User Profile

Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help!

Joined:
Sun 14th April, 2013

Recent Comments

Kaze_Memaryu

#1

Kaze_Memaryu commented on Review: Demon King Box (3DS eShop):

Damn, I was hoping it would turn out better for you guys. Well, still gonna get it (if it ever reaches europe).

@Iggly That's just awful... especially since the M rating of this game is only because of one or two monsters having big boobs and a bit more skin to show - as if that was enough to justify the rating.

Kaze_Memaryu

#2

Kaze_Memaryu commented on New Nintendo 3DS Models Announced:

@WYLD-WOO The thing is that the GameBoy Color was actually a new system. It utilized more system memory and played games with higher storage limits than the GameBoy. Games like Pokémon G/S which could be played on the old one but had color palettes for the new one were a good pacer to transfer to the better system.
But here, we have an improved version of the same system. It's a bit hard to explain, but the change isn't impacting enough to justify buying it when you already own one - a slightly better CPU and more RAM in this range isn't worth a full-price handheld when the better parts would only cost about 60-80$ and the additional buttons + c-stick are already available through the CPP.
But for people who were on the fence before, it's the best solution possible. The N3DS offers a lot that is simply great for better gameplay and satisfaction, but at the same time also introduces a roadblock to early supporters who already own a 3DS.

Hell, I don't even know whether I should be angry or happy about it!

Kaze_Memaryu

#3

Kaze_Memaryu commented on New Nintendo 3DS Models Announced:

@TheRealThanos It's the best option, but my 3DS has too much sentimental value for me to ditch it - and I'd still need to pay more, since Nintendo would never just take my old one and send me this for free (which I wouldn't even want, would be unfair against Nintendo).

@CanisWolfred Yeah, that c-stick kinda raises questions, but I'll assume it works for now. The shoulder button placement seems really poorly planned, though...
But I also agree that I'll most likely end up getting one despite knowing how wrong it is to support it.

Kaze_Memaryu

#5

Kaze_Memaryu commented on New Nintendo 3DS Models Announced:

@WYLD-WOO BZZZZT. Wrong.
This is only the second UPGRADE of a handheld. Before, we had redesigns which performed identically or at least didn't cut game support for older models - the DSi started this bad trend, but it only applied to DSiWare, which were download-only.
The N3DS is a small upgrade, but the first one to actually improve software and system performance - but it's also the first time physically available software is just deemed incompatible with older versions of the same console (Xenoblade 3D).
That's pretty much the same strategy Apple employs with iPhones: release a new model with only marginal performance boost at a full-price tag before the latest model is even starting to become lacking, and then render that one obsolete.
This isn't even a new handheld, it's literally just a newer 3DS - the performance differences are way too small to call this a new handheld generation.

Kaze_Memaryu

#8

Kaze_Memaryu commented on New Nintendo 3DS Models Announced:

Well, that's unfair. Nintendo wants those who own an older 3DS model to pay for another model full-price just for two more buttons, a second stick, and a bit more CPU?

It sure smells like Apple all of a sudden...

Kaze_Memaryu

#13

Kaze_Memaryu commented on Interchangeable Dashboard Themes Are Coming To...:

Okay, this is really great! Not only does it open an insane range of individualization to 3DS owners, it's also a cool way to advertise games! Publishers could pack download codes for DB themes in their games and offer them as a free bonus for the download version!
Now to wait for the same on WiiU - the Animal Crossing Plaza had the right idea already.

Kaze_Memaryu

#15

Kaze_Memaryu commented on Mario Kart 8 DLC Coming In November, Features ...:

God, I wonder what's next.. Samus in Style Boutique? Captain Falcon in Cooking Mama?
Shoving Link in there is just like turning Silent Hill into a party game - it ridicules the character's and their origins.

Well, that means no more online for me from November onward. I'm not putting up with that joke.

Kaze_Memaryu

#18

Kaze_Memaryu commented on Talking Point: The Argument For And Against Re...:

I'm not using flashcarts at all, for a simple reason: it's super-easy to exchange the batteries in cartridges. So the only use I see in flashcarts is to play games that are rare enough to fetch more than the launch price, because it's already hard to pay full-price for old games, but paying even more than that is too much to ask of anyone besides avid collectors.

Kaze_Memaryu

#19

Kaze_Memaryu commented on That Shocking Pokémon Announcement Was Arcade...:

Oh god, why? Namco Bandai are pretty much the worst company you could ask if you wanted to make a fighting game... Nintendo, you messed up this time.
Now, it's not all negative, though. I'll thoroughly enjoy all the whining masses whose favourite Poké isn't playable in the game!

Kaze_Memaryu

#20

Kaze_Memaryu commented on Rumour: Unconfirmed Smash Bros. Footage Suppos...:

@kereke12 @irishdragon5 I don't see how. They could've simply taken it down in an effort to eliminate false information - probably the only thing they could've done without people losing their minds.
If, for example, Nintendo openly stated these to be fake, many wouldn't believe them. If they confirmed it, people would complain about the ruined surprise. And if they ignored it entirely, the discussion would keep getting more ridiculous, with even less feasible claims making the rounds.

All in all, this was the best thing they could do about it.

@Gridattack That's what you think, but it's actually comparably easy to do - only requires some smart model designing.
Also, as someone else pointed out elsewhere, "Duck Hun Dog" is almost definitely fake, since he has an actual name, which is "Mr. Peppers". Nintendo would never miss such a crucial detail.

Kaze_Memaryu

#21

Kaze_Memaryu commented on Rumour: Unconfirmed Smash Bros. Footage Suppos...:

Until it's confirmed, I call bull on this!

@Mus1cLov3r Ahem... Palutena?
Just to clarify, gods in the Kid Icarus universe can change their appearance freely, including size. They simply have preferences.
Ridley isn't in Smash for a different reason than his size. He's a characterless villain. He'd never even think about working together with others, he kills all and everything in his path. All other villains playable in Smash are at least able to think reasonably (that goes for Bowser as well as Ganondorf).

Kaze_Memaryu

#23

Kaze_Memaryu commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Nefarious is really cool, and also has loads of potential. Since Matthew Taranto from Brawl in the Family is also making the soundtrack, there's a very loyal fanbase brought to attention, so I think it's very certain that it will succeed.
HIVE is the kind of game I don't like for being too chaotic. I didn't like Castle Crashers multiplayer for the same reason, and it's not nearly as overloaded as HIVE, so this won't get me at all.
Super World Cup, A Rite From The Stars, and Tiny Galaxy simply don't look interesting at all. And The Power of Glove is a documentary - that's something I never see as a reasonable crowdfunding campaign.

Kaze_Memaryu

#24

Kaze_Memaryu commented on Poll: Which Is The Best Super Mario Platformer?:

The 'best' Mario platformer is definitely Super Mario World, no platformer before and afterwards had such great controls. And the level designs complimented the mechanics and options a lot, while in most other Mario games, they felt more like gimmicks and weren't used as well as they could have been.
My favourite Mario platformer (the 'best' in my opinion) is Super Mario Sunshine, though. It had great controls (with occasional issues), awesome and original level designs for a Mario game (once again, with occasional issues), and a great difficulty spike that didn't feel like a joke (unlike almost every other Mario game after Lost Levels).

Kaze_Memaryu

#28

Kaze_Memaryu commented on Masahiro Sakurai Outlines the Challenges of De...:

Developers really need to read Sakurai's words. Carefully. Twice. Every Day,

Sakurai makes a sacrifice invented by lazy developers. He and his team truly finalize a game, even under the risk of people losing patience, just to show off a clean first impression. Barely any other developers do that nowadays, instead patching the games after release. And while that's better than not fixing issues at all, it's still an approach that doesn't respect the consumer.
It's as if someone ordered a ham and cheese sandwich with ketchup and mustard from me, but I forget the mustard. The customer takes a bite, and immediately notices something's not right. He opens the sandwhich and realizes that the mustard is missing, so he goes to me to complain. And all I do is hand him the mustard bottle with a smug grin and tell him: "Here's the mustard, get it on your sandwich, problem solved!" And then I go away, thinking I have a happy customer behind me, while he squeezes the mustard bottle to stop himself from wanting to throw it at my head.

Weird metaphor, eh? But you get my point: it's rude. Yet it's becoming common practice.

Kaze_Memaryu

#29

Kaze_Memaryu commented on Talking Point: A History of the Sexualisation ...:

No, Samus is actually one of the strongest examples of how to do fanservice right!

Let me elaborate: from the very beginning, Samus was depicted as incredibly strong, intelligent, and determined. Her design in the NES game was a result of its limited graphical power - there wasn't much of a different way to truly show she's a woman. The GB game followed that design choice, but made Samus look more civil by giving her common sleep underwear.
With Super Metroid, her muscular body was outlined at the end to show that she isn't some kind of lucky heroine which somehow managed to survive: she trained hard to become this powerful,the suit essentially "just" increases her firepower, but the reflexes, determination, and the strength to survive everything thrown at her are the result of her dedication to the task at hand, and the strength she acquired during her training.
But the problem was that a strong and muscular woman wasn't taken seriously as a woman. Cue Metroid Fusion, which not only gave Samus a new suit that looked much less bulky, but also showed off a more athletic Zero Suit, which combined feminne build with strength by design. Additionally, Samus got a much nicer facial design to make her look less aggressive, but also not any less determined.
Metroid Prime, on the other hand, underlined Samus sheer genius in terms of biology and evolution, which are fields she studied for some time. All data you read when scanning creatures is what Samus writes about them by analyzing the body, skeletal build, and behaviour (technically, you're supposed to scan them after learning the patterns).
With Zero Mission, we got the final general design for the Zero Suit, which was also integrated into Metroid Prime: Corruption. This Zero Suit is largely designed around Samus' attractiveness to make her more appealing to the audience, which is pretty much the description of fanservice as well. But Nintendo didn't throw out her strength for that (though Other M really tarnished the picture, no discussion). - they decided to change the focus from strength to athleticism, while having the action she gets caught up in show the true extend of her willpower (keep in mind that this is technically Samus' first fight against the space pirates).

That's something very unique among heroines. Most other female characters simply get saved at some point, and more often than not by men. But Samus makes it through her ordeals all by herself, simply because nobody is strong enough to truly save her. Yet she always fights alone.

No matter how hot she looks, Samus will always be one of the universally strongest characters Nintendo ever created - no other character had to go through hell so many times just to do it again.

Kaze_Memaryu

#31

Kaze_Memaryu commented on 3DS Homebrew Channel Reportedly in Final Stage...:

@unrandomsam I assume you didn't read the ToU, then. It clearly states that external access to core functions as well as modifications to bypass restrictions violate the terms of usage, which effectively is a breach of contract - and that's definitely punishable by law. And since Homebrew does just that in order to bypass region locks, it's illegal.

@WIIUExposed I wouldn't be so sure. Cheats (and cheat devices/programs) mostly work on a brute-force base. They throw random codes and numbers into commands until there's a desirable reaction, and from there on it's getting specific. You don't really need access to any specific aspects of a console as long as the cheat can be thrown in. It's mostly trial-and-error, basically.

Kaze_Memaryu

#32

Kaze_Memaryu commented on 3DS Homebrew Channel Reportedly in Final Stage...:

This has to be stopped, as soon as possible!
What possible benefit could there be from homebrew that is worth opening the piracy doors? I dare say not even region-unlocking is a good excuse for going this far, since it will inevitably lead to nearly unplayable online (cheaters), which is even worse in my opinion, since it actively ruins the entire fun in online.

@WIIUExposed I don't like that crude generalization, either. But that doesn't make homebrew any less criminal.

Kaze_Memaryu

#33

Kaze_Memaryu commented on Talking Point: A Virtual Console Revival Could...:

The prices are actually quite good, and any kind of subscription service for receiving discounted or free games is simply bull. What Nintendo needs is more VC titles people actually care about!
Where's Secret of Mana, Lufia, Final Fantasy, Super Mario Allstars, and Donkey Kong Country? There are many famous SNES titles people are waiting for, and if you add GBA and DS games to it, there's a lot that deserves a release. And it may take time, but that time won't pass if nobody's gonna do it!

Kaze_Memaryu

#34

Kaze_Memaryu commented on Demon King Box:

Oh, good thing we got new screenshots, cause I couldnlt find it anymore! And it looks awesome! But, knowing CIRCLE, that doesn't mean much - the gameplay is still very much in the dark. Though it looks like a tower-defense/RTS hybrid...

Kaze_Memaryu

#37

Kaze_Memaryu commented on BLAZBLUE -CLONEPHANTASMA- is Battling Onto the...:

@Shotgunryugan No, a brawler is not a fighter. A fighter is 1on1 (or 2on2 in tag team stuff) and focuses on movement options directly relating to the enemy position, which also means more input variation. A brawler provides the same movement options in all situations and as such doesn't have the same amount of input possibilities.

Kaze_Memaryu

#39

Kaze_Memaryu commented on Ghost Song Developer "Prepared to Move Heaven ...:

When the developer showed Ghost Song for the first time, I was sceptical because it reminded me a lot of the Super Metroid Eris romhack. But when looking at it now, it's so different and beautiful, it's just breathtaking! The video already had so much atmosphere!
I applaud you, Mr. White! This project has my support!

Kaze_Memaryu

#42

Kaze_Memaryu commented on Retro Studios Ramps Up Recruitment for a Varie...:

@Frapp Need I remind you about Metroid Prime: Corruption? It was a rather early title, yet it's one of very few core games to make very good work of the WiiMote + Nunchuck combo, which even Nintendo themselves couldn't pull off (Super Mario Galaxy was very obscure and forced with WiiMote functions, and the Zelda games were too exhausting to be fun in the long run).
Donkey Kong Country: Tropical Freeze is a very classic platformer, so it doesn't need GamePad features.

But Retro Studios generally just knows how to work creatively and fully incorporate console features into their stuff.

Kaze_Memaryu

#43

Kaze_Memaryu commented on Talking Point: The Pokémon Trading Card Game ...:

@Mega719 I suppose you miss the point. I'm not saying that this is a sign of Nintendo abandoning their own platforms, it's a first argument for mobile/tablet gamers to demand it, and no matter how Nintendo reacts to these demands, it WILL hurt their business in some way. Nintendo is in the perfect position to meet these demands (even though it's not their intention), and those who download this app know that, so they will keep demanding and pointing out this app as an argument for releasing even more Nintendo app games onto the market.
And, instead of reaching a new audience, they lure them in the wrong direction. Instead of giving them reasons to own a Nintendo system, Nintendo spoils them with a game that doesn't even exist on consoles (yet), so why would anyone who plays the TCG on an iPad be even remotely inclined to care about a 3DS or WiiU?
Going further from this thought, it's rather obvious that other Nintendo games will also receive the app treatment, because there are only so few people who give a damn about Pokémon trading cards.

Kaze_Memaryu

#46

Kaze_Memaryu commented on Retro Studios Ramps Up Recruitment for a Varie...:

If only I had enough experience to apply - working with Retro Studios would be so epic! Sadly, I'm still only at the beginning of my own game, and it's nothing compared to what Retro does...

@Frapp Why wouldn't they? The GamePad is an excellent tool in the right hands, and I can hardly imagine any comany utilizing it better than Retro.

Kaze_Memaryu

#48

Kaze_Memaryu commented on Talking Point: The Pokémon Trading Card Game ...:

I still say it's a bad move.
As I stated before, this opens the door for unprecedented demand. Smart device/tablet owners now have a base to demand even more Nintendo games. This not only causes more people to be dissatisfied with Nintendo (if they don't follow that demand) and lose interest in the brand as a whole. But if Nintendo releases even more on smart devices/tablets, it will inevitably devalue their main line of products, simply because there's barely any group that is as stingy as smart device/tablet users.

All in all, while I hope it doesn't take a turn for the worst, I fear that this will not only bring a lot of trouble through the Nintendo headquarter doors, it will also split the community, not bring it together - or did I miss the console release announcement?

Kaze_Memaryu

#49

Kaze_Memaryu commented on Only 3DS Games Sold Over One Million Copies in...:

@Zombie_Barioth Oh, I wasn't aware of that! That's good to know!

@kenzo That's a very rough generalization, and it's not accurate, either.
While japans population is shrinking, there's also less interest in consoles in general, since living in japan means busy days that barely allow free time. As @nintendofan83 pointed out, they don't have much time for gaming at home, so they resort to mobile/portable gaming on the go.
The main issue for japans fading interest in gaming consoles is the general pressure from society: best grades, best job, best wife, best kids. You wouldn't believe how stressful and tiring this is, and it begins right when they start going to school.