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Einherjar

Einherjar

Male, 26, Germany

Joined:
Mon 11th April, 2011

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Einherjar

#2

Einherjar commented on The Miiverse Redesign Has Gone Live:

@MadAdam81 MK8 is an integral part of partys over here but surprisingly, i never touched Splatoon again after a few days.
It never really hit a sweet spot. But dont get me wrong, its a fantastic game and its super fun, its just one of these games that just lost the spot to other games rather quickly for me.

Einherjar

#3

Einherjar commented on The Miiverse Redesign Has Gone Live:

Well, i dont think that the 30 Posts rule will stick forever. We also started with way less characters per post and upgraded to 400 over time.
My bets bet is, that its there to not flatout crash the new design, since everyone will try it out emmediatly and as we know, there are some "overly motivated" kids out there.

I personally havent used Nntendo platforms in a while, because i was infected with the Civ5 desease ;P

Einherjar

#5

Einherjar commented on Tomonobu Itagaki Outlines His Goals With Devil...:

How so ? How is this revolutionizing shooters ?
There are plenty of Shooters with melee combat already. Red Steel and Shadow Warrior come to mind.

And from what ive seen so far, the melee combat is in no way as complex and deep as it was in his Ninja Gaiden titles.

He really acts like a cornered wolf and i both like and despise that.
Hes really passionate and determined, but also bites pretty much every hand that tries to reach him.

Einherjar

#6

Einherjar commented on Crunchyroll Wii U App Can Now Be Used Without ...:

Well, im already a Premium Member but im glad to hear its not forced for this App anymore.
Also, since our european offerings are...pitiful, i mainly use it on the browser anyways, since you can simpyl switch your region and have full acess to the other regions anime lineup.
Something not possible with the WiiU App, as far as im aware.

Einherjar

#7

Einherjar commented on Japanese Retailer Highlights Stock Issues With...:

So, can we say that every article containing the word "Amiibo" will have stock issues by default ? This is really really sad.
And the worst thing, from this we can conclude, that the problem with Amiibo items isnt the figures themselfes, it seems they lack a proper partner for their NFC chips....

Einherjar

#8

Einherjar commented on M2 Initially Felt Porting Streets Of Rage 2 To...:

And this blood, sweat and tears these people put into their games really really show. The first Streets of Rage looks like a freakin Pop-Up book, its amazing.

And the fun thing is, those arent "just" ports, some of these games are even better then their arcade origins.

@shaneoh Its not really compareable. The ambassador games for instance ran in DS mode with some left over GBA compatibility.
It kinda works, but it doesnt offer any additional features, such as savestates, game suspension or even the regular OS overlay.
Its merely a workaround and not on par with the quality of other VC games.

What M2 does is turn these games into new ones pretty much. Its not just emulation.

Einherjar

#11

Einherjar commented on Devil's Third is Being Published by Nintendo o...:

@Kaze_Memaryu Exactly, thats a misfire on pretty much all fronts.
As a "shoddy console port" it has no way of surviving the PC crowd, not even as a f2p multiplayer game.

All the game needed was a WiiU demo. Maybe even one with an abridged multiplayer mode. But in the day and age where even Solitaire games must have online Multiplayer with an open, procedurally generated world where you can craft your own cards and must have infinite fps (i might have gone overboard with this rant...), the single player campaign wont cut it.

Einherjar

#12

Einherjar commented on Negative Reception For Devil's Third Is Due To...:

@BarryDunne And then you discover the magic that is the right analog stick and it becomes second nature ;)
Seriously, with a little practice, its not more complicated than your average fighting game controlls.
The trick to draw your shapes while under attack is to manage your units properly. How many do you need for your shape and how many can you spare for the pikmin like stagger attacks.
Its complicated, deep and involving but absolutely doable :) And very rewarding once the platinum medals start to pop up :D

Einherjar

#13

Einherjar commented on Negative Reception For Devil's Third Is Due To...:

To anyone here claiming that his attitude is iffy:
The same thing happened to Wonderful 101.

It recieved lower ratings from people who couldnt cope with its controll scheme, who played it like a Pikmin game instead of what it is, basically a Bayonetta spinoff.
So in a way, hes perfectly right. Its not the first game that was looked at more critically because of its controll scheme, playstyle or overall difficulty level.

But the logical conclusion i would draw from this is, that there is a definitive need for a solid demo. If he thinks that reviewers arent up to snuff to properly represent his game, people need to try it out themselfes, or else tehy are going to believe the written reviews and pass on this game.

Einherjar

#14

Einherjar commented on Nintendo Download: 16th July (Europe):

Normally, Partners in Time would have been an instant buy, but due to the stupid DS overpay in Dual Screen mode and the even more stupid D-Pad orientation switch in vertical mode (which properly displays both screens on the TV without the overlay that shrinks the screens down) that cant be toggled off, which made Yoshis Island DS already semi unplayable due to it being way too small, ill sadly pass.

Other than that, interesting GBA offerings, but nothing on my priority List at the moment.

Einherjar

#15

Einherjar commented on Harvest Moon: The Lost Valley Update Tackles t...:

@Flowerlark Many recent HM games had issues like that. Either the days were rather short or you basically had next to no stamina to do your daily work (Looking at you magical melody).
I always wished that this would someday become some sort of "difficulty" option to either give you more or less time.

Einherjar

#17

Einherjar commented on EarthBound Director Shigesato Itoi Pays Tribut...:

I dont know exactly what it is, but Mr. Itoi has a very special, almost childlike and innocent view of the world and an exceptional talent to put it into words.

Sadly, i dont know the exact wording of this chinese saying, but i think it fits very well here:

"A man lives for a century, his name will live for all eternity"
And if you listen to Mr. Itoi, so does his friendship and his spirit.

I am a 27 year old man who cried like a child over a man he didnt even know. This has never happened before, not with celebrities, not with royalties.

But i think its time to stop griefing. Lets all just do what Mr. Iwata wanted us to do and simply enjoy his work that he brought directly to us :)

And maybe someday, well collectively invite him out to lunch :)

Einherjar

#19

Einherjar commented on Weirdness: A Mighty No. 9 Live-Action Movie is...:

Yeah, overblown PR campaigns like that never hurt a product ever. Let alone a product that isnt even out yet and already attracts negativ press in regards to its blandness.

Whats next ? A new boardgame, 2 sequels, one of them being a crossover with angry birds, the other one with sonic runners ? A TV Sitcom, a book series and a theme park ?

Einherjar

#20

Einherjar commented on Talking Point: Raw Power Isn't Vital to Ninten...:

Power was NEVER vital to a consoles sucess.
Lets start at the N64 / PS1 / Saturn era, when the technical arms race actually began:

From a raw hardware standpoint, the N64 was more powerfull and versitile then both, the Saturn and the PS1, but was the least successfull.
The PS1 and Saturn both complemented each other.
The Saturn excelled at 2D graphics like no other system and the PS1 had the far better 3D processor. The PS1 won the generation.

The Dreamcast, the Link between generations lost completely, taking sega as a console manufacturer with it. It was far more powerfull then any other system on the market at that point.

GC / PS2 / Xbox era:
The Xbox was by far the most powerfull console in this generation...and in last place. The GameCube, being more powerfull then the PS2, still lost to it.
The PS2 won this gen with flying colors.

Wii / PS3 / 360:
The PS3, being far ahead of its competitors in terms of hardware, never reache dits full potential and had a really rough start. Its spotlight stolen by its technically inferior competitor, the 360. Both were pretty much head to head at the end of their lifetime. The Wii on the other hand, technically still a last gen console, was the overall winner of this gen, at least financially.

So one could say, that the it actually was the least technically advanced system that won each generation.

But times have changed drastically since then. People are more obsessed with techno babble then ever before. Its not a consoles exclusive lineup that counts, its the raw horsepower, if its used or not doesnt even matter.

Just look at the current gen and the above mentioned "The Order". An attrocious game, as bogstandard as it can be, but its pretty, so its "better then the rest" Pretty much everything exclusive to the PS4 can be described as "bogstandard at best" and yet, the console sold like hot buns.

If a console sells or not is all down to PR and the brand name. Nothing more. And believe me, Nintendo could make SkyNet - the console and people would still shun them away for being "Nintendo". and not MicroSony

Einherjar

#21

Einherjar commented on Keiji Inafune's RED Ash: The Indelible Legend ...:

@ekreig But can Silent Hill finish a story left on a cliffhanger by Resident Evil ?
Crude example aside, but people asked for a MegaMan Legends 3 because Its Story wasnt finished. Its a trilogy that never happened.
The gameplay of this series itself is nothing to really write home about.

Its the same as saying FAST will continue F-Zeroes legacy. Even IF its on par, it wont make the original obsolete. And thats how i feel about all these "new" comcept games.

They are riding on a wave of nostalgia and produce lackluster games that sell because they look like the stuff youve been waiting for through rose tinted glasses.

Einherjar

#22

Einherjar commented on Keiji Inafune's RED Ash: The Indelible Legend ...:

So, Inafune just makes a living out of other peoples nostalgia by repainting old Capcom IPs ?
Sorry, but that just rubs me the wrong way.

And to be honest, nothing Comcept did so far was spectacular, it was meh at best. Ill pass.

Id much prefer a teamup of Nintendo, Capcom and Platinum for a real MegaMan game.

Einherjar

#23

Einherjar commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

The PS4, just like the PS3 before that, has more hardware power than it can use. The PS3 never even came close to reaching its full potential.

That said, i dont think its wise to underwhelm in the hardware department again. Not that its needed, for all i care, the WiiU delivered some of the best games this generation. but it would shut up those critics.

Then again, if you want to interpret a little more into that sentence:
Not competing with something / somebody is also possible, if they dont pose any threat, if you simply outclass them or, if you just dont care.

But we know nothing of the system, its just rumor pushing at this point.

Einherjar

#24

Einherjar commented on Hands On: Blast Ball Brings Crude Button Mashi...:

@TSB Lets be fair here. 06 and Boom were terrible games because they didnt work on a technical level.
If 06 would have been playable and polished properly, it could very well have been the best 3D Sonic game since.
Boom would at least be a mediocre game.

At in their current state, they are just data garbage.

OtherM was an excellent game that was dragged down by a poor story in a series, that never even had one in the first place.

A fair comparison would be Sonic Heroes and Shadow the Hedgehog.
The former being an excellent game, often forgotten and dragged down a little by poor design choices here and there.
The latter, still being playable and even fun at times, is a coincept so ridiculous, that no one woudl miss it if it went missing over night.

Einherjar

#25

Einherjar commented on F-Zero 'Spiritual Successor' Kickstarter Makes...:

Yup, hit every trap there is.
And honestly, stuff like this cant even be excused by being inexperienced.

You cant sell games by showing screenshots of copyrighted stuff that wont even be in the final game.
Thats not amateaurish, thats stupid.

Good riddance.

Einherjar

#26

Einherjar commented on Bill Trinen Will Compete at Evo 2015 as a Supe...:

Im still a bit baffled that people actually debate that "these guys cant even play the games they make" compared to people who spend their entire time perfecting it and train for these tournaments specifically.

And those arguments about "it looked like he never even played it" well, maybe he hasnt, who known. Reggie certainly has quite a lot of other, more important things to do then to train for competetive Smash play.

Einherjar

#27

Einherjar commented on Keiji Inafune Teases Possible Mega Man Legends...:

Sorry, but nope. Its as much "MegaMan" as Mighty No.9

And you know, its not the game itself why people want Legends 3 so desperately, its because the story endet on a cliffhanger.
How are you supposed to close that storyline, if youre not aloowed to use the original characters ?

@GMB-001 Uhm....yes he did. He created the character art and design we know today and was lead concept designer on pretty much every MegaMan series.

Einherjar

#28

Einherjar commented on Nintendo Has No Plans For amiibo Support In Th...:

Yup, there would be nothing worse then Wmiibo locked costumes that are mandatory to progress the main and / or sub routes of the game.
Even with SPlatoon, a majority of single player content was locked away and many people cant pay it because Amiibos arent available.

If the Amiibo situation was different, id say go for it, make themed costume for all Amiibos, but not right now.

What Nintendo should do is make a poll. People check Amiibos theyve got, and say why they didnt get the other ones. Demand controll.

Yesterday our local electronics store recieved 30 Dededes and Shulks each...they were gone half an hour later...

Einherjar

#29

Einherjar commented on Cypronia to Offer Future Release for Free as C...:

Seriously, to everyone who played this game AND Minecraft:
Is it really worth it for someone owning Minecraft on pretty much every device its available on ?

But i have to admit, i was wrong. The dev delivered, is very enthusiastic about the game and it seems to go rather well.

Kudos to Cryponia, shame on me ;)

Einherjar

#31

Einherjar commented on First Impressions: Digging Up Details on Harve...:

@DrDingus Context controlls belong in P&C Adventure games and nowhere else in my opinion.
For me, the "perfect" Harvest Moon experience would be a mix of Animal Parade, Sunshine Island and A New Beginning, with a slight hint of Rune Factory coated in a thick layer of Back to Nature.

Animal Parade as a whole was a very pleasant experience. Its gameplay wasnt overloaded, but it had severe pacing issues.
Sunshine Island had a very interesting water / sunlight mechanic.
But it was hell if you didnt have photographic memory to exactly calculate water / sunlight levels for each and every plant.
With proper icons floating above plants, this could turn into something rather deep.
A New Beginning speaks for itself. The customization and crafting was a sight to beholf for HM fans. Such a great game that could have benefittet from faster pacing.
Rune Factorys most motivating feature is its ridiculous character levels. In later games, you can level up pretty much everything, from sleeping to talking. Over the top ? Absolulety, but extremely motivating in the long run and in between things to do.

Back to Nature was and probably will ever be one of the most "complete" HM experiences. A very solid game, content rich, well executed, perfectly paced. Just a really really good game, although a bit basic compared to more modern ones.

And in regards to its graphics. Those screenshots are more then enough to say that honestly. There is literally no artistic value in them. Basic assets slapped together in a rather amateurish fashion.
You can tell by teh way the tiles are placed. Just google "RPG Maker" and youll know what i mean.

Einherjar

#32

Einherjar commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

@Mr_Zurkon Sadly, i never played those (shame on me).
Im just not a big fan of their mech designs. I much prefer humanoid designs over these chicken tanks and thats what kept me away from the series.

But yeah, i know of its complex controll schemes ;)
How about Steel Batallion ? Might take a while to get used to this one :P

Einherjar

#33

Einherjar commented on First Impressions: Digging Up Details on Harve...:

@AVahne Sunshine Island ?

It looks flat out horrible.
Its this inevitable look when you try to reproduce 16 bit assets on modern engines with high resultions. It just looks cheap.
And that level design reminds me of some really early RPG Maker maps.

The thing is, Harvest Moon games were never all that beautiful, but they had a certain charme to them. For me, that is kinda lost in zoomed out and empty maps randomly littered with assets.

Oh well, its down to gameplay alone to keep this boat afloat.

Einherjar

#34

Einherjar commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

@Samuel-Flutter Yup, same here. Drawing the shapes with the stick, the controlls are as complicated as a fighting game.
You know what to do, now its just doing it properly and in time.

Its definitly hard, no question, but its absolutely doable with a little training and will.
And ill never understand people not investing time to learn a game properly. Why do i even bother to play games then, if im only willing to play games that either all controll the same or are basically playing themselfes ?

For me, getting a hang of a games controll scheme, its mechanics and physics is part of the experiece.

Einherjar

#35

Einherjar commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

@Boxmonkey Im pretty much the opposite. I cant finish a Souls game even if my life depends on it, but i platinumed pretty much all of W101.
W101 had teh exact same controll scheme Bayonetta did. The only difference is the formation feature.
You need to be able to draw whatever you need inbetween combos.
Most of the basic stuff is easily done with the right analog stick.
The sword formation for instance is just a straight line, and its the bare minimum you need to finish the game.

Most people i talked to had problems with the games controll scheme becaus ethey expected it to play differently. They couldnt wrapt their heads around the fact that, although you basically controll 100 characters at the same time, youre just playing a game like Bayonetta or Devil May Cry with a gestures based weapon switch function.

The Souls series doesnt have difficult controlls, it has difficult mechanics. Its about frame timing etc. Button mapping and control schemes are basic hack & slay basics.

Einherjar

#38

Einherjar commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

Ive played a fair share of games with overly complicated controllschemes in my days:
Armored Core for instance, with camera controlls mapped to all four shoulder buttons, the original "I am Bread"
Project Slypheed, where every button had at least 3-4 different funktions. A whole macro keyboard at the palm of your hands.

And many others. Controll schemes are an obstacle, but not a brick wall.
All they have to do is work properly, the rest is just a learning process.
Remember when people claimed that Wonderful 101 was unplayable due to its controlls ?

Einherjar

#39

Einherjar commented on Veterans Of 3DS Title Xeodrifter Will Get The ...:

@Volmun Thats actually pretty true. There are a lot of games that arrived late in the EU that completely lost their drive.
Codename S.T.E.A.M. for instance. Really good hype for a new IP, arrived late in the EU and, well, the hype was already gone.
And of course, its the mentality of "Oh, they already got it and we dont ? Well, i guess we wont get it then" and people just forget about it like myself.

So, either get a new hype going, like Yacht Club did with SHovelknight and their surprise Direct appearance or release games as close to each other as possible.

Einherjar

#40

Einherjar commented on Veterans Of 3DS Title Xeodrifter Will Get The ...:

European here. I had no idea it was already available. It must have been launched with something else that completely stole its show. I really like their games and would have invested in it sooner.
And a 10er is an absolutely ok price. Everything below that that is not on sale sounds my bargain bin alarm.

Im usually ok with:
5-10 for small digital games
20-30 for major digital releases
40-60 for major retail releases

Everything below that for a quality game is just theft in my book.

For me, i just had no idea the game was already out. With Renegade Kid in general, i dont really expect any EU releases anymore, thats why Xenodrifter wasnt even on my radar.

Einherjar

#41

Einherjar commented on Interview: Warren Spector Discusses Game Choic...:

@Mr_Zurkon Human Revolution is pretty much a prequel, but less story wise and more overarching lore wise.
Its the beginning of mainstream augmentations and its getting its own sequel soon. Not to mention that these games are much younger, thus, a fair bit more accessable.

As a newcomer to both the series and maybe even the stealth genre, i too would recommend the WiiU version. It comes with a stretegy guide (acessable in game, not a booklet) and a super handy map on the gamepad. And on a technical level, its on par with every other version (minus the PC, as always)

So plunge right into Human Revolution :) But be sure to check out the original, just to see what the craze is all about ;)

Einherjar

#42

Einherjar commented on Nintendo Reportedly Pitched NX To Third Partie...:

Its a Nintendo console. It could rival SkyNet in terms of technical premise and publisher would still come up with ways to shun away from them.

There is just not enough bribing and advert money in them as it is in Sony / MS.

Einherjar

#43

Einherjar commented on Working On F-Zero Wouldn't Have Been My Idea O...:

Well, then it a good thing that it never happens.
There is nothing worse then a game made by people who didnt want to do it in the first place.

@dizzy_boy As long as they made THEIR games, they fared pretty well under EA. At this time, EA was bad already, but didnt mess too much with their subdivisions ideas.

@Ichiban Yeah, Miyamoto made X and GX WAY too easy and slow. Especially GX. Sorry buddy, but Sega made one of the most hardcore racing games ive ever played, even with Nintendo breathing down their necks.

Einherjar

#44

Einherjar commented on Titan Tank Rumble Is "Twisted Metal Meets N64-...:

@WaveBoy Its a matter of taste really, there are probably people who like it.
The main problem i have with this artstyle is, that there is no overarching artistic theme.
Just look at the cast: Two anthros, one centurio, Shiva and two woman that...dont really represent anything whatsoever. Maybe a sorta native american style ?

And above all else...why tanks ? Vehicle combat games rise and fall by their creativity. For me, its cars strapped with ridiculous impossible weaponary, gokarts throwing turtle shells. A Tank is...well...already a combat vehicle.
So you have a cast of impossible creatures driving very possible vehicles.

Einherjar

#47

Einherjar commented on Keiji Inafune Would Still Be Interested in Mak...:

@BLPs Well, after playing that demo blind (literally blind, long story) you better be prepared for a huge chunk of luke warm disappointment.
If you want an RPG with huge, open fields, go with both Xenoblades. Because thats what this games trying to be, expect without any combat system.

Einherjar

#48

Einherjar commented on Keiji Inafune Would Still Be Interested in Mak...:

@BLPs I havent checked the demo since the patch. Honestly, for it to become a competent game, it need more then a patch, it needs a new game.
I mean come on...hold one button to become invincible and another to continuously attack ? What is this, a mobile game ?
And yes, THAT took 9 years. 9 years of work for a game, that plays itself even more then FF XIII does.

@KillScottKill For a shill project, it sure did its best to attract a LOT of bachlash. Ive seen and talked to more people turned off by Mighty No.9 then the opposite.
The mediocre looking game itself, the cartoon shenanigans, e-begging, the PR catastrophy with their community manager.
They pretty much messed up everything they could.

Einherjar

#49

Einherjar commented on Keiji Inafune Would Still Be Interested in Mak...:

@BLPs Yeah, they too have a really bad habbit about that.
And just wait for it, FF7 will take so long, it will be renamed to "Final Fantasy XVI - Final Fantasy VII-2 Remastered Edition EX Plus Alpha Arcade"

And the worst thing about all that....their games arent even that good. Since FF XII, shich is already debatable, everything theyve put out was a stinker.
And even the fantastic Bravely Default had to be loaded with F2P like mechanics... Say goodbye to those bonus bosses when SE decides to turn off their servers...

Ill stick with their classics and dont really care about any new FF games. XIII turned me off from the series, XVs demo sealed the deal with its non existant battle system.

Einherjar

#50

Einherjar commented on Keiji Inafune Would Still Be Interested in Mak...:

@Tsurii It would be interesting, but i hardly doubt that. Legends being somewhat of an RPG, writing this plot would take quite a lot of effort, something i dont expect from Capcom or their partners these days.

The Legends Lore is one of the most complex in the MegaMan frenchise.

My best guess for the upcomming cartoon ? BluRay releases of the ruby spears one. As remastered editions...."Oh, the "new" cartoon thing was a mistranslation, we never said that, im honest". Something like that.