Game Review

Mario Golf: World Tour Review

Europe PAL Version

Posted by Thomas Whitehead

Hard to putt down

For a slightly out of shape plumber that very rarely seems to do any actual plumbing, Mario sure enjoys plenty of different sports. It remains an integral part of Nintendo's delightfully quirky games catalogue for its mascot and the residents of the Mushroom Kingdom to meet up for various extra-curricular activities, and golf is a slightly surprising favourite. With gameplay depth and fun to be found in its predecessors, Camelot's Mario Golf: World Tour arrives on 3DS under pressure to live up to high standards and provide a more substantial offering than the reasonable but rather lightweight Mario Tennis Open, the developer's previous effort on the handheld.

If Mario Tennis Open was solid but underwhelming in content, it's pleasing to report right away that this Golf entry avoids a similar pitfall. Especially in light of its DLC offerings raising suspicions, an initial point we want to emphasize is that the offline, single player modes alone have taken us beyond 15 hours of engaging, progressive play that never felt remotely like a grind. While we'll go into detail on what this sense of progression entails in its different modes, it's worth clarifying that there's an impressive volume of content on offer right off the tee.

When first firing up this title the opening screen points you towards either 'Quick Round' Mario Golf or the 'Play as a Mii' Castle Club. It's the latter that forms the core of the experience, early on, as it feels like the natural stepping off point as a career-focused option. Though you select a Mii for this campaign and it can be changed at any time, there is only one actual save profile per copy; even if you change your character mid-way you'll have the same statistics and progress as before, so that's a consideration for those considering sharing one copy.

Stepping into the Castle Club is endearing for the very simple reason that it is a living, breathing space. There are Toad characters behind desks that will jump and call for your attention and serve as an ongoing tutorial mechanic, but various other characters are simply walking around and having conversations. There are a number of rooms such as a cafe, gym and changing rooms that are meaningless in terms of functionality, but it's their very inclusion that points towards the level of detail committed to this title. Chatting to a Koopa Troopa in the cafe or getting some tournament tips from Birdo in the changing room are fun extras that add personality to the Club area.

Ultimately you'll be directed to an outside area, and you toddle with your Mii to the simplest course in order to, first of all, set a handicap. A forced practice round is a clever way to catch those trying to rush ahead, and it sets in motion the sense of progression that this area attempts to promote. Performance will set a handicap, and from that point onwards your task is to first win a handicap tournament and perform well enough so that it's not required, at which stage you're allowed to progress to a full championship tournament.

There are three full Castle Club courses at 18 holes each, and our initial instinct was to wonder whether that was rather over-committal for a handheld title. Such is the flow of play, however, that a full round can quite easily be completed in 30-45 minutes, though less experienced players may fall into longer sessions. For those that are confident gamers, however, it's impressive to see how Camelot has balanced its mechanics so that, while you're playing a full round of golf with a typical number of strokes, it can feel like a relatively high tempo experience. The balancing in controls is also clever, as it can be both incredibly simple or, should you choose, a thorough detailed and precise move-set.

Early on we suspect the majority of keen players will opt for the Manual mode, yet the Auto option isn't to be discounted for younger gamers or just those that need practice. Changeable at any point on the touch screen, a switch to Auto still requires the player to select their line and club, but the actual stroke involves just two button presses — or taps on the touch screen — to initiate the swing and then determine shot power. With Auto mode engaged there are still enough considerations to make the game a challenge, but much of the complexity is helpfully stripped away, albeit some of the lost control will make more complex holes and courses that much more difficult.

It's in Manual mode where the title truly comes into its own, however, and will be vital for those keen to conquer the toughest courses, challenges and tournaments. In the basic swing there is an additional button press for accuracy once power has been set, the familiar three-press power bar. Like in Mario Tennis Open, however, you can also apply four variations of topspin and backspin to the shot, allowing for an impressive sense of control and strategy when determining club choice. It's when doing this that the various other options available through button presses or touch screen tabs come to the fore — you have control not only over club choice, but a limited number of power shots and various camera angles. Within just a few hours you may be rapidly cycling through camera angles, gauging the hole's challenges, adjusting for wind, assessing the lie of the green before an approach shot and more. While your Mii hits straight by default, too, you can also hold the Circle Pad in one of four directions during a shot to determine where you strike the ball, giving you control over deliberate fade and draw angles — curving the ball, in other words — and the ability to give the ball more or less height in its trajectory.

It may sound like a complicated process, and there are still occasional moments when we'll apply super topspin when we intended the exact opposite, but that's a consequence of our own sloppiness. It's a system that becomes instinctive, and it also means that when a shot goes wrong only the player is to blame — on the flipside the ability to handle even the toughest course or scenario is at your fingertips, and when you do pull off a daring shot with perfectly judged backspin, for example, there's a genuine sense of delight. With Auto and Manual, in that respect, Camelot has absolutely nailed its primary mechanics to suit any audience — a notable accomplishment.

We would suggest, in order to get the most from the game, that only beginners should even consider the Auto option. Returning to the Castle Club, the early stages may be typified with some failures or runner-up slots, but learning the intricacies of the controls is worth the time it takes. In our experience, in actual fact, the early going wasn't too challenging. The Forest Course is a largely flat, calm course to help you settle in, and the requirement to complete at least three rounds to win the first Championship means that it's the perfect warm up.

Winning your first Championship is just the beginning, as you're then given the quest of completing a hat-trick by also conquering the tournaments on Seaside Course and Mountain Course. There's a natural difficulty progression, and while some may conquer the Seaside Course quickly, the final official challenge is tricky not just because of the windy conditions and hole design, but because of the standards you'll need to reach to top the leaderboard. The Mushroom Kingdom crowd have a mix of abilities, as the leaderboard shows, but at the top end you'll need to produce a strong under par round to be in the running. When you do win the third tournament, however, you may be surprised to see end credits roll; what we thought was going to be an epic career-based undertaking was anything but, as we'd wrapped it up in around six to eight hours.

Thankfully, even completing the hat-trick only really boosts your ego and gives your trophy room some nice decoration. There's much still to explore. The Castle Club includes challenges related to long shots, approaches and putting that help boost skills, while the Sky Island course is a one shot, one putt challenge in which nine consecutive holes must be cleared without any error; despite many attempts we're yet to conquer this. There are also special challenges for unlocked 'Mario World' courses to unlock costumes, which seem to be refreshed every 24-48 hours to add something new to tackle on a regular basis.

Those costumes are just a part of the ongoing Mii customisation that's part of this game. The idea will be very familiar to those that played Mario Tennis Open, as completing courses and challenges will unlock new items of clothing and equipment that you buy with in-game coins, which themselves are rewarded for pretty much everything you do. The economy seems nicely balanced, while shopping for items is simple and clear — while some items do little more than improve your golfer's fashion, some will increase shot distance or adjust your Sweet Spot and Control gauges. It's this that gives you the greatest control over how you want to play, as you can either shoot for terrific accuracy but limited distance, be a power player with less control, or strive for something in between. It can be a minor nuisance trotting to the shop to check out new equipment on a regular basis, but it's downright compulsive — finding an item that gives you the balance you've long sought is undoubtedly satisfying. There's a dizzying array of items that we've still not unlocked, while the previously-announced Callaway partnership will no doubt add dynamics of its own.

That level of customisation may lead some, as it did with us, to focus on using their Mii for most play, even in the alternative "Quick Round" mode. The roster of characters does, however, provide scope for some experimentation, and many of the single player offline options can be customised for short bursts, which nevertheless still reward the player with coins and equipment. Characters vary from all-round straight shooters like Mario, to hulking characters like Donkey Kong and Bowser that play with natural fade and have more power at their disposal.

There are four basic modes in single player — Stroke Play, Match Play, Speed Golf and Point Play. All can be customised in terms of choosing from unlocked courses and tackling 3, 6, 9 or 18 holes, while there are other variables such as determining the wind, whether coins will be located around holes and so on. It's also in these modes where items can become more relevant, which serve as limited use special shots either assigned to you or picked up around the course. While fun, few of these are actually useful in any way. The fire flower shot is perfect as it allows the ball to blaze through trees, the ice flower allows the ball to bounce on water, and chasing coins or targets is handy with the Bob-omb, which propels the ball high into the air at its end point. When actually trying to put together a great score, however, they can be tricky to use effectively and, in practice, we ignored them much of the time.

Those four modes are not the most important part of the Quick Play area, however, as that status belongs to the Challenges. These are short-burst tasks on unlocked courses, of which there are ten available on each. The challenges vary from shooting through all hoops on a hole while still making par, to doing likewise while collecting coins, timed rounds in which you beat three holes in three minutes and more. Our favoured options were those that required completing nine holes with a certain score or direct matches against other characters; if you win the latter you also unlock the Star version of that character for your own play, which has stronger abilities. This area is where you set about unlocking six extra 9-hole Mario World Courses, which have had much of the marketing focus for Nintendo due to their colourful designs; each has a target number of Challenge Star Coins that are required, so we devoted a good few hours to accumulate the necessary currency, with an average of four or so Star Coins from each course needed to unlock the full quota.

Outside of that single player there is a versus mode that allows two players, each with a copy, to take each other on in real time. The real treats are the extensive online options, and it's here that the title truly delivers on its potential with a mix of real time contests and scheduled tournaments. In the former category you can set up matches with friends — up to four players — that are in real time, while Community Matches allow you to setup these customisable contests with others in a similar manner to Mario Kart 7, perfect in this age of socialising online and an ideal way to avoid trading friend codes.

Tournaments are where this title truly excels, meanwhile, and the Mario Golf and Castle Club areas each take their own approach. Mario Golf has fixed tournaments based primarily around the aforementioned 'Mario World' 9-hole courses, and in the examples we played included a simple round shooting for a low score, right down to challenge-based contest of using items or collecting coins. In Castle Club the sample tournaments we played focused on the three 18-hole courses and even the challenging Sky Island course. Split into regional and worldwide lists, the latter featured one tournament on the Mountain Course shooting for the lowest possible score. The regional area, however, had multiple contests including some that were focused on specific challenges such as approach play and driving.

This online play, ultimately, does not fail to impress, and takes the content and replay value to another level. When competing you can see "ghost" golf balls with other Mii heads flying around the course, which constantly gives a sense of how others are progressing. Being in the winning group can bring a lot of in-game coins, but simply completing a challenge will reward you with equipment, so on top of the fact that it's terrific fun there is real incentive to take part. With the fixed tournaments you can enter as many times as you like, entering one score for each, and you can even setup your own tournaments — open to the public or locked down with a code — setting conditions on course, challenge type, items, and how long they'll run. We enjoyed our own private battles in team Nintendo Life in tournaments named "NL no score" and "deathfightbattle", for example, and there was a good list of others we could join; there are even quirky winner's ceremonies to watch when tournaments close,

In every respect, this suite of online features is one of the most rounded and substantial that Nintendo has delivered, so Camelot deserves huge credit. Should the scheduling maintain its volume of challenges for months to come, it'll make this title a regular treat for those that jump in.

That will involve playing a lot of the fixed courses, of course, so it's just as well that they're of a high quality; the core Castle Club courses are particularly well done. Of the Mario World courses, meanwhile, there are some particular design highs. They predictably increase in difficulty, and the final two have given us the most enjoyment. Each is full of character and design quirks, such as boost strips in Peach Gardens, bounce pads in the rather yarn-like Yoshi Lake, pesky wind blowing totems in DK Jungle and enormous bombs in Bowser's Castle. Some courses look good but flatter to deceive, however, such as Cheep Cheep Lagoon; while underwater, the only noticeable difference is slower ball flight and greater power needed in putts, but it does little to innovate the play.

That is one aspect that we feel is missing from Mario Golf: World Tour — true innovation and eye-catching, crazy design. On paper it's there, with underwater courses and a variety of items, yet the items feel like a fun diversion worthy of an experiment or two but little more, and the courses are still, despite some fun ideas, normal courses. The potential for concepts such as anti-gravity elements, circular 3D courses and puzzle holes are obvious, but these simply aren't part of the package. Aspects of this are there in the challenges, yes, as you have to manipulate specific items to reach certain coins or rings, but this could have gone further. With this in mind there may be a sense — after some time — of yearning for a twist or two to push the formula further, though for our part no damaging sense of repetition has been experienced.

What that shouldn't do, however, is detract from what is there. We've referred to the terrific mechanics and flow of play that Camelot has achieved, which with the unlockable courses and items drives the player onwards. The courses are nicely designed, after all, and the impressive balancing means that playing the same holes many times in pursuit of different goals doesn't become monotonous; we were constantly driven by a desire to improve and further master the courses. After the 15-16 hour point we'd exhausted much of the single player content, not counting DLC, but the online tournaments and features do then take the title to another level. For those keen to master the game and be the best, or simply to collect a lot of rad equipment, the online component is exceptional.


Mario Golf: World Tour delivers, most notably right out of the box, a lengthy and involving experience. There is impressive depth not just in the level of content and diversity of options, but in the golf mechanics themselves; the catered options for beginners and stronger players are impeccably implemented. A minor quibble is that attempts at zaniness with items feel rather superfluous, while well-designed courses would have benefited from some less conventional designs. Aside from that, however, this is a truly excellent addition to the 3DS library, and offers a fresh experience from its contemporaries. Whether you want to settle in for a 15 minute blast around some challenges, or a longer spell carefully constructing a new record score, this satisfies either desire. On top of that, it has possibly the most impressive online setup we've seen to date in a first-party Nintendo game.

There's little doubt that this is a long-tail game for 3DS owners. The core content and Mii customisation delivers the fundamentals, and then those with a love of the Links can keep going through pre-arranged online tournaments or simply by arranging their own. The round ends when you want it to, and that helps to make this a must have for the 3DS.

From the web

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User Comments (162)



Discipledoctor said:

"To be continued..."

I can't wait for the second part of the Mario Golf Review Saga. Until then, wow, I may just buy this. I had no idea that the single-player had so much stuff (challenges? shop? unlockables?) and if the online is compelling then this will be my first ever Mario Golf game. Gonna have to get the demo as soon as I get home from class today!



XCWarrior said:

Good call on not a full review yet.


Sounds like an awesome game. Pretty sure the score pending is in part due to they need to somehow fit 12/10 in their score parameters, but it causes Nintendo Life to crash.

Despite loathing the DLC aspect of the game, it sounds like a blast. Still buying the game Day 1, and I hope the DLC does terrbile for them, forcing them to cut the price on it.



Zodiak13 said:

Awesome way to make me change up my review reading. I always read the score first, then the actual review. But now ya'll flip it on me.



Lebon14 said:

Nice review. Looking forward to the score.

I just hope that Camelot's next title is Golden Sun 4. I don't say Mario Golf is bad, far from it (played both N64 and GC in the past)!



Handy_Man said:

Is this the first time Nintendo Life had a "Score Pending"? Because like the first two comments said, I've never seen it before, and I've been going to this website for a few years.



bizcuthammer said:

From what i've heard about the online mode, it sounds awesome, and ot should only add to the great stuff mentioned in this review. I just upgraded to an 8GB SD card for my 3DS so that i can download this one and all its DLC. I can see this being a game i constantly return to even years from now.



ThomasBW84 said:

@Luigifan141 It is the first time, yes. We've never, until now, been reviewing a game pre-release where online seems important enough to affect the score, so it felt inappropriate to post a rating just because that's the norm.

I do have access to the online now, so as stated in the review it'll be updated by 28th April once I've had time to test it all properly.



Peach64 said:

8/10 from Eurogamer. They loved it, although think the single player is weaker than Everybody's Golf on Vita (done by the same dev). Good enough for me!



Prof_Clayton said:

This is a long review! But 17th paragraph, " This area is where you set about unlocking six extea 9 hole Mario World Courses" should be extra.
This is a great review, really getting me pumped up for the game on May 2nd!
I honestly can't wait for this, and I feel the online will propel it to a 9/10.



Gobelee said:

Seems like the single player campaign is not the epic mode I thought it was going to be. Too bad. Still looks great.



Xilef said:

Online review and score to be sold as DLC. Nintendolife also confirms Seasonpass with additionsl features. Community raids NL office. "Please understand."

(Not meant to be a jab at anyone, just a joke.)



maceng said:

Expecting a 9/10 for the final review.
i won't miss any fantasy gimmicks like those missed by the reviewer, since I've been longing for a more traditional (?) golf game. Wanting to see how the apparel and stuff improve one's performance.

Good one, Xilef!!.



sinalefa said:

This should be an experiment. Getting rid of the number at the end.

Seriously, very optimistic for this one and dying to get the demo today.



maceng said:

IGN just gave it an 8.6. The multiplayer portion wasn't explained in detail. By the way, do we need 2 carts to play multiplayer or there is a download option? Please Thomas, do tell!!



MikeLove said:

Just to clarify, is it possible to play on all the available courses without having to use the special items/shots?

Like if I just want to play a round on one of the special 9 hole courses, I can do so normally?




Klunk23 said:

Well, wasn't planning to get this... but after this review I think I've got to. Man Nintendo, you give us two games in four months(one of which I was not in to), and then you give 4 games in just over a months time. Not that I mind the games, but my wallet is gonna be hurting.



Xjarnold said:

I have no idea why but that epic to be continued, "Score Pending" has me really hyped for this game...and review



Ambermoon said:

This is a game that deserves a counterpart on the Wii U just like they do it with SSBB. It would be great to play in the console, imho.
Why does Nintendo not take its own words serious and support the connectivity between 3DS and Wii U? Do they not belief in it themselves?



NintyMan said:

I expect this game will get a 9 from NL when all is said and done. I like that the missing score forces people to actually read the review, and boy is it a long one! I don't like when people skip the meat and potatoes and go straight to the dessert when it comes to looking at the review score first. Obviously something has to build up to that score.




This game sounds great! I loved Mario Golf 64, and although I didn't feel it as good, Toadstool Tour on the Gamecube was also great! I was gutted there was no wii Mario Golf so I'm thrilled to see that this has turned out so well! And the season pass DLC sounds like a must buy too!

Another positive is that it will sell for £34.99 on the eShop instead of the higher £39.99 for most other new releases! AND if you buy the eShop version you get the GBC Mario Golf for free! I'm a little too excited I think.



MussakkuLaden said:

The original was amazing on the N64 and – in a totally different manner – on the GameBoy Color. One of my favorite games on both consoles. The GCN version was a bit of a disappointment though, as it felt like a step back from the N64 original in many respects, and didn't add anything good and new to the original recipe, apart from improvements of the technical aspects, both even those were rather disappointing by GCN standards.
It's great to see the series return with glory and if I ever get a 3DS, this is a must have for me!

What I particularly liked about the N64 original was the soundtrack and the change of daylight and music through the "day" of a 18-hole round. This created such an amazing atmosphere! Unfortunately, that daytime change did not make it into the GCN sequel. Can someone tell me if there's something like it in the 3DS version? ^^



maceng said:

As well as mine,. Thomas. Otherwise, it feels like cheating!! Also, thanks for the prompt, albeit discouraging, reply



maceng said:


Man, what are you waiting for? At least consider buying a refurbished one from Nintendo at 100 bucks or even a 2DS from Target!! (Still, I think that the 3DS XL is the only way to go!!).



DreamOn said:

Superb review! Sounds much much better than Tennis Open, one of my very few 3DS regrets. Will fire up the demo soon and have a look around. Looking forward to playing with Daisy as always! :]



freaksloan said:

Just pre-ordered on Amazon. Can't wait, I know all my Hot Shots Golf games are going to be jealous.



Stargazer said:

Maybe some talk about the graphics, 3D effect, and sound would have been nice. Unless I missed that somewhere.



luke88 said:

Nintendo are asking for £34.99 on the eshop in the U.K. Is the game $29.99 on the North American eshop? Several people on here have said the game will cost $30 in the U.S Can anyone confirm that this is the case on the eshop? According to a google search I just did, $30 is equivalent to £17.86. That's almost double the price, for the same thing! Why would they do that?



FritzFrapp said:

Good review and well done for reserving final appraisal until having tested all the game has to offer. If only more websites were that principled.



Peach64 said:

@Luke88 We're also paying $9 per DLC pack compared to $6 in the US. I've been pretty frustrated by this all week.

I know stuff never works out as a straight conversion, but this is a ridiculous mark up.



luke88 said:

@SecondServing Thanks for getting back to me with that. I'm gobsmacked really, I have no idea how they can justify that kind of difference in price between eshops: double the price to download some data.

@Peach64 it's madness



6ch6ris6 said:

about the review score:

very happy to see you will not give the game a score until you tried all features of it. i really don't like rushed out reviews!



zool said:

I have played the download demo and it seemed ok, but nothing more than that. I have never played a Mario Golf game and this demo has not convinced me that I should buy it. It looks to be to repetitious.

It seems odd that we can have a game 'Conclusion' without a score....

I hope also that the score is based on the game in the box and not what add-on that can be added-on. Because that Good Value would have to be taken into consideration. And paying 50% again for the add-ons is not good value.



Dragonxflame323 said:

I might be reading this wrong but does Quick Round allow you to play the special Mario courses at 18 holes, or it doesn't?



Farobi said:

Really excited to get my hands on this game. It'll be my first 3DS game purchase this year actually. lol.



Pit-Stain said:

Pending? That never happened before. Oh well, I'm gonna pass for this one, golf isn't my thing, but I remember playing Mario Golf on the GameCube as a child and I surprisingly liked it! Getting Kirby Triple Deluxe instead.



erv said:

This is great. Review with score pending, acknowledging the fact there's a component of the game worthwhile because of elements you cannot review yet.

Don't listen to naysayers - you guys reviewing and sharing what you do know and can review is worth a lot. Thanks for being so forward thinking.



YoshiTails said:

Could have had a provisional score and then, I dunno added a 0.5 for the online bit - that'd be another first, a 0.5!



meppi said:

Good on you guys for doing the review like this.
Very refreshing from nearly all other sites and publications who don't see any problem with reviewing a partial game and pretending to know how everything including the multiplayer works in the real world.
battlefield 4 reviewers, I'm looking at all of you....



luckybreak said:

I love the graphics on all the mario sports games! Mario tennis open was such a fun game and i wanna buy that again



zool said:

Its a copout. Even if I bought the game (which would be a hard copy) I would not purchase additional courses. When I finished playing I trade my games in. The additional courses would then be useless.

The game should be scored as it is out of the box. Which I guess would be a 7 Max. Extra game play may add longevity, plus's a point, but that will make an average game expensive, minus a point. So we have a 7.



Laxeybobby said:

Does anyone know what's the largest size HCSD card the 3DSXL can use. I've run out of space. and so want this game.
Also if I get a bigger capacity card do I just copy my current card onto it via my computer or us there more to it?



tzahn said:

Everyone is missing the most important part of this pre-review...

"Chatting to a Koopa Troopa in the cafe or getting some tournament tips from Birdo in the changing room are fun extras that add personality to the Club area."

Exactly WHICH changing room was Birdo in, Thomas?!?!?



HandheldGuru97 said:

Wowza this sounds like it is gonna be a blast!!!!!!!!!!!!!!!!!!!!!! I myself loved Open, but this looks like it may be even better. But the real question is @Thomas this or Tomodachi Life?????



SanderEvers said:

@Laxeybobby You could actually use SDXC cards (64/128GB) with a 3DS / 3DSXL or 2DS. Just remember to format it as Fat32. They are normally formatted in the exFat format, so you'll need a PC to format them.
You DO, however, need a PC capable of reading SDXC cards And at least Windows Vista (as XP doesn't support exFat). You could also use an external card reader. Most sold these days work.

Also replacing an SD card is extremely easy. Just use a PC. Copy from the original SD card the "Nintendo 3DS" folder to your PC and from your PC to your new SD card. Then place the new SD card in your 3DS. If successful (meanin: you could see and load your downloaded games) you can safely remove the folder from the old SD card and your PC.



Yoshi said:

@zool DLC is not a factor in Nintendo Life's Scoring Policy. Mario Golf World Tour has an online component that they feel should be fully considered before awarding a score, and at the time of the review, they had not evaluated the online aspect. The game is rated as is, with no extras included in the score if it requires money.



ChrisD said:


Why do you want the DLC to crash and burn?

Let's look at things from a worst case scenario: Nintendo realized that they had a TON of content in their game. So they took some out, how dare they!... But wait, they also made the game $10 cheaper than normal. End result is that you're paying a $5 premium over the typical $40 MSRP 3DS titles carry, for basically two "sets" of Mario Golf games.

But something tells me that's not how it went down. And even if it did, well, I don't really care with the MSRP cut. Get the FULL (keyword is full here) game in more people's hands, and charge them "normal" price if they enjoy the experience enough. Sounds like a nice business strategy.



123akis said:

Why can't Nintendo just open the access to online functionality!? they are affecting reviews! but... that would be quite tricky as there will hardly be ANYONE online (in fact there will probably be zero!) but... maybe Nintendo can arrange all reviewers from different websites to come and play online at the same time to test it?



Obito_Sigma said:

Woohoo, Score Pending and one of the first 100 comments. This is like a historical moment right here, and I participated. Now to brag to every stranger on the streets.

Also, Europe makes up for the overpriced games by having all of the promotions (especially since December, NA has had nothing) and discounts that we don't get to have. Also, Nintendo Life releases half of their contests to UK only, so don't feel like our opportunities are better than yours, please.



luke88 said:

@Laxeybobby hi, not sure if someone else has responded to you yet. I think the biggest card you can use is 32gb, I'm on 16 at the mo but it's filling up. Yeah you just copy everything from your sd card to your computer using a card reader, then transfer it all to your new card; it's pretty easy.



Melkac said:

Score pending?

jk, this looks interesting! It doesn't seem to have that high an score on Metacritic, though. I'll be cautiously optimistic about this game.



Excep7ional said:

Meh, was never a fan of the Golf games. Played the demo and wasn't really interested. All it does is just make me want to play a real Mario game. With that being said, I'll pass on this but I hope those of you who are interested enjoy it.



Gen0neD said:

@ThomasBW84 Having just played the demo (and getting birdies on every hole) is there an option in the full game to turn the music off, so you can just hear the ambient sound effects? Thanks and this thorough review is greatly appreciated.



BakaKnight said:

Funny how many people are shocked by the score pending XD

But same time it's kinda sad, the review is without doubts long enough for provide the infos needed for help potential customers decide if buy the game and anyway will be updated before the game launch, no need to panic just for a missing number >_>

Anyway I'm not an online fan, so for me no score pending; definitly no need for a number since I already have all the infos for decide if buying this game ^^

Indeed I really think this is not the game for me since Golf can't really catch me, not even after reading all those well made features. Only doubt I have left is caused by the damn japanese trailer of the DLCs...

Subscribe to Nintendo Life on YouTube

So amazing I keep forgetting the main gameplay is not for for me @.@;



Henmii said:

Nice review! Its nice to hear that this seems to be better the Mario Tennis 3DS. Mario Tennis 3DS wasn't bad, but it was rushed. Maybe the extra development time this Mario Golf title got was worth it? Either way, I'll buy it!



santaglause said:

this looks the shizz day one buy for me, if your not into golf give it a go you'll be suprised!



datamonkey said:

Nintendo can kiss my a** as far as I'm concerned. I'll stick with Hotshots on Vita instead (which was about £2 in a PSN sale).

Not only do we have to pay £35 in the UK compared to the direct comparison of £18 ($30) the US are paying but the archaic digital account system is very poor also on the 3DS/Wii U. The game isn't even tethered to my account properly even though Nintendo recognise my purchase through the eshop and on their website.

I realise that the UK price includes tax and the US doesn't blah blah but the difference in exchange rate and tax does still not explain how the price is DOUBLED in the UK.

Also day one DLC is poor. So much for Iwata saying that would never happen with their games!

I am not a happy Nintendo gamer right now and feel like Nintendo are losing me at a very rapid rate.



ollietaro said:

It sounds like they really improved on the Mario sports titles on 3DS since Mario Tennis Open. It's a shame that Mario Tennis Open lost the RPG element that was in the GBC and GBA versions. Sports titles get monotonous fast and the RPG mode extended the gameplay tenfold. Even the tennis and golf games on GBA were RPGs and that's one of the reasons GBA is still better than 3DS.



Anguspuss said:

I agree with you 110% about the account. I cant be bothered with discs or carts.(only game have on cart is MH3 Ult. & that will be their till 3ds dies).
We should have games assigned to your account, and be able to register & unregister a device aka PSN.
The US/UK price thing goes all the way back to MS/NES & has always pissed me off.
Ive been gaming since the zx81 (a ling time) but at least we get games released here now. But still shafted over price.

The DLC I agree day one stuff is crap but for extra courses in future its not to bad. (still think if you buy game digital you should get DLC half price or free). Lets face it if all sales are digital they make a damn site more money.



Grumblevolcano said:

I thoroughly agree with the "score pending" part as a GameXplain video I watched showed that the online servers are not available yet and I feel that's a very big part of this game. The link to the video by the way is:

Subscribe to Nintendo Life on YouTube



StrawHatChopper said:

@datamonkey The price disparity is one thing, but 3DS eShop games ARE fully tied to Nintendo Network IDs now.

As for Mario Golf, I'm totally stoked to pick this title up!



CaveDweller said:

Am I alone in thinking this game looks awfully rough? Kind of like the earliest of 3DS games.



Meaty-cheeky said:

I'm just wondering why is this game better than Mario Tennis Open, even though both game don't have the RPG elements either like from the GBA / GBC area. They sound to me like the same game both just giving you the option in customizing your Mii character. So why is Mario Golf World Tour superior to Mario Tennis Open?



shane1228 said:

Fun game but I'm thinking I may avoid the full version. Actually I think this may be the first time I really enjoyed a demo but it's just not something I think I am interested in owning the full version of. No doubt this game will be loved by many though.



MikeLove said:


With Mario Tennis single player, you are only playing against the computer, but with Mario Golf you are playing against yourself, and honing your skills each round. I find Mario Golf a much more satisfying experience because of that.

I played Mario Tennis Open for about 6hrs total before I got bored of it and sold it, yet I've played Mario Golf 64 for hundreds of hours since it was released in 1999 and am still hooked.



Klimbatize said:

It's sad how many people are hung up on the "pending score" thing. After reading this very thorough and well-written review, I already know what I need to know. Any number at the end is just gravy.



Grumblevolcano said:

@Klimbatize Although I did mention about the pending score, I got what I needed from the eshop demo. That demo is the best in terms of both content quantity and quality I've played since the OoT one in SSBB (sure I already had OoT before getting Brawl but I played the demo in interest of where in the game you were placed).



Leonn said:

Anyone else having troubles downloading the demo in America? Mine likes to stop at like 32%



User1988 said:

I'm not a fan of golf at all. But in the video review that @Grumblevolcano posted, the reviewer gave me the impression that it was more of a puzzle game than actual golf outside of the Castle Club mode. And I LOVE puzzle games! So I'm definitely going to try the demo and possibly pick this one up soon.



cmk8 said:

Very interesting to compare to Chris Scullion's review over in C&VG.
Disappointing the classic RPG elements still aren't here.



Big_L91 said:

@zool you suck!

sorry to be offensive but i was so disapointed when i picked up zool for my amiga 32 haha. never saw past the stupid chubba chubs level.



MagicEmperor said:

Sold! Thanks for the review. I had one foot on the fence and another on the green, but this has convinced me.



Prof_Clayton said:

With DLC $45.
Without DLC $30.
Normal Game $40.

So they are saying, hey save $10 on a full game! Or buy just over normal price for a really full game!
Grow up people, its not like a $30 with this value is bad at all.



Dark-Luigi said:

Yup, definetly gonna be my best 3DS game. After I get MK and Smash, I will without a freakin doubt, get this.



GoombaJMR said:

I don't have a remote interest in golf...but I am starting to now

Do you have to like golf to like this game?



Spoony_Tech said:

@GoombaJMR Play the demo and find out for yourself. The character design and course design anyone should draw you in. Its easy to pick up and play for newbies and pros alike. I think you'll come away liking golf a bit more after playing it!



mid_55 said:

Great value with or without the 108 holes of DLC in the USA, but that makes it a kick in the teeth to pay £34.99 (maybe £39.99 in stores) plus £10.49 at least for the DLC in the UK.
This clearly doesn't add up, what makes it cost more for UK customers Nintendo?



retro72 said:

Great Review.
After waiting soooo long for this game, relief is my overwhelming emotion!
I'm off to the 19th hole for some refreshing beverages



HandheldGuru97 said:

9/10, perfect!!!! Sounds like this will be a hit, hopefully the online community will last a bit longer that Open's did, either way looks like May 2nd I'll teeing up!



maceng said:

Man, 2 carts for multiplaying?!!

Well, at eleast I bought 150 bucks in eShop cards from Best Buy at 120. So I could get two copies for just 60 bucks, which in fact is only costing me around 48, for 2 copies. Mmmhhh....



maceng said:

As I predicted, a 9/10. Been putting the demo thru the proverbial paces and it delivers in spades, even though it is missing a lot from the retail version (no Mii, only 4 characters, 5 courses, no multiplayer, etc.).



pwk said:

Thanks for the detailed review, can you guys elaborate on whether taunts are still in any of the multiplayer modes? Local, online 4-player real time battles or the tournaments?



Grumblevolcano said:

@lbs eshop or retail, even Yoshi's New Island is £39.99 at GAME for example. Fortunately I've been able to get games recently for the prices instore (£29.99 for YNI, £31.99 for Pokémon X, etc.) by "price match" but still the GAME retail and website prices should be equivalent to start with.



lbs said:

@Grumblevolcano I agree store prices should match online prices. Digital dl prices should be less than physical. Buying the cart online for £28 plus the "season pass" is approx. £39.... and so a better deal I, however, will be going digital with this as I'm done with 3ds carts.



atariman said:

Hmm. This game reminds me of Mario Golf for the Nintendo Gamecube. To this day I still play that game. The 3DS Mario Golf looks really awesome, and to know that one of my favorite websites give this a 9/10, I may get that game .



Mok said:

I got severely burnt by the latest Mario Tennis game for 3DS that was absolutely aweful, so I'm not taking another punt on Mario doing sports.



YoshiTails said:

@Mok mario golf is nearly always better than tennis... guess you can try the demo though to see if it floats your boat



gregrout said:

I had fun while it lasted. I was utterly disappointed to find out this $40.00 3DS game only had 3 courses. Completing the 3rd course in first place (getting the third crown) and seeing the game credits scroll across the screen was shocking. For another $20.00 I could buy a season pass, which consists of half a course (9-holes), so far... For $40.00, I'd expect a minimum of 6 courses. This game is fun, but I'm convinced this "game" (more of a demo) is going out the door as premium-ware. We barely have a full game with gateway to a lot of DLC content. Get your wallets out...

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