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EarthboundBenjy

EarthboundBenjy

Male, 22, United Kingdom

I'm an obsessive game collector, and I tend to want to know everything about the games I play. I thrive on useless trivia. :P My top favourite series is Castlevania.

Joined:
Fri 16th April, 2010

Recent Comments

EarthboundBenjy

#1

EarthboundBenjy commented on Video: Darunia Rolls and Pounds His Way Throug...:

After playing a bit of Hyrule Warriors at Hyper Japan yesterday, my interest in the title has waned a bit. It didn't feel like I was doing anything. ... Link controlled weirdly and the hordes of small enemies didn't even do anything, they just kinda stood there, waiting to get beat up. Then King Dodongo came out and did only quarter-hearts of damage to Link. I could dispatch him easily even without trying that hard.

.... .... I've never played a previous Musou game. Am I missing something important? I'll buy this game regardless 'cause it's Zelda, but I don't really know what's so special about the series if they're all like this.

EarthboundBenjy

#6

EarthboundBenjy commented on Cosmo Wright Sets Another Ocarina of Time Worl...:

@Mr_G

Well, the timer starts from when you press the start button on a new file. Since the intro cutscene takes a few minutes, you don't even have control of the game within the first 2 seconds.

But ignoring that, then if there indeed existed a glitch that skips the entire game, then yes, it would be considered a world record speedrun for the Any% category. "Any%" literally means "reach the end having completed any amount of the game".

What would happen, though, is that, if the glitch was so easy to pull off that everyone could do it, then there would be no competition in the Any% category. So the community would come together to decide on other categories that would show more of the game. Already, Ocarina of Time has so many different categories such as "100%", where you need to collect every item, and "Ganonless", where you have to reach the credits without fighting Ganondorf, just to name two of them.

So to answer your question, if there was a glitch discovered that made the Any% category pointless, then runners would just compete on different categories. I still don't see any problem, because as it stands now, any% is a really difficult category for runners, so Cosmo's time of 18:10 is a huge, significant achievement.

EarthboundBenjy

#7

EarthboundBenjy commented on Cosmo Wright Sets Another Ocarina of Time Worl...:

@Mr_G

But a glitch like that doesn't appear to exist in The Legend of Zelda: Ocarina of Time. If you find one, then that would definitely be a significant discovery for the Zelda Speedrunning community.

Also, why should this not be considered a world record? Have a look at my post directly above yours to see what the rules are that these runners are playing with. Under this pretense, what ambiguity of legitimacy is there?
There are no emulator tricks, there are no Gameshark-like devices. It is literally just your fingers hitting the buttons on the controller, and reaching the ending as fast as you can manage. If this is the agreed-upon definition of an "OOT Any%" run, then why should a Cosmo's run, one that adheres to these rules, not be considered? Everyone else who competes against the OOT Any% category has to abide by the same rules, so it is definitely a fair competition. What exactly is the problem you have?

EarthboundBenjy

#8

EarthboundBenjy commented on Cosmo Wright Sets Another Ocarina of Time Worl...:

@vamkar

Cosmo played this game when he was a kid. He already knows every dungeon, every character, the whole storyline and every quest. He's enjoyed this game while playing to 100% completion many times. ....
Did you think that he would spend months and months learning and practicing insane, difficult, and extremely precise tricks just to avoid playing through the game? That doesn't really make sense, and this isn't what this is about at all.

To understand what's going on, you have to think of the scenario as this:

1: I have an N64 game. I have the game, the controller and my hands.
2: Using nothing but the game, the controller and my hands, how do I make the game display the ending credits as quickly as possible?

Those are the rules. And the world record for these rules is 18 minutes and 10 seconds.

EarthboundBenjy

#11

EarthboundBenjy commented on Takashi Tezuka: Mario Maker Won't Move Quite L...:

It's easier for the casual person to understand the difference between "NES Graphics" and "Wii Graphics" than it is to understand the difference between "The physics the NES game had" and "The physics the Wii game had".
I can understand this decision entirely.

EarthboundBenjy

#15

EarthboundBenjy commented on New Official Hyrule Warriors Screens Show Off ...:

@rjejr
I don't know what to say other than that I think the control setup is fine and does indeed suit the kind of game Wind Waker is. If you have issues with controlling Link, there's nothing more I can really say other than just... try to get the hang of it, or just play a different game. I dunno. I learnt how to control Link fairly quickly, but I suppose it would take different people different amounts of time to get the hang of it.

EarthboundBenjy

#17

EarthboundBenjy commented on New Official Hyrule Warriors Screens Show Off ...:

@rjejr
Heh, Link does jump around a lot. But while the A button does have many functions that vary based on your situation, such as talking when near a person, grabbing when near a small object, sidling when near a wall, etc... the A button will never perform a 'jump' action, so it doesn't do anything at all when you press it at a ledge.
I think the fact that you press it when jumping off a ledge sort of makes you subconsciously associate the button press with the action, so you will end up frustrated when pressing it elsewhere doesn't work. If you just let Link leap where he needs to without worrying about the button press, then you'll maybe begin to understand what button presses will make Link do which action in each situation.
If the game required Link to jump, then he would be able to, right? The game can't have areas that require an action that is impossible to perform, after all.

EarthboundBenjy

#18

EarthboundBenjy commented on New Official Hyrule Warriors Screens Show Off ...:

@rjejr
Not going far enough? If you're talking about the series of flowers to reach the Deku Leaf on top of the tree, then you should always be able to go far enough to reach the next one. And if you're talking about flowers after that, then just pull out the leaf and glide gently forwards the rest of the way. I don't see "sometimes he doesn't go far enough" as a negative towards the game design, I see it as you not having figured out how to use the tools at your disposal to move around effectively.

EarthboundBenjy

#19

EarthboundBenjy commented on New Official Hyrule Warriors Screens Show Off ...:

@rjejr

...The left stick never controls your camera. While inside the flower, the left stick changes what direction you're facing. The camera moves during this because otherwise you wouldn't see any change, due to not being able to see Link. Just keep holding forwards when you're facing the direction you want to be spit out. Don't hold a direction if you want Link to land back in the flower to get a better angle. That's really all there is to it.

EarthboundBenjy

#24

EarthboundBenjy commented on Developers Outline The Creative Process for Cr...:

Wasn't Steel Diver a new IP? It was even a launch title for the 3DS, and nobody even really cares about that game. It's not about what IP something belongs to, it's more about what the game is like to play. The IP is just a tool to generate interest and to provide context.

EarthboundBenjy

#30

EarthboundBenjy commented on Video: Watch Our Handy Highlight Video To See ...:

This video seemed poorly-done. Why was the background noise from the presentation going on? I can't concentrate on what the guy in the video is saying if there's the voices from the presentation at the same time.
Plus, you say that the games look great, and then you decide put the speaker's face all over the footage, covering it up so we can't see how great it looks. I stopped watching cause it was so distracting.

EarthboundBenjy

#31

EarthboundBenjy commented on Talking Point: Nintendo Should Beware the Slip...:

@Spoony_Tech
The first game is my favourite of the three for sure, but I felt that the real-world-branded items in Pikmin 2 actually gave the game a more realistic atmosphere. If you were excavating an old bottlecap, having a real soda logo on there makes it feel more real. At least that's how I felt.

I won't disagree that the second game is definitely the weakest of the series though. The randomly-assembled cave segments made the game waaaay too drawn out and it just destroyed the planning and strategy elements.

EarthboundBenjy

#37

EarthboundBenjy commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

Majora's mask comes out:
"This game sucks. Ocarina of Time had such a large and expansive world, Majora only has like 4 dungeons, and the time-travelling gimmick makes me need to constantly restart everything! Ocarina was the best Zelda ever."

Wind Waker comes out:
"This game sucks, what is this Cel-shading crap? Majora's Mask had such a dark and cool atmosphere, the story was way different and amazing, and the mask transformations were awesome. Majora was the best Zelda ever."

Twilight Princess comes out:
"This game is so brown and muddy, it looks hideous. Wind Waker had the most colorful and fun art style ever, and the ocean world was full of secrets and adventure. What's up with this game's huge empty world with nothnig in it? Half of the game's items are used only once and then forgotten about, and the Twilight sections are way too long and tedious. Wind Waker was the best Zelda ever. "

Skyward Sword comes out:
"What is this motion control nonsense? I can't do anything with this crap. The sky world is completely empty and the surface areas are too small with no exploration.The game holds your hand the entire way and every two seconds you get interrupted by the most annoying sidekick ever, Fi. Twilight Princess had Midna who was the coolest sidekick in Zelda history, and the story and dungeons were amazing. Twilight Princess was the best Zelda ever."

...So what will happen when this new game comes out?

(EDIT: I was just re-reading my old comments from months ago and I feel bad for this one, because I'm quoting something Cosmowright said on a video once and I'm sorta just treating it as if it was from my own mouth. Just editing to clarify that this post is just paraphrasing, and not my own words.)

EarthboundBenjy

#41

EarthboundBenjy commented on Rumour: Mario Kart 8 DLC to Feature Expanded R...:

It seems that for whatever reason, the Koopalings and Bowser Jr are mutually exclusive. I remember in New Super Mario Bros. on DS, you had to fight Bowser jr like eight or nine times throughout the game, and then in the Wii one, the Koopalings replaced Jr's role.
Unless there was a game I'm forgetting where they appeared together?

EarthboundBenjy

#44

EarthboundBenjy commented on Mario Kart Month: A History of the Mario Kart ...:

I Started with Mario Kart DS. I never played Super Circuit, I couldn't get into Super Mario Kart, and I thought Mario Kart 64 had too many long and boring tracks. I like Mario Kart Wii, but I felt the items were too annoying in that game...like, every other second, there were blue shells and lightningbolts everywhere. Double Dash has been my favourite for a while, but perhaps MK8 could top it.