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earthboundlink

earthboundlink

United States

Joined:
Fri 7th June, 2013

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earthboundlink

#1

earthboundlink commented on Artwork: When Nintendo Finally Gets Around To ...:

As others have said, good art, not really Star Fox-like. For my part, I really like the Smash Bros. Fox, with his Google Glass thing going on.

I also like the idea folks have tossed around of incorporating Rogue Squadron elements into Star Fox. Maybe we could pilot some other air/spaceships besides the Arwing and other ground units besides the Landmaster. Playthroughs and achievements unlock new units, etc. I'm also okay with a few on-foot missions here and there, but only if they're limited and well executed.

I don't think I want too many characters. I really enjoyed Star Fox: Command for DS for the gameplay, but lord there were way too many derpy characters in that game. I did enjoy the different stories in different playthroughs, though.

Aaaand, now I want to go play Star Fox 64 3D.

earthboundlink

#3

earthboundlink commented on Images Emerge of Wii U Mario vs. Donkey Kong T...:

This thread is really distracted from the cool thing here, which is that Nintendo is working on unifying its platforms and making it easier for developers to bring games to the WiiU and 3DS. This is a very good thing, regardless of whether they decide to release MvDK (which I'm sure they will, eventually).

earthboundlink

#4

earthboundlink commented on Review: Donkey Kong Country: Tropical Freeze (...:

@Kodeen I'm fairly early on in the game, but so far, I have to keep reminding myself that there's no time limit in the levels and lay back and explore some (I've been playing the late stages of SM3DW, where time is always a factor). There's plenty of exploring to do in many of the earlier levels I've played, and it's worth exploring because the worlds are so vibrant and detailed. The redheaded woodpeckers in the background of world two really struck me as an impressive touch. In fact, that whole world has this great Trine look to it. It's goofy, but completely engrossing.

I'm also consistently impressed with the developer's effort to "explain" the nonsense of platforming gameplay. Rather than simply have platforms that float in the air, the platform is some kind of actual suspended object, or connected to some tenuous pulley system, or part of a rock formation that extends from the background. Rather than gusts of air emanating from a pit, they come from baddies in the background blowing giant horns. Moving platforms are giant leaves falling. The physics of these concepts are outlandish, but work to make the worlds feel rich and purposeful.

Needless to say, I'm really impressed at this point. This game pays a wonderful tribute to the series roots, but doesn't feel stale at all, even so soon after DKC: Returns.

earthboundlink

#8

earthboundlink commented on Hands On: Storing Pocket Monsters in Pokémon ...:

Question for you Pokemasters: only game I've played in the series is Diamond (Gen 4, I believe?). I really liked it. I thought about getting X/Y but don't think I can get all my old Pokemon (I garnered a pretty epic collection in that one game) without picking up Black/White. It's a pretty big obstacle to getting back into the series. Any chance this app can help me with that problem? Is there any possible way to rescue those Pokemon from Sinnoh without buying Black/White?

earthboundlink

#9

earthboundlink commented on Mother Brain Revealed As An Enormous Super Sma...:

Thought I was the only one who liked Other M. Glad to see others liked it. I thought the story was a little overwrought, and Samus a little too emo, but the gameplay was pretty cool and interesting, and once I got used to the environments, they really grew on me.

That said, I do like the Prime games better. Pretty much the only first-person style series I've ever really been into beyond the Goldeneye multiplayer on 64.

Am I allowed to like both?

earthboundlink

#10

earthboundlink commented on Soapbox: A Monster Hunter Obsession, and Why t...:

I picked up MH3U for 3DS in September when it was $20 and I didn't have a Wii U. I enjoyed it, but found it daunting, and a bit confusing. It's beautiful for a 3DS game. I put it several hours and was starting to get the hang of killing Great Jaggi when my son was born, and I haven't really touched it since for lack of time, and my acquisition of a Wii U and attendant games that allow for quicker play sessions.

The game really does introduce a TON of mechanics very quickly, with very little explanation or direction. While I can see how that is a strength for veterans, I think I need some more direction as to the practical effect of all the various items, weapons, shops, potions, etc. It's not good that I've put in several hours and there are some aspects of the game I still completely do not understand. Of course, I'm sure if I could put in the requisite 7-hour play sessions I'd figure it out. Seriously considering getting the WiiU version for $20, but I doubt my infant son would allow me to get too deep into it.

earthboundlink

#11

earthboundlink commented on Review: Super Mario Bros. 3 (3DS eShop / NES):

@sleepinglion I think they were going with what would be easiest, and games that don't have a lot of value on their own that they could only sell with the 3D idea, with the possible exceptions of Kirby and Kid Icarus. I know that 3D conversion can present some problems for more complex games like Mario 3, where the environments have different layers that you interact with. For example, the pyramid structures you climb on in World 2 might be difficult to translate into 3D, and the ability to run behind the black backgrounds at the end of some levels might be difficult to do in 3D. Not that these issues are insurmountable, but they might have been more trouble than they were worth given the price point.

Legend of Zelda, on the other hand, should definitely be a 3D classic, especially coming on the heels of the amazing Link Between Worlds.

earthboundlink

#12

earthboundlink commented on Review: Wii Sports Club: Golf (Wii U eShop):

@AltDotNerd In this moment, I wish the comment system allowed "likes" so I could give you one for "Pro-tip: stop sucking!"

Interesting that when Nintendo holds the player's hand, they are jabbed for it, and when they drop you in with no explanation, NES Zelda/Metroid style, they are also jabbed (not that the reviewer was necessarily unfair here). Having just gotten into Wonderful 101, which also expects the player to make some effort to learn the game and provides only a basic tutorial, I like this new "pro-tip" approach. Mario 3D World and LoZ: A Link Between Worlds also each have this tendency to just let the player find their own way. 3D World actually tells you to look at the manual. There's a throwback!

As was the case in the Gamecube era and with the 3DS, Nintendo makes some of its best software when its back is against the wall, sales-wise. This new approach is the epitome of what "core" gaming should be, and anyone who plays these games and says otherwise has a view of the hobby with which I fundamentally disagree.

earthboundlink

#14

earthboundlink commented on Review: 3D Sonic The Hedgehog (3DS eShop):

This is a really good port. The colors are so bright, the pixels are so crisp, and everything is pretty much spot on, control-wise. I love the old platformers where your only actual button command was jump, and everything else is a contextual use of running and environment interaction. This game is a classic, and I remember why it gave Mario such a run for his money back in the day.

Note: I'm one of those old school Sonic fans who fell out of love with the series after the Genesis games. Any recommendations for later-era Sonic games I should try? I tried the Sonic Lost World Wii U demo, and I was not super impressed. Is the demo a good sample of the game? Also, how does the 3DS version handle? I really, really want to like Sonic again, but Sega has not made it easy.

earthboundlink

#15

earthboundlink commented on CNET Outlines Console Purchase Choices And Hig...:

The only thing that will save the Wii U is great first party titles. These titles saved the 3DS the exact same way. Nintendo seems to get it, SM3DW kicked off the AAA run, and they've got some really great system sellers set for 2014.

Then, hopefully people can discover the existing gems like Pikmin 3 and W101, create some network effects, and get third parties to at least put a little effort into their ports (or gasp develop for Wii U first and maybe even bring some exclusives).

earthboundlink

#17

earthboundlink commented on Nintendo Download: 21st November (North America):

I just got Wii U this month, so I'm leaning toward 3D World... but LttP is my all time favorite game... but I'm in the middle of WW:HD and Pikmin 3... have a job and a baby at home... not enough money or time for everything... but have a $10 eshop credit from Wii U digital promotion... GAAAAHHHH!!! NINTENDO OVERLOAD!!!

earthboundlink

#19

earthboundlink commented on Poll: As the PS4 Arrives, What Do You Think of...:

Wii U will go roughly the way of the Gamecube. And I'm totally fine with that. I loved the Gamecube generation!

And to be honest, usually when Nintendo struggles in the hardware department, they really shine in the software department (see, Gamecube, 3DS). The success of the Wii was its downfall. Because so many people owned a Wii, Nintendo sat back and let the shovelware roll in the cash, and the self-appointed "core gamers" didn't want to sort through the chaff to get to the good stuff (also, the takeoff of HD TV in the years after Wii's launch made the visuals an issue for many). Nintendo made some good first party stuff, but not at nearly the rate that they have with the 3DS (really, that system is a beast as far as AAA titles go).

When Nintendo faced adversity in Gamecube, and later 3DS sales, they put a huge emphasis on bringing top tier titles to the systems. This was a successful strategy in both cases, especially the 3DS (along with a price drop). Once we see another 2014 price drop on Wii U (I predict July), and some big system-sellers, e.g. Smash, Mario Kart, LoZ Wii U, the system will be respectable in sales and profit.

Really, as long as Nintendo continues to support Wii U, it will be fine, and they'll reassess when it's time for the next generation. Nintendo hardware is not going anywhere anytime soon. Their biggest problem right now is the industry's problem, not Nintendo's, namely, where do consoles fit into the modern world of smartphones and tablets? Where does a $60 game fit into the world of $0.99 downloads?

earthboundlink

#20

earthboundlink commented on Happy Birthday, Wii U - You're One Today:

I see the trolls are out for this. Either way, I just got the system, and I can say that I truly enjoy it. I don't have the scratch to get all the games I want. Right now settling into WWHD and Pikmin 3. Both are beautiful and phenomenally fun. And I had no idea how awesome the offscreen play would be until I actually needed it. That has turned out to be a much bigger highlight than expected.

earthboundlink

#21

earthboundlink commented on Nintendo's Miiverse Social Network Finally Mak...:

@jjmesa16 I connect the 3DS using the wireless hotspot on my phone and the 3DS works pretty well that way. That will make Miiverse pretty mobile for me at least. I doubt Nintendo will move into the world of 3G anytime in the near future. It gets messy because it requires deals with carriers, more direct competition with tablets & phones, etc. It would be cool, but since it is unlikely, I would suggest a workaround.

earthboundlink

#22

earthboundlink commented on Talking Point: Nintendo's Resilience Against W...:

I truly don't know what "next gen" means. I mean, the new Sony & MS systems have more powerful graphics hardware than Wii U, but I just feel like at 1080p and a certain amount of graphic detail, there are so many diminishing returns. Like, do realistic, individually swaying grass blades make the game more fun, or is it just a ton of money spent on development that drives up the cost of games and ensures that the only games that get made are the ones that will sell to the lowest common denominator?

If I want incredibly detailed computer-generated visuals with a compelling narrative, I'll watch a Pixar movie on blu-ray, not spend hundreds on a video game system for some bad writing and poor voice acting. When I'm done, I can pick up the Wii U controller and joyously bound through inventive levels and interact with my favorite characters in ways I never would have imagined before.

earthboundlink

#24

earthboundlink commented on Soapbox: Why Grand Theft Auto V Isn't For Me:

Take GTA, put it in the year 20XX, replace the human characters with robots, make the main character Mega Man, and I'm in for the game. Otherwise, it just doesn't appeal to me. For my part, I was never a huge fan of the series even just from a core gameplay standpoint (I've never been really big on the sandbox-style), and the whole concept has become even more distasteful to me over time.