User Profile

TTGlider

TTGlider

United States

Joined:
Mon 22nd November, 2010

Recent Comments

TTGlider

#1

TTGlider commented on Ronimo Games Explains Pricing for Swords & Sol...:

Although I think it's highly likely this will be ported later (and maybe with new content), I do believe their comments that the Gamepad is a substantive and useful addition, and I don't think $20 is out of line these days, especially since they didn't do crowd funding beforehand. I'll be buying it Thursday.

TTGlider

#2

TTGlider commented on Devil's Third:

Am I crazy to think info on this has gone silent to allow room for Splatoon's launch? If so, I really want to see this ramp back up again around mid summer, once "the ink has dried" a bit.

TTGlider

#3

TTGlider commented on Weirdness: Nintendo of America's Splatoon Mess...:

A Canadian ranting about his exchange rate issues... yes, that's the way to get the ball rolling. Although I am skeptical that this game should come out at "full price" (whatever that may be for you), I have to give it a go. I've wanted Nintendo to make a competitive shooter for going on ten years. So far the product seems extremely creative if not a bit slim, but as I'll be buying the game digitally instead of retail (a departure for me, but appropriate for this style of game where a lot of the value is from online play, anyhow), I'm more accepting of promises of DLC down the road. As for the event, yes, it's very Nickelodeon, for sure. Most of the "events" they cook up are, I assume because research tells them that's their key audience. But hey, we did get Bayonetta 2 + Playboy.

TTGlider

#4

TTGlider commented on Feature: The Poor Career Choice of Super Smash...:

The thing about the Reggie comment is it really belies his misunderstanding of what's happening on Youtube. Yes, I agree that simply watching gameplay without anything added is generally not interesting to me, and that was his statement. But few if any of the popular channels involve just gameplay with nothing added. And the article is right to point out the turnaround on this issue, and some of the tension, created by the new Youtube partner program. With all that said, I think the post a ways up is on to something about Smash players just being uniquely stubborn, or nostalgic, or lazy, in their refusal to move on. I do think Nintendo would be more accommodating to Smash tourneys if it felt there was the possibility to bring them (N) revenue. And they (N) did put their money where there mouth is with the promotion around Smash 4.

TTGlider

#8

TTGlider commented on Treyarch Isn't Working on Call of Duty: Black ...:

It was obvious it wasn't coming. It also didn't come to Wii U for Advanced Warfare, despite some clues on their website. I own Ghosts on WiiU and I've been playing it multiplayer for a good long while. I know the player counts and they aren't impressive, although the game is fun and I'm glad we have it.

TTGlider

#9

TTGlider commented on Famitsu Unleashes Xenoblade Chronicles X Score:

I was thinking it might get straight 9s, but two 9s and two 8s isn't bad. The criticisms of it included being complex without sufficient explanation (similar to Xenoblade IMHO) and too many cutscenes (not a problem for me). I still haven't seen anything that suggests this won't be a bigger, better Xenoblade, and that has my hype meter still pegged. Now we just need a release window for North America!

TTGlider

#12

TTGlider commented on Review: psyscrolr (Wii U eShop):

To put it simply, yes, it is poor form to move between the singular first person in one paragraph and a collective pronoun in the next. It's weird. We get the 'we' bit, that wasn't the point'. The point was mixing 'I' and 'we', and it was a correct and useful one.

TTGlider

#15

TTGlider commented on Nintendo Download: 9th April (North America):

Wow, good sale on Tetrobot. I loved it at full price. Nice Wii U adapation too with the Wiimote pointing or screen touching. I HIGHLY recommend it to anyone that enjoys puzzles, especially the classic box moving kind.

TTGlider

#16

TTGlider commented on Video: Super Mario 64 Leaps Onto Wii U Virtual...:

Check Angry Joe Show's youtube channel. He just had a friendly play video of Mario Party 10 pulled by copyright claim from Nintendo. It's time for NL to followup on this issue of Nintendo's aggressive copyright claim practices. This is sleazy.

TTGlider

#17

TTGlider commented on RCMADIAX Takes to Twitter to Outline New Strat...:

To Nintendo Life, next time you write an article about tweets, would you mind including, by quote or screenshot, said tweets? They are nowhere to be found in this article, and it appears the insane RCMADIAX has altered his twitter.

TTGlider

#18

TTGlider commented on Review: Dot Arcade (Wii U eShop):

My take on the font of the score (this font is also used when you hold plus or minus to break out of a game and return to the main menu) is it's going for a "debug menu" type feel, intentionally breaking the "fourth wall". If not, then yes, they should have maid a stacked filament type font or something.

TTGlider

#20

TTGlider commented on Video: New Rodea The Sky Soldier Trailer Featu...:

Sweet mother mary I'm excited for this one. Alreayd have it preordered on Amazon. Considering a second Gamestop preorder to keep one sealed. I don't have 3DS so I'll get it on WiiU(plus Wii). THANK YOU to the companies still making and bringing over physical boxed goods from Japan

TTGlider

#21

TTGlider commented on Nintendo Download: 26th March (North America):

Just bought Dot Arcade and played for 20 minutes. Not bad. Kinda cool. Could use a couple more modes as a free update. I could see a dollar per mode considering the overhead and small market. I like the way the games use the brightness of the dat in addition to color. Also never played a snake with falling environmental collisions or wrap around.

TTGlider

#30

TTGlider commented on Review: Shantae And The Pirate's Curse (Wii U ...:

I'd probably go 8 for this. The item selection on the gamepad is awkward to hit during boss fights, and for the premium price, the reused pixel art is a little disappointing. And I think there were one too many blind jumps to be comfortable with a 9. Plus, there is some backtracking, and with the way enemies respawn, it's a little tedious. But it's still really good overall, and has great music.

TTGlider

#31

TTGlider commented on Year in Development: Nyamyam:

It was alright. Needed harder puzzles, Wiimote pointer "point and click" style controls (big time needed that) and maybe twice the length.

TTGlider

#32

TTGlider commented on Review: Tengami (Wii U eShop):

I debated on the price but finally just bought this. It needs Wii Pointer controls for two glaring reasons. 1) the art is nice and I'd rather play on my TV than the WiiU's pad. 2) the pointer controls navigate faster and more naturally for me than tapping the pad. I'll wait a little while for the second half of the campaign to allow for the potential update.

TTGlider

#33

TTGlider commented on Review: Tetrobot & Co (Wii U eShop):

I just bought this and played through the first world. I'm loving it. It taps into the simple but satisfying vibe of the Toki Tori remake back on WiiWare. And the control works awesome with the Wiimote since it seems it was designed around a mouse and a left click. And its polish is on the high end by eshop standards.

TTGlider

#35

TTGlider commented on Developer of Retro City Rampage Explains, Agai...:

I bought it for WiiWare, beat it, downloaded the DX update (AWESOME of him to do), played some of the update. Yup, I love this game. I don't mind too much that it's not coming to WiiU because the graphics wouldn't really be much different in 720p and I probably wouldn't launch it too much since I thoroughly beat it on Wii. If anything, I'd like Nintendo to upgrade the Wii Mode to launch in to specific Wii Channels or the Wii Disc, rather than just booting the Wii menu.

TTGlider

#36

TTGlider commented on Review: Watch Dogs (Wii U):

Just beat it with about 40 hours logged and only a handful of sidemissions done so far. This is one AWESOME game. The gamepad map was useful but for long sessions I find the pro controller more comfortable. There are a number of aspects in WD that I think are better than GTA 5, for example in the density of interactive objects, and the variety of side missions / mini games. And the entire final mission and epilogue explores the "main character is a madman seeking justice that ends up on a killing rampage" supposed "paradox" that many reviews harp on. In fact the game presents a way for the player to "reconcile" that with a sort of demonstration of character growth in the final minutes of the game. Any other hardcore Nintendo fan that isn't going to get an Xbone or PS4 soon should by WD for their WiiU and experience this fun techy pulp adventure. And the online modes are really, really intense (when both parties are in the spirit of it, which has been the case in my sessions (over 50 so far) more often than not)

TTGlider

#37

TTGlider commented on Review: Watch Dogs (Wii U):

Totally off base score, penalizing the game by comparing it to release dates and frame rates on other platforms that the reader may not even have. Don't you already have Digital Foundry to take care of the multi platform comparisons? In isolation of other platforms, this is easily an 8. Considering the dearth of similar games as this on the WiiU, I think a 9 wouldn't be shocking.

TTGlider

#38

TTGlider commented on Video: How Does Watch Dogs Wii U Compare To Th...:

I've read the DF comparison article from yesterday/today. As usual, IMHO, they give far too little weight to the Wii U version having zero screen tearing, while the other versions tear constantly. Yes, I can feel that the frame rate is a big juddery when I play WD on the WiiU, but I must say that from a gameplay stance, the difference is far less important in this game than in AC 4, for example. And I don't get why the author of the DF piece spent time drawing so many comparisons between the U edition and the PS4. OF COURSE the PS4 trounces the U.

TTGlider

#39

TTGlider commented on Watch Dogs:

I am absolutely loving this game on Wii U. The map is useful for clearing out the collectibles and it supports tapping to set waypoints and fast travel points. And the framerate feels better to me than Black Flag on Wii U did. I'm glad I kept my preorder for this. Really cool game, Ubi!

TTGlider

#42

TTGlider commented on Video: Early Sonic Boom: Rise Of Lyric Footage...:

I watched the video without audio, but it looked like he was trying to glitch through the wall. And the framerate only takes a hit in two player, supposedly? Well, I'm having fun in Hyrule Warriors two player, so this is little different. What I'm more concerned about in the video is the fairly bland environment within the levels. But I'll probably still get the game this week. I really like platforming.

TTGlider

#43

TTGlider commented on Review: Pier Solar and the Great Architects (W...:

Dear editors: I always want to know what's happening on the gamepad. Especially for multiplatform games, how (and if) the gamepad/second screen is use is a critical deciding factor for me. This review has no such information.