By this point in time, it's safe to say that the Wii U was not the success Nintendo hoped it would be. Though the console has been the host to numerous quality titles over the years, it never caught the mainstream attention that many hoped it would, and has long since been abandoned by most major third party developers. Still, one must wonder where things went wrong along the way, and Reggie Fils-Aime recently weighed in with his thoughts.
La Tercera, a Spanish gaming outlet, caught up with Reggie at E3 to discuss the current state of the company along with its near future. Naturally, the Wii U's sales and popularity were mentioned, and the interviewer asked him if the Wii U was misunderstood. Reggie's response was essentially that Nintendo failed to communicate the concept of the console and that a lack of games early on were what brought about the less than stellar results. Here's what he had to say (hat tip to Nintendo Everything for translations):
When we launched Wii U, we missed the opportunity to be clear on the concept, to show off its capabilities and what the users could do. And that hurt us. Sales were also hurt, during the beginning of its lifespan, by the lack of games. And although we've sold 13 million consoles, against 20 and 40 million from the competition (Microsoft and Sony, respectively), what pleases us the most is that Wii U has the games with the best reviews and ratings from fans.
For the full interview, check it out here; it's worth a read.
What do you think? Why did the Wii U fail to generate a mass audience? Do you think Nintendo will repeat its mistakes in the future? Share your thoughts in the comments below.