User Profile

CanisWolfred

CanisWolfred

Gundam (and Wolf) Lover

Male, United States

A Certain wolf who has yoshied his evil past and now lives a normal wolfie life sipping tea and watching anime. And sometimes plays games, too.

Joined:
Thu 3rd July, 2008
Website:
http://caniswolfredsden.blogspot.com/

Recent Comments

CanisWolfred

#1

CanisWolfred commented on Not All Super Smash Bros. Characters Will Make...:

More people really need to understand how much work adding a character really is. When you add a new character, you alter the balance of the game. Ever other charcter then has to be adjusted even slightly to make sure everything remains fair. Not only that, but it requires a lot of work and time to figure out where the unbalances are. Most of the time, they require multiple versions to get the balance right. That's why Street Fighter saw yearly releases, because they had to constantly tweak the gameplay, add more characters, and tweak again. It's definitely not that easy. That's not even going into the design work for all characters in a crossover game like this. The reason they have clones is so they can add more characters without significantly altering the balance, and so they don't have to design a character from scratch. I'm sure there's even more to it that I don't know, so I hope you can understand even a little that adding new characters is going to be extremely difficult for them.

CanisWolfred

#14

CanisWolfred commented on Pachter: Without Third Party Support Nintendo ...:

@Linkstrikesback Ambition =/= Quality. You can be ambitious yet fail at everything you do. Ambition just means what you're trying to do, not the end result. If you're talking about Scope, that's more the fault of the hardware - They used a disc that held only half the amount of Data, and no way was Nintendo going to admit their folly by using two discs in a Mario game. They were handicapped.

CanisWolfred

#41

CanisWolfred commented on Shin Megami Tensei IV Will Have Some DLC Avail...:

@DarkCoolEdge But What IS worth the price? How is a new Dungeon with an exclusive demon not worth 2 measily dollars? How are new characters not worth $5 in a fighting game, even if it's a party one? What do you expect, for them to release a brand new game as DLC? Because the sense I'm getting from you is that nothing short of that is actually worth anything. You, and many other don't seem to understand that DLC does require work, and people need to be compensated for it. And yes, the company you like making money is a good thing, since the more money they have, the more they can put towards new games.

Of course, this is not to say anyone has to buy DLC. As others have said, this is all entirely optional. In this case, Atlus themselves have said SMT's DLC is for gamers who don't have time to grind, so obviously not everyone would really even need to be interested in it. Those maps are not meant to be important. That demon's probably not that important outside of its collectable status. It's just an option for those who need some extra help, that's all. It's not like they're making us pay for the true ending or anything like that.

Really, I'm just tired of people yammering on about how terrible DLC is, when not only is it usually optional, but most of their complaints are downright incorrect. Sure, On-Disc DLC is a genuinely stupid practice most of the time, but Day One DLC is not always the same as On-Disc DLC, since Day One DLC can be made after the production of the game is over, but still be done in time for the game's release. Also, DLC is usually optional stuff, for those who want an easier game, or for those who who want more game down the road without paying for a new disc, or making everyone else feel overwhelmed by the sheer level of content (hence why I played more of Skyrim basic than Fallout 3 GOTY, even though I like FO3 more - there's too much to do in FO3 GOTY), so there's much less reasons to be so up-in-arms against them. It would be a big problem if they did restrict content that was already done before the production of the game ends, and that content is actually very important to the story (looking at you, Asura's Wrath) - that's stuff to actually get upset about, at least in my opinion. Fire Emblem's maps and SMTIV's armore and hairstyles seem like a molehill compared to that.

Really, I just think people are blowing this whole DLC thing out of proportion, without even focusing on the real problems with it.

CanisWolfred

#44

CanisWolfred commented on Rumour: Best Buy Beginning Return of Wii U Bas...:

I don't want to even touch Nintendo BLand, so I'm not buying a Wii U unless they produce an SKU that that doesn't have that atrocity. Right now it's the basic unit. If they get rid of that, I won't be getting a Wii U for a long, long time.

CanisWolfred

#47

CanisWolfred commented on Shin Megami Tensei IV Will Have Some DLC Avail...:

@Inev I don't think they've said one way or the other about the eShop price yet, unfortunately. Looks like it'll be a surprise.

As for SMT, it sounds like SMTIV helps you learn the game with its tutorials, but is still quite difficult, at least that's what Famitsu has said. Soul Hackers, on the otherhand is simpler, so there's less to learn, but also less that it teaches you. I think SMTIV also has more features that make demon fusion easier, and there's no loyalty system as far as I know. It's looking like SMT IV might be the way to go for newcomers. Soul Hackers is definitely for the existing fans, though for a Dungeon Crawler, it's relatively forgiving. I'd recommend both in the end, but if you had to buy one first, I think it'd be smarter to get the one with the included strategy guide (SMTIV) on day one, then get Soul Hackers a little later.

CanisWolfred

#48

CanisWolfred commented on Shin Megami Tensei IV Will Have Some DLC Avail...:

@DarkCoolEdge Oh woe is you. I take it without those 2 Euros, you'll have to go with one less cup of coffee in your day? That must be horrible...so sad...:|

Seriously, if you're gonna say that's too much when there's $15+ map packs out there, you won't get any sympathy from me.

And don't sell anything important? That's not how DLC is supposed to work. $5 for a character in Super Smash Bros. would be a steal in my book. In fact, Nintendo better add more characters via DLC, or it'll be a complete missed opportunity. And don't try to say "everything should be in the game in the first place" because they have to eventually stop making content so they can actually make money. You know how many hours adding a new character would take? All the constant tweaks throughout the entire game? That's genuine effort put into the stuff, and I'd rather they give us a good amount of characters right away and add more stuff later, so I can have something to play now, so the Wii U will have something important to play NOW, than to have to wait an extra year for them to include all that stuff with the full game. That would be an entire year of potential sales lost, and an extra year of costs that will be even more difficult to make back without DLC. Do you understand? It would actually be GOOD for them to release DLC, especially important DLC like characters - good for Nintendo and good for us. We'll have plenty to play now, and reasons to play later, while Nintendo gets more money. It's Win freakin' Win.