User Profile

BulbasaurusRex

BulbasaurusRex

Male, 30, United States

Joined:
Mon 21st January, 2008

Recent Comments

BulbasaurusRex

#1

BulbasaurusRex commented on Veterans Of 3DS Title Xeodrifter Will Get The ...:

Well, other than gaming websites, the occasional indie trailer, and the eShop itself, where exactly do exclusive eShop games get advertised? Shouldn't you guys just be checking the eShop (or the Nintendo Download article on here) every week to find out what's new?

While I like the game and the crossbuy offer is much appreciated, unless I can transfer my save file I won't be downloading the Wii U version, as this isn't something I want to bother restarting from scratch with just the minor benefit of large HD graphics (which doesn't do much for the retro-styled graphics in this game, anyway).

BulbasaurusRex

#3

BulbasaurusRex commented on Fire Emblem Fates Iwata Asks Explores Multiple...:

@greengecko007 Minor differences are still differences, and they were also decided beforehand. The fact remains that since the two versions of Fates are much more different than Pokémon versions, any sins committed by it are done to an even worse degree by Pokémon. You can't argue both for bigger differences and bigger issues involved by physically splitting those differences.

BulbasaurusRex

#4

BulbasaurusRex commented on Fire Emblem Fates Iwata Asks Explores Multiple...:

@greengecko007 Well, if the story is the same through the early chapters, then I see your point. If not, then it is like Pokémon and Battle Network in that they're different from the very beginning, in which case they would deserve even more to be dual releases since the story differences are so much greater in Fates. Pokémon and Battle Network are the more money grubbing series, since their dual releases could've easily be combined into single games if Nintendo and Capcom had been so inclined.

BulbasaurusRex

#6

BulbasaurusRex commented on Masahiro Sakurai Confirms That Recent Super Sm...:

I doubt we'll see any more 3rd party characters. We've already got four, and even if we did get more, only the top tier in popularity have ever made it, so don't get your hopes up for the like of Phoenix Wright, Shantae, or Shovel Knight. It's also extremely unlikely that we'll ever see licensed characters like Goku or Batman. In addition to the possible return of Snake, perhaps the likes or Rayman or Lara Croft could make the cut.

Moving on to characters from previous games, I've mentioned that Snake could return, although you'd think he'd already be in there if it were as simple as just asking once again. Nobody cares about Pichu, who was nothing more than a handicapped version of Pikachu. We know the story behind the Ice Climbers' exclusion. Wolf is just too similar to both Fox and Falco to be a worthwhile inclusion. That leaves us with Ivysaur and Squirtle, who would be good candidates to return. There's just the issue of what Ivysaur could use for its Up B move now that there are no longer any exclusive tether recoveries.

Now on to new Nintendo character choices: King K. Rool is the obvious choice and clearly the biggest snub from the current roster. Isaac from Golden Sun is also a really likely candidate. While another Metroid character would be nice, Sakurai has explained the problem with Ridley, Kraid would be even worse, Dark Samus (who is already an assist trophy) and the X-infused armor from Fusion would be too much of clone characters to be interesting, I don't know if Adam or Anthony would be interesting enough fighters, and there's not really any other significant enough candidates. An inkling would be a possible choice, although that may be undermined by the fact that they're already Mii costumes. Fire Emblem has probably already been milked enough at this point, although another addition is still a possibility. We also already have enough Pokémon aside from the possible return of Ivysaur and/or Squirtle. Adding another character from Kid Icarus is a pretty good possibility, whether it's Medusa, Viridi, Phosphora, Magnus, Thanatos, or (Amazon) Pandora. More than one of them is probably asking for too much, though. Waluigi is pretty popular, although he's already an assist trophy and it would be pretty difficult to create a moveset around a guy who only appears in the sports spinoffs. Daisy is already an alternate costume for Peach. I can't think of any other notable snubs from the Mushroom Kingdom. Finally, a number of Zelda characters could make a nice fit, so I'm not even going to attempt to go through the possibilities. Just please don't make it Tingle!

BulbasaurusRex

#8

BulbasaurusRex commented on Fire Emblem Fates Iwata Asks Explores Multiple...:

@greengecko007 I don't see an issue with separate releases. In most games with branching storylines (like "Sacred Stones") or other in-game decisions that affect the plot, you only start making choices after you start a common story. This game has you make the choice from the very beginning of the game. In that vein, it is similar to the dual Pokémon or Mega Man Battle Network releases but with much bigger differences between the two versions.

BulbasaurusRex

#9

BulbasaurusRex commented on Hands On: Logging More Flight Time With Star F...:

@Kirk Okay, I see your point about the in-universe design being overly complicated for a one-man fighter, although if the average video game player can pull it off, there's no reason an ace pilot couldn't also do it. Maybe it's an advanced design only made available to the best pilots?

Anyway, it's not that big of a genre switch, certainly not compared to "Star Fox Adventures," which was also a great game. You should give the new control scheme a try before immediately denouncing it. I'm sure they'll have a demo for it. Just keep in mind that you can just look at the moving reticule on the TV screen most of the time, like how Player 2 aims in "Star Wars Arcade" for 32X, and if you don't like the gyro controls, just turn them off. Remember, many people initially didn't think Metroid would work well in first person, but "Metroid Prime" managed to change most of their minds.

By the way, the controls for Star Fox 64 are certainly excellent, but they're not absolutely perfect. The controls for performing a somersault and u-turn are pretty awkward and difficult to remember which is which. This game sounds like it will at least improve on the controls of those two maneuvers.

BulbasaurusRex

#10

BulbasaurusRex commented on 3D Gunstar Heroes Brings New Modes And Local C...:

@XyVoX Do keep in mind that it's a lot simpler to just emulate an old game to rerelease it on the Virtual Console (particularily when dealing with 3rd parties), which has allowed Nintendo to rerelease a huge portion of its and other companies' back catalogues through either the Wii, Wii U, or 3DS shops compared to the dozen or so titles Sega has remastered.

However, if you're just comparing the two companies' lines of 3D classics, then yes Sega has been vastly superior in how they handle remastering their old titles.

BulbasaurusRex

#12

BulbasaurusRex commented on Hands On: Logging More Flight Time With Star F...:

@Kirk Who says the Arwing can't be redesigned to use swiveling laser cannons like the Millenium Falcon's quad turrets? They're basically rebooting the story (again), anyway, so it's not like canon means a lot with this game.

No, it's not as simple this way, but it does allow you unprecedented aiming freedom in Star Fox, and it very well could be more intuitive this way; we'll have to wait to try it ourselves to make up our own minds. Do you think FPSes should've kept a simple straight ahead aiming system like in "Wolfenstein 3D" or "Doom" rather than advancing to the more complicated aiming systems seen in modern FPSes?

BulbasaurusRex

#13

BulbasaurusRex commented on Hands On: Logging More Flight Time With Star F...:

Alright, using the right stick for advanced maneuvers is much more acceptable than how it's used for essentially aim assist in Splatoon. It even sounds quite a bit superior to the u-turn and somersault controls in "Star Fox 64 (3D)." I'm just worried about the double tapping, as in my experience analog sticks aren't too great at registering double taps. I'd prefer just a single push left or right to barrel cough aileron cough roll.

As for the gyro controls, with the reticle also on the TV screen, it sounds like I'm better off just looking at the TV screen most of the time and only using the GamePad view for those sniping sections. That helps aleviate my concerns about awkwardly switching back and forth between the two views.

Well, "Star Fox Zero" is now firmly in second place (behind "Xenoblade Chronicles X") on my list of most aniticipated Wii U games thanks to this article.

BulbasaurusRex

#14

BulbasaurusRex commented on Feature: The Biggest Wii U Retail Games of 201...:

Definitely "Xenoblade Chronicles X" with "Star Fox Zero" as the easy runner up. I don't care much about the rest of the lineup.

While "Kirby's Epic Yarn" is indeed a gorgeous platformer, it's also a boring platformer devoid of any sense of fun or challenge. It's like they decided that not only should we nix Kirby's standard abilities, but we should also turn his newest release into an extremely simple puzzle platformer and toss in a few on-rails transformation sections and some ranks and lame collectables to give the illusion of challenging replay value through the slogfest levels despite the fact that they don't do anything useful aside from unlocking a few extra levels if you do well enough on the boss fights, those boss fights being the only slightly redeeming thing (aside from the cute visuals) in the game. Throw in the fact that I've never cared much for the "Yoshi's Island" gameplay mechanics in the first place [awkward controls for both jumping and attacking (which were then carried over to make Yoshi my second least favorite Smash Bros. character ahead of only Olimar/Alph), overly strict ammo limit, no physical combat abilities, awkward and lame indirect "health" system (although it's probably an improvement over what this new game offers)], and "Yoshi's Wooly World" is a big fat "NO" in my book.

BulbasaurusRex

#15

BulbasaurusRex commented on Video: Star Fox Zero - What We Know So Far:

@JaxonH While I support most of your points, I have to disagree with your description of "Star Fox Adventures." It's a very good game with critical appeal (82 on Metacritic) and only hated by Star Fox fans who can't get over the idea of the franchise switching genres (kind of like a lot of the initial disapproval of "Metroid Prime: Federation Force").

BulbasaurusRex

#16

BulbasaurusRex commented on Video: Star Fox Zero - What We Know So Far:

@NinjaWaddleDee You just described about 95% of all video games before the 32/64 bit era. That being said, a campaign that saves your progress after every completed level is a very convenient modern feature that is almost universally used these days, so they'd be crazy not to include it.

BulbasaurusRex

#18

BulbasaurusRex commented on Fresh Details Emerge For Shin Megami Tensei X ...:

I still think the pop star thing is pretty weird (Just how easy is it for random Japanese high school students to become pop idols?), but a JRPG in this style sounds rather interesting.

I just wish they weren't anticipating an M rating. Just what kind of content are they sticking in this game to achieve that rating? Neither animé-style JRPGs nor Fire Emblem are known for excessive portrayals of violence, while even the fanservice heavy "Senran Kagura Burst" managed a T rating. What exactly are they planning, blantant sexual references and/or actual nudity?!

BulbasaurusRex

#19

BulbasaurusRex commented on Review: EarthBound Beginnings (Wii U eShop / NES):

It sounds like a servicable but very primitive NES RPG. With no real plot connections to the other games and only the franchise's usual quirkyness to set it apart, I see no reason to bother with this one, just as I'll be skipping straight to Final Fantasy II/IV when I have time for that franchise.

BulbasaurusRex

#20

BulbasaurusRex commented on Metroid Prime: Federation Force Producer Expla...:

@WaddleDeeWeegee Those modes aren't part of the canon storyline, except for "Kirby Mass Attack" where there's a valid plot reason for the 10 different Kirbys. Unless you want Nintendo to come up with some convoluted storyline where Samus suddenly gains three mature clones and decides for some strange reasons to both work with these new clones and to suddenly reinstate her commission with the Galactic Federation military, using Samus in this game would make absolutely no sense from a story perspective.

BulbasaurusRex

#21

BulbasaurusRex commented on Metroid Prime: Federation Force Producer Expla...:

@bezerker99 Why would there be games that fill in story gaps in the Metroid universe that wouldn't use the franchise name? This game looks like it will have a bigger story connection to the Metrid mythos than "Metroid Prime: Hunters," and nobody complains about that spin-off being a Metroid game.

BulbasaurusRex

#23

BulbasaurusRex commented on Metroid Prime: Federation Force Is The Metroid...:

@Onion I skimmed that article and didn't see anything about the development of the game. As far as we know, it contains a storyline heavily related to the Galactic Federation, so it's just as much a Metroid game as "Metroid Prime: Hunters" just without featuring Samus.

Well, you're correct about the title of "Street Fighter 2010," but unlike "Federation Force" the original Japanese storyline has no connection whatsoever to the other Street Fighter games and would indeed be better off without the IP name. Said connections in the Western release were shoehorned in by the localization team.

BulbasaurusRex

#24

BulbasaurusRex commented on Metroid Prime: Federation Force Is The Metroid...:

By the way, while we can always count on a main series appearance from the Big 4 (Super Mario, Legend of Zelda, Mario Kart, and Super Smash Bros.) on every Nintendo console (along with Pokémon on the handhelds), the other Nintendo IPs do tend to skip a console generation every now and then, but it doesn't mean they're dead. Considering main series titles, Metroid itself skipped the N64; Donkey Kong skipped the GameCube; StarFox skipped the Wii; F-Zero hasn't been seen since the GameCube; Kirby skipped the GameCube; Punch-out!! skipped the N64, GameCube, and probably the Wii U; and while they're more well known for their handheld titles, Fire Emblem skipped the N64 and likely the Wii U, while Pokémon looks like it may not even get so much as a battle simulator on the Wii U.

BulbasaurusRex

#25

BulbasaurusRex commented on Metroid Prime: Federation Force Is The Metroid...:

@Onion Yes, it is. It's still being developed with the Metroid universe in mind and contains a story related to the Galactic Federation military forces, which would lead into "Metroid Prime 4" if it ever gets made. (Blastball is just an extra mode.) "Street Fighter 2010" was developed as a completely original title, completely non-canon to the Street Fighter universe with only the Western localization team thinking it should have any relation to it whatsoever.

BulbasaurusRex

#27

BulbasaurusRex commented on Metroid Prime: Federation Force Is The Metroid...:

@RantingThespian It's a spinoff, so what? Nintendo has made lots of good spinoffs over the years including about half of all Kirby games. We'd never even have the Mario Kart, Paper Mario, and Smash Bros. series if it weren't for Nintendo experimenting with spinoffs. There have also been some good main series titles that break the series genre mold like Zelda 2, Super Mario RPG, Star Fox Adventures, and Kirby Epic Yarn (although I personally dislike that last one), so while a new main series Metroid game would be preferable, don't just dismiss the merits of the game we are getting and claim it shouldn't have the license.

BulbasaurusRex

#28

BulbasaurusRex commented on Metroid Prime: Federation Force Is The Metroid...:

@Marshi Star Fox was clearly stated to be coming out this year. Beyond that we have "Super Mario Maker," "Xenoblade Chronicles X," Zelda, and Shin Megumi x Fire Emblem, at least 5 big first and second party titles coming to Wii U over the next year. The direct was certainly short on reveals, and the Animal Crossing party game looks pretty lame, but there're still a lot of good games coming including this new Metroid game. It may be a spinoff, but it still looks really fun, and I'll certainly consider getting it depending on the reviews.

BulbasaurusRex

#31

BulbasaurusRex commented on Reaction: Nintendo's E3 Digital Event Brought ...:

Well, there weren't many surprises on the Wii U side of things, but don't forget that we've still got some great blockblusters coming to Wii U over the next year: namely "Super Mario Maker," "Xenoblade Chronicles X," Star Fox, Zelda, and Shin Megami x Fire Emblem (which I'm excited to see is now confirmed for a Western release and includes Chrom and Tiki). The NX won't be shown until next year, meaning a likely 2017 release, and these upcoming games show that the Wii U still has quite a bit of life left in it.

On the 3DS side of things, we got some fun new announcements. Despite being a spinoff, "Metroid Prime: Federation Force" still looks like a really fun game, and I can't wait for the newly renamed "Fire Emblem: Fates." While not striking my personal interest, it's still great to see things like a 3DS version of "Hyrule Warriors," a new online co-op Zelda spinoff, and a crossover of Mario & Luigi with Paper Mario of all things.

Anyway, the digital event itself was certainly somewhat disappointing, but the muppets were great, and we've still got a lot of fun games of which to look forward over the next year.

BulbasaurusRex

#32

BulbasaurusRex commented on Ryu, Roy, New Stages and More Now Available in...:

@HipsterDashie You might have a point about the stages, but you can't compare the characters in Smash Bros. to the ones in Mario Kart. In Mario Kart they're little more than cosmetic changes, while they play a lot differently in Smash Bros. and take up a lot more development time and resources to make, so they should be quite a bit more expensive than the Mario Kart characters.

@PokeMario Then just buy the characters. I don't know if everyone has noticed, but only the 3DS & Wii U system bundles come at a discount. The costume bundle and overall bundle are exactly the same prices as if you bought everything separately. Those bundles only cut down on the number of trips to the eShop.

BulbasaurusRex

#33

BulbasaurusRex commented on Feature: Breaking Down Ryu's Moves and How He'...:

They were very creative with how they incorporated Ryu's moveset, but how is anyone supposed to consistently pull off the advanced Shoryuken with an analog stick or circle pad? The only reason it works with Street Fighter is because they can all be played with a D-Pad (or arcade stick), but in Smash Bros. the D-Pad is relegated only to taunting.

Well, on second thought maybe the circle pad will respond well for the 3DS version, but the Shoryuken brand of special input is still nearly impossible to pull off with an analog stick other than the full-sized ones from the arcades.

BulbasaurusRex

#34

BulbasaurusRex commented on Feature: Nintendo Franchises We Want to See at...:

@Ichiban We do get a year off from the main series about once every four years, and 2015 is probably one of them. A Pokémon generation typically lasts four years. The first year sees the release of two versions with new Pokémon (plus new attacks and some other new features) in a new region, then we get remakes from two or three generations ago, then we get the updated third version, somewhere in there we get a year off, rinse and repeat. Although, the current generation did get pushed up a year in the West thanks to the now worldwide release schedule.

I do admit that I'm really starting to fall behind on things, though. I'm still working on completing the Pokédex in White and Black 2, am still workng on the post-game content in Black 2, only have 7 badges in Y, and haven't even bought OR/AS yet. When the next generation comes around, I'm going to skip the initial releases in favor of holding out for the D/P remakes (especially since I initially skipped the entire fourth generation aside from "Battle Revolution") and the updated version like I did with Yellow and Emerald.

BulbasaurusRex

#35

BulbasaurusRex commented on Feature: Nintendo Franchises We Want to See at...:

I don't see anything wrong with a new linear RPG for Wii U (and "Colloseum's" sequel, "XD: Gale of Darkness," did make some nice tweaks to the formula to improve on a few of the flaws). The main series is always linear, after all. If they were to make an open world Pokémon game for Wii U, it probably wouldn't be worth it unless it's a full online MMORPG, and I'm not sure Nintendo is ready for that kind of ambitious online project.

I'm with you though in hoping for announcements of "Pokémon Z" and a Wii U version of "Pokken Tournament."

BulbasaurusRex

#36

BulbasaurusRex commented on Feature: Nintendo Franchises We Want to See at...:

Whether it's a port of "Uprising" or a brand new sequel, why just settle for touch screen and dual-stick controls? Go ahead and also give us the option to use full motion controls with the Wiimote and Nunchuck. I thought the touchscreen controls were pretty good and certainly prefer them to dual-stick shooters, but I'll admit that there's a level of camera instability inherent to the control scheme that the Wiimote would fix. If not the Wiimote, then I'd also accept gyroscopic camera control with the GamePad just as long as they don't ruin it like they did in "Splatoon" by also requiring use of both control sticks.

BulbasaurusRex

#37

BulbasaurusRex commented on Cool It, Conspiracy Theorists - Sakurai Didn't...:

@Giygas_95 To be fair, Sonic's Homing Attack has already been nerfed. It's much harder to cheaply chain that move than it was in Brawl. Now if only they would correctly call his Down B his Spin Dash and change his Side B to something that's not 80% the same move...then while they're at it they can correctly rename Pikachu's Neutral B as Thundershock, either rename its Up B to Agility (like Melee Pichu) or have it do damage like an actual Quick Attack (Lucario's Extreme Speed has the same problem), and change its Side B to Wild Charge or really anything that it's actually capable of learning more recently than the first generation.

BulbasaurusRex

#43

BulbasaurusRex commented on Capcom Reveals E3 Plans and Mega Man Legacy Co...:

I don't really see the point of putting NES era graphics in HD. If they're going to bother to remaster the games with HD as a big selling point, they should just go ahead and modernize the graphics with the way Mega Man looks in Smash4WiiU as a starting point.

BulbasaurusRex

#44

BulbasaurusRex commented on Pokémon Shuffle Gets Its First Ever Escalatio...:

@WreckItRyan You'd be better off leveling up your best Ghost and Dark types against Victini on Saturdays then buying a Mega Start for Sableye for the actual battle. Although, as a Ghost type with its nearly unmatched 80 base attack, yes Giratina will also be quite helpful once you get it leveled up.

BulbasaurusRex

#45

BulbasaurusRex commented on Fan Site Randomly Generates a "Leaked" List of...:

Well, aside from the occasional things that don't make sense like HD or U titles on 3DS, 3D titles on Wii U, and third party reels being demos, the one thing that stood out the most to me was:

Pokémon Online (Wii U)

Oh, if only this was real...

BulbasaurusRex

#46

BulbasaurusRex commented on Feature: Nintendo Franchises We Want to See at...:

@TwilightAngel The Metroid series is far from dead. Other Nintendo franchises have suffered from longer hiatuses between entries (Punch-out!!, Kid Icarus, Donkey Kong Country, StarFox until later this year, and currently with F-Zero) including the Metroid series itself between "Super" and "Fusion."

I agree that a new Wii U entry in the style of "Other M" would be great. The one thing that game nailed was the gameplay. (Admittedly, an option to the nunchuck would've been nice, as such continuous use of the Wiimote D-Pad leads to cramps, and it also would've made the missile controls more convenient. Tailoring the control scheme for the GamePad should fix these minor issues, though.) It just needed a much better script (and not needing to wait to activate the heatproof suit style, I forget the name, the only real issue I had with Adam's authorizations). If it's on 3DS, perhaps a 2D entry would be more suitable, although I would be interesting in seeing an attempt at a handheld 3D Metroid. Just don't use the multiple gameplay layers, as that's the one thing I don't like about Xeodrifter (or any other game that uses that gimmick like "Mutant Mudds," "DKC Tropical Freeze," and "Kirby: Triple Deluxe")

Storywise, I think Nintendo is really hesitant to move the storyline past "Fusion." At this point, the space pirates have been obliterated, the Metroid (and "X") species is extinct, and pretty much all of the related research is destroyed. The splinter faction in the Federation (the one behind the illegal research ships in "Other M" and "Fusion" is still around, but they don't have much left to work with aside from a few samples of Metroid DNA. This leaves no real connection to the series title aside from Samus herself, no ready antagonists to use, not to mention that Samus no longer has her iconic power suit and is getting to an age (Is she in her 30's by now?) where it may be difficult for her to continue attempting such high-stakes missions, especially after the last one took such a toll on her health. (The lack of connection to the Metroids is also an issue for the proposed Chozo storyline.) Still, I don't think Samus is ready to hang up her jet boots just yet, and there's always room for a new villian if they can come up with the right story.

BulbasaurusRex

#48

BulbasaurusRex commented on Feature: Yoshi's Woolly World, Like Kirby's Ep...:

@Bolt_Strike I guess we'll have to agree to disagree on the mechanic issue, as I consider 3D movement to be a new game rule, as are aiming jumps and attacks in three dimensions instead of two. It's like comparing a classic 2D shooter with a modern 3D 3rd person shooter but in the platforming genre. It's quite a different playstyle than simply adding bigger levels in purely 2D space.

The fact that it plays differently from 64, Sunshine, and Galaxy is exactly why its unique. As I've said repeatedly, it's a fusion of 3D gameplay with the level design of the 2D games. This has never been done before (well, at least not in a series that focuses on the platforming over other aspects like shooting or puzzle solving), therefore it's a unique take on the platforming genre in the current generation, which was the original point I was trying to make, since you claimed there were no more unique platformers this generation.

Also, you seem to be implying that the collectathon style is inherently superior for 3D platformers, but that's just your opinion. I personally prefer the more linear style of "3D Land" and "3D World," and not just because I had so much trouble with the stupid nearly completely manual camera in "Galaxy" before I sold it. Hey Nintendo, if you're going to make a platformer revolve around gravity mechanics on planetoids, it's especially important to make sure the camera stays automatically locked over the character's shoulder (with the exception of auto movement areas like the launch stars) with manual controls only for slight adjustments when you've got a reprieve from the action.