User Profile



Male, 28, United Kingdom

Retro reviewer for Nintendo Life, and loving it!

Tue 9th October, 2012

Recent Comments



MegaWatts commented on Review: Sin and Punishment (Wii U eShop / N64):

"The C buttons (like most shooting titles on the N64) controlled Saki's aiming, while the analogue stick controlled his back and forth movement across the screen."

This might be my memory failing me, but I recall using the stick to aim on the N64 version. The left and right C-buttons were used to strafe (I think) which is why this version is so awkward. I'll just have to play it later now because my mind is boggled!



MegaWatts commented on Splatoon Version 2.1.0 Update to Fix Some Bugs...:

@R_Champ It's just insane how with a medium-range gun I constantly find myself having to retreat from rollers who just spam the jump flick. Either it should fire a lot less ink or the player's movement/ability to use it should be reduced drastically.

And like you say, combine it with the Kraken and you're just unstoppable. One loadout even has the Carbon Roller with burst bombs and the Inkzooka — it may look like a well-rounded set but good luck countering that with anything other than a sniper or the same set!



MegaWatts commented on Video: Capcom Launches Cute Monster Hunter Tra...:

A good move on Capcom's part, although they need to look at improving the in-game tutorials when it comes to future iterations. MH4U's tutorials just throw an immense amount of text at you, all of which is very hard to absorb. Some more interactive tutorials would be better for new players.

Otherwise, it really is a game that you can only learn by really investing time into it. You have to fight monsters multiple times to learn what their telltale signs are and how they move. I find this makes it a superbly deep game to enjoy, but again, newcomers may struggle to get it.

Best bet is to learn by playing with others, especially if they know what they're doing. They can guide you on things like armour, charms, skills, weapons and monsters and you'll accomplish more as a team. It sounds perhaps a tad arduous for a mere video game, but once you get into it, it's just so fun and addictive. I've played 310 hours so far and I could honestly play for the same amount of time again.



MegaWatts commented on DeNA West CEO Believes Nintendo Smart Device R...:

@Mr_Zurkon I was thinking exactly the same thing. They need to make a damn good game and hire a damn good copywriter to convert people like that. The amount of people who play free-to-play mobile games and never pay a penny is high — what makes Nintendo/DeNA think that people will part with even more money elsewhere?



MegaWatts commented on Rare Co-Founder Has No Idea Why Nintendo Didn'...:

@Darknyht I agree that Rare benefited from having Nintendo in a mentoring position of sorts, but think that it was more of a two-way thing. If my memory serves me correctly, I'm pretty sure Shigsy instructed the dev team behind Ocarina of Time to drastically improve the visuals after seeing Banjo-Kazooie the first time. Not to mention that Conker's Bad Fur Day blows all of Nintendo's other efforts out of the water on a technical level.



MegaWatts commented on Feature: Our Impressions of the Full Nindies@H...:

Runbow and Extreme Exorcism have been very popular in our house. Both are just absolute chaos in terms of gameplay! Looking forward to hopefully trying the nine-player mode out at least once in Runbow - even with just four it's hilarious.



MegaWatts commented on Nintendo is Discontinuing the Basic 8GB Wii U ...:

Both 8GB and 32GB are insufficient if you want to download the larger games. I went with the 8GB and got a 2TB hard drive and it was a far better solution than getting the premium bundle. The only thing I missed out on was the digital promotion, although I probably saved more money in the first instance than I would have made through it anyway.



MegaWatts commented on Review: Ultratron (Wii U eShop):

Those wanting to give this a go but are worried about not being able to see: you can turn off certain distraction effects in the options menu. It's not a night-and-day difference, and as the reviewer says, the backgrounds and enemies are strikingly similar but it does help.

I've really enjoyed playing this on Wii U. Really does feel reminiscent of Robotron, albeit with a modern twist!



MegaWatts commented on The Legend of Zelda: Majora's Mask 3D and Mons...:

Nice to see MH4U doing decent numbers. It's a cracking title, and just based on the first 25 hours or so I'm willing to say it easily sits in my Top 10 games ever. More people should experience it! Of course, Capcom could certainly do a better job of making it more user-friendly to newer players!



MegaWatts commented on Former Nintendo Indie Champion Discusses the C...:

@ricklongo I think the company culture certainly needs to shift, but like you I worry that that could jeopardise the quality and creativity of Nintendo's output. The issue isn't so much the games with Nintendo though, and not even so much the hardware (though it needs to decide once and for all whether it's getting third-parties on board or just going it alone). It's more the company's lack of awareness when it comes to current trends and speedily implementing strategies relevant to them. For example, it wasn't until 2012 that Nintendo UK had an official Twitter feed (I recall the first being set up specifically for Kid Icarus, with much hesitation), and as a result its brand was virtually invisible in the social media realm. Not to mention that Nintendo's marketing has been catastrophically poor for Wii U (let's show off our "revolutionary" new system with a generic gameplay trailer). The products aren't the problem, it's just how Nintendo goes about advertising them and providing services for them in my opinion.



MegaWatts commented on The Bomber's Notebook Will Be Revamped in The ...:

The Bomber's Notebook was useful, but it certainly had a tendency to be a bit too cryptic at times. I think so long as it now doesn't outright tell you what to do, but perhaps gives a slightly clearer hint then it'll work well. This is Nintendo after all, they'll get it right.



MegaWatts commented on The N64 Almost Got A Multiplayer-Focused Doom ...:

Only two players sounds a tad limited, but if it had been designed with that specifically in mind then it could have been a good alternative to GoldenEye/PD when you had only one other person to play with. Not that the latter games weren't great with two people of course...



MegaWatts commented on Hardware Classics: Nintendo 64:

A flawed masterpiece of a system. Did so much for console gaming — and gaming in general — even if it did miss the mark in quite a few key ways. The quality of the library is, in my opinion, remains one of, if not the very best to ever grace a system. And as much as it lacked on the third-party front, there were some real gems in there such as Rocket: Robot on Wheels and Body Harvest.



MegaWatts commented on Nintendo 64x64: Turok: Rage Wars:

I'm personally quite surprised by this review! I thought Rage Wars was actually a pretty decent spin-off! While it certainly doesn't match GoldenEye 007 or Perfect Dark's sheer quality, it was certainly a decent alternative.

Enjoyed many a game in my youth where one friend would incessantly run around with nothing but the war hammer, looking to exact a weighty justice!



MegaWatts commented on Nintendo 64x64: GoldenEye 007:

@GrunkFace The graphics are dated but the game is very playable with the N64 controller; most people say it's bad because they're so used to twin sticks nowadays. However, your point about incredibly linear missions is the one I disagree with the most; many of the stages were fairly open environments you had to explore to find the objectives (and work out how to do them). Incredibly linear belongs to something like Call of Duty, which is an A to B experience at best. GoldenEye 007 was more like A to B via C, D and E — especially at higher difficulty levels.



MegaWatts commented on Review: Super Smash Bros. for Nintendo 3DS (3DS):

@triforcepower73 The soundtrack is awesome! Lots of variety, the remixes are well done and being able to use the system as a portable music player has certainly come in very handy when writing!

The quality sounds a lot better than what you may have heard in YouTube videos, too. If you want the ultimate experience though, use headphones!



MegaWatts commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Senario The demo units at EGX will likely be set up for 2-minute FFAs with all the items turned on. Given that the guide is intended solely for that event, it's in no way meant to be a hardcore analysis of how to play Smash.

At least you had a good chuckle though.