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Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Male, 25, Germany

I'm a harsh critic, and I'm proud of that, because lenience in criticism is part of why mediocrity rules the videogame business. I strive to do better than that, so I develop my own game - and I'm really slow with that...

Joined:
Sun 14th April, 2013

Recent Comments

Kaze_Memaryu

#1

Kaze_Memaryu commented on The Legend of Legacy is Coming to Europe... in...:

Are you joking, NIS?! You throw out games on rapid-fire in all regions, but this game (of which I'm 90% sure it won't get translated to any Europe-specific languages at all), is suddenly taking you nearly TWO FREAKING YEARS???

@Peach64 I sincerely hope that this is how it's meant.

@Minish NISA is handling the PAL version, not ATLUS. And even if it was ATLUS, they'd either not announce a european version until it's almost ready, or set a release date, only to delay it.

Kaze_Memaryu

#3

Kaze_Memaryu commented on Nintendo NX Might Be The First Social VR Platf...:

Ha... Hahaha.... ahahahahah... AHAHAHAHAHAHAHAHAHAHA!!!

Whew, sorry about that. That was just too hilarious.
Okay, honestly now: no across the board. Gaming isn't social, VR isn't social, and neither medium has any business being social. They simply cannot achieve any sort of communication that could be defined as "social" even under optimal circumstances.
Social interactivity is always a difficult thing to establish, and it only works if all people are bound by the same restricitions and/or risks. In other words: social communication doesn't work when people are anonymous, and as such, never actually face the other person(s) they interact with. That's one of the main reasons people are so rude on the internet (the arrogant dude writing this is a good example), and you simply can't stop people from doing it. At the same time, nobody would buy a console where every user would be required to insert his/her personal information in a way that would eliminate any kind of fake info (like a mandatory ID card scan, or a physical contract), since that defies the very idea of gaming. You don't wanna be yourself in games, you wanna be your better self, or an alter ego - or just follow a fictional characters' journey.
A similar problem persists with VR. I already said before that VR is a very plain gimmick since only the optical senses are influenced (which is one of the most easily manipulated and unreliable of our senses), and shoehorning "social" interactivity would mostly serve to corner the user with unpleasant amounts of simulated urgency. It's annoying to take off whatever kind of VR device you use, unlike phones which you can just leave/put in your pocket), or a TV (which you can look away from).
Sooo, no. The assessment Digi-capital makes is very much a prime example of the word "delusional".

Kaze_Memaryu

#7

Kaze_Memaryu commented on Video: The Original Starter Pokémon Look Simp...:

@rjejr Poképark is a spinoff in the most literal sense, and the quality is more than questionable. It doesn't compete with the main games due to the lack of polish and content, plus the whole concept follows an entirely different idea.
And a Pokémon MMO would never work if you were playing as a Poké - it would be a bigger version of the main games (you being a trainer goin' around catching Pokés and training them), simply because the whole concept works perfectly for an online environment.

Kaze_Memaryu

#10

Kaze_Memaryu commented on Poll: Where Do You Stand on Miiverse and Its P...:

Miiverse by concept is a very robust platform, but most of the good ideas fall victim to the often obnoxiously immature community. And then there's the thing with Nintendo and options - they don't seem very interested in offering any, be it Miiverse or games, they tend to limit the customization possibilities to the absolute minimum for no sensible reason.
For the most part, I'm all about adoring great art, but I'm also trying to help newbies on communities when I find the time. The whole "help" aspect of Miiverse is basically nonexistant, since it's very difficult to find anything helpful without scrolling through insane amounts of grammar incompetence, "Hi" posts, nonsensical waste, and spam. A proper tag system would help, but only if users would actually make use of them.

@Megumi Why use Miiverse for that? This page sends your screenshot to your mail address without shrinking the image (like Miiverse does, for obvious reasons).

Kaze_Memaryu

#11

Kaze_Memaryu commented on Video: The Original Starter Pokémon Look Simp...:

@rjejr Comparing Pokéjon to Final Fantsy is somewhat overboard, seeing how different they are. But the point is simple. Final Fantasy defines itself through a very grand adventure with strong plot focus and a sense of responsibility, which can be easily stretched in an MMO. But every FF game is vastly unique and has a dignified story to tell.
Pokémon is all about dem Pokémans, so their representation makes for the largest appeal. There's no interesting story to follow, the world in each game is very small, and the entire focus lies within the various Pokémon themselves. This means a Pokémon MMO has very few options in terms of content, and would be unable to diversify itself from the main games.
But at the same time, a properly made Pokémon MMO would be THE ultimate Pokémon experience - in fact, it would be too good. Why would anyone bother with the main games when they can have every Pokémon in one game with everyone else? In addition, an MMO must be relevant for a long time to be profitable, so GameFreak would have no chance but to add at least one, maybe even two, of the subsewuent Pokémon generations in order to avoid large-scale uproars.

Kaze_Memaryu

#14

Kaze_Memaryu commented on Video: The Original Starter Pokémon Look Simp...:

It looks very pretty, but also horribly out of place. Pokémon with realistic environment is just wrong, and it clashes with how Pokémon is presented normally.
And no, I don't wanna see a Pokémon MMO - the idea of a Pokémon game is that it's an individual adventure, not a collective one. Also, an MMO would be the commercial death of the Pokémon main games.

Kaze_Memaryu

#15

Kaze_Memaryu commented on Nintendo is Partnering With Facebook for Super...:

@JaxonH Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.

@Sir_JBizzle Believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it.
The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.

Kaze_Memaryu

#16

Kaze_Memaryu commented on Nintendo is Partnering With Facebook for Super...:

@JaxonH @Sir_JBizzle Honestly, this is hardly marketing. It's more of a misguidance than anything, since there's no actual connection between both.
And believe it or not, Facebook as a marketing tool already lost most relevance quite some time ago, what with every single company trying to market their trash through it.
The sheer level of oversaturation makes many people avoid company-related stuff to prevent their frontpage from being flooded with insignificant "news" (though that arguably applies to everything posted on Facebook nowadays). And by extension, the ones who notice stuff like this do so because they either searched for it specifically, or because they already were fans connected to Nintendo beforehand. Hardly an effective method.

Kaze_Memaryu

#17

Kaze_Memaryu commented on Nintendo is Partnering With Facebook for Super...:

Eh, what? Is that supposed to be a big thing? Cause when I saw the headline, I was mentally preparing myself for the worst-case-scenario - sharing options through Facebook for SMM. Which would've made me avoid the game like the plague.
But this? This is completely pointless. It's actually pretty silly to me that they're going through so much trouble just for one measly level from one of thousands of Facebook employees. That's about as exciting as all those interviews with Notch, or having dinner with yourself.

Kaze_Memaryu

#19

Kaze_Memaryu commented on Genyo Takeda The Likely Choice For Nintendo Pr...:

God, I really need more sleep. When I saw the headline, I only read up to "Genyo", and immediately thought Genya Arikado would be the next president. And my mind was just rolling with it at first, until I started wondering why that reminded me of Castlevania... urgh, not a good sign.

I don't know anything about Takeda, so I can't say anything about this. What I can say is that Miyamoto wouldn't be well-suited for the president's chair. He's a creative mind, and he's at his best when he gets to fully draw out his creativity - being president would vastly reduce his freedom to create games, and subsequently, be very counterproductive for Miyamoto in every way.

Kaze_Memaryu

#20

Kaze_Memaryu commented on Razer "Definitely Considering" Making Controll...:

@Monado_III I know they make regular controllers, as well. But they explicitly mentioned Fighting Game tournaments, for which anything other than Arcade Sticks are extremely unlikely. Barely any professional player bothers with controllers to begin with, and those who do largely stick to the default choice. Razor wouldn't be so foolish as to try and sell controllers to the fighting game crowd.

Kaze_Memaryu

#21

Kaze_Memaryu commented on If Nintendo Did Decide To Make A Smartphone, W...:

NOPENOPENOPENOPENOPENOPENOPE!!! Get this away as far as possible from anyone at Nintendo who could be lunatic enough to actually pull this off!
Smart devices are one the worst things to have been invented in recent history, and I can only hope that Nintendo doesn't throw their dignity away for something as atrocious as this!

Kaze_Memaryu

#22

Kaze_Memaryu commented on Exclusive: Project CARS "Simply Too Much For W...:

Okay, I can accept that the WiiU isn't powerful enough for Project CARS without very embarrassing compromises. If the WiiU got an inferior version, I would be among the first to say "Why did you even bother?", simply because the detailed visual representation is one of the strongest points this game has.
However, I#m not willing to believe for a single second that they couldn't have realized that much earlier in development, or possibly even during the crowdfunding period. The WiiU lacking the horsepower to run this game on the same level as XBone/PS4 is unfortunate, but not their fault - but that absolutely doesn't apply to their lack of planning. Not to speak of the media buzz they generated among WiiU owners who actually hoped to see this game in all of its glory (including me, despite not liking racing sim's at all).

Kaze_Memaryu

#23

Kaze_Memaryu commented on Devil's Third is Being Published by Nintendo o...:

@JusticeColde Of course, that's just as likely. And it would spark defensiveness from the other side, and then we have another pointless flamewar... but it just can't end well, I think.

@arnoldlayne83 Not really. Bayonetta 2 was bombarded with controversy, had very little post-launch advertising, and is also comparably niche as a hack 'n slash with high difficulty potential - to have such a title sell 700k copies on the WiiU alone, despite not having any other comparable games and, by extension, lacking the target audience, is actually very impressive! Keep in mind that Bayonetta on PS3 and X360 combined sold about 2m units total, and both consoles had larger install bases than the WiiU. Sure, it could've been better, but it's still an impressive score overall.

Kaze_Memaryu

#25

Kaze_Memaryu commented on Razer "Definitely Considering" Making Controll...:

Why? This is completely pointless! Smash is the only fighter that sees any proper activity, and that game is probably the most arcade-stick-unfriendly game of all time - the controls don't work with that at all! And the measly reast of "fighters" are some of the worst we could get on WiiU, so anything's wasted on them.

Kaze_Memaryu

#27

Kaze_Memaryu commented on Devil's Third is Being Published by Nintendo o...:

Whoa, whoa, whoa, whoa, whoa, whoa! What am I reading here?!
Okay, technically speaking, this doesn't mean anything, since Nintendo isn't involved with the PC version at all, and the singleplayer is missing, but this is a very unusual step for a game that is getting published by Nintendo on Nintendo consoles.
Unfortunately, I can only see this backfire horribly. People who were only interested in the multiplayer now have no reason to buy the WiiU version anymore, the games' questionable quality will probably prevent most people who try it on PC to find much interest in in it at all, and then we have the PC Masterace jacks who can now run their mouths about the WiiU, as well...

Kaze_Memaryu

#28

Kaze_Memaryu commented on Talking Point: Competitive Gaming With Super S...:

@Faruko I don't know enough about DOTA to follow you, but overall, that's not a good thing, and actually means the game commits the same mistake I called Nintendo out on.
People might disagree, but I find such things to be bad design choices, since that means no amount of effort in the world will help a player master a game without referring to guides and/or outside communities. It's unnecessary to hide things that way, as it limits the overall experience.

Kaze_Memaryu

#32

Kaze_Memaryu commented on Talking Point: Competitive Gaming With Super S...:

@shani I mean exactly what I said: the skill system. More specifically, the rolling system, diminishing returns for skill stacking, brand relevance. Never is any of this touched on by the game, yet Nintendo wants Splatoon to be competitive. Withholding crucial information like that is just awful.

@Aromaiden For things that you can find out yourself, it's okay not to mention them outright. But many Nintendo games simply use hidden mechanics without ever noting them in the slightest. For the advanced breeding/training mechanics in Pokémon to be fully understood, it took romhackers completely taking the games apart to finally get what is going on. And even then, achieving mastership required making it past vast amounts of RNG. It's bad design, in a sense.
And for Smash, the game itself is simply too limited to even give any player a chance at finding out everything. Stuff like priority, hitbox duration, damage peaks, and combos is impossible to master without a friend helping since the AI in Smash is so sloppy that it only teaches you the wrong things. In addition, the online always has lag input, making it also borderline impossible to learn or understand what exactly happens during a match with a really skilled player, unless you already know it.

@Faruko DOTA 2 doesn't actively hide anything you need to know, though. Everything important is available, and allows you to understand and master every character as you study the descriptions and numbers provided in-game. Or to be more precise: DOTA builds the game around expansive player skill, and by playing a character, understanding said character isn't terribly difficult, but it takes time to develop a playstyle that accentuates that characters' strengths. Splatoon just hides entire mechanics from you that you also cannot learn on your own, since the game fails to provide any kind of feedback on some stuff, especially on brands.

@AJ_Lethal That's absolutely not true. Every FPS is simply straightforward - you don't need to know more than the spray pattern of your weapon, the fire rate, and the bullet speed, all of which can be easily tested. Skills and perks are normally properly and precisely explained, and the HUD tells you all you need to know about your own status. There's no further depth beyond that. Splatoon, however, does hide the brand system and its effects entirely, no, it never even mentions brands outside of the super-small logos on weapons and clothes.
As for fighters: wrong again. Pretty much every fighter in existence provides options that teach you basic controls and commands, how defense techniques work, what options you have on land and in the air, and more intermediate stuff. And then it goes further, by giving you character challenges where you execute specific commands and combos that teach you how that specific character works, and how you can use this to your advantage. It also serves as a way to show you fighting-game-specific things like priorities, perfect guard, cancels, resets, and the like. Nothing is told you outright, but once again, nothing is hidden away, either. And if you wanna practice certain moves, you can always set up a command of your choice to train against. If you wanna know which combo works better, use them and then compare damage, meter gain, and difficulty. Easy.
Smash fails on all of that. The game never gives you a fair chance to train anything specific, since you're at the mercy of an terrible, unreliable, limited AI. This AI provides very little challenge to begin with, but also do things that are downright stupid, but unsuspecting players might adapt these bad moves. You cannot tell the AI to do a specific attack (not even in training mode), the AI cannot be controlled or given specific commands, so training your block timing against attacks that give you trouble is flat-out impossible without a friend acting as a punching bag, which is boring for him. Then there are inconsistencies like launch power that relies on enemy weight, damage percentage, and you still have RNG on top of that. A fighter with intentional RNG is badly designed, because it means you're not in control of your own abilities. That's not part of a good fighting game, it's unnecessary.
Also, how are noobs supposed to get better when all info the game itself provides him is conflicting? I'm sorry, but when getting good at a game requires the player to refer to an outside source, then the game fails at providing necessary info. And that should never happen. NEVER!

Kaze_Memaryu

#33

Kaze_Memaryu commented on Talking Point: Competitive Gaming With Super S...:

Supporting the competitve scene can really help a lot, but Nintendo doesn't really do that. Or maybe they don't want to. I don't know why, but Nintendo has that really bad habit of not giving a player the knowledge required to truly master some of their games, and it's often very impacting mechanics and functions that fall victim to this.

Look no further than Pokémon: the competitive scene for X/Y and OR/AS is large, if the many official torunaments are of any indication, yet none of the games ever explain stuff like advanced breeding, IV mechanics, or anything. The most they did was barely hint at it with the super training minigame, which essentially is nothing more than a minigame tacked onto stats growth items.
Super Smash Bros. follows the same principle without hesitation (from Melee onward, that is - the first game was hilariously broken). It never provides insight on advanced techniques (despite having been intentionally added/left in), playstyles, or even strategies. Without a guide or the help of a community, it's downright impossible to reach competitive levels on your own, since too many things are dynamic and reliant on enemy position, input, damage percentage, and character choice.
And Splatoon is guilty of the very same central issue. Reaching a competitve playstyle is mostly getting a feel for the effectiveness of your weapon(s), but the skill system and its intricacies are so cryptic and sloppy, it's almost laughable that you actually need a guide to tell you how it works at all. And even then, getting the desired skills is a frustrating and repetitive slog to endure.

I've said it before in rants about Smash 4, but it extends to basically every Nintendo game that is currently having some sort of competitive scene going: Nintendo refuses to provide any explanation for advanced mechanics and playstyles in their games. And in all honesty: if you need the help of external sources to fully understand how a game works on a competitive level, the game does something infuriatingly wrong.

Kaze_Memaryu

#34

Kaze_Memaryu commented on Negative Reception For Devil's Third Is Due To...:

Itagaki's reaction was very poor. It basically ignores a lot of negative points that have nothing to do with the difficulty of the game. He should've been more elaboarte about his defense, this short blowdown was pointless, and taking other comments here into account, somewhat antagonizing, even if not intentionally so. He really needs to choose his words more carefully if he doesn't want to instantly burn his reputation,

Kaze_Memaryu

#36

Kaze_Memaryu commented on First Impressions: Getting Cosy With Animal Cr...:

It's nice to see that it's a good game at least, but the 180º switch from an easygoing life in a small town to a responsibility-laden job is really unfitting for Animal Crossing, which defines its core as giving the player as much freedom as one can imagine. With Happy Home Designer, the entire content is getting streamlined into a tasklist that hardly allows players to enjoy accomplishments on their own.
A gradual change, or the addition of optional career choices through a new main installment, would make much more sense than what HHD does without any warning. Good game, bad Animal Crossing.

Kaze_Memaryu

#38

Kaze_Memaryu commented on Interview: Senran Kagura Producer Kenichirō T...:

About two years ago, I would've believed this, because Senran Kagura BURST was a very good game with very good, almost parodic levels of fanservice.
But with Shinovi Versus, and more importantly, Bon Appetit, these guys lost me on their "fanservice for a reason" idea. Shinovi Versus suffers from terrible writing, is extremely repetitive, and also adapted the clothing destruction as a complete pacebreaker from BURST, but then there's also the really unoriginal characters exclusive to the game (and Estival Verus doesn't bother improving much, either).
However, they really contradicted themselves with Bon Appetit, which is even less reasonable than the main character from Hatred. It's so bad and boring, but fully submits to To Love-ru levels of shamelessness, it's just disappointing.
I'm still hyped about Senran Kagura 2 as a PAL game (the japanese version had patches I couldn't get because I used region-three to play), and I hope they're going to keep the high level of entertainment intact for future releases, but I'm not willing to buy their weird philosophy anymore.

@Crimzonlogic Technically, Senran Kagura 2 does get in on that as well, with Murasame and Dogen. Murasame may not be the hottest dude on the beach, but he's no slouch, either - and he's playable, clothing destruction and bulge-shots included. Dogen is the villainous counterpart - not playable, but still with his own shirtlessness.
As for games entirely focused on hot guys: I'm afraid you're in too much of a minority for this demand to meet much supply. Hot (and often homosexual) guys are most commonly found in yaoi manga. The target demographic for yaoi content isn't very interested in playing action games about them, often because they appreciate their delicacy, but also because there doesn't seem to be anyone willing to fill the niche of yaoi-action stories to begin with.

Kaze_Memaryu

#39

Kaze_Memaryu commented on Gallery: Feast Your Eyes on More Screens for M...:

@DarthNocturnal As of yet, no specifics were given, but it was confirmed that super attacks won't be usable all the time, or be restricted to the weapons' sub-mechanics in some sort of fashion. But that's not my issue with MHX.

@Ernest_The_Crab Of course that's true, but there was always a certain weight to the combat that showed that the situation still poses a difficult task. I simply find the jump in combat prowess to be too high this time, and the focus seems to shift from being technical to mowing down everything on screen. As I said, it doesn't look like hunting anymore, but like ripping monsters a new one entirely.

Kaze_Memaryu

#40

Kaze_Memaryu commented on Gallery: Feast Your Eyes on More Screens for M...:

Monster Hunter X is a really difficult case for me. On one hand, I love the four flagship monsters, as well as the jurassic atmosphere provided by the first hunting area. But on the other hand, I find that the super moves push the hunts from a challenging struggle to a hack 'n slash, and not in the best way. It's too crazy, too fast, and also a bit too flashy. The CB's discharge attacks already scratched the surface of moderation, but this is going a bit too far for me.
I guess I'm not a fan of seeing hunters be that versatile and powerful, since it partially undermines the sheer threat of the monsters when you pull screen-covering explosions and the like practically out of nowhere...

Kaze_Memaryu

#43

Kaze_Memaryu commented on First Impressions: Basking in the Glow of Atlu...:

I'll most likely get Legend of Legacy for the general presentation alone. The pop-in environments are not only a very cool design choice, this method also makes draw distance a non-issue. Not so sure about Stella Glow, since I feel like it's just a mix of Ar Tonelico with Fire Emblem...

Kaze_Memaryu

#44

Kaze_Memaryu commented on First Impressions: Trying to Believe in Devil'...:

@shani The framerate wasn't stable, but also not as bad as DT seems to be. The big problem was the repetitive and, later on, very unresponsive combat system (partially due to subpar motion controls), which became outright frustrating near the end. Also, quite the number of critics stated that while the dumb story worked well for excusing the gorefest, it didn't convey anything interesting. There were also complaints about the visuals, stating that the stylish comic-book monochrome theme worked well, but suffered from awful anti-aliasing and really boring environments.
It's not quite the same case, but I'm ready to view Devil's Third just like I saw MadWorld: a cool game that is only fun when you look past the flaws - and the game doesn't always try to hide them very well.

Kaze_Memaryu

#46

Kaze_Memaryu commented on Multiple Sources Point to Nintendo of America ...:

STOP IT!! My mind can only take so many contradictions!!!

@rjejr I find your theory very believable. It really doesn't make sense that the stubborn riders at NoA changed their mind on the game (which they stated lacked in quality, a claim reinforced by NL's hands-on report) just because fans were throwing yet another tantrum, especially since the outrage at other decisions they rigorously defended ended without any impact.

Kaze_Memaryu

#50

Kaze_Memaryu commented on Bloodstained: Ritual of the Night Will Be Bigg...:

The number of rooms doesn't interest me that much. I'm more keen on enemy designs and combat abilities. As long as the game keeps itself away from repetition, it's a good direction.

@SupremeAllah The inverted castle was, except for a bunch of underwhelming bosses, pretty pointless copypasta work. Bloodstained seems to aim for 1.600 different rooms, though I wonder if they're counting save rooms, too.