I just can't believe Nintendo hasn't even thought about a platformer between these two.
I'd be surprised if they haven't thought about it. More likely I think they haven't found a way to make the two vastly different styles work together in a way that would please both sets of fans.
Speaking as someone who does a lot of Nintendo LPs (and other videos), I'm all for it. If it's their intellectual property then I feel like they're being more than fair by letting me put together my silly videos in the first place. They never got anything in return for that. If now they decide that what they want in return is a few pennies that don't come out of my pocket OR the viewer's pocket, then I think that's perfectly reasonable.
Some new Wii U features, like the touchscreen-equipped controller feel convoluted, and less innovative compared to technologies like Microsoft's Kinect camera.
Speaking as someone who has used the Kinect, this is absolutely not the gold standard to compare ANYTHING to.
Also, tapping a touch screen is "less innovative," but he brings up the rise of smartphone gaming as another obstacle for Nintendo? Which is it, pal?
Boardgame apps such ss Ticket to Ride and Reiner Knizia games would be win and sexy up the e-shop.
This! Add Carcassonne to the list too. Pretty much any of those niche board games that I can't necessarily play with folks in real life who aren't interested in learning complicated rules for a game they'll never play again.
when it's been said on reviews time and time again, its easy to see who actually feels upset about their existence
I'll spell it out for you, and everyone: nobody on staff is "upset about their existence." Period. We make jokes about things. It happens. There's no ulterior motive or resentment involved.
time to just forget about them and move on.
They're features specific to this most recent release so, as always, we'll discuss them. Sometimes we'll think features are useful, sometimes we'll be ambivalent toward them (as now) and other times we'll think they're a detriment. Whatever they are, we'll say it, because that's how games are reviewed, and that's information reviews should contain.
That said, with my mod hat on, this part of the conversation is over. No harm was intended with a clearly jokey and gentle comment, and that's that.
I thought the phrase "lily-livered" would make that clear. Nobody minds if you use restore points, but if you can't take a little gentle (and that's pretty darn gentle) ribbing about it, then that's a whole other issue.
The problem wasn't unique to Mega Man 1--Mega Man 2 had it as well.
Mega Man 2's movement physics definitely feel tighter to me. To each his own I guess but I notice a marked improvement!
Whenever you review something you usually informing the consumer if it's worth the purchase, if you just compare it to other old games, how does the consumer know if he/she should buy a new game, or an old game?
The game was evaluated on its own merits. I'm not sure where the confusion is, as I don't compare it to any other games, new or old. Apart from its own immediate sequels, which I think is a fair thing to compare it to!
@MetallicDonkeyThis is the one that interested me the most, and I'm glad to see it will be available so soon. Looks like it could really immerse the player into the game if the 3D is done well.
I thought this was far worse than other "deliberately brutal" games like Super Meat Boy. Yeah, it was tough...but it didn't feel particularly inspired or satisfying. Meh.
I like the app and played a few challenges, but then realized these are probably just repurposed stages from the full game...which made me stop playing it. I don't want to get too good at these stages and then breeze through them when the final game comes out. (Also I'm terrible at them. Thomas, if your scores are anything to go by, you're a master.)
Pharo, Drill & Dusts were quite the stinkers as well
Aww, I love Pharaoh Man's stage! Starting outside...infiltrating the underground tomb...working your way through classic Hollywood-Egyptian traps to find the main baddie...I loved it. It has a nice early horror vibe, which is something the series never really explored again apart from Shade Man.
Is this on a US console? Some of my friends were complaining the slowdown on this makes it seem almost unplayable compared to the 3D Classics version.
It was indeed on a US console. The slowdown is due to its origins as an NES game, where that was very common. The 3D Classics version was reoptimized for new hardware, which is why that plays a bit more smoothly. I definitely wouldn't call this one unplayable. If it were I don't think I would have been able to 100% it!
I think Frank would love to marry Ellie, and maybe do something really fun like be a Space Astronaut Police Chief on another, as of yet, undiscovered planet, where everyone thinks he's really clever and funny.
i hate when people dock points off a game just because it doesn't add anything new as a sequel.
Just FYI, since I've seen quite a few comments phrased this way: games don't get points "docked" or "lost" in order for us to arrive at a score. That would imply that every game starts off with a perfect 10 rating in our eyes, and then we go through and see how many points we can knock it down.
It doesn't take much thought to realize that that's clearly not how it works.
If anything, a game "earns" each point, up from the bottom. It's not the other way around. That'd be silly.
If you haven't played either of the Dillon's games, and want to get one of the two, which one should you get?
It's a dead heat, if you ask me. If the idea of managing a companion and defending a train in addition to a village appeals to you, this is the one to go with. If either of those things sounds too complicated, then you can go with the slightly simpler formula of the first game.
Personally? I'd just wait for a sale on one of them, and make your decision that way.
Wily Wars is a bit ropey, but worth it for the Wily Tower sequence...where you can take any combination of items and utilities from the first three games! Talk about awesome.
Man, I was terrible at the demo. It looked like a great game but was way too hard for me...I'm jealous, because if you didn't find the full game that difficult that just scares me more! Like the commenter above me, that says more about my rhythm than it does about the game though.
#1
Philip_J_Reed commented on Review: Super Mario Bros. 2 (Wii U eShop / NES):
Toad is my favorite character. I use him for every level, except for world 4, where I use Luigi.
I don't think I've ever seen someone else agree that Toad is the best! We might be soul mates.
#2
Philip_J_Reed commented on Mario & Sonic at the Sochi 2014 Olympic Winter...:
I just can't believe Nintendo hasn't even thought about a platformer between these two.
I'd be surprised if they haven't thought about it. More likely I think they haven't found a way to make the two vastly different styles work together in a way that would please both sets of fans.
#3
Philip_J_Reed commented on Nintendo Claiming Ad Revenue On YouTube User-G...:
Speaking as someone who does a lot of Nintendo LPs (and other videos), I'm all for it. If it's their intellectual property then I feel like they're being more than fair by letting me put together my silly videos in the first place. They never got anything in return for that. If now they decide that what they want in return is a few pennies that don't come out of my pocket OR the viewer's pocket, then I think that's perfectly reasonable.
#4
Philip_J_Reed commented on Super Mario Bros. 2 Hitting The North American...:
I love this game, and can't wait to try it again.
#5
Philip_J_Reed commented on Review: Mario and Donkey Kong: Minis on the Mo...:
Great review...instant download for me personally. Can't get enough of this series.
#6
Philip_J_Reed commented on 3D Sonic The Hedgehog Spinning Onto The Japane...:
WANT
#7
Philip_J_Reed commented on CNN Money: Nintendo Is "Tone Deaf" To Industry...:
Some new Wii U features, like the touchscreen-equipped controller feel convoluted, and less innovative compared to technologies like Microsoft's Kinect camera.
Speaking as someone who has used the Kinect, this is absolutely not the gold standard to compare ANYTHING to.
Also, tapping a touch screen is "less innovative," but he brings up the rise of smartphone gaming as another obstacle for Nintendo? Which is it, pal?
#8
Philip_J_Reed commented on Feature: Ten Smartphone and Tablet Games We'd ...:
Boardgame apps such ss Ticket to Ride and Reiner Knizia games would be win and sexy up the e-shop.
This! Add Carcassonne to the list too. Pretty much any of those niche board games that I can't necessarily play with folks in real life who aren't interested in learning complicated rules for a game they'll never play again.
#9
Philip_J_Reed commented on Review: BearShark (3DS eShop):
Shark Sandwich
#10
Philip_J_Reed commented on Capcom Bringing More SNES Goodness To The Wii ...:
PLEASE Mega Man 7!!
#11
Philip_J_Reed commented on Review: Armageddon Operation Dragon (DSiWare):
We’re not halfway into the year and we already have a serious contender for one of the worst games of 2013.
I want to see this and Gummy Bears Magical Medallion duke it out for the title!
(Also, tagline from the best episode of American Dad? Yes please!)
#12
Philip_J_Reed commented on Review: Mega Man (Wii U eShop / NES):
when it's been said on reviews time and time again, its easy to see who actually feels upset about their existence
I'll spell it out for you, and everyone: nobody on staff is "upset about their existence." Period. We make jokes about things. It happens. There's no ulterior motive or resentment involved.
time to just forget about them and move on.
They're features specific to this most recent release so, as always, we'll discuss them. Sometimes we'll think features are useful, sometimes we'll be ambivalent toward them (as now) and other times we'll think they're a detriment. Whatever they are, we'll say it, because that's how games are reviewed, and that's information reviews should contain.
That said, with my mod hat on, this part of the conversation is over. No harm was intended with a clearly jokey and gentle comment, and that's that.
#13
Philip_J_Reed commented on Review: Mega Man (Wii U eShop / NES):
Re: restore points.
It was tongue in cheek.
I thought the phrase "lily-livered" would make that clear. Nobody minds if you use restore points, but if you can't take a little gentle (and that's pretty darn gentle) ribbing about it, then that's a whole other issue.
#14
Philip_J_Reed commented on Review: Mega Man (Wii U eShop / NES):
The problem wasn't unique to Mega Man 1--Mega Man 2 had it as well.
Mega Man 2's movement physics definitely feel tighter to me. To each his own I guess but I notice a marked improvement!
Whenever you review something you usually informing the consumer if it's worth the purchase, if you just compare it to other old games, how does the consumer know if he/she should buy a new game, or an old game?
The game was evaluated on its own merits. I'm not sure where the confusion is, as I don't compare it to any other games, new or old. Apart from its own immediate sequels, which I think is a fair thing to compare it to!
#15
Philip_J_Reed commented on Review: Mega Man (Wii U eShop / NES):
This is one of the easiest Mega Man games, I've become really good at it. Mega Man 4 is unforgiving to me.
Interesting...I'd say 4 is the easiest in the classic series by a landslide!
#16
Philip_J_Reed commented on Review: Super Mario World (Wii U eShop / Super...:
Great review Morgan. One of my favorite games period...and replaying it right now just reinforces that it hasn't aged a bit.
#17
Philip_J_Reed commented on The Starship Damrey Landing In The North Ameri...:
@MetallicDonkey This is the one that interested me the most, and I'm glad to see it will be available so soon. Looks like it could really immerse the player into the game if the 3D is done well.
Agreed on all counts. Cannot wait for this one.
#18
Philip_J_Reed commented on Video: Mega Man Unlimited - The Fan Game That ...:
You posted this and I'm MAD THAT I CAN'T PLAY IT RIGHT NOW.
#19
Philip_J_Reed commented on Talking Point: Censoring Boingy Bits, Bums and...:
@k8sMum : I am mad at you for making me scroll back up to check for myself.
#20
Philip_J_Reed commented on Chiptune Album World 1-2 Now Available To Down...:
Why is the Spelunky guy on the cover?
Presumably because music from that game is covered on the album?
#21
Philip_J_Reed commented on Review: Excitebike (Wii U eShop / NES):
Congrats @Five-seveN
#22
Philip_J_Reed commented on Review: Color Commando (DSiWare):
Great review Morgan...definitely picking this up.
#23
Philip_J_Reed commented on They Bleed Pixels Developer Considering a Wii ...:
I thought this was far worse than other "deliberately brutal" games like Super Meat Boy. Yeah, it was tough...but it didn't feel particularly inspired or satisfying. Meh.
#24
Philip_J_Reed commented on Hands On: Getting Competitive in the Rayman Le...:
I like the app and played a few challenges, but then realized these are probably just repurposed stages from the full game...which made me stop playing it. I don't want to get too good at these stages and then breeze through them when the final game comes out. (Also I'm terrible at them. Thomas, if your scores are anything to go by, you're a master.)
#25
Philip_J_Reed commented on Review: Mega Man 4 (NES):
Pharo, Drill & Dusts were quite the stinkers as well
Aww, I love Pharaoh Man's stage! Starting outside...infiltrating the underground tomb...working your way through classic Hollywood-Egyptian traps to find the main baddie...I loved it. It has a nice early horror vibe, which is something the series never really explored again apart from Shade Man.
#26
Philip_J_Reed commented on Review: Kirby's Adventure (Wii U eShop / NES):
@SwerdMurd
Well I'll be.
#27
Philip_J_Reed commented on Review: Kirby's Adventure (Wii U eShop / NES):
Is this on a US console? Some of my friends were complaining the slowdown on this makes it seem almost unplayable compared to the 3D Classics version.
It was indeed on a US console. The slowdown is due to its origins as an NES game, where that was very common. The 3D Classics version was reoptimized for new hardware, which is why that plays a bit more smoothly. I definitely wouldn't call this one unplayable. If it were I don't think I would have been able to 100% it!
#28
Philip_J_Reed commented on Interview: Meet Trevor White - Voice Actor For...:
I think Frank would love to marry Ellie, and maybe do something really fun like be a Space Astronaut Police Chief on another, as of yet, undiscovered planet, where everyone thinks he's really clever and funny.
SOMEBODY MAKE THIS GAME HAPPEN
#29
Philip_J_Reed commented on Celebrate The European Launch of Fire Emblem: ...:
@Shiryu just became my favorite user.
#30
Philip_J_Reed commented on Review: LEGO City Undercover: The Chase Begins...:
Think of it this way: you can write me more hilarious reviews of awful games while this game is loading!
Shh, don't give them any ideas!
#31
Philip_J_Reed commented on Review: LEGO City Undercover: The Chase Begins...:
A 6 is disappointing compared to the Wii U masterpiece. I'll still get this, but thanks for the heads up Mike!
#32
Philip_J_Reed commented on eShop Leaks Possible Date For Mario and Donkey...:
Day 1
A man after my own heart. Can't wait for this!
#33
Philip_J_Reed commented on Developer Interview: Pixel Toys Tells Us About...:
Downloading it now. Ahem.
#34
Philip_J_Reed commented on Review: Dillon's Rolling Western: The Last Ran...:
i hate when people dock points off a game just because it doesn't add anything new as a sequel.
Just FYI, since I've seen quite a few comments phrased this way: games don't get points "docked" or "lost" in order for us to arrive at a score. That would imply that every game starts off with a perfect 10 rating in our eyes, and then we go through and see how many points we can knock it down.
It doesn't take much thought to realize that that's clearly not how it works.
If anything, a game "earns" each point, up from the bottom. It's not the other way around. That'd be silly.
#35
Philip_J_Reed commented on Review: Dillon's Rolling Western: The Last Ran...:
If you haven't played either of the Dillon's games, and want to get one of the two, which one should you get?
It's a dead heat, if you ask me. If the idea of managing a companion and defending a train in addition to a village appeals to you, this is the one to go with. If either of those things sounds too complicated, then you can go with the slightly simpler formula of the first game.
Personally? I'd just wait for a sale on one of them, and make your decision that way.
#36
Philip_J_Reed commented on Review: Dillon's Rolling Western: The Last Ran...:
Re: Picross. I didn't review that. Hope this helps.
#37
Philip_J_Reed commented on Review: The Croods: Prehistoric Party! (Wii U):
Reviewers don't buy the games, they recieve review copies, reviewers who buy games are kind-of-ish stupid
We buy the games as well. A good deal of them.
So...thanks?
#38
Philip_J_Reed commented on Feature: Ten SEGA Mega Drive / Genesis Games W...:
Wily Wars is a bit ropey, but worth it for the Wily Tower sequence...where you can take any combination of items and utilities from the first three games! Talk about awesome.
#39
Philip_J_Reed commented on Review: Witch & Hero (3DS eShop):
I'll bet it wasn't as bad as having to review Kidz Bop Dance Party The Video Game or Family Party: 30 Great Games Obstacle Arcade!
Haha fair enough...but it was close! Glad some people are enjoying it but man oh man I'm happy to never pick this thing up again as long as I live.
#40
Philip_J_Reed commented on The Story of an Abandoned Mega Man FPS, Maveri...:
THIS IS MAKING ME CRY
#41
Philip_J_Reed commented on Review: Witch & Hero (3DS eShop):
It's worse than having your fingers pulled off by dogs.
#42
Philip_J_Reed commented on Review: Witch & Hero (3DS eShop):
This is easily one of the worst games I have ever played.
#43
Philip_J_Reed commented on New "Luigi Code" To Provide a Fresh Take on Vi...:
Back in school, I had a principal that would make anyone caught pulling a prank today write a paper on the origin of the "holiday".
Feel free to direct him to our contact form.
#44
Philip_J_Reed commented on Feature: The Nintendo Easter Egg Hunt:
The whole of Lego City is a giant easter egg of Nintendo goodness!
It really is...and I'd have it no other way.
#45
Philip_J_Reed commented on Retro City Rampage Has Only Sold a Quarter of ...:
I just blogged about this being such a wonderful labor of love today...before I saw this confirmation of how far he is from turning a profit.
I honestly do hope more people check this game out. I'd hate to see this turn into another in a long line of WiiWare failures.
#46
Philip_J_Reed commented on Review: Mega Man 3 (3DS eShop / NES):
No offense taken, I hope.
None whatsoever!
#47
Philip_J_Reed commented on Witch & Hero Begins Its 8-Bit Quest on 4th April:
A Circle game that isn't Castle Conqueror...
...a wary chicken indeed.
EDIT: Whoops, nm...just noticed they're publishing, not developing! Let me at it.
#48
Philip_J_Reed commented on Feature: The Building Blocks for a LEGO City:
I ADORE this game.
Sorry. I just need to say that as many times as I possibly can.
#49
Philip_J_Reed commented on Review: HarmoKnight (3DS eShop):
HarmoKnight doesn’t pose a stern challenge
Man, I was terrible at the demo. It looked like a great game but was way too hard for me...I'm jealous, because if you didn't find the full game that difficult that just scares me more! Like the commenter above me, that says more about my rhythm than it does about the game though.
#50
Philip_J_Reed commented on Review: Forgotten Legions (DSiWare):
Time to get back to developing "legions" of Cake Ninja games...AMIRITE!?!?