User Profile



Avid admirer of Action Girls!

Male, 25, Germany

I'm a harsh critic, and I'm proud of that, because lenience in criticism is part of why mediocrity rules the videogame business. I strive to do better than that, so I develop my own game - and I'm really slow with that...

Sun 14th April, 2013

Recent Comments



Kaze_Memaryu commented on Talking Point: Nintendo Continues to Shift Its...:

This actually seems kinda like a desperation move to me. They can't get support from 3rd parties, so they turn towards indies, since it's the only thing they can do except making more games themselves.
Not a bad thing per se, but it kinda defeats the purpose of being "indie" when all companies start supporting them to woo the masses.



Kaze_Memaryu commented on Poll: The Battle of the Nindies and Questions ...:

I was actually afraid that Nintendo might monopolize the amiibo concept in some sort of fashion, denying 3rd parties access to it. Shovel Knight is a step in an intersting direction, and I hope that some other developers jump in on it, as well. Though I'd like to know how a developer "applies" for having a character represented as an amiibo.
Of course, there is the ongoing stock issue, and commencing even more new amiibo figures for production doesn't really help resolve the problem at all, so it's a double-edged sword when you think about it.

But, now that I think about it, it doesn't HAVE to be a figure. A gloss card, keychain, or a fake NFC gamecart (for retail releases of download games, for example) would be nice alternatives for Limited Editions, or generally more variety in the amiibo representation.



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

@MoonKnight7 From a gameplay standpoint alone, you're absolutely right. But I'm talking about what Super Smash Bros had as a franchise, and how it turned away from that as if it was a bad thing.
But I don't have anything against Shovel Knight in particular, and the amiibo looks surprisingly good (though it helps that Shovel Knight's design is also very simplistic). My issue with this is how Nintendo ignores a vast range of their own characters for indie appeal, which isn't inherently wrong, but still out of place, especially since Shovel Knight has no connection to Nintendo except for being released on WiiU (but only AFTER the Steam release).



Kaze_Memaryu commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

There's quite a lot of things wrong with this review, and schockingly so. The superb story is barely mentioned, as well as the strategic depth of the tag system as well as the unlockable equipment.

@sWiTcHeRoO Don't talk nonsense when you know nothing of the game yourself. Contrary to what the review says, the combat system offers plenty of challenge and strategy, which is further enhanced by the many tag team combinations. Additionally, the writing is simply brilliant, with extremely high emphasis on character development and the increasing tension of the overall situation as threats become more and more prominent.
The fanservice might not be everyone's cup of tea, but is only in the way if you leave clothing damage scenes turned on - turn them off, and it's a seamless fight all the way through.
Also, who are you to judge people over what they like? Quite the arrogant behaviour you're putting up for show. You know nothing about the people who play this game, yet you have the audacity to judge them all at once based on knowing absolutely nothing.



Kaze_Memaryu commented on Bandai Namco's Project Treasure Is Now Called ...:

Eh, doesn't look too bad, but not impressive, either. Moreover, I don't trust NamcoBandai with F2P at all, seeing how ludicrous their previous attempts were, as well as all the overpriced DLC they throw out like candy.

What does surprise me is that it runs on the Unreal Engine. Probably not the latest one (the textures look way too muddy for that), but this leaves a bit of hope for better UE-based titles to arrive on WiiU at the last second.



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

@Zombo Considering you didn't wanna bother with everything I said, you sure are putting a lot of effort into it. Neat.
But to start things off, who the hell ever said that Smash 4 is crippled? I sure didn't, so that assumption is all yours. Now, for the rest of your "argumentation":

The Story: Maybe it wasn't important to you, but it basically made the game. It provided a narrative and reason to the existence of Master Hand, the figure theme, and how all these characters appear in the same universe without any referential knowledge of their own universe (Shulk never reacts to Metal Face, Ganondorf never gets killed by Link, Mario actually fights Peach head-on, and many more things that normally make no sense at all). And as the series progressed, more elements got added to this narrative - until Tabuu kinda raised questions. Nonetheless, the narrative was thrown out of the window to remove a boundary - that's comparable to burning history books to spread fanfiction.
Also, what is it with people like you constantly excusing Nintendo's unwillingness to put effort into their stories for certain games? They've already shown that they can do this, but I keep hearing this idiotic "Nintendo isn't about story" bull. Does Nintendo have some kind of "who needs story" free pass? It's completely irrelevant who it is, throwing a story away out of convenience is lazy as hell.
Also, you don't seem to play fighting games other than Smash at all, because almost every other fighting game has a story, sometimes even extremely complex ones that give freaking world-spanning RPG's a run for their money, and nobody says "kill the story" - they appreciate and discuss this effort, because it gives the characters, well, character.

Smash Run: Have YOU played it? I won Smash Run multiple times without pressing a single button (except to progress menus), because the AI is unable to actually use modified stats properly, instead suiciding by overshooting, or just being the regular kind of incompetent, anyway. The same applies to Smash Tour - a friend even uses it for cheap farming. Start a Smash Tour with 3 AI opponents, go buy groceries, and when he's back, it's already over, sometimes with him as the winner. The huge RNG factor eliminates any skill requirements, turning it into a full-on lottery.

1. Wrong. Many tracks are straight originals from their respective franchises. See through the music list, and you'll notice it's quite a lot. A good number of remixes was also taken from Brawl.
2. What kind of backlash? People were extremely divisive about Subspace Emissary. Also, it's pretty narrow-minded of you to think Nintendo couldn't do it better this time around. There's always room for improvement, and this game had more than enough potential to improve and expand the story immensely. Instead we got one of the cheapest cop-outs I've ever heard from any Nintendo person ("People were uploading most of the story to YouTube and spoilered stuff to people who willingly clicked onto the videos, so we decided to drop it for the next game", as Sakurai put it).
3. That makes it only even less justifiable to have clones at all. If the roster is already large, why even bother with clones in the first place? No matter how you view it, clones are lazy, period.



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

@NintendoFan64 Can you even count? We have reached the pinnacle of cloning in Smash 4 (Dr. Mario, Ganondorf, Lucina, Dark Pit, Roy, Falco, Toon Link - that makes seven, and don't give me the "moves work different" excuse, that was always the point of clones, and can also be applied to Melee). Also, considering how long it took them to actually release Roy, it's very easy to say that they wasted a good amount of resources on just upscaling and minorly tweaking him. During Melee's development cycle, the clones were just flat-out unnecessary, no matter what. But these clones have far-reaching consequences, as Smash 4 shows by continuing the trend in full effect. It's a good example of quantity over quality (with Lucina in particular being a rather lousy waste of a character slot), but the saving grace is that established Nintendo characters are the base of these clones, so fans of the character will be happy nonetheless. It's a twofold safety-plan: new characters are instantly getting hyped for their very existence, and clones get tolerated because the character has enough fans to prevent people from actually noticing how Nintendo didn't even try to make anything different.
Now for Smash Run: I would actually agree that it's a change of pace - but then I remember that no players interact with each other until the maze part is already over, and then it's the usual yet again. And Smash Tour is even lazier, being a randomized board game that has no substance whatsoever. More importantly, the only thing of any actual concern is once more the fights themselves.
And the challenges are a different thing altogether. Counting both games (which have several identical challenges, anyway) is cheap, so lets stick to the one that has more, which is the WiiU version - and it still falls behind Brawl. No matter how you twist and turn it, the idea of replayability through Singleplayer Modes was simply replaced with the Online functionality - not that it changes the gameplay, just the players you have access to.



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

@NintendoFan64 What's wrong about expecting Nintendo to continue the ir context approach from every previous Smash game? The whole "kid playing with his toys" them just got instantly dropped, turning a neat fantasy escalation into a suspension of disbelief marathon. I don't care how few people cared about Brawl's Story Mode, it was a very good approach at actually establishing a universe - and now it's "whatever, throw in everything".
As for the clones, nothing excuses clones. It doesn't matter what they were originally intended for, they're still clones, or in other words, superficial laziness.
I didn't mention the stages simply because I forgot to write anything, and they're basically the only thing that actually works in favor of expanding the content.
In regards to Game Modes: yes, they work around the Smash formula, but nothing is actually dedicated towards anything. None of these alternate modes change your general combat approach. It's just different frames for the same picture. But both Brawl and Melee broke the general core with the Story/Adventure Mode, which involved progressive levels with platforming, light puzzles, and secrets to discover. That doesn't exist in Smash 4. Nothing even comparably complex, it's all just surface-level gatherings.
The music also doesn't speak for content, either. Bayonetta 2 has a humongous score, but that doesn't change that you can finish it in about 5-10 hours.
The challenges are mostly very easy to finish, so I don't see your point on that at all.
And even if you're going for 100%, Smash 4 still falls behind Brawl. Besides, trophies and music are mostly RNG-dependant, so no amount of skill guarantees anything.

@TeeJay Yes, how dare I say something negative about characters other people like?

@DarthNocturnal The Ballot itself imposed only one limation: one vote per mail address. Nothing else was specifically prohibited. People could vote for literally anything they wanted. Of course, Nintendo pointed out that they must look into what can be realized, but not every Smash fan has an idea of what is realistic and what isn't.



Kaze_Memaryu commented on Minecraft: Story Mode is Heading to Wii U:

I'll enjoy the sound of countless headcanons shattering.

But really, this kinda fails to make sense to me. The game is made for fans, with a lot of references to Minecraft itself. So, why release that on WiiU, but not the main game itself? Or is Minecraft's "Classic Mode" included in this?
Also, why a story for something as simplistic and random as Minecraft? Doesn't Telltale Games have better stories to tell?



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

@MoonKnight7 @NintendoFan64 @mariovslink62 Yeah, 51 characters, none of which have any context whatsoever, instead just being there for the hell of it, while also having several clones among them. And a boatload of music, more half of which is ripped straight from other games, while the rest is half-baked remixes and at least 20 different iterations of the same horrible Smash 4 leitmotif without any creativity whatsoever. And Game Modes that all change nothing about the gameplay, instead just slightly altering the concept behind the whole franchise. Maaaan, so much content... that is fully explored after about 3 hours, 4 if you're really taking it slow.

@DarthNocturnal As for the Ballot, I don't care which character, it's never a good idea to ask fans what they want in a game without any kind of limitation, and without any idea what would actually make sense. Even if Shovel Knight isn't a Ballot pick, he's a strong sign that Smash is starting to degenerate into a promotion platform (see Ryu/Pacman/MegaMan/Snake/Sonic).
As for content, see above response.
As for Playstation Allstars: yeah that game had even less content, but that doesn't make Smash 4 any bigger.
And in regards to Golden Sun: need I remind you that Captain Falcon is on an even longer hiatus than that, since F-Zero GX was released even before GS:DD? Or that Ice Climbers were in Brawl despite only having one freaking game in their entire history - in the 80's?Or that Marth and Roy were kept in Melee despite Fire Emblem having remained japan-only until shortly thereafter? Or that they still acknowledge the Golden Sun franchise by including music from the game in Smash 4? Besides, it's just an example to show how easy it is to keep the roster closer to Nintendo - Shovel Knight is a far cry from "close" to Nintendo, even moreso than the other immigrant characters in the game.



Kaze_Memaryu commented on Rumour: Fresh Sources Suggest Shovel Knight Is...:

Freakin' hell, this is a nightmare! As if Smash 4 wasn't already crippled enough from the lack of content - now we get characters thrown in out of goddamn nowhere?! Ugh, I knew it was a bad idea to let fans make decisions, but the Ballot has just reached a completely new height of pretentiousness.

@sWiTcHeRoO I fully agree with you. It just comes off as unfair in regards to several Nintendo franchises that find general mention in Smash (especially Golden Sun), but then Shovel Knight gets a chance because of a popularity poll that never considers if he actually has any connection to Nintendo in particular (which he doesn't).



Kaze_Memaryu commented on Review: Devil's Third (Wii U):

Well, that settles it, I'm not getting Devil's Third. I always play through singleplayer befor going online to make sure I understand the game (I just hate people who storm the multiplayer without ever looking at even the most basic controls), but this sounds too painful to play. It's nice that the singleplayer at least isn't short, but a lengthy campaign becomes even worse when the performance is that awful.



Kaze_Memaryu commented on Talking Point: The Argument For And Against am...:

This is one of these things where there's absolutely no universal answer to the issue.
On one hand, amiiqo is pretty useful for being able to create backups of your amiibo data when you want to experiment a bit without having to delete what's currently on there, and also not feeling forced to buy a second amiibo to use another games' features. I respect that, and I support that cause since Nintendo won't allow us something that simple.
But on the other hand, exchanging, cloning, and manipulating amiibo data is just plain cheap. Yes, amiibo shortages are still present (as I found out a bit late due to my german ignorance), and many people are annoyed by Nintendo's ongoing inability to fix these issues. But at the same time, this completely crosses the line. So far, all amiibo features are purely optional, but bound to the ownership of that figure, so statements like "the figures suck, but I want the content" or "too expensive" are fine examples of hypocrisy. Sorry folks, but it's pretty obvious that you're not supposed to have that content without an amiibo, so using the lack of access as an excuse to get something you're never required to have to enjoy the game is just lousy.
That's pretty much like saying "I hate DLC, but I want it", and then turning on your PC to download it for free. No purchase, no content.
And then there's the theory that games could've used amiibo in the future to copy "guest profiles" to use on a friends' console to use in multiplayer ways, which would get reduced to everyone just downloading the best profile from the internet and then using that, effectively eliminating the point behind that functionality. Of course no game has that, but amiiqo, if proving popular enough, might also shy developers away from entering the amiibo business, or coming up with new ideas to use them.

Like it or not, the price of accessing amiibo-exclusive features is simply to own the corresponding amiibo figure. And you really need to rethink your priorities if you think your own impatience justifies theft, because that's not how it works. Yeah, Nintendo brought this upon themselves with their lack of planning, but that doesn't make cloning amiibos okay in any sort of fashion.



Kaze_Memaryu commented on Future Of Trine Series In Doubt Following Nega...:

Trine 3 has several issues that were brought to the game especially by the bad depth perception given to players from the entirely fixed camera. If they had kept it on a 2D plane like the previous entries did, most of these issues wouldn't exist, and others could've been more easily noticed during testing.
This is a good example of a dev team with great ideas who gets too used to mechanics and systems to notice potential issues for players. I dunno how the whole thing was developed, and why the issues with the 3D environment weren't brought to attention during the early access timespan, but at some point, a developer needs to relearn how to be part of his own audience instead of just the deliverer of what the audience wants.

@Cyber-BLP-- This can happen to the best. Try to ignore the thoughts of failure, and believe in your project - but be realistic about yourself. As long as you can imagine people other than yourself having fun with your game, it's cool.



Kaze_Memaryu commented on Nintendo Download: 27th August (Europe):

Senran Kagura 2 should arrive in my mail very soon (though the price point kinda hurt, due to heavy taxing), and I 100% BURST recently, so the Murasame DLC will be welcomed with open arms!

@vitalemrecords Oi, don't compare this to MadWorld! MadWorld was flawed, but stylish as all hell, and had some of the coolest voice acting they could've possibly gotten!



Kaze_Memaryu commented on New Style Boutique 2 Will Strut Its Stuff in E...:

The pevious game was surprisingly good, considering how many fashion-themed games are shovelware bait for young girls. But I don't know if I'm gonna get this, unless male fashion gets somewhat expanded (the last game had a very small and boring section for that). The amiibo stuff is a neat idea, but hopefully, you can get the stuff in other peoples' boutique, either way.



Kaze_Memaryu commented on Gallery: More Details, Characters and Artwork ...:

@readyletsgo Ypu should give the two demo versions a try, then. They've been available for a while, and show you basically everything the game has to offer, except it has way more characters.
But really, the first game was kinda meh. The combat system is fun, but never expands in any meaningful way, the story is just confusing (but not in a "mind=blown" sense), and at some point, the game just throws legion after legion of ever-repeating enemies at you, ramping up the playtime per chapter close to 40 minutes.
Also, you can effectively screw yourself over by using certain characters too much, as there are various chapters that split up your party, potentially leaving you with only your weakest members, and you cannot train or grind at any point in the game except by progressing the story.



Kaze_Memaryu commented on Potential Massacre Averted At Pokémon World C...:

I'm still interested in the reasons that drove them to these extremes. This is neither normal nor aggressive behaviour, this goes far beyond what is even remotely reasonable. Unfortunately, this will most likely get undermined by rabid news outlets pointing fingers at everything except the actual issue(s).

@HollywoodHogan The internet hates America, and even then, it's more of an escalated joke than genuine hatred. I myself like to make fun about "MURICA", but I still know that it's just cherry-picking the extremes rather than the whole country acting out of control. But it paints a very bleak picture when regular people are more embarrassed about bad examples than they are proud of great achievements.

@JaxonH This right here, people! Nuff said!



Kaze_Memaryu commented on Talking Point: Pokkén Tournament May Not Be a...:

I'm not sure if it will sell well, but I'm fairly certain this is gonna be a similar case to Hyrule Warriors. It's going to sell well enough, but not outstandingly well, and while it will have a small following, most people will quickly get bored of it and sell or stuff it away after short amount of time.

Hell, I'd say if this game was more than shallow fanservice, it would actually garner more attention. But except for the characters' appearance, nothing about this game has anything to do with Pokémon at all, which I as a huge Pokémon fan find very lazy. Exchange the Pokés with human characters, (or Naruto characters, if you want it really easy) and it would still fit. That's bad design for you.
Additionally, this game already failed in what it's trying to be: a fighter. It's unbalanced, repetitive, and spam-heavy, almost Hisouten (a Touhou fighter with heavy focus on prohectiles) levels of spam-heavy.

@rjejr See PS4 for a counterexample. 400$ launch price, never officially reduced, still doing well after about 2 years.
Nintendo doesn't need a price cut, they need games that actually raise massive attention. The one slim chance they have is Zelda, but with the heavy delay, even that is questionable. And even then, they still have a good chance to miss the marketing part yetvagain.



Kaze_Memaryu commented on Poll: Is Pokkén Tournament The Wii U Release...:

If this wasn't made by NamcoBandai, or had anything to do with Pokémon except for the characters, I wouldn't be so negative towards this. But everything I found out so far screaams "FFXIII effect" - great visuals, the rest is just awful.



Kaze_Memaryu commented on Next Euro Splatoon Splatfest Sadly Doesn't Fea...:

Uhhh, that's a pretty dumb choice for me. I don't like singing or dacing - I'm majorly an instrumental type, so I prefer ROCKING OUT!!!
But of course, there's no third squid sister for a third option, so I'm forced to pick the lesser evil... I guess singing, then. Because I'm not criminally awful at that, unlike dancing.



Kaze_Memaryu commented on New Patent Sparks Talk of Potential NX Details:

Hm, doesn't sound like the full console, but more like a beefed-up GamePad that can be used as an independent unit. Which is what I though the GamePad itself would be until I looked up how it actually worked.
This strongly hints at the new peripheral being capable of running smaller download games on its own, while bigger games still get streamed from the main console to the TV and peripheral simultaneously - or, like the WiiU does, streams a separate image feed to the peripheral.

All in all, that actually sounds somewhat promising. I must say I'm positively surprised. Still not getting it, though...



Kaze_Memaryu commented on Collectors Rejoice, Rare amiibo Figures Are Ge...:

@Haz Guess I'm living in the wrong country, then...

@shani Dunno about that, honestly. The store in my town only opened about half a year ago.
As for Media Markt, a small hint - try to bug them a bit, they tend to hold back parts of their stock to prevent scalpers from mass buying.



Kaze_Memaryu commented on Luigi Diorama and Legend of Zelda Carry Case R...:

Why does NoE suddenly throw all this stuff at us after starting the whole "CN will close soon, better trade your stars" panic?! Are they really expecting that many players keeping their stars for this stuff? I tried my best to hold all my stars together, but thanks to all CN codes inexplicably expiring at the end of March or April (can't remember right now), even my latest codes are completely worthless!



Kaze_Memaryu commented on Video: Metroid in Unreal Engine 4 is Shiny and...:

Premade UE assets? Nothing new. Using advanced lighting mechanics as a distraction from the rest being incredibly outdated and stiff? Par for the course. Using a Nintendo character for absolutely no reason other than "this is how it would look if Nintendo did HD gaming" throwdowns? Yep, he sure nailed the theme.

Using the awful Other M model for a Metroid showoff? Inexcusable! Not canon, not cool, instant failure! BAM!



Kaze_Memaryu commented on Collectors Rejoice, Rare amiibo Figures Are Ge...:

@shani I already mentioned that the Splatoon Triple Pack is an exception, in that it's very hard to get for a reasonable price. As for Yarn Yoshis, I found a few green ones at a Media Markt nearby, and all color variations at Müller. I'm not looking for amiibos online, since it's more reliable to see what you get in stores, and I save myself delivery costs.



Kaze_Memaryu commented on Pokémon Brawler Pokkén Tournament Coming To ...:

@DarthNocturnal That'd require a truckload of fixing, honestly. Also, the game is already out in arcades, loketests apparently went through internally for the most part - at least I can hardly find any information regarding loketests. And seeing how NamcoBandai hardly bothered fixing balancing issues in most of their previous fighting games (both arcade and home releases), I'm not gonna get my hopes up.



Kaze_Memaryu commented on Pokémon Brawler Pokkén Tournament Coming To ...:

Urk, I feared this woul happen....
I informed myself about this game, and what I found out isn't surprising at all, but still worrying. According to several arcade players, the balancing is all over the place, but definitely not fair at all. Too many matches can be won effortlessly with projectile spam, i-frames are unnecessarily long for some characters, and the controls are mediocre, at best.

By now, I'm convinced that this is just a cheap Naruto Ninja Storm reskin, because I know these very issues from those horrible games, which means this game has lost all potenrial value to me. NamcoBandai once again proved that the best they can accomplish is cashing in on fanservice...



Kaze_Memaryu commented on Collectors Rejoice, Rare amiibo Figures Are Ge...:

Seriously? Those are still considered rare? I mean, the Splatoon Triple pack definitely isn't common, but literally every other amiibo is regularly available at stock price. The stock issues are resolved, and the nearby electronics store even has "rarities" like Shulk, Lucina, Robin, and Bowser Jr. available.
Or is it really that much worse outside of Germany?



Kaze_Memaryu commented on WayForward May Be Teasing a New Mighty Switch ...:

Right now, I'm imagining the Hooligan Sisters in school outfits... and that thought alone is enough to sell me on whatever this is.
However, I kinda can't shake the feeling that this is more like an internship project or a visitor day of sorts that is themed around Mighty Switch Force, and possibly involves assisting in creating content for a new entry. Just a hunch, though...



Kaze_Memaryu commented on Pokkén Tournament Trademark Surfaces In Europ...:

@arnoldlayne83 That's doubtful and likely at the same time. They already have the Pokémon TCG, and expanding it with NFC cards is definitely possible. The problem, however, would be production costs. Adding an NFC chip to a card is still expensive, if the Animal Crossing card pack prices are any indication.
I'll assume they're going to produce keychains and cards for the character roster at first (and maybe actual amiibo figures), and then expand across the more "presentable" Pokés from there, but who knows...



Kaze_Memaryu commented on Pokkén Tournament Trademark Surfaces In Europ...:

Europe hardly ever had much sympathy for arcades. There was a small boost during the big fighting game breakthrough in the mid-90's, but most machines were in amusement parks. No arcade stores, for the most part.
So, with that in mind, it's unlikely that anyone would take such a huge risk. This almost confirms a WiiU release - and possibly, an amiibo range (cause we don't have enough amiibos yet).



Kaze_Memaryu commented on Chasing Dead To Bring Horror And FPS Action To...:

@DarthNocturnal Bioshock does have an eerie vibe to it (well, Infinte kinda ditches that early on) that works very well with the abandoned state of the environment to evoke a feeling of isolation. It's just that you're supposed to fight at almost all times, and you get supernatural powers very early, so it never feels like you're at the verge of death.
That doesn't impact the quality at all, though - it's still one of the more creative FPS games out there, and has a very good story to boot.



Kaze_Memaryu commented on Chasing Dead To Bring Horror And FPS Action To...:

@SetupDisk Depends on the kinds of guns. A good horror game either uses guns as you described it, or not at all - maybe even as a red herring to give you false sense of security. But bad horror games give you the ability to defeat the source of the "horror" easily, like F.E.A.R. did from 2 onward, or Resident Evil 5 and 6. Feeling weak is an integral component of fear, so seeing a screenshot of pointing a shotgun of all things at a monster doesn't give me a positive first idea of what kind of horror game this wants to be.

@DarthNocturnal Would you actually consider Bioshock a horror game? It was a survival game, yes, but if that's horror, people really became wusses over the last years...

@Aneira I wouldn't go that far, but yes, working with a flashlight to limit your field of view definitely amplifies the horror atmosphere.



Kaze_Memaryu commented on Video: PBS Game/Show Gets Into Questions of Ec...:

Ehhh, wasted effort. Pokémon is meant to be a fantasy-shaped imitation of our world and its aspects. That obviously includes parts of the ecosystem and the natural life-cycle. Trying to explain something in more detail than its very concept is based on is pretty pointless.
But Pokémon tries to keep it simple. Berries grow with just water and time in a matter of few days, every Pokémon eats berries (even inorganic ones or predatorial designs), and breeding is a mysterious case of "poof, there's the egg, don't ask for details".
GameFreak tries to give most Pokés a logical reason to exist in some sort of fashion, but they're not only sloppy about that in several cases, they also don't really go very far with their explanations, something I see as an immense waste of potential. The current Pokémon lore is mostly generic and random, and also influenced by the incompetence team called 4Kids Entertainment.

That said, I think there can never be enough Pokémon overall, but the pacing has to be just right. If Pokémon managed to pull off yearly installments with several new Pokés per game, fans would be overwhelmed quickly. But if new designs were to faar in between, people would lose interest too soon, either. In that sense, I think GameFreak acutally managed to nail the timing, even if that's the only thing they manage to nail nowadays.



Kaze_Memaryu commented on It's Autobots vs Decepticons in the Upcoming T...:

Decepticons, for a simple reason: according to Michael Bay's version, all of todays technology, including consoles, was based on studying Megatron. Also, Schockwave and Bonecrusher are my favourite Decepticons, while the Autobots only have Mecha Prime.



Kaze_Memaryu commented on Hands On: Devil's Third - Sampling Online Chao...:

@ULTRA-64 I'm not talking about length alone. What was shown from Devil's Third in terms of singleplayer content looked vastly unpolished, and several complaints were raised against the stiff and unintuitive controls.
Splatoon might have an insultingly short singleplayer campaign, but at least it's rock-solid in terms of playability.
Nonetheless, I do hate what Splatoon turned out to be. I'm having fun in multiplayer, but that's it. Despite the virtually unlimited possibilities of expanding the singleplayer with very few workhour requirements, the multiplayer is the sole focus, and I'm always furious about it, even when I like the new multiplayer content. That's why I keep my opinion and my critical view strictly separate - personally, I love yet hate Splatoon, but critically speaking, I'm flat-out underwhelmed.