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Male, 27, Germany

Mon 11th Apr 2011

Recent Comments



Einherjar commented on Poll: Nintendo's Free-to-Play Experiments - Ar...:

Pokemon Rumble World is probably the game offering the most content out of these 3 that you can enjoy without spending any money and it doesnt feel all that restrictive.

Shuffle on the other hand can get insanely frustrating and unfair without paid boosters and is entirely luck based.

Badge Arcade is...well...just overpriced.
And the game constantly trying to explain to me that "these badges wont make themselves and that it costs money" is dispicable.
Nintendo, youre using existing sprites and promotional artwork. They already exist, stop pestering me with this sharade.

Honestly, Badge Arcade would have been fantastic for 10-15 bucks up front.
If you pay 2 bucks for a theme, you can pay 10 for a bunch of decorative icons.

All in all, nothing would be lost if these titles wouldnt exist. In fact, the manpower used to make these could have been put into other games. Mario Tennis could have used a few helping hands for more content.



Einherjar commented on Story of Seasons Hits Europe on 8th January, A...:

The inrony is, THIS is the true Harvest Moon. This is made by the original devs while the seies now called Harvest Moon (Because they aquired the naming rights) are an offshoot series.

This game is made by the former Victor Interactive Software Team, now under Marvelous AQLs hood. Also, this title is a little more true to the series japanese title "Bokujō Monogatari" (Farm Story)



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

@Rezalack Heck, even a carbon copy would be great. Just use full 3D assets, touch up the game mechanics, maybe a bit of new content here and there ad boom, "new" game.

I also have no clue what exactly they are striving for at the moment. One minute, they are saying they want to target their core audience again, the other minute they are delivering a watered down Mario Tennis, an Animal Crossing Mario Party etc.

They seem to have entered an identity crisis. All they need is a content rich game. Nintendo and polished quality go hand in hand. But lately its lacking in content.



Einherjar commented on Animal Crossing: amiibo Festival and Mario Ten...:

Who would have though.
Two games no one wanted dont sell well.
This wasnt really fortune telling to see this comming. Mario Tennis felt rushed from the beginning, when the mushroom powerup was the "go to feature" of this iteration.
And the AC bordgame just disappointed way too many fans desperatly waiting for a console version of a proper animal crossing game.
Not to mention that all these amiibos for it are extremely intimidating for every collector.



Einherjar commented on Rumour: A Class in Bravely Second is Supposedl...:

@BertoFlyingFox Exactly. Its just a hairclip with feathers.
Heck, Monster Hunter features a full set of armor with a very destinctive native style (Qurupeco armor) and nobody threw a tantrum about it.

@KO-Cub Youre kidding, right ? Please tell me youre just trolling here.
Who the heck gets actually offendet by borderline cultural stereotypes / references ?
If i threw a tantrum for everytime someone depicted germans as lederhosen wearing, beer mug holding, pretzel eating, fat bellied blokes, i would have died from a heart attack by now.
Not to mention how often ive been a Nazi by now.

But guess what, pretty much no one here even cares about stuff like that. Its bavarian culture, its recognizable so why not ?



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

@AlexSora89 I havent even played the DS game...sigh
Im so disappointed that we didnt recieve the localized versions of GS on the WiiU VC here in germany.
English obviously isnt the problem, but as with many Nintendo games, the localization added a certain charme to it.

I need to hook up my GC + GB Player to finally finish GS2 and then the DS game.

But yes, this would be a fantastic ending for the system.

@Luffymcduck Yup, me too. Although i think that the length of a pokemon-esque quest would be a bit much. I think that the pacing of the GBA game was just fine. You could either rush through it and concentrate on the core gameplay or soke in some atmosphere and do some side activities.
It was the best of both worlds.



Einherjar commented on Rumour: A Class in Bravely Second is Supposedl...:

The irony of this is simply stunning.
When censoring for "cultural appropriation", please dont swap one cultural stereotype for another who is known to have slaughtered the former.

Im usually not all that riled up by stuff like that. For instance, the Xenoblade "censorship" didnt even interest me at al.
But the irony here makes it oh so bitter sweet.

And honestly, if we would cut out every characters with a feather ornament on their head, 50% of JRPG characters would just go poof



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

@burninmylight "Lack of ideas" is the ironic part here, since they dont really need to re-invent the wheel.
The grondwork is already done, just polish up the Golf / Tennis engine a tad and youre halfway through. Everything else doesnt really need a huge amount of imagination.
Draft some "generic" charakters, some themed setpieces as usual and the usual "pass teh academy and face Mario" plot. Nothing special.

Its uniqueness would come with the system itself. Online, MiiVerse, maybe coach your partner during your own game via gamepad. But the groundwork is already done, and thats what people want to see again.

Offering just the sport is actually hurting the game not just in terms of content, but also in terms of setting it apart from everything else.
No matter how much gimmicks you add, it will always be just another Mario Tennis game.



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

@DarthNocturnal Absolutely, one of my all time favorite games.
And since every Mario Golf game uses the same power meter and swing system, ist easy to get into the series by jumping into any title you want (well, maybe not the GBC game).
Putting is just a learning process.
Concentrate on the swing bar. The game will put a marker on the sweet spot for your current distance. Thats the spot you need to hit when youre playing on perfectly even ground.
Everything else is just learning how much slopes affect the swing bar.
The steeper the slope, the sooner you have to stop your swing before said marker and vice versa
Just concentrate on the handholding the HUD offers and it will become second nature soon ^^



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

@DarthNocturnal The GBA Tennis and Golf games are pretty much the different sides of the same coin. Played one, know the other.
Non-Mario characters in a Golf / Tennis academy learning the ropes, training and advancing through the ranks to face off in the mushroom kingdom against the Mario crew.

All while being a highly competent and content rich RPG with character creation, equipment management, lots and lots of minigames and unlockables and it still offers a mode to play the main sport without the RPG part, It was the best of both worlds.

And while the 3DS Golf game was good, it felt shallow compared to the GBA version (Not to speak about the 3DS Tennis game)
This is a series with so much potential and so much to offer for a wide spread audience (arcade and RPG fans alike) and yet, they simply dont deliver.

A full blown WiiU Mario Sports RPG would be something unique in the current market. And the character creation alone would make for an interesting competetive online scene.
A missed opportunity to capitalize on Nintendos strongest point: Uniqueness.



Einherjar commented on Review: Mario Tennis: Ultra Smash (Wii U):

I have no clue why they neglect to turn the series into a full blown RPG again.
The GBA iterations especially showed, that you can turn a sports game into an incredibly meaty package.
"Just" a good tennis game is fine and all, but its nothing that can hold your interest forever.

Please, give Camelot something to do again.



Einherjar commented on Mega Man Legacy Collection Gets a Budget Price...:

@Kaze_Memaryu Saw it on a twitch stream (Flashman85) and was...lets say disappointed. Because i also expected something like NES Remix.

No, we got challenges like "MM1 Remix": Play one part of a stage untill the screen would shift. Instead, there is a portal transporting you to a different room from the same game.
It isnt even like the infinite stages from 9/10 and the fangames. Challanges arent random and even enemy placement is the exact same.
The challenge mode is an absolute joke.



Einherjar commented on Mega Man Legacy Collection Gets a Budget Price...:

@Kaze_Memaryu The "challenges" are just rooms taken from a certain game arranged differently.
NES Remix actually tempered with the games themseves. Here, no weapon restrictions, no new enemy placement, no physics gimmicks (water, gravity etc) no nothing.
Its just the same old levels in a different order and thats it.
There is no new content to be found, and that is what psses me the most of.
It would have been so easy to do: "Hey, try MM3 bosses with MM4 weapons" or "What would GutsMans stage be with water physics ?"

Releasing this on a platform that already has these games, and not even physical is just one big middle finger.



Einherjar commented on Gallery: There's Loads Of Awesome Linkle Fan A...:

I simply love Linkle for the fact, that she made the SJW brigade run amok, because no one of these muppets can handle getting what they cried for xD

As a character herself, i love the crossbow reference (Linkles Crossbow Training next ?). Im curious who designed her and who is now the rights holder. If she sneaks her way into the Zelda canon, she can lead her own offshoot series of games.
A Co-Op partner for Link, a Zelda shooter, "What if" Gaiden games.
Linkle has potential, especially since it seems that she, compared to Link himself, will have a more fleshed out character.



Einherjar commented on Gold Mega Man amiibo Launching Alongside Mega ...:

Sadly, the challenge mode of this collections is pretty worthless for anyone who played the games before, as it is just a bunch of rooms from the game in a fixed order and not new content.

So, with the entire VC ensemble on my 3DS already, this collection is bloat.



Einherjar commented on Capcom "Will Consider The Possibility" Of Supp...:

A dying company is "considering" making money with their core audience from olden days ? How about a "consideration kickstarter" ?
Capcom, you decided that the 3DS wasnt going to be popular back in the day, "considering" the same with the NX might not be your best option.



Einherjar commented on Keiji Inafune is Interested in Implementing am...:

@3MonthBeef The irony is, that Mighty No.9 satisfied an urge, that has been left untouched ever since Capcom gave up on MegaMan all together.
Fans went nuts after MN9 was announced, because it might not be what they wanted, but it was close enough.

They could have hit the market, where it wasnt saturated, but in fact, almost starving. And they focused on unlayd eggs. On a cartoon show that portraied characters we didnt even knew as "off-character"...however they managed that. They drew criticism because one of their community managers / concept designers went RadFem and banned backers from the forums for disagreeing with her "Beck could be female" ideas.
They showed promo art that looked better than the actual game (especially the 2D sprite renditions). They raised eyebrows by running one kickstarter campaign after the other, although they made more money than they actually asked for. The List goes on and on.

They had it all: The right time, the right place and the right idea. And look what it all turned out to air and a bag of dogs.
What is their current portfolio ? Nothing. A bunch of collaborations all with less than stellar success. A "Remember MN9 ? We make something similar but for MegaMan Legends 3" campaign for Red Ash, which failed and had to be picked up by a publisher to be saved. Future unknown.
And ReCore, where i dont even have an idea what its supposed to be.



Einherjar commented on All DeNA and Nintendo Smartphone Apps Currentl...:

Well, F2P actually works without shady deals and practices.
You have the "pay as much as you like" modell. Think of this 3DS minigame collection where you could lessen the games price by playing the game itself.

You can offer content on a "unlockable DLC" basis. Sure, it would lock you out of content, but its not using the usual "oh, dont want to wait 2 years untill you can play again ? Better pay up" routine.

If the "Nintendo Account" ends up being subscription based, you could also link those two together and either lessen the price or make them entirely free for NinAcc customers.

There are several ways to "milk" a product without blatantly ripping people off. In the mobile business, transparency would be a huge step forward.



Einherjar commented on Keiji Inafune is Interested in Implementing am...:

Well, hes certainly not interested to get the game out first.
This has to be one of the laziest and slowest releases that was not meddled with cancelations or dev switches.

The question is...why ?
Its a tried and true game formula, nothing that has to stay very long in the planning stages. Its "just" a slightly different MegaMan game.
Next, it doesnt look all that special, thus it cant be technicalities that is slowing it down.

For something, that was announced with so many trumpets and horns, that was planned to be made into a franchise from 0-100 in .01 seconds, that "needed" a cartoon, merch etc from the get go, before people got a chance to see if the characters are even any good to be featured in a cartoon....its release is a total train wreck.

Never before have i been turned from a giddy fanboy to someone who has lost all interest what so ever.



Einherjar commented on Valhalla Game Studios is Being Sued Over a Tra...:

Nothing that cant be easily solved. Just change the pictogram. The studio isnt old enough to be solely recognized by its logo alone. And the Valhalla theme has a lot of potential for different pictograms.
Use a vikings helmet, an axe or maybe even just a figurehead.



Einherjar commented on Target Reservation Cards Re-Affirm Fire Emblem...:

@Comboman77 And it made some people reconsider a purchase completely, especially since the news got out that they are srewed over.
Openly stating that one region has to pay double while another gets the full package for one price goes beyond bad PR.

2 Versions of one game is an old hat ever since Pokemon. But making it dependant on the region might cause a bit of ruckus.



Einherjar commented on Activision Blizzard Has Just Opened a TV and F...:

Whats the difference between a CoD Movie and a game ?
And will the target audience boycott the movie because its missing multiplayer ?

A Skylanders Movie on the other hand was inevitable. And, well, its a coockie cutter animated kids film. There is nothing to write home about.

@Kirk And then you will have people throwing a tantrum about how Nintendo is milking their "ever same" IPs, characters and franchises. You should know the drill by now,
But yeah, thats definitly unused potential. Especially in regards to theme parks. A DK themed roller coaster with minecarts, Luigis mansion spookhouse, a FLUDD themed "Power Tower" (Rocket nozzle and all)

Basically Nintendo Land IRL.



Einherjar commented on Random: Looks Like Ratchet & Clank Have Been T...:

@JaxonH The Movie was written by Todd Fixman, who wrote the script to every R&C game.
On top of that, Insomniac is directly involved, so is SCE.

The only 3rd Party comapnies involved are Rainmaker Entertainement, an animation studio and Blockade Entertainment, their License Management.

So Incomniac and SCE are doing both, the movie and the game. Also, the game is a new rendition of the first R&C game, there is not much that can go wrong here.



Einherjar commented on ZombiU Servers Reanimate After Being Down for ...:

ZombieU was one of the only horror games i had to quit because my nerves couldnt take it anymore. Not because it is so scary but because it was so incredibly immersive.
The only other "recent" horror game that achieved something like that was the first dead space, which quickly evolved into an arcady shooter.

@MitchVogel @Robotsvsgodzilla Its strange to hear that, as these are some points that basically define the survival horror genre: Being helpless, under prepared and under supplied, having to cope with inventory management and "too good to use" resources.

Its really strange to hear that people are turned off by a textbook "slow" approach, while people also complained about games like Resident Evil 5/6 for being completely action oriented.

And as for the cricket bat. Think of it like Half Lifes crowbar, it was the games "maskot" and a shawn of the dead reference at the same time. It wasnt meant to be a great weapon, it was meant to be functional and iconic.



Einherjar commented on Nintendo Expecting Mobile Business To Eclipse ...:

Possible, due to how widespread these devices are, but i highly doubt it.
You have people on the app store, who complain about a 99cent game with several hours of actual play time being "way too expansive".

You either have to go the unethical way and rip people off with addiction tactics, intransparent cost models, "bait and hook" microtransactions....or you cant make a profit at all.



Einherjar commented on Sonic The Hedgehog Titles Being Pulled From Th...:

@VR32F1END No, they simply have all 3 games. 3 might have both "campaigns", im not that sure, but Blue Sphere and Knuckles in Sonic 2 werent includet.

EDIT: I mean Sonic & Knuckles. It might have the complete campaign, but everything else is just the regular game without lock on features.



Einherjar commented on Sonic The Hedgehog Titles Being Pulled From Th...:

So, they are taking the two console ports down, that feature the lock on system ? May this be a patent issue ? Because Sonic 3 never came to the PS3 (as far as i know) and no other compilation since then had the lock on features.



Einherjar commented on Sega: Recent Sonic Games Haven't Been "Accepta...:

"Everything besides the MegaDrive games was bad" - Sonic Fanbase
"It wasnt original enough" - Sonic Fanbase

With a "Fan"base like that, no wonder they didnt even try to make a passable game. How could they ? Just make Sonic 2 over and over and switch the color pallet around (but DONT change the eye color !!!) and and theyll be happy...probably.

In all seriousness though, give it a rest. The Sonic series as a whole does not have an audience. Whatever they do, its bad because its not a Mega Drive game. And if its a Mega Drive game its not original enough.

Kill the franchise off for a couple of years and let the demand grow. Then, bad memories will be gone and you can guarantee a fresh start.