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Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help! -------------------------------------- *I am not a contracted or employed part of the gaming business, I develop games in my free time entirely

Joined:
Sun 14th April, 2013

Recent Comments

Kaze_Memaryu

#2

Kaze_Memaryu commented on Video: Gengar Confirmed as a Fighter in Pokké...:

Okay, it only JUST occured to me: where the hell is Blaziken?! He was practically the first character confirmed for this game (together with Lucario) back when it was just a vague tease, but we haven't seen a snippet of him ever since. Is it really that hard for them to come up with a moveset for him?

Kaze_Memaryu

#3

Kaze_Memaryu commented on Video: Gengar Confirmed as a Fighter in Pokké...:

@kamifox1 Well, they are. Tekken and SoulCalibur have enormous balancing issues in every single iteration (especially with infinite loops), and their animé "fighters" are barely more than fanservice appeal with no balancing whatsoever. They never got the balancing right with any of their competitive games, and they probably never will. That's not to say they're bad games, but they're undoubtedly terrible fighting games.
Also, if you've seen the footage from the reveal stream back in February, they even show how you can reposition yourself freely to avoid AoE attacks, but that's simply painful to do with a D-Pad alone.

Kaze_Memaryu

#5

Kaze_Memaryu commented on Video: Gengar Confirmed as a Fighter in Pokké...:

@IceClimbers In an alternate universe, maybe. But currently, Smash 4 is kinda Brawl levels in terms of balancing, at best. However, I don't know what that has to do with this, and I don't want to start that kind of discussion in here.

@DarthNocturnal If NamcoBandai deems a controller with only a D-Pad for free-roam navigation a good choice, it's easy to get an idea about how competent they are with fighters in general. Also: not over-the-top enough? Have you seen the (admittedly super-awesome-looking) Ultra Strikes (tentative name)? Pokémon may not be quite as crazy as Naruto (as if that was even possible), but the gameplay takes uncomfortably large portions of the Ultimate Ninja Storm mechanics and setups.

Kaze_Memaryu

#6

Kaze_Memaryu commented on Video: Gengar Confirmed as a Fighter in Pokké...:

Personally, I don't wanna see this coming here. The gameplay is very similar to the Naruto: Ultimate Ninja Storm series, meaning a huge emphasis on cheap projectile spam (the live stream and trailers both showcase spam heavily), the controller is completely useless for a free-roam 3D arena fighter (no analog sticks = no proper control), and NamcoBandai is known for being terrible at balancing for fighting games across the board. I don't see it end even remotely well.
If only Arc System Works were to get involved with this, that might save some of the project...

Kaze_Memaryu

#8

Kaze_Memaryu commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

@Reusinck Critical acclaim often doesn't relate to actual quality, so there's that, but I'm not here to discredit people who like this pack. If they like it, I have to deal with that - and I do.
But, it doesn't matter whether I know what reactions I'm likely to procure, that doesn't mean it's okay for others to attack people because of differing opinions. It's less about how they reacted to my opinion and more about their apparent need to become so aggressive over criticism that doesn't sit well with them - it could happen to others, as well, and those others might not take it as easily as me.

Kaze_Memaryu

#10

Kaze_Memaryu commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

@dragon_warrior1 I admit you have a fair point, but I'm not one to hold back with criticism. It's not me to express critical thoughts in a friendly way, and I'm not willing to change that about myself, while being fully aware that people can become angry because of that.
However, the backlash here was going out of its way to target me as a person along my opinion, which is where I tend to draw the line. I don't feel insulted or even irritated about it, but it's disappointing how quickly some people lose their minds when something's not according to their impressions.
Thanks for the kind offer, though. It's appreciated criticism from your end.

Kaze_Memaryu

#11

Kaze_Memaryu commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

@CharlyDunst Maybe it's like that now, but I still remember how aggressive people became there when someone was being negative about someone's art there, baseless or justified.

@ryando I believe it's because the game won't work correctly otherwise. The WiiU notes that you have an update downloaded, and will delete that note once you delete the update. But if you had the update on an external storage without connecting it, the WiiU would still assume you had the update and get an error trying to load it with the game.

Kaze_Memaryu

#12

Kaze_Memaryu commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

The comment section here starts to remind me an awful lot of DA... no negative views allowed. Very mature...

@Dbwesz Yes, because not liking Mario Kart 8 DLC always amounts to being a CoD fan... sigh

@vio Why should I? Because I don't share the popular opinion? Because you don't like my view on the DLC? Because you said so? Like it or not, it wasn't hard to see for me how these tracks could've been much better than they are. Whether this coincides with your view on the matter is something I couldn't care less about.

@noctowl Your view, not mine. I didn't write that to tell others how it is, but to leave my view on it, so make of it what you will. Also, train wreck is a perfect word to describe the first DLC, so I don't see how that's supposed to affect my "credibility" in the slightest.

Kaze_Memaryu

#14

Kaze_Memaryu commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

Well, it's not quite as much of a trainwreck as the first DLC pack, but still rather subpar. To cover it right away: none of the new drivers and vehicle parts bring anything new to the roster in terms of stats, so they're merely cosmetic appeal. As for the tracks... well, I didn't expect much, so it was rather easy to surprise me - which still didn't happen except for one track in total. Woo.

  • Baby Park: absolutely boring. Literally nothing exciting or chaotic happened during my runs of the track, due to the complete lack of big items and the road having become way too wide - it's pretty trivial to just avoid collisions with stray items and other drivers altogether. The aesthetics and the music are pretty neat, though.
  • Cheese Land: the fact that this is a track from Super Circuit should speak for itself, but yes, it's lame. Nothing interesting on track, no challenging parts, and very dull visuals thanks to the predominant "cheese" theme.
  • Wild Woods: the track itself is fairly fun, and the theme is well-executed, but the music is unmemorable. Anyone else noticed how this is basically the Mario universe equivalent of Xenoblade's Frontier Village (not that that's a bad thing, though)?
  • Animal Crossing: aside of the characters at the sidelines and the enormous Logo at the finish line, barely anything about this was Animal Crossing. The track design is okay, but nothing too interesting, and the differences in seasons are there, but barely worth mentioning (doing season changes per round with a transitional tunnel would've worked better). The music is nice, though, and the general atmosphere of the track is quite relaxing (except at 200cc).
  • Koopa City/Neo Bowser City: this track was already boring on MK7, and it hasn't improved in the slightest. They even removed a few off-path opportunities here and there. All in all, boring, from the travk itself to the music. Even the weather effects are disappointing.
  • Ribbon Road: oh great, another Super Circuit track. Absolutely nothing interesting happens on this track, and the wide road allows for very easy dodging. However, the music is good, but it's sad that this is the only good thing about it.
  • Super Bell Subway: this track is good, and the numerous obstacles make for a lot of good opportunities to mess with the rest. The music is kinda there, but not interesting.
  • Big Blue: what about this track was F-Zero?! It had speed, yeah, but it looked like someone broke Mute City and hung it next to a tropical island. No loops, no cylinders, no crazy jumps. The track had only the really cool music to save itself, since nothing else stood out.

To conclude it: it's better than the first DLC, but still isn't worth the asking price. Most tracks only stood out with their theme or music, but not with the track design.
However, 200cc is a completely different beast. The huge speed increase that wasn't planned for most tracks offers a considerable challenge, and makes heavyweights much less effective due to some turns being pretty much impossible for them at full speead. I don't know if Nintendo had such a thing in mind, but 200cc balances the chances more in favor of middleweights, which is a really good thing in terms of encouraging experimentation.

Kaze_Memaryu

#18

Kaze_Memaryu commented on Editorial: Nintendo's Problems With Trends and...:

@Quorthon While it's true that Nintendo could provide much better insight for their products themselves, it's rather short-sighted from consumers to only pay attention towards the ones who scream the loudest. That said, this is a point where it's not quite as simple as pointing at someone - it's a combination of lacking advertising and lacking interest that causes this huge dissonance.

@BinaryFragger I do agree here, but I don't like how people use Nintendo's lack of proper advertising as an excuse to call them anti-consumer without looking beneath the surface. It's very short-sighted and uninformed, but as I stated above, it's also not fair to blame consumers alone.

Kaze_Memaryu

#19

Kaze_Memaryu commented on Shin Megami Tensei X Fire Emblem’s Character...:

I knew nobody from the MegaTen team was responsible for the character designs! Toi8 is a good artist, but not really the best choice for either Fire Emblem or Shin Megami Tensei, much less a combination of both.

@BieberBlows Your definition of "pervy animé" seems to include every animé in existence if this is going too far for you already. The art shown is among the tamest and most innocent I've ever seen in terms of JRPG's.

Kaze_Memaryu

#21

Kaze_Memaryu commented on Editorial: Nintendo's Problems With Trends and...:

@Sinister EA and Activision stop at nothing to get cheap exposure and reel in more kids to extort money from. It merely coincides with their shady business practices, unlike reviews, for example. Certain negative reviews from Battlefield: Hardline and Call of Duty: Ghosts have already been taken down by them, so I don't see how that's supposedly a good thing.

@Quorthon You miss the point. How Nintendo appears has no bearing on the quality of their products. But people are quick to jump to conclusions (hell, even I do it), and love to complain about everything they can't benefit from.
And as for the social media thing: the article complains about just that.

@BinaryFragger I'm not saying it's beneficial, but I also don't see why people are so stuck-up about Nintendo's reputation. The complaints in the article here miss that Nintendo is a gaming company, and that their products are supposed to speak for their image. The current "bad image" Nintendo has doesn't even consider their games as a point - it's all about people being pissed because they don't get what they want, regardless of how superficial it is in relation to the games Nintendo makes.

Kaze_Memaryu

#22

Kaze_Memaryu commented on Editorial: Nintendo's Problems With Trends and...:

The thing is, Nintendo is supposedly out of touch because they don't just surrender to the masses. However, I don't see why everyone gets upset when they're not agreeing with others.
YouTubers wanna make money with Nintendo content? Screw these guys, nobody gave them permission (and MANY other developers actually forbid monetized videos of their games entirely), so Nintendo makes the rules. And before someone spouts the "it's free advertising" nonsense: that doesn't matter, they still don't allow it. Deal with it.
Ripping copyrighted material to show off? Why should he be allowed to do so? He can make his own thing, case closed.
But where I really lose faith in humanity is when people complain about Nintendo not communicating with fans on (anti-)social media. Really? How pathetic is that complaint? "Oh, they don't answer me, they suck!" The hell is that kinda attitude? If you want answers, search them yourself, everything Nintendo wants you to know is already available somewhere.

But to boil it down to a central point: what the hell does any of this have to do with their games? Correct: nothing. It's compleyely irrelevant what kind of brand exposure Nintendo allows and what not, it's their decision because it's their products, so who has any right to tell them how they want to advertise? None of these complaints even remotely relate to what actually matters here: that Nintendo is still making great games. But woe is he who doesn't spoil the consumer, eh?

@AugustusOxy Absolutely agreed.

Kaze_Memaryu

#27

Kaze_Memaryu commented on Video: Go Beyond The Beards With This Behind T...:

Jamie Jackson carries one of the manliest beards I've seen recently!

However, while I'm liking what they presented, I feel like all these "changes" they talk about aren't even half as meaningful as they think. The general handling of the guitar controller is still largely the same, the presentation and overall gameplay is still the same, and the context of what you're supposedly playing is still to vague to make most people feel like more than plastic-wielding party dorks.
Also, this whole live crowd thing is nice 'n all, but doesn't matter for the most part, so I see that as an enormous waste of resources. They could've just stuck to 3D models and nobody would've complained.

Kaze_Memaryu

#28

Kaze_Memaryu commented on Super Mario 64 HD Triggers Surge Of YouTube In...:

@Vanya If a game steals assets, it has no right to exist, tech demo or not.
If the creator really wanted to show his skills, he could've made anything that isn't a blatant copyright infringement, especially since he seems to already know how to create his own assets - simply making a game engine with self-made content is really not asking for much. And as I stated before, this may be only a tech demo, but it's still dangerous for any plans Nintendo could possibly have with Super Mario 64.
Also, Mother 4 is a fangame, not a copy of an existing game, so that argument is completely off.

Kaze_Memaryu

#29

Kaze_Memaryu commented on Super Mario 64 HD Triggers Surge Of YouTube In...:

This article goes really negative on Nintendo's reactions towards harmful fan projects. Not cool.
Of course there's bound to be a bunch of whiners complaining, but only because they were hoping to play an HD version of Super Mario 64 for free, which now got stopped. But nobody considers even for a second that this is simply Nintendo not risking their position in the overall market.

Kaze_Memaryu

#31

Kaze_Memaryu commented on Hacked Passcodes Leaked For 3DS eShop Microtra...:

I don't like the game, so there's no reason for me to waste further time with these passcodes. But I know some people who play it, and they might be interested.
That said, I won't support this in the slightest if the codes were intended for purchase - theft is theft, no matter the reason.

Kaze_Memaryu

#34

Kaze_Memaryu commented on Fire Emblem: If Special Edition Bundle Sold Ou...:

@JaxonH Take the game at its own merits. It's completely besides the point how much more or less content If will have compared to Awakening, it's still two halves of one project. If that was the base for game pricing, so many other games would theoretically be eligible for a dual release or double price, but I don't see Xenoblade X approaching a simultaneous release in five parts at full price each because "it has five times as much content as Xenoblade". They stay fair instead of grubbing money with bad practices.
The point is, they did NOT work on two games, that's more than obvious, since both games work with exactly the same content, just in different order and accessibility. A combination of misadvertisement and greed.

Kaze_Memaryu

#35

Kaze_Memaryu commented on Poll: Would You Like Mario Kart 8 and Super Sm...:

So far, none of the DLC felt justified. MK8 tracks lack in setup and characters are pointless, Smash DLC so far is overpriced costumes and characters I can't judge properly yet, so no.
Instead of overbloating their games with DLC, they should focus more on new games. DLC can't correct bad design choices, and that's what bothers me about both games. Such flaws can only be corrected in a new installment, and Nintendo REALLY needs to work on both games to make them more interesting across the board instead of scapegoating with online.

Kaze_Memaryu

#36

Kaze_Memaryu commented on Unseen64 Breaks Down the Hidden History of Met...:

@Azikira Theoretically, it could happen. A rogue science team performing cruel experiments on a surviving Chozo to either weaponize or clone him, a lone Chozo who simply couldn't handle his foresight and went insane from his visions - there is potential.
To become a hunter of his own class the Flyer (I like that name, actually) would require a bit more distinct features, but the idea is intersting.

And yes, I agree. I never liked Hunters, but an HD remake would be very interesting, even if it was just to see the game with better graphics.

Kaze_Memaryu

#37

Kaze_Memaryu commented on Fire Emblem: If Special Edition Bundle Sold Ou...:

@JaxonH That doesn't justify the decision in the slightest. The "choice" could've easily been implemented in-game, be it after some introductory missions to get you familiar with the game (and the story), or through a prompt right when you start a new file.
The decision to split this game in half for a dual release seems highly arbitrary, since there are many differentiating factors you have to decide right away: Harder or easier game? Peace or Revolution? These or those characters? But as a player, you have absolutely no chance to ponder these questions, since you're forced to decide with your wallet instead of your impressions.
All in all, this is neither a new thing (Inazuma Eleven and MegaMan Battle Network are somewhat similar in their dual release structure), nor is it a reassuring practice.

Kaze_Memaryu

#39

Kaze_Memaryu commented on Unseen64 Breaks Down the Hidden History of Met...:

@ULTRA-64 Haha, Metroid trivia and knowledge is one of my favourite obsessions!

@DarthNocturnal Through some smart sequence breaking (on the GameCube version, at least), you can actually skip most of the Aether Research Base and get the Plasma Beam before the boss fight against Thardus. I did it once, and the fight becomes a pushover that way (though a few other things actually get much harder).
And just FYI: if you thought the concept art in the lower right was a Metroid, nope. That's actually a Parasite Queen.

@Dolphin64 It looks more similar to Flying Pirates. I can only assume that this might've been intended to be a quicker version, or a Phazon-enhanced Flying Pirate. For a Chozo, it looks a bit too... slender.

Kaze_Memaryu

#40

Kaze_Memaryu commented on Fire Emblem: If Special Edition Bundle Sold Ou...:

@MoonKnight7 The effort behind production is absolutely meaningless when selling a product. Selling effort is what crowdfunding exists for. When selling a product, only the product itself is important. I can appreciate their effort, but that doesn't make the decision to split the game in half a better one. They use identical assets for two games, and creating these assets is the most time-consuming part of game development Also since the engine used for Awakening is used here again, meaning they also save a lot of time and money on that end.

@JaxonH Your examples are all post-release DLC, which was most likely planned ahead, but released later since it wouldn't have made the deadlineotherwise. What I'm talking about is the very core project. They didn't develop one game and then another one, and they sure as hell don't have time pressure, or this wouldn't come out as a dual release.

Kaze_Memaryu

#41

Kaze_Memaryu commented on Unseen64 Breaks Down the Hidden History of Met...:

It's actually a good thing there are no living Chozo in the Metroid games - it gives them a very sad sense of mystery, especially when you realize that the Chozo Ghosts in Prime all fell victim to Phazon while hiding the artifacts (there are exactly 12 Chozo Ghosts in the game, one for each artifact), despite knowing what's going to happen. Just one of many reasons I see Prime as the best Metroid game.
In addition, Zero Mission added an undertone of melancholy to the implications of how Samus feels when walking past Chozo architecture on all sorts of planets, but never finding a sole survivor.

As for the four-armed boss: it kinda looks like a Phazon-mutated Sheegoth to me. Kinda sad it wasn't finalized. Oh well...

Kaze_Memaryu

#42

Kaze_Memaryu commented on Fire Emblem: If Special Edition Bundle Sold Ou...:

@MoonKnight7 Have you even considered that it may not have been possible to put it all on one cartridge?
They do exactly that with the Limited Edition, so no, I didn't.
As for the Pokémonmon argument: you seem to miss how much the games emphasize connectivity and communication. They did dual releases from the very beginning, and it was good because there's no need to get both games at all - trade for what you need, and it's done.
With Fire Emblem, the connectivity is more than questionable: not only has there been no word at all if or how the games could possibly interact with each other, multiplayer and connectivity also never was a focus for Fire Emblem, so it's not a good selling point, either. And even if there was a metric ton of connectivity involved, both Intelligent Systems and Nintendo fail to even remotely mention anything about it. That means there is no connectivity, or they're actually stupid enough to not mention it.
Besides, when thinking this through, they use one world, and reverse the roles of the available characters. Don't forget that all characters show up in both versions, either as allies or enemies, as well as the same locations, just in different order. Only the (not voiced) dialogue and the missions themselves differ between games, which is absolutely nothing in terms of both storage space and requirements, so I'm not buying that this couldn't just be one game.

Kaze_Memaryu

#45

Kaze_Memaryu commented on Here's Why The StreetPass Bunny Couldn't Care ...:

I like how the bunny is just "yeah, no prob" about not buying stuff. I was actually surprised, since I expected the bunny to actually go "aww..." one me as if I told him he's not invited to his own birthday party. The way he's cool about your decision makes him a much more composed and understanding mascot, which is definitely a positive signal for young players.

@ryanator008 Technically, yes. Children are too young and inexperienced to think about such a thing logically, though "stupid" is a bit overboard. They see the bunny get sad, and they think they made it sad, so they buy stuff they might not actually care about. It's manipulative, and children are easily manipulated - it's a very good thing that european laws protect children from being exploited through such manipulative means.

Kaze_Memaryu

#46

Kaze_Memaryu commented on Fire Emblem: If Special Edition Bundle Sold Ou...:

It's really annoying how readily people jump for this rip-off. The game is simply cut in half and sold separately, without any incentive beyond this. You either buy full price for half a game, or you buy double-time for one game. Dunno what drove them there, but Intelligent Systems seems to completely misjudge the implications of a dual release that was advertised with "choose your path", when it's actually "choose a game".

Kaze_Memaryu

#48

Kaze_Memaryu commented on Guide: Improve Your Wii U's External Hard Driv...:

How did those guys find this, I wonder? It's one of these obscure things you'd NEVER expect in the System Settings, of all things.

@FullbringIchigo Still a risky deal, and still not advised. Whenever you disconnect a USB-powered HDD, it will instantly lose connection. Also, there's no way to ensure the HDD isn't being accessed, risking file corruption and full-on data loss.