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gregrout

gregrout

Male, 45, Canada

Joined:
Sun 1st September, 2013

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gregrout

#1

gregrout commented on Rising Star Games Confirms Hometown Story Euro...:

I don't think I'll be touching this ever or anything else this company develops. This company has some serious issues. They released a garbage game with a grossly overpriced $49.99 price tag. They've "fixed" their game for the UK using NA gamers input but they left all their North American customers up the creek without a paddle. This should be a free update for North American purchasers especially if this company used their input to make a better product but they didn't bother. On the other side of the spectrum we have Vblank Entertainment that's been releasing update after update for Retro City Rampage. Now that is a real developer that stands behind their game. This developer doesn't deserve your business.

gregrout

#4

gregrout commented on Industry Veteran Peter Molyneux Warns The Indi...:

I think Pete's missed the bus on this one. Indie developers will continue to come out with new games. What's completely missing from Peter's diagnosis is the huge factor mobile games have on the industry. No AAA developer has been able to develop a huge smartphone hit. Indie developers own this industry. We're seeing a lot of these hits being ported to the PC/Console. There's no sign that this is going to change anytime soon.

gregrout

#9

gregrout commented on Just 2% of Ubisoft's Q3 Sales Were for Wii U:

@faint You're not alone when it comes to being upset about these sales numbers. We have supported 3rd party developers but we're the minority here. The generalization you don't like fits the majority of Wii-U owners. The numbers don't lie. Cheaper Wii games accounted for 10% of 3rd quarter earnings while the more expensive Wii-U only accounted for 2% of sales. That's beyond eye opening. Just Dance for Wii outsold everything in Ubisoft's Wii-U catalog five times over. Let that sink in.

gregrout

#10

gregrout commented on Just 2% of Ubisoft's Q3 Sales Were for Wii U:

@Captain_Gonru I think if someone really wanted AC 4 they'd find a way. For myself I downloaded it from eshop. But I do see where you're coming from but I'm not sure if this is a developer, Nintendo or Target chain issue. I think it's important to keep in mind that a number of retailers put up conditions before carrying a product. Walmart for example is notorious for demanding a grossly reduced cost from suppliers before it will carry their product. Maybe Target made a demanded the developer didn't agree with. There's a lot of variables when you focus on the retail market.

gregrout

#11

gregrout commented on Just 2% of Ubisoft's Q3 Sales Were for Wii U:

What you say makes sense. I've kind of figured as much. It seems that Wii-U owners have perfected the art of whining about a lack of 3rd party titles. When it comes to actually putting their money where their mouths are, they're no where to be found. I've bought a lot of games for Wii-U that I already owned on PC, Black OPS II, Mass Effect 3, Batman AC, AC III & 4, Scribblenauts Unlimited, Walking Dead, Need for Speed, Deus Ex, Splintercell, Unepic, Darksiders, Lego Batman, Bit.trip, Trine 2, Toki, Inferno, Edge, Rush... add up everything together (Nintendo, VC and 3rd party games) and I have about 110 titles for the Wii-U. I've sunk more than enough money into this console and I have to say that I'm done doing any more of this. It's quite clear that the install base is the real problem here. So I think I'm going to stick with Nintendo exclusives and go back to PC gaming. There just no point in throwing good money after bad.

gregrout

#12

gregrout commented on Just 2% of Ubisoft's Q3 Sales Were for Wii U:

The numbers don't really translate into much by themselves. We don't know if the issue is a lack of Wii-U consoles sold to date (market penetration), the Wii-U player base skipping over Ubisoft titles, strong sales but a small profit margin (especially if Wii-U titles are more resource intensive / costly to produce), etc.

gregrout

#14

gregrout commented on Talking Point: Nintendo's 3DS and Wii U Strate...:

Some of the hardware design issues are heavily influenced by cultures and lifestyles. North America is geographically huge compared to Japan. Features that would be ideal for crowded cities like Tokyo (where living space is at a premium), benefit from off-TV play and street pass. These features tend to be underutilized in North America. While there's not much that can be done for the off-TV feature as most Americans have multiple TVs, the Street Pass features could be better served through internet updates.

gregrout

#16

gregrout commented on Talking Point: Is There A Future For The Wii U...:

@Mahe That's an excellent post. Fair enough. I went all out when I got the Wii-U so I had two pro-controllers going in. There are times when you have to scramble for the Gamepad, and I do find that annoying at times, especially when it's touchscreen filler that doesn't add much to the gameplay. I think Nintendo would have been worse off without the gamepad though. Without the gamepad, I think the Wii-U would have been thoroughly dismissed as a last gen console without the 360/PS3 library. At least with the gamepad you could passably argue that Nintendo sacrificed raw power for innovation.

gregrout

#18

gregrout commented on Talking Point: Is There A Future For The Wii U...:

The people that want the gamepad dumped are PS4/XBox One owners that want access to Nintendo's library. It's the same crowd that wants Nintendo to become the "NEW" Sega and/or jump into the smartphone market. While this article does point out some gaming short-comings (so far), it fails to mention the things the Gamepad can do outside of gaming. A virtual keyboard, off-TV play, built-in sensor bar, TVii, streaming media on demand, to name a few. No other next gen controller comes close to that level of diversity. And that's only what we've seen in the first year. The problem isn't the gamepad, the problem is informing the general public about all the features built into the gamepad. I'm seeing Microsoft and Sony jumping off the console bandwagon and trying to up-sell their consoles as entertainment systems. Nintendo appears to have missed that bus.

gregrout

#19

gregrout commented on Talking Point: Is There A Future For The Wii U...:

It's the unique features and exclusive games that sell consoles. Supposedly the "logic" here is the Wii-U is too expensive. So customers aren't going to spend the $249 - $299 for a Wii-U, instead they're going to spend $399 - $499 on a PS4 or XBox One?! Brilliant. The last time I checked both the PS3 and XBox360 outsold the Wii-U. Bringing the console down to last gen status by ditching the gamepad isn't going to work. It's going to add more Wii-U confussion, the Wii-U will still have the same library of games and will still suffer from being overlooked by developers.

gregrout

#20

gregrout commented on Guest Blog: Shut up! Nothing is Wrong With The...:

The move to mobile would spell the end for Nintendo. What sells Nintendo more than anything else are the exclusive games. As much as I'd love to see Minecraft on the Wii-U, it's not going to be a system seller. There's nothing exclusive about it and every console except Nintendo has it. Now if Nintendo could take Minecraft and Pixelmon it, (Minecraft addon) you have yourself an exclusive that would sell. Nintendo should be looking to indie developers and funding game play ideas and branding that make their software unique from what they have already released on PC/Smartphone/Tablet. Just recycling and porting over iPhone/Android titles to the Wii-U opens up a purchasing decision that will hurt Nintendo more than help it. The last thing Nintendo needs is consumers comparing their console to multi-functioning smartphones/tablets with $0.99 games.

gregrout

#21

gregrout commented on Video: The 10 Biggest Wii U Games Of 2014:

I'm really hoping Nintendo has a lot more up their sleeve. 2014's looking like it's plagued by the same old genres. Assuming Donkey Kong isn't enough we're going to get Teslagrad, Wooden Sen’SeY, Aban Hawkins & The 1000 Spikes, Scram Kitty and his Buddy on Rails, Armillo, Oddworld: New 'n' Tasty, The Unlikely Legend of Rusty Pup, Shovel Knight, James Pond: Codename Robocod HD, Mighty No. 9, Another Castle.... that's about 75% - 80% of 2014's announced titles (so far) and they're all platformers.

gregrout

#22

gregrout commented on Video: The 10 Biggest Wii U Games Of 2014:

Mario Kart 8, Super Smash Bros and X (if it doesn't go into 2015) look like "take my money" titles. I think I'll go with Watch Dogs on PC. There rest seems promising; but they're not resonating too high with me because Nintendo has saturated it's library with platformers and racing games. I hope for the Wii-U's sake they diversify their library, a few RPGs and going after Minecraft would greatly help this console.

gregrout

#25

gregrout commented on Talking Point: The Wii U's 'Relevance' Is Abou...:

The Wii-U is artificially "cheaper" than next gen consoles. This will hold true for Wii owners. But if you're starting from scratch, you're looking at additional expenses like Wii controllers, numchucks, pro controllers and balance boards. If you plan to be able to play anything that comes down the pipe there a lot of hidden costs to the Wii-U that the other consoles don't have.

gregrout

#29

gregrout commented on We Cannot Continue Without Winning, But It's N...:

Moving to smartphone would be a suicidal move. If you thing hardware sales are low now, just wait. Secondly, all software they sell through Andriod / iPhone would have a greatly reduced profit margin because of a significantly lower price point. I say stay the course, we haven't even gone through the PS4 / XBox 1 catalogue drought that plagues all new systems. Throw in Mario Kart 8 and Super Smash Bros and we could easily see the same rebound we did with the 3DS.

gregrout

#30

gregrout commented on Talking Point: An Unplanned Flash Sale Looked ...:

This is depressing. I have to say I'm jealous that Nintendo UK has it's act in gear, looks like Nintendo UK is a lot more fun and a lot more lively. Nintendo in North America is just utterly pathetic in every way possible. We're basically an after thought while you get pre-order Zelda bling, a deluxe collector's edition of bravely default, flash sales, a link to the past... soooo jealous.... Any chance Nintendo might shutdown their North American offices and have Nintendo UK take over? Please?

gregrout

#32

gregrout commented on Talking Point: Claims of Wii U Third-Party Dev...:

@LDXD The Wii-U is great; but that's my opinion and it doesn't count. The problem now is developers like EA placed the Wii-U in last gen box (with the PS3 and XBox 360) saying it can't handle the next gen wave of games. That's a huge problem. Everytime a game comes out on PS4 and XB1 that skips the Wii-U it adds "credibility" to this lie, which in turn hurts console sales and we end up right back at square one with developers refusing to include the Wii-U in their game development due to poor console sales.

gregrout

#33

gregrout commented on Talking Point: Claims of Wii U Third-Party Dev...:

It all comes down to reputation in my opinion. It doesn't really matter if it's true, full of half truths or outright lies, it's what sticks that counts. Ubisoft going all platform with Legends hurt a bit but it was understandable. There was still alot of faith in the Wii-U. The thing that really did damage IMHO was the outright attack on the Wii-U by EA's CEO and their execs. It was uncalled for and SHOULD have received a quick and strong rebute from Nintendo. The problem is it didn't. EA followed up by not only saying they're not developing games for the Wii-U, but going further in saying new gaming engines won't work on the Wii-U. Once that soundbyte hit every gaming media site lit up with "the Wii-U is going to fail" articles.

gregrout

#34

gregrout commented on Talking Point: Claims of Wii U Third-Party Dev...:

@Tritonus Pikmen 3 and Wonderful 101 should have done a lot better in my opinion. What concerns me is you have to look at the timing. There was a heavy duty drought in games. There'd be months of nothing and there was Pikmen 3 and Wonderful 101 on the horizon. These games were going to "cure the drought" but they never really caught on. That's a bit damning for a small user base starved of games. If Wii-U owners aren't supporting these games, how can you ever expect to bring in new customers? I think that was very reflective in the flat sales.

gregrout

#35

gregrout commented on Talking Point: Claims of Wii U Third-Party Dev...:

@Blast True, some Nintendo games didn't pan out very well either... e.g. Game & Wario, Wii-U Party. I think it's safe to say Mario Kart and Smash Bros will deliver, but as good as Bayonetta 2 and X look, they could end up successful failures like Pikmen 3 and Wonderful 101 which sadly under-sold.

gregrout

#36

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

@TheRealThanos I can see the money aspect due to poor console sales figures; but it doesn't explain the high-profile attack on the hardware, gamepad and network infrastructure. We also had a string of comments that certain development engines wouldn't run on the Wii-U (e.g. Frostbyte, Unreal 4 engine, etc.). These were somewhat refuted later; but again the console's reputation was damaged by this.

gregrout

#37

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

@Yorumi I hear you, but we have to look at the end results. There's a number of titles that aren't coming to the Wii-U, e.g. Elderscrolls online, Titanfall, GTA V, Tomb Raider, Alien: Isolation, Witcher 3, Dragon Age 3, Minecraft, Walking Dead (not the FPS), Borderlands, Sims 4, The Witness, Tom Clancey's The Division, Destiny... all of these top games and most anticipated titles of 2014 won't be coming to the Wii-U.

gregrout

#38

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

Here's my problem, if the Wii-U is easy to develop for then you have to ask yourself why did EA personally slagged the console repeatedly using social media? They could have stayed quiet about their experience instead of using the most public forum to "vent". The way I see it one of two things happened at EA, they had too much difficulty developing titles (a la this undercover report) or they were motivated to do so by bigger fish (e.g. Microsoft / Sony).

As for Nintendo; I do see the positives, so far they're all in house titles (e.g. Mario Kart, Smash Bros and X). I would like nothing more than Nintendo to succeed (own Wii, 3DS XL, 3 x 3DS and Wii-U, no Xbox/no PS). If I didn't have a gaming PC I'd honestly be loopy over the titles that are passing the Wii-U by.

gregrout

#39

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

@Yorumi I agree with the sentiment of the article. I believe that the gamepad itself would cause confusion for game developers at least in the beginning (you have to keep in mind that these developers are keyboard, mouse and traditional gamepad centric). So I do think there was a learning curve at least in the beginning. If I was a betting man I would place EA as the source. They contributed greatly to the "we're not developing for the Wii-U" movement, they attacked the power of the hardware, questioned what place the gamepad's touchscreen in console gaming and they're an American company that would have to address a language barrier. I think that true or not, it's a perception that's sticking.

gregrout

#40

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

IBM's PC Power chip is only a small component of the Wii-U, just like the GPU. Interestingly enough you complete glaze over the most unique feature on the console, the gamepad. This is unique, especially to game developers that make console and PC games. You can quote all the specs in the world and I'll show you a Wii-U library that still underutilizes the gamepad. Developers today are STILL having trouble integrating gaming features for it. That all aside, in reality none of it matters. As I said before it's the console's reputation that's the real factor. It's that reputation (deserved or not) along with poor sales that's steering third party developers away. Were 13 days into 2014 and there's already more reports of new 3rd party games that will be skipping over the Wii-U.

gregrout

#41

gregrout commented on A Third-Party "Secret Developer" Gives an Insi...:

I really think you're all missing the point here. Nintendo rushed this console out the door and left 3rd party developers blowing in the wind. Leaving 3rd party software developers spinning their wheels for weeks at a time waiting for answers to be translated is a huge expense to these companies. This stupidity on Nintendo's behalf lays the foundation for the console's reputation. If you're a developer and you hear that company X shelled out 4 weeks of developer pay for zero results as they waited for Nintendo to "get back to them" I'd steer clear of the Wii-U too. As expected the Wii-U is going to be forever dependent on in-house titles. To take that into account and you factor in how many titles these in-house developers can make in the life cycle of the system and the console's future doesn't look very bright.

gregrout

#44

gregrout commented on Game of the Year: Nintendo Life's Staff Awards...:

@element187 Enjoy... http://www.youtube.com/watch?v=3Bivbb4POJ0
I guess if you're used to these games you wouldn't die very often and I'm sure it would be very enjoyable game. This is the first game of the Shin Megami Tensei series I've played. After getting my butt handed to me about ten times in a row, I figured I'd do some research on the game. I didn't fault the game, I figured I must be doing something very wrong. From what I've found, these games are very difficult. The number one piece of advice given was to save very often. The second piece of information was to study each of the demons for strengths and weaknesses. Saving, Studying demons, reloading, trial and error learning curve from hell and Titanic-esc death scenes basically told me I'd have to invest a lot of my time for this game to be remotely enjoyable. I just wasn't going to invest my time in a game so daftly designed to the point of being exclusionary to new comers. I'll chose Fire Emblem Awakening that ramps up the difficulty in stages any day over this game. The community surround this game was much more invested in boasting about their accomplishments than helping new comers out. I get that, it's a tough game. I don't think it's a good strategy if you're looking forward to a "Shin Megami Tensei V", poor sales from people skipping the title due to it's difficulty isn't exactly the right ingredients for a follow up. I bought the collector's edition so it wasn't a complete loss (nice soundtrack CD). But I'm about 99.9% sure I won't be picking up the next entry in the series if it's ever made. Your post however has peaked my interest. I might dig the game out and give it another try.

gregrout

#45

gregrout commented on Game of the Year: Nintendo Life's Staff Awards...:

I can't understand how Pikmen 3, Shin Megami Tensei IV, Ducktales and Animal Crossing made this list. Pikmen 3 controls are a mess especially on the pro controller. Shin Megami Tensei IV was unnecessarily harsh right from the start with a death cinematic that droned on so long it was like watching a commercial. Ducktales is bland and Animal Crossing loses all it's appeal after you've maxed out your house, improvements and museum. Wonderful 101, Pokemon X/Y, Rune Factory 4 and Fire Emblem trumped all of these winning titles.

gregrout

#46

gregrout commented on Round Table: Let's Talk About Nintendo in 2013...:

I bought so many Wii-U and 3DS games this year (I racked up 4000 club Nintendo points). For me Fire Emblem, Zelda and Pokemon were my most played. My 12 year old daughter loves Rune Factory 4. My 8 year daughter loves NintendoLand, Party U, Bowling, Injustice and Super Mario 3D World. I'm really having a hard time getting into Black Ops 2, WindWalker, SplinterCell, Mass Effect 3, Pikmen 3, Monster Hunter... I've been a keyboard and mouse guy for too long, I'm having such a tough time trying to get used to controlling a camera with a joystick. Any tips would be appreciated ;P.

gregrout

#49

gregrout commented on Nintendo Direct Focusing On Wii U And 3DS Game...:

Yes, Advanced Wars is a series sorely missing on the 3DS. I wish they'd look into older IPs... (The did the whole "Age Of Empires/Mythology" on the DS). I think the closest to that genre on the 3DS is Tom Clancey's Shadow Wars which is a pretty good game.