Game Review

Luigi's Mansion: Dark Moon Review

Europe PAL Version

Posted by Martin Watts

This game must be possessed

Nintendo has proclaimed 2013 to be "The Year of Luigi": a long overdue celebration of Mario's underdog brother. There are already a few Luigi-themed (or at least partially related) releases to come later in the year, and we wouldn’t be surprised if the Japanese games giant had a few more projects tucked up its sleeve. It's a good time to be a fan of the man in green.

And what better way to kick off the festivities than with a sequel to Luigi's most important gaming adventure to date? Luigi’s Mansion: Dark Moon may be a 3DS title, but it has clearly been developed to offer an entertaining action-adventure experience to mirror that of original GameCube classic. The end result is a worthy and authentic follow-up, and one of the finest titles we've seen yet on the system.

It’s impressive just how much effort has been put into Luigi’s Mansion: Dark Moon's presentation. This is undoubtedly one of the best-looking games on the system — if not the very best. The environments are crammed full of detail, the physics are spot on and the lighting effects outclass anything else seen on 3DS thus far; of particular note are the character models, which not only look silky smooth, but are also superbly animated.

This is all further boosted by the game's exceptional storytelling. The plot is undeniably simple: Luigi has been drafted in yet again by the peculiar Professor E. Gadd to rid various mansions and creepy locations of ghosts and ghouls. Yet, it's the frequent dialogue between Gadd and Luigi that really brings the game to life; it's superbly written and there are some genuinely funny moments that all age groups will enjoy. Luigi's character is portrayed flawlessly and, ironically, he's a much stronger lead here than Mario has ever been. That's because he’s far more emotive, no doubt due to the fact that he’s constantly terrified throughout the game, and forever suffering at the hands of his own clumsiness. Nevertheless, he's a hero in the non-traditional sense and you can't help but want to root for him.

This game's biggest achievement, however, is it’s single-player experience, which is exceptionally well-structured. Each of the game's ghoulish locations is neatly divided up into manageable stages that typically take between 10 and 20 minutes to complete. But don't worry, this doesn't mean that everything is done on a small scale; in fact, it's quite the opposite. Essentially, you start with exploring a certain area within the first stage, and as you progress everything begins to open up at a gradual and manageable pace. As a result, it's very difficult to get lost because everything is familiar to you by the time you reach the boss fight at the end. The map on the bottom screen also does a great job of pointing you in the right direction and giving you clear objectives; you never feel overwhelmed, and this allows you to focus on the finer details.

Having more than one location to explore is a big plus, and it goes a long way towards keeping the experience fresh throughout. Each area presents new challenges — many of which require you to think outside of the box — and you're constantly given varied objectives to complete. This is further complemented by the game's combat sections, which are surprisingly challenging at times. Busting ghosts sounds simple enough: stun them with your Strobulb and then give them a good hoovering. However, some of the pesky ghouls come armed with an array of weapons and defences (such as sunglasses), while others are just incredibly tough. The boss ghost battles are inventive, often requiring you to resort to logic in order to win the day; in this regard, it's a great blast from start to finish and there's never a dull moment.

It's important to note that when you first pick it up, Luigi's Mansion: Dark Moon is a bit fiddly in the controls department, and you may miss having a second stick at times. In fact, it's somewhat curious that the Circle Pad Pro isn't supported when you take into account that the GameCube original was the first Nintendo game to feature a dual analogue setup. Fortunately, the alternate control scheme implemented by Nintendo is ideal, with the X and B buttons being used to aim up and down. In combat though, things can get a bit cumbersome. Once you start to use your Poltergust 5000 or charge your Strobulb, your directional movement becomes extremely limited. You can't turn left or right while doing these things, meaning that you need to make sure you're facing the right way before you press anything. It's fair to say that this really doesn't get in the way of the gameplay though, and you simply need to approach the combat side of things in a slightly different way to the original; it’s still ultimately playable and, in a way, makes the game more challenging and fun as a result.

For those that prefer it, there's the option of gyro controls for aiming up and down, although this will cause you to lose the sweet spot if playing in 3D. Annoyingly, motion control is shoehorned into a few minor parts of the game; when walking across ceiling beams, for example, you have to tilt the system to keep your balance. It's a bit confusing because this isn't made very clear when you first come across it. Thankfully, these moments are few and far between, and they don't impact on your overall enjoyment of the game too much.

Luigi's Mansion: Dark Moon will feel very familiar to those that played the original, but there are still plenty of new ideas. For example, this time around, Luigi has a tool called the Dark-Light device, a special rainbow-coloured beam that reveals hidden doors, objects and even Boos (which you need to find in order to fully complete the game). It's used throughout the entire game, and it's nice how it puts much more emphasis on thoroughly exploring your surroundings.

In fact, exploration is a key element of Luigi's Mansion: Dark Moon. Each location is stuffed full of cash, gems and other collectibles, and only the most eagle-eyed player will spot everything; finding every last coin is by no means mandatory, and you can stroll through the game at a relatively quick pace should you wish. However, those that invest more time into this aspect of the game will likely find the experience much more rewarding.

This is because the game uses an upgrade system. Throughout, Luigi is presented with cash targets, where upon achieving them unlocks a handy upgrade. These bolster your equipment, the most vital being the Poltergust 5000 upgrades that greatly enhance its power. While you can technically complete the game without these upgrades, the system is just another nice inclusion that really motivates you to explore everything.

The game's Thrill Tower multiplayer mode is a pleasant surprise. It certainly isn't perfect, but it's a nice distraction with a surprising amount of depth in places. There are three game modes to choose from: Hunter, Polterpup and Rush, all of which can be enjoyed with up to four players in the game's online, local and download play modes (although the latter has some limitations). In Hunter it's a race against the clock to clear a floor of ghosts, and it gets more and more challenging as you progress. Players really need to work cooperatively if they want to succeed, as the time limit is strict and you have to find rooms in order for them to appear on your map.

Polterpup is inspired by some of the single-player stages, and it requires players to use their Dark-Light devices to track down pesky ghost dogs that are hiding inside furniture and objects on each floor. This mode works better in local play, as teamwork is key, and the game's preset phrases for communicating with other players are awfully limited. Finally, Rush mode lives up to its name, as the goal here is to find a hatch (containing a chest) before the timer runs out. The time allocated for this is remarkably short, and it's certainly a lot tougher with a smaller number of players; this last mode is a nice diversion, but it probably won't hold your interest for as long as the others, if only because the experience doesn't really evolve into anything more challenging as you climb the tower.

It's clear that a lot of thought has gone into each mode, and on the whole the multiplayer element doesn't feel like it has just been tacked on. With that being said, it isn't as fleshed out as it could have been. For example, it's a bit baffling that the single-player upgrade system wasn't also brought across or in some way linked — upgrades are present, but only last temporarily, and bonus items are randomly assigned in between floors (provided players find four red coins upon completing the floor). Therefore, it's unlikely that this mode will hold your interest for long, and a wider progression system and leaderboards would have certainly helped to extend its replay value.


Luigi's Mansion: Dark Moon is nothing less than an absolute triumph for Nintendo. Everything about it from its glorious visuals right through to its in-depth, incredibly fun gameplay just oozes high quality. It almost begs the question why this game wasn’t developed for Wii U; it's a home console quality experience and proof that on its day the 3DS can deliver above and beyond its competitors. The multiplayer mode is slightly disappointing, if only because it could have been much more, and the control setup is a tad awkward in places. Nevertheless, don't let these minor niggles stop you from enjoying everything else that Luigi’s Mansion: Dark Moon has to offer; namely its superb single-player adventure. It's one of the best games yet for 3DS, and evidence that 2013 is very much the "Year of Luigi".

From the web

Game Trailer

Subscribe to Nintendo Life on YouTube

Spooky multiplayer action from Mario's brother! Checkout our coverage here:

User Comments (159)



LordessMeep said:

Wow, 9/10?! Surprised, but this was always a midnight download for me regardless of the score. I'm glad to see that the extra time put into development has not been a waste. The 24th cannot come soon enough for me.



Haxonberik said:

Wow, the stakes had never been higher for a review for me in a long time. I'm glad it's a triumph (I would've bought the game anyway, but I'm buying it for 2 friends so it had better be good)



TOMBOY25 said:

have you guys ever thought about doing video reviews i think you'd be great at them.



Philip_J_Reed said:

b-but i'm not ready to take FE:A out of my 3DS yet... D:

SAME. Also I'm not ready to stop playing Lego City Undercover.




47drift said:

I've been dying to know for months now: does this game's online multiplayer have communities like Mario Kart 7?



Peach64 said:

Was expecting at least a 9 from NLife for this. I think along with Fire Emblem it's the first two GREAT games since Super Mario 3D Land (a lot of very good ones in between).

I really like your question about why this wasn't on the Wii U however. The original was a console game, so it would have made a lot of sense. I guess back when they started development on this, they didn't realise it would be coming out at a time when the 3DS was getting a lot of other big games.



Whopper744 said:

I agree on wishing this was a console game, but even so, I am looking forward to getting back to Luigi's Mansion on Sunday!



Spoony_Tech said:

I'm hoping on this hype train and not getting off till well a very long time with online!! Can't wait. Come on midnight Sunday!



Prof_Elvin_Gadd said:

I think the sole answer as to why this is on the 3DS is the stereoscopic 3D.

Maybe if we all pool our "hurry up Sunday!" wishes together we can fast forward time! tries to wish real hard



Arianabtd said:

I decided not to pre-order, but I'm hoping to run into my local Game Stop to pick it up on day 1.
It better be there!



AltDotNerd said:

Sad how Miyamoto wanted the multiplayer to be as competitive as Mario Kart, which is honestly too much to ask. Mario Kart is so intense it can ruin friendships.



DreamOn said:

Man, i thought this would never release. Glad im still alive to see this bit of Nintendo magic downloaded come midnight!



Void said:

Too bad I won't have enough money to afford this when it comes out, but I hope to play it in April.



TheDreamingHawk said:

I don't get how this got a 9 out of ten, but glad the single player is good!

When will the PMD GTI review be up?



Pichuka97 said:

I really want this but I also want the Mystery Dungen game. When is the review coming?



Megumi said:

Took a crapload of games back to get ready for Monster Hunter on the Wii U...and I still have enough in-store credit to completely get this game for nothing.



deffinjr said:

AMAZING!!! Both nintendo life and IGN both give this game more than 9.0. Luigi's Mansion: Dark Moon is a must-buy for me (although it already was before the reviews )



Doma said:

Might get it.. i'll have to find my 3ds first. What are the chances of this getting a demo?



kakah said:

Just pre-ordered this. It was between this or Metal Gear Revengeance on ps3, decided to get MGS at a later point.



Gamer83 said:

Wasn't a big fan of the GC game but it had its moments. This one seems like a definite purchase when I can put the money together. Already bought 3 other games this month so tapped out on game spending for now.



AyeHaley said:

Oh man!! This is my most anticipated game besides Animal Crossing: New Leaf. I've never really cared about those multiplayer features cause I'm more of a SP gamer anyway. The wait is almost over fellow EU Luigi fans! I'll be glued to my 3DS and taking a break from my other obsession: Monster Hunter 3 Ultimate for Wii U. Sorry MH



zipmon said:

Great review Martin!! This is at the top of my list for when I work my way out of the pile of ridiculously great games I've still got to play through!



MeWario said:

The game I'm most excited about all year! I'm going to refuse to play it in the day time and only play it at night with the lights out Maybe ill play it from 7pm to 7am straight



Geonjaha said:

Being in Europe, and therefore not having Pokémon Mystery Dungeon or Fire Emblem: Awakening to distract me - I'll almost surely be getting this. >:3



k8sMum said:

I will be getting a copy for myself and 1 for my grandson so we can play together this summer. Gonna do the same with AC:ANL. Me so happy!



NintyMan said:

About as I expected. The single-player experience is where it's at, and the multiplayer never fully appealed to me anyway. The presentation really does look fantastic, so odds are I'll give this game a 9/10 when I get it for my birthday.




@Philip_J_Reed Same here too. Been playing kirby's return to dreamland on wii, mirror of fate on hardcore mode and fire emblem awakening on lunatic mode, and now I've got to do some space for luigi's mansion too AND harmoknight once it's released 4 days later. Yep, there isn't enough time.....



MegaWatts said:

@Five-seveN in terms of replay value, there's quite a few hidden things to be found. If you're a completionist, you'll also want to get a perfect score on each stage. I'm still coming back to it now!



Ralizah said:

A bit disappointed about the controls, but glad everything else is looking good. I'll have to pick this up sometime.



Squashie said:

I have been playing this for a good while now, I personally awarded it a 10/10, it is a spectacular game and puts Mario to shame!



Marakuto said:

I had to cancel my pre-order and have to wait until mid-April to get this when I return to the UK. Monster Hunter will keep me busy though.



Jono97 said:

Can anyone tell me if this game requires the L or R button? Mines are ..uh..broken..



Sneaker13 said:

Can't wait for this one. Have been waiting for it since the first game and have pre ordered it ages ago. Can't wait.



fluggy said:

Trust ninty. Was most looking forward to 3 games this year. . . Dead Space 3, God of War Ascension and Luigi's Mansion 2. Dead Space 3/Ascension ..... So disappointed!!! I just knew Luigi's Mansion was gonna deliver in spades!! Screw EA and Sony with your Hollywood production and budgets. This is how you do it right!!



Shotgunryugan said:

Loved the first one, I'm definitely picking this one up soon.
(Though i already got the final boss spoiled...typical of Nintendo to reuse enemies )



MussakkuLaden said:

This and Fire Emblem..., well, I guess I need to get a 3DS sooner or later. It's amazing what quality Nintendo achieves in recent years. If even their handheld games are that great, I wonder how good the first really big WiiU titles will be.
But I am still not satisfied with the 3DS-Hardware and moreover busy enough with my WiiU. So it needs to wait a little longer, I guess...



Drobotic said:

I'm probably gonna download this.Though,I still might go to GameStop to get it.



ouroborous said:

good lord, ANOTHER game WITHOUT Circle Pad Pro support? what gives? just add it and if people don't want to use it then fine. but it is a tremendous boon in the few games that do support it. seriously what's the problem, if you dont want to use it then dont, why leave it out entirely? hell if they think it might give some people an advantage in multiplayer modes, then leave it out of the multiplayer mode and allow it just for the solo mission. it would still be tremendously appreciated.



Blue_Yoshi said:

@ouroborous Yeah I'm surprised there's no Circle Pad Pro support either. You'd think that if Miyamoto forced the devs to put in a good multiplayer mode we would also ask for support for his bulky accessory as well.



GamecubeMan said:

And it only took Nintendo 11 years to make another Super Mario Bros. Game that does not star Mario..... and get a good review! :3



swordx said:

I've been wanting this since announcement, but I can't get it until I get Xenoblade.



Aqueous said:

Well done, all my questions about this one are answered, however I'll hold off for a few weeks, to finish up my courses.



gundam00 said:

I've been counting down the days! I'm getting this when the clock strikes midnight!

Thanks for the honest review on the multiplayer. From what I've seen, I had a feeling the multiplayer wouldn't hold my interest too long.



PuzzleMaster7 said:

Another fantastic review, Martin. Now, as I wait for this to be released on the eShop Sunday, I'll just be staring at this with great anticipation.



KnightRider666 said:

I was expecting this to be a 10, but a 9 is certainly nothing to frown upon. I'm still going to wait for a used copy to show up at a Gamestop near me, especially since I don't have the coin to drop on this until next month sometime.



Slapshot said:

If only I could get Etrian Odyssey 4 out of my 3DS' cartridge slot. I try so hard, but it's flipping stuck in there for some reason.



Galactus said:

Not reading because I want it all to me new to me on sunday. Glad to see it got a 9 though. Been waiting 12 years for this one!



slim420 said:

cant wait till sunday at midnight,will be downloading from the eshop put the money on today.back to monster hunter till then



Meaty-cheeky said:

I don't understand why Nintendo doesn't utilize and support there own Circle Pad Pro for the 3DS?



AlbertoC said:

I'm still saving up for Fire Emblem and Harmoknight and Luigi's mansion come out on sunday. First, there weren't any games for 3DS... Now i can't keep up...

Hopefully something similar will happen to the Wii U.



Emaan said:

So glad to see this with a great review, like I expected anything less.

This makes me even more excited to get this. It feels so surreal, that game that was my first home console game more than 10 years ago is finally getting a sequel. I'm just so ecstatic about this.

Yay for the year of Luigi :3



FJOJR said:

Were there any scary or surprising moments in the game? Would love for the game to have a little spook factor coated in Luigi flair.



HandheldGuru97 said:

Grrr...know I don't know wether get this or PMD first! Ah well all I have to do is wait a week for which ever one I don't pick. Fantastic looking game can't wait to sit down and play this for more than five minutes (curse you Sundance for only having one 3DS with this game...)



Ralizah said:

I think last year this might have been a serious contender for Best 3DS Game of the Year. But this year, with Fire Emblem, Etrian Odyssey, Animal Crossing, Soul Hackers... I dunno.



Dpullam said:

I'm pretty happy that one of my most anticipated games of the year turned out great. Go Luigi!




@Ralizah Indeed it is hard as hell, choosing game of the year 2013 will be VERY VERY DIFFICULT: fire emblem awakening, castlevania mirror of fate and luigi's mansion dark moon just now, contenders arriving in these months: animal crossing: new leaf, mario and luigi dream team and pokemon x/y.



gavn64 said:

@AltDotNerd yeah real sad that myamoto has higher standards than most whatever dude. Anyway can not wait to play this looks AWESOME



Dizzard said:

This is the first game for the 3DS I've been really looking forward to.

Paper Mario had that honour but it was ultimately a disappointment. I don't think the same is going to happen here.



Peach64 said:

This got a 9 out of 10 in Eurogamer too. Out of all the reviews I trust, it's has glowing write ups and high scores. So happy that this has turned out well! I hope they let Next Level do another adventure type game instead of churning out another Mario Strikers. They've really done a great job here, and for some reason love the idea of letting them do a new Starfox Adventures type game.



DarkCoolEdge said:

Sorry but the review is not what I expected for a game as expected as this one. You don't even say a word about the music, nor the duration and other details. Lacking.



andreoni79 said:

A Nintendo game that doesn't support the Circle Pad Pro... that's so stupid!
Can someone give a good, serious reason for that?



FernandoMachado said:

@andreoni79 Nintendo always goes on about how they want every player to be able to enjoy the same experience. ie: Wii not being HD at a time HDTV still wasn't very popular... etc...
but by now I think everyone who wanted to get a Circle Pad Pro got it. I think the acessory is cute but I haven't really got any games that use it. if Luigi's Mansion offered support for Circle Pad Pro, I'd certainly buy one just for this game!




I don't get why everyone is so upset about the circle pad pro, no offense but I have played all the 3ds jewels without it with such ease and comfort that I don't see why it is such a gripe, but I agree on the point that nintendo shouldn't have bothered to release it if its support was almost non-existent.



blackknight77 said:

I rented the first game back in the day and loved it. It was full of that spooky charm. I'd like to get this and save it play at Halloween time.



RetrogamerFan said:

Excellent review.
I loved the original so have been looking forward to this ever since it was announced. The changes and additions they have made sound good and will add some much needed replay value.
Will deifinitely be buying this one.



andreoni79 said:

I've played a lot of 3ds jewels too without a CPP, but they just didn't need it. Games like Resident Evil and Monster Hunter NEED a second analog pad and this is why Nintendo sold us the CPP. Being optional, I'm not surprised that 3rd parties ignore it, but Nintendo itself???



pariah164 said:

Nicely done review, as always.

However, I still have no desire to buy this game. shrug I guess since I never played the first one. I'll save my money for Animal Crossing.



HawkeyeWii said:

Have it preordered. Can't wait! Never played the GCN one so it should be a new experience.



Marks said:

The review made me like the game a little more... But I'm still not interested. There's other great games to play.



Henmii said:

Nice review and nice score!

But why is dr E.Gadd suddenly called dr K.Wibus in Holland? It looks like Nintendo has opted again for dutch text here in Holland. But why change the names? Anyway, the game will still be a blast!



Shy_Kai said:

This is a very positive review! It totally fuelled my passion towards owning a copy of the game!



3Daniel said:

The inability to tirn left and right while using the vaccuum or strobe is more cumbersome then the review lets on. Especially if youe replayed the original in anticipation of this release. Fortunately i had a gold bone early on as ghosts attacked from all
sides and i was helpless while strobing the ghosts initially infront of me as they appeared behind. Strafing could have easily been implimented by assigning turning to the circlepad while strobing or v



alvieao said:

It's about time the sequel to the Luigi's Mansion finally arrived! The single-player experience is awesome, not to mention lots of exploration in each stage. Like the first, there's always ghost hunting along with puzzle solving and finding extra money, and seeking out gemstones in hidden areas. Granted, the controls aren't perfect but they take some getting used to. The ScareScraper multiplayer is also a blast to play. The presentation in Dark Moon is excellent thanks to wonderful visuals, a fantastic soundtrack, and a brilliant storyline. Even the ghosts have so much personality! Nintendo and Next Level Games (Mario Strikers, Punch-Out!!) did an outstanding job with Luigi's Mansion: Dark Moon. Despite its delays, so much time and effort was put into this long-overdue sequel to the GameCube original. The wait is definitely worth it because Dark Moon is an exceptional game on 3DS!



Giygas_95 said:

I read some Amazon reviews that rated this game very low because it's split into missions rather than being about exploration like the first one. Is this true? Does it detract from the gameplay? Because reading those reviews worried me.



Whopper744 said:

@Five-seveN I've played it for about an hour and something and I find the set up pretty interesting. Even though it's mission based, you can still explore all you want, especially in the latter missions in a mansion, where you have already unlocked many different rooms. I was a big fan of the original, and this one definitely has impressed me. This game gives Luigi a lot of character, and I can't help but kind of laugh sometimes.



gsnap said:

Been playing the game since release. It doesn't need the CPP at all. Camera angles are set depending on what room you're in. It does take getting used to, but after 5-15 minutes you'll be sucking up ghosts like it's no big deal, and you won't miss a second circle pad.



Giygas_95 said:

@Joshers744 Thanks for the assurance. I'm really excited about it after having just played through the first one again. That one is such a great game I just wish it were longer. If I had a dollar for every time I've played through it I'd probably have about enough to buy another 3DS game.



pikku said:

I don't understand why anyone would need a CCP for this game. I'm a huge fan of the Gamecube game, and I honestly think Dark Moon has better controls. They stripped the needlessy complicated controls of the original to a much simpler scheme that is much more fun imo.



FonistofCruxis said:

I still need to play it's predecessor and speaking of it's predecessor, something that makes me interested in it is how full of charm and personality the bosses and sub-bosses seem to be but this game seems to be lacking in that respect and a lot of the bosses seem to be pretty similar. Is this true?



HawkeyeWii said:

Absolutely a must have for 3DS owners! Such an amazingly awesome game! Here's hoping they end up making another sequel in the series for Wii U!



Giygas_95 said:

Someone on Miiverse said he blew through this game in a few days and wishes they had just ported the first one to the 3DS...ugh...3DS has enough 3D remakes like SF643D, Oot 3D, Splinter Cell 3D, MGS3D, and soon to be DKCR 3D. I'd just blow back through the first one and still be unsatisfied. Plus they need to make new games not just re-hash the old ones.



Fawken said:

I've got to admit, I have never played the original one on the GameCube, but I did buy this and man... I regret not playing the older one to get some nostalgia! This game is amazing. The music, graphics, gameplay, everything. Deserves a 9.7 from me for sure.



SpearGuy said:

I was dying to get this!! IT'S AWESOME!!! Good graphics, sound, and gameplay. It has an awesome storyline too!! Some things are better than the gamecube one, some are worse. Sigh, if only I had friends to play multiplayer with......



zool said:

Having to replay missions all over again, three or four or five times just to get back to the end boss is a minus and I would only give it a seven or seven and half score. It is very frustrating, and that is not good in a game, an extra save point would have been good.



cyberman67 said:

No more "Mario! Mario?", no goofy Luigi-action as a substitute for his missing brother. Here Luigi can show his real talents as a ghost chaser, puzzle solver, comedian and action hero. "Dark Moon" is bigger, better and harder as its prequel. It may look like a comic version of "Resident Evil" but it easily stands as one of the best 3DS games i have seen so far.



TomJ said:

I still have yet to get this game
Played the demo, it was terrific. seriously, I've gone to about four retail stores including Gamestop a week after it came out and they still didn't have it!
Those of you who've played it are making me sort of jealous.....



P-Gamer-C said:

I didnt know the 3ds was capable of such visuals my oh my gotta hurry with monster hunter



Capt_N said:

Played a bit of it @ my local Target. I seemed to feel the get-this, go-here was a bit Zelda-ish. In that regard, & the fact of this review(thanks for that, NLife!), I will probably get the game. I go retail for every game that can be gotten via retail. My local Target now has DKCR3d in their 3ds kiosk; That's fun too, & of what I've played of it also worth getting, like this, from what I have played of it. Now I wish I got the originals on Wii VC. Wonder if they'll show up on WU? Wonder if DKCR is why they were removed in the first place?

Leave A Comment

Hold on there, you need to login to post a comment...