User Profile

Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help! -------------------------------------- *I am not a contracted or employed part of the gaming business, I develop games in my free time entirely

Joined:
Sun 14th April, 2013

Recent Comments

Kaze_Memaryu

#2

Kaze_Memaryu commented on ​Japan Weekly: Bravely Second Jobs Revealed ...:

Wait a second... what?! How can you get the Swordmaster asterisk from Kamiizumi again?! He doesn't have it anymore! And then there's another point that I won't call here because of spoilers...

@DarthNocturnal Nope. It's not a terrible game, but also not good, either.
Drawn-out and grind-heavy combat, paper-thin characters that seem to have been written by a 5-year-old, a story that fits the characters perfectly (meaning it's equally bad), and mediocre voice actors are the biggest flaws of the game. It could've been so much better, but instead is Final Fantasy I level quality, at best (except for the visuals, those are okay). All you've missed is an RPG that is painfully dull and clichéd.

Kaze_Memaryu

#6

Kaze_Memaryu commented on Feature: The Legend of Zelda on Wii U - What D...:

@Quorthon I see where you're coming from, and as @Ernest_the_Crab said, it's just a matter of keeping Sakamoto away from the script (and declaring Other M non-canon). Well, and returning back to the roots with the gameplay.
But please, anyone but From Software. If there's one thing these guys couldn't make if their lives depended on it, it's an engaging environment. Their map designs always incorporate a high level of dirtiness, sometimes to a repulsive degree (Bloodborne is really getting silly with how gross and dirty it looks). Also, their character models are nothing short of terrible nightmares.

@abbyhitter There's nothing wrong with you liking it, but this "emotional" side was completely out of character for Samus and a very lazy drama tool to shoehorn suspense into a game whose predecessors were defined by the atmosphere, something Other M never had to begin with.

@outburst I shall boo your .gif instead.

@Turbo857 It's all about character and continuity. Samus personality made no sense, the story made no sense, Adam's pathetic sacrifice made no sense, the gameplay made no sense - nothing in Other M made sense. The game doesn't do anything right as a Metroid game.
It's not a bad game per se, but it's clear beyond all opinions that Other M is an awful Metroid title.

Kaze_Memaryu

#7

Kaze_Memaryu commented on Bandai Namco Celebrates the 20th Anniversary f...:

I don't see much to celebrate. By now, the Tales series is a mere shadow of what it used to be - from a strong and intense action RPG series with engaging characters to a terribly-written mess with button-mashing and sloppy stereotyping (mainly Vesperia onward). It's frustrating to see a franchise continually degenerating like that.

Kaze_Memaryu

#8

Kaze_Memaryu commented on Feature: The Legend of Zelda on Wii U - What D...:

Ehhh, that was kinda pointless. Ever since the reveal trailer and the quick gameplay demonstration, absolutely nothing has been revealed about this game. If we had gotten some new info recently, I'd understnad you guys making this ivdeo, but at this point, it's wasted on the lack of information, as well as the upcoming E3 (which will undoubtedly yield new material for us to discuss and deconstruct).

@Quorthon "Killed" is somewhat an overstatement. People haven't given up on Metroid, and neither has Nintendo, otherwise, Metroid Prime Trilogy, Fusion and Zero Mission on WiiU wouldn't be a thing. And while the lack of announcements or hints at a new Metroid game is worrying, Nintendo knows that they can easily redeem themselves with a return to what fans love about Metroid - they just need the right hands to develop it (sadly, Retro Studios doesn't seem interested, so they have to keep looking for now).

Kaze_Memaryu

#14

Kaze_Memaryu commented on Game Jam Tasks Developers With Creating A Zeld...:

@Quorthon Uh, THAT example was really out of context... oh well.
I don't think changing the gender of Link to female has much to do with equality, and also not promoting it, if it just happens for that sake - that makes it a forced decision, and forced decisions based on social pressure have no meaning, since they're neither upright nor honest.
It's an author's choice that evidently is not used to degrade the possibility of female heroes or turn the favor towards men. But changing Link's gender would beg the question: why is Link a girl this time? And I think it's a writers' responsibility to not only answer this question, but also bring a noticeable change to something recurring within the Zelda universe that changes to reflect this gender-switch. Because if female Link did exactly the same stuff as Link, what's the point of her being a girl in the first place? The goddesses seem to favor dudes, apparently, so the change should mean something, otherwise it's a meaningless change.
This isn't relatable to actual societal decisions or structures, though, since it's art - and unless art openly discriminates or insults, it's free to be as the artist envisions.

Kaze_Memaryu

#16

Kaze_Memaryu commented on Game Jam Tasks Developers With Creating A Zeld...:

Hm, I dunno, this "jam" sounds a bit forced, to be honest.

Also, of course women can cosplay Link better than guys - most of the time, Link has a comparably feminine face and build, plus a pretty face, something very few guys possess (or keep).

That said, Link's gender was just decided to accomodate for gamers back then (which were almost entirely male), and that kinda stuck. If Nintendo really were to make a heroine instead of a hero for a Zelda game, it should have direct effects on the game flow (and not in the cliché girly way). It's kinda dumb to just switch a characters gender for no reason other than white knights screaming equality.

Kaze_Memaryu

#18

Kaze_Memaryu commented on Iwata: Nintendo NX Will Surprise People And Ch...:

@Yorumi Well, unlike CoD (since you call the comparison), Mario games for example, always use new gimmicks to integrate into the game. Meanwhile, CoD does come up with new things, but there's almost never a good way of using them, since they never build maps around their new features, and multiplayer constantly fails at balancing, so the winning strategy remains with automatics, despite a proper weapon rebalancing being comparably easy.
Also, I'm not excluding other games from being creative, but "being creative" and "integrating creativity into gameplay" are two wildly different things, and most developers simply fail to reach the second point.

Kaze_Memaryu

#20

Kaze_Memaryu commented on Iwata: Nintendo NX Will Surprise People And Ch...:

Yes, simply expanding existing hardware becomes dull eventually, but Nintendo stopped doing that ever since the GameCube.
Iwata makes it sound like people demand cable boxes from Nintendo instead of good consoles, but the opposite is the case: Nintendo's success stems from creative consoles that work without requiring outside devices to support them. But by acknowledging mobiles as part of the gaming business (which they aren't, period), this independence is sold out for cheap advertising.

@Yorumi That's not really true. Yes, Nintendo defintely does repeat stuff, but at the same time, they always add something unique to (almost) each game to differentiate it from others, even in their respective series, and these differences tend to come from new gimmicks that alter the game flow more than expected. Though that's not to say others aren't creative, as well.

Kaze_Memaryu

#21

Kaze_Memaryu commented on Preview: We Take Aim at Splatoon to See if It ...:

SPLATOOOOOOOOOOOON!!!

This is really shaping up to become my GOTY 2015, even before Xenoblade X! Hopefully, the singleplayer will allow some good old exploration, that's always a plus!
As for multiplayer... I don't think I'll be too keen on it, seeing how bad I am with shooters in general. But I'll give it a roll, nonetheless!

Kaze_Memaryu

#22

Kaze_Memaryu commented on Nintendo’s Free-To-Play Experiment Pokémon ...:

@sisibakbak Who said I'm annoyed? Sorry if it seemed that way, but my point is simply that download numbers of a free game are non-indicative of anything, especially on whether an underlying payment concept can be considered a success or not. Hell, I only allowed the download to finish so I could leave the game running for an hour and then give it a 1-star rating.

@Spoony_Tech It does, or at least it did for me and some friends. If you leave the icon alone for some time, the download will finish eventually. What I'm not sure about is when the eShop system considers a game download as counted: when the download begins, or when it's finished?

Kaze_Memaryu

#23

Kaze_Memaryu commented on Nintendo’s Free-To-Play Experiment Pokémon ...:

There's a lot wrong with this assumption:

  • Just because a FREE game was downloaded 2.5 million times, doesn't mean every player makes use of the present microtransactions.
  • There are absolutely no numbers relating to the revenue made through microtransactions, so the popularity of the free-to-play scheme here is questionable, at best.
  • The game is automatically downloaded to every 3DS that has automatic software downloads enabled, so the numbers ALSO don't reflect the actual amount of people interested in the game to begin with.

Just throwing that out there, since this is hardly anything to get all buzzy about.

Kaze_Memaryu

#26

Kaze_Memaryu commented on Zelda Lookalike Oceanhorn: Monster Of Uncharte...:

Okay, no. Not only is it heavily similar to Wind Waker in many visual aspects, the gameplay also shares an undeniable amount of blatant similarities (all the way to the combat and weapons, including their design), and even the prologue is almost the same (legendary McGuffins that hold godlike powers for the sake of balance as the central point, catastrophe flooded the world to form a big ocean full of small islands that once were mountainpeaks).
This simply goes a bit too far for my taste, and the developers didn't even try to differentiate their game from Wind Waker in the trailer footage - no new or different mechanics, no unique traits, nothing.

Kaze_Memaryu

#31

Kaze_Memaryu commented on Square Enix's Failed Attempt At Combining Game...:

It's Squenix, what did you expect? Also, Gyrozetter was a really lame animé - not really bad by most definitions, but boring as all hell, and lazily animated at times. It had no chance against the competition. But I have no idea about the game.

Kaze_Memaryu

#37

Kaze_Memaryu commented on Iwata: Embracing Smart Devices Has Made Us Eve...:

...but it is not because we have lost passion or vision for the business of dedicated video game systems...
When you start working with smart devices, you lose, period. Nintendo, smart device users will not buy your consoles, regardless of how you try to bring both together. If anything, the opposite will occur, making people think that the app versions of Nintendo games are cheaper than getting the console AND the game, because they're constantly told exactly that through insultingly low-priced trash on their respective online platforms.

@A01 My thoughts exactly!

Kaze_Memaryu

#38

Kaze_Memaryu commented on Guide: Everything We Know So Far About Nintend...:

This is starting to take a terrifying shape. If Nintendo is going to support the scam that is smart devices, I wouldn't be able to trust them anymore. It's not just a step in the wrong direction, it's the step in the worst direction, regardless of how Nintendo wants to go about it. Smart devices have nothing to do with dedicated gaming, and should NEVER receive any attention from Nintendo. The fact that they're actually going for it is just another sign that dedicated gaming might disappear sooner than I feared.

@AugustusOxy That's what you say. But when you look at smart device consumers and what is 'popular' on them, this simply cannot end well for dedicated consoles - smart devices are completely useless for anything related to core gaming. Two completely separate things are brought together for no sensible reason, and the whole business part of it makes no sense, either.
Smart device users might appreciate it, but people like me who still have enough common sense left not to fall for these overpriced surveillance bricks, inevitably feel sold out for a petty penny. I'm not part of the smart device community, and I sure as hell don't want them to become part of what they can't appreciate to save their lives.

Kaze_Memaryu

#40

Kaze_Memaryu commented on Langrisser Re:Incarnation Tensei Is Hitting Ja...:

I always was interested in the Langrisser games, but always had trouble finding any of them. Now, I wonder how Urushihara plays into the character design - the cover most definitely doesn't look Urushihara to me.

@TingLz Write a tumblr blog.

@Sunkern191 That's nothing. And at least it's more stylish than Code of Princess, which had a good design, but a terrible artist.

Kaze_Memaryu

#41

Kaze_Memaryu commented on Prepare Thyself, Azure Striker Gunvolt Will Be...:

FINALLY!!! I was really close on giving up, but it's finally ready! Still, jerk move, Inti - you could've said something sooner than waiting for the freakin ratings!

@unrandomsam It's sad, and I dare say it's lazy - but I won't miss out, either way. Let's hope Gunvolt 2 gets it right.

@TossedLlama It matters for various reasons, but most importantly so the game doesn't lag too easily. It also influences input lag, design possibilities related to factors like speed, and quite a few other factors that directly and indirectly, influence the game flow. Also, this is a ver fast-paced 2D action game, 60fps are a basic requirement to get the most out of these.

@nintendomasterr Ouch. You really don't know how 60fps matters for gameplay, huh?

Kaze_Memaryu

#43

Kaze_Memaryu commented on Review: Mario Party 10 (Wii U):

@undomiel Same. I hate this all-as-one mechanic - it makes the boards dull, while before, the multiple paths and many traps had a chaotic appeal and explorative touch.

@thesilverbrick Party of One - The Second Day (by Retsupurae)!

@Emaan Pretty much EVERY game is more fun with people on the same couch than with strangers online - especially when most online games with voice chat are filled with jerks, loud kids, and general idiots. But since only the minigames would require somewhat good servers, most of the theoretical server capacity could be used to simply provide voice chat.

Kaze_Memaryu

#44

Kaze_Memaryu commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

For Nintendo, the relation between software and hardware is as Reggie put it, but not on the global market - it's only applicable within Nintendo's own boundaries. The competition mostly sells on advertisement, and very aggressive hype-generating methods, rather than highlighting software quality.
It's the first impression which consumers foolishly rely on, sadly. And some developers abuse this to its fullest.

Kaze_Memaryu

#45

Kaze_Memaryu commented on Iron Combat: War in the Air Bringing Mech Batt...:

@russellohh Huh, it took me watching the whole video five times and constantly pausing to actually make out that much...
And no, I don't even have a phone - I use the WiiU GamePad for that. Maybe that had something to do with it, but I honestly didn't see these details at all without pausing.
Sooo, yeah. Sorry, my mistake.

Kaze_Memaryu

#46

Kaze_Memaryu commented on Game Freak’s Director Explains Why TEMBO THE...:

@SCAR392 True, and I don't mean to defend Nintendo's choice, either. It's a minor point where it wouldn't have hurt Nintendo to go the other way. But as you said: it's as it is, and developers will go the easy route - which is developing for three largely similar platforms, with the effort of developing for just one of them, and a potentially higher profit base. Sad, but kinda inevitable.

Kaze_Memaryu

#48

Kaze_Memaryu commented on Interview: Yacht Club Games Talk Drawing in 8-...:

I can actually imagine Super Shovel Knight pretty well - the overall design is easily expandable, and SNES 16-bit style would likely work in a similar fashion to MegaMan X, with higher emphasis on new elements that flow right into the classic gameplay.
But a 64 game? Would that include terrible controls, or play a bit more like PS1 games?