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BearHunger

BearHunger

Baby bumblebees beware

Male, 19, United States

Joined:
Thu 13th February, 2014

Recent Comments

BearHunger

#2

BearHunger commented on Review: Splatoon (Wii U):

If you're expecting Splatoon to stand up on its own as a single-player experience you're going to be sadly disappointed, though. The entire campaign will only last you between 3-5 hours on average and, as enjoyable an experience as it is, this reviewer was left wanting more than what was offered.

That's all I needed to know.

BearHunger

#5

BearHunger commented on Review: Donkey Kong 64 (Wii U eShop / Nintendo...:

"US and JP run at 60 Hz and ~30 fps, but PAL runs at 50 Hz and ~25 fps, which is 1.2 times slower. However, the lag compensation speeds up the kongs so they move as fast as in the NTSC versions. Everything besides movement (cutscenes, menus, enemies, ...) is slower than in NTSC."

I wonder if that makes some of the race challenges a bit easier.

BearHunger

#6

BearHunger commented on Review: WarioWare Touched! (Wii U eShop / DS):

@Starz Then you weren't playing hard enough.

I was reckless with my touch screen, much like with N64 joysticks playing Super Smash Bros. With this game, the biggest challenge is to win and go easy on the touch screen at the same time.

BearHunger

#10

BearHunger commented on 3D Out Run Developers Talk Over Bringing Class...:

The original arcade machine ran at 30 FPS, which was different from other titles of the time. In response to this, M2 has managed a feat of technical wizardry, allowing only the game's roads to run at 60 FPS while all other objects whiz by the player at 30 FPS.

It sounds from the interview that that is not the case. Rather, they converted the whole game to 60 FPS bit by bit.

When we showed Nintendo what we were working on, it was still in a state where the 30 FPS and 60 FPS bits were mixed half and half. Later we had something that was mostly running at 60, but there were still bits like the crash scenes that were still at 30. There were a number of 30 FPS scenes still in there, actually…

But when you get it to that point, you start thinking, “Isn’t this good enough?” But in the final stretch from beta up to the final version, more and more bits and pieces of 60 FPS kept creeping in. And before I knew it, everything was running at 60 FPS. Toward the end, I couldn’t even tell what was being changed in the last few updates.

BearHunger

#16

BearHunger commented on Review: Mighty Final Fight (3DS eShop / NES):

I bought and beat this game today. What fun! I don't usually enjoy beat-'em-ups much, but I had fun with this one.

That said, this is one bite-sized game. Easy too. That last boss is a pushover compared to Abigail and his (not a typo) kiss of death. I was actually able to beat the game without blowing through all of my credits and having to start all over the first time I tried.

Thankfully there's replay value in trying to beat the game without using a continue, which reveals the staff credits. (The above issue was resolved—it turns out they are in the game.)

Edit: Done. And no damage on that wimpy final boss. I guess the real challenge is doing that as Haggar. Edit: Aaaand done that too. The day after I bought the game. Three hours and I've completed the game's hardest challenge. Well, at least the game is probably fun enough to keep me coming back anyway.

Typo on the NA 3DS price, by the way. It's supposed to be $4.99, like all other NES VC games.

BearHunger

#29

BearHunger commented on Feature: Time to Vote For Your Game of the Yea...:

I'm tempted to vote for Bayonetta 2 for Wii U Retail and Overall even though I haven't played it. You know, just to give credit where credit is due.

I'll compromise by not voting in either of those categories. Sitting out solves everything.

BearHunger

#32

BearHunger commented on Review: Heptrix (Wii U eShop):

Given the recent influx of shovelware on the Nintendo eShop — both on the 3DS and Wii U — it seems like the right time for new developers to ask themselves an important question before taking the plunge into the indie scene: why?

Because they like making video games, possibly as a side hobby, and figure they might as well put something out there. The chance of a modicum of money is a nice incentive.

Mobile devices' app stores sound like the better homes for this, though it seems progressively more like the eShop isn't much different from one of those.

BearHunger

#43

BearHunger commented on Review: Xavier (Wii U eShop):

So haphazard. Is that cactus supposed to be prickly? It doesn't look prickly. And what's it doing in a snow level? Come to think of it, what's that buzz saw blade doing there sticking out of the snow?

BearHunger

#46

BearHunger commented on Sonic Boom Exploit Allows Players to Skip Larg...:

@kamifox1 #25 I think it'd be pretty easy to get by accident. You'd just need to pause the game after starting the attack and then notice that the attack is canceled when you unpause. It's a pretty small window of time, but I could see it happening by chance, particularly in co-op mode.

BearHunger

#48

BearHunger commented on Table Top Racing: World Tour Dev Isn't Sure Ab...:

They've got Mario Kart, so is it really in their interest to do this, I'm not entirely sure.

So hold on, let me see if I'm understanding this correctly. They're not sure if Nintendo would allow them to release this game because it would compete with Mario Kart 8.

Is that actually… a thing? I think Nintendo would resent the release of every third-party platformer on their system if that were the case. This doesn't make sense to me.