The new Super Smash Bros. title was shown off during the E3 Nintendo Direct and news has been trickling through ever since.
So far we know there will be a few new challengers, with Wii Fit Trainer, The Villager and Mega Man joining the fray, the Wii U and 3DS versions will have different stages, which unfortunately will stop cross-platform play from becoming a reality, and the game is set to strike a balance between hardcore and casual.
One element of the game that was prominent in Super Smash Bros. Brawl was the Subspace Emissary, a single player campaign which saw you beat your way through several levels and included some impressive movies of the many mascots on their intertwined adventure.
Speaking to Polygon, the game's director Masahiro Sakurai said there will indeed be a single player campaign in the upcoming release but it won't be like the Subspace Emissary mode found in Brawl. Of course, the movies will be making a return but Sakurai said he's doing things a little differently this time round:
One thing we can do with the Smash Bros. series that’s unique to us - because we have all these different disparate characters brought together - is we can create that sort of fan-movie experience as a special gift. But now those things are posted on the internet, it doesn’t really become a gift for people who played the game.
What we decided this time around, we’re just going to have [those movies unlocked] from the beginning. We’re going to have a movie for Wii Fit Trainer, The Villager and Mega Man and they’ll be viewable right at the beginning, you can watch those right away.
Of course, with it being 2013 the inclusion of downloadable content is always a hot topic, especially with a game like Smash Bros., where new stages and characters could be a possibilty. Sakurai said there are currently no plans for any DLC as there will be enough content from the beginning. However, it could yet be considered, but it will only be integrated if it adds something to the experience.
There’s no fundamental opposition to downloadable content if it’s something that felt like it worked. We haven’t really decided whether we’re going to do it or not. We’re not opposed to it, we just need to work on completing the full package.
Are you pleased there will be single player campaign in the upcoming Super Smash Bros.? What about DLC? Would you like to see more added after the release? Let us know your thoughts in the comment section below.
[source polygon.com]
Comments 76
Glad that there is no DLC planed atm. I am someone who likes DLC when its done right (Fallout and Skyrim) and no when its taken from the game or locked on the disc.
No story mode may be sorta disappointing, but the movie thing is just great. Especially after seeing Brawl's incredible graphics upgraded into HD. I will probably do single player most of the time, though I really need to learn how to not get enraged or stressed during multiplayer. HYPE!!!
I never was a huge fan of subspace. I hope this campaign will be better.
@Saturn Ditto kiddo
Works for me! Though the Subspace Emissary mode was cool, I found myself playing it only once before I moved on to battles.
No DLC, thank you very much. Not because I don't want additional courses and characters, but mostly because I'll feel obligated to waste all of my money on it to the point of bankruptcy.
After the first 6 months or so please announce DLC not before, DLC is supposed to be made to make gamers want to come back to the game with the inclusion of hopefully new characters, stages or weapons. As for the campaign mode I thought subspace emissary was pretty cool the CG clips where Awesome, glad those are coming back.
I wish there was a rule to prevent companies making DLC before the game is finished.
I think DLC shouldn't be on fighting games unless it's free and all players get it. As for Mario Kart, I would happily buy up every retro track there has been but it's about time Nintendo actually rewarded MK fans with more than 32 tracks on day one.
Nice to know he's not thinking on dlc before the game comes out. If dlc is actually released, I'd like it to be in packs with more than one stage, character, item, etc. each so that it doesn't feel like micro transactions.
As long as there is a campaign mode I'm fine. And as for DLC, I really don't believe in it, especially paid. The game should be great with all awesome stuff at the beginning and if there is additional stuff it should be free, not paying 10 bucks for a single new COD map. I can understand NSLU, coz that's a celebration thing and is almost a whole new game in itself
Sorry, I just don't view the lack of cross-play as a disappointment. I'd rather have more than one version than just have the option to play the same game on my handheld.
That said, hoping at least for an Adventure Mode like Melee.
I only liked Subspace because of the cool cinematics. The rest was boring.
I really liked the Subspace Emissary, and I'm kind of bummed out that those movies will be unlocked from the beginning because one of the appeals to me of the smash brothers games is being able to unlock stuff either by accident or on purpose. But I know Sakurai~san knows what he's doing, and knows what's best to make the game great (^o^)
Can't wait to experience the campaign.
I believe DLC will come a few months or weeks after the game is out though.
They should add the Zael (The Last Story), Aeron (Pandora's Tower), Little Mac (Punch Out), and Shulk (Xenoblade Chronicles)
@ZidanU as a matter of fact, i skipped nsmbu because i just got nsmb2. since they'll also bring nslu in a standalone retail version, i will get that one. in a lovely green box
When they say no plans for DLC it makes my heart sink? Is Sakurai really THAT proud and boastful? Game needs DLC and mostly in the form of downloadable characters as I have a feeling hes going to shaft about ten of them this time around.
hmm. Subspace was really good, it gave me a chance to be good with many characters instead of a select few. Whatever. As long as the 3DS version isn't terrible, that is my preferred platform for this type of game.
While DLC much later on sounds nice, I'd much rather have a well rounded game full of original content from the start rather than less and having to pay for more.
Subspace Emissary was my favorite part of the game. A big story with all the different Nintendo characters coming together and interacting? It doesn't get more awesome than that.
Sad face.
@TwilightV From what Sakurai said before, the handheld version of the game is holding back the home console version (pretty much needing to tone down certain attacks and character rosters) due to the limitations of the 3DS hardware. In that case, it's a little odd that they don't have cross-platform play especially with that constraint in place.
Probably should have developed them separately if there's no cross play.
@AugustusOxy He said "at the moment." It would just attract negative attention if he said that they were thinking about it now while they are still in the midst of developing the game. The game won't come out until 2014 anyways, so if we're going to hear anything about DLC it'll most likely be near the end of development (the game looks like it's in the early stages still). With a game this high profile they need to be very careful about "what they say" and "when they say it" because everyone is watching it progress, like hawks right now.
I'd love some dlc in the future. Just imagine, the extra characters, stages, all coming together to just extend the longevity of this series even further.
Dlc for future character and stages expansions, please.
I wonder how the Single Player Campaign will work if it's not a big adventure like Brawl's... Oh well, it'll be good for sure anyway. Looking forward to seeing what it'll be like.
i disagree with that because i like the fact that they are doing both of them at the same time. And they never came out and said that the 3DS version is holding it back. and the wii u version might come out before the 3DS version since they are having a hard time with characters that incorporate more than one fighter.
http://ca.ign.com/articles/2013/06/13/smash-bros-wii-u-3ds-might-not-release-at-the-same-time
One of the biggest sellers of Super Smash Bros is the amount of unlockable content in the game! You start with a very humble roster and just watch it grow and expand. Every time you feel that there's not much more to do you suddenly realise there's so much more than you could have first thought.
As long as they keep that in there I'm sure I'd love it!
Hoping it's better than the singleplayer in Brawl. Also, good to hear they're open to DLC.
@herzausstein
And these:
of course that'll be way too much to ask for.
It's nice to hear it is considered. Though, I wouldn't expect it all that much. Considering Sakurai said there should be enough content from the beginning.
Awesome
I was not a fan of the Subspace Emissary either. The movies were cool to watch but the story barely made sense and the enemies were infuriating.
About the movies, maybe I am old fashioned but I would rather have them as unlockable endings,something that would be a first for Smash Brothers.
I would welcome DLC depending on the content and the price. I would be mostly interested in characters and stages. Not overpriced costume packs like Capcom does.
Subspace was kind of boring. Id prefer them spending there money on more characters stages and music. Event matches are fun though as well as trophies
@Ernest_The_Crab: Well he also mentioned some kind of statistical character data that would be shareable between the two versions, didn't he?
No DLC please!
I hope that this single player campaign is not a huge focus of the game. I did not really like the Subspace Emissary campaign. Although seeing as they are including a campaign, I hope it is a good one.
@Buduski Actually, that's exactly what Sakurai thinks. Don't worry.
I'm hoping that the campaign will be a little more lighthearted and carefree this time. It would be a better fit for the make-believe universe of Smash, I think.
@mumof3kids82 I don't mean holding it back in terms of release date. I mean holding it back based on flashiness, gameplay elements, graphical aspects, and total content.
http://gimmegimmegames.com/2013/06/3ds-version-of-super-smash-bros-may-hold-back-the-wii-u-version/
However, Sakurai said before that he couldn't see how to get an Animal Crossing character to work in Smash Bros. but he still managed to do it. A lot could change before the game releases next year (especially since we don't know when next year, for all we know it could be a Christmas release).
Subspace Emmisary was a great stand alone platforming game, made great in part b/c it wasn't single player, it was 2 player co-op.
I dont understand how an entire article and 37 posts later and nobody pointed that out. I played w/ my kids when they were younger, my kids played w/ each other when they were older.
Proboably single player it would be boring, but I cant think of too many other co-op games when that released, Lego Star Wars complete is te only one that comes to mind.
I just hope they fix classic mode. The one in Brawl sucked since they took out the randomness of who you fought on each level and the bonus stages.
And honestly, every character needs their own break the target levels. I hated the shared ones in Brawl. Also, the return of Board the Platforms would be awesome.
hopefully they bring back the Kirby-Super-Star-co-op style back, that's what made it amazing
VILLAGER!
I would like DLC for this game. If there's a certain character that didn't make it in because there wasn't enough time, then when the game launches, they could add him/her into the roster whenever they finish the character.
Also Little Mac should be in (playable)
DLC should only be implemented in map backs; Call of Duty style. :3
DLC... I think they shouldn't really have any DLC for a while, and simply focus on the game wholely for a long time. Do not have any intentions on releasing DLC until the full game is actually rolled out to the public. That's my personal opinion.
No Subspace Emissary 2 then? That kinda bums me out. It had more substance than that of Adventure Mode in Melee. Although some levels really ticked me off, especially on Intense. But, I guess we'll see. As for DLC, I see that as a kind of plus - at least they can't go the "DLC characters on disc" route that some fighting games have done.
All this uncertainty is freaking the crap out of me!! Not like subspace? How are they gonna do it? Hardcore AND casual? How will that work? I hate to say this, but I hope he does it right. I wish i could be 100% positive it will be great, but I'm freaking out. help meeee....
@Melkaticox , remember that the roster will be the same for both versions and they would have to consider who and what gets used as DLC seeing that the 3DS version will be a lot more limited than the Wii U version and I doubt that they would support one version with DLC and not the other, either way both versions look great
Wat!? Ninlamedorkz is not Giving us dayone DLC (which is mainstream sh*tz) but instead they want to create a WHOLE PRODUCT!?!? Soooo last generation! Only Nintendon't do what Microsoft does!
I was bored but I do like true DLC that adds new contents long after the game's release.
Yes, please do focus on any plans for DLC AFTER the game is completed. Many companies are doing it wrong lately, selling an unfinished game, and making you finish the puzzle by paying extra.
I'm glad the movies are returning, they were the awesome part about Subspace Emissary!
i hope there will be A LOT of cutscenes, and a lot of characters in the game.
i know this game will be the bomb lol.
but please sakurai, dont hold back because of the 3ds limitations, just make it two separate games.
If the Wii U version doesn't have all the characters from Brawl and Melee from the start, they should be brought back as DLC.
@Bass_X0
i totally agree
The roster will be almost the same as Brawl. Maybe a 2 or 3 more? The roster size can't increase due to the limits of the 3DS and Sakurai & Co are working on other changes instead of the basic ones, otherwise it'll be more of the same (which is great) but clearly that's not going to happen.
On the campaign. I'm looking forward to it! Emissary was fun! but I want something FAR more challenging/creative!
I CAN'T WAIT!
I really liked the Subspace Emissary.. That's how I unlocked the characters, I really like the story. The cut scenes were also amazing.
@DonnaxNL
Me too i liked that the most about the smashbros brawl, that made it legendary, so i hope they will top that.
DLC for additional fighters — especially third-party characters — would be most welcome.
@Syntax Mr. Sakurai specifically said that they don't plan to have dlc at this point of time but they're not removing the possibility of it. Focus on the game first before the dlc, I think that's what Mr. Sakurai is doing.
I think it would be good to leave most of the clone characters as downloadable content. That way their eventual inclusion (or exclusion if you don't want to get it) wont upset the balance of the game so much.
That is going to be cool! Loved the single player in Brawl!
I hope if Sonic comes back, that he gets some cool movies this time, kinda like the extra videos/trailer for Brawl. Especially since he only appeared once at the end of the Subspace Emissary. Woo for Sonic returning!!~
@Captain_Balko it could be free DLC too, either way im all for it, it will extended the life of the game, especially if they add a "create a character mode" Hype indeed.
@Hunter-D The 3ds isnt as limited as you think, and it supports DLC so they can just add missing or extra content later like they have been with FE: Awakening.
They should add a character based on community votes (characters that wont be a problem to add) so they should make a list of characters they are thinking of adding and let Nintendo Club members vote for who they want, even if its just one that makes all the difference to me.
People squid and moan about Nintendo's online strategy but they are one of the few that do DLC the correct way. Finish the game and release it. Then, if they see the need, they can add extra content.
@Saturn I liked the idea of subspace but it wasn't executed that well...
I wouldnt mind paid dlc if it was for clone characters/skins. Essentially extras. Doesn't add much content wise like new moves or stage mechanics but it's there for people who want more.
Sakurai wanting to make sure we have enough in the beginning is a good idea, glad he will consider DLC later as well.
I think that what the 3DS could be hindering the Wii u version is the character customization as it's the only known cross platform feature, who knows.
Nice I hope it's like the subspace emissary
@retro_player_22 no demon lord?
Nice back to it's roots with some fan-fic done directly from Nintendo, total blast for me.
@BlackStar9000 Free DLC would be awesome, but I have a feeling that if they do paid DLC they'll release a lot, and I will be forced to buy literally everything. I would hypothetically spend an additional 50$ or more per system after already paying 60$ for the Wii U version and 40$ for the 3DS, which would be a grand total of 200$ for my Smash Bros. It will be a dark day for my bank account, I'll tell you that much.
@BlackStar9000 Actually Sakurai said at E3 that due to the limitations of the 3DS the dev team had to cut back on initial characters since both versions will have the same roster. However, he went on to say that they're working as hard as they can to include as many characters as possible.
One thing is for sure, if Nintendo releases Smash Bros. DLC at any point in the future, I will buy it immediately. Nintendo is the best company with regards to DLC in my opinion, and one only has to look at New Super Luigi U, Fire Emblem: Awakening, and Animal Crossing to understand why. Meaningful additions to the games, fair price, and excellent quality.
I don't know what the big fuss about DLC is but honestly SSB is so awesome do they really need DLC I mean if they need to add anything they should have updates. Brawl didn't have any of this DLC crap or at least that i know of.
Subspace Emissary was pretty wretched. The story was horrid because nothing was explained, and the gameplay was tedious. I'm glad it's gone, because if SSE is Sakurai's idea of a good story, then it's better that he spend his time on more fruitful efforts.
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