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RaylaxStaff

Raylax

🙈🙉🙊

Male, 24, United Kingdom

[22:14] DarkwingLz: Raylax is the manliest thing you'll ever see in your life [22:14] theblackdragon: yep

Joined:
Fri 16th October, 2009

Recent Comments

RaylaxStaff

#3

Raylax commented on Subtle Character Design Changes Spotted for No...:

As someone who's never heard of this game before seeing this article, and looked at the pictures before reading the text:

I assumed he was a girl in the left picture.

He still looks like a girl in the right picture.

Good job, localisation team. You've squashed that bit of gender ambiguity Untitled

RaylaxStaff

#6

Raylax commented on Play: Mario Kart 7 with Nintendo Life:

Well, I'm done for tonight. Had some great races, it was a lot of fun! Got to love Mario Kart, and these tourneys are awesome. Thanks for arranging them again, folks. I may have lost this time, but I'll returň͍̗̥̬͓̬͎̚̕͡! I'll be back some d̨̦͔̮͊ͤ̏͆͜ͅà͙̠͕̞̰̻͕ͨͬ́͝ͅy better than ev̵̸̰̭̋̚ͅe ̸̾ͣr̵̰̺͚̬͛ͧ͐̎̽͑́̓! The racetrack w̾ͧ͐͆̀҉̴̨̯̜̮̹i̙̻͍̓̈́͑̈́̂ͦͮ́͢ͅl̑͐͑ͧ̐͏̖͕͖̲̭͢l̵̒͒̈ͣͦ̉ͧͣ͏̟̩̻̭̫͍̰̀ ̴͕̬͕͎̘̻̺̲ͣͮ́ͮͩb̧̛̫̘̘̤̰̜̬͋̓̆̃̾̏̋͘e̘͆ͥ̈͌̎ͥ ̛͙͑̀͑́͝mͯ̌ͥ̋͐ͭͭ̔҉̵͓͎̞͔̟̙̪̹͞i̙̖̣͔̯̋̎̊͝͡͝n̡̦̜̱̬̯̞̅eͪͮ͛҉̰͉͘ I swear it! Those who face me will ş͙̮ͣ̍̈ͣ̏ͪ̕ụ̖̘̱͙̭̤̍̓ͧ̉ͥ͛͆̋͌f͔̼͇̠̳̙͎ͥͤ̀̅͡f̨̻̞̫̩̠͓̲͇̪́̑̎̈e̅̽҉̞̦͈͖r̵̺͉̟̭̩̺ͥͨ̑̅̃̄ͅ ̜͖̲̱ͦ̓͊̽̃̀̚͡f̵͎̭̫͈̬̠ͣ̌ͬ̚͘ĕ̬͙͔͚͈̾͒͒̀̿̍ͮ͝ͅa̸͔̖͖̼̪̪̬͓͛̌͆ͦ́͢r̷̰͉̣̬̫̺̈́ͫ̓ͭ̊̈́̿͞ and defeat THE TRUE VICTOR W̴͕͚̪̲̦͚̬͖ͨ͊Ì̑̈҉̨̠̲L̨͇͓̲̦̰̐ͨ͘L̖̩͚̰̜͚̪ͩͤͨ̅̑̆̕ ̥̲̩̟̩̱̹͓͗͛͒̚͝ͅR̢̯͚̳̰ͫ̊͛ͫͧ͢Îͤ͆͑͑̍ͧ̊̀͏̖̱S͒͌̾͏̞̺͔͚͖͙͓͇É̍͌͗̃̌̚҉̠͍̺̱͢ B͖̳ͤ̔̓͆̏͛̽̚Ë́̆̈͊̾ͩ͑҉͎̜̜W̡̤͖͚͇̣̹͍̖̉ͣ̍ͥ̀̎̐̍A̐͛̈̚͏̵̷̦̗̦͙Ŕ̢̝̪͓̗͉̰ͩ̽ͦ̂̊̈Ė̷̹̞͇̼̝͍̘̆̍ͣ

RaylaxStaff

#14

Raylax commented on Weirdness: The Makers Of TV Show Resurrection ...:

@Damo Nope. Pretty certain everyone left-handed (including myself :3) is entirely more comfortable and familiar with the d-pad being on the left, given that's been the set-up of 99% of all controllers ever manufactured for any console :3

I suspect it's possibly even a slight advantage handling the bit of the pad with the most possible/precise inputs with my most dextrous hand :3

RaylaxStaff

#22

Raylax commented on Pokémon Ruby & Sapphire Soundtrack Now Availa...:

@uel The HeartGold / SoulSilver soundtracks likely come with the 8-bit tracks as the games themselves came with the 8-bit songs - an obtainable key item hidden in the game would let you change the games' music to the original tracks, including a couple of new 8-bit versions of areas that weren't in the original GSC - whereas FireRed / LeafGreen didn't have this functionality.

RaylaxStaff

#25

Raylax commented on UK Retailer GAME to Open Two Pre-Owned Only St...:

There's an old Gamestation in my town that's been empty since Game started shutting stores down a few years ago. That could be turned into one of these :o

Although there's a CEX on its doorstep, which I already use anyway.

RaylaxStaff

#29

Raylax commented on Guide: How To Become The Ultimate Monster Bree...:

@Prof_Clayton

Also, I'm just curious, does the shiny charm temporarily give you multiple shiny IDs, or does it limit the Shiny IDs of wild pokemon and eggs to a smaller number to increase the rate?

I believe that when it generate the PID of your Pokémon, having the shiny charm will make the game generate a new PID a few extra times if it isn't shiny. For eg:
Generate PID -> Not shiny (will stop here if no shiny modifiers)
Regenerate PID -> Not shiny (has Shiny Charm, so attempts again)
Regenerate PID -> Shiny (bing! Shiny! Stop regenerating ID)

Basically, the shiny chance modifiers increase the number of times the game will regenerate the PID. (n.b. I don't know how many times each modifier will attempt to regen)

RaylaxStaff

#36

Raylax commented on Weirdness: Try Not To Squirm As This Doomed Mi...:

i met this cute guy called @Philip_J_Reed on this nintndo site and we talked like 4eva about games. we liked lots of the same game but he like megamen but i don't butt hats ok bc i thouht wen we moved in 2getha he cud play it wen i was making him cookies ^o^ but he doesnt respond 2 my calls any more i thought wat we has wuz speshul :( :( :(

RaylaxStaff

#37

Raylax commented on Two Tribes Development Studio Shuts Down and N...:

Unfortunate news.

I have to say though, it always makes me wince when a games or software company announces that they're building their next product "from the ground up." It sounds great in concept: old bugs annihilated! Absolute control over the codebase! No external dependancies! Shiny new shiny newness! And certainly, if you're a hobbyist, building something from scratch is great. And huge fun.

Not so when you're a company though, and you have bills to pay. Building something "from ground up" is, frankly, a bit of a death sentence. All that time and money spent rebuilding a shiny new graphics handler is time and money not spent making a game. And when making games is your bread and butter, you need to spend almost all your resources making games.

The only time you should build something from ground up is when it gives you a competitive edge. If it's critical to ensure that your product stands out against a competing product, then go for it. Anything else at all, you need to either build on your previous work or use a third-party engine.

Even Nintendo does this, and Nintendo is in the position where it really could build everything from ground-up if it really felt like it. But instead, Super Mario 3D World runs off an improved New Super Mario Bros Wii graphical engine, and Zelda ALBW runs off a further improved version of that. Smash Bros Brawl - one of Nintendo's most ambitious projects to date - doesn't even do its own physics. It uses the Havoc engine, because building a physics engine is expensive, time-consuming, and the benefits would be slim. And then Kid Icarus Uprising runs off a modified Brawl engine, because again it's unnecessary to do it all from scratch.

I imagine this was the cause of death for Two Tribes - the cost of a ground-up build far outweighed the benefits. Hopefully the new company won't make the same mistakes and instead dedicate their attention to making some awesome games :3

RaylaxStaff

#45

Raylax commented on Nintendo Looking Into "Little Experiences" on ...:

I can imagine them creating a "Nintendo Channel" app like the Wii had - game trailers, media, Nintendo Direct footage etc. That could be a cool way to get news out.

Whatever they make, I hope they make a Windows Phone version as well as the typical Android / Apple versions. Windows Phone (and particularly its Store) is awful, and that's from someone who legitimately likes Windows 8, but some of us have one and desperately require something to make the purchase seem at least somewhat worthwhile. Would be nice to open the store page and see something in the Top Rated lists that isn't an awful bootleg Mario endless runner (because there's pretty much nobody other than bored 14-year-olds who have any interest in developing for it - and seriously like 80% of the "top rated" things in the store really are dodgy unlicensed bootlegs)

RaylaxStaff

#46

Raylax commented on Review: NES Remix (Wii U eShop):

Didn't indies zero do Final Fantasy Theatrhythm too? Love that game, so will be sure to pick this up whenever I finally get around to buying a Wii U.

RaylaxStaff

#48

Raylax commented on New Teaser Trailer For Yoshi's New Island Emer...:

Azrest are developing it, so I really have no interest in this lol. I'd love to be proven wrong, but given the company's track record (and the previews for this very game), I doubt I will be.

Azrest were previously Artoon, a company that made Yoshi's Universal Gravitation (one of the most horrendous licensed Nintendo games that wasn't on the Philips CDi), Yoshi's Island DS (a passable but entirely forgettable Yoshi's Island 1.5 with almost no new ideas, and what new mechanics they did include didn't exactly work brilliantly a lot of the time) and the terrible Blinx games for the original X-Box. Yeaaah.

RaylaxStaff

#50

Raylax commented on Genius Sonority Reconsidering Denpa Men Direct...:

Never played either game, but I heard plenty of good about them.

What I'd really love to see them do is a new console Pokémon RPG - it's a shame Colosseum and XD were so polarising, I personally found them to be extremely interesting alternate takes on how a Pokémon game could be structured. Not that I think the 'main series' (handheld) formula should follow suit, but having a more story-driven game with little to no multiplayer incentive.* Handheld Pokémon is increasingly prodding players towards the metagame, which is in no way a bad thing. But a solid Pokémon storyline without thinking about competitive strategy, and which more-or-less assumes you're already familiar with the basics, is really fun too.

Colosseum handled it fairly well, albeit with a few clunky mechanics - Shadow Pokémon was a fantastic idea that brought fundamental changes to long-established core mechanics, like catching Pokémon, but training them quickly became a chore. So they went away and refined the concept - fleshing the plot, polishing and improving the Shadow Pokémon mechanic, and tweaking a few other niggles - and came back with XD. It's lack of a proper Battle Mode and some area reuse I think turned people off it, which is a real shame. For my money, it has by far the most interesting and engaging single-player experience of any 'standard mechanics' Pokémon game, period (The magnificent writing in the PMD Explorers Of games have it beat, but those are a different kind of game). I like to hope that it's gained at least a cult following, and that that's enough to tempt Genius Sonority to dip their toe into the water again - even after the poorly received (deservedly, frankly) Battle Revolution - and come up with a new console-targeted single player Pokémon adventure.

  • nb: referring to such a game's "story mode", such a title would still be well served having an additional "battle mode" dedicated to multiplayer but entirely removed from the story mode, a la Colosseum. XD cut out much of the battle mode, losing it favour, whilst Battle Revolution cut out almost the entire story, losing it even more favour.