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MetalKingShield

MetalKingShield

United Kingdom

Joined:
Mon 12th November, 2012

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MetalKingShield

#1

MetalKingShield commented on Review: Metroid Fusion (Wii U eShop / Game Boy...:

I love this game so much, I'd honestly give it a 10/10. When you think it was eight years between Super Metroid and this, and now ten years between the last 2D Metroid (Zero Mission) and now, it's pretty startling. 2D Metroid is so good. It's almost as though Nintendo doesn't realise what it has.

MetalKingShield

#2

MetalKingShield commented on Features: The Biggest 3DS Games of 2014 - Spri...:

I think that's a good list, actually. I'm most interested in Shantae and the Pirate's Curse, then Conception II, then Shovel Knight (wouldn't mind Persona Q making it to Europe as well if it's as good as Etrian Odyssey). That's enough for me.

MetalKingShield

#5

MetalKingShield commented on Dragon Quest X Reaches One Million Sales In Japan:

Just speaking personally, I love Japanese RPGS - none more so than Dragon Quest - but I simply did not want an MMO. It's not even lack of interest - I just can't be doing with paid subscriptions and the need for a constant internet connection (not keen on real-time combat either, but that's not quite as much of a deal breaker). Dragon Quest IX was very, very good, and VIII was stunning beyond words, and that is what I hope the series goes back to. Immersion, charm, vast 3D worlds to explore. But please, no mandatory internet connection.

MetalKingShield

#6

MetalKingShield commented on Talking Point: Super Metroid's 20th Anniversar...:

Great article, I think it sums up what's missing from Nintendo's line-up at the moment. There's something about Metroid that defines gaming at its best, in my opinion - the exploration, the way you get upgrades and the focus on tone and atmosphere rather than excessive storytelling. My vote would go for a 1st-person entry on Wii U and (even more so) a true 2D game on 3DS.

@BLPs - the 3D Zeldas I would recommend are Ocarina of Time, Wind Waker and (if you can get hold of it on GameCube) Twilight Princess. Majora's Mask is great as well, but it's one for when you've mastered OOT.

MetalKingShield

#8

MetalKingShield commented on Soapbox: Ignoring The Objectification Of Women...:

Although Shantae was never overly sexualised, I liked how it had a theme of beauty and the female form. For example, the statues in Risky's Revenge where you learnt the transformations (or, as I say, Risky Boots herself). There was nothing dirty about it whatsoever - it was just about curves and aesthetics - and it's this that I fear we might lose if we keep thinking the female form is "rude" and needs to be covered up.

MetalKingShield

#9

MetalKingShield commented on Soapbox: Ignoring The Objectification Of Women...:

@R-L-A-George and @HyperSonicEXE - I hope this doesn't get in the way of Shantae too. Have you noticed anything in particular of concern? Half-Genie Hero has always looked sexless to me, but we'll see what Pirate's Curse turns out like. Risky Boots was all boobs and hips in Risky's Revenge, and I hope that doesn't change. I just love the female form and it seems it's becoming taboo to depict it in a way that accentuates it. OK, Senran Kagura Burst is silly (and there's nothing wrong with that), but it's also how the bikini was censored in Bravely Default etc, etc. The list could go on for a while.

MetalKingShield

#12

MetalKingShield commented on Etrian Odyssey Untold: The Millennium Girl Com...:

@-Crystalline- I understand what you're saying, but the Etrian Odyssey series is extremely immersive and atmospheric, with some of the best, most subtle storytelling. 2nd only to Dragon Quest, in my opinion.

@Spoony_Tech - Whether you call it a map or an overworld, it still diverted attention away from the main gameplay. In Etrian Odyssey I and II, you powered up/down through the labyrinth, knowing you could encounter every monster and get every drop as you went. With Etrian Odyssey III and IV, it's very easy for the player to become unsure whether he/she should explore the external maps (and get the drops) or continue with the main game.

But yes, much of IV is series-best material, such as the audio quality and the skill trees.

MetalKingShield

#13

MetalKingShield commented on Etrian Odyssey Untold: The Millennium Girl Com...:

I completely agree with @Quirky. Etrian Odyssey I and II are great, but the overworlds make III and IV unfocused. Don't get me wrong, there's not an Etrian Odyssey game I dislike, but with I and II, you get that feeling of going through one huge labyrinth, and don't have to divert your attention between it and the overworld.

MetalKingShield

#14

MetalKingShield commented on Rumour: Square Enix Trademark For Luminaries O...:

I hope so much this is Dragon Quest XI, as I loved VIII and IX so much. It doesn't matter to me which system it's on - 3DS, Wii U, PS4 - as I would honestly buy any of them just for it, as long as it's not an MMO and doesn't require a constant internet connection.

MetalKingShield

#15

MetalKingShield commented on Feature: Your Guide Through Dragon Quest Monst...:

All games really need is a translation into American-English, then most people could get by. Stick it on the eShop and you're done. It's amazing that in this day and age, with all the technology we have, it's once again as hard to play Japanese games as it was in the 1990s.

MetalKingShield

#17

MetalKingShield commented on Poll: Have Your Say on Satoru Iwata's Nintendo...:

The only way I'd be interested in the Quality of Life platform would be if there was some sort of sleep/dream training. Maybe it could assess how relaxed you are and adjust accordingly? Overall though, I'm very sceptical that Nintendo itself will make any interesting breakthroughs in this area, and would really rather they went back to making games/consoles like in the N64/GC days.

MetalKingShield

#19

MetalKingShield commented on Western Version Of Bravely Default Features Co...:

I'm all in favour of protecting children from things that could genuinely harm, like violence and gore, but this is not the case here. The game has got a 12 rating here in Europe. Are we really saying a girl in a bikini is harmful to 12-year-olds?

Don't get me wrong, I don't find the character models attractive at all, but artists should be able to create whatever costumes they want. And it is genuinely art. By using a bikini, for example, they might want to accentuate the legs or hips, which is a totally legitimate thing to do.

I just worry we're becoming extremely prudish here in the West - telling ourselves the female form is "rude" or "dirty". You have to wonder where all this is coming from. Who are these people with such strange anti-sexuality values?

MetalKingShield

#20

MetalKingShield commented on Developer Interview: WayForward on Shantae: Ha...:

I genuinely think the hourglass figure is important to the Shantae series. She's a dancer, so it's all about the shape of her hips and how they move. When I played Risky's Revenge I really liked the statues at the fountains where you got the transformation powers. It was like they were deliberately trying to convey this idea of the hourglass figure/belly dancer, and a lot of that's about the hips and waist.

MetalKingShield

#24

MetalKingShield commented on Peter Molyneux Reveals His Favourite Zelda Tit...:

Twilight Princess is a really nice game, but too compromised to be the best. It'd be better if they had never made a Wii version, as that affected the controls and gameplay of both versions. Even so, Twilight Princess (on GameCube) was far more on the right track than Skyward Sword, and I wouldn't mind them using TP as inspiration for future Zeldas.

MetalKingShield

#25

MetalKingShield commented on WayForward Confirms Mighty Switch Force! 2 For...:

Having enjoyed both Mighty Switch Force game very much, I am happy to stick with the handheld/pixel versions. However, others only become interested when there's a Wii U version, so I'm sure it's worth their while. Personally, I think Patricia Wagon is such a cool character I really want to see a pure action game with her in. No puzzles, just loads of bosses, weapon upgrades and sheer fun.

MetalKingShield

#26

MetalKingShield commented on Animal Crossing: New Leaf Remains in UK Top Fi...:

I like Pikmin, but I remember trying to explain the appeal of Pikmin 2 on the GameCube (which I was playing at the time) to a Halo fan and he just didn't get it. All I'm saying is that Pikmin is good, but semi-niche. If Mario Kart 8, Mario 3D World and an original Zelda can't sell the Wii U, though, then it really will be in trouble.

MetalKingShield

#30

MetalKingShield commented on Aonuma Is Growing "Tired" Of The Zelda Formula...:

Personally, I thought one of the biggest problems with Skyward Sword was that the overworld actually felt like a dungeon. You rarely got the chance to enjoy a big field or any kind of large, open space. It was full of narrow passages that were not very enjoyable to traverse.

I just want them to go back to whatever they were thinking of when they made Wind Waker, and make a game full of magic and charm. It was technically impressive too, as you had Day & Night cycles, NPC routines, dual analogue control and things like using the Darknuts'/Moblins' weapons.

MetalKingShield

#31

MetalKingShield commented on Soapbox: Retail Games Cost Too Much To Downloa...:

It's about one thing for me: resale value. There are so few games I know I'll want to keep, I can't justify paying full price for a download of them. I'll buy the cartridge for full price, then I have the option to sell it on. If all games were £20 though, I would go totally over to downloads.

MetalKingShield

#34

MetalKingShield commented on Soapbox: Why We Should Expect More From The Le...:

The only bit I strongly disagreed with is the idea Wind Waker should have been remade on 3DS instead of Wii U. 3DS is a great handheld, but I don't think it could have handled Wind Waker. Controls would definitely be an issue, so might graphics, but the main problem would be the sub-SD resolution. Most 3DS ports of PS2/Wii games have seemed not-so-good to me.

MetalKingShield

#35

MetalKingShield commented on Iwata: Nintendo Not Considering Lay-offs To St...:

I'm very impressed with Iwata over this. Once you start getting rid of staff, companies just don't function properly and find it very hard to recover from. Don't listen to anyone who wants a short-term profit. Without enough staff, before long there won't be a company for anyone to make any money at all from.

MetalKingShield

#37

MetalKingShield commented on Feature: The Big Nintendo E3 Survey:

The main Nintendo Direct was decent, but I was a bit surprised at the direction of some of the games. The Developer Directs were much better - after watching them, I was much reassured that Nintendo has a lot of good games on the way. I'd even say Nintendo's E3 was 9/10 overall, but I'm left with a slight reservation that we might never get those big, 3D experiences any more - the Metroids, the Zeldas - at least not as good as they were on the GameCube... We'll see. For the moment, I think there are a lot of good games coming that will sell the Wii U.

MetalKingShield

#42

MetalKingShield commented on Review: Mighty Switch Force! 2 (3DS eShop):

Looking forward to getting this when it's out. One thing though - lockable blocks are back? Argh! ;) Hope to see Patricia return in that game without puzzles they were hinting at (Contra-like? Or, even better, Metroid-style!)

MetalKingShield

#46

MetalKingShield commented on Talking Point: Nintendo Should Aim to Produce ...:

I'm not sure about maturity. To me, there has been plenty on Nintendo consoles, such as little bits in Zelda, Fire Emblem or Dragon Quest. You know, bits that make you question your values, life lessons etc.

I would just like Nintendo to get back to more atmospheric, immersive games like Wind Waker, Metroid Prime or Twilight Princess. Although their Wii games weren't bad, I didn't enjoy them anything like as much as the GameCube iterations. Part of that was because there was less focus on creating an exciting world to explore.

MetalKingShield

#48

MetalKingShield commented on Link's Awakening Turns 20 Years Old:

What I like about Link's Awakening is that it keeps it simple. There are no real gimmicks - no time travel, no turning into animals, no light world/dark world mechanic. You simply control Link in a well-designed overworld, using good items and taking part in an enchanting story.