User Profile

TTGlider

TTGlider

United States

Joined:
Mon 22nd November, 2010

Recent Comments

TTGlider

#4

TTGlider commented on Australian Rating Confirms That ZombiU is Shuf...:

ZombiU is a cool game, I like it! The fanboy in me is sad the WiiU lost another exclusive. But, it will always be remembered as being first published on WiiU (nevermind that the original concept was a 360 game with aliens)

TTGlider

#7

TTGlider commented on Exclusive: Get Revved Up With the First FAST R...:

Great, flashy, video. The game will probably be great, but I was hoping to finally see some of the actual game in play, not a slick trailer. Granted, the information progression of concept art leaks, to in-engine renders, to slick trailer footage (this), to actual gameplay footage, is the normal video game PR tactic. I was just hoping to skip a set there since we've been waiting for this for so long.

TTGlider

#8

TTGlider commented on ​Tomonobu Itagaki's Devil's Third Will Lay W...:

AWESOME! Day one purchase for me. I love the retro mini map icons. HA! This game will probably be incredible, and completely unlike what people expect from a game Nintendo publishes. Anyone that played Ninja Gaiden on Xbox should have high anticipation of this game. YES!

TTGlider

#9

TTGlider commented on Harvest Moon: Seeds of Memories Heading to Wii...:

It's awesome to read about a new Natsume console game, and on WiiU! I'm up to speed on the developer backstory, and my take on it is there are even more games to enjoy! Farming with a relationship tree... it's not that hard of a concept for different teams to take in unique directions. And Harvest Moon has had so many twists and turns over its entire life, that it's tough to say what elements a "true" HM game must have. My only hesitation with this if it will have a heavy dlc/free-to-play vibe given it's cross developed for mobile.

TTGlider

#11

TTGlider commented on Nintendo Download: 28th May (North America):

1001 Spikes has a terrible audio bug on WiiU. I wrote a detailed description of it for Nicalis and even recorded a video of it for them, and they didn't respond to either message, let alone patch the issue. It's really disappointing because the concept of the game is great.

EDIT EDIT EDIT — just redownloaded the now-patched version, and the bug seems fixed. They also added off screen play-- cool! 1001 Spikes is back on my recommended list!

TTGlider

#12

TTGlider commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

So I wonder, what did this guy think every time Nintendo Life posted coverage of P Cars over the past many months? Did he ever consider writing in to the editors to say the game barely worked and was an afterthought and that there were no guarantees? And as for Nintendo Life, why did they trumpet what was essentially a hypothetical with so little substantive proof of existence? I guess this site is journalism, except when it isn't.

TTGlider

#14

TTGlider commented on Project CARS Studio Boss Admits to Problems Wi...:

What I'm feeling right now... closure. P Cars will never come to WiiU. I had held out hope for years now, but it's clear that the most obvious conclusion about the delay was the correct one. They realigned the game's development to PC+PS4/XBOne and figured they could cobble together something on WiiU down the road, but at that point (this point), they'd already sped way past what the WiiU could handle and reworking it backwards to fit N's console would be like practically making a whole new game. Casually speculating that maybe the game will come out on N's next console is the next closest thing to saying it's cancelled on WiiU.

TTGlider

#15

TTGlider commented on Video: Sonic Boom: Rise of Lyric Blame Could L...:

The reality is the problem starts with Nintendo making an underpowered console. Almost all cross platform ports (while they lasted) ran a little worse on WiiU, when they should have run decisively better than the 360/PS3. The second problem was an only partially successful attempt to shoehorn an XB One game on to WiiU. The third problem was that the game design is somewhat generic and stale, although the concept visuals looked awesome.

TTGlider

#16

TTGlider commented on Ronimo Games Explains Pricing for Swords & Sol...:

Although I think it's highly likely this will be ported later (and maybe with new content), I do believe their comments that the Gamepad is a substantive and useful addition, and I don't think $20 is out of line these days, especially since they didn't do crowd funding beforehand. I'll be buying it Thursday.

TTGlider

#17

TTGlider commented on Devil's Third:

Am I crazy to think info on this has gone silent to allow room for Splatoon's launch? If so, I really want to see this ramp back up again around mid summer, once "the ink has dried" a bit.

TTGlider

#18

TTGlider commented on Weirdness: Nintendo of America's Splatoon Mess...:

A Canadian ranting about his exchange rate issues... yes, that's the way to get the ball rolling. Although I am skeptical that this game should come out at "full price" (whatever that may be for you), I have to give it a go. I've wanted Nintendo to make a competitive shooter for going on ten years. So far the product seems extremely creative if not a bit slim, but as I'll be buying the game digitally instead of retail (a departure for me, but appropriate for this style of game where a lot of the value is from online play, anyhow), I'm more accepting of promises of DLC down the road. As for the event, yes, it's very Nickelodeon, for sure. Most of the "events" they cook up are, I assume because research tells them that's their key audience. But hey, we did get Bayonetta 2 + Playboy.

TTGlider

#19

TTGlider commented on Feature: The Poor Career Choice of Super Smash...:

The thing about the Reggie comment is it really belies his misunderstanding of what's happening on Youtube. Yes, I agree that simply watching gameplay without anything added is generally not interesting to me, and that was his statement. But few if any of the popular channels involve just gameplay with nothing added. And the article is right to point out the turnaround on this issue, and some of the tension, created by the new Youtube partner program. With all that said, I think the post a ways up is on to something about Smash players just being uniquely stubborn, or nostalgic, or lazy, in their refusal to move on. I do think Nintendo would be more accommodating to Smash tourneys if it felt there was the possibility to bring them (N) revenue. And they (N) did put their money where there mouth is with the promotion around Smash 4.

TTGlider

#23

TTGlider commented on Treyarch Isn't Working on Call of Duty: Black ...:

It was obvious it wasn't coming. It also didn't come to Wii U for Advanced Warfare, despite some clues on their website. I own Ghosts on WiiU and I've been playing it multiplayer for a good long while. I know the player counts and they aren't impressive, although the game is fun and I'm glad we have it.

TTGlider

#24

TTGlider commented on Famitsu Unleashes Xenoblade Chronicles X Score:

I was thinking it might get straight 9s, but two 9s and two 8s isn't bad. The criticisms of it included being complex without sufficient explanation (similar to Xenoblade IMHO) and too many cutscenes (not a problem for me). I still haven't seen anything that suggests this won't be a bigger, better Xenoblade, and that has my hype meter still pegged. Now we just need a release window for North America!

TTGlider

#27

TTGlider commented on Review: psyscrolr (Wii U eShop):

To put it simply, yes, it is poor form to move between the singular first person in one paragraph and a collective pronoun in the next. It's weird. We get the 'we' bit, that wasn't the point'. The point was mixing 'I' and 'we', and it was a correct and useful one.

TTGlider

#30

TTGlider commented on Nintendo Download: 9th April (North America):

Wow, good sale on Tetrobot. I loved it at full price. Nice Wii U adapation too with the Wiimote pointing or screen touching. I HIGHLY recommend it to anyone that enjoys puzzles, especially the classic box moving kind.

TTGlider

#31

TTGlider commented on Video: Super Mario 64 Leaps Onto Wii U Virtual...:

Check Angry Joe Show's youtube channel. He just had a friendly play video of Mario Party 10 pulled by copyright claim from Nintendo. It's time for NL to followup on this issue of Nintendo's aggressive copyright claim practices. This is sleazy.

TTGlider

#32

TTGlider commented on RCMADIAX Takes to Twitter to Outline New Strat...:

To Nintendo Life, next time you write an article about tweets, would you mind including, by quote or screenshot, said tweets? They are nowhere to be found in this article, and it appears the insane RCMADIAX has altered his twitter.

TTGlider

#33

TTGlider commented on Review: Dot Arcade (Wii U eShop):

My take on the font of the score (this font is also used when you hold plus or minus to break out of a game and return to the main menu) is it's going for a "debug menu" type feel, intentionally breaking the "fourth wall". If not, then yes, they should have maid a stacked filament type font or something.

TTGlider

#35

TTGlider commented on Video: New Rodea The Sky Soldier Trailer Featu...:

Sweet mother mary I'm excited for this one. Alreayd have it preordered on Amazon. Considering a second Gamestop preorder to keep one sealed. I don't have 3DS so I'll get it on WiiU(plus Wii). THANK YOU to the companies still making and bringing over physical boxed goods from Japan

TTGlider

#36

TTGlider commented on Nintendo Download: 26th March (North America):

Just bought Dot Arcade and played for 20 minutes. Not bad. Kinda cool. Could use a couple more modes as a free update. I could see a dollar per mode considering the overhead and small market. I like the way the games use the brightness of the dat in addition to color. Also never played a snake with falling environmental collisions or wrap around.

TTGlider

#45

TTGlider commented on Review: Shantae And The Pirate's Curse (Wii U ...:

I'd probably go 8 for this. The item selection on the gamepad is awkward to hit during boss fights, and for the premium price, the reused pixel art is a little disappointing. And I think there were one too many blind jumps to be comfortable with a 9. Plus, there is some backtracking, and with the way enemies respawn, it's a little tedious. But it's still really good overall, and has great music.

TTGlider

#46

TTGlider commented on Year in Development: Nyamyam:

It was alright. Needed harder puzzles, Wiimote pointer "point and click" style controls (big time needed that) and maybe twice the length.

TTGlider

#47

TTGlider commented on Review: Tengami (Wii U eShop):

I debated on the price but finally just bought this. It needs Wii Pointer controls for two glaring reasons. 1) the art is nice and I'd rather play on my TV than the WiiU's pad. 2) the pointer controls navigate faster and more naturally for me than tapping the pad. I'll wait a little while for the second half of the campaign to allow for the potential update.

TTGlider

#48

TTGlider commented on Review: Tetrobot & Co (Wii U eShop):

I just bought this and played through the first world. I'm loving it. It taps into the simple but satisfying vibe of the Toki Tori remake back on WiiWare. And the control works awesome with the Wiimote since it seems it was designed around a mouse and a left click. And its polish is on the high end by eshop standards.

TTGlider

#50

TTGlider commented on Developer of Retro City Rampage Explains, Agai...:

I bought it for WiiWare, beat it, downloaded the DX update (AWESOME of him to do), played some of the update. Yup, I love this game. I don't mind too much that it's not coming to WiiU because the graphics wouldn't really be much different in 720p and I probably wouldn't launch it too much since I thoroughly beat it on Wii. If anything, I'd like Nintendo to upgrade the Wii Mode to launch in to specific Wii Channels or the Wii Disc, rather than just booting the Wii menu.