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electrolite77

electrolite77

United Kingdom

Joined:
Thu 6th August, 2009

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electrolite77

#1

electrolite77 commented on Miyamoto: We Are Working On Ideas For The Next...:

@TheRealThanos

Good long reply. Mine will have to be quick as I don't want to repeat myself.

I'm not talking about what Nintendo meant with the Gamepad, I'm talking about how it looks. Tablets took off in 2010, next thing you know Nintendo appear to have jumped on the bandwagon. My original point is being different for the sake of it is silly. The Gamepad hasn't pulled in consumers apart from the odd one or two who use it for Off Tv play and it could have just been an optional extra for that.

Third parties will come back if they can make money. See my reply #166. However I doubt Nintendo will ever create the conditions necessary so we're all guessing. Even the Gamecube was hindered by its storage medium so Nintendo have never created a great environment for big third party support since the SNES days when dual format development was affordable (though the 'Cube did well).

Running out of time so the other thing I'd say is Nintendo may say they're not in competition but in the eyes of the people who matter-the consumer-they are. That cop out doesn't wash when everyone's consoles are on sale side-by-side.

I agree with a lot of your points on the high standard of their software but now I've got to run....

electrolite77

#2

electrolite77 commented on Miyamoto: We Are Working On Ideas For The Next...:

@Nintendobro

Sometimes they need to copy others, sometimes they don't. Being quirky and different for the sake of being different is meaningless and self-defeating.

Third party support will come back if they think they can make money. If Nintendo made a machine with similar power/architecture/online systems to the competition and matched them on licencing fees they'd get third party support. It always help them. Gamecube had better third party support than Wii U = better sales than Wii U. Nintendos most successful machines-NES, SNES, DS, Wii-all had huge third party support.

electrolite77

#4

electrolite77 commented on Miyamoto: We Are Working On Ideas For The Next...:

Re. the debate between innovation in console design and a more traditional machine.

Innovation is fine if its 'good' innovation. The Wii brought something genuinely new to the home that was such an obvious system seller it had a killer app at launch. The DS brought the second screen and especially a touchscreen, innovations that it seems hard to believe hadn't been in a games machine before. If a unique selling point catches on its like lightning in a bottle and will be a huge success.

However innovation isn't instantly good just because it's different. The Wii U gamepad just seems to have come out of a meeting where somebody said "the DS did alright, tablets seem to be popular, how about we strap one of them to the machine to hide it being underpowered?". The Gamepad has struggled for a killer app, made it difficult to get the consoles price down and in fact has actively put some people off buying a Wii U. The result is a console with a thin release schedule, languishing in third place and a Nintendo losing money.

A gimmick for gimmicks sake is pointless, sometimes there's no shame in being like the competition or indeed stealing their ideas. Knowing when to do which is good business sense. Being quirky for the sake of it is not.

electrolite77

#7

electrolite77 commented on UK Retailer GAME Is Selling Captain Toad: Trea...:

@Grumblevolcano

Yeah I guess that was the logic but it didn't make sense at the time, if there's any time of year the market can absorb multiple releases especially with few third party releases. Then January 2 was a crazy date from a logistical point of view with offices etc being shut. I'm beginning to think NOJ set the original release date but NOE wanted-sensibly-to get it out earlier. Not that we'll ever know. I was going to wait until I could get it second hand but I'll buy a new copy now.

electrolite77

#9

electrolite77 commented on UK Retail Survey Highlights the Challenges Fac...:

Makes me laugh seeing people blaming the public dog Nintendo's failures. For some of the zealots on this site Nintendo are never to blame, it's always someone else's fault. The Wii U can't be failing because of the Gamepad being unpopular or the lack of games or the lack of advertising or the absence of third-party support or Nintendo's historical disdain for/disinterest in the UK (lots of stupidly late releases over the years-still happening now with Captain Toad).

No, it can't be that. It's the people's fault. Sigh....

electrolite77

#12

electrolite77 commented on Nintendo Titles Struggle to Make an Impact in ...:

@Nintendobro

I really wish people would stop blaming third-party absence on the Wii U entirely on third-parties. Some of them have put out poor ports on Wii U but these issues have been going on much longer than that. Not only has Nintendos hardware design made it difficult but Nintendo fans have been ignoring third-party games for years. Excellent games like Silicon Valley, Rocket, Billy Hatcher, Zack and Wiki, Okami, No More Heroes all disappointed sales wise. It's far too simplistic to lay all the blame at third-parties feet, if they thought there was money to be made they'd be making games on Nintendo platforms.

electrolite77

#13

electrolite77 commented on Nintendo Titles Struggle to Make an Impact in ...:

@Blue-Thunder

So what? FIFA has been very good for years. I haven't bothered with it this year because PES is better but people get a lot of mileage out of FIFA, especially with the Online play and Ultimate Team. People on here get very upset because it outsells niche Nintendo titles but FIFA is a good game.

electrolite77

#17

electrolite77 commented on Nintendo Titles Struggle to Make an Impact in ...:

@RainbowGazelle

Just got back from a shopping trip which included a stop at my local GAME shop (Braehead Glasgow). I think they've put an extra few quid on everything-the likes of GTA V and FIFA on PS4 were £55 (!) and they had a couple of Smash Bros Gamecube Controllers in but wanted an astonishing £49.99. Cowboys.

electrolite77

#19

electrolite77 commented on Nintendo Titles Struggle to Make an Impact in ...:

@Pierson

Limited Editions only really serve as a way to maximise income from people who would most likely buy the game anyway. Nintendos problem is they haven't sold enough consoles so software sales remain low. They don't advertise, they have little retail presence, they delayed one of their Christmas games into the New Year despite a very thin release schedule this year.

I really doubt Limited Editions would persuade somebody to buy a Console if the game concerned hadn't either.

electrolite77

#20

electrolite77 commented on Nintendo Titles Struggle to Make an Impact in ...:

Two problems in the UK for Nintendo. As touched on by others, lack of advertising. The other is their previous behaviour in Europe. NES launched very late in Europe and wasn't even handled by Nintendo. SNES, N64 and Gamecube were also late, N64 was also ludicrously overpriced. Conversions of games to PAL consoles were poor quality visually until late 1997. Many games over the years were late (Excitebike and Paper Mario on the N64, Mario Golf and Animal Crossing on the 'Cube. And I'm not talking days or weeks, I'm talking months) some like Super Mario RPG and Excitebots never made it. A lot of people in Europe simply don't know or care about Nintendo, while some of those who do can get weary of how Nintendo sometimes see Europe as an afterthought. Sony in particular stormed the UK with the way they handled the business and marketing side of things and Nintendo have never fought Back.

As a postscript, without sports games you will struggle.

electrolite77

#23

electrolite77 commented on Super Smash Bros. Grabs Third Place in NPD Cha...:

Anyway, good news about Amiibo. I've not interest in them and I hope they don't start to become a requirement for unlocking content but it's nice to see Nintendos profits bumped up by something I don't have to buy. Doesn't sound like Wii U or 3DS sales have gone particularly great though.

electrolite77

#24

electrolite77 commented on Super Smash Bros. Grabs Third Place in NPD Cha...:

@akaDv8R

"The Wii U also has the highest rated Metacritic games of all 3 consoles to date."

No it doesn't. The two top-rated PS4 games are higher rated than anything on Wii U. Wii U and PS4 have the same number of games scoring 90 and over but the PS4 has more rated 80 and over. I know a lot on here are desperate to cheerleader for Nintendo but let's keep it accurate

electrolite77

#25

electrolite77 commented on Hardware Classics: Nintendo 64:

@Tsusasi

Different strokes for different folks I think. I never rated the Saturn analogue pad. It felt like an afterthought after the refined loveliness of its original controller. Opinions and that.

electrolite77

#26

electrolite77 commented on Hardware Classics: Nintendo 64:

@minotaurgamer

"PS and Saturn (kinda) had more arcade, mainstream-oriented games while most of N64 games were weird experiments like Mario 64 and 3D stuff. Only fanboys or "hardcore" nerds enjoyed it."

Hang on, the N64 was for fanboys or nerds but the Saturn was mainstream? The latter having sold 10 million consoles and being most noted for Japanese games that never made it West and 2D fighters and shooters? The former having sold 33 million off the back of Mario, Zelda and James Bond? Hmmm....

electrolite77

#27

electrolite77 commented on Hardware Classics: Nintendo 64:

I think I caught the N64 at just the right time. I started university in 1995 and got a PS1 but traded it for an N64 in May 1997 when the UK price (two months after launch) dropped to £150. The games library was much sparser and the games themselves more expensive but they lasted so long. Mario 64, Pilotwings 64, ISS 64 (by far the best soccer game at the time), Mario Kart 64, Lylat Wars (the hideous UK name for Starfox), Goldeneye, Diddy Kong Racing, Banjo-Kazooie, F-Zero X, Ocarina Of Time, Mario Golf, even New Tetris all lasted ages. Wave race 64, Blast Corps, Silicon Valley, Rocket, Top Gear Rally 2, Excitebike 64 and Ridge Racer 64 all served me well too. The N64 seemed to offer the long-lasting and absolutely top-quality experiences whether it be getting 120 Stars, multi-player fun, Time Trials, high Score chasing or of course the depth of the adventure itself.

I graduated in 1999 and it was in late '99 that I started to lose interest in the machines library, I bought another Playstation and that got more usage as its back library was so cheap. A lot of late N64 stuff-Jet Force Gemini, Smash Bros, Donkey Kong 64, Perfect Dark didn't really do it for me and I missed out on the likes of Conker, Majoras Mask and Paper Mario as my interest had waned (I was onto the PS2 by the time the latter came out in the UK at Christmas 2001).

Despite that I have such fond memories of the machine, I wish there was some way of finding out exactly how many hours mine got used because it would be a phenomenal number. I never understood the issues people had with the controller. Left hand middle prong, right hand right prong for most games. Very easy. My least games literate friends could cope with it so I never got how it confused some others.

If you're going to play it these days, emulate it. It looks dreadful on modern TV's. if you have a CRT knocking around and the funds for an RGB Mod and those rare, super expensive cartridges go for it but on a HDTV.....ouch.

electrolite77

#29

electrolite77 commented on Nintendo's Holiday Sales and Profit Set to be ...:

@JaxonH

I hope that's the case in terms of players buying the Wii U to complement another machine. I'm one of those who's had Nintendo+Sony machines for 4 generations now because while Nintendo don't provide the breadth of experiences I'm after, I wouldn't want to be without what they do offer.

It does seem as though Nintendo are taking a very distinct approach in not worrying too much about third party but selling their own software as the reason to own their machine. Happily after a slow start the Wii U has a fine library of exclusives.

I think for it to work they need to up the quantity of releases which they seem to be attempting to do. They certainly have a hugely promising 2015 ahead. It's also an approach that may run into problems selling to those with restricted income whether it be the young (with whom Nintendo have historically been popular but seem to be struggling currently) or those affected by real world financial restraints and looking for one machine only.

Personally I think there is a very profitable niche there (Nintendos main concern after all) if they fix the things the enthusiasts keep telling them they're doing wrong, we shall see soon enough....

electrolite77

#31

electrolite77 commented on Nintendo's Holiday Sales and Profit Set to be ...:

@JaxonH

To be fair you've just listed all this years Wii U games that have 'scored off the charts', if Captain Toads Metascore of 81 is 'off the charts'. The Wii U is a great machine to play Nintendo games on and I love mine for that but without all them big third-party games it's only ever going to be a niche machine, nothing to do with fashion or what's socially acceptable, it just hasn't got the games.

In fact, Metacritic is a good illustration of the problem. PS4 already has more games scoring 80% or more and its been out a year less, while it's two highest scoring games, on 97 and 95, outscore the Wii U's best.

electrolite77

#33

electrolite77 commented on Feature: Five Reasons To Choose Nintendo 3DS T...:

Buying one now would give you the visceral thrill of seeing your purchase superceded in a couple of months and the intense satisfaction of knowing the company that made it had pulled your pants down. If that isn't a recommendation I don't know what is.

electrolite77

#41

electrolite77 commented on Feature: Five Reasons To Choose Wii U This Hol...:

The games are the main reason by a long way.

The VC is very poor compared to the Wii, inexcusably so. The eshop is still hampered by Nintendos idiotic Account system which puts people off. The Gamepad, while nice when you get used to it, still puts a fair few people off. It's all about the games.

electrolite77

#47

electrolite77 commented on Anniversary: 20 Years Ago Today, Rare Resurrec...:

Didn't it take some ridiculous amount of money in the USA in 1994? Seems mad that they're not on the American VC.

Good games though, I remember first reading about it in UK magazine Super Play who claimed that on its reveal at E3 everyone in the hall had thought it was an Ultra 64 game.

Never really thought of the modern updates as highly myself.

electrolite77

#48

electrolite77 commented on Anniversary: The Nintendo DS is Now 10 Years Old:

I think the stick the 'Phat' gets is harsh. Yeah the Lite was shinier and pointed the way towards mainstream success. But the great times I had playing Zoo Keeper, Wario Ware Touch, Metroid Pinball (well I liked it anyway), Yoshi Touch and Go (well I liked it anyway), Polarium (well I etc....), Phoenix Wright, Advance Wars Dual Strike were all with the original so it's hard to dislike it. What a Console.

electrolite77

#50

electrolite77 commented on Reggie Fils-Aime Emphasizes the Nintendo Diffe...:

@ColdingLight

If a company with the size and clout of Amazon, not to mention the established distribution channels, start moving towards your market it would be dereliction of duty not to consider them as a possible competitor. It may not work out for them, but Nintendo and everyone else in the games industry will be watching closely.