User Profile

TTGlider

TTGlider

United States

Joined:
Mon 22nd November, 2010

Recent Comments

TTGlider

#1

TTGlider commented on Review: Tengami (Wii U eShop):

I debated on the price but finally just bought this. It needs Wii Pointer controls for two glaring reasons. 1) the art is nice and I'd rather play on my TV than the WiiU's pad. 2) the pointer controls navigate faster and more naturally for me than tapping the pad. I'll wait a little while for the second half of the campaign to allow for the potential update.

TTGlider

#2

TTGlider commented on Review: Tetrobot & Co (Wii U eShop):

I just bought this and played through the first world. I'm loving it. It taps into the simple but satisfying vibe of the Toki Tori remake back on WiiWare. And the control works awesome with the Wiimote since it seems it was designed around a mouse and a left click. And its polish is on the high end by eshop standards.

TTGlider

#4

TTGlider commented on Developer of Retro City Rampage Explains, Agai...:

I bought it for WiiWare, beat it, downloaded the DX update (AWESOME of him to do), played some of the update. Yup, I love this game. I don't mind too much that it's not coming to WiiU because the graphics wouldn't really be much different in 720p and I probably wouldn't launch it too much since I thoroughly beat it on Wii. If anything, I'd like Nintendo to upgrade the Wii Mode to launch in to specific Wii Channels or the Wii Disc, rather than just booting the Wii menu.

TTGlider

#5

TTGlider commented on Review: Watch Dogs (Wii U):

Just beat it with about 40 hours logged and only a handful of sidemissions done so far. This is one AWESOME game. The gamepad map was useful but for long sessions I find the pro controller more comfortable. There are a number of aspects in WD that I think are better than GTA 5, for example in the density of interactive objects, and the variety of side missions / mini games. And the entire final mission and epilogue explores the "main character is a madman seeking justice that ends up on a killing rampage" supposed "paradox" that many reviews harp on. In fact the game presents a way for the player to "reconcile" that with a sort of demonstration of character growth in the final minutes of the game. Any other hardcore Nintendo fan that isn't going to get an Xbone or PS4 soon should by WD for their WiiU and experience this fun techy pulp adventure. And the online modes are really, really intense (when both parties are in the spirit of it, which has been the case in my sessions (over 50 so far) more often than not)

TTGlider

#6

TTGlider commented on Review: Watch Dogs (Wii U):

Totally off base score, penalizing the game by comparing it to release dates and frame rates on other platforms that the reader may not even have. Don't you already have Digital Foundry to take care of the multi platform comparisons? In isolation of other platforms, this is easily an 8. Considering the dearth of similar games as this on the WiiU, I think a 9 wouldn't be shocking.

TTGlider

#7

TTGlider commented on Video: How Does Watch Dogs Wii U Compare To Th...:

I've read the DF comparison article from yesterday/today. As usual, IMHO, they give far too little weight to the Wii U version having zero screen tearing, while the other versions tear constantly. Yes, I can feel that the frame rate is a big juddery when I play WD on the WiiU, but I must say that from a gameplay stance, the difference is far less important in this game than in AC 4, for example. And I don't get why the author of the DF piece spent time drawing so many comparisons between the U edition and the PS4. OF COURSE the PS4 trounces the U.

TTGlider

#8

TTGlider commented on Watch Dogs:

I am absolutely loving this game on Wii U. The map is useful for clearing out the collectibles and it supports tapping to set waypoints and fast travel points. And the framerate feels better to me than Black Flag on Wii U did. I'm glad I kept my preorder for this. Really cool game, Ubi!

TTGlider

#9

TTGlider commented on Table Top Racing: World Tour Dev Isn't Sure Ab...:

I don't understand his point. "Is it in their interests?" Is he expecting financial support from Nintendo, or is he insinuating that Nintendo will somehow hamper this game's success because it competes with MK?

TTGlider

#11

TTGlider commented on Video: Early Sonic Boom: Rise Of Lyric Footage...:

I watched the video without audio, but it looked like he was trying to glitch through the wall. And the framerate only takes a hit in two player, supposedly? Well, I'm having fun in Hyrule Warriors two player, so this is little different. What I'm more concerned about in the video is the fairly bland environment within the levels. But I'll probably still get the game this week. I really like platforming.

TTGlider

#12

TTGlider commented on Review: Pier Solar and the Great Architects (W...:

Dear editors: I always want to know what's happening on the gamepad. Especially for multiplatform games, how (and if) the gamepad/second screen is use is a critical deciding factor for me. This review has no such information.

TTGlider

#22

TTGlider commented on Wii U Version of Watch Dogs to Miss Out on DLC:

What I'd love: better framerate than PS360, gamepad based mini games plus an interactive map while also supporting off screen play, and a couple exclusive missions or an exclusive area (maybe like 30 minutes total of exclusive activity), and all previously released DLC.

What I'd accept for full price: framerate similar to PS360, a static map on the gamepad, all the DLC (at least single player) rolled up.

TTGlider

#23

TTGlider commented on PES 2014 Will Not Be Dispensed On Wii U:

This is a message no one will read. I just bought PES 2013 on Wii for a super cheap price. It is awesome. I don't know if it's the type of game I'd buy on day one, but it is really well made with some cool physics and awesome replay tool. I hope it does come back at least once on Wii U and supports the same awesome wiimote nunchuck control scheme.

TTGlider

#25

TTGlider commented on Review: BrickBlast U! (Wii U eShop):

"Don’t get me wrong as I have no problem accepting criticism I just feel that this review was more one person’s opinion and doesn’t really represent the gaming communities best interest. "

What is this, satire? A review is one person's opinion. The reviewer isn't supposed to guess the audience's opinion. So let me get this straight: in YOUR opinion, the gaming communities "best interests" are met by buying you game. Is that about right? What an amateur reply, Mr. Statusphere. Yeah, I really hope Nintendolife "gets on the same page" with you. That's exactly what I want from reviewers. To "be on the same page" as the game developer as to the game's rating and review.... what a joke.

TTGlider

#26

TTGlider commented on Watch Dogs Wii U Release Dates Confirmed:

I'm really looking forward to this. If it has the DLC included, that would rock. If it has an exclusive mission set, that would be incredible. If it just runs at a steady 30 FPS, I'll probably pick it up.

TTGlider

#28

TTGlider commented on Armillo Patch Rolls Onto Wii U to Fix Framerat...:

Hmm, the framerate still isn't what I would expect given the seemingly modest poly count. Also the game pulls you from bright to dark to challenge stage to boss fight with little thematic connection. And deaths sneak up on you out of the blue with the camera far back. But, there is some creativity here, I'll keep at it.

TTGlider

#30

TTGlider commented on Project CARS Wii U Delay Was To Ensure It's As...:

So they say it's not "a conspiracy" (by the way, I think the Nintenolife writers should disclose if they bought in to the profit sharing scheme that Slightly Mad originally had, as writing coverage of the project while having a stake in its sales would be extremely questionable), as in it's not a shift in resources so that the PS4 / One versions can get out for the Holidays. That can only mean that squeezing it all the way down to Wii U is involving numerous compromises. Which actually, I'm OK with if it can keep a perfect 30 FPS. Excellent frame rate plus releasing as a packaged box (instead of eshop only, which I fear there's still a chance of) will probably lead me to a day one buy. I do have a soft spot for tilting in racers.

TTGlider

#32

TTGlider commented on Dahku Creations Announces Departure From Game ...:

I like the way Dan Adleman put it, and that was that every game has an audience, even if that audience is the programmer's friends and family. I think that's a good attitude. Nevertheless, smaller games like Guacamelee, Steamworld Dig, Stealth Inc, Fez, etc, have set an extremely high bar for what a small team can do. I think many of the 'indie' games we see here on Nintendolife are more like 'hobbyist' games. For me and my money, the world has moved way past where I will pay even a couple dollars for a hobby project that's anything less than brilliant.

TTGlider

#35

TTGlider commented on New Project CARS Screenshots Race Into View:

The original launch for this game included the opportunity for fans to buy in to a profit sharing scheme. I believe that Nintendolife should disclose if the author or editor of future articles on this game have any stake or participation in this scheme.

TTGlider

#36

TTGlider commented on New Project CARS Screenshots Race Into View:

I want to get this game, and if it hold 30s FPS, I probably will. But posts with PC screenshots are completely worthless to me. Aside from the blade hanging over our neck that the game has been pushed back and may be cancelled soon, it is not an exaggeration to say that the difference between these screens and what we might see on Wii U will probably be the same difference as between a good PS3 racer and a mediocre PS2 racer.

TTGlider

#40

TTGlider commented on Vblank Entertainment Provides Sales Threshold ...:

I bought it and beat it on Wiiware a while back. Outstanding game that was meant to be on a Nintendo platform. I'm glad I had it when it came out rather then waiting two more years for a hypothetical WiiU version. I like how he calls out the filthy pirates, too. They really do need to understand actions have consequences.

TTGlider

#42

TTGlider commented on Parent Trap: Amiibo Charts A Fresh Course In T...:

This op ed does identify two of the biggest concerns about the product as we know it so far. And this article is also fairly optimistic- or at least neutral. I have big reservations that having the product activate as an AI character, and training that AI character's moves, and then taking your AI to a friend and having his AI character play your AI character, will be in any way as interesting as actually being able to play as the virtual version of your plastic toy is- ala Skylanders. The process of putting on a new Skylander, seeing it come to life on screen, then losing all health and taking it off the portal with the big 'whoosh' is very satisfying. Given some of Nintendo's other comments about the competition, I wouldn't be surprised in the least if they've never even played Skylanders to know what is satisfying about the experience. But hey, the reader is in the GamePad, and that results in certain design constraints- fine. The other big red flag is that these characters are being branded as the 'Smash' line. As the article perfectly describes, will anyone really buy a Smash Mario, an MK Mario, a third-game Mario? And if he did, would he really be happy that each character only did some limited subset of something in each different game? Because that is the whole hook of this idea- that the figurines work in multiple games. At this point, I'm having flashbacks to the eReader. Now then... team up with Activison and Disney and show us a Mushroom Kingdom themed iteration of either (or both, though I prefer Skylanders) in the same fashion as Hyrule Warriors, and prove me wrong.

TTGlider

#43

TTGlider commented on Review: 2048 (3DS eShop):

This is a ripoff of Threes, and that deserves to be repeated. It's true that lots of games riff on eachother, but this literally came out weeks after Threes hit it big. 2048 is an easier Threes, and people liked that (that it was easier) There's a fantastic write up from the makers of Threes that say they actually considered during development the ruleset that 2048 uses, but decided it was too easy and not interesting enough to play.

TTGlider

#44

TTGlider commented on Devil's Third Developer Discusses Its Unique A...:

This looks awesome. It's a total day one buy for me. I like not only the premise but the idea of Nintendo doing more collaborations (or bailouts…whatever) outside of their usual style of games. Unfortunately I think there's a chance this won't be out even next year, but it will be fun when it finally does get here.

TTGlider

#45

TTGlider commented on The World's Largest Video Game Collection is S...:

This didn't sell for the final price. I don't consider it sold until money and product have changed hands. There is zero chance someone will pay 750K USD for this lot. That price is too high per game, and as noted, the bidding patterns and jumps in bid increments scream fraud. He might be able to work down the list of bidders and get 80-90 K for it.

TTGlider

#46

TTGlider commented on Poll: What Did You Think of Nintendo's E3?:

Devil's Third really surprised me (I had seen the rumors but didn't give them much thought). I am so happy to see it exclusive to the WiiU. I do hope it has a meaty (8 hours+ with some replay value) story mode though, as the multiplayer seemed to be the focus of the demos. Honorable mention goes to Captain Toad, which honestly was one of those games that seemed obvious to us Nintendo maniacs but you never know what fan feedback Nintendo will deliver on.

TTGlider

#47

TTGlider commented on E3 2014: PDP Shows Off its New GameCube-Styled...:

The triggers on these look much more ergonomic than the triggers of the original GC pad (for my hands, at least). And the colors on the Yoshi one are really slick. I might have to pick one up (especially for Wii N64 Virtual Console)

TTGlider

#48

TTGlider commented on Exclusive: Shantae And The Pirate's Curse Is A...:

I'll pay attention to this, but to be honest, after playing and loving Switch Force 1 HD on the WiiU, I couldn't quite bear to buy the second one based on the pixel art. Maybe that's hypocritical as many games of the 16-bit days are still fun and worth some cash today, but it seemed more like a quick port than an artistic decision. And the art in Switch Force 1 HD is outstanding (as is the level design).

TTGlider

#49

TTGlider commented on Interview: Image & Form on its SteamWorld Dig ...:

I appreciate the gentleman's candid and complete answers. I will certainly keep Steamworld Dig on my WiiU watchlist. If it is somehow the definitive version of the game (e.g. the HD graphics of the PC and PS4 with great second screen features and touchscreen elements), it will be a must buy. If it's just a crossport to prime a new platform for the sequel (ala Swords and Soldiers 1 HD, Toki Tori 1), I'll be more price sensitive.

TTGlider

#50

TTGlider commented on Mario Kart Month: Nintendo Life's Team Shares ...:

Battle mode is very boring and why can't the map be displayed on the TV for all to see easily? The speaker item doesn't come up enough and coins are too plentiful. These are my only substantive complaints so far. Otherwise I'm in love with this game… 9/10 quite comfortably.