User Profile



What's so bad about being a fanboy?

Male, 32, United States

I'm one of those old school gamers who hates cutscenes and intrusive tutorials. Give me no sword, no map, two buttons and a cave.

Fri 7th Jun 2013

Recent Comments



earthboundlink commented on Review: Xenoblade Chronicles X (Wii U):

I'm still in the thick of Xenoblade Chronicles 3D (which has been derailed by my recent purchases of Splatoon and some smaller pick up and play/indie games that were irresistibly cheap over the sale weekend), so I think I'll try to wrap that up before I inevitably buy this one in 2016.

My biggest concern was the story. It sounds like the "story" is actually more of a web that emphasizes discovering the world, which is awesome to hear. In my opinion the story in Xenoblade Chronicles leaned too much on goofy magic and destiny tropes. The adjustments in X sound spot on.

Sorry to hear the voice acting is lacking again. I really wish they would minimize the goofiness of the Noppon voices. Hopefully there's nothing as bad a Riki this time around.

I'm also pumped for more frenetic battles. Some of the unique monster battles in Xenoblade Chronicles were tough and exciting, but after the umpteen billionth regular battle with an underpowered enemy, I found myself getting a little weary of the system. More intensity and speed sounds like a great idea to refresh the game.

I won't be a day one buyer, but rest assured I'll be picking this one up eventually.



earthboundlink commented on Xenoblade X Developers Talk About the Game's C...:

I've loved JRPGs since the olden days. (See my avatar?) I've only played Xenoblade Chronicles 3D, and while I think the story is a little too off the wall and the voice acting is mediocre, I really like the gameplay and I absolutely love exploring the world. It doesn't feel particularly JRPG-ish to me, actually, just because there is so much AI involved in the party and the combat is so action-oriented. Any idea whether the new installment gives you more control over your party's AI?

I'll be watching the review of this one pretty closely, because a tighter story, better writing, and better voice acting (or no voice acting would be best!) will make this a Christmas must-have for me.



earthboundlink commented on Editorial: It's Not Fun to Criticise Nintendo ...:

Games I've enjoyed that came out this year: Monster Hunter 4U; LoZ Majora's Mask; Codename STEAM; Xenoblade Chronicles 3D; Splatoon; Super Mario Maker. That's 5 games from one company that I thought were all good-to-excellent. Between them and a few indie downloads here and there, they have eaten up all my gaming time in 2015. I don't know who these people are who have so much time for gaming that this is not enough for them, but I, for one, have had plenty to play this year. And of course, this doesn't even begin to scratch all the great stuff from the last year or two that has amazing replayability, like Smash, Mario Kart, Bayonetta, etc. Smash is still a frequent boot up on both my 3DS and Wii U.

The only knock on my 2015 list is that MM and XBC3D are both remakes. But I didn't get the chance to play XBC when it came out for Wii, so it was new to me.



earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

@Yorumi Ha, "people like you." You're sliding into kook territory.

All I'm suggesting is that context is important. Why do you continue to pretend that there is no such thing as context? Why do you not understand that a group of people might have a real problem with being the victims of a genocide, being marginalized and largely voiceless in the society that overtook them, and then forced to watch as that society appropriates all of their cultural symbols, mostly incorrectly?

I hate it when people have this idea that because something doesn't bother them, it must not bother anybody. Or that things that other other people aren't important. The issue is not "some Indians are annoyed by this. They should just get over it." The issue is that appropriating symbols like this is part of a bigger cultural marginalization that leads to people thinking of Indians as cartoon people, not real people who are in an objectively terrible situation.

"People like me" are just people who realize that they have, culturally, had it very good compared to other groups, and that we are not in a good position to decide what should offend other people.



earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

@Yorumi This argument that caring about things offensive to one group of people means you must care about all things offensive to all groups of people is a false equivalency. There is this little thing called context. "Christians" are not a group that has been systematically persecuted, excluded, attacked, marginalized, ignored, or suffered any other form of disenfranchisement in the west in the last several centuries.



earthboundlink commented on Rumour: A Class in Bravely Second is Supposedl...:

I think the decision to alter the costume is fine, but choosing cowboy was a little ham-handed. I do wonder if there wasn't a more effective way to represent Indians and keep the class (like, lose the headdress and the name, and make it something more authentic for some particular tribe).

And I feel the need to point this out on all of these threads: THIS IS NOT CENSORSHIP. This is the company deciding, on its own, to alter some content for the localization of a game.



earthboundlink commented on EA CFO Explains Why the Company Doesn't Make W...:

The reason I stopped buying EA games is because they were mostly overhyped pieces of garbage that were exactly the same as the previous year's entry. I bought some EA games in the SNES/64/Gamecube eras, and was mostly disappointed, more so as time went on. I think the last EA game I bought was Madden '07 for Wii. It wasn't very good, so I stopped buying EA.

EA is such an American* company: spend more on the hype than the product, exploit your customers with unnecessary yearly updates, and treat your employees like garbage.

*said as an American



earthboundlink commented on Feature: Our Top 10 Wii U Retail Games - Third...:

MH3U is a good pick, as it makes more advanced use of the gamepad than almost any other game, plus it's Monster Hunter in HD. Still, it's a port of the 3DS version, which is itself a port of the Wii version (good ol' Capcom!), which makes it a little different from some of the other games on the list. But the interactivity with the 3DS, the voice chat and map/HUD options via gamepad, and online pay put the game in a unique category of pushing the system's online capabilities very early on in ways Nintendo itself hasn't really even tried yet.



earthboundlink commented on Feature: Our Top 10 Wii U Retail Games - Third...:

You know, Smash Wii U hasn't gotten nearly the playtime from me that other Smash installments have. There are a few reasons for this, but overall, I think the number of really high quality games that keep roping me in for Wii U and 3DS is the biggest reason (along with generally having less time for gaming these days). If I'm going for quick, intense battles, Splatoon has become my go-to (recently took the plunge on that one) over Smash, which says more about the quality of Splatoon than it does of Smash. Even though I am apparently terrible at it, Splatoon is really, really, really fun.

I loved Super Mario 3D World, which may still be the prettiest game on Wii U, but to me it lacked a little bit of direction. The levels felt a little too randomized within the world. Still really enjoyed it, but it almost felt like something that would be the product of a 3D version of Super Mario Maker, like "here are a bunch of really awesome levels we made!" rather than something like New Super Mario Bros. U, which had more cohesiveness to it, even if the gameplay itself was a little derivative of the other NSMB titles.

Count me among those who were frustrated by W101. I don't think I really got it when I was playing it, so I never finished. After playing Bayonetta and Bayonetta 2 (the latter of which I would put in the top 3 on the system), I feel like I understand more about what W101 was trying to do, so I may go back and start it over one of these days.

Overall, great list. It's dominated by first-party games, but that owes to both the third parties largely opting out of the system after a series of half-hearted ports, and to Nintendo's strong commitment to making very high quality games.



earthboundlink commented on Editorial: Linkle May be a Clunky Introduction...:

@Blizzia Different strokes, I guess, but LTTP and OOT are a couple of my favorite games of all time. I also really enjoyed ALBW, likely because of my love of LTTP. I really enjoyed MC, and I like MM, but neither one nearly as much as LTTP and OOT. I don't know your gaming life at all, but it sounds like you like things with a little more of a twist. That's cool and I respect that, but man, I'll just never forget being absolutely blown away running around Kokiri forest for the first time in 3D with my fairy, slashing signs and jumping across water. It was a Mario 64-level revelation for me in gaming.



earthboundlink commented on Feature: Reflecting On Three Years With The Wi...:

I really love my Wii U. It's got such a great variety of games to play that you won't find anywhere else. And so many people complain that it's "outdated" or otherwise lacking in power, but I have had so many moments in games like Mario Kart 8, DKCTF, SM3DW (and its child Captain Toad), Bayonetta 2, Wind Waker HD, and even Splatoon where the visuals really made an impression on me and I thought, "wow, this is a really pretty game." Nintendo has always been so good at working within the power limitations of its hardware, so unless you're one of those pc-building graphics snobs who spends time counting polygons and particles, you probably won't find the Wii U lacking, visually.

I agree that the Gamepad has never really been the central, system-selling feature it was meant to be at the beginning, but even its more subtle uses for maps and inventory management have been improvements over the old ways of doing things. And those who have needed off-TV play have really loved that feature (count me among them). I pretty much always use it for my gaming sessions, and I'd be surprised if some similar concepts don't carry over into the NX "family," if that's what it ends up being.

I'll still be playing my Wii U for a long time, especially if I ever go all in with Xenoblade Chronicles X. I really hope the NX is backwards compatible and will let me port over my Wii U downloads, because the system's library really is amazing. If not, the Wii U will remain in my TV room for the foreseeable future.



earthboundlink commented on Editorial: Linkle May be a Clunky Introduction...:

@DuckLord707 I feel like this comment completely misses the point of the article. The article is saying that broadening the in-game representation of who "Link" is could be in line with Aonuma's vision of having the in game character represent the player more fully. I don't think anyone is being entitled or upset here, it's Aonuma himself who suggests the idea that player immersion is the point. Since "Link" was always just whatever you name him, allowing "him" to be a "her" in character model would be an interesting new thing they could do the next time around, since there is now a "Linkle" character concept. I don't think anyone is demanding it, just thinking about the possibility. Basically, "Link" just becomes the new "Robin" from Fire Emblem. Why does thinking this is an interesting idea make me entitled?



earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

@edhe that definition says: "Censorship, the suppression of words, images, or ideas that are "offensive," happens whenever some people succeed in imposing their personal political or moral values on others." No one forced Nintendo to do this. They decided themselves. Since they are the ones creating and distributing the content here, there has been no censorship. If they had released the game and then capitulated to protests about the boob slider, then the definition could apply.

E.g., it's not really "censorship" if I think of something to say, realize it's probably going to upset someone in the conversation, and then decide not to say it in an effort to be polite or avoid making them uncomfortable.



earthboundlink commented on Preview: Getting Lost in the World of Xenoblad...:

@GloverMist I actually think Reyn is the only character who strikes the right tone in the game. Everyone else is way too serious, except Riki, who is like an outcast from a terrible Saturday morning anime adaptation.

Maybe the acting is doing the best it can with the absolutely terrible writing (OMG the writing is so bad; can't video games hire real writers?), but the story and character archetypes are just a little too directly plucked from the stable of fantasy clichés. Normally I don't mind that, since I typically don't care about game stories, but the game has extensive cutscenes and really pushes the story as a main focus of the game (even with that annoying "story memo" icon that won't go away while you're working on something else). I mean, the whole story of the Monado makes no sense (it belongs to this group, but sought out some kid because MAGIC!). Everyone seems to have "heard of" every mysterious thing in the land while simultaneously being mystified that "the legends are true," even after the next crazy thing happens. Whenever there's a dicey connection between two events/things, it's like, "Ether! Bionis! Magic Sword!" They are inconsistent about what separates a Homs from a High Entia. Characters always seems to show up at exactly the perfect moment to result in some critical thing happening... It's just such a big, beautiful world with a fascinating origin story, the story mechanics did not need to be so complex. It just feels like the writers bit off more than they could chew, and the result was inconsistency.

The only Nintendo series I've ever played where I feel like the story is actively very good and worth it for its own sake is the Fire Emblem series, and they keep getting better. The newest set of games promising a lot of character depth and less super good guy v. evil bad guy stuff. I hope they pull it off.

I've written it here before, but my favorite thing is when a game relies on its mechanics to drive the player, rather than the story. Monster Hunter has some of the dumbest storytelling around, and it locked me in for hundreds of hours because the real driver is the weapon/armor building mechanic, and discovery of new monsters to hunt. Pikmin is awesome because it's fun to succeed in missions and explore with your little army of minions, not because you are deeply invested in the planet of Hocotate. The affinity and exploration mechanics (and the battling/grinding mechanics) in XBC are good enough on their own. I'm more interested in getting invested in the character affinities and various locations than I am in wacky royal machinations and obvious turncoat chicanery.

Part of that is just a criticism of JRPGs in general, but XBC is a good example of the excesses of video game storytelling that bother me. And man, do I really hate extensive voice acting in video games.



earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

First off, this is not true censorship. This is a company making a business decision that you can agree or disagree with. It is not anyone's effort to stifle any kind of free expression.

The more I think about this, the more I think about the original XBC game and the intense effort made by fans to get it localized. The game proved to have more currency than expected in the west, but it's not a blockbuster franchise so there is not much reason to believe that the costs of localization will clearly be outweighed by sales. If they think that dropping the breast slider will forestall a silly controversy in the west and prevent any resulting harm to sales or to the brand image, then it does make sense as a business decision.

I guess what I'm saying is, while I wouldn't personally be offended by a breast size slider, I know some people would be, and if Nintendo is concerned about that, I'd rather they drop the breast slider than waffle on whether or not to localize the game like they did with the last installment.



earthboundlink commented on Preview: Getting Lost in the World of Xenoblad...:

@GloverMist I have the same concerns. I already feel like I can never make much progress in the XBC3D because I spend so much time managing equipment and gems and crafting and affinities and arts learning/leveling and side missions and grinding and... well you get the point. I've just finally put down MH4U after 250 or so hours, and am spending some time with Splatoon, Smash, Super Mario Maker, and some other, shorter-burst games for the time being. Might have to wait until the spring to dive into this sprawling creation. Doubt I'll ever finish it.

I'm curious to learn more about the story. I'm finding the story in XBC3D to be clunky,the writing cheesy, and the voice acting iffy (and in the case of Riki, Jar-Jar-level terrible). The massive, beautiful world and the real time battle system is the reason to play the game, and it lets me overlook the annoyances. My sense from XBCX is that the cheese factor is a little lower, but I'd be curious to hear any thoughts from someone who has played and shared similar concerns about the last entry.



earthboundlink commented on You Can't Alter The Chest Size Of Female Chara...:

I probably wasn't going to make a female avatar anyway, so I this is unlikely to impact my experience with the game. I found the constant boobification of Sharla pretty distracting in Xenoblade Chronicles, but if the developer is going to let the player choose their character's look, then let them choose it.

That said, I have never encountered an avatar maker that allowed me to select boob size, so it's not like this is a standard feature in games that will now be missing. If not for the Internet, I would have never in a million years known that this was a thing in Japan, and I certainly wouldn't care. Really it just says something about prudish western (mostly Anglo, and even more mostly American, I suspect) culture as compared to Japanese culture.



earthboundlink commented on Pokémon Picross Arrives On The 3DS eShop Earl...:

@DarkKirby I'm generally not a fan of Nintendo going mobile (like most of us here, I'm hoping for the best), but I would absolutely love Picross on my phone. It's so much better than most of the garbage "match three" puzzle games on iOS. Pokémon or not, I would absolutely pay $5 or so for a solid Picross outing on my phone.



earthboundlink commented on Video: Check Out a Graphical Comparison for Th...:

I'll wait to see more gameplay footage and longer shots of the open areas in actual 1080p before I make my decision to buy. The better draw distances of Wind Waker HD were a huge part of the benefit of the remake (I love looking way out over the game's vast ocean). It does make the world feel bigger. Once you're actually out in the desert, or riding Epona through Hyrule field with an eye on the horizon, I have a feeling the reboot will shine a little more. Better lighting in the lamplit and twilight segments also seems like it could make a big difference. There was a deliberate blurring in the twilight sections to create that dreamy feel, but it ended up not feeling different enough from the crispier normal portions of the game. I have a feeling the contrast will be better felt in the context of the HD release. Given the more "realistic" detailed environment of TP, I feel pretty confident some HD polish will do a lot for the game in the end.

Anyway, this is obviously not finished given the March 2016 release date and the limited amount of actual footage we've seen. Plus, I don't think the Youtube video is 1080p, and I would be stunned if the final product is only 720.



earthboundlink commented on Minecraft Wii U Edition Has Been Rated By PEGI:

Well if it's real, this is great for the folks who like Minecraft. I played it once and I guess I didn't really get it. I got pretty bored pretty fast. But huge third party game on a Nintendo console? Even if it's late, it's something. And good relationships with third parties bodes well for the launch strategy for the NX.

Still give a localization announcement for Monster Hunter X (it can be a year or two away if need be, just assure me it's coming) and a little bit of gameplay footage/details for Zelda Wii U and I'll be fully satisfied with the direct.

Bonuses: A little more Smash DLC and some new things headed to Super Mario Maker.



earthboundlink commented on Review: Yo-Kai Watch (3DS):

I like the quirky Japanese factor, and I always enjoy a game with good presentation, but I've got my grinding quota full already with MH4U, Xenoblade Chronicles 3D, and soon Xenoblade Chronicles X. I need to lighten up a little on the grinding with my game selection. Maybe I'll check this one out if it ever goes on sale.



earthboundlink commented on Monster Hunter 4 Ultimate Passes Four Million ...:

@shigulicious I feel bad when I cart too; everyone does. I've been the reason for loss on a few hunts (being the third cart; man that's rough). I always apologize in the gathering hall, and almost always the other folks will be really cool about it. I do the same when someone else carts. The way I see it, losing is how you get better.

Be glad to hunt with you someday, but having kids makes my online times pretty erratic. Never checked for a Nintendo Life forum for MH online hunts, because I always just jump on real quick while kids are napping without much thought. Still not at G Rank yet, but getting close. My goal is to hit G-Rank, and after that, just mess around in the game until the next one comes out.



earthboundlink commented on Poll: The Tricky Issue of Retail Games as Down...:

@gcunit That's a legitimate perspective. I never resell my games, so it doesn't affect me. I see mild convenience in the downloads, and I don't mind paying full price for them. I think everyone should be entitled to whatever suits them best, but I'm pretty much all in for anything that leaves me with fewer things hanging around my house.



earthboundlink commented on Poll: The Tricky Issue of Retail Games as Down...:

Was kind of surprised at the anti-download sentiment in the poll. I'm somewhere in the middle, but trending toward downloads, especially for a portable console. Discs get damaged, lost, and have to be switched in and out when switching between games. And, I hate going to stores for new games and hoping that copies are available. I'll still do it sometimes, but out of mild convenience, I prefer downloads these days.



earthboundlink commented on Monster Hunter 4 Ultimate Passes Four Million ...:

@Genesaur @hcfwesker @shigulicious I am HR7 (after nearly 200 hours of gameplay, though most of that is single player), have played all of my online quests with randoms, and have never encountered any of these hackers or bad players at G Rank. Almost every time I was with someone who kept failing it was because they were fighting monsters above their rank, or trying to rank up. We all get carted sometimes. Even when I play lower tier monsters, sometimes I get careless and find myself wallowing in shame at the base camp.



earthboundlink commented on Monster Hunter 4 Ultimate Passes Four Million ...:

@XCWarrior I have this exact same problem. So online people, don't be hard on those of us who drop out at weird times, or just do one and done hunts online. We probably have kids!

I would also suggest that those who don't like the game after early stages try out some different weapons. The game plays remarkably differently depending on which weapon you use. I was not at all sold on the game using melee weapons. I thought early on that maybe you needed to know which weapons were best for which monsters and master them all, and it was too daunting. I had also heard that gunning was "too complicated" and that as a noob, I should stick so DB and SnS. It wasn't until I convinced myself to give the bow a shot (pun intended) that I realized I loved the game.

Also, I'm terrible with it, but everyone should try the gunlance at least once. Whoever came up with that idea is someone I would like to meet.

Great that MH4U is a success. It's probably the most hours I've ever put into a single game. It has actually inspired me to go back and put some more time into MH3U (which I oddly find much easier than MH4U, probably just because I'm in the earlier stages).



earthboundlink commented on Review: The Legend of Zelda: Tri Force Heroes ...:

Generally, I hate voice chat in games. I really do. It kills Monster Hunter 3 Ultimate online for me, and MH4U did a great job of getting around it. But a game like this really does need it, or at least a customizable chat function like MH4U. I understand the hesitancy to put in voice chat, and the panels are a neat way to try to get around the problem, while also introducing an amusing mechanic into the game, it's just not enough.

I am far from a big critic on Nintendo's online efforts, but this is an example of the problems that occur when you hold back player communication too much.



earthboundlink commented on Sources Suggest Nintendo NX Is A Fusion Of Hom...:

@russellohh "my quadcore Android that has graphics and specs much nicer than the 3DS...costs $40" That's probably subsidized by your phone plan, and not an accurate measure of the actual cost of the device.

I'm very highly skeptical of the top shelf specs bit. The same rumors were swirling about the Wii U when it was still "project cafe." I would expect NX to be on par with PS4 and XBO, but no better. However, the concept of switching between mobile and console on the same platform is of great interest to me. That should allow Nintendo to merge its console and handheld game development divisions and reduce game droughts. That will be huge for a company that has to work so hard to support its systems with its own games.

It will be interesting to see how the DeNA and mobile gaming projects work together with this concept. Interesting days ahead for the Big N.



earthboundlink commented on Talking Point: The Legend of Zelda: Twilight P...:

I enjoyed TP's waggle controls enough when I first played them in 2006, but after Skyward Sword, I just can't imagine going back to the TP waggle controls. I'm betting if TPHD comes out, it is the Gamecube version, with menu updates for the gamepad. Basically, it will get the WWHD treatment. Since WWHD was absolutely gorgeous, I can only imagine what a more realistic and moody game like TP would look like in HD. That's enough reason to release it. Also, absolutely needs a hero mode, master quest, or something, because it was WAY too easy.



earthboundlink commented on Rumour: Dataminers Dig Up eShop Listings For S...:

I actually think Twilight Princess HD would be worthwhile. It was a game that had a really dark mood, and was actually really pretty in the early days of the Wii. Unlike Wind Waker and Skyward Sword, which used art style to work around the limitations of the hardware they originally released on, Twilight Princess was going for a much more realistic, detailed look. With a fresh coat of HD paint, fancier lighting effects, etc., Twilight Princess could be a real looker of a game. In fact, if you will recall, Nintendo did a mock up of an HD Zelda game when the Wii U was announced to showcase the graphics. That snippet, which involved Link in a temple with a giant spider creature, definitely used the Twilight Princess art style.

I'm still not convinced TPHD will make its way to the eShop (more likely just a Wii download release like the Mario Galaxy games and Punch Out!!). But it would represent the complete Gamecube-era Zelda series remastered for the Wii U, which would be consistent with the two 64-era Zelda games getting releases on the 3DS.

Still, not convinced it will happen.



earthboundlink commented on Gaze with Jealousy at These Monster Hunter X 3...:

@Moon I actually really like how Monster Hunter is this game full of brutal weaponry and massive man-eating monsters, but it drops in so much stuff that is just pure silliness, like talking cats, goofy gestures, over-the-top characters, and "so tasty!" I'm always amused at how everyone in the villages has such a sense of humor about the fact that they are surrounded by giant freaking monsters. If not for all that stuff, the series would be too much of a brooding, American-style dystopian universe.



earthboundlink commented on Gaze with Jealousy at These Monster Hunter X 3...:

My understanding is that MH4U has been a pretty big success in the west, so I'd be surprised if they don't bring it over. But then, the success of MH4U has been apparently keyed off of its more straightforward explanations of game mechanics and a slightly less complicated progression.* It seems to me that introducing even more mechanics to an already pretty intricate set of game mechanics could raise Japanese concerns that we westerners will be too bewildered by the myriad options.

*Source: Been going back and playing MH3U lately, and it is definitely less user-friendly than MH4U.



earthboundlink commented on Nintendo Has "Moved On" From Game Boy Games on...:

I suspect that the main reason they are not releasing these games is that they don't make much money on them. I actually think they would make more money if they dropped the prices to mobile game levels ($1-2), because they would sell more of them. I think a lot harder before spending $5 than I do before spending $1 or 2.

I also wish they would put all those GBA and DS games that the Wii U gets on the 3DS. I don't know how much work would be entailed to do that, but those games were largely designed for portable platforms (shorter bursts of play), so it's odd to have them on Wii U but not on the mobile platform. The GBA games are more important than the DS games, since you can actually play DS carts on a 3DS. I still have pretty much any DS game I thought was worth getting at the time.



earthboundlink commented on Super Nindie Maker: Choice Provisions' Paratro...:

I don't have my codes at the moment, but apparently my levels are really tough, based on my single-digir clear rates. They're not total troll levels, I don't think, and I don't design them to be that way, I've just been playing Mario for a very long time, and I guess I've gotten better at it than most players.

It's also worth noting that clear rates are a little questionable as a metric. If I play a difficult level repeatedly until I beat it, and then never play it again, then I will only ever beat it once despite likely having died numerous times, so the clear rates will always be low. Because people tend to die a lot, but only beat stages once, this will be a persistent problem.

(FWIW, this is similar to the problems that plague divorce statistics. Outside a few odd scenarios involving death, a person can essentially only ever have one successful marriage, but can have several unsuccessful ones, skewing the stats negative. The more you know!)



earthboundlink commented on Video: This Super Mario Maker Player Captures ...:

FAAAAAAAAKE. There is no way he didn't know that was an auto-level.

Also, I'm with others that I'm pretty much over the auto-levels now. They are no longer particularly clever. "Ooh, wow, that horde of carefully placed enemies nearly hit me as I did nothing. What an amazing experience. NOT."

More real levels please. They don't have to be vanilla Mario levels, and they can be cheesy, or easy, or goofy, or short, or long, or whatever. Just make sure I have to play them.