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United States

Mon 29th November, 2010

Recent Comments



Dr_Corndog commented on Nintendo 64x64: Pokťmon Snap:

This game was a blast--for all of 45 minutes. It's so comically short that it's impossible to justify the price put on it when it was new. If this is supposed to be a "retro" review (as opposed to a review of the game's value as a cart you can currently pick up for $5 or so), then it doesn't seem the reviewer wrote it with any attempt at objectivity.



Dr_Corndog commented on Nintendo 64x64: Jet Force Gemini:

One of those that was probably good for its time, but whose faults are much clearer in retrospect. I only messed around with it when it was first released--mainly at demo kiosks--but my attempt to get into it several years later proved futile.

On a side note, this may be one of the few reviews in this 64x64 feature that isn't just gushing with nostalgia and instead attempts to review the game for what it is.



Dr_Corndog commented on Nintendo 64x64: Pokémon Stadium:

I didn't have a copy of Pokemon for Gameboy, so my cousin and I would battle using the rental Pokemon. It was fun because higher evolutions tended to have inferior attacks, so you had to weigh between better attacks or better stats when picking your rentals. We also wouldn't allow the other to watch as we made our selections, so it was always a surprise seeing what came out of the opponent's Pokeball.



Dr_Corndog commented on Nintendo 64x64: Pilotwings 64:

I love this game. So easily overlooked, but it's a genuine great. I think I may stop by my local game shop today and see if they have a copy.



Dr_Corndog commented on Feature: The History of Super Smash Bros.:

So true. The irony is how it's these certain non-competitives who complain that competitives try to force people to play a certain way (which isn't true, by the way), and then follow it up by...insulting the way competitives like to play. (Not all non-competitives are like this, of course.)



Dr_Corndog commented on Feature: The History of Super Smash Bros.:

@Jazzer94 I'm hoping pivot cancelling and other ATs (there's another dash cancel that's being discussed right now) add back some of the depth that Brawl lacked. My problems with wavedashing are that the input is unnecessarily complicated, and that as an exploit, most people don't even know it exists. (It also looks unnatural and I find it off-putting to watch.)



Dr_Corndog commented on Poll: Which Is The Best Super Mario Platformer?:

Super Mario 64 is the best game I've ever played.

Anyone ever thought about how strange it is that so many rules differ between the 2D and 3D Mario games? (Of course, I'm not considering 3D Land and 3D World.) And I mean beyond the 2D games having linear levels versus the more open levels of the 3D games, which was done to conserve storage space. I mean the ways the rules changed in the 3D games when they could have easily stuck to the established conventions. Some examples:

The health meter in 3D games, versus power-ups in 2D games.
The oxygen meter in 3D games, versus invisible gills in 2D games.
You can stomp Bullet Bills in 2D, but not in 3D.
Koopas are regular enemies in 2D, but they appear mainly so Mario can use their shells in 3D, and less frequently.
You can stomp Piranha Plants in 3D, but not in 2D.



Dr_Corndog commented on Fire Emblem Bringing The Battle to the Wii U i...:

Ooh, yes. I normally avoid VC downloads since downloading 18 of them and then irrevocably losing them when I sold my first Wii, but I'll make an exception when a game is this good and so expensive on eBay. That is, I will if it comes to North America.