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MoonKnight7

MoonKnight7

Male, United States

Umbreon, now and always.

Joined:
Mon 18th November, 2013

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MoonKnight7

#2

MoonKnight7 commented on Super Smash Bros. for Wii U to Feature Grab th...:

@PvtOttobot

That's a bit harsh. They obviously said that to get their point across, it wasn't meant to be taken at face value. Besides, the enthusiasm has been maxed out cause SSB 4 screenshots have been going up since the dawn of time. I think they're allowed to say something passive like this, otherwise it would get very annoying if they went "LOOK THERE, LOOK HERE!!" every time something new happened.

MoonKnight7

#5

MoonKnight7 commented on Wii U Owner Proves That Rejecting The End-User...:

Good for him for reading, but he seriously thinks that Nintendo is doing something shady? Nintendo just wants an open doorway in case there is a rough update that needs to be addressed quickly, and I assume to fight piracy. The idea he has about it becoming a DVD player or something equivelant is just absurd. He's forgetting that if they did something like that, it would destroy their business.

I find it a little sad that he hasn't used his PS3 in 2-3 years, and now the Wii U can join that pity party. That just seems like more of a waste than just accepting the terms that only want to improve upon the customer experience.

MoonKnight7

#6

MoonKnight7 commented on Project CARS Delayed to March 2015 on PS4 and ...:

@Ryu_Niiyama

'"Hey the game isn't done yet."'

The article specifically referenced that they don't want to release it in a crowded holiday market, so that's definitely not the real reason. Also, going by their website, the Wii U version looks to still be delayed further in comparison to Xbox and ps4. Not to dampen your optimism, but the wait for the Wii U version will be longer.

MoonKnight7

#9

MoonKnight7 commented on Nintendo Celebrates Super Smash Bros. and Wii ...:

@Gamer83

There's a lot of reasons why the Wii U had such a poor start. Some were Nintendo's fault, some where third parties jumping ship early and some were just bad luck overall. I personally blame Ubisoft heavily for not giving Rayman a proper chance, as it really damaged the Wii U's reputation. Not everyone will agree with that however, but it was a perfect storm of events. That residue is obviously still there, and will probably remain for most, if not all of its life cycle.

As far as the PS4 goes, it was just the opposite effect. Nothing was ever the same after the 2013 E3. From that moment on, it seemed Sony could do no wrong. It's amazing what hype can do for a company.

These results are encouraging for Nintendo. As long as they can right the ship, it's ok if they come in last this generation. I've said it time and time again, they need to hit black ink by the end of the business year. This has nothing to do with money, it's just the principle of it.

MoonKnight7

#10

MoonKnight7 commented on Nintendo Celebrates Super Smash Bros. and Wii ...:

Those results are rather smashing aren't they. :)

I'm happy to see 3DS getting good momentum again, it was a rather dry summer. The Wii U I'm sure had decent numbers, but I never find it encouraging when they don't directly give us numbers.

Still though, it looks like a good setup for Nintendo with the holidays coming up. On a side note, I still can't put down smash bros. :)

MoonKnight7

#12

MoonKnight7 commented on Review: Bayonetta 2 (Wii U):

Just for kicks I browsed the comments over at IGN cause they gave it a 9.5/10. It's a bloodbath over there, with jealously pushed to the forefront. It's the equivalent of a middle school locker room after gym class. I'm happy sites like NL exist so that we can have more intelligent conversations.

I'm so happy to see this game getting overwhelming praise. Looks like I got something to ask for during Xmas.

MoonKnight7

#15

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@rjejr

"Nintendo released the Pokemon release date of Nov 21 months ago so I wonder if they were always shooting for the dual release date?"

I think they were. I believe that they were just waiting until the 3DS one released so they wouldn't confuse anyone.

MoonKnight7

#16

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@DaemonSword

Oh I certainly agree. I personally think it will do pretty well in NA and Europe. Not like the original, but respectable numbers given the Wii U's situation. I was just hoping for better results in Japan before it released elsewhere. It puts a lot of strain on the territories that are left.

MoonKnight7

#17

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@Faruko

I can't really tell if we're still disagreeing. In particular, I'm pointing to your last paragraph, as it's basically what I said in the beginning of this conversation.

It's obvious it's going to be lower than the original game. A 50-60% drop off of a well revered game on a floundering system would be considered good. That's why I said "I wanted it to be at 100k...etc." I just don't want numbers lower than that. Japan looks to be far lower than 60% in the end, so that puts a lot of strain on NA and Europe to make up the difference.

I don't think we can use your theory about the 1.2%, or at the very least, not use it directly because Nintendo gamers do tend to buy more games, particularly because of game droughts. This one of course is tricky to gauge because of its mature rating.

MoonKnight7

#18

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@Faruko

"I'm dead sure this game was a response to the lack of "hardcore" games on the WiiU as a way to spice things a little bit, you know, they know, their mothers know that this game was going to sell "bad"..."

Haha I know, that's why I said that before you did. ;)

I further said that this was before the Wii U was in its current situation. Every game counts now. Bayonetta was supposed to be along side of other mature third party games by this point, but it's flying solo now.

You misunderstood my point with the investors. Platinum of course would be fine money-wise, but Nintendo certainly isn't going to invest anymore if Bayonetta is a dud. If platinum is smart, they'll stay away as well. After 2 chances, it's clear Nintendo gamers aren't buying what they offer (that's if Bayonetta 2 isn't successful). I think we're already seeing that with their Xbox One exclusive shown at E3. There's a little more involved with this than simply cashing in a paycheck for being an exclusive game.

To further reiterate what @IceClimbers said, indies are different. They play by their own rules.

MoonKnight7

#19

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@Faruko

Of course they knew the risks, but they approved this game far before Nintendo was in trouble with the Wii U. At the time it was a statement that Nintendo is willing to put mature games on the system. That "statement" isn't applicable anymore, it needs to be successful. If this games fails, I don't see platinum working with Nintendo anytime soon, especially after the W101 tragedy.

I understand what you're saying about the poor market, but I was hoping for 100k by this point. That would place it around a 50% drop from the first game in Japan, 60% if you count the 360 numbers. Obviously, these numbers are going to be far lower. Investors can't be happy with that. Ultimately, I was hoping for a grand total of 400k around the world. I can't imagine a smaller number and it still being successful.

@DaemonSword

I understand what you're saying, but ultimately excuses mean squat when you're sitting in front of a counsel of angry investors. They would simply say, "If you knew competition was going to be heavy, why did you release it to get lost in the shuffle?"

MoonKnight7

#20

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

@DaemonSword

Yes, week 3 has Bayo in the top 20, at number 20. Those numbers are mediocre at best. Granted, it's certainly better than the Japanese W101 debacle, but I can't see the executives at Platinum and Nintendo pounding their chests at those numbers. It might hit 80K by the end of the Xmas season, and honestly I think I'm being generous with that estimate.

It's clearly up to Europe and NA to save any chance that Bayonetta 2 is a successful venture.

MoonKnight7

#21

MoonKnight7 commented on Review: Red Riding Hood (Wii U eShop):

Would it have killed them to make some backgrounds? At least that would have given it some art direction. They just look like stock photos with cartoons on top, and because of that, it looks so blatantly lazy.

MoonKnight7

#22

MoonKnight7 commented on Super Smash Bros. Takes the Lead in Japan Once...:

Those hardware numbers aren't bad. Obviously the new 3DS is what everyone is waiting for. Along with what basically everyone else said, those Bayo 2 numbers aren't good at all, I was at least hoping for 100K at this point. I certainly hope Europe and NA can save the day, cause Platinum deserves it.

MoonKnight7

#28

MoonKnight7 commented on Review: Super Smash Bros. for Nintendo 3DS (3DS):

I have been playing this constantly all weekend. I have to say I'm really impressed that it works as well as it does. Yes, the screen is obviously small, and online does lag here and there, but honestly, it's worlds away from the barely playable Brawl. So I'm just happy to see a huge step forward, and I can only imagine that it will be even better on the Wii U.

It's amazing that they packed so much into this little cartridge. The fact that our 3DS's actually resets every time we play or turn it off, so it's obvious that they maxed it out. Anyone likes to have a bang for their buck. It gets me even more excited for the Wii U version.

MoonKnight7

#30

MoonKnight7 commented on Naughty German Retailer Breaks Super Smash Bro...:

@scamander

Haha, well thanks for filling me in, I do not live in Europe so I am unaware of how big this store is. Nintendo would have to care at least to some degree, no? Not that they could do much about it if this has been done on a regular basis. I'm sure they've tried to address it, but there has to be some sort of loophole. That's rather unfair to all the other stores who wait until the release date. I guess this is a typical, big company can do whatever it wants mentality.

MoonKnight7

#31

MoonKnight7 commented on Naughty German Retailer Breaks Super Smash Bro...:

I always lol at these things. Remember when someone in Canada was selling Pokemon X and Y early and Nintendo literally flew two Nintendo representatives to have a sit down with the owners.

I imagine the same thing will happen here.

MoonKnight7

#34

MoonKnight7 commented on Nintendo Region Locks Consoles To Get More Har...:

Nah I don't buy it. Not to mention that the interview comes off as a little odd.

There is obviously a trade off. Sure region locked consoles require multiple systems if people really want the exclusive games from that region. However, most people don't have any part of that. How many people do that honestly? That question is rhetorical by the way, I know a lot of NL users do this, but I'm talking the general public. It has to be a very small number. If they were region free, then they would obviously sell more software since people are more inclined to buy a game as opposed to a game and new hardware.

For instance, if the Wii U was region free I would buy the crap out of Fatal Frame when it releases later this year. I certainly cannot afford a Japanese Wii U as well as the one I already have from NA, so there's some lost software sales potential. You could argue that Nintendo won't get all the profits from 2nd and 3rd party games, but even so, I think either decision balances itself out money-wise.

I believe it has more to do with ESRB boards, or something along those lines.

MoonKnight7

#37

MoonKnight7 commented on Review: ZombiU (Wii U):

@Spoony_Tech
It wasn't the demo, a friend let me borrow it, so it should have been up to date when it installed. I dunno, maybe my head shots weren't as perfect as I'm imagining, but I definitely hit them in the head/face. Perhaps there's a sweet spot on the head. That aside, running was too much of an issue for me to play it again, but I'm happy to hear you enjoy it.

MoonKnight7

#38

MoonKnight7 commented on Review: ZombiU (Wii U):

@Spoony_Tech
Hmm. Perhaps I just needed some sort of high powered weapon? I was a couple missions in when I got the head shots, but yeah they just kept coming at me. Their brains were basically falling out but they were still chomping away.

If they fixed some things, I certainly wouldn't mind if they did a sequel for this. As you said the sense of dread was very present, since anything you do is dangerous. I loved how they used the game pad, but running was an issue. Pressing down and forward on the thumb-stick was a horrible idea. I died a couple of times because I kept false starting. If I am to run away from a situation, the last thing I want is to fumble around with controls. A shoulder button would have been better and easier to use.

As far as the zombies go, it was just the fact that they were so "hulk" like. If higher ground is not an option, I don't think it should be required of me to whack a decaying creature 5 or 6 times before it finally goes down. It just kind of breaks the illusion for me.

Glad you like it though. As for me, I'm glad I tried it, but I'm going to have to pass on this one. I'll cross my fingers for you to get a sequel, even if it goes multi-platform.

MoonKnight7

#39

MoonKnight7 commented on Review: SPIKEY WALLS (Wii U eShop):

Wow, there's a lot of hate here, lol.

For the record, I have to side with @Platypus101 on this one. This is no different than when we see boxed shovelware in the stores. Do you really think that the people who made Hello Kitty Racing never played Mario Kart? This is part of the free market. What's so interesting is that @RCMADIAX actually came out and said it's a clone. The conversation was completely transparent, there was no misleading information. Leave the plagiarism talk to the lawyers. If you don't like it, don't buy it. This whole notion of downgrading the eshop is just silly. Even the Wii U has shovelware, just like the Wii did before that. It's just that now, this shovelware is cheaper than ever. Take it as it is.

That quote about The Letter and IQ Test doing so well really stuck out to me. These people have to keep their businesses alive so sometimes these moves, while controversial, are necessary to keep the lights on. Talking about the greater good of gaming only goes so far when you have bills to pay.

MoonKnight7

#40

MoonKnight7 commented on Nintendo Reveals Details on the Third Week of ...:

@gabopr75

Yeah, it's obvious that retailers are just trying to get rid of their excess amounts, but Nintendo and third parties really should keep up on that better. All it takes is a little communication between the developers/producers and Nintendo, but obviously, it seems that doesn't happen as often as it should.

MoonKnight7

#41

MoonKnight7 commented on Review: SPIKEY WALLS (Wii U eShop):

That quote about the Letter and IQ Test is fascinating. It has to be entirely frustrating to see mediocrity do so well. Personally, I'm not going to bite, but I'm very interested to see how successful this venture is. At the price point of $1 I'm sure it will do very well.

MoonKnight7

#47

MoonKnight7 commented on Sakurai Explains Reasoning Behind Removal Of I...:

Me personally, I'm alright with this as I didn't typically use the Ice Climbers too much. I can certainly understand the frustration with other people if they used them often.

That said, I wouldn't count them out yet. I think it is very possible SSB4 will get DLC, and perhaps they will be able to sort out the issues. It might be possible with the "New 3DS." I don't want to build any hopes up, but just keep it in the back of your mind.

MoonKnight7

#50

MoonKnight7 commented on Retailer Lists Super Smash Bros. Wii U for 21s...:

@gage_wolf

"Ubisoft really boned Wii U owners with this late of a release."

For me personally, Ubisoft killed any excitement I had. Since the game hasn't really had great word of mouth by Xbox and PS players, I'm just not interested anymore. We were all hoping for the gamepad to be utilized to the fullest, but it sounds like there's nothing more than an interactive map and off tv play. Great thanks for spending those 6 months so well.

In reference to the release date of Smash. Ubisoft had to know that it was coming around this date, so really the fault is on them.