User Profile

CanisWolfred

CanisWolfred

Gundam (and Wolf) Lover

Male, United States

A Certain wolf who has yoshied his evil past and now lives a normal wolfie life sipping tea and watching anime. And sometimes plays games, too. Avid Fan of JRPGs, Anime, Art/Writing, and Wolves

Joined:
Thu 3rd July, 2008
Website:
http://caniswolfredsden.blogspot.com/

Recent Comments

CanisWolfred

#1

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk I'll give you that it did probably help it appeal to kids, so yes, if that's what you meant, you're right.

I strongly disagree that the games would be any better with more human character designs, though. In fact, I think it would be weird - they're aliens in an alien civilization that has interplanetary capabilities that, while advanced, don't extend outside their (admittedly very crowded) solar system, why would there be humans all of a sudden? Maybe they could've been more creative with the alien designs rather than anthropomorphizing Terran animals, but I think it still was a better choice story-wise than simply putting in humans like Captain Falcon or Samus Aran. I can't tell you how disappointed I was when it turned out Samus wasn't some weird-looking alien under the suit...and even in those, it made a little more sense since they had intergalactic space travel.

Of course, I doubt we'll come to much of an understanding on this one. I'll freely admit I'm a little too baised on this subject.

CanisWolfred

#2

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

I thought Star Fox: Command was limited gameplay-wise, but I really appreciated its approach to its story. It never got that deep, and it was confusing sometimes with all the different branches, but some of them were well-thought-out and gave us some more insight into the characters and the Lylat System.

CanisWolfred

#3

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk Again, I don't think it was a "kiddie" choice at the time to have anthropomorphic characters. Lots, and I mean lots of stuff was going on between the late 80's and mid-90's where anthromorphic characters were used in progressively more mature situations (that Erma Ferlna EDF I mentioned before used a similar premise, and I have both of the Command Review compilations - they do not kid around), and I think at the time Star Fox was meant to be another example of trying to have a deeper story that just happens to use animals for its characters.

CanisWolfred

#4

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Yorumi Nah, I think Nintendo made the right call. It allowed Super Mario 64 to have more of an impact, since it was "Nintendo's first foray in full 3D movement", which really helped the Nintendo 64 and instilled a lot of confidence that Nintendo was getting right where others were failing. Star Fox 2 might've done that, but I doubt it. The new systems, especially the Playstation, simply handled 3D better graphically, so even if it played well, it might not have impressed consumers as much and could've even hurt Nintendo's success in future 3D games. As sad as I am that I won't get to play Star Fox 2, it was just not meant to be, and I think things ultimately worked out in the end...

@Peach64 I could see Nintendo doing something similar to what you described for Star Fox, too. I always imagined a game sort of like the space sections of R&C: A Crack in Time, where you get to fly around anjd explore the universe to unlock different levels and story missions, which could play out in very different styles (on-rails, all-range, ground, etc.). Seems like the logical transformation after Assault and Command, IMO.

CanisWolfred

#5

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk "Kiddy"? Star Fox came out around the time anthropomorphic characters were broadening its audience (Hell, I wouldn't be surprised if someone in charge of the series was inspired by Albedo and it's Erma Felna: EDF story to some degree), and I'd say the original's story was relatively serious. At the very least I wouldn't call it "kiddy". In fact, outside of the voice acting and the entirety of Star Fox Adventures, the series never really seemed all that cartoon-y.

Anyways, this was a really neat and informative article. I'm very glad I read it.

Also, thanks a lot for introducing me to Lylat Legacy and its artist, Layeyes. I seriously can't get enough of his work all of a sudden.

CanisWolfred

#8

CanisWolfred commented on Code Name S.T.E.A.M. Fails to Chart in Week of...:

Isn't this a heavy school time in Japan? As in, like, rushing to study for exams sort of thing? Because if so, these numbers would make sense...

Edit: yes it is. Or at least the study period before mid-terms should start this week. That explains it.

CanisWolfred

#12

CanisWolfred commented on Japan Is Suiting Up For Another Super Robot Wa...:

I see Valvrave, LINEBARREL!!!, Rinne, and Gundam AGE bots on the cover. So...feel free to keep this one, Japan. I swear, the DS and 3DS have gotten pretty B-tier games from this series pretty much the whole way. :/ I mean, they say they'll improve this one, but that's what they said with UX, too...

CanisWolfred

#15

CanisWolfred commented on Mobile Is Konami's Future, According To Presid...:

Considering other companies in their position did this before, and suffered quite a bit (Capcom, Square-Enix, Sega), and those were people genuinely putting effort into at least a good amount of their games...if it doesn't hurt them commercially, it will definitely hurt their reputation. Good games don't sell nearly as well as Exploitive cashgrabs on the mobile market, especially in the long run. They only have one option, and it won't be good for us, the players...

CanisWolfred

#16

CanisWolfred commented on Horizon Chase Pays Tribute To SNES Classic Top...:

I like Top Gear, but I never liked the look of this. Like, the graphics suck and there's no sense of speed in a game where that's all it has going for it. I had hoped they were going to improve that in the past couple months, but that video came out two days ago, and it still looks the same as the one they showed late last year...

CanisWolfred

#37

CanisWolfred commented on Video: Sin & Punishment: Successor of the Skie...:

I remember really enjoying this the first time I played it, but had trouble getting back into it on later attempts. This seems to be a running theme for Rail-shooters with me...maybe I need to start from the beginning again? It's kind of long for a shmup, though...

CanisWolfred

#38

CanisWolfred commented on Renegade Kid Twice Pitched Silent Hill DS Proj...:

Yet they let: Double Helix, Climax Studios, Vatra Games, Wayforward, and Silicon Knights all work on the series at some point. Hell, Wayforward was working on a DS Silent Hill around the time Dementium was in development (i.e. around the time of their meeting), though admittedly that one was cancelled fairly early into development. I just find a lot of this hard to believe, let alone stomach...not that I would've trusted these guys with a Silent Hill game anymore than I would've trusted Double Helix to make anything more than "okay" for the series, but hey, okay is certainly better than bad, like Downpour and Homecoming...

CanisWolfred

#39

CanisWolfred commented on Xenoblade Chronicles X Paid-DLC Details Emerge...:

@ShadJV You're right. The game probably went Gold back in February or March for Japan, and while I'm iffy on the DLC characters, the rest is stuff interns could've gotten done around the end of development. They didn't take out those things, they just threw it in there, especially the Bonus materials and quests, for those who want an easier time. Sounds reasonable, especially for those who get the game late and want to catch up to their buddies ASAP for cooperative multiplayer.

I feel like the bonus characters should've been saved for a month after release, though. I dunno, they seem like the Kasumi DLC in Mass Effect 2, where you get an extra character who adds jack squat to the story outside their own extra quests, and simply gives you more options for the sake of it. Personally, I'd only care about that after I beat the game...

CanisWolfred

#40

CanisWolfred commented on Mighty No. 9 Confirmed for September Release, ...:

Sounds neat, but I think I might grab the physical version for the bonus stage instead of the download. Hopefully the retail version is out around the same time as the digital version. And yes, $10 is worth it just to have it physical. :P

CanisWolfred

#42

CanisWolfred commented on Treyarch Isn't Working on Call of Duty: Black ...:

@hydeks Because it's a popular and well-selling franchise for a reason. Then again, there are Mario fans who decried Nintendo for making competant Mario games just because they didn't reinvent the wheel with every iteration, so maybe this isn't the best fanbase to release any game for ever.

CanisWolfred

#44

CanisWolfred commented on Natsume Suggests That Nintendo's Moving Away F...:

@TeeJay What? There have never been any SNES games on the 3DS. Not even for Ambassadors.

Anyways, this whole VC situation is frustrating, and I've largely given up. If something comes out on it that I want, I'll get it, but if I want to play something like Pocky & Rocky, I have other options available.

CanisWolfred

#50

CanisWolfred commented on Space Hulk Will Be Docking With The Wii U eSho...:

Nice, this is the kind of game I'd want a Gamepad for. I'm guessing it'll be $20. Might be a little stiff, especially with tax, but I might grab it regardless. Would be nice if they had a "first week" 10% discount, though - then I could get it with one pre-paid card...

EDIT: or maybe $30, looking at the Steam Price. I don't think I'll be able to afford it until June, then...