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Philip_J_ReedStaff

Philip_J_Reed

The silence speaks the scene.

Male, 33, United States

Joined:
Tue 6th January, 2009
Website:
http://noiselesschatter.com

Recent Comments

Philip_J_ReedStaff

#1

Philip_J_Reed commented on Review: Bit Boy!! ARCADE (3DS eShop):

I thought this would be a 5 or higher because it was mentioned twice that ARCADE!! is superior to Bit Boy! Wiiware.

I figured that would come up, so keep in mind that was a different reviewer. I don't hesitate in saying that this is the superior game (in absolutely every way), but, as always, that's the problem with review scores, and another reason the text above them is much more important.

For some reason after reading the review I am more interested in it than before. Probably get it on sale and I bet I have bought worse.

The game absolutely has its positive qualities, and depending upon the sale price, it may well be worth taking the gamble.

For reasons of accurate portrayal, perhaps?

mindblown

Philip_J_ReedStaff

#4

Philip_J_Reed commented on Review: Rusty's Real Deal Baseball (3DS eShop):

@bizcuthammer said...
the truth is that you're really just getting the real worth of the games.
...and then said...
its very easy to see that in reality we're getting ripped off a bit.

...which leads me to conclude he's working from a very interesting interpretation of the phrase "ripped off."

Philip_J_ReedStaff

#7

Philip_J_Reed commented on Two Brothers Still on the Way to the Wii U eSh...:

I didn't notice it update, but it's fully possible that it did. (I leave my computer on a lot, and Steam automatically updates things, so it's very likely that I wouldn't have been around to see it happen.)

Judging from the comments of unrandomsam and some other folks, though, it has. For all I know it's miles better now. I'm willing to give it benefit of the doubt.

Philip_J_ReedStaff

#8

Philip_J_Reed commented on Two Brothers Still on the Way to the Wii U eSh...:

Games can now be patched so bad games can occasionally become good.

Bad games getting better is nice. But releasing bad games with the intention of making them better later is another matter entirely, and nothing I can imagine supporting.

If you're asking for my money, I expect that you're selling me a product. Not a shell of a product, not a proof of concept...but a product. If you release a patch later to add multiplayer, or solve an obscure glitch that affected a small amount of players and was clearly difficult to detect pre-release, that's fine.

Two Brothers simply didn't work. That's a big difference, and I won't be giving the developers any more of my money after that. I'm happy to support an indie. I'm not happy to support a company that knowingly releases games that are shoddy to the point of being unplayable.

I hope for the sake of everyone who buys it now or in the future that it's a wonderful game. But I invested money and time into something that emphatically was not, and I can't imagine investing any more when there are better games and companies out there that actually deserve my money and time.

...and this is coming from a guy that played through Gummy Bear Magical Medallion. So you know I mean business.

Philip_J_ReedStaff

#9

Philip_J_Reed commented on Two Brothers Still on the Way to the Wii U eSh...:

Yeah, it was. I was very unhappy with it, to the point that it became a chore to even play.

Maybe it's better now, but I have trouble wanting to revisit a game that was knowingly released in a barely playable state. They asked money for a hunk of garbage, and there's no reason that should ever happen.

As much as I like the immediacy of downloads, I don't like this, "Eh, we'll fix it later..." attitude that's developed along with it.

Philip_J_ReedStaff

#12

Philip_J_Reed commented on Review: Inazuma Eleven (3DS eShop):

Morgan, this review encouraged me to take a risk on it. And my goodness I'm in love with this game.

You're absolutely right that it can be frustrating before it clicks. I must have lost that first "real" game three or four times, and each time it felt tremendously unfair. But then I figured out the controls a bit better, and started to understand some soccer terminology, and now I can't believe how great the game is.

Love it.

Philip_J_ReedStaff

#16

Philip_J_Reed commented on Two Tribes Shoots Down the Possibility of Toki...:

Their tweets do read as a bit snotty. I'm not saying that was their intention, or anything, but it's really bizarre to see something like that coming from them. I would have expected, "Thanks to everyone who supported Toki Tori! Unfortunately it hasn't sold enough to justify another title..." or something like that.

Because, y'know, lots of folks did support them. And it's a bit dismissive to say "nope, never, nothing will change."

Maybe I'm just old fashioned.

Philip_J_ReedStaff

#18

Philip_J_Reed commented on Review: Cube Tactics (3DS eShop):

Very good review. I haven't played it online yet (to be honest I didn't even know you could!) but I'm enjoying the game so far. My only complaint is that the game seems to get into "stalemate" situations, forcing a restart. That's not a problem on its own, but it can take a long time to realize you're in a stalemate, and that neither side is making progress at all, as opposed to making it very slowly.

Very minor complaint though. I'm enjoying this quite a lot!

Philip_J_ReedStaff

#19

Philip_J_Reed commented on Review: Galaga (3DS eShop / NES):

Dimensions is definitely worth buying, imho. It also has Pacman CE, which is my all time favorite variation on that game. Great little package, and I think you can pick it up very inexpensively now.

Philip_J_ReedStaff

#25

Philip_J_Reed commented on Review: Evofish (Wii U eShop):

This reminds me of an old Windows game. Does anyone remember that? Lots of fish customization options...but nothing to do apart from click on things and eat them. I wish I could remember the name.

Philip_J_ReedStaff

#28

Philip_J_Reed commented on Talking Point: Steel Diver: Sub Wars Proves Th...:

@unrandomsam
I dunno whether it was a great model - prior to the internet I don't think I ever was able to buy any of them other than when they were released at Retail. (Which I did when I could).

That may have been your experience, but the fact that it kept a large number of major companies afloat, with minimal to no advertising costs, and fostered talents that are still working in the industry today...I'd say that's the sign of a pretty tight model.

Sure, for kids without a credit card it made it difficult to buy the full games. But for what it was the model worked, and it was self-sustaining. Credit where it's due.

Philip_J_ReedStaff

#29

Philip_J_Reed commented on Inti Creates Explains the Development Processe...:

IntiCreates also did the Mega Man Zero series, which is my vote for overall strongest set of games in the Mega Man Universe.

And they did ZX and ZX Advent, which maybe weren't quite as well-received, but I loved them.

In other words THIS GAME IS GOING TO BE AWESOME YOU GUYS

Philip_J_ReedStaff

#30

Philip_J_Reed commented on Talking Point: Steel Diver: Sub Wars Proves Th...:

While I don't object to the terminology, if anything this makes me feel like Nintendo has discovered Shareware. Get the first set of levels (or "episode" as they used to call them) for free. Tell your friends, have a blast, enjoy it to your little heart's content.

Then, if you'd like more, we'd be happy to sell it to you.

It was a great model until the internet and easier piracy rendered the whole thing moot...or so I thought. This is a great way for that spirit to live on, and I really do hope we see more of it.

Philip_J_ReedStaff

#32

Philip_J_Reed commented on Review: Tappingo (3DS eShop):

This concept is just...I don't know how to phrase it, but it feels like something that should have been done a long time ago. The fact that it wasn't is kind of amazing to me, because as soon as I started with it everything felt so natural. I'm going to be sad when I finish all the puzzles because it's not like I can pick up another title and get more.

I do love Picross, and this is obviously pretty similar, but it's different enough to have its own unique feel, and boy am I digging it. The soundtrack is also brilliant. Lots of times with puzzle games I'll mute the sound and listen to something else on my iPod, but this one's full of great tracks.

Very happy with this purchase!

Philip_J_ReedStaff

#33

Philip_J_Reed commented on Majora's Mask "Time's End" Music Beautifully R...:

I don't quite understand why the Majora's Mask songs need any remixes or reimaginations.

They don't.

But if the music continues to inspire people and the listeners are enjoying it, I'm not sure it matters whether anyone "needs" them.

Philip_J_ReedStaff

#41

Philip_J_Reed commented on Feature: Video Game Characters Looking for Lov...:

@CaptainSquid
Little Mac barely missed out...and now I regret it, because it would have been great to have him right after his Smash Bros. announcement. Oh well. Maybe they'll announce the King of Red Lions next and I'll feel better.

@mozzy1
We already did Samus! She's taken now, we assume, so no more profiles for her.

@Everyone Bemoaning a Lack of Females:
Bear in mind that if you made a list of all female video game characters that have a) wide recognition b) a significant presence on Nintendo consoles and c) a rich enough history to mine for jokes, it would be substantially shorter than a list of male characters that satisfy the same conditions. A 1:10 ratio is probably about right on the whole. I'm by no means saying that's a good thing, but I can only work with what I have, and if I use up all of the female characters in one go, we'll run out!

Besides, that's not the important issue here...this is just all in good fun. Let's focus on the more important things, like whether or not Donkey Kong listens to Guns N Roses.

Philip_J_ReedStaff

#49

Philip_J_Reed commented on Review: Retro City Rampage: DX (3DS eShop):

running around killing people has nothing to do with anarchy, nintendolife.

Where do we define anarchy as running around killing people? This is a game that features anarchy (an absence — or at least an optional ignorance — of definite rules) and also features running around killing people. We're not suggesting they're the same thing; we're mentioning both as being identifying aspects of the game.

How do the controls work without the circlepad pro

The controls work great, and to be totally frank I'm not sure the CPP could have improved things much. You won't have to worry about using the L button along with the D-pad, as you fire with Y. R cycles through the weapons, but you can also tap the current weapon on the touch screen to access a menu instead.