User Profile



Avid admirer of Action Girls!

Male, 25, Germany

I'm a harsh critic, and I'm proud of that, because lenience in criticism is part of why mediocrity rules the videogame business. I strive to do better than that, so I develop my own game - and I'm really slow with that...

Sun 14th Apr 2013

Recent Comments



Kaze_Memaryu commented on Here's Some of the Changes Atlus Made to the W...:

The game still seems pretty interesting, though I wonder - the guy said that these changes were made to make the game, and NG+ in particular, more palatable for western audiences, but wouldn't these changes also be very much appreciated by japanese players? Couldn't hurt to provide them with these adjustments, as well.

@MrSeitaro Damn, that really sounds needlessly tedious... now I'm not sure if I wanna get the game anymore.



Kaze_Memaryu commented on Hoopa Pokémon Distribution Details for X & Y ...:

Well, at least X/Y owners even get Hoopa at all - considering the lousy treatment with new Megas for OR/AS that didn't get patched into X/Y, I wouldn't have put it past GameFreak to just screw X/Y owners over and not include them in the distribution.
But still, why are they even including internet connection as an option in the mystery gift section when they're not even gonna use it at all?

@EllenJMiller That's why people like me try to grab as many codes as possible and hand them out online for everyone who cannot reasonably access any of these stores.

@GVIL They're free. It's a promo sheet with a scratch-off panel, and they're normaly up for grabs somewhere in-store - unless the particular shop only hands them out at the counter, that is.



Kaze_Memaryu commented on Random: Isabelle Still Seems Upset At Negligen...:

Haha, not bad! It's a bit heavy on the guilt trip, but hey, the implications are positively unsettling when you consider that there was a time when Isabelle was also watching over Akia Village. Oooh, the fanfic potential is strong with this one...!

@SurferClock I doubt that's even possible, since the retail version doesn't even store data on your 3DS, so the very idea would be limited to owners of a digital copy.
No, it's simply a sneaky joke amied towards all those people who abandoned their town without ever making it far to begin with.



Kaze_Memaryu commented on Midora Developer Admits He Knew Kickstarter Fu...:

I saw this coming the moment he admitted the funds were consumed back in April. What's more, none of the kickstarter backers have any right to complain about their lost money. No matter how you look at it, you made an INVESTMENT, and any investment is connected to a chance of failure. Of course, this case is different since the guy behind Midora asked for way less than he needed because he wouldn't get any money otherwise, but people must realize that there's no such thing as guaranteed success, and that any project could fail for several reasons.
Oeople need to start treating Kickstarter less like a pre-order machine and more like a business platform. Business can fail, and your investment may be in vain, that's the business world for you.



Kaze_Memaryu commented on Random: Excitable Fans Face Disappointment Whe...:

I would laugh about this, but this kind of overreaction is nothing new for Twitter, or Nintendo fans. If Nintendo had something big to announce, they probably wouldn't waste it on something worthless, like a tweet, but instead announce a new Nintendo Direct or something.

@Ichiban Sometimes, the fine line between optimism and delusion can be hard to distinguish. In this case, I'd say it's more of the latter.



Kaze_Memaryu commented on Video: Indulge in the Weirdness of This Genei ...:

I don't know if I want this anymore. The excessive fanservice is actually kinda tame compared to actual idol marketing in japan (seriously, some of that stuff could be used in an erotic magazine, but they put it on ad boards in the city instead), but the whole thing about idols is always ticking me off big time, and even the songs used here were full of autotuning, which I see as the most pathetic thing a singer could ever use. Sing for real or shut up, simple thing.

@FierceRagnar Well, there is that FE hashtag, which is part of the title. Dunno if you're gonna count that.



Kaze_Memaryu commented on Miyamoto and Tezuka Discuss the Difficulties o...:

@shani I don't think I do. I always consider the postgame an area for people who want harder challenges, and also outright new kinds of challenges to prevent the game from feeling repetitive.
But Galaxy 2 doesn't give me that feeling at all. None of the postgame feels new or fresh, just slightly different with a bit less margin for error. It expects you to know what you do, but what you need to know isn't much at all.
Also, most of the Green Stars are visible during the stage intro already, and the ones that aren't were never really hidden all that well, either, partially due to the more linear game structure. I can't recall any particular Green Star that gave me trouble for more than a few seconds.



Kaze_Memaryu commented on Miyamoto and Tezuka Discuss the Difficulties o...:

@shani I sure did, since I was hoping to find a challenge, only to 100% the game empty-handed (and kinda frustrated, since Miyamoto's anti-plot agenda made the 100% reward completely pointless). I did lose a few lives, of course (partially to stupid mistakes, partially to not paying attention), but the challenge curve to me felt like a joke. The 100% route never moves beyond the skill required for just finishing the least required amount of stars to reach the final boss, so there's also no higher skill level involved. Just more time - MUCH more time playing levels up to three additional times for the lazy Green Stars.



Kaze_Memaryu commented on Nintendo Drops Out of Interbrand 'Best Global ...:

@ikki5 You misunderstand me, I think. What I mean is that people don't abandon a brand just because it's not on this list anymore. They abandoned it first, which resulted in that brand getting knocked off the list. It doesn't cause a second reaction from any noticeable amount of people, though.



Kaze_Memaryu commented on The Pokémon Company Withdraws Settlement in L...:

Dude should've seen this coming. NEVER talk about legal affairs until everything is settled and over. The Pokémon Company probably took it as an attack from him to turn towards the public with this dispute, despite the general public not being involved in the slightest.
And even if unintentionally, he caused some massive outrage against TPC, which they fear might negatively impact their reputation, and by extension, sales figures of their products.



Kaze_Memaryu commented on English Version of SplatNet Website for Splato...:

Sounds nice, but I don't know if I'll find much use out of this. I'm not all that competitive, despite my obsession with proper balancing. Besides, most friends who wanted to play Splatoon with me already gave up on it some time ago...



Kaze_Memaryu commented on Nintendo Drops Out of Interbrand 'Best Global ...:

Eh, so? Unless there are people who actually only pay attention to brands that are on this list (which I'll assume does happen, but not on any noticeable level), the impact of Nintendo not being on it is very much inconsequential.



Kaze_Memaryu commented on Nintendo Download: 8th October (Europe):

Well, now that the Senran Kagura 2 DLC is all released, it's gonna be a good number of boring Thursdays before something exciting shows up again...

@Andyliini I dunno if that applies to the GBA version as well, but Pocky & Rocky was pretty damn difficult on the SNES, so you might wanna look into that.



Kaze_Memaryu commented on Miyamoto and Tezuka Discuss the Difficulties o...:

I always found the difficulty in 3D Mario games (except Sunshine) to lack an understanding of its own design. Many supposedly difficult parts can be avoided or have very high failure/error lenience while also being so drastically different from one another that the expected skill for one certain obstacle is never asked for again. You often don't need to learn any specific tricks or solutions because they're all one-shots, which means that the player might not learn how to deal with other situations to begin with due to inconsistent intensity.
To be frank, Nintendo nailed the difficulty in Super Mario World, where both conquering and avoiding unique and recurring obstacles required a progressively increasing amount of skill while being very straightforward in terms of design. But that was 2D, and the level design was restricted to that plane.
3D games are simply harder to balance because of 3D. Example: I found both Super Mario Galaxy games to be laughably easy, while many cite either games' Grandmaster Galaxy stage as one of the most challenging levels in Mario History. That's a subjective thing where it's basically impossible to deliver an equally challenging experience for different folks.

So, to cut it "short": Miyamoto must realize that the difficulty (or lack thereof) lies within enemy placement, power-up distribution, and the requirement level for platforming challenges. This can all be individualized depending on a players' performance (like extra blocks appearing at a jump the player died at multiple times), but should also be clearly explained in Difficulty Settings that allow you to turn various helper features on and off. Basically, don't give players a simple [Easy|Normal|Hard] choice - let them choose what help they want: frequency of powerups/enemies/coins, getting level assists/golden powerups/item radar functions if they die too often, and probably some other stuff I can't think of right now. The possibilities exist, but Nintendo (and especially Miyamoto) needs to simply leave the choice to the player instead of dictating every possible thing.



Kaze_Memaryu commented on Pokémon Rumble World Is Getting A Physical Re...:

If they released this version first and the P2W version later, I might've fallen for it. But the insane lack of content and the fact that it still is available for free (technically) on the e-Shop, makes this a horrible deal at full retail price. Especially with Pokémon Rumble Arena 3D being available dirt cheap, and still being way better than this game.



Kaze_Memaryu commented on Nintendo of Japan's Website Reveals Four More ...:

@Uberchu It's difficult for me to follow that, since Germany (and most of Europe in general) doesn't know amiibo shortages, but I'm still hearing lots of complaints from NA and Japan. Maybe you're among the lucky people who live in just the right place to not have to face these shortages.



Kaze_Memaryu commented on Scalebound was Originally Planned to be a Wii ...:

Scalebound looks so unbelievably cool, it's almost making me want an XBone! Almost.
The teaser from last year's E3 was already interesting, as it hinted at various concepts at the same time (I thought it would be Platinum's take on a Monster Hunter-esque game) without revealing anything specific. But when the gameplay was revealed, I was still surprised at how awesome it looked, despite having high expectations.



Kaze_Memaryu commented on Nintendo Attempts to Show the Fun Side of Anim...:

@amiiboacid It's the exact same concept. Up to four players throw dice to move their characters over a board and collect a minor currency. Every now and then, the game throws an interactive minigame at you that can get you even more currency. The one with the most after a certain set of rounds/somebody reaches the end is declared winner. The only difference is the Animal Crossing reskin.



Kaze_Memaryu commented on Nintendo Attempts to Show the Fun Side of Anim...:

The more Animal Crossing moves away from its own concept, the more it alienates its fans. Many people I know are skipping both HHD and this... thing, despite being enormous fans.
This stuff is even annoying my mother, and she's about as nuts about Animal Crossing as humanly possible (which is a lot). But she said herself that this game is just a lousy Mario Party clone, and the amiibo reliance makes the whole point of the game even more ridiculous.

But this "exclusive deal" is just as pathetic as pre-order bonuses. You have to waste about twice as much money on two figures and three cards than the actual deals is worth - talk about a new lowpoint, Nintendo.



Kaze_Memaryu commented on Splatoon 'Octoling' Modder Could Cause Save Da...:

Good thing I don't use numbers in my name... >_>

But seriously, these kinds of modders are just awful. I like it when modders show some creativity, but as soon as it poses a threat to the security of anyone's data, it crosses a clear line between dorking around and ruining the fun.



Kaze_Memaryu commented on Metroid Prime: Hunters Arrives on Wii U Virtua...:

Considering how boring and generic the singleplayer campaign was, I don't see any reason to get a version that doesn't even have multiplayer at all.

@Windy Obviously, it won't. The Nintendo WFC service is long dead, and altering the games' code to work with newer servers would invalidate this game as a VC title. Same goes for local multiplayer.



Kaze_Memaryu commented on Reminder: Club Nintendo Closes in Europe on 30...:

Luckily, Nintendo pulled a last-chance deal on me by offering me 750 stars for linking my CN account to my NNID, which I gladly did. That improved my currency to the exact 3.000 stars I needed for the MK8 soundtrack.

And now I'll wait patiently for announcements on the new service, just so I can rant about it unreasonably.



Kaze_Memaryu commented on Video: This Splatoon Glitch Makes Rainmaker Ve...:

A minor glitch, but as he said himself, a very unfair trick to use against the uninformed.
But, I always get a bit excited when there's an easily executable out-of-bounds glitch - it's a lot of fun to discover otherwise invisible details, and how far the map is actually constructed.



Kaze_Memaryu commented on Excellent Shovel Knight Sales Prove That Indie...:

Of course it sold well on Nintendo consoles. The games' appeal is largely based on the NES-era platformers, so the chance of reaching people who grew up with the NES or are generally fond of these older games on WiiU and 3DS is substantially higher than on Sony/Microsoft consoles, both of which entered during the 3D hightimes of gaming.
Also, Yacht Club games made an effort to actually promote each target platform with exclusive features and/or content, not to speak of the generous free DLC expansion. They simply made the market an attractive offer, and Nintendo fans were delighted to see a quality title being offered to them without any major drawbacks.

Nonetheless, Shovel Knight is an exception to the rule, not the other way around. The vast majority of indie games doesn't really fare that well at all, for various reasons I partially don't fully understand.



Kaze_Memaryu commented on Climate "Not Healthy" For Dedicated Handheld G...:

I won't deny mobile gaming having lessend the overall appeal of handhelds, but come on, Yoshida! What's with the dumb excuses lately?!
The VITA simply lacks any kind of focus. First off, all kinds of niche games are getting released on it, but barely any of them are even remotely interested in dealing with the unintuitive backside touchpad. But there are no big titles that actually move systems, nonetheless.
Secondly, Sony themselves mismarketed the VITA into obscurity. First, it was the "HD handheld", then the "portable PS3", and right now it's either the "wannabe-GamePad clone for PS4 nobody needs", or the "porting from PS3/4 to VITA is easy, so we'll put our game on it" container. And the announcement that Sony themselves dropped game support on it (as in, their dev teams no longer make VITA games) only served to drag it further down.

But this has to be the most ignorant claim I've heard from him. He already blamed consumers for "not understanding the PlayStation TV", which was idiotic in its own right, and now he's going one step further blaming consumers for their own lack of focus on the VITA. This is nothing short of lousy...



Kaze_Memaryu commented on Preview: Fabulous Fashion and Questionable Gam...:

No singleplayer in a Zelda game, of all things. It's not like the multiplayer in the Four Swords game was that fun to begin with, but this is really taking it far. I really wonder what audience Nintendo is trying to reach here...

@VanillaLake That's actually an interesting way to take the current trend in an optimistic way! I like it!



Kaze_Memaryu commented on Review: Animal Crossing: Happy Home Designer (...:

@TsukiDeity But you still cannot do whatever you want. You still have no access to any other facilities, you cannot enjoy a normal day, and you have no home of your own to do whatever you want.
The charm isn't lost, and that's not really what I meant to begin with, since that charm mostly comes from the plethora of characters. But the spirit of the entire Animal Crossing franchise was to not tell you what to do, but leave everything to your whim.
That isn't the case here. You can only decorate other peoples rooms, or in other words, the entire point of the game is to meet expectations, even if it's by no means strict on that. But even though the game is very easy and laid back, it still imposes a limitation on the player that goes against the spirit of how Animal Crossing was always displayed. And theoretically, that limitation isn't even necesseray, since this game easily could've been an optional part of an actual Animal Crossing game.

To run it down to the basics: despit being the latest part of the Animal Crossing franchise, it adds very little, but subtracts much more. And even by its own merits, HHD doesn't have much to offer, which is actually confusing, since the foundations to add a lot more depth and meat to the whole game are absolutely present, but remain unused for no sensible reason.
I'm not saying this game can't be fun, but critically speaking, it lacks way too much substance and individual choice for an Animal Crossing title.



Kaze_Memaryu commented on Video: Is This The Hardest Super Mario Maker L...:

@JudgeMethos This. Is there really nothing more substantial to report than "OMG super hard Mario Maker level"? Additionally, why is everyone making such a fuss about that? There are ROMhacks out there that laugh about this stuff. No matter how "hard" a SMM level is, it's always very much possible - otherwise the creator couldn't even upload it.



Kaze_Memaryu commented on Review: Animal Crossing: Happy Home Designer (...:

@Spectra_Twilight I suppose you have a point there. It might simply be a subjective matter, in the end, just like most things. And it's not like the game is bombing. It's actually selling very well, so regardless of haters, fans, critics, and whatever, Nintendo will see the sales figures as a positive sign, and maybe even the start of a spinoff-series to the Animal Crossing franchise.



Kaze_Memaryu commented on Review: Animal Crossing: Happy Home Designer (...:

Yeah, that's what I expected. Many AC fans I know will pass up on this one, and who can blame them?

@Spectra_Twilight There are the folks who want the same everytime, but Happy Home Designer has different issues. The problem isn't that it's a spinoff, the problem is that it completely ignores what makes Animal Crossing popular: freedom. Animal Crossing never forces you to do anything, and never pinpoints you towards a specific objective. That means you can make your town exactly as you want to, and play it without any kinds of definite restrictions.
Happy Home Designer took Animal Crossing, removed the entire gameplay from it, and then shoehorned a interior design simulator into that. The genre simpky doesn't fit with Animal Crossing, as Happy Home Designer has nothing except specific objectives for gameplay. You have no choices for yourself, and there are specific expectations from the game that the player is tasked with.
Basically, Happy Home Designer is the polar opposite of Animal Crossing, and even a spinoff shouldn't twist and mangle the base concept beyond recognition. It's not a bad game, but it wants to be an Animal Crossing game, and as that, it fails miserably to captivate any of the charm that the series is known for.



Kaze_Memaryu commented on This Is The Last Real Console Cycle, Proclaims...:

Pachter had the right headline, but dear god, is his article delusional.

I do agree that this will be the last actual gaming console cycle, but for entirely different reasons. And, without trying to sound too mean, convenience is going to be their end.
Basically, people don't want consoles to remain consoles. A game console is a device dedicated towards just one thing: playing games. However, people want more. They want music and video streaming, chat, media players, high-performance browsers, wheather forecasts, social media integration, and even more junk.
By including such things, a game console is turned into a multimedia device, which means the sole focus of gaming is lost to non-gaming aspects. And by looking at it that way, I fear that even Nintendo will not be able to resist this casual appeal for their next console.

So yeah, by definition, consoles are going to die because they're no longer made for gaming alone. Pachter is just letting his wet fantasies run wild there, proclaiming vague theories without any sort of actual direction or argumentation base