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Philip_J_ReedStaff

Philip_J_Reed

The silence speaks the scene.

Male, 33, United States

Joined:
Tue 6th January, 2009
Website:
http://noiselesschatter.com

Recent Comments

Philip_J_ReedStaff

#1

Philip_J_Reed commented on Mega Man Zero Arrives Along With More Discount...:

@LinktotheFuture
Having them all in one place, not waiting for the next to be released, and (potentially) having them all cheaper.

Otherwise...not really. The bonus features didn't do much for me, but if you're a completionist by nature maybe you'll enjoy unlocking all the art. Then again, there's no shortage of stuff to collect in the actual games, so that may not be much of a selling point.

There's also an easy mode added to these games, but man does it suck the fun out of them.

Philip_J_ReedStaff

#2

Philip_J_Reed commented on Mega Man Zero Arrives Along With More Discount...:

Zero is a masterpiece. 2 is even better and refines almost every shortcoming of the first game. 3 and 4 (the latter of which I have a particularly soft spot for) are awesome as well.

Wall to wall it's my favorite Mega Man series, because the quality never dropped and the experience never stagnated. A brilliant set of games.

Philip_J_ReedStaff

#4

Philip_J_Reed commented on Nintendo Download: 11th December (North America):

Not disappointed at all! Four things this week are getting downloaded. Whoa Dave and Steel Empire while on sale, Xeodrifter and Phoenix Wright whenever I clear out the backlog a little.

Seems like a pretty good week to me!

Philip_J_ReedStaff

#11

Philip_J_Reed commented on Guide: How to Unlock the Full Roster in Super ...:

Yeah, I think the unlocks (by number of battles) are random. I got Wario first, and I have Dr. Mario without Lucina or Falco. (And I've beaten Classic mode a bunch of times.) My most recent unlock was Ness, so it has to be random.

Philip_J_ReedStaff

#12

Philip_J_Reed commented on Review: Super Smash Bros. for Nintendo 3DS (3DS):

the online multiplayer can be very hit-or-miss in terms of connection quality

Great review, but after the unplayable nightmare that was online Brawl, I think this is going to be the breaking point for me. Here's hoping the WiiU version is reliable.

Philip_J_ReedStaff

#16

Philip_J_Reed commented on Review: Gargoyle's Quest II: The Demon Darknes...:

@CanisWolfred You and me both. But it's not a long wait, at least!

I've been dying for this ever since we got Gargoyle's Quest a few years back. It's a series I remember existing, but which I never bothered with as a kid. Now I've beaten that one multiple times and cannot wait to dig into the sequel. (Hopefully sequels...)

Philip_J_ReedStaff

#18

Philip_J_Reed commented on Review: Mega Man X3 (Wii U eShop / Super Ninte...:

Hopefully this reviewer does better research on future reviews.

This was at least my 30th time playing through X3. Let me know how many times I should play the next one I review.

Mega Man X3 for the SNES is truly a great game and does not deserve such an unfair low review based on the personal preferences of the reviewer.

I agree; reviews should never reflect the personal preferences of the reviewer.

...erm, wait.

Philip_J_ReedStaff

#23

Philip_J_Reed commented on Cave Story 3D to Arrive on 3DS eShop in North ...:

Cave Story 3D is atrocious.

It's not that they had the audacity to toy with the art style. (Though, I must admit, it looks effing awful.) It's the fact that they rebuilt the game with 1) no understanding of how Cave Story flowed and 2) no understanding of how any game flows.

Just wait for the dialogues that span two screens. Were you ever hoping for a version of Cave Story that looked like crap AND made you wait through loading times between every spoken line? Then brother, this is the game for you.

Philip_J_ReedStaff

#28

Philip_J_Reed commented on Review: Shovel Knight (3DS eShop):

I honestly wonder...if this game were actually released back in the NES/SNES days and was simply getting a new review now on the VC console, with all the nostalgia and childhood favoritism that comes with these old classic games, if it would still score less than the likes of Mega Man 2...

Well, we'll never know, and I certainly won't pretend that personal preference doesn't enter into reviews. Considering, y'know, reviews are based on personal preference.

But that's what the text is for, silly goose. If you read the text and think, "This sounds like a 10 to me," then it's probably a pretty solid buy! Others will read all the nice things I have to say and think, "None of that sounds anywhere near a 9 to me." And that's fine, too, of course.

Nobody is obligated to agree with every review score. Again, that would be impossible. We do our best in order to present reviews that let you decided if you'd like to play the game. That fact that I'd give it a 9 and you'd presumably give it a 10 is academic...just as you might not give Mega Man 2 a 10 today, but I obviously did. :)

Philip_J_ReedStaff

#30

Philip_J_Reed commented on Review: Shovel Knight (3DS eShop):

In the past a game like Shovel Knight, with a review as totally and utterly glowing as the one above, would usually/normally end up with a score of 10/10

Not from me, it wouldn't. In over 200 reviews, I've given out a whopping two 10s. It's very, very rare that a game pushes over that hump for me, and indie games don't "deserve" higher scores any more than any other game does. I'm not reviewing the size of the team; I'm reviewing the quality of the release.

And you may well think this is better than Mega Man 2 and Mario 3. I personally don't. But it's never a review's job to echo what its readers feel. That would be impossible, and would also negate the purpose!

Philip_J_ReedStaff

#31

Philip_J_Reed commented on Review: Shovel Knight (3DS eShop):

Are the L/R buttons needed?

Nope!

What else would it have needed to do to get that 10?

We'd know it when we see it. ;)

The fact that there are no glaring issues doesn't automatically qualify a game for a 10. It's a great game and a heck of a lot of fun, one I can recommend to literally any fan of platformers. But it doesn't quite reach 10 territory for me. It's that simple.

Philip_J_ReedStaff

#34

Philip_J_Reed commented on Review: Shovel Knight (3DS eShop):

can't you compare it to say, a Mega Man game, regarding length?

It's longer than a standard Mega Man game, in terms of number of stages and things to do, but since it plays much differently that doesn't mean much in terms of playtime. You might be significantly better at this game, or significantly worse. I wouldn't compare it to a Mega Man game in terms of actual gameplay.

Length estimates in other reviews have already varied substantially. There's no clear way to measure such a thing in games that don't hold your hand and guide you through. Playing is the process of learning and discovery, which is different for everybody.

I will say this, though: if your main interest in Shovel Knight is length, you haven't been paying attention to Shovel Knight. :D

Philip_J_ReedStaff

#35

Philip_J_Reed commented on Review: Shovel Knight (3DS eShop):

how long does it take to play through the game? how is the replay value. can't find it in the review

I'm one of those weirdos that tends to focus on how enjoyable the game is while it lasts, rather than how long it lasts.

But, like most challenging games, it's impossible to say how long it will take you. There's an achievement for finishing it in under an hour and a half. I don't imagine many people will be unlocking that achievement their first, second, or third time through, though.

Replayability is mentioned in the review. ;) There's a New Game +, achievements to unlock for different play styles, alternate routes, hidden rooms, optional challenges, and so on.

Philip_J_ReedStaff

#41

Philip_J_Reed commented on Review: Pac-Man Collection (Wii U eShop / Game...:

Great review, Tim. I bought it because I kept hearing praise for Pac-Man Arrangement, and as a huge Pac-Man fan I couldn't let the chance to play it pass me by.

...and I love it. The other modes are fun, too, but I've barely touched them. Arrangement is way more fun than it has any right to be.

Philip_J_ReedStaff

#43

Philip_J_Reed commented on Review: 1001 Spikes (Wii U eShop):

the Wii U edition comes with its own custom arcade-mode skin for Aban: the Mario-inspired Mr. Video Game, which comes complete with appropriate music and a fireball attack.

The 3DS version has this as well. Were they suggesting it was unique to the WiiU?

Philip_J_ReedStaff

#44

Philip_J_Reed commented on Review: 1001 Spikes (3DS eShop):

The IGN review mentioned choppy animation for the 3DS version

No framerate issues that I was aware of, unless IGN and I are just using different terms for the same thing.

It's not a problem exclusive to the 3DS version.

Great, thank you. I don't have both versions so I couldn't compare directly.

Philip_J_ReedStaff

#47

Philip_J_Reed commented on Review: 1001 Spikes (3DS eShop):

Dk Country Returns 3DS hard mode or 1001 spikes?

They're pretty different types of difficulty, so it's hard to compare, but for me at least DK Country Returns on Hard Mode was harder. I couldn't even finish that!

...of course, that just means I need to go back and try some more, which I'm not complaining about. ;)

DKCR did have a few "frustrating" moments as opposed to addictively challenging. 1001 Spikes didn't really have many of those, in my opinion. (For what it's worth, Tropical Freeze also did a better job of keeping frustration low while the challenge was still more or less high.)

Philip_J_ReedStaff

#48

Philip_J_Reed commented on Review: 1001 Spikes (3DS eShop):

@Knux I didn't encounter any truly problematic glitches. The jiggling probably qualifies as a glitch, but I was able to adjust to it. Certainly nothing that a patch can't solve (so I hope we get one soon), and aside from some disappointment it didn't interfere with my enjoyment of the game. :)