User Profile

CanisWolfred

CanisWolfred

Gundam (and Wolf) Lover

Male, United States

A Certain wolf who has yoshied his evil past and now lives a normal wolfie life sipping tea and watching anime. And sometimes plays games, too. Avid Fan of JRPGs, Anime, Art/Writing, and Wolves

Joined:
Thu 3rd July, 2008
Website:
http://caniswolfredsden.blogspot.com/

Recent Comments

CanisWolfred

#8

CanisWolfred commented on Final Fantasy Wasn't Named For The Reason You ...:

Considering this is from Kotaku, I'm not going to be surprised if it turns out this is completely misconstrued, if not completely false. As others have pointed out: Sakaguchi himself made the 'myth', either he had been bull$#!++ing us all this time, or someone made a really stupid move here. Either way, I'm disappointed...

@Bat-Moves98 Probably because it reminds them of one of the japanese laugh onomatopoeia "fu-fu-fu" which is sort of like "heh-heh-heh" for english speakers, or even a girlish giggle. And much like "heh-heh-heh," I'm not sure how much is actually used spoken and how much is simply "this is how we chose to represent that particular sound even though it comes out nothing like that sound"...

CanisWolfred

#9

CanisWolfred commented on Konami Not Turning Its Back On Consoles After ...:

We'll see. I'm glad they said something - the silence was the most worrying part - but considering how long after the fact this is, this could just be marketing bologna. So we'll just have to see if they follow through. Until then, I'll continue to collect their older games, just in case I'm never gonna be able to play them on any current or future device that isn't a cellular phone soon...

CanisWolfred

#14

CanisWolfred commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@ThomasBW84 Fine, but I can't stand it when people say "it's a game every fan of X genre should play". Because it never is, and I've been bamboozled a few too many times by such statements. There's just no such thing as a game that can appeal to such a broad spectrum of tastes. It's less about the "genre" and more about why you would play it, and I wish more people would be more specific on that part rather than just saying "If you like platformers you'll like this". That doesn't actually say anything specific about the game, it can interpreted a million different ways. I thank you for clarifying, but I still hold that the statement itself is untrue.

CanisWolfred

#15

CanisWolfred commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

"All Platformer fans should want this game"

Unless you enjoy challenging platforming...or prefer more action-y platforming, or more adventure-y platforming...

This is almost as bad as when people told me "all RPG fans should play Atelier" or "all RPG fans should play Dark Souls" when I don't like games that focus on dull, repetitive tasks and lack any sense of story progression or urgency, nor do I like RPGs that are action-ficused and incredibly difficult and punishing.

Platforming is an incredibly broad genre, and there's an entire spectrum to the fandom. In reality, this game will only appeal to a single part of that spectrum. That goes beyond simple exaggeration and edges dangerously close to the territory of a straight up lie.

CanisWolfred

#16

CanisWolfred commented on Gawk at the Dragon Quest VIII Promotional Post...:

Kinda hope it at least has New 3DS Features, though, because those screens look quite a bit worse than the original. Especially in the draw distance...one of the cool things about the game was just how big the world was, and you could see it no matter how far away you were. Doesn't look like that'll be the case here....

CanisWolfred

#17

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk I'll give you that it did probably help it appeal to kids, so yes, if that's what you meant, you're right.

I strongly disagree that the games would be any better with more human character designs, though. In fact, I think it would be weird - they're aliens in an alien civilization that has interplanetary capabilities that, while advanced, don't extend outside their (admittedly very crowded) solar system, why would there be humans all of a sudden? Maybe they could've been more creative with the alien designs rather than anthropomorphizing Terran animals, but I think it still was a better choice story-wise than simply putting in humans like Captain Falcon or Samus Aran. I can't tell you how disappointed I was when it turned out Samus wasn't some weird-looking alien under the suit...and even in those, it made a little more sense since they had intergalactic space travel.

Of course, I doubt we'll come to much of an understanding on this one. I'll freely admit I'm a little too baised on this subject.

CanisWolfred

#18

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

I thought Star Fox: Command was limited gameplay-wise, but I really appreciated its approach to its story. It never got that deep, and it was confusing sometimes with all the different branches, but some of them were well-thought-out and gave us some more insight into the characters and the Lylat System.

CanisWolfred

#19

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk Again, I don't think it was a "kiddie" choice at the time to have anthropomorphic characters. Lots, and I mean lots of stuff was going on between the late 80's and mid-90's where anthromorphic characters were used in progressively more mature situations (that Erma Ferlna EDF I mentioned before used a similar premise, and I have both of the Command Review compilations - they do not kid around), and I think at the time Star Fox was meant to be another example of trying to have a deeper story that just happens to use animals for its characters.

CanisWolfred

#20

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Yorumi Nah, I think Nintendo made the right call. It allowed Super Mario 64 to have more of an impact, since it was "Nintendo's first foray in full 3D movement", which really helped the Nintendo 64 and instilled a lot of confidence that Nintendo was getting right where others were failing. Star Fox 2 might've done that, but I doubt it. The new systems, especially the Playstation, simply handled 3D better graphically, so even if it played well, it might not have impressed consumers as much and could've even hurt Nintendo's success in future 3D games. As sad as I am that I won't get to play Star Fox 2, it was just not meant to be, and I think things ultimately worked out in the end...

@Peach64 I could see Nintendo doing something similar to what you described for Star Fox, too. I always imagined a game sort of like the space sections of R&C: A Crack in Time, where you get to fly around anjd explore the universe to unlock different levels and story missions, which could play out in very different styles (on-rails, all-range, ground, etc.). Seems like the logical transformation after Assault and Command, IMO.

CanisWolfred

#21

CanisWolfred commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk "Kiddy"? Star Fox came out around the time anthropomorphic characters were broadening its audience (Hell, I wouldn't be surprised if someone in charge of the series was inspired by Albedo and it's Erma Felna: EDF story to some degree), and I'd say the original's story was relatively serious. At the very least I wouldn't call it "kiddy". In fact, outside of the voice acting and the entirety of Star Fox Adventures, the series never really seemed all that cartoon-y.

Anyways, this was a really neat and informative article. I'm very glad I read it.

Also, thanks a lot for introducing me to Lylat Legacy and its artist, Layeyes. I seriously can't get enough of his work all of a sudden.

CanisWolfred

#24

CanisWolfred commented on Code Name S.T.E.A.M. Fails to Chart in Week of...:

Isn't this a heavy school time in Japan? As in, like, rushing to study for exams sort of thing? Because if so, these numbers would make sense...

Edit: yes it is. Or at least the study period before mid-terms should start this week. That explains it.

CanisWolfred

#28

CanisWolfred commented on Japan Is Suiting Up For Another Super Robot Wa...:

I see Valvrave, LINEBARREL!!!, Rinne, and Gundam AGE bots on the cover. So...feel free to keep this one, Japan. I swear, the DS and 3DS have gotten pretty B-tier games from this series pretty much the whole way. :/ I mean, they say they'll improve this one, but that's what they said with UX, too...

CanisWolfred

#31

CanisWolfred commented on Mobile Is Konami's Future, According To Presid...:

Considering other companies in their position did this before, and suffered quite a bit (Capcom, Square-Enix, Sega), and those were people genuinely putting effort into at least a good amount of their games...if it doesn't hurt them commercially, it will definitely hurt their reputation. Good games don't sell nearly as well as Exploitive cashgrabs on the mobile market, especially in the long run. They only have one option, and it won't be good for us, the players...

CanisWolfred

#32

CanisWolfred commented on Horizon Chase Pays Tribute To SNES Classic Top...:

I like Top Gear, but I never liked the look of this. Like, the graphics suck and there's no sense of speed in a game where that's all it has going for it. I had hoped they were going to improve that in the past couple months, but that video came out two days ago, and it still looks the same as the one they showed late last year...