User Profile

rushiosan

rushiosan

Brazil

Joined:
Fri 24th December, 2010

Recent Comments

rushiosan

#4

rushiosan commented on Review: Gunman Clive 2 (3DS eShop):

@OnionOverlord To be honest, the biggest "bad design choice" found in both Gunman Clive 1 and 2 for 3DS is the death count. I know that for some people this is just a minor detail, but for completionists (or even if you have some kind of OCD with numbers like me) you'll put it down once you finish that particular save file because you don't wanna end up someday with like 723 deaths and counting.

That made Super Mario 3D Land a bit worse to me because I became so obsessed about not dying that it just drained the whole joy from playing challenging levels. Same for any non-competitive game which uses this feature to register your failures and throw them at your face like "hey, you died 50 times, wanna keep playing and reach 100 deaths?"

That thing just didn't work for me and basically took away the replay value for both games.

rushiosan

#5

rushiosan commented on Video: Xenoblade Chronicles X May Have Been Su...:

Don't come saying it was just a "slight" downgrade. Stop lying to yourself. It was a considerable downgrade and took away most of the lighting and texture it had. It's like comparing a Wii game to a X360 in these aspects.

However, Pandora's Tower has some dirty graphics but turned out to be an awesome game. I'm pretty sure Xenoblade X will succeed even without top-tier visuals.

rushiosan

#7

rushiosan commented on Code Name: S.T.E.A.M. Update Goes Live to Spee...:

Just a bad game. How hard was it to put a "SKIP" button? Making it 3x faster only New 3DS users? Great! Seems like I finally have a good reason to own my N3DS. /sarcasm

Sometimes I just can't bear the ridiculous amount of hand-holding Nintendo does. Both N64 Zeldas were best examples.

rushiosan

#9

rushiosan commented on Talking Point: Nintendo's Plans for DLC and Mi...:

@xtndedPlay Nintendo is becoming worse than many companies that offer paid DLC and microtransactions. Just take Pokémon Shuffle and Steel Diver Sub Wars as examples. They're free to play stuff with extremely limited potential for non-premium users. Now other franchises are bound to reach this standard. Mario Kart 8 is already facing problems with tournaments, the DLC packs are creating a gap between the "free" and "premium" community sides.

I seriously don't wanna watch such a fantastic game as SSB, full of unlockables, becoming a DLC cow with about 1/3 of the whole content being sold separately.

rushiosan

#10

rushiosan commented on Talking Point: Nintendo's Plans for DLC and Mi...:

While we have countless DLCs being pushed into MK8 and SSB, Platinum Games managed to deliver Bayonetta 2 with a full, large unlockables list that doesn't require any extra fee to be enjoyed. The game has twice longevity this way, I'm still playing it while my MK8 is collecting dust after I finished all cups and unlocked all characters.

Don't come to me saying that paid DLC is capable of making people replaying games. It's a profit strategy in long terms (obviously), but it never made any game better.

rushiosan

#11

rushiosan commented on Retrospective: Sega's Streets of Rage Series:

Streets of Rage 1 is perfect. Sequels are good. Nothing beats the revolution SOR 1 brought to the genre with flawless controls, music, story and ambience. What came up in 2 and 3 were just natural evolutions.

rushiosan

#12

rushiosan commented on Review: The Legend of Zelda: Majora's Mask 3D ...:

Best Zelda game ever made. It's hard to explain why. Just consider no other Zelda will ever dare to be such as inventive, creepy, emotional, rewarding. It's a very personal journey for both link and the player, where you will watch the world ends countless times and feel powerless against a very powerful, ancient magic that will destroy a cursed land in the fourth sunrise. You have symbolism, you have obscure themes, your actions have both positive (healing the land, helping people) and negative (letting people fail at their goals) impacts towards the enviroment at that specific cycle, and on top of that, you always have the option to start over and over until you do everything right. Very few games have such depth.

I guess this is why this game deserves a 10/10. I hated it for years because I never could get used to time mechanics. Now I regret about not playing it 15 years ago.

rushiosan

#14

rushiosan commented on Talking Point: It's Too Early to Write Off the...:

Now that's the pinnacle of fanboyism... seriously, I'll come back by tomorrow to read the comments after this Direct so we can argue something. For now, Wii U is still doomed to failure without major games in 2015. "Cheer up" articles won't lead us anywhere.

rushiosan

#15

rushiosan commented on Talking Point: The Legend of Zelda on Wii U Ma...:

There is no way to fill the gap. Xenoblade X is an astounding game but has a limited audience. RPGs are NOT for everyone, specially JRPGs these days. I believe it will have great sales considering the original was a massive hit during the last days of Wii. But once again, it doesn't even come closer to what a new Zelda would mean to Wii U this year. You can't put any other game, system or feature to replace a Zelda title release.

I hope they don't find out too late.

rushiosan

#24

rushiosan commented on Video: Xenoblade Chronicles 3D Visuals Stand U...:

Couldn't finish this game. Got bored after around 20 hours of it and never wanted to come back. I hope the New 3DS version makes me change my mind. I blame the excessive amount of content and very very large maps. The learning curve isn't pleasant for the most part of time and it just gets worse to manage when new characters arrive. I felt like I was playing a MMORPG in a beta test server.

rushiosan

#25

rushiosan commented on Weirdness: This Video Uses Super Mario Bros. 2...:

If you're good at math and gets a 9/10 on exams and all your friends get 5 and below, you pass and everyone else fails. That's capitalism for dumbs.

If you get a 9/10 and everyone gets 5 and below, the teacher adds everything then divides by the total number of students. You won't get a 9 anymore. That's communism for dumbs.

rushiosan

#27

rushiosan commented on Nintendo Looking To Offer Affordable Smartpho...:

Do a service like Netflix where you pay a small fee and have an unlimited access to lots of content, in this case, an endless library of classic games ranging from NES to N64. That would basically kill emulation if executed properly. I prefer my NES/SNES/GBC VC titles over any emulator I had. Too bad there isn't enough games neither a wide selection of classics - many of them have never seen the daylight yet.

rushiosan

#28

rushiosan commented on Satoru Iwata Reiterates Plans for Quality of L...:

"not replacing videogames"

Not 100% true. Motion Controls are already doing it to classic gaming, and you literally had no choice to play the best Wii titles without them. I expect to see mandatory QOL functions embedded in future games as an important part of them, even if now the say it won't be happening. I don't want that to happen.

rushiosan

#33

rushiosan commented on Review: HarmoKnight (3DS eShop):

It's far from being a fun game, even if it's hugely polished and charming. It's the same deal as Rhythm Heaven for Wii, but without any memorable song. The gameplay is sloppy enough to make it a frustrating experience. I don't regret getting it, but seriously, I've played until world 4 and I'm already sick of it.

rushiosan

#34

rushiosan commented on Review: Gunman Clive 2 (3DS eShop):

@Sforzando 90-120 minutes long if you choose Clive on Normal. The girl takes fairly less, I'd say half of Clive's time thanks to her floating jumps, which means less cheap deaths. The Chief takes longer. He's basically a duck with a spear.

rushiosan

#35

rushiosan commented on Review: Gunman Clive 2 (3DS eShop):

I must admit: the level design is absolutely INFURIATING to the point it makes DKC Returns easy. In other hand, the levels have the perfect size to be completed before the frustration makes you want to throw your 3DS on the wall.

That said, I loved the sequel as much as the first one. The game takes a while to suck you in (longer than its predecessor), but once it does, you can't put it down before you finish. The replay value is also higher.

Pros

  • More colors
  • Dinosaurs in South America/Brazil
  • Even more clever references to classic 2D platformers from 8 and 16-bit era
  • Steampunk and Samurai themes are finally here
  • The boss battles are much more intense, specially the final boss
  • Yeah, the final boss. That's a good reason to purchase this game.

Cons

  • Sometimes the level design can be frustrating
  • Huge gaps between some platforms makes jumping trial and error
  • Not many gun upgrades. No random items during boss battles (at least on Normal mode, haven't tried Easy yet)
  • Overused gravitational switches
  • On-rail stages (flight ones) have sluggish movement
rushiosan

#41

rushiosan commented on Nintendo Download: 29th January (Europe):

I quit when I saw "pointer controls" in Metroid Prime description. Seriously. Why not simply put it on GamePad? You could just use ZR/ZL for nunchuck action commands on MP3. Both 1 and 2 worked flawlessly on GC controller, then New Play Control mechanics just ruined it.

TLTR: I'll pass.

rushiosan

#43

rushiosan commented on Nintendo Shows Off Monster Hunter 4 Ultimate's...:

It didn't catch me by the demo. I always found the mechanics and gameplay on MH series way too sluggish, slow, imprecise. Of course the whole hunting thing is a bucket of (nearly) endless fun, but overall, it's not the kind of game for me. I'm happy the demo is unlimited, though.