User Profile

Kaze_Memaryu

Kaze_Memaryu

Avid admirer of Action Girls!

Male, 24, Germany

I write Game Concepts and Stories all day, so if you need help with an idea, or an idea to begin with, I'll see if I can help!

Joined:
Sun 14th April, 2013

Recent Comments

Kaze_Memaryu

#1

Kaze_Memaryu commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon Granted, downplaying graphics is often seen from Nintendo fanboys (since Nintendo isn't on par in that aspect anymore), so I can understand the assumption. (╯_╰”)

Also, it really sucks to hear your game being involved with these kinds of issues - I can't stand when smaller dev teams have to deal with this kind of stress!

Kaze_Memaryu

#2

Kaze_Memaryu commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon Ah, don't sweat it, I'm ranting about my kinda narrow viewpoint, as well. I just thought for a bit we were talking past each other. ^_^"'
Well, I still took some knowledge from your opinion to bear in mind, so I'd say this definitely worked as a quick discussion!

@TheRealThanos Haha, you're really elaborate, man! But I like that, don't get me wrong - and I think you're pretty much right. The middle-ground between me and Quorthon is probably very close.
Just forgive me I'm giving you a more general answer. ^_^"'

Kaze_Memaryu

#4

Kaze_Memaryu commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

@Quorthon You misunderstand me. I'm not saying "nobody cares about high resolution", it's more that barely any game has gameplay that relies on it. Looking good is one thing, but that doesn't have an impact on gameplay.
The issue I was pointing at is that most big companies lose their sense of creativity by focusing far too much on graphics (even Nintendo is guilty of this), and nowadays, the creativity in games seems to lie within indies, who cannot afford to really make much of a platforms power.

Also, developers getting lazier is pretty much from a technical standpoint. Before, developers had to be crafty about everything, especially coding, since space was heavily limited. But now, there's an ever-increasing amount of games where developers simply leave unfinished stuff and "junk code" within the game, which is a waste of space. And the same applies to most modern games being unable to achieve 60fps despite not being much better than their possible predecessors. And sacrificing frames for graphics IS definitely lazy.

Kaze_Memaryu

#6

Kaze_Memaryu commented on Sharp Gearing Up to Supply 'Free-Form' LCD Scr...:

Nothing that affects me, I'm done with gaming from the next generation onward, anyway.

@Quorthon Resolution is meaningless, as long as developers have the ideas to make a game good. Technological advances only made developers lazier, so I can't say there's much proper logic to the high-res demand in the first place.

Kaze_Memaryu

#8

Kaze_Memaryu commented on Weirdness: Sony Uses Art From Super Smash Bros...:

Well, stuff happens. We'll see if Nintendo has a problem with that. But yeah, as others said, most of these characters aren't "Playstation" characters to begin with, and quite a bunch of them either don't exist anymore, or were never successful in any notable way.

@S-Miyahon Guess who fell for it?

Kaze_Memaryu

#10

Kaze_Memaryu commented on Review: My Life on a Farm 3D (3DS eShop):

Damn, if that's supposed to be my life... shudder

My respects for you, Tim. I almost feel your pain.
And respects to the developer for being ruthless enough to just cheaply reskin a terrible game to make a second one.

Kaze_Memaryu

#11

Kaze_Memaryu commented on Platinum Games’ Producer Thanks Wii U Owners...:

Still playing it regularly, it's just that fun! And although I'm somewhat pissed that the Loki Tarot-Cards weren't available to anyone outside of russia, I just hope Bayonetta will continue, instead of being stuck in Limbo again!

Kaze_Memaryu

#12

Kaze_Memaryu commented on Video: Today's Teens Simply Cannot Handle The ...:

The difficulty of MegaMan is that the game teaches you its aspects through showing instead of telling, which is a rarity among modern games, partly because of higher complexity, partly to make it more accessible for the average consumer unwilling to spend some time learning things. But because it shows, it demands focus from the player, and that's good.
Many games nowadays are supposed to give a player a feeling of accomplishment to keep him interested (trophies/achievements/stamps are the degeneration of that), and learning things doesn't feel compelling to casual players. Back in the 8-bit times, the accomplishment was hard-earned through determination and patience - but the standards of modern media make things so easily accessible that some kids never learn how to earn a victory of sorts.

But in MegaMan's defense: I don't buy this video being a genuine display of MegaMan being to hard for the current young generation - this is most definitely forged by selecting clear examples of casual players who aren't interested in challenging games, and one, maybe two, youngsters who put some effort into it.
Also, Capcom didn't kill MegaMan because of difficulty, but because it wasn't profitable enough. If difficulty was the problem, they would've simply added an "Super-Easy Mode" that either has no Game Over, a score system that penalizes damage but removes health, or health recovery by standing still for a few seconds - but at the cost of not being able to play through the entire game.

@Einherjar I really agree, and I think it can only get worse.
Challenging games are definitely becoming way too rare, and dumbing down gameplay for higher accessibility even hit some well-established franchises recently (Devil May Cry, Ninja Gaiden, Tomb Raider, Halo, and many more). But that's not even the end of it: DLC stuff that gives you an advantage is also becoming increasingly common, as well.
And just to add that: the popularity of the Souls series shows that there's still a good market for challenging games (though the Souls games range from unfair to misbalanced), and the same goes for Bayonetta. Problem is that developers aren't satisfied with their consumer base anymore. It's all about the money, because competition is heavier than ever before, and numbers write the success... at the cost of challenge-loving gamers turning away from them.

Kaze_Memaryu

#14

Kaze_Memaryu commented on Professional Super Smash Bros. Melee Player Ta...:

I hate Smash 4's balancing. Everything's just too safe, and airgame is considerably worse than before. Add to that how much they already butchered some good characters with the last patch, and I see myself recommending Brawl with Project M over this easily. It's neither fun nor balanced anymore.

@Einherjar Tiers are more of a capability list. Low tier characters reach their limit earlier or are at a technical disadvantage against more characters than others, while it's reversed for High tiers, but a good player can win with any fighter, since the meta- and mindgame can affect an opponents ability in numerous ways.

Kaze_Memaryu

#15

Kaze_Memaryu commented on Video: What if... Smash Bros. Had Announcers F...:

@retro_player_22 What? I think you're mixing up something here. Fighters aren't supposed to be loud, since audio feedback can be just as important in a good fighting game as the visual feedback. When you hear the announcer shout "COUNTER", that's your cue to whack your enemy even harder, since counters generally increase hitstun. But with overly loud announcer voices, that can be very difficult to hear. Announcers that go on for too long or too loud miss their purpose of pointing out crucial information that is sometimes hard to notice instead of needlessly singing praises.

@Einherjar HERE COMES DAREDEVIL! (Ganondorf amiibo activated!)

Kaze_Memaryu

#16

Kaze_Memaryu commented on Video: What if... Smash Bros. Had Announcers F...:

@retro_player_22 The Mortal Kombat announcer sounds like he's half asleep, and the Killer Instinct one overdoes pretty much everything, especially combos, as if he was some kind of theme park voice reject. Guilty Gear XX and Xrd have announcers that hit the middle ground between excitement and announcement, without becoming too centric or loud, while Overture had a robotic female voice to carry the focus on the cold hard tactical requirements.
Also, yes, the Killer Instinct announcer does improve the atmosphere, because the game is just too boring without one, but Mortal Kombat could use someone less monotone, since that sounds like he just doesn't care.

Kaze_Memaryu

#17

Kaze_Memaryu commented on Video: What if... Smash Bros. Had Announcers F...:

I never noticed how terrible the announcers from Mortal Kombat and Killer Instinct are. And SF3A and FF announcers are way too chatty over nothing. All these choices are funny for this video, but annoying for the game.

But why didn't you bring in announcers from Guilty Gear ("Here comes DAREDEVIL!" for new challenger screen, "DESTROYED!" for KO through Ultra Smash)? Or if you wanted to limit yourself to fighters on Nintendo consoles, BlazBlue or King of Fighters! Some announcers who wouldn't sound annoying after a mere minute!

Kaze_Memaryu

#18

Kaze_Memaryu commented on Video: The Top Ten Worst Designed Pokémon Ever:

Can't say I see much ugliness to any Pokémon at all, except for the deliberately ugly ones. I always look for the intention of the design, and every single Pokémon has logical ties to real world mythology, animals, plants, or aspects of societal structures. As such, I wasn't fond of the list at all. Also, mocking Gen V is very much the most abstract mixed bag of all. It had some of the most epic designs I've ever seen, but at the same time, some of the most irritating design were right next to those.

Still, I personally find Gen I to be the worst of all, design-wise. The inspirations were mostly to obvious to be something I'd consider smart design choices, but I'd still not call even one of them ugly.

Kaze_Memaryu

#19

Kaze_Memaryu commented on First Impressions: Bravely Second's Demo Comes...:

I wanna know more about the characters, since that was where Bravely Default was just plain terrible. I'm not putting much faith in Silicon Knights having improved the writing to a point where I wouldn't call it shameless sterotype-copypasting, but maybe they manage to impress me.

Kaze_Memaryu

#20

Kaze_Memaryu commented on Super Smash Bros. Grabs Third Place in NPD Cha...:

@FragRed I can see multiplatform as a reason, but it's a bit hard for me to get when Assassin's Creed's reputation was ruined even before the official release. And I have no idea about the online issues in Halo...

@NodesforNoids If you put it that way, it does become more reasonable. Ah, whatever. At least it's looking good for Nintendo. ^_^

Kaze_Memaryu

#21

Kaze_Memaryu commented on Super Smash Bros. Grabs Third Place in NPD Cha...:

Well, at least one improvement came from Smash 4... too bad it's not gameplay-related.

What does surprise me, is that Assassin's Creed BETA outsold Halo! I would've expected more from that. But I guess that's the consequence of Bungie not making Halo anymore.

Kaze_Memaryu

#22

Kaze_Memaryu commented on Video: Don't Feel Bad If You Self Destruct in ...:

It's no wonder self-destructs happen. The whole fight progression is a lot messier than necessary, and even the countdown words at the start prevent most people from seeing the starting position. Add to that the convoluted mess of Classic Mode (very "Classic", Sakurai) that is inescapable, and self-destructs are getting far more usual than they should.

Kaze_Memaryu

#23

Kaze_Memaryu commented on Review: Xeodrifter (3DS eShop):

This game definitely won't do for a Metroid substitue, not even to bridge the wait time until Nintendo finally announces a new one.
What baffles me, however, is that this game costs 10$. Sure, Shantae was even more expensive despite it's very short playtime, but it also has a lot of care for detail and personality. Xeodrifter has neither, and I doubt the games' presentation will drastically change from what the trailer showed.

Kaze_Memaryu

#29

Kaze_Memaryu commented on Video: Use Your amibo Figures Without Removing...:

Nah, I took the entire amiibo out of the box without any major damage! t looks cool when the amiibo is inside the box, but I don't wanna carry around the entire box just to use it on a friends' WiiU so he can have his Hyrule Warrior present.

Kaze_Memaryu

#30

Kaze_Memaryu commented on UCraft Wii U Beta Plans Outlined as New Traile...:

Wait, a beta release? Doesn't this still require a certain amount of costs to do? I thought they lack the funds to do so!

@Xilef Similar doesn't mean clone. We don't know anything about what exactly UCraft will offer beyond the Minecraft base - but who knows, maybe they got an idea Notch couldn't come up with.
Or do you call every platformer other than Mario a Mario clone, as well?

Kaze_Memaryu

#31

Kaze_Memaryu commented on Fairune:

Woot! More RPG's from CIRCLE! I dunno why, but recently, they really picked up the pace with awesome titles! My faith in the CIRCLE is restored!

Kaze_Memaryu

#34

Kaze_Memaryu commented on Splatoon Developers Continue to Paint a Pictur...:

SPLATOOOOOOOOOOOON!!!

This is getting better by the second! All this awesome stuff is making it incredibly hard to endure the wait!

@BensonUi @Light The GamePad always shows the map so you can quick-jump to an ally instantly, meaning that it won't use the GamePad's screen itself for aiming (though it would be cool to have some sort of scope vision when aiming with the Sniper Gun).

Kaze_Memaryu

#35

Kaze_Memaryu commented on Nintendo Download: 11th December (Europe):

Okay, Fairune is mine! But what about Legend of Dark Witch? It's not listed on the EU eShop, despite apperntly having been released last Thursday. Did it not receive a USK rating (I live in germany, so maybe that's the issue...)?

Kaze_Memaryu

#36

Kaze_Memaryu commented on Talking Point: The Time Is Right For A Nintend...:

No, no, and an infinite amount of more no!

If there's anything I learned so far, then that phones have become an immensely dangerous device. The user gets tricked into providing personal information, and this personal information can be bought easily by any company that wants to. Smart devices are a death sentence for privacy, no discussion.

But what is even more dangerous is the blatant consumerism surrounding smart devices. Every "new" model is outdated after one year, the amount of waste generated through phones that are outdated, but very much working, is causing more pollution than ever before, and people get disgustingly greedy. Hell, nearly half of the reported thefts around the world nowadays involve smart devices.

And even then, a phone has absolutely nothing to do with dedicated gaming. It has nothing to do with Nintendo's strong focus on making dedicated gaming devices, it's not even a joke - it's blasphemy.

..Nintendo has to embrace mobile in one way or another...
This is the most pointless thing anyone can try to abuse as an argument. Nobody has to embrace the freaking smart device market, especially not Nintendo. If I can easily live without a phone, then Nintendo can definitely do the very same.

Kaze_Memaryu

#39

Kaze_Memaryu commented on Rumour: Villager, Marth & Wii Fit Trainer amii...:

Well, that's escalating faster than expected. But considering how mediocre reception for most of Nintendo's accessories and toys was before, they apparently didn't expect this level of demand. But it's fairly irritating that Nintendo isn't making any statements on the current plans for amiibo distribution.

Though they said that certain figures would be limited, which means they won't restock them at any point. Just one production cycle, and once it's gone, it's gone. A terrible idea, no question, and it seems like this decision is already coming back to haunt the big N.

Kaze_Memaryu

#41

Kaze_Memaryu commented on Nintendo Reveals New Wii U Footage and Details...:

Man, that was some really good stuff! A bit lifeless as of yet, but it's still in progress, so I'm looking forward to the end product!

@Einherjar I think Zelda U will be able to make a difference in overworld design by it's general visuals alone. The overworld in Zelda games always was filled with all kinds of colorful locations, and this one seem to follow suit very well. Most sandbox environments severely lack color (Skyrim is a prime example - a muddy winter mess), so that's going to be a strong poiny right away.
And just to mention it: I had an idea how weapons and tools could be brought into the world without restricting the openness of it. Aside of hidden treasure on sidepaths that you can only get with specific tools (like every Zelda game did so far), they could offer secret entrances to caves and dungeons that offer an additionql challenge and some treasures/secrets, while the main entrances remain open. For example, one entry could be very high up, and only the hookshot would allow you to get to that second entry, but it wouldn't be mandatory to the dungeon at all.

Kaze_Memaryu

#45

Kaze_Memaryu commented on Sonic Boom is Doing Pretty Well!:

The show isn't half-bad. I could smile at some of the snark Sonic was giving off, and the general direction was enjoyable.
But I don't like how disconnected everything is. Each episode seems to change parts of the personalities to accomodate for the plot, and that makes it hard to follow some events at times.

Kaze_Memaryu

#46

Kaze_Memaryu commented on Club Nintendo Now Offering Festive 8-Bit Mario...:

Why would anyone do this? As far as I'm aware, you can have your own motive printed on wrapping paper online. Not only is that cheaper, it's also not limited - and you save precious points in case something good shows up for once.

@LinkSword I was gonna complain that 1500 is too much for this, but 2000 is a bad joke.

Kaze_Memaryu

#47

Kaze_Memaryu commented on Lucadian Chronicles is the Latest Free-to-Play...:

I've never even heard of this game, so I'm wondering why they're trying to bring it to WiiU, not that I mind, though.
But giving up the F2P factor is gonna bite them, I fear. All the online stuff relies on a steady income through either ads or microtransactions. Upholding servers for online card battles with a 7.99$ price tag doesn't sound realistic at all.

Kaze_Memaryu

#49

Kaze_Memaryu commented on Omega Ruby and Alpha Sapphire Hackers Discover...:

Old news are a weird contradiction...

Also, I'm pretty sure that the relation between Hoopa and the portals was officially explained as his shenanigans. Hoopa is a prankster who keeps relocating legendaires through his portals, which is supposed to explain legendaries showing up in regions they didn't originally belong in.
But by now, GameFeak is trying a bit too hard. Not everything requires a canonical explanation, especially not immigrating legendaries - or the existence of two games at once (shifted dimensions, cheap deus ex machina number 13).

Kaze_Memaryu

#50

Kaze_Memaryu commented on Video: Nintendo Shows Off a Series of New Thir...:

All this PuyoPuyo teasing, and IT'S STILL NOT COMING OVER!!!

Also, Namco Bandai is, as per usual, irritatingly lazy - using the standard Home menu sounds (no TotA music piece, no recognizable sounds, nothing) just adds to the impression of them not caring about anything.