User Profile

MegaWattsAdmin

MegaWatts

Male, 27, United Kingdom

Retro reviewer for Nintendo Life, and loving it!

Joined:
Tue 9th October, 2012
Website:
http://www.nintendolife.com

Recent Comments

MegaWattsAdmin

#1

MegaWatts commented on Steel Diver: Sub Wars Gets an Upgrade to Versi...:

Having sunk tens of hours into this game, I honestly can't recommend it enough. It takes some getting used to at first, especially if you're used to conventional FPS games, but this really is a deep and tactical experience. There's a heavy emphasis on choosing the right sub and crew members to suit your play style and, more importantly, on teamwork. The Premium Version really is a good deal, given that they've consistently upgraded it at no extra cost.

MegaWattsAdmin

#6

MegaWatts commented on First impressions: HD Brawling with Super Smas...:

@Yorumi I think you raise a fair point, and what I was trying to get across here is that the highest level of Melee is to an extent quite exclusive, but you wouldn't know it unless you played with those types of players. In this new version, online play is a more crucial element and, therefore, there's more opportunity for people to potentially come across these high-end players. Nevertheless — and as you astutely note — the game can certainly be enjoyed by many due to its overall simplicity.

MegaWattsAdmin

#8

MegaWatts commented on Talking Point: Nintendo's Innovative E3 Approa...:

I think the biggest success of the Smash Bros. Invitational was that it gave us viewers a very natural overview of the game that wasn't determined as it usually is by pre-approved footage and stylised shots.

Not to mention that the Grand Final was a spectacularly close match featuring highly skilled players who had already worked out some key elements of the gameplay mechanics. A refreshing insight, even if we probably all knew what the game was going to be like.

MegaWattsAdmin

#9

MegaWatts commented on E3 2014: Hands On With Nintendo's New Online S...:

Superb write-up, @zipmon — especially after what must have been an exhausting day on the showfloor. I'm arguably more amazed by your talents than I am the game, which is saying something when you consider that Splatoon is my game of the show.

Lovely to learn more about it and really hope Nintendo nails the additional features to make this one people will want to keep coming back to.

MegaWattsAdmin

#19

MegaWatts commented on This Foul-Mouthed Bomberman Clone Is Blowing U...:

The fact that this game has pretty much stolen everything from Bomberman and repainted it actually makes me happy. Used to be a huge fan of the series and it's a shame that it's disappeared into obscurity. Hopefully this'll provide a somewhat nostalgic retread of the good ol' days!

MegaWattsAdmin

#20

MegaWatts commented on Talking Point: For Better Or For Worse, The Wi...:

I just hope that Nintendo show us some new stuff at E3 which makes innovative use of the GamePad. It's a great bit of kit, but so horribly underused; I remember seeing the reveal trailer at E3 and feeling so excited about the possibilities - let's hope they can find some of that magic again!

MegaWattsAdmin

#27

MegaWatts commented on Swedish Speedrunner Breaks Record For Fastest ...:

@DerpSandwich I think there's a lot to be said for the amount of effort and time that goes into finding these glitches (which you don't really see in the streams). While a legitimate playthrough could be fun, there comes a point very soon where people are probably only shaving seconds off previous records, and they're spending umpteen hours doing it. I actually played through Ocarina of Time with a friend in a single day a few years back and it took all day and most of the night. While it was fun, I didn't feel like doing it again in a hurry, especially when I've other commitments in life getting in the way.

With the discovery of new glitches, there's the potential for huge gains in terms of reward. Not only that, but it adds another layer in that the people doing these things are actually taking the time and effort to truly understand how the game works and explore it in ways which no conventional guide or walkthrough has covered.

MegaWattsAdmin

#28

MegaWatts commented on Review: Quake II (Nintendo 64):

@AhabSpampurse It's one of those setups where once you get used to it, it really delivers! I'm also left-handed (but normally play with the standard right-handed setup in games), so it doesn't feel too alien to me!

MegaWattsAdmin

#29

MegaWatts commented on Review: Cube Tactics (3DS eShop):

@Kaze_Memaryu with regards to the enemy having unfair advantages at the start, they're meant to. The missions are scenarios which you have to work out how to beat, often from a position of weakness (at first).

MegaWattsAdmin

#30

MegaWatts commented on Review: Cube Tactics (3DS eShop):

@Philip_J_Reed That's a very good point you make regarding stalemate situations - I actually wish I'd mentioned this as it was an issue that cropped up a few times.

Glad to hear you're enjoying it though! I was quite surprised by the quality of it to be honest!

MegaWattsAdmin

#31

MegaWatts commented on Review: Kung Fu Rabbit (3DS eShop):

@ricklongo what exactly is the bad meaning of the expression? Because a bad mobile game to me would be one with poor controls, in-app purchases and lots grinding to reach milestones. Kung Fu Rabbit has none of these.

MegaWattsAdmin

#45

MegaWatts commented on Play: Monster Hunter 3 Ultimate With Nintendo ...:

@shigulicious That's true, but that in itself can be a real confidence booster. Some players come up against the Barroth for the first time and find it nearly impossible. But if you can help take it down, make it seem feasible and help them get better armour (so that they aren't punished as much when making mistakes) then I think it has a positive impact overall!

MegaWattsAdmin

#47

MegaWatts commented on Soapbox: A Monster Hunter Obsession, and Why t...:

It's a real tough call on Capcom's part if they are indeed looking for ways to make the series more appealing to Western gamers. Personally, I think it's perfect as it is; the clunky combat, movement and long-winded item management/usage actually make it a far better game. It takes some getting used to, but once you know what you're doing, it's easily one of the best gameplay experiences you can currently have. Words cannot describe the immense amount of satisfaction that is felt when emerging victorious after battling a huge, vicious monster for thirty minutes.

It's a shame that there's this increasing need to make games simpler, more immediately friendly, because players can no longer be bothered to invest the time in learning how it works.

MegaWattsAdmin

#48

MegaWatts commented on Capcom Reportedly Planning Western Release of ...:

I think that if we got this as well as Monster Hunter 4, I'd probably die from excessive hunting. Having sunk the amount of hours that I have into MH3U, I just don't see how I would have time to do other things like eat or sleep.

MegaWattsAdmin

#49

MegaWatts commented on Review: Mario Bros. (3DS eShop / NES):

@minotaurgamer As the site's N64 fanatic, I can assure you that "artsy-movie-like HD graphics" are the least of my concerns; give me good gameplay any day of week! Sadly, I just don't think that Mario Bros. is a very playable or entertaining experience today, that's all.

MegaWattsAdmin

#50

MegaWatts commented on Video: Xbox One vs. Nintendo 64:

@CaviarMeths I completely agree with regards to Perfect Dark being better than GoldenEye 007; that title truly was groundbreaking. But to compare The World is Not Enough to GoldenEye borders on insulting!

GoldenEye is dated, but still very much playable. It takes some getting used to, but we've played matches in the NL office and never was its age a problem when it came to our enjoyment of it. Given that it offers a much tighter local multiplayer FPS experience than most modern shooters, I'd say that it does hold up in some ways.