Masahiro Sakurai Rules Out Story Sequences For Super Smash Bros. on Wii U and 3DS

Blames online leaks of Brawl CG videos

While not necessarily loved by everyone, the Subspace Emissary adventure in Super Smash Bros. Brawl was undoubtedly loved by some, with a fairly lengthy campaign and a bonkers storyline incorporating a broad spectrum of characters. While Masahiro Sakurai has stated there'll be some form of single-player campaign, it looks like it won't be a story-driven experience like that on the Wii title.

In his bi-weekly column for Weekly Famitsu, Sakurai has reiterated in clearer terms what he stated during E3, that CG cutscenes and that storytelling approach won't feature this time around. It seems that the problem was the perceived loss of impact, after great effort in development, when the CG sequences were uploaded and widely shared on the web.

Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them.

As a result the character introduction sequences that we've seen already will be part of video content designed to better suit widespread sharing on the web. There are various forms that a single player campaign can take, of course, such as the "Adventure Mode" in Melee, even if a rather epic Subspace-style adventure isn't necessarily on the cards. In the same article, Sakurai repeated details on some other features, such as one on 3DS to "act as a separate mode from the standard versus play", some character customisation options and different themed stages depending on the platform; naturally, greater details weren't forthcoming.

Are you disappointed that CG storytelling won't be a feature this time around, or will you be happy for the single player offering to scale back towards set challenges or stages as opposed to a sweeping adventure? Let us know in the comments below.

[via kotaku.com]

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