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MoonKnight7

MoonKnight7

Male, United States

Umbreon, now and always.

Joined:
Mon 18th November, 2013

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MoonKnight7

#6

MoonKnight7 commented on Reggie Fils-Aime Says Super Smash Bros. for Wi...:

@SwaveSays

Haha thanks. I think it's important for a reporter to look into what others have said in the past, and to build questions on top of what is already common knowledge. It's ok if they want to briefly touch on it, but to ask such a softball question is a missed opportunity. This makes me believe they want to go the "safe" route, rather than asking them something that might make them slightly uncomfortable. It's a news reporter flaw that seems to be happening more and more, and I feel like I'm watching a show more than a news channel. Even if we wouldn't get a straight answer to my questions, and I doubt we would, I'd be happier if the reporter at least tried to ask.

MoonKnight7

#8

MoonKnight7 commented on Reggie Fils-Aime Says Super Smash Bros. for Wi...:

I know this reporter was just asking general questions, but I hate it where they have valuable time with the COO of NA, and they ask such a generic question like, "What are your thoughts on smartphone gaming?"

We all know this answer cause it's been asked since 2011, when 3DS sales tanked at launch. I think a better question would have been, "Is amiibo your answer to shareholders who want to move to mobile? And how much of a positive impact do you think amiibo will have on Nintendo once it hits the market?"

I dunno, I just wouldn't waste valuable time on such generic questions we already know the answer to.

MoonKnight7

#9

MoonKnight7 commented on Talking Point: The amiibo Range Grows, Yet Key...:

Like many others have said, I believe there is an ultimate goal in mind with amiibo, and I believe that to be a sandbox game similar to skylanders/Disney infinity.

I personally don't care so much for the functionality, but maybe the save/rewrite issue could be resolved if they made a special app on the Wii U that you could get for free from the eshop. From there you could store/access all your save data, rather than just deleting it and starting over again, which just seems like a horrible mess.

Good article nonetheless, there were some good points about amiibo's disjointed nature.

MoonKnight7

#12

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@minotaurgamer

Such an aggressive tone over something that doesn't deserve the hate. If Pikmin wasn't profitable, Nintendo wouldn't have made 2 sequels and there's been rumblings of a 4th game in very early development, so your logic is flawed by the red in your eyes. It's true that Pikmin 3 will probably make less than it's predecessors but it far from "bombed", I would suggest you research what "bombed" actually means. Regardless, the Pikmin shorts are a fun idea, even if it ends up as a one-off event.

Your last paragraph is hilariously misplaced, just like @Zombie_Barioth said. Do your homework next time before your next rage spout.

MoonKnight7

#13

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@rjejr

Don't worry I understand your point too. If you're not an animation buff, then they're not going to appeal to you enough to buy them. I'm sure you'll see them soon enough though. You could probably find them on youtube unless Nintendo has stripped them away by now.

"Nintendo should show 1 of them on National tv during the parade."

That's a great idea actually.

MoonKnight7

#14

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@Sforzando

Yeah, don't let the Disney Co. fool you. They always paint Disney as this fantastic artist with wonderful ideas. The truth is only the second half is true, and was a bit of an a**hole along the way, but that's a discussion for another day. Mickey Mouse was Disney's idea, but he was actually fully fleshed out by a guy named Ub Iwerks, and I'm sure you've never heard of him.

Disney was a master at getting people to do things for him and he would usually get full credit for it. It's one of the reasons why in today's movies, the credits are so long, cause everyone gets recognized now. More than anything he just had an extremely talented team, and was just really good at managing them.

Sorry for the tangent, but this is an area I know a lot about, haha.

MoonKnight7

#15

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@rjejr

"There are so many things "free" in the wild that I've already mentioned here and else where... why not use these to launch a Video Channel on Wii U like the 3DS has?"

Those videos on the 3DS channel (or a Wii U channel) are usually "TV quality." Not always, but usually, and I don't mean that as a slam either. I just think the Pikmin Shorts would be out of place there, as they are too professional to just be given away for free. At least right now anyway.

MoonKnight7

#17

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@dkxcalibur

Take it for what it's worth, but Pikmin 3 is one of my favorite games on the Wii U, it's absolutely incredible. I love the series because it's just so unique from anything I've ever played. I highly recommend it along with Pikmin 2 (Pikmin 1 is good too, but 2 and 3 are far better games, I think anyway).

I haven't been able to find a whole lot of information on these Pikmin shorts but I'm sure they farmed it out and had a lot of help from an animation company, but again, I can't say for sure as I didn't buy them yet to look at the credits. I don't believe the "core" Nintendo staff put too much time into these, other than Miyamoto obviously, but even so, this was just a little side project and I'm sure he wasn't spending a whole lot of time (at least on a daily basis) on these over the past 2-3 years.

MoonKnight7

#18

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@rjejr

"$5 for these seems a little insane. Make that a lot insane. And $10 if you want to watch them on both of the consoles you paid Nintendo about $300 and $150 for?"

I love our discussions and all, but I'm going to butt heads with you on this one. Animation is incredibly costly in today's day and age. I would suspect that this 20 minutes of animation cost the company around 15 million dollars, especially since the production value seems so high, looking Pixar worthy. I'm just saying I can understand why they want to charge $5 for these to try and get that money back, though they'll never get it all back I'm sure. I could spend almost as much money on a Pumpkin Spice Latte at Starbucks, so I will be getting these in place of my Latte because I absolutely love animation, and I'm happy to see them experimenting with this.

I do agree with you on the Demo however, it certainly doesn't hurt even though it came out over a year ago. Sales for it are around 800K I believe. Lower than the other two games, but we all know why that is.

MoonKnight7

#19

MoonKnight7 commented on Pikmin Short Movies Available to Buy Now on Wi...:

@Sforzando

"The storyboards make me question Miyamoto's animation skills."

I've studied animation my whole life, and that's how storyboards are supposed to look. They are a bit rough, and some people are better at it than others, but they are just supposed to get the ideas down for the animators.

Walt Disney couldn't draw to save his life, people had to teach him how to draw Mickey Mouse after he got so popular. He was just an idea man. Same ideas apply here, though Miyamoto can draw better.

MoonKnight7

#21

MoonKnight7 commented on Monster Hunter 4 Ultimate Sells 2 Million Phys...:

@rjejr

Agreed, the real concern is just how low Wii U sales are. We'll see how good they are to it as we go through the Holidays, those bundles you mentioned will no doubt help.

The 3DS is doing perfectly fine. There's naturally going to be a dip in sales right about now, but they'll begin to level out and/or start selling better as we go through Nov. and into Dec. It's the typical yin and yang of retail.

MoonKnight7

#22

MoonKnight7 commented on Monster Hunter 4 Ultimate Sells 2 Million Phys...:

Accounting for all 3DS sales it's almost 70K. I don't think it's that bad, especially since there is so many other new games fighting for attention. They'll bounce back soon with the Holidays coming up.

Kudos to Yokai Watch 2, that thing is a beast.

MoonKnight7

#24

MoonKnight7 commented on Sounds Like Super Smash Bros. Director Masahir...:

I remember watching a Pixar documentary where Brad Bird was talking to his group of overworked animators and said, "Pain is temporary, but movies last forever."

Artists typically go through this often, but Sakurai is a special case since there is just so much weight placed on one set of shoulders. I hope he and Nintendo can figure out a way to accomplish the same goals, but keeping more stress off of Sakurai the next time Smash Bros. is due for an update. It's awful that he just flat out doesn't have a life when this happens.

We already know that the games are and will be fantastic, I have been constantly playing the 3DS game since it launched. I appreciate everything about it. I just hope he takes a long overdue vacation, when he is finally "finished."

Thank you so much Sakurai, the games you make will be eternal.

MoonKnight7

#26

MoonKnight7 commented on Satoru Iwata Outlines Nintendo's First QOL Pla...:

At least for the U.S., I find this to be a good idea as Americans just don't get enough sleep. Nintendo needs to push other avenues since video games just don't do it anymore. I especially like it because it is not very intrusive and requires little effort from the consumer.

Maybe they can make an app to put on smartphones or your 3DS/Wii U, so you can check your results that way.

MoonKnight7

#27

MoonKnight7 commented on Nintendo Returns to Profit as Wii U Sales Show...:

@DilMan33

"So what if it ends up in 'third place'? - someone has to be there. But what's more important is sustainability of the console, and I think Nintendo have overall played it very well."

Thank you for speaking sensibly. Nintendo has always been very good at managing it's money, even with the losses it has been taking recently. That's the advantage you have when you've been doing business for 125 years. If Nintendo can get the Wii U to pay it's own bills, they will be happy. I think it'll get there.

MoonKnight7

#29

MoonKnight7 commented on Nintendo Returns to Profit as Wii U Sales Show...:

@SahashraLA

Whoa, you are saying a lot of things. I don't even know where to start. Regardless of what Sakurai is smoking. The Wii U Smash is going to do very well software wise. I would expect to see MK8 related numbers, maybe not quite as high, but pretty close. It should at least make 500K within it's first week on sale in the U.S. alone, and I expect it to be even higher. Don't forget, they are wisely placing it's release right before Black Friday in the states. vgchartz.com has U.S. pre-orders (last update was Oct. 18th I believe) already at 150K since they announced a date. That number is going to at least double, if not triple by the time it releases. Then when the game actually hits the shelves, sales are remarkably higher.

The real question is how much hardware they can push throughout the Holiday Season. They are going to be in much better shape since they have 3-4 games worth marketing and pushing. Last year we only had Mario 3D World. The Wii U numbers are bad, that is obvious, but let's relish in it's improvement and see how the Holidays effect it before we start making wild accusations. If the Wii U can level out and just pay it's own bills, Nintendo will continue to support it. I'd argue, it is starting to look that way already.

The 3DS is a bit more worrisome given what their target is for this year, but that handheld is the little engine that could. It has come a long way since 2011.

It is not possible to know how much of an impact the new 3DS will have in the other markets. Again let's just wait and see before we start jumping to conclusions.

MoonKnight7

#30

MoonKnight7 commented on Nintendo Returns to Profit as Wii U Sales Show...:

It's encouraging that they've finally struck some black ink for a change. The improvements are great and all, however it's going to be a nail-biter for the financial results next year. I think it's direly important they keep their word this time to their investors and come to a profit. It's a good thing exchange rates have been good to them over the past few years.

The Wii U should easily hit it's target, especially with Smash on the way, but I'm a little concerned about the 3DS, that's a pretty steep decline from last year. (for this year anyway, hats off to them for making this thing successful overall). There is a lot of pressure on Pokemon to push the hardware, plus we have no idea when NA and Europe will get the new 3DS. Unfortunately, the loss of the Holiday season for the new system is a shame.

Still though, good news is still good news, so let's enjoy that.

MoonKnight7

#31

MoonKnight7 commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@aaronsullivan

"Things can change over time, of course."

Certainly yes, it just doesn't look likely this year. I'm sure the construction and shipping of Wii U's haven't dropped the prices low enough yet to warrant a retail price drop. At least based on that comment, and based on that it's such a gradual process. Let's hope he's not lying, that's bad business. :P

The Wii U still has a chance to be healthy, it just doesn't look likely that it is going to expand the company in any significant way, that's fairly obvious. PS4 and X1 numbers aside, I think the Wii U's only goal now is to just pay it's own bills and to stop bothering the 3DS.

MoonKnight7

#36

MoonKnight7 commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@aaronsullivan

Yes I think we have somewhat come to an agreement. However I will point out that Sony is having extreme difficulty with it's business because it's other departments are not posting profits. Not even close. They're going to be posting another $2.1 billion loss next year (I'm not sure where I read that, but I'm sure you can find it if you're interested). It's the risk you take when the company becomes too large to handle.

I digress, sorry about that. Anyway, I did some homework and I have found an old article from NL that talks about the financial plan for Nintendo this year.

http://www.nintendolife.com/news/2014/02/satoru_iwata_talks_down_wii_u_price_cut_prospects_3ds_to_drive_profits_in_2014

You don't have to read the whole thing, but I would like to point out that there is an interesting line from Iwata:

"Regarding Wii U, it is not easy to make a significant profit with the current units sold. The price reduction of the hardware in the overseas markets represents a large amount of our total expenditure for this fiscal year, but based on the premise that we will not make such a reduction in the next fiscal year, I think our business can operate without such a negative effect on our profitability."

It's cloudy, typical business talk, but from what I gather, the Wii U is very close to the break even point already with the current price cut in place. In fact, it may be business talk that the Wii U is already, flat out, breaking even. The article further elaborates that the 3DS is going to be the moneymaker this year. It solidifies this notion that Nintendo cannot afford a price cut right now for the Wii U, regardless of what they need to do to compete with Microsoft and Sony (let's just leave their reserves out of this for now and leave it at year on year business).

Of course though, you are right about one thing, Nintendo really doesn't have many avenues to branch out like Sony or Microsoft, and i agree that the QOL will be a logical business step. Obviously video games just don't cut it anymore.

MoonKnight7

#37

MoonKnight7 commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@aaronsullivan

I totally get what you're saying, but I'd like to touch base in one of your previous comments:

" That's the part I think makes it possibly worth lowering the Wii U price to zero profit margin, now. There's much more stuff to gather profits from than there was a year or two ago."

The Wii U is already at a zero profit margin at $300, Nintendo said so back in May I believe. If they cut the price that has to be made up somehow, and depending on how much you cut it, it can take years to recover the lost money.

It's flat out gambling to take a loss on each console sold. You are depending too much on consumers purchasing enough to make a profit again. How much money do you think they're going to make on the GameCube adapter? It's not going to be much. Yes, you have a point that collectively there's more options to make money, but just because there's more options doesn't automatically mean each avenue is going to be profitable. That's why it's gambling, and business experts hate that word. The dollar only stretches so far. Not everyone is like us and spends every waking moment buying and playing anything we can get our hands on. You have to hold the bottom line and keep the Wii U where it is, and make those small profits as you stated above, but a price cut would hurt too badly at the moment.

MoonKnight7

#38

MoonKnight7 commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@aaronsullivan

"make money on...controllers, games, Amiibo figurines, DLC, eShop, VC, etc."

Yes that's true, but Nintendo has had most of those already in place and they're still losing money. The only one they don't have going is amiibo obviously.

To me it just isn't feasible to cut the price of the Wii U when they're already bleeding.

MoonKnight7

#39

MoonKnight7 commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

@Technosphile

Along with what @Dipper723 said, it just isn't possible to drop that low right now. They are barely making any money off of it to begin with, so to cut $100 just isn't feasible. Before you say it, software would not dig them out anytime soon either to make up the difference, as there are too many hidden costs involved. Not to mention you're flat out gambling that customers will buy enough games to make up the difference, which could take years to recover. $100 is just too much of a cut right now.

I personally don't think they should change, but I think they could swing $25, but no more than that.

MoonKnight7

#45

MoonKnight7 commented on Poll: Buying Bayonetta 2 - eShop Convenience o...:

I wish there was a vote for pre-ordering, cause that's what I did.

I'm sure there is some demand for it, given all the good buzz, however, it is fairly common for stores to get a limited amount of copies to make it look like it's selling out. It does two things: One, makes it look like its in high demand, and two, and perhaps more secondary, to promote a purchase from the eshop.

MoonKnight7

#50

MoonKnight7 commented on Monster Hunter 4 Ultimate Continues to Thrash ...:

@Peach64

It's exactly because of mobile that I think the 3DS is doing adequately given the circumstances. Mobile is a brand new beast. Nintendo has had heavy competition in the past, but certainly not to the magnitude of mobile. I think it deserves applause if it caps out at 60 million at the end of its run. We also have to consider how much software these 60 million units will buy. Sometimes they can make up the difference with software sales, but as far as I know, it's too early to know those ratios. Time will tell.

I understand what you're saying, that numbers are numbers, but this market is way too crowded to give it proper breathing room to preform remarkably well. We are simply disagreeing on business philosophy at this point. It's worth debating and I respect that.