User Profile



Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help!

Sun 14th April, 2013

Recent Comments



Kaze_Memaryu commented on Feature: Where Are The Super Nintendo 3D Class...:

@Caryslan First off, the Wii emulation framework was rather barebones. It had some really nasty holes, and didn't emulate properly at times.
Secondly, the Wii still had more RAM than the 3DS (128MB vs 64MB).
The whole problem is that Nintendo hasn't really shown any interest in porting SNES games to 3DS, and I think it's because the effort wouldn't pay off.



Kaze_Memaryu commented on Feature: Ten Wii U and 3DS eShop Games That Ar...:

HarmoKnight was a really mediocre rhythm game, especially for those 15 bucks it costs, Denpa Men 3 doesn't really deviate much from the other two. I haven't played Hydroventure, and Colors 3D really doesn't qualify, since drawing is fun regardless of current season (and drawing isn't gaming).
That said, Mutant Mudds also doesn't feel very summer-y (though it's probably the best out of those 5), so I'm gonna suggest some Shantae, SteamWorld Dig, Rising Board 3D (seriously, it's quite fun), and Siesta Fiesta (haven't played it, but looks fun and summer-y)!



Kaze_Memaryu commented on The Link Outfit and Gear in Monster Hunter 4 U...:

Oh boy, this looks really cool, but it's gonna get annyoing eventually if pretty much everyone is running around in Link costumes.
I wonder if we could get some more Zelda-themed stuff... like the iron hammer, or the Goron Blade, or a Ganondorf outfit!

Now we only need to find out the skills for the armor set as well as the stats of the Master Sword - if they're useful, I better get used to seeing them everywhere...



Kaze_Memaryu commented on Feature: Where Are The Super Nintendo 3D Class...:

I don't see this happening, as cool as it would be. Nintendo dropped the 3D Classics line somewhat early, and SNES games are probably hard to emulate on 3DS. In addition to that, SNES game code is an infuriating nightmare for every developer who had to deal with it, so it would be seriously difficult to implement a working layer reading system to create the 3D effect in the first place.

If you look at it from a developers standpoint, it's pretty difficult to achieve a working SNES 3D Classic. Even with the 3DS being so much more powerful than a SNES, emulating would most likely take more resources than the 3DS can actually man up. But if you add 3D effects into that, it'S almost impossible to process. Sorry, but I can see why it's not happening, and I kinda doubt it will anytime soon - unless an ambitious team accept the challenge of facing SNES coding. shiver



Kaze_Memaryu commented on New Pokémon Game Factory Trademark Isn't For ...:

Seriously? You stick it up their... but... isn't that completely... I mean, how can you...


Seriously Nintendo, don't do that, it looks really painful! Why couldn't you simply use a plate-shaped platform to place the Poké figure on?! Why did it have to be rectal fixation???

Oh well, the pinball thing is nice, at least. I really wonder whether Nintendo ever did an actual electronic pinball table...?



Kaze_Memaryu commented on Twitch is Going to Play Pokémon X on a Modded...:

@shaneoh There are helix fossils in X/Y. In the cave behind route 9 (I think it was Glowing Cave), you can find various fossils in the last cave by using rock smash on the rocks. Each has a chance to give you a certain fossil. And helix fossils are a part of that.

@BLPs None of the TTP parts were legal in any way to begin with (emulators, duh). Modding 3DS isn't allowed, but at least they're using a legit copy of Pokémon X for this one.



Kaze_Memaryu commented on Super Smash Bros. for Nintendo 3DS User Interf...:

Aside of a direct character data transfer, I also think the WiiU button will enable cross-play between both platforms.
However! Considering the complicated nature of the Packet Relay Tools for MH3U on WiiU - you needed a LAN adapter to make use of that program, because the WiiU's wifi signal was used to connect to the 3DS (which goes into Local Mode for that time, and that's also using the same connection signal as wifi). I kinda expect this option to work identically, with online play only being possible through a LAN adapater.

@sinalefa I kinda suspect that the game might offer an option to flip the functions of both screens.



Kaze_Memaryu commented on Details of Bayonetta 2's Online Co-Op "Tag Cli...:

I assume these Verse cards will replace the Alfheim gates. I like the idea quite a lot, but I hope there will be some kind of level system so you can try looking for equal opponents (something like Level +1 whenever you buy an upgrade).

@Hy8rogen The team behind DMC is behind Bayonetta (well, most of them), so that stands to reason! ^_^



Kaze_Memaryu commented on Nintendo Stock Value Climbs to Highest Point S...:

@Captain-Falcon Thing is, Zelda was always easily identified through either characters or gameplay. Hyrule Warriors doesn't necessarily look like a Musou-type on the surface, but more like a mix of tactics and action (most early screenshots showed both allies and enemies fighting each other).
But people are slowly realizing the obvious: that Hyrule Warriors is more or less just a Zelda-reskinned Dynasty Warriors with secondary weapons from the series, despite easily holding the means and abilities to add a bit more diversity into the game without much of a delay.



Kaze_Memaryu commented on Official Hyrule Warriors Screens Show Ocarina ...:

I still hope for some characters from the Oracle games (c'mon, Veran should qualify with her boobs alone), but I'm not sold yet.
One thing in particular has started bugging me. I know this is a Musou-type game (and a spin-off, to boot), so this shouldn't be expected, but why aren't KT and Nintendo at least trying to include some dungeons and puzzles? Nothing of the sort was stated anywhere so far, but it would definitely help the game keep at least a bit of resemblance to the Zelda series, without deviating too far from the core formula.
As it stands now, I'll probably get the game, but be incredibly disappointed. Musou-types are just too repetitive for me to keep playing.

@AVahne September 19th for Europe, September 26th for NA. August release in Japan (forgot the exact date...).



Kaze_Memaryu commented on Feature: Ten Wii U and 3DS Games That Are Perf...:

No 'other' option for either poll? Cause while I can definitely recommend W101 (and Donkey Conk Country Tropical Freeze for that cool summer feeling ^_^), your 3DS selection is... meh. I would easily recommend Senran Kagura, but playing Frantic Mode only (bikini season YAY!!!)!



Kaze_Memaryu commented on Dragon Quest X All-In-One Retail Package Will ...:

Oh, look! Square Enix keeps a highly demanded title japan-exclusive! That's a new one! I'm sure they're gonna keep that in mind when whining about dwindling profits! /sarcasm
Seriously though, DQX not being released is explained pretty fast. Monthly fees on console games don't work well, for whatever reason. And Squenix probably can't afford to bring this to the west without monthly fees (they have enough money for that, but why should they have to make losses?).



Kaze_Memaryu commented on Nintendo Stock Value Climbs to Highest Point S...:

Hm, let's see how long it lasts. Hyrule Warriors is slowly becoming a questionable title, Bayonetta 2 kinda doesn't draw enough attention, and Xenoblade X has almost no chances for an international release this year.

It mostly depends on Smash and amiibo whether Nintendo will be able to keep up momentum...



Kaze_Memaryu commented on Mario Kart 8 Hackers Show More Mods and an Unu...:

I like it when hackers find stuff that was dummied out (The Cutting Room Floor has a huge database dedicated to stuff like that), since it sometimes shows interesting concepts and ideas - or it's just plain funny.

However, I still don't trust these guys. They seem to be legit hackers, but I'm carefully waiting for them to finalize their 'plans' of releasing modded content - if it actually threatens the WiiU's security, they're no better than Waninkoko (and that's saying something).



Kaze_Memaryu commented on Violetta: Rhythm & Music Coming To 3DS, Wii an...:

Seriously, how is Disney still so popular when all they do is screw with kids' perception of a 'normal life', just to rip them off at the next corner?
This stuff here is yet another magical Disney low point, and I'm beyond done with them...



Kaze_Memaryu commented on Puzzle & Dragons Z Has Shipped Over 1.5 Millio...:

I SO want that game already! Get a move on, Gung-Ho! There's lots of cash to be had from us Europeans - we don't even have the Android version, after all! Bring it here, and then release the Android version 5-6 months later!

@TruenoGT There's an official US version on Google Play, so you have free access to the game - note, however, that Puzzle & Dragons Z is 3DS-exclusive, the Android version is different on certain aspects.

EDIT: ninja'd by @rjejr. ^_^"'



Kaze_Memaryu commented on Sakurai Explains Why Chrom Didn't Make It Into...:

I don't think Lucina was worth it. Including her as a palette swap would've been enough. But I agree on Sakurai's opinion on Chrom. He really only stands out as a person, not as a fighter. Too similar to Marth.

But he should've considered Amelia (Sacred Stones) on General class, just for laughs!



Kaze_Memaryu commented on eShop Funds Now Buyable or Giftable via PayPal...:

Nice. That's a good ztep, though I hope we'll eventually be able to charge our eShop balance directly.

@Kyoto Mostly because PayPal isn't safe. It's been hacked numerous times before, and would be a major vulnerability to the eShop's security.
Nintendo would also need to pay royalties to PayPal so they can integrate the service in the first place.



Kaze_Memaryu commented on Ninja Pizza Girl Wants Kickstarter Campaign to...:

@Nibelilt Nah, I didn't mean a big randomized level, just a ginormous one with loads of path options.
The problem here is that this game doesn't have much to stand out, and the design just doesn't appeal to the general concept behind it. Ninja Pizza Girl needs something to compliment its design, and I see a big open level as a good way of doing that.



Kaze_Memaryu commented on Ninja Pizza Girl Wants Kickstarter Campaign to...:

Uhhhhhhhhhh... another runner game? I can see the platformer aspect and stuff, but the concept itself doesn't work for a long game.
An arcade-style High Score runner would make more sense. Just one gigantic level with many different paths, weather effects, and enemy designs where you get points for pretty much everything except getting hit and standing.
But this... sorry, this looks like nice effort, the concept is somewhat flat, to be honest.