistakes in my screed above, but you get my point. Blockbusters do well because they appeal to the lowest common denominator. indie films are complicated and thoughtful, and a lot of people don't like that, even though it's important to the medium's ability to grow.

earthboundlink

#24

earthboundlink commented on Nintendo Is A Slave To Its Past Success, Says...:

Look at Nintendo's version of the shooter: Splatoon. Then look at more commonly played shooters: CoD, Battlefield. Look at something like Zelda, then look at the Witcher. Look at I think there you have the fundamental difference between Nintendo and the mass audience. Nintendo tries to make things that are colorful, fun, and family friendly. Everyone else makes brown and grey blood-fests or experiences that are "just like driving real cars!" I can already drive a real car. It's boring.

Nintendo doesn't go to great lengths to make themselves "cool." They lost being "cool" when the Playstation claimed that mantle in the mid-90s. Everyone started appealing to the id of pervy teenage boys, and Nintendo never really went in that direction.

That's why the Rotten tomatoes comoparison is so apt. The reason blockbusters don't do well on Rotten Tomatoes is because most of them are poorly written, poorly acted, extremely safe and predictable, and choc full of crazy special effects that distract from the underlying risklessness of the film. Good films are often not "cool," and do not attract mass audiences, but in terms of pushing the medium forward, they are absolutely critical.

So in essence, what this guy says in incongruous. He wants Nintendo to take risks and appeal to the masses. Those two things are incompatible. Nintendo frequently, almost pathologically, takes risks. That is why they are not the mass appeal company. They could turn Zelda into another grim, evil sandbox. They could stop reinventing Mario. They could make the inklings into brown zombie squids and put the emphasis on blood and death. They could just make another shiny black plastic box that sports even bigger numbers than last year's box, but they basically never do that. That is their strength and their weakness.

I don't mean to come off as a butthurt fanboy. I just think this discussion of Nintendo and its problems misses the point. Basically it's a big time developer doing creative, indie-style stuff with its hardware and software. Other hardware and AAA software companies are doing the safe thing and hitting the masses with the same thing from last year, and the year before that.

earthboundlink

#26

earthboundlink commented on Nintendo Download: 18th June (North America):

@Azikira Sacred Stones was awesome, but I actually liked the first western release better (the one just called "Fire Emblem." I remember buying that game just because of Marth and Roy in Smash, knowing absolutely nothing about the gameplay, the story, or anything. Bought it on pure spec, without reading any reviews or anything. I was so excited about how good it turned out to be.

earthboundlink

#27

earthboundlink commented on Nintendo Download: 18th June (North America):

@majinx07 I think I'd rather see an all-out remake for Hunters, either for 3DS or even better, an HD Wii U remake or revision. I know that a Hunters sequel is kind of what Federation Force is (don't throw things at me!), but if they just release Hunters for VC there won't be online play, which pretty much eliminates the game's value.

Funny, just thinking about it as a Hunters sequel made me more excited about Federation Force. It won't happen, but it would be cool if they would ditch the mech suits and just stick in the Hunters gang. Those were cool, compelling characters that have never been revisited in any way whatsoever since that release.

earthboundlink

#29

earthboundlink commented on Talking Point: Metroid Prime: Federation Force...:

@sevex "People have really gotta stop over-reacting to stuff on the internet."

Lol, good luck with that wish. I feel like in the last 3 or 4 years, the entire Internet has become a forum of overblown backlash to basically everything that happens, and then backlash to that backlash, and so on until the next trivial thing sucks up our collective attention. I like that the article tries to have an even handed discussion, but very few in forums seem interested in discussion anymore. It's all one giant flame war. It's turning me into a cranky old man.

earthboundlink

#30

earthboundlink commented on Talking Point: Metroid Prime: Federation Force...:

I think the fan reaction is silly. Nintendo's been slapping popular IPs on odd game concepts since at least Mario 2 (the western version). Mario has been spun off so many times it's insane. A lot of those games turned out pretty well. Give it a shot. I mean, I would have rather seen a revamped Hunters (which I really enjoyed), but this seems worth at least checking out before we cast it out as heresy.

earthboundlink

#31

earthboundlink commented on First Impressions: Our Maiden Flight In Star F...:

@datamonkey I think this is exactly on point. They are definitely struggling with the investment required to support the two platforms. That's why they put together the web development framework, that's why they're looking to unify for the NX generation, and that's why we see alternating "streaks" of games for Wii U and 3DS. And, of course, like you said, that's why we're getting spinoff games as new announcements at this E3. It's why they have been partnering with so many third parties to spin off their characters and franchises, and adding Nintendo-specific content to other games (e.g. Bayonetta, Skylanders, Hyrule Warriors, Monster Hunter, SMTxFE) It's also why they have been big on DLC lately, since they can just use the same engines to add content and get paid for it.

It's not the end of the Nintendo world like everyone is proclaiming, and it is actually strengthening their ties with certain third-party developers (particularly Platinum and Capcom, it seems). But still, I understand why the fan base is frustrated at this E3 show.

I suspect Star Fox Zero will end up pushed to Q1 2016, but I'm never surprised when a Nintendo game is delayed so I'm not too upset about it.

earthboundlink

#32

earthboundlink commented on Reaction: Nintendo's E3 Digital Event Brought ...:

Final comment: I also want to remind people that the E3 is not over. We can probably expect at least one more item of significant interest for the week. IIRC, Smash Bros. Brawl was announced mid-week at E3 in 2006. I doubt it will be anything that big, but I'm thinking we get at least one more interesting announcement before the week is through.

earthboundlink

#33

earthboundlink commented on Reaction: Nintendo's E3 Digital Event Brought ...:

As others have said, Star Fox looks really good, and I actually really enjoyed the Miyamoto explanation for the origins of the series. I still agree that the presentation was underwhelming, but there is still some impressive stuff coming.

Frankly, I'm still stuck on Smash and Monster Hunter, and still plan to buy Xenoblade Chronicles 3D and Splatoon at some point, so I'm not nearly as concerned as most that we're headed for some kind of massive gaming drought.

Nintendo just didn't bring much new to E3 this year, and what it did bring were unexpected spinoffs. I get the frustration, since expectations were high, but we'll get the announcement of a whole new platform next year, along with what will likely be a solid set of swan song games for the Wii U and 3DS. In my opinion, a lot of a system's best games come really late in its life cycle.

earthboundlink

#34

earthboundlink commented on Reaction: Nintendo's E3 Digital Event Brought ...:

@Ryu_Niiyama I actually loved that idea, and I have suggested before that they use Amiibo in this way for some VC titles. I hope they make the use of these pretty expansive. How cool would it be to use my Mega Man Amiibo to let me play a Mario game with a Mega Man sprite? That particular one probably won't happen, but I'm already pumped about playing Mario as Link. It's a silly thing, but makes the Amiibo idea a little more fun.

earthboundlink

#35

earthboundlink commented on Video: No Matter How Annoyed You Are At Ninten...:

There is at least one person who reacts this way to every single Nintendo announcement. No voice chat in Splatoon: "I have nothing." No King K. Rool in Smash: "I am an empty shell."

And so on.

If I can put my Cranky Kong hat on for a second: Gamers these days are really whiny. Back in the old days games were hard. The only way to beat them was through sheer repetition and dedication. And when you failed in the game, you didn't have a dozen others in your backlog to switch to. In fact, if it was a new game, you probably either rented it or were playing it at a friend's house, so you had very limited time to play and beat it or you might never see it again. You had at most one or two current games, and only ever one system to play on.

The point is just to say you probably have an absolutely absurd number of good games already, from Nintendo or otherwise. You couldn't possibly have completed Monster Hunter 4 and Xenoblade Chronicles 3D (I don't think it's even possible to complete Monster Hunter). You have unlimited replayability in Mario Kart 8 (which is still getting new content) and Smash (which you have only had for 6 months or so and is also still getting new content) and Splatoon (which is virtually brand new and will also continue to receive new content). And of course, there are a bunch of things the direct showed that we already knew about that had people excited when they were first announced (Star Fox, FE, SMTxFE, Mario Maker, Yoshi, etc.).

There's still plenty of good stuff coming. The only problem is that you already knew about it. I'm not defending the decision to use E3 to announce a bunch of spin offs and smaller projects. They should have at least announced they were working on something bigger without showing footage. But I am asking that folks have a little perspective about these things and calm down a little. It was kind of a lame direct. There will be better ones.

earthboundlink

#36

earthboundlink commented on Metroid Prime: Federation Force Is The Metroid...:

Yeah, the direct was not the best. Basically all the new reveals were spin-offs. Still, I am always amazed at how fickle people are. They see something that doesn't fit what they expected and they're like "Freak out! Never buying Nintendo again!"

Seriously, calm down everybody. There's plenty of good stuff on the way that we already knew about, and they're clearly deferring some ideas for the next generation. Go play Splatoon and take out some of your rage on some inklings.

earthboundlink

#37

earthboundlink commented on Feature: Our Hopes and Dreams for Nintendo at ...:

You gave us Mother 1 and Lucas as Smash DLC. Now give us Mother 3, and announce the development and western release of Mother 4. I'll take it for whatever console you decide, Nintendo. Let's take this 20th anniversary of the release of Earthbound as far as it can go.

Nintendo knows that the die hards want this. Remember last year's E3 presentation? I hope Reggie doesn't hit me with a fireball.

earthboundlink

#38

earthboundlink commented on Rumour: Animal Crossing and Pixel 8-Bit Mario ...:

@Dr_Corndog Yeah, they can really eat through some funds. I've got 6. I got the first 5 with Christmas gift cards. If I ever happen to be in a store that sells them, I'll swing by the video game section to see if they have any worth considering. So far, I've only ever seen one that I just had to have and was willing to drop my own cash for (Mega Man). If I ever saw a Ness, I'd drop my last dollar to pick it up.

earthboundlink

#40

earthboundlink commented on The First Mother Game Is Finally Coming To The...:

Oh.. OH MAN... OH MAN!!! You guys, think about it... Lucas arrives in Smash, we get a western release of Mother 1... It's the 20th anniversary of Earthbound's American release. I'm going all in on my prediction: Mother 3 release in the west (I'm betting Wii U) and I'm letting myself believe we may learn of the development of a sequel. Remember when Reggie said they're going to announce things people haven't even thought to think of yet? THIS COULD BE IT.

Okay, maybe I'm going overboard a bit, but I've been rocking this username for a very long time, and this E3 it is finally relevant.

earthboundlink

#41

earthboundlink commented on Chibi-Robo!: Zip Lash and Its amiibo Confirmed...:

@ricklongo Agreed. Personally, I would love to see a true sequel to Chibi-Robo that retains the original game's concept and applies a new coat of paint, some new mechanics, characters, etc. It was such an endearing game, and I thought, a lot of fun to play and help out the other toys and the family. And the character is awesome. If Chibi Robo weren't so small, I'd suggest him for Smash.

earthboundlink

#42

earthboundlink commented on Review: Splatoon (Wii U):

@rjejr lol, shows what I know. I'm old too. Although, an inspection reveals that the images posted above are, in fact, .jpg images, and not .gif format.

So now that I've gotten us way off topic, I've felt the need this baseball season to explain to you (based on your avatar and the unexpectedly decent Mets) that I am a devoted Nationals fan, and that you and I are mortal enemies until at least September.

So since neither of us can control the teams' performances, what say we settle the rivalry in Splatoon one of these days? (or Smash... I'm better at Smash)

earthboundlink

#43

earthboundlink commented on Review: Splatoon (Wii U):

I feel duty bound to point out that most of the images being posted in this thread are not, in fact, GIFs, but rather memes. A gif is like an image, but it moves. The image of a scene/character/moment intended to convey a caricature of some sentiment with the large text (usually Impact font) on it, is typically referred to as a "meme." This is something of an oversimplification of the term "meme," but I digress... Just want to get us all straight on our Internet terms.

Also, if you view this as a $30 game that requires a $30 season pass DLC purchase, does that not make it seem a little fairer? That's effectively what's happening here. I mean, they could have just waited several months to release the game. Would that be better? I think Nintendo's been pretty honest and clear about their plan, so there's no deceit here. If you're okay with the amount of content that will ultimately arrive, by all means wait. I think it's an interesting strategy to release the content over time to keep up interest. No doubt they learned that this worked well in Mario Kart 8, and are just applying the lesson in a new way.

I feel like, for a certain crowd, the call is "Nintendo needs new IPs!" "Nintendo needs more online!" Nintendo does a new, online-focused IP, and the response is "Why isn't this more like a single player version of an IP I'm already familiar with?!"

I suspect time will be good to Splatoon, and we'll see some sequels in future generations as those who played it obsessively as kids grow up and want to revisit the fun they had. Basically, I see this as potentially a new Mario Kart for Nintendo.

earthboundlink

#44

earthboundlink commented on The Most Recent Media Create Japanese Charts B...:

@Quorthon Perhaps. But U.S. copies of The Legend of Zelda came with a map to make it easier, while Japanese versions had no such map.

I feel like this topic deserves more scrutiny by the authors of the site. We need an in depth analysis of whose gaming library is more difficult: East vs. West.

earthboundlink

#45

earthboundlink commented on The Most Recent Media Create Japanese Charts B...:

I've been playing STEAM for awhile now (I'm American, so obviously don't know how Japan would relate to the setting and themes), and I really like it. It's a view of the battlefield I always thought would be cool in Fire Emblem, and the game carries a bit more suspense than FE does, with enemies lurking behind corners ready to catch you unawares. I have basically two complaints: 1) the enemy designs are a little uninspired, and 2) the characters talk too much.

Maybe I'm just not very good at the game yet, but the difficulty ramps up pretty hard once you get to 3 and 4 characters on the battlefield. Those enemies are everywhere, constantly spawning, and the mortar rounds make it pretty tough. I'm down with difficult games, but I guess I'm surprised that Japanese customers aren't. They were the ones who withheld the real Mario 2 because they thought we westerners would think it was too difficult.

earthboundlink

#47

earthboundlink commented on Fire Emblem If Changes The Traditional Weapons...:

Interesting, because magic and arrows have always had their strengths, they just weren't formalized in the triangle approach of the main weapons (and as the article mentions, some installments have had a magic triangle, which I liked). Bows have always been strong against any flying enemies but weak against heavily armored enemies, while magic has tended to be strong against heavily armored enemies, but weak against pegasus knights in particular (but oddly enough, not wyvern knights).

I do like when they change these things up, because it makes each release unique, and re-instates a learning curve for the game. Otherwise you walk into each new installment already knowing all of the game's mechanics, and it becomes just a level pack.

earthboundlink

#48

earthboundlink commented on Capcom's Spring Sale Offers Up Six eShop Disco...:

@Whopper744 Wow. It never occurred to me that there might be people who have not played a Street Fighter game. Street Fighter II: The World Warrior is basically the reason we all still play fighting games today. It was to fighting games what Super Mario Bros. was to the platformer. I might be overstating it a little bit, but it was a hugely influential game. I'll never forget the first time I played it at a skating rink arcade, picked Dhalsim because he could spit fire and stretch across the screen, and proceeded to get absolutely destroyed by whoever else was playing. Good times.

earthboundlink

#50

earthboundlink commented on Parent Trap: Splatoon Is The Perfect Family Fi...:

I would also like to point out that, as an adult who likes to play games, I dislike voice chat because it has me communicating directly with strangers much younger than me. It's extremely awkward, and nobody ever really has anything useful or productive to say anyway. To me, the creepy factor is not worth the marginal strategic value. I think MH4U gets it mostly right: allow short lobby chats through text between matches, maybe some short customized pre-programmed messages in-match. You could highlight the location of the "speaker" on the map (this could be nicely implemented through the touch screen map in Splatoon). That way you could say things like "Need help over here," "I'll cover you," or "There's a sniper around" that would only be visible to your teammates. They combine the message with your location on the map to piece together a strategy. With some moderation, I think that mostly solves everyone's concerns.