User Profile

earthboundlink

earthboundlink

What's so bad about being a fanboy?

Male, 31, United States

I'm one of those old school gamers who hates cutscenes and intrusive tutorials. Give me no sword, no map, two buttons and a cave.

Joined:
Fri 7th June, 2013

Recent Comments

earthboundlink

#1

earthboundlink commented on December's Club Nintendo Rewards Aim to Bring ...:

Usually there's something I would pick up, but it's for the Wii VC, and I don't want to have to go into Wii mode to play the game. Plus, the SD card won't launch games in Wii mode, so I have virtually no space to store Wii VC games I already own, let alone new ones.

Still, Kirby 3 is tempting. I just have this feeling like someday there's going to be something really special on there (like a special edition Amiibo) and I'm going to be sad if I don't have enough coins for it.

earthboundlink

#2

earthboundlink commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@sketchturner the New 3DS does head tracking to stabilize the 3D effect. Presumably it could be used for other purposes as well.

Anyway, this is definitely intriguing news, but I suspect we are a long way from learning much more about it. I'm sticking to my prediction that we will see a more unified home console/handheld platform next time around. Maybe a smaller unit will pop out of a future gamepad-type controller/dock and become a portable handheld? Seems farfetched.

Perhaps more likely the concept of holes in the screen will be to allow for software/touch inputs to surround the hardware buttons and display dynamic information about the inputs. Sort of like, imagine if the whole gamepad face were a screen, but with the same hardware buttons popping out of the screen. It would be oddly like the touch inputs on a lot of iOS games (in that they partially obscure the view of the screen), but without the squishiness of all software buttons. This could be a play to get mobile game developers to port their games over to the Nintendo product more easily.

Of course, I am just wildly speculating, but that's the best part of news like this.

earthboundlink

#3

earthboundlink commented on First Impressions: Bravely Second's Demo Comes...:

Well, Bravely Default has been on my wish list long enough that there is a sequel coming. Might have to finally get the first one in 2015. These JRPGs just take so much time, and 2 versions of Smash, Bayonetta, MK8 DLC, Captain Toad, and my already large 3DS backlog make it tough to find time to put into one of these. Still, Miiverse shots look gorgeous, and Child Light kind of whetted my appetite for a serious JRPG experience..

earthboundlink

#4

earthboundlink commented on Sony Pictures Is In Negotiations With Nintendo...:

I'll believe it when I see it. My prediction: this never comes to fruition. It will die either in negotiations or at the scripting stage.

The problem with video game movies is that I hate it when video game main characters talk (various noises are fine, but not talking at length). It takes away the mystique of the character and the sense that the character is you. I don't want to know Mario's thoughts and motivations, because they are supposed to be my thoughts and motivations. Plus, I bet Mario's voice would be come extremely annoying after an hour or two of chatter.

That's why I liked the Pikmin short films so much. Nice silent style.

earthboundlink

#5

earthboundlink commented on Talking Point: The Time Is Right For A Nintend...:

@Quorthon I think what we do have is good evidence that Nintendo knows how to make and market a successful portable device. There is ample evidence that they struggle with modern networking, which is a huge problem with a phone, but they make good and popular portable devices with excellent games that get ample third party support. So they really just have to figure out the networking part and I think they could do it.

I still don't really think a Nintendo phone is a great idea, but I don't think it's an instant disaster. I would definitely be skeptical, but if Nintendo has ever earned anything, it's the benefit of the doubt from me. They are a pretty irrepressible company that does not shy away from doing things differently from their competitors.

earthboundlink

#6

earthboundlink commented on Talking Point: The Time Is Right For A Nintend...:

I should also point out that if it did make a phone, I think Nintendo should consider revisiting some of its older branding ideas, which appeal to adults with disposable income. Use the "Game Boy" brand for the phone, since it conjures nostalgia and ruggedness. Make that the focus for the hardware: tough as nails, just like the old game boy, but slimmer and plays newer games. Make it plastic and waterproof. Parents would get it for their kids if it were cheaper and more durable than an iPhone or iPad. Older folks who care more about lasting products and price than power and caché might also give it a shot.

Just some thoughts.

earthboundlink

#7

earthboundlink commented on Talking Point: The Time Is Right For A Nintend...:

I actually thought the Xperia would be a Nintendo killer when it came out, and I even considered getting one, but so-so reviews and a lack of content warned me off of it. I think the general failure of the Fire phone shows that a branded, closed-universe Android device is not really a great idea. Nintendo's would be a niche product without the caché of the current popular smartphone brands, and I think the user base would be too small to support the device.

I would probably get one because I really love gaming and Nintendo, but if it doesn't do productivity very well, I would also need another device for that purpose. Grown ups like me mostly use phones for productivity and occasional bouts of casual Words with Friends or Angry Birds. For serious gaming needs I use a dedicated console like the 3DS or Wii U. If they want to flip that relationship, it still has to do productivity really well.

I don't really know where Nintendo goes from here. I suspect it will be a unified portable/home console platform that work together, sort of like if you could take the Wii U Game Pad with you and play games on the go (but presumably smaller). Apple has made strides doing something similar with iPhone/iPad apps, but I don't really know how that would play out for Nintendo. I can't see it being that exciting or revelatory in the way Nintendo likes to be.

One thing Nintendo definitely has going for it is consistently good performance in the portable market. People do seem to prefer Nintendo-made portable gaming devices, so to the extent the market for something like this exists, I think Nintendo could tap into it. I just think anyone who wades into the smartphone market without a TON of effort and support from major carriers and developers is pure crazy. Even Microsoft has struggled to make a dent in the smartphone world.

I like Nintendo's current conservative course. Work on a mobile app that ties into the Nintendo ecosystem, see how it works and where it goes, and use that as a springboard to learn lessons and develop a broader online strategy.

earthboundlink

#8

earthboundlink commented on Review: Tetris Ultimate (3DS):

Tetris DS is the best version of Tetris ever made. Ever since it came out, every version of Tetris feels too generic.

Also, anybody remember Tetris Worlds? That was a weird game.

earthboundlink

#11

earthboundlink commented on Soapbox: Sonic, It's Time to Talk:

@Bolt_Strike Honestly, I would be surprised if Nintendo wanted it. It's not like Nintendo is lacking for cherished characters of video game history, and they are always churning out new IPs. Why would they want one that has been damaged the way Sonic has? I don't even know if they have the bandwidth to handle Sonic in a way that would make his fans happy. They are already struggling to put out major versions of their existing IPs at a pace that pleases fans (see, repeated calls for new F-Zero and Metroid games).

One of the things this article gets very right is the element of time. Nintendo takes a notoriously long time to develop its biggest properties (Mario, Zelda, Metroid, etc.), and the gaps between releases on anything but the latest slate of New Super Mario Bros. games is always a matter of multiple years. Even the last New Super Mario Bros. game was in 2012, and there has never been more than one for a single console. Ironically, Sonic needs to slow down so he be fine tuned.

I used to love Sonic (I was a SNES kid, but took any available opportunity to play a Genesis with Sonic on it), and I have very carefully considered buying Lost World on the Wii U on multiple occasions, especially with the Zelda DLC, but I just can't pull the trigger. It's telling that the best version of Sonic I've seen in a while is in Super Smash Bros. I still believe they can bring him back from the brink, but they have got to give it to the right people and give them lots of time to work on it.

earthboundlink

#12

earthboundlink commented on Soapbox: Sonic, It's Time to Talk:

Sega should hand over the keys to Sonic to a developer with close ties to Nintendo, like Retro or Platinum (not so sure about Platinum, since their style might do a bit too much with Sonic, and is unlikely to be sufficiently kid-friendly). Retro in particular would likely do a great job with Sonic in a 3D environment.

Most of all, I really just want Sonic to shut up and stop being a TV character. His writing is always so campy and terrible, and he is exhibit A for why generally don't want voice acting in my video games.

earthboundlink

#13

earthboundlink commented on Review: Super Smash Bros. for Wii U (Wii U):

Most surprising thing to me is how different this game feels from the 3DS version. Unlike others, I don't necessarily think one is better (I still Smash on my commute with the 3DS and thoroughly enjoy it). They just feel very different in terms of the stages, modes, and even the physics in the 3DS version feel a little different. Very impressive that they managed to make two games that are basically the same, yet feel very different.

earthboundlink

#15

earthboundlink commented on The 3DS Proves to Be a Popular Music Player in...:

I would probably use something like this. In fact, like others, I've been using the Sounds app for awhile to listen to music. The volume is a little low, but not too bad if you have in-ear or noise-cancelling headphones. But since iPhones don't let me expand the paltry storage, and I can't always stream music because I spend a lot of time on underground Metro trains, the 3DS has proven to be a solid backup. It even works with headphone remote buttons: one click for pause, two clicks for next song. That's huge, since opening the 3DS to change songs is a bit of a pain.

I've also used the Sounds section of SSB 3DS to listen to those tracks (I can't get enough of those Mega Man remixes), but the shoulder buttons are a bit too easy to hit in the shuffle. All in all, I wish Nintendo would pay a little more attention to that app and give it more features, options, and prominence.

Edit: The SSB Sounds controls are a little wonky though. I wish it would remember my settings from last time (e.g. shuffle, play in sleep mode, favorites only).

earthboundlink

#16

earthboundlink commented on Nintendo Secures Plenty of Nominations in The ...:

My Nintendo Locks:

  • MK8 in racing and family games
  • Bayonetta 2 in action games
  • Some version of SSB in fighting games

I generally think all awards for creative content are pretty silly since they are completely subjective, but whatever. Hope Nintendo gets some love from the new "gaming academy." Maybe it convinces a couple of people to pick up a Wii U/3DS, which is good.

earthboundlink

#17

earthboundlink commented on DK: King of Swing Looks Set for a Western Wii ...:

I was wondering what happened to this series. I really enjoyed this game a lot when it came out, though I never got up the time/dough to grab Jungle Climber for DS. I liked the visual style of this one and the gameplay was unique. May have to pick this one up when it hits North America. Also, it never occurred to me until literally right now that this was based on Clu Clu Land. Honestly, they should just re-skin it with a re-imagined Clu Clu Land 2.5D design and sell it on the eShop for a couple bucks as "Clu Clu U." I would probably buy that.

Also, I didn't really consider this a "top down" perspective, so much as just a 2D one.

earthboundlink

#18

earthboundlink commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

@vio Even more impressive that the 3DS has still been successful in the face of a massive revolution in handheld gaming in the form of phones and tablets. It was easy for the Game Boy to be king when there were at most a few marginal competitors. That may have been true up to the DS. But the 3DS has faced more headwinds than probably any system in Nintendo's history.

earthboundlink

#19

earthboundlink commented on Sony: PS Vita Is Better Than 3DS And The Wii B...:

Okay, okay, you can kick the Wii U when it's down. I love it, but I know it hasn't been a huge commercial success. But the 3DS is awesome. I don't think there's been a system with as many deep, interesting, and diverse titles as that one since the Super Nintendo. For whatever reason, RPG makers love the handheld systems. I mean, Fire Emblem and Smash Bros. alone are enough to keep me busy for an entire gaming generation. I've been wanting to buy Bravely Default forever, but have too much else to play to get to it!

Seriously, pound for pound, the 3DS has become one of Nintendo's best ever systems, and I've been in the game since the NES. I've long given that title to SNES, but 3DS is gunning for it.

earthboundlink

#21

earthboundlink commented on Feature: The Wii U is Two Years Old, But How's...:

The only reason for me to care about sales is that it would be cool if more of my friends had a Wii U. From the user perspective, my Wii U gets played more than my Wii did at this stage in its life cycle, and I really love the games I have. I 100% agree that they need to open the floodgates on the virtual console in between major releases, because those are big sellers for the 30-somethings that come over to my house.

3D World, MK8, NSMBU, DKCTF, Pikmin 3, Bayonetta 1-2, Shovel Knight, W101, Nintendo Land, Wind Waker HD, Monster Hunter 3U: Every single one of these games has been played on my console within the last month or so. These games have so much replayability, and honestly I don't know who these people are who have so much time for gaming that they need a bevy of third party games and entire other consoles to keep them occupied. Least played game that I own: Assassin's Creed III. Unlike Shulk, I'm just not really feelin' it.

earthboundlink

#22

earthboundlink commented on Take A Look At The Super Mario And Pokémon HO...:

My favorite so far is the Legend of Zelda Halloween one in North America. I wish it didn't say "trick or treat" on it so that I wouldn't feel weird using it after Halloween. Oh well. I'm rocking the spinning Bowser one right now, and I really like the icons and folders in that one, even if the top screen image is a little lackluster.

Still, the North American theme shop has been a little desolate lately.

earthboundlink

#24

earthboundlink commented on Captain Toad: Treasure Tracker Evolved From a ...:

This is a great example of how Nintendo uses existing IPs to push new gameplay ideas. Those internet comment goons that are always saying "Nintendo makes too many Mario/Zelda games" don't consider things like Captain Toad to be a new IP, and would probably call it a Mario rehash, even though it's different from anything else out there. They could have also made the main character Mallo and made it a Pushmo spin off; they could have you play as the little mario bots from Mario v. DK and put it in that series. The point is that the gameplay is new and inventive, and they give you familiar characters so that you pay attention and the world feels familiar. Notably, this is also how we got the western version of Mario 2.

Point of this is: Nintendo innovates gameplay, even with 30 year old characters.

earthboundlink

#25

earthboundlink commented on Little Mac Is Officially The Least Successful ...:

Haven't really gotten the trick to Little Mac yet. I am now and have always been a heavy arial fighter, and no matter how much I try to alter my style to main certain characters I like, I always end up smashing best as Kirby. That incredible recovery/attack up-B, destructive down-B, and the surprisingly strong mallet totally make up for the light weight. Plus, you can take the neutral B of anyone, so he's the character to main if you like to switch things up.

But because I love arial fighting, I have never been a huge fan of the "Final Destination" style stage. I wish For Glory would mix in non-flat stages without crazy hazards, like Battlefield, Jungle Japes, and Tomodachi Life.

earthboundlink

#27

earthboundlink commented on Shigeru Miyamoto Outlines Core Nintendo Philos...:

You know what franchise I think did story the best? Metroid Prime. You're on this planet, little direction or explanation, but by exploring you learn the story and the explanation if you take the time and effort. Just like in the older top-down Zelda games, Earthbound, and others, the story came from speaking to the NPCs and taking the time to explore and get to know the world. Thus, the playing of the game reveals the story, rather than just splicing in pre-rendered footage with random bits of exposition.

Don't get me wrong, I don't oppose story in video games, I just don't think it should be the driving force. The objective takes the place of the story in games. Video games are too long and too full of repetitive elements of gameplay to be overly story-driven. A story about a man and his plant friends collecting sundry resources to fuel their escape from a distant planet is interesting in theory, but in the middle you have the boring part of actually going around and collecting the resources. The fun part is not the revelation you get that there is a bottle cap in the flower bed, but rather the effort and strategies you put into obtaining it. It was the completion of the objective that was fun. A couple of story-related twists here and there can change or shift the objective, or add new objectives, but the goal is never story for its own sake. It's about employing gameplay mechanics in new and interesting ways to achieve objectives. Story thus should largely exist to make the objective more compelling.

That's my take anyway. I also wholeheartedly agree that most of the industry takes itself far too seriously.

earthboundlink

#28

earthboundlink commented on Nintendo Aiming To Create A Stronger Bond With...:

I can't really envision what it would do, but I wouldn't mind some way to mess around in the Nintendo universe when I've got a couple minutes to kill and it's not enough time to dive into a 3DS game. (My 3DS pretty much goes with me everywhere.) Maybe it can register products by scanning a QR code, scan others' QR codes to pick up their miis, dress the miis in collectible hats/outfits, edit/create miis, and maybe a couple of simple minigames. And of course, hook into the eShop to buy games and have them waiting on your console when you get home.

earthboundlink

#30

earthboundlink commented on Preview: Having a Brawl With Super Smash Bros....:

Man, I've barely made a dent in the 3DS version, and I just started the Bayonetta series yesterday. I'm only about halfway through Wonderful 101, I haven't unlocked all the kart options in Mario Kart, and there's new DLC coming for Mario Kart this month. And there a ton of other games I'm in the process of beating. My game backlog is completely out of control.

earthboundlink

#34

earthboundlink commented on Feature: Breaking Down Over 50 Must-See Things...:

Level editor is a great example of ways that the Wii U can do things the other consoles this generation can't. I love to see creative uses of the system's distinct features that couldn't be done on the other cookie cutter consoles. My hype for this game is so high, I just... I... picks up 3DS and begins smashing furiously

earthboundlink

#37

earthboundlink commented on Talking Point: Platinum Games Has Secured a Go...:

I still haven't finished Wonderful 101, but that's because I got it at the same time as a bunch of other really great games, and I just don't have the time for lengthy play sessions like I used to. I'll admit, there are times when the game has frustrated me (there some sequences where I die repeatedly because I can't figure out where I'm supposed to go, or enemies that I can't figure out whether I'm actually harming them), but even at my point in the game (which is pretty far in), I still have moments where a gameplay concept clicks for me and I suddenly get much better. It will be a blast to go back through earlier stages with more understanding of the game.

The campiness was a little off-putting at first (Wonder Pink is a constant source of eye-rolling dialogue), but once you decide to just be sucked in by it, it's a lot of fun. And the sundry superheroes you can have control your gang are truly amusing. Wonder Beer FTW!

I really like how old school it feels to just be dropped into a wacky game world with little to no explanation of the mechanics, and just go where the game takes you. There's a linear story, a pretty tough learning curve, and lots to gawk at. My sense from the demo is that Bayonetta is the same, so I'll likely be firing that one up sometime soon.

I'll also echo others that I'm glad Platinum continues to draw publisher interest despite less-than-stellar sales. It goes to show that some corners of the gaming market are still interested in something different from the usual Military-Muscle-Dudebro-Shooter-Alien-Robot-Zombie-Bazooka-Missile-Helicopter-Nazi-Destruction-Taco-Bell-Tie-In stuff.

earthboundlink

#38

earthboundlink commented on Round Table: Let's Talk Super Smash Bros. For ...:

I really don't understand people who want more story in this game. What story could possibly make sense with this group of characters pounding each other? That's true for almost any good fan service game like this. It's about the wackiness that ensues when characters from different universes collide and fight each other. I think I must be the only person who thinks that the roster is kind of too big. I've invested a ton of time and I still don't think I've played as everybody.

Agree that Smash Run is fun for a quick diversion, but not a big selling point of the game. I also don't really feel like I understand it. I also haven't really spent much time customizing characters or playing online. The Miis are a fun addition, but I don't spend much time with them.

Finally, I seem to be the only one whose favorite single player mode is All-Star Mode. I love the idea of having a character test their mettle against a ton of the greats from the history of gaming.

earthboundlink

#39

earthboundlink commented on Feature: Bayonetta - Creating Gaming's Combati...:

@AlexOlney LOL, well that explains that. While it's still kind of gratuitous, at least there's an in-game explanation for her frequent nudity. I'm not knocking the concept (other than to note its gratuitousness, which you kind of understand and accept going into this kind of game), I'm just a n00b who didn't understand all of this based on the demo. I'm actually glad it's explained, and the whole "powerful woman clothed in her own hair" does have a very witchy vibe.

And really, while the hyper sexualization in the game may draw critics (I have my concerns, but think there are worse offenders than this game, which at least features a strong female lead), you don't hear too many people talking about the over-the-top blood explosions of the game, which are actually not even as bad as the gore and violence of other games.

And I'm getting pretty far afield in justifying my consideration of purchasing Bayonetta 2, but I think the real social problem of video games has less to do with random sex and violence than with the glorification of real, actual war. American commercials for Battlefield and Call of Duty and those types of games depict regular people having a blast killing people (often each other) in war zones, usually eating Burger King or Taco Bell or whatever fast food tie in the game has paid to get. That's a truly disturbing thing, and I can't believe people who have actually been in real wars don't say anything about it.

/rant

earthboundlink

#40

earthboundlink commented on Feature: Bayonetta - Creating Gaming's Combati...:

@dkxcalibur Same here, definitely felt like button mashing, but some elements of timing that were fun. Half the time I couldn't really figure out what was going on, but I can't say I didn't enjoy it. I did not expect her clothes to disappear so much during the fighting, which I found kind of gratuitous. I assume there's some game universe explanation for this? It seems like her clothes and her hair are intertwined with her attacks somehow? I could definitely tell that it was developed by the same folks who did Wonderful 101, which I also enjoyed, and which also fits every one of the knocks I describe above (gratuitous sexualization, button-mashing, rampant/confusing onscreen action). I've been on the fence about diving into Bayonetta because of an already huge backlog, but I like the relatively short length (of course, apparently I should play the first one too).

Ultimately, I think I'll probably end up buying the game, if for no other reason than to prove there is a market for non-first-party games on Wii U. The solid review scores, two-game pack in, and the intense demo have convinced me to overcome my sense of grown-up shame at playing a game where an impossibly proportioned woman repeatedly becomes naked while shooting giant demons with guns from her boot heels.

earthboundlink

#42

earthboundlink commented on The Club Nintendo Rewards for October Have Bee...:

Wow. A smattering of things I don't want and things I already have. Oh well, I'll keep my coins handy for any cool future things that may crop up. I'm still sore I didn't get the gold nunchuck. Maybe they'll bring 3DS themes and New 3DS faceplates to the rewards catalog. That would be pretty sweet, and then I will be glad I didn't invest more into VC games for Wii U that I already have for Wii and could theoretically get for a buck or two.

earthboundlink

#43

earthboundlink commented on Hardware Review: The New Nintendo 3DS Is The B...:

Am I the only one who is psyched for speedier home screen performance? Although my launch 3DS runs Smash just fine once it's loaded, it takes an eternity to load. Likewise, when closing Smash, the whole system has to reboot and it takes a while to load up all my games. Plus Miiverse, browser, and other features are all much slower at this point than just using my phone. Zippier performance would make the whole system feel more fun to use.

earthboundlink

#44

earthboundlink commented on Review: Bayonetta 2 (Wii U):

Downloaded the demo, haven't checked it out yet because of Smash, which I can never seem to put down. Honestly, descriptions of the game sound so insane I wonder if my old school gamer sensibilities can even handle it. I struggle with the insanity of Wonderful 101 (which I love, but which sometimes gets a little too over-the-top with its button mashing and gratuitous sex references in what otherwise feels like a children's cartoonish universe). I generally tend to gravitate toward simpler, calmer games.

Still, I'll try the demo and see if it appeals to me. Do franchise fans tend to believe the demo is a good example of the game?

earthboundlink

#47

earthboundlink commented on 3DS System Update 9.0.0-20 Is Now Live with Ho...:

@Quorthon Pretty sure Japan showed some Monster Hunter themes. I'll bet we get those with the release of Monster Hunter 4 stateside. Also, in 2015 I bet we start seeing these as Club Nintendo rewards.

Now that folders look like old school "?" boxes, I'm more inclined to use them despite the 1-letter descriptions on them.

earthboundlink

#48

earthboundlink commented on 3DS System Update 9.0.0-20 Is Now Live with Ho...:

Picked up the 8 bit jumping Mario. Seems to fit my old school gamer image and my black launch 3DS. I like the background music and NES-style sounds.

I'm sure they'll bring themes to Wii U eventually. Of course, Wii U just got folders... But still, I bet this comes in a Wii U update sometime after Smash Bros. releases. January 2015 at the latest.