User Profile

BearHunger

BearHunger

Male, 18, United States

Joined:
Thu 13th February, 2014

Recent Comments

BearHunger

#6

BearHunger commented on Review: Mighty Final Fight (3DS eShop / NES):

I bought and beat this game today. What fun! I don't usually enjoy beat-'em-ups much, but I had fun with this one.

That said, this is one bite-sized game. Easy too. That last boss is a pushover compared to Abigail and his (not a typo) kiss of death. I was actually able to beat the game without blowing through all of my credits and having to start all over the first time I tried.

Thankfully there's replay value in trying to beat the game without using a continue, which reveals the staff credits. (The above issue was resolved—it turns out they are in the game.)

Edit: Done. And no damage on that wimpy final boss. I guess the real challenge is doing that as Haggar. Edit: Aaaand done that too. The day after I bought the game. Three hours and I've completed the game's hardest challenge. Well, at least the game is probably fun enough to keep me coming back anyway.

Typo on the NA 3DS price, by the way. It's supposed to be $4.99, like all other NES VC games.

BearHunger

#19

BearHunger commented on Feature: Time to Vote For Your Game of the Yea...:

I'm tempted to vote for Bayonetta 2 for Wii U Retail and Overall even though I haven't played it. You know, just to give credit where credit is due.

I'll compromise by not voting in either of those categories. Sitting out solves everything. :P

BearHunger

#22

BearHunger commented on Review: Heptrix (Wii U eShop):

Given the recent influx of shovelware on the Nintendo eShop — both on the 3DS and Wii U — it seems like the right time for new developers to ask themselves an important question before taking the plunge into the indie scene: why?

Because they like making video games, possibly as a side hobby, and figure they might as well put something out there. The chance of a modicum of money is a nice incentive.

Mobile devices' app stores sound like the better homes for this, though it seems progressively more like the eShop isn't much different from one of those.

BearHunger

#33

BearHunger commented on Review: Xavier (Wii U eShop):

So haphazard. Is that cactus supposed to be prickly? It doesn't look prickly. And what's it doing in a snow level? Come to think of it, what's that buzz saw blade doing there sticking out of the snow?

BearHunger

#36

BearHunger commented on Sonic Boom Exploit Allows Players to Skip Larg...:

@kamifox1 #25 I think it'd be pretty easy to get by accident. You'd just need to pause the game after starting the attack and then notice that the attack is canceled when you unpause. It's a pretty small window of time, but I could see it happening by chance, particularly in co-op mode.

BearHunger

#38

BearHunger commented on Table Top Racing: World Tour Dev Isn't Sure Ab...:

They've got Mario Kart, so is it really in their interest to do this, I'm not entirely sure.

So hold on, let me see if I'm understanding this correctly. They're not sure if Nintendo would allow them to release this game because it would compete with Mario Kart 8.

Is that actually… a thing? I think Nintendo would resent the release of every third-party platformer on their system if that were the case. This doesn't make sense to me.

BearHunger

#41

BearHunger commented on Video: Early Sonic Boom: Rise Of Lyric Footage...:

I was under the impression that a game-breaking bug crashed the game, prevented you from completing the game, made you restart your save file, let your character fly, or other such horrible or awesome thing.

I had this same glitch happen in Rabbids Go Home, except by complete accident rather than jumping on the boundaries of the level. I had to restart the level. Not quite the same as the invisible barrel glitch from Donkey Kong Country 2.

BearHunger

#47

BearHunger commented on Sounds Like Super Smash Bros. Director Masahir...:

He brings the work on himself, if he doesn't trust his team with it. To be fair though, there is a ton of pressure on these guys to make the best game possible, so I can see why Sakurai would want to go overboard like that. He probably doesn't want anyone but himself to mess anything up, and when projects are made without sticking to a leader's vision, well, they can fall apart. (Not that having one person in control of everything is perfect either, of course…)