As some have said, I don't think this has anything to do with the Xbox One reveal, rather, the Premium system has had a pretty impressive price cut and people are seeing it as a good deal.
This is promising news! I'm really quite tempted to pick up the 3DS title. I know it has a few glaring issues, but it just really looks like a great bit of fun!
This sounds like a nice idea for the project, but unless they're able to crack open Nintendo and speak to some of the key influences behind the franchise, I'm not sure how in-depth and entertaining it can be.
The only thing I would hope for if they did bring the game to Wii would be the integration of team chat. Having played it at Eurogamer last year, it strikes me as a game where communication is pretty important.
@PinkSpider The music isn't the most memorable, with the possible exception of the title theme, which feels somewhat inspired by Duke Nukem. Rocky/Techo I guess would be the genre.
As for the 3D effect, it doesn't really do much; just adds depth, developers haven't taken advantage of it to do anything unique by any means.
I think you raise a fair point mentioning these things - it's not that they weren't taken into consideration while playing the game, it's more the fact that they really don't have any real impact on the overall experience. Music is quite important for me, too when it comes to certain games like Zelda or Mario. Because they're big epic quests, I expect the soundtrack to boost that. Alien Chaos 3D on the other hand is a cheap download title, and it's more for picking up and playing, rather than getting truly invested in it.
When I write a review, I'm really just trying to project my opinion on whether I think people will enjoy the game, rather than tick off a massive checklist of features; I do this because some elements may not be the best, but they don't really have any real negative effect on the overall package. If the music were really bad or really awesome, then it would have factored in as a prominent part of my review here.
Hear, hear! T'is a wonderful milestone for a wonderful site! I may not have been here too long but I can say that I've thoroughly enjoyed my time thus far! It really is a great team to work with and I'm glad that it reflects in our work!
@Peach64 You could argue that this is recycling; the R.O.B. unit would essentially be being used. I would just hope that this chap isn't planning on nabbing it just so he could resell it!
Shame there's no Wii U version, although the multiplayer mode on current home systems is so limited anyway (24 players max). I imagine it'd probably be the same on Wii U.
It's very interesting how this could potentially be a joint current-gen/next-gen release. Seems to certainly be the plan moving forward - I wonder if it's something that will just occur at the beginning or if it becomes an ongoing trend for some time into the life of the new systems.
Is it only at PAX East that these have been made available? I only ask because it seems like a strange place to dish out such material - these belong in stores for both consumers and retail staff.
@Five-seveN in terms of replay value, there's quite a few hidden things to be found. If you're a completionist, you'll also want to get a perfect score on each stage. I'm still coming back to it now!
It boggles the mind that some publishers can see an opportunity in re-releasing an old title with tacked-on features, and sell it as new on Wii U. It's an especially odd move when the same title is available on another system for a fraction of the price. If there were just a few months apart, I could understand it, but anyone that really wanted to pick this game up would have done so by now. We're in a time, after all, where loads of gamers own multiple systems and even if someone hasn't bought the original, I think most consumers probably think "That's an old game from over a year ago, it's not worth how much they're asking for".
It's utterly baffling. Now is the perfect time for a third-party to capitalise on the dearth of Wii U titles and release something really great.
Great article, Tom - you hit every nail on the head!
I think somebody should get a Mario is Missing sequel up. Now that I'm older, I can appreciate it's edutainment value! It could take images from Wii Street U!
I think another important question to ask here is how many people look at the score and know/refer to the scoring policy?
I only ask because essentially comparing scores between sites is kinda pointless, if their scoring criteria is different. For example, a 10 can meant different things to different people: is it very good? One of the best games ever made? Perhaps it's revolutionary and deserves full marks as a result? Unless you consult the scoring policy and bear in mind that it may differ from another site when comparing scores, then there really is no point comparing them - reviewers can and do look for different things.
There's a whole array of other aspects to take into consideration when writing a review such as audience. We write our reviews predominantly for Nintendo fans, a national newspaper though might be gearing their review towards the more general consumer, who's likely to be looking for a different experience.
The written part of the review is super important as it lends credibility to that number at the bottom; if they don't match up, then basically there's no point writing 1000 words or so in the first place. I think at NL we get this right virtually all of the time (but hey, I'm going to be biased!) - again, check the scoring policy every time you read a review. Nevertheless, as with us and any other site out there, everything is subjective!
If Nintendo wants to get a second GamePad into people's homes, I think they'd need to develop a game that specifically uses it and then bundle it in (as per the Balance Board).
Even then, two GamePads is never going to be the norm for most consumers, so I can't see too much being done in this area. Still, if they can create a few extra modes that use it in certain games, that'd be swell!
@Slapshot - completely agree with your last point. Very unusual for what has traditionally been quite a secretive company to reveal so many projects. Saying that, I don't think anyone could have been surprised about a new Mario, Mario Kart or Zelda. It was a safe bet for Iwata to mention them at the end of the day.
I think I'm one of the few people who wasn't blown away by it. There were some great announcements (the ones that had footage, not to mention that Wonderful 101 looks even more epic!) and nice to hear that the big N is addressing some key system performance issues, but it all seemed designed to distract from the fact that we still have no idea when half of this stuff is actually coming. No concrete details and still relatively very little to actually buy and play in the run-up to E3. While I'm happy that we'll finally see a good chunk of games at E3, that's 5 months away. And even then, there's no guarantee that any of the games shown there will be released this year, and if they are, it'll likely be towards the end.
So what the heck are Wii U owners supposed to play in the meanwhile? Again, we don't know the full details when it comes to release dates and other potential projects that may still be secret, so I'm happy to wait and see and eat my hat when it comes to it.
Lastly, I still think the VC repurchase deal is a bit of a bad deal. Yes, we're talking small sums of money, but it's the fact that those who've supported Nintendo the most or simply in the past have to cough up more than a first-time buyer. It's just bad customer service and, dare I say it, a pretty blatant attempt to cash in.
And knowing full well that many core fans will happily pay up for this, it worryingly makes good business sense for Nintendo to approach it in the way that they have.
I'm curious to know what the gameplay enhancements will actually entail; I couldn't stand having to play that Command Medley every two minutes! This will be a miss for me, as it's one of my least liked Zelda games, but it certainly looks very pretty and I think a lot of folks are gonna be very happy!
While the repurchase price is small, it just seems like an absurd idea. Give existing customers that supported your service on Wii by making them pay even more money to use it sufficiently on Wii U?
I just hope Saints Row doesn't fall into the wrong hands. I'd hate to see it be bought out by Rockstar, just so that it could never be used by another studio.
A brutal game, but a cracking one at that. I struggle enough with the first SMB (which says a lot about my overall skill), so you can imagine that this game was overkill.
Maybe this explains why my hairline is receding...
I completely relate to Brandon. I desperately wanted a Nintendo 64 when it came out and my siblings and I had to have a toy sale just to help raise some money to get one for Christmas. Even then, it wasn't guaranteed. But when I unwrapped that glorious machine on Christmas Day morning back in 1997, I was ecstatic. My sister and brother had wanted a PlayStation but I was adamant about a 64 and thankfully, they caved in.
It's probably hard to see it this way today but it was such an incredible leap forwards after the SNES that the excitement for it was astonishingly high. I didn't unwrap a Wii U this Xmas, but opening up an N64 game from the missus--even in 2012--brought back all the excitement of that awesome day back in 1997. Given how "standardised" gaming seems today, it just seems difficult to get as excited about gaming as we did back then.
I wasn't a fan of the game, unfortunately--it felt a bit repetitive at times--but from a technical standpoint it was beautiful. It's nice to read that some of the team thought that adding in Star Fox wasn't a good idea - I personally think it was a mistake on Miyamoto's part, although without knowing what it would have been like/sold like as Dinosaur Planet, who can truly say?
Oh wait, both USD and CAD are worth practically the same thing nowadays...disregard my last, ill-researched comment. Nevertheless, the price difference still seems pretty big between systems.
I think it's important to take the Canadian dollar into account. If you look at Amazon.ca, you can see a pretty stark price difference between the Mini and standard Wii systems.
It looks delightful. But I am saddened by the lack of online. Still, I can see this being very good for families, especially for kids that want a system in their room. Sure, we all want to battle it out online, but many of my friends didn't even know you could connect the Wii to the internet until I showed them!
@CharbroiledEwok I imagine that the comments raised by 4A are specifically based around porting software. I agree to some extent that it could be viewed as "lazy" because they don't want to spend time working on workarounds for CPU-intensive games, but in today's industry, it's somewhat understandable. Devs want to port games cheaply and quickly to make money - I think some of these folks are thinking in a very business-oriented fashion.
@TheRavingTimes - you would be right about Pokémon Conquest! I'm not a massive fan of Pokémon but when I started playing Conquest earlier this year I got hooked very quickly. It really is a great crossover!
Perhaps Capcom is looking to recuperate any potential losses that RE6 might have incurred? It still so really well at launch, but perhaps the negative reviews affected long-term sales?
Either way, it'll be interesting to see how well it transfers across.
What @jibberldd5 said. It's a very incremental upgrade. I heard that it's supposed to alleviate the overheating issues of the third version but not sure how true that is (I'm stuck with a 3 and it burns!)
I meant to add that I hope we see more screen over screen experiences- e.g., that Wii Sports-esque demo where you have to catch the baseball. That sort of stuff has a lot of potential. Let's just hope that every game doesn't have detective mode tacked on!
I find myself agreeing with Molyneux's comments to a certain extent. Perhaps it's because it doesn't quite have the same simplicity factor as Wii, but mainly because I've yet to see a game that really does something special with the hardware. Nintendo are usually the masters at exploiting the unique features of their systems, but ushering in a "new age of gaming" with ports and remakes of traditional core games is hardly a revolution. I think the biggest selling point for me at the moment is the potential for local multiplayer, and I was pleasantly surprised by Nintendo Land in this area!). Even then, that's something which Pac-Man Vs. did yonks ago.
I also dislike the the disconnect between the two screens. It works superbly on DS but watching someone play ZombiU at Eurogamer was horrible. Every time they stumbled across a box, a big glaring message "Please look at the GamePad" popped up on the TV. It just looks like it would immediately kill any feeling of fear or apprehension when playing such a game.
Still, I'm glad they've taken a different direction than the standard fare - I just hope they eventually start releasing games that deliver a fresh experience.
@Highwinter I'm in the same boat as you regarding a launch day purchase (although a severe lack of funds is also a key factor). I could see myself loving the system (I thoroughly enjoyed it at Eurogamer) and having a lot of fun with Nintendo land and New Super Mario Bros. U but beyond that, I'd be holding out until Pikmin and whatever else follows. I could see it collecting dust very quickly in that particular scenario. Plus I don't think the two titles I've mentioned are strong enough to warrant a day one purchase, regardless of what the release schedule looks like beyond that.
Still, if this strategy results in a more regular release schedule next year than that suits me fine and it certainly makes good business sense. For one, Nintendo's PR only has to focus on one or two marketing campaigns at a time.
@CowLaunch I think it's important to review the product as is. If DLC comes along later that improves the game then a review for DLC can deal with that. If you were to take the DLC into account before, score up the game because of this and then the DLC gets cancelled, you're going to look a little silly. We must review what is right in front of us.
@warvad as someone who has written a review for NL I find myself somewhat agreeing with you - writing game reviews doesn't make your opinion more "authoritative" than anyone else's. I mean, when it comes to choosing a game, I'd probably go with a friend's opinion than some writer I've never heard of.
Nevertheless, that doesn't mean that reviewers are "horrible". There are many benefits to reading a review, provided that it has been done right. Proper analysis is needed throughout and opinions must be justified. The other issue is that many people can't stand back from what they're playing and view it objectively. We're all fans of gaming and we all have our favourite games/series. Nevertheless, that's not an excuse for giving a game a free pass - some of my favourite games, despite bring very entertaining to me and "perfect" in my eyes, clearly have their issues and if I were to review them, I would be expected to highlight these.
I agree that scores are ridiculous - I personally do not understand why they are so heavily relied upon when, especially when Metacritic produces an aggregate score based on numerous outlets using numerous different systems. As Kneehighpark states above, people hold different views for what each number is worth.
Nevertheless, numbers seem to be a necessary evil; most readers want a quick and easy way to identify the value of a product. If readers, as a whole, actually took the time to just read a review and base their decision off that, then scores would be less important. It'd also give PR people less marketing material for their game box art.
#1
MegaWatts commented on Consumers Go Crazy For Wii U Following Xbox On...:
As some have said, I don't think this has anything to do with the Xbox One reveal, rather, the Premium system has had a pretty impressive price cut and people are seeing it as a good deal.
#2
MegaWatts commented on LEGO City Undercover: The Chase Begins Catches...:
This is promising news! I'm really quite tempted to pick up the 3DS title. I know it has a few glaring issues, but it just really looks like a great bit of fun!
#3
MegaWatts commented on Feature: Nintendo Battle - Game Watch: Super M...:
I had the Super Mario Bros. 3 watch as a child, and darn was it cool!
#4
MegaWatts commented on New Zelda Documentary Seeks To Explain The Cul...:
This sounds like a nice idea for the project, but unless they're able to crack open Nintendo and speak to some of the key influences behind the franchise, I'm not sure how in-depth and entertaining it can be.
#5
MegaWatts commented on Airship Combat Title Guns Of Icarus Online Cou...:
The only thing I would hope for if they did bring the game to Wii would be the integration of team chat. Having played it at Eurogamer last year, it strikes me as a game where communication is pretty important.
#6
MegaWatts commented on Review: Alien Chaos 3D (3DS eShop):
@PinkSpider The music isn't the most memorable, with the possible exception of the title theme, which feels somewhat inspired by Duke Nukem. Rocky/Techo I guess would be the genre.
As for the 3D effect, it doesn't really do much; just adds depth, developers haven't taken advantage of it to do anything unique by any means.
I think you raise a fair point mentioning these things - it's not that they weren't taken into consideration while playing the game, it's more the fact that they really don't have any real impact on the overall experience. Music is quite important for me, too when it comes to certain games like Zelda or Mario. Because they're big epic quests, I expect the soundtrack to boost that. Alien Chaos 3D on the other hand is a cheap download title, and it's more for picking up and playing, rather than getting truly invested in it.
When I write a review, I'm really just trying to project my opinion on whether I think people will enjoy the game, rather than tick off a massive checklist of features; I do this because some elements may not be the best, but they don't really have any real negative effect on the overall package. If the music were really bad or really awesome, then it would have factored in as a prominent part of my review here.
Hope that helps and I appreciate the feedback!
#7
MegaWatts commented on Site News: Happy "Nintendo Life" Anniversary!:
Hear, hear! T'is a wonderful milestone for a wonderful site! I may not have been here too long but I can say that I've thoroughly enjoyed my time thus far! It really is a great team to work with and I'm glad that it reflects in our work!
#8
MegaWatts commented on Best Buy Employee On A Mission To Save R.O.B.:
@Peach64 You could argue that this is recycling; the R.O.B. unit would essentially be being used. I would just hope that this chap isn't planning on nabbing it just so he could resell it!
#9
MegaWatts commented on No Battlefield 4 For Wii U Because DICE Wants ...:
Shame there's no Wii U version, although the multiplayer mode on current home systems is so limited anyway (24 players max). I imagine it'd probably be the same on Wii U.
It's very interesting how this could potentially be a joint current-gen/next-gen release. Seems to certainly be the plan moving forward - I wonder if it's something that will just occur at the beginning or if it becomes an ongoing trend for some time into the life of the new systems.
#10
MegaWatts commented on Nintendo Spells Out Why You Should Pick Wii U ...:
Is it only at PAX East that these have been made available? I only ask because it seems like a strange place to dish out such material - these belong in stores for both consumers and retail staff.
Either way, it's a step in the right direction!
#11
MegaWatts commented on Review: Luigi's Mansion: Dark Moon (3DS):
@Five-seveN in terms of replay value, there's quite a few hidden things to be found. If you're a completionist, you'll also want to get a perfect score on each stage. I'm still coming back to it now!
#12
MegaWatts commented on Video: Pokémon Snap Gritty Reboot Spoofs Jura...:
Very well made, bahaha!
#13
MegaWatts commented on Talking Point: The Problem With 'Old' Wii U Ports:
It boggles the mind that some publishers can see an opportunity in re-releasing an old title with tacked-on features, and sell it as new on Wii U. It's an especially odd move when the same title is available on another system for a fraction of the price. If there were just a few months apart, I could understand it, but anyone that really wanted to pick this game up would have done so by now. We're in a time, after all, where loads of gamers own multiple systems and even if someone hasn't bought the original, I think most consumers probably think "That's an old game from over a year ago, it's not worth how much they're asking for".
It's utterly baffling. Now is the perfect time for a third-party to capitalise on the dearth of Wii U titles and release something really great.
Great article, Tom - you hit every nail on the head!
#14
MegaWatts commented on Nintendo Launches Year Of Luigi Miiverse Commu...:
I think somebody should get a Mario is Missing sequel up. Now that I'm older, I can appreciate it's edutainment value! It could take images from Wii Street U!
#15
MegaWatts commented on Talking Point: Review Scores and Unwinnable Ar...:
I think another important question to ask here is how many people look at the score and know/refer to the scoring policy?
I only ask because essentially comparing scores between sites is kinda pointless, if their scoring criteria is different. For example, a 10 can meant different things to different people: is it very good? One of the best games ever made? Perhaps it's revolutionary and deserves full marks as a result? Unless you consult the scoring policy and bear in mind that it may differ from another site when comparing scores, then there really is no point comparing them - reviewers can and do look for different things.
There's a whole array of other aspects to take into consideration when writing a review such as audience. We write our reviews predominantly for Nintendo fans, a national newspaper though might be gearing their review towards the more general consumer, who's likely to be looking for a different experience.
The written part of the review is super important as it lends credibility to that number at the bottom; if they don't match up, then basically there's no point writing 1000 words or so in the first place. I think at NL we get this right virtually all of the time (but hey, I'm going to be biased!) - again, check the scoring policy every time you read a review. Nevertheless, as with us and any other site out there, everything is subjective!
#16
MegaWatts commented on Miyamoto: Harnessing NFC On Wii U Is Our Prior...:
If Nintendo wants to get a second GamePad into people's homes, I think they'd need to develop a game that specifically uses it and then bundle it in (as per the Balance Board).
Even then, two GamePads is never going to be the norm for most consumers, so I can't see too much being done in this area. Still, if they can create a few extra modes that use it in certain games, that'd be swell!
#17
MegaWatts commented on Hardware Classics: Nintendo Super Famicom:
I love how the Japanese game box art is just so much cooler. F-Zero looks stunning.
A brilliant system, and my very first in fact. I too prefer the JP/Euro design!
#18
MegaWatts commented on Renegade Kid Developing New Title Called Treas...:
Is it possible that the name is inspired by Ronimo Games' Awesomenauts?
#19
MegaWatts commented on Talking Point: The Year of Luigi Could Bring a...:
With all the focus on Luigi, I wonder if it means that we'll soon be experiencing the thrilling, edutainment classic that is Mario Is Missing!
#20
MegaWatts commented on Review: Wreck-It Ralph (3DS):
@duffmman haha! I'm so glad someone saw the pun! It was most certainly intended!
#21
MegaWatts commented on Talking Point: Wii U Direct - Tell Us What You...:
@Slapshot - completely agree with your last point. Very unusual for what has traditionally been quite a secretive company to reveal so many projects. Saying that, I don't think anyone could have been surprised about a new Mario, Mario Kart or Zelda. It was a safe bet for Iwata to mention them at the end of the day.
I think I'm one of the few people who wasn't blown away by it. There were some great announcements (the ones that had footage, not to mention that Wonderful 101 looks even more epic!) and nice to hear that the big N is addressing some key system performance issues, but it all seemed designed to distract from the fact that we still have no idea when half of this stuff is actually coming. No concrete details and still relatively very little to actually buy and play in the run-up to E3. While I'm happy that we'll finally see a good chunk of games at E3, that's 5 months away. And even then, there's no guarantee that any of the games shown there will be released this year, and if they are, it'll likely be towards the end.
So what the heck are Wii U owners supposed to play in the meanwhile? Again, we don't know the full details when it comes to release dates and other potential projects that may still be secret, so I'm happy to wait and see and eat my hat when it comes to it.
Lastly, I still think the VC repurchase deal is a bit of a bad deal. Yes, we're talking small sums of money, but it's the fact that those who've supported Nintendo the most or simply in the past have to cough up more than a first-time buyer. It's just bad customer service and, dare I say it, a pretty blatant attempt to cash in.
And knowing full well that many core fans will happily pay up for this, it worryingly makes good business sense for Nintendo to approach it in the way that they have.
#22
MegaWatts commented on Nintendo Unveils The Legend of Zelda: Wind Wak...:
I'm curious to know what the gameplay enhancements will actually entail; I couldn't stand having to play that Command Medley every two minutes! This will be a miss for me, as it's one of my least liked Zelda games, but it certainly looks very pretty and I think a lot of folks are gonna be very happy!
#23
MegaWatts commented on Nintendo Direct: Watch The Wii U Direct Presen...:
While the repurchase price is small, it just seems like an absurd idea. Give existing customers that supported your service on Wii by making them pay even more money to use it sufficiently on Wii U?
#24
MegaWatts commented on Prepare To Be Jealous At This Amazing Nintendo...:
I want that 64DD! Please, somebody!
#25
MegaWatts commented on Interview: Curve Studios' Jonathan "Bidds" Biddle:
@Shrapmo Just to clarify, it was actually the Pikachu 3DS! One of the Curve Studios team very kindly lent it to me to have a go on the game with!
#26
MegaWatts commented on Troubled THQ To Be Picked Apart By Rivals:
I just hope Saints Row doesn't fall into the wrong hands. I'd hate to see it be bought out by Rockstar, just so that it could never be used by another studio.
#27
MegaWatts commented on Hardware Classics: Game Boy Micro Famicom Edition:
Oooh! Gimme, gimme! I'm simply stuck with a GBA SP (NES design).
Great feature as always, Damo!
#28
MegaWatts commented on Here's An Enormous LEGO NES Controller That Ac...:
Good blimin' effort on R.C. Pro AM!
#29
MegaWatts commented on Review: Super Mario Bros.: The Lost Levels (3D...:
A brutal game, but a cracking one at that. I struggle enough with the first SMB (which says a lot about my overall skill), so you can imagine that this game was overkill.
Maybe this explains why my hairline is receding...
#30
MegaWatts commented on The Nintendo 64 Kids Recall The Christmas When...:
I completely relate to Brandon. I desperately wanted a Nintendo 64 when it came out and my siblings and I had to have a toy sale just to help raise some money to get one for Christmas. Even then, it wasn't guaranteed. But when I unwrapped that glorious machine on Christmas Day morning back in 1997, I was ecstatic. My sister and brother had wanted a PlayStation but I was adamant about a 64 and thankfully, they caved in.
It's probably hard to see it this way today but it was such an incredible leap forwards after the SNES that the excitement for it was astonishingly high. I didn't unwrap a Wii U this Xmas, but opening up an N64 game from the missus--even in 2012--brought back all the excitement of that awesome day back in 1997. Given how "standardised" gaming seems today, it just seems difficult to get as excited about gaming as we did back then.
/nostalgia
#31
MegaWatts commented on Feature: The Making Of Star Fox Adventures:
I wasn't a fan of the game, unfortunately--it felt a bit repetitive at times--but from a technical standpoint it was beautiful. It's nice to read that some of the team thought that adding in Star Fox wasn't a good idea - I personally think it was a mistake on Miyamoto's part, although without knowing what it would have been like/sold like as Dinosaur Planet, who can truly say?
Great article, Damien!
#32
MegaWatts commented on Merry Christmas From All At Nintendo Life:
Merry Christmas, dear readers - I hope you all got what you wanted!
#33
MegaWatts commented on Mario Voice Actor Charles Martinet To Lend His...:
@Knuckles Thank you! You haven't missed anything - everyone else is such a useful busy bee that I kinda just slot into the background somewhere!
#34
MegaWatts commented on Nintendo Direct: Watch The European Presentati...:
March 2013 seems like a popular month. It's also going to be incredibly expensive from the looks of it!
#35
MegaWatts commented on Wii Mini Doesn't Include an SD Slot:
Oh wait, both USD and CAD are worth practically the same thing nowadays...disregard my last, ill-researched comment. Nevertheless, the price difference still seems pretty big between systems.
#36
MegaWatts commented on Wii Mini Doesn't Include an SD Slot:
I think it's important to take the Canadian dollar into account. If you look at Amazon.ca, you can see a pretty stark price difference between the Mini and standard Wii systems.
#37
MegaWatts commented on Wii Mini Doesn't Include an SD Slot:
@6ch6ris6 Bahahaha!
#38
MegaWatts commented on Wii Mini Is Official And Has No Online Connect...:
It looks delightful. But I am saddened by the lack of online. Still, I can see this being very good for families, especially for kids that want a system in their room. Sure, we all want to battle it out online, but many of my friends didn't even know you could connect the Wii to the internet until I showed them!
#39
MegaWatts commented on Talking Point: Nintendo And The Third-Party Ch...:
@CharbroiledEwok I imagine that the comments raised by 4A are specifically based around porting software. I agree to some extent that it could be viewed as "lazy" because they don't want to spend time working on workarounds for CPU-intensive games, but in today's industry, it's somewhat understandable. Devs want to port games cheaply and quickly to make money - I think some of these folks are thinking in a very business-oriented fashion.
#40
MegaWatts commented on Talking Point: What Games Are You Playing This...:
@TheRavingTimes - you would be right about Pokémon Conquest! I'm not a massive fan of Pokémon but when I started playing Conquest earlier this year I got hooked very quickly. It really is a great crossover!
#41
MegaWatts commented on Resident Evil Revelations Jumping Ship To PS3?:
Perhaps Capcom is looking to recuperate any potential losses that RE6 might have incurred? It still so really well at launch, but perhaps the negative reviews affected long-term sales?
Either way, it'll be interesting to see how well it transfers across.
#42
MegaWatts commented on Review: Chasing Aurora (Wii U eShop):
Great review, Morgan! I must say that I fell in love with the art style the moment I saw the game.
#43
MegaWatts commented on Take An In-Depth Look At What's Under The Wii ...:
What @jibberldd5 said. It's a very incremental upgrade. I heard that it's supposed to alleviate the overheating issues of the third version but not sure how true that is (I'm stuck with a 3 and it burns!)
#44
MegaWatts commented on Nintendo UK Appoints Simon Kemp As General Man...:
@TysonQ7 Surely the universe would fold in on itself if two Reggies were to exist?
#45
MegaWatts commented on Molyneux: "I Struggle To See Anything Amazing ...:
I meant to add that I hope we see more screen over screen experiences- e.g., that Wii Sports-esque demo where you have to catch the baseball. That sort of stuff has a lot of potential. Let's just hope that every game doesn't have detective mode tacked on!
#46
MegaWatts commented on Molyneux: "I Struggle To See Anything Amazing ...:
I find myself agreeing with Molyneux's comments to a certain extent. Perhaps it's because it doesn't quite have the same simplicity factor as Wii, but mainly because I've yet to see a game that really does something special with the hardware. Nintendo are usually the masters at exploiting the unique features of their systems, but ushering in a "new age of gaming" with ports and remakes of traditional core games is hardly a revolution. I think the biggest selling point for me at the moment is the potential for local multiplayer, and I was pleasantly surprised by Nintendo Land in this area!). Even then, that's something which Pac-Man Vs. did yonks ago.
I also dislike the the disconnect between the two screens. It works superbly on DS but watching someone play ZombiU at Eurogamer was horrible. Every time they stumbled across a box, a big glaring message "Please look at the GamePad" popped up on the TV. It just looks like it would immediately kill any feeling of fear or apprehension when playing such a game.
Still, I'm glad they've taken a different direction than the standard fare - I just hope they eventually start releasing games that deliver a fresh experience.
#47
MegaWatts commented on Wii U Web Browser Software Specifications Reve...:
@JHardin1112 This is what we like to hear!
#48
MegaWatts commented on Nintendo Is Holding Back Wii U Titles To Maint...:
@Highwinter I'm in the same boat as you regarding a launch day purchase (although a severe lack of funds is also a key factor). I could see myself loving the system (I thoroughly enjoyed it at Eurogamer) and having a lot of fun with Nintendo land and New Super Mario Bros. U but beyond that, I'd be holding out until Pikmin and whatever else follows. I could see it collecting dust very quickly in that particular scenario. Plus I don't think the two titles I've mentioned are strong enough to warrant a day one purchase, regardless of what the release schedule looks like beyond that.
Still, if this strategy results in a more regular release schedule next year than that suits me fine and it certainly makes good business sense. For one, Nintendo's PR only has to focus on one or two marketing campaigns at a time.
#49
MegaWatts commented on Talking Point: The Challenges When Writing Abo...:
@CowLaunch I think it's important to review the product as is. If DLC comes along later that improves the game then a review for DLC can deal with that. If you were to take the DLC into account before, score up the game because of this and then the DLC gets cancelled, you're going to look a little silly. We must review what is right in front of us.
#50
MegaWatts commented on Talking Point: The Challenges When Writing Abo...:
@warvad as someone who has written a review for NL I find myself somewhat agreeing with you - writing game reviews doesn't make your opinion more "authoritative" than anyone else's. I mean, when it comes to choosing a game, I'd probably go with a friend's opinion than some writer I've never heard of.
Nevertheless, that doesn't mean that reviewers are "horrible". There are many benefits to reading a review, provided that it has been done right. Proper analysis is needed throughout and opinions must be justified. The other issue is that many people can't stand back from what they're playing and view it objectively. We're all fans of gaming and we all have our favourite games/series. Nevertheless, that's not an excuse for giving a game a free pass - some of my favourite games, despite bring very entertaining to me and "perfect" in my eyes, clearly have their issues and if I were to review them, I would be expected to highlight these.
I agree that scores are ridiculous - I personally do not understand why they are so heavily relied upon when, especially when Metacritic produces an aggregate score based on numerous outlets using numerous different systems. As Kneehighpark states above, people hold different views for what each number is worth.
Nevertheless, numbers seem to be a necessary evil; most readers want a quick and easy way to identify the value of a product. If readers, as a whole, actually took the time to just read a review and base their decision off that, then scores would be less important. It'd also give PR people less marketing material for their game box art.