User Profile



Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help! -------------------------------------- *I am not a contracted or employed part of the gaming business, I develop games in my free time entirely

Sun 14th April, 2013

Recent Comments



Kaze_Memaryu commented on Project CARS Studio Boss Admits to Problems Wi...:

Seeing how Bayonetta 2 runs at a silky smooth 60fps in 1080p, I can only assume these guys approach the technical side wrong for WiiU, or they just completely misjudged the required work. And all the backers who want the WiiU version might miss out on this game because the dev team didn't plan this out properly.



Kaze_Memaryu commented on Splatoon Fashion in Animal Crossing: New Leaf,...:

I've had to deal with a constant and intense headache for almost six years by now, and I've "gotten used" to that, but that doesn't change that it's painful at every moment, and that I hate it.
This criminal distortion of a... song, is just like that - physically painful. Except that it's worse, and it amplifies my headache!

@Tommy_Wiseau It's faster, for starters, so it allows you to pave a smaller, but quicker road for slower team members to swim through. In addition, it has a different spread pattern for the splatter swing.



Kaze_Memaryu commented on Reaction: There is a Positive Angle to Nintend...:

Well, duh. Of course it's not the best of signs to have server issues less than a week before release, but it's still regarded as a "testfire", not as an "online trial/demo".
But there were similar reactions with the online issues during the Battlefield: Hardline alpha phase, yet there were barely any server problems present from launch onward (though that couldn't save the mediocrity of the game itself).

@mjc0961 Except for pre-order bonuses (which are a bad practice in itself). To be honest, I kinda agree on your viewpoint - but I still do it when I'm absolutely certain that a game will be awesome - which is why I've pre-ordered Splatoon the moment it was available. Hypocrisy, I know...



Kaze_Memaryu commented on Video: What Do You Get When You Combine Mario ...:

Is really everyone talking about this movie? I haven't heard anything about it except that Mel Gibson isn't the main star. I've heard more discussions about the upcoming Deadpool movie and Dargonball: Resurrection of F than Mad Max by a long shot.



Kaze_Memaryu commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

@Quorthon Haha, man, I'd love to see the reality you live in!

But in all honesty, Polygon hasn't been a trustworthy source for years, so that articlre's credibility is laughable, at best. More specifically, it's blatant black-and-white painting to blame Kickstarter for the peoples' decision.

Now, with that out of the way, you seem to completely miss the point. I really don't care how much the overall production of Bloodstained will cost, that's their business. I merely stated that it's bitter to see a WiiU stretch goal that far behind everything else.



Kaze_Memaryu commented on Video: Sonic Boom: Rise of Lyric Blame Could L...:

Uh, wasn't that known for quite some time?
SEGA told BRB to port Sonic Boom to WiiU because they didn't want to finance an entire seperate game for their "3 exclusives" deal with Nintendo. BRB employees once stated that the CryEngine3 was a nightmare to deal with, since it wasn't designed for high-speed platforming, and the compatibility issues with the WiiU worsened this, not to speak of the overly strict deadline SEGA forced on them.



Kaze_Memaryu commented on The Latest Miiverse Update Has Users In An Uproar:

@Zyrac That's my problem, as well. I'm currently following a sizeable number of MiiVerse artists, some of which post multiple drawings and sketches per day.
This new "feature" makes it much more difficult to keep track of them, and while loading times in the activity feed are marginally shorter, I need more time overall to check every user I follow.



Kaze_Memaryu commented on Review: Mega Man Battle Network 3 Blue & White...:

@MitchVogel Largely. The "plot" does kick it all off, but gets thrown aside for a 9 chapter lasting tournament craze before finally having any sort of significance. So yeah, that's possible. Can't say much about recycled stuff, though, since I only briefly played BN2 and 3 without noticing the plot, and BN5/6 really annoyed me with their mission modes.



Kaze_Memaryu commented on Review: Mega Man Battle Network 3 Blue & White...:

@Storytime7 The multiple run part is understandable, especially since the navi encounters for the story are random, so it comes off as annoying to finish the game twice and still miss a NavSoul. And it's actually lazy game design to practically recycle an entire game multiple times to stretch the playtime (I'm sure I spent at least 400 hours to 100% Red Sun, but the timer stops at 99:59).
But at the same time, I think it's actually a good way of pacing things, since the difficulty is already high in the BN games, and NG++ (Hard Mode) introduces you to Navi fights on (almost) SP/DS level difficulty, while also increasing the abilities of regular viruses significantly - not to speak of the higher combat speed in general.



Kaze_Memaryu commented on Review: Mega Man Battle Network 3 Blue & White...:

I keep hearing from fans that many think BN3 is the best of the series, and that 4 is the worst, but they can never really explain the reasoning behind these statements. That said, I'm just waiting for BN4, since my card doesn't work right anymore.



Kaze_Memaryu commented on Exclusive: eShop Publishers Are Dropping Relea...:

Around November last year, I contacted CIRCLE Entertainment about some of their titles not coming to germany, and the struggle to deal with the overly expensive and complicated USK rating system was one large reason for this.
But germany doesn't care, as long as they can slap their ugly, oversized stickers on everything,



Kaze_Memaryu commented on Fire Emblem If Changes The Traditional Weapons...:

The weapon triangle didn't really change, it was just categorized a bit, which is kinda stupid unless the balance it out, which I don't see happening.
Also, what the hell is this bunk about weapons not having durability anymore?! That's one of the main draws of the Fire Emblem franchise - taking it out is just idiotic! What challenge is left when there's basically no inventory management anymore?! God, this game keeps getting worse with ever announcement...



Kaze_Memaryu commented on UCraft is a Wii U Exclusive Once Again:

With this guy constantly changing his mind about how he wants to approach UCraft, it's kinda difficult for me to assume that it's gonna happen anytime soon. But if he does, all will soon be forgotten, and Nexis makes the money Mojang could've made, so I ain't even mad, bro.



Kaze_Memaryu commented on Video: We Tackle The Dual-Stick vs. Motion Con...:


Arguably, the super-jump could be executed with the A button to pull up a transparent map, and then pressing one of the Shoulder Buttons to jump to a different player or the spawn point, but that might be a bit unwieldy.
As for stick controls, it really just depends on how much you're used to it. For example, my first shooter was Counter-Strike, and I basically learned mouse control first. As such, I never got the precision and sensitivity right on console shooters, which was kinda frustrating (but it also didn't matter because most people online are easily tricked to compensate for aiming issues).
I definitely love the motion+stick scheme, and it's actually brilliant in hindsight, since the horizontal axis is heavily involved in movement and motion controls aren't quick enough to cover that well (though Metroid Prime 3 did a great job on it). The vertical axis, however, doesn't have much of an effect on your movement, so the more precise motion controls can be used very effectively here.



Kaze_Memaryu commented on Video: Take A Look At The Evolution Of Fairies...:

Argh, why are all the great fairies in the 3D games either ugly or creepy?!
The only ones where I feel like the designs are actually complimenting are the ones from Minish Cap/Four Swords. The other 2D Zelda games make great fairies somewhat lame, for the most part.



Kaze_Memaryu commented on ​Feature: The Poor Career Choice of Super Sm...:

The problem with professional players is twofold. On one hand, console games rarely ever reach a strong enough following to become a profitable eSports category, and on the other hand, Nintendo themselves are against it.
But I don't really care. As long as they have fun, money really shouldn't be a factor. That said, I don't like it when competitive games get corrupted by money prizes - it makes the competition go fierce for all the wrong reasons.



Kaze_Memaryu commented on Video: Nintendo Minute Shows Off Battle Dojo i...:

Well, these two don't know how to kill rollers dead. Also, 1v1 doesn't look very exciting so far.

@Grafeaux Admittedly, that's a really good idea. And now that you mention it, it's something I'd generally assume to work well with consoles: local LAN multiplayer. And the WiiU would lend itself to the concept exceptionally well, since every player would have their own GamePad to work with.
Hell, the "hosting" WiiU could be used to show some highlight showoffs like Mario Kart 8 does on the fourth splitscreen when only three people are playing (which would also work great as a presentation tool for tournaments and parties).



Kaze_Memaryu commented on Splatoon Global Testfire is Confirmed for One ...:

@C-Threep Pretty much. Just when the testfire's about to end, I enter the tutorial and leave the game running. Last time, I kept it up for only 4 days - this time, it's gonna be my hunting ground until the games' release!

@X_Octo Same here! Even discovered some small design oversights during my splattering rampage!