Wow, the port is seriously looking tremendous, even beyond the visuals. Cross-progression and touch-screen support? Many kudos for that!
The prospect of shadow-dropping AAA ports announcements for the Switch 2 aliviates the need for Directs. I hope it performs well enough to port more AC games to the console, the ones that couldn't make it on Switch 1.
Already at this point and the game looks very solid on the console. Though it's not really as demanding as it seems, as even on the Steam Deck it offered well-optimized support flexibility.
What would be another tremendous achievement was if they ported Avatar Frontiers of Pandora, since it runs on the same engine as Outlaws. Maybe one day...
To be honest, these amiibo are the new closest thing to toys-to-life figures that aren't just statues, so making them cost higher wasn't that unexpected. This high, though...?
On the other hand, at least this game continues the Smash Bros series in making the best use of them.
Where are the other news about this game? We need a summary now! The presentantion was honestly AMAZING. It blew the first one by a lot, and shows how content-complete the game is looking. Good luck for the Global Test Ride!
Nice, but a Photo Mode sounds like the perfect mode for a Switch 2 edition, making all that Unreal Engine detail shine even further... It's a serious surprise they haven't talked about it yet. It sounds like it could be free without the need to add new content.. The rest of it is nice too, I always knew there was tons of content potential for the Pikmin franchise besides levels
Oh... ah...!
Yeah I also knew this would be the first creation from Nintendo Pictures, but the strange concept still made it mysterious. I really hope they expand their art style focus though. I know many compared this to a Pixar film, but for me it felt along something more generic like Cocomelon, and that definitely wasn't so enticing to me. Still, the message was good, and the effort of the animation team is also felt through the visuals. Just be sure to credit them next time, Nintendo! It's a short film after all.
As for Pikmin, I also hope they make a Switch 2 Edition, but if they wanna make something film-related, I think I would prefer stop-motion...
But wasn't it able to run at 60fps even on the base last-gen consoles? Or at least that was the case back when the original Switch port released, which means it should be able to reach it even on handheld.
Anyway, this port has a lot to speak of. I don't know if Panic Button is still working on it, but the original Switch port was a technical marvel on its day..
Here there are sights of an excellent port, just like the Apex Legends one, what they could do on Switch 2 is nothing short of exciting
Yeah, gameplay looks suspiciously not real-time... But considering it's also coming to mobile, I don't think it'll look far off this trailer. There are engines designed to look really good on mobile even without so much demand.
Oh dear, I just saw the Digital Foundry analysis and turns out! This is indeed a very demanding, CPU-heavy Unreal Engine 5 game with Lumen and Nanite, that pushes current-gen consoles hard. What surprised me most is how low the resolution numbers were, and the fact Xbox Series S runs it on a common 720p at 30fps, all without apparent upscaling.
What's more, a Steam Deck gameplay (without frame gen) shows the game struggling to run even at 20fps on the lowest preset with FSR, indeed too big for a 15W handheld on its current form...
And that likely explains the delay here. I've seen docked gameplay from Fan Expo and it shows a mostly stable 30fps, just like Series S. However, what I'm not sure is if it keeps the ray-tracing features, as it was off-screen and there was no comparison point for that part. Besides, if it runs well docked, then what about handheld? That was probably the most critical factor for this decision, making it run at a stable 30fps on a 15W handheld. Maybe it could deliver bigger visual changes compared to docked for example.
Well overall, go on! Please, I hope they make this the best they can, just like Star Wars Outlaws. Add DLSS, make Lumen exclusive to docked (if they can), heck, even lower the resolutions, but whatever, I wish them the best luck. And in general for the game itself too, as it also needed some patches since launch.
More than just a remaster, this is clearly a UE5 Remake, looks excting!
It also looks like the best the franchise has gotten to look thanks to the engine, but it makes me wonder if it will look that good on Switch 2. There's also the fact it's coming to Switch 1 somehow... but oh dear, I hope they make both versions look very different
Even with another beast in customisation, less content than its 'primary contemporary'? I wonder which one is talking about, the one with the open-world but very simple kart selection, or the one with the biggest track roster (DLC included)..
I'm still hoping and waiting for free DLC for Mario Kart World, because that one still costs $10 more than this one, and we haven't even seen the full roster of playable characters!
Disappointingly, the Switch 2 demo shows the last-gen build, which is only slightly better than Switch 1, and capped at the same 30fps target with a blurrier resolution than any other current-gen build. What the heck? I mean, how baffling is it that it raises questions how the Enhanced Edition will be on the console?!
There's also something quite suspicious here... we first hear Super Mario World music but then Mario Galaxy's theme starts rolling after we go upwards. Something tells me they want to tackle both a Mario World and Mario Galaxy story in one movie. But that could be a mistake if it's still going to be a 90-minute movie, as it simply wouldn't allow enough runtime for them to put everything together in a cohesive and satisfactory way. A two-part Mario World/Mario Galaxy duo movie would've been much more preferred if that's the case. We still don't know much, but with this in mind, I can only hope they deliver a solid sequel, or who knows what this could mean.
I just can't rate it with any of the options in offer. "Unpredictable" is the best word to describe this direct, as Nintendo really went out and announced so many games, but few of them were spoken about before.. I still wonder if some games previously rumoured will be coming soon, like Red Dead Redemption 2 or Tekken 8, and what about Microsoft Studios' games? Besides, there's still the noticeable absence of a Game Pass-like service on the system, which gives it a major practical disadvantage over basically any Windows-based handheld, or even Steam Deck. I could argue there just aren't enough games for Switch 2 yet, but on Switch 1? It's the other way around!
Maybe Xbox will held specific announcements here some other day, but I hoped to at least see RDR2, Tekken 8 or even Metal Gear Solid Delta. It's nice to see the modern Resident Evil games coming, and Monster Hunter Stories 3 is currently the closest thing to Monster Hunter Wilds on Switch 2, but still...
And what about Mario Kart World's absence? Is that everything the game has? I truly hope not.
Overall I think Nintendo has a different strategy now. Maybe they could still hold a Partner Showcase, either before the year ends or the first general Direct of 2026, anything can come to Switch 2 really. At least they did show the first-party game we wanted, so no need for further presentations on that for this year. Except for Mario Kart World news of course :/
Okay, this is something I've never thought I'd really like... Pokémon meets Harvest Moon is something I've always thought of when I was younger, and now we're seeing something like this... wow!
Really loving the art style! Who could be making it, Good-Feel? Just like animated films, as games become more and more detailed and photo-realistic, I think we're reaching the point where the only trend upwards would be different artistic styles. Games like Sea of Remnants, Hi-Fi Rush and Bayonetta Origins are just examples of this potential trend, one that Nintendo could follow with F-Zero for example, all while still making CGI-like games.
I hope there's also a bit of Yoshi's Island difficulty there, even it it's the hard mode or something.
It seems these won't be the only announcements and more are coming for the next year while the celebration is still happening, so that would be nice. Anyway a new 3D Mario wasn't announced, but after DK Bananza there's not much need for a new one for now. I think they could announce a new one at any time beginning July 2026.
As for these announcements, probably my favourite one was Yoshi's new game. Not the biggest, but artistically it looks impressive
The lighting is even better than the previous game, but I guess that's it... Not the most exciting announcement, but nice I guess. I actually hope this one costs less than $70. As a spin-off it doesn't look like it got that much in development to have the bigger price tag.
Yeah, amiibo training, the best use of amiibo without any doubt. Would that mean they'll make amiibo for every playable character in Air Ride? Whoo, I mean how many will be?
Yeah... still makes no sense. Why would they upend the price by 20.00 numbers? Even if they're adding new content, it would guarantee just 5-10.00 more numbers, but this? And even more, back when they announced the re-releases for the Wii U, they indeed offered a discount for a limited time! Yet here there is none of that, even when 3D All-Stars was limited time in existence
Nintendo suddenly feels more generous back during those Wii U days, oh the irony... Why not iron this out?
Or the HE MR GY movie if you only look at the sparkles I hope for an actual teaser with new footage soon, we know Yoshi will appear and that made everyone thought we we're gonna see Mario World, but then they surprise us with this! They love to be unpredictable, which is necessary for film.
Now this is exciting, the biggest third-party announcement of the Direct. It's just a shame the previous games are coming later, and what about the remakes? An October surprise for at least one of them could've been cool.
Aww, I wish they were kept as secrets until the game's release, but I won't be seeing them anyway until the game releases. I'm on a spoiler-avoiding journey until release after all, so no new designs until I see them in-game.
The DLC is something I couldn't miss though, and it's interesting for them to reveal it so soon. I guess they're holding a much bigger announcement for the next Pokémon presentations so they can show DLC footage as normal content. But I wonder what it'll be about, besides Hoopa being a good excuse to catch past legendaries, I hope we see tons of new surprises there. The DLC curiously costs the same as the previous two-part S/V DLC...
That Dietrich... I almost thought I was seeing Castlevania's Alucard, but anyway, looks promising even if it's not for me. I hope this is the visual quality it's promising.
This will likely be the last Direct of the year, which means this must have it all, or at least enough to deliver an exciting roadmap until December at least. I actually hope they feature more than just games here. Switch 2 can be an amazing console, but compared to the most popular game interface (Steam)... yeah. I think many services like Ubisoft Connect or EA Play would boost the console's reputation as a handheld just like the others, not to mention, a Game Pass-like service of course. I have been thinking, maybe it's time for Game Pass to come to Switch? I wonder if both Nintendo and Microsoft would agree with that, especially with more and more Game Pass-bound games coming to Switch consoles. You know, at least offer everything besides the bigger tiers with AAA releases if they don't want... but more services for Switch 2 would serve it well I think.
For first-party games, Mario will surely be here in one way or another, I better not have any expectations if I want them to surprise me, besides expecting things that wouldn't make sense. There's something Mario that also deserves some love... Mario Kart World. If there are no new content for that game announced here, then it'll be eternally doomed to that $80 price tag. It's been more than 3 months without new content and I think the biggest Mario Kart game should be unhinged. This game truly deserves more to justify that. And of course, Metroid Prime 4's release date here, don't they dare forget! It just became the new Sliksong because of that, time to see Samus' return at last! Air Riders and Age of Imprisonment could also be here, but I also wonder if Splatoon Raiders would too...
As for third-parties, I want them to surprise me, but I also think it's finally time to see how many of the previously rumoured games are truly coming to Switch 2, since they all seem to come from similar sources that were previously right on some things. Tekken 8, RDR2... and Xbox Studios of course! However, I also have to agree about something. Bring the RE Engine Resident Evil games natively to Switch 2? Of course! You know, there are many third-party games that could and should eventually come to the console eat some point, it all depends on Nintendo's plan roadmap or something. It would make sense then to bring some spooky surprises just in time for October, Elden Ring could be released there, but Capcom could also bring some popular titles from this generation....
Also, I'm sure they've working on it, an Animal Crossing: New Horizons Switch 2 Edition that adds new content! Seriously, of all the Switch 1 games, that is probably the one I'm most excited if they make a Switch 2 Edition, maybe at the same level as the Xenoblade Trilogy, which is truly saying something.
Unless there's something hugely CPU-bound there, there's no necessity to deliver that different version to Switch 2. Just scale down the Series S version a bit, but not something entirely different please.. that would be a disservice. But for the game itself coming to Switch 2? YES!
Well this is a lot of something! Nintendo doesn't tend to hold presentations on Fridays, but remembering the release date of the original SMB may have something in play here... Mario will definitely feature here. How? I don't know... besides giving Mario Kart World the content updates it deserves.
Anyway, the first general Direct of the Switch 2 era, very exciting since it's going to run for a long time! Which makes sense when you count the number of games currently confirmed for Switch 2, as well as the lack of updates with upcoming games coming this year. Metroid please?
We'll also see Switch 1 games though, so it'll be fun skimping through that
Technically, it's an excelent solid 30fps
Visually though, it looks good but also quite different to other platforms, maybe not the best use of the hardware on UE5, as some cutbacks look too drastic, why remove the GPU particle effects and reduce the geometry density even on interiors?
Besides that, it's a very solid experience, and it's definitely good to see a good current-gen game on Switch 2 at the same time as other platforms this early.
Unreal Engine 5 still has to prove its best on the Switch 2 though. In general it can have issues and bugs, but if it's fine on other platforms, then it's patchable on the hybrid.
Interesting and exciting to hear. I could see more Layers of Fear games coming to Switch 2 natively, Silent Hill 2 may remain PS5 exclusive for now, but could the Medium run and look well on Switch 2? That would be interesting to test, as the base game is cloud playable on the original Switch...
I guess this is the most justificable reason to ship a game not physically.
However, while this can apply to demanding games that require strong SSDs to fast load assets (imagine a Rift Apart experience for example), smaller games that don't demand those are another thing. Games that are also on last-gen for instance... I can't think about why FFVII remake should not come on a Physical Game Card.
@kmtrain83 Wow, are people complaining about foliage lately? I mean, it's a GPU-heavy effect, so the Switch 2 can easily manage tons of them. Definitely not a Skyrim Switch case here. But overall it just looks a little less blended in with the environment compared to other plaforms. Fortunately it's not very noticeable unless you compare it side by side.
Thanks to DLSS, image quality looks almost the same or even a bit better than Series S!
However... I can see most of the cutbacks are CPU-related, like NPC desity and even level of detail, all while keeping the core visual makeover and ray-tracing (mostly) intact. The Switch 2's GPU is a marvel for a mobile device, but the CPU part? I hope either Nintendo allows them or devs find a way to upclock it or something...
Sadly, the outside world is probably the biggest compromise for me, the beautiful lush grass looks different for some reason, and at least when comparing it to other platforms, it doesn't look as great. Geometry count is not really an issue, it looks a bit last-gen, but that's much, much better than the PS2-level meshes many Switch 1 conversions had in recent years.
Not bad for a first-year port, I imagine they were working on this port for some time, and they were likely thinking "well, how can we put these specs to use?", I hope in future years devs know the hardware better so they pull off more "impossible" ports like this one, with maybe even better results. Maybe Monster Hunter Wilds IS possible on the hardware, even if they pull back geometry...
I also hope it gives the game a boost because it is indeed underrated. Even if it doesn't have a cartridge (strange considering how much they reduced the file size), it's the best and most optimized handheld experience of the game yet.
Uh oh, between Elden Ring, Borderlands 4 and now this, something's not quite right...
Wouldn't this be Nintendo's fault too? they were very surefire to promote their new console as a powerhouse, they knew their engineers should have worked closely with devs to ensure even the most demanding current-gen games would run properly on the hardware without severe conversions, and games like this would've been the kind of perfect ports to showcase that, doesn't that make sense? Then why would THESE recent cases happen?
But uhh here, the thing is, this game struggles in every handheld console right now even on the lowest preset. Unless you use Frame Gen or Lossless Scaling, it will drop frames even on the closest environments (which are actually more demanding because they use ray-traced lighting the most). Maybe the upcoming Xbox Rog Ally X could deliver a version closer to Series S, but wasn't it Nintendo's chance, too?
If the Switch 2 struggles to run a 720p - 1080p 30fps Series S game that runs well on it, then what could this mean for ganes that struggle there even on more dynamic numbers, or the long-rumoured Metal Gear Solid Delta port, which runs at 540p - 1080p on Series S with small stutters? It's still early months for the console and there aren't even many games out there, which is why questions like this arise so commonly...
They said the porting process was easy, so if it takes advantage of DLSS properly, they could achieve solid performance like what they could be getting with that 60fps PS5 Pro version. A solid 30fps with impressive visuals is the ideal expectation here. But thanks Sony indeed, I mean, it's not usual we see a PlayStation presentation focusing on a game also coming to a Nintendo console
Wow... the first week will truly be a testament for the Switch 2, with three demanding current-gen games and one long-awaited 120fps game arriving on the console
Many are also expecting a Nintendo Direct for this month, the first week could serve a good recap for how the console's going until now and what these ports mean for current-gen potential.
HAL's first test flight for the Switch 2 is an upgrade to one of its best Kirby games ever made and with extra content to booth. I'm not sure yet if it's big enough to justify double the upgrade price, but at least I can see the fruit of their efforts.
Now, what could come next for Kirby with the upgraded power of the Switch 2? A fully open Kirby game (a bit unecessary thanks to Air Riders), a Mass Attack-like game with multiple Kirbys? Amazing Mirror 2? A Rainbow Course re-release that uses the Mouse Mode? Anything's possible for the pink puffball now
The first Lego game for the Switch 2! Well, about time! A current-gen exclusive game that finally showed that Switch 2 logo at the end of the trailer. It can't be that hard right....? Well there's definitely effort to be made here, but at least there's hope for more games like this eventually, when everybody gets their dev kits and experience on the platform.
The first Microsoft published game for the Switch 2.
Of all the announcements during ONL, this was the biggest and probably the best one for Switch 2 players. What's more surprising though, is that between all the Xbox Studios games rumoured since months ago for the console, this actually wasn't one of them.
Gosh it'll be so fascinating to see how closely it compares to the Series S version at least, and right now I hope they plan more games for the console
The box-art isn't anything marvelous, in fact seeing Kirby with a normal happy expression shows how the need to make Kirby "hardcore" in the west has faded in recent years. To be honest though, I think that would've helped sell this game as an action racer. 25GB by the way, I won't be surprised if that number is reduced in the coming months, and it's certainly bigger than even Mario Kart World. If this will be a $69.99 game, then it better be worth that amount. It has potential certainly.
So, the game won't make use of the docked power? I know this game can't run on a stable 60fps on any current PC Handheld if I'm not wrong, but come on, you're never going to strain the console with those numbers! Graphically it looks similar at least, but it's not really a surprise... Series S was 1080p60fps mostly, and what makes absolutely no sense is seeing a lower texture resolution. Also, the Switch 1 version is interesting, who knew it would be possible? That must be Unreal 4 though, and that explains why it looks very, very different.
Well this is strange, since Tekken 8 was one of the most rumoured games for the hardware back before even the April Direct, and it was even apparently listed! Now comes this interview months after the game is still unannounced for the hardware, where the producer at least does hint this release could happen. But it's very ambiguous after that. It's either "yeah it's coming, but it definitely took a lot of work" or "not coming right now, but we're interested".
Still, it's interesting because on Series S, it could run and look decent to say the least. How faithful it would be on Switch 2 depends if it targets 30 or 60fps
The trailer exposes how animations could really need more time to work more properly with real-time 3D action, but besides that, it looks like an interesting evolution to the Battle Royal mode seen in Sun and Moon
I'm really liking the announcements It feels I'm closely becoming excited again for the franchise in its current form. I'm not still there... but between Z-A and Champions on Switch 2, I hope they can keep it up with Pokémon well... evolving.
Pokémon games, as well as the competitive scene will change forever after this reveal no doubt. Pokémon Home and Champions will now be where everything comes together.
That also makes me interested on the next mainline game, the Gen X games possibly, and how its battle system will be.
That's something a bit confusing. Are they meaning there will also be a paid version also for Nintendo consoles, or that it will be the paid version? Because hopefully not, ideally this should be free-to-start on any platform, but the paid version includes extra benefits, while if you don't pay, you'll likely have to rely on any Pokémon you have on HOME. I mean, that's kinda how it worked back in the Stadium days, the amazing 3D visuals couldn't compare to being able to bring your Pokémon from the separate handheld mainline games and seeing them on action rather than just relying on rental Pokémon.
Comments 1,675
Re: It's Official, Assassin's Creed Shadows Comes To Switch 2 In December With Cross-Progression
Wow, the port is seriously looking tremendous, even beyond the visuals. Cross-progression and touch-screen support? Many kudos for that!
The prospect of shadow-dropping AAA ports announcements for the Switch 2 aliviates the need for Directs. I hope it performs well enough to port more AC games to the console, the ones that couldn't make it on Switch 1.
Already at this point and the game looks very solid on the console. Though it's not really as demanding as it seems, as even on the Steam Deck it offered well-optimized support flexibility.
What would be another tremendous achievement was if they ported Avatar Frontiers of Pandora, since it runs on the same engine as Outlaws. Maybe one day...
Re: Three More Kirby Air Riders amiibo Have Been Announced
To be honest, these amiibo are the new closest thing to toys-to-life figures that aren't just statues, so making them cost higher wasn't that unexpected. This high, though...?
On the other hand, at least this game continues the Smash Bros series in making the best use of them.
Re: Kirby Air Riders 'Global Test Ride' Demo Kicks Off Next Month
Where are the other news about this game? We need a summary now!
The presentantion was honestly AMAZING. It blew the first one by a lot, and shows how content-complete the game is looking. Good luck for the Global Test Ride!
Re: Surprise! Pikmin 4 Is Getting A Free Content Update On Switch Next Month
Nice, but a Photo Mode sounds like the perfect mode for a Switch 2 edition, making all that Unreal Engine detail shine even further... It's a serious surprise they haven't talked about it yet. It sounds like it could be free without the need to add new content..
The rest of it is nice too, I always knew there was tons of content potential for the Pikmin franchise besides levels
Re: Sorry, Nintendo's Recent Pikmin Videos Aren't Hinting At Something More
Oh... ah...!
Yeah I also knew this would be the first creation from Nintendo Pictures, but the strange concept still made it mysterious. I really hope they expand their art style focus though. I know many compared this to a Pixar film, but for me it felt along something more generic like Cocomelon, and that definitely wasn't so enticing to me. Still, the message was good, and the effort of the animation team is also felt through the visuals. Just be sure to credit them next time, Nintendo! It's a short film after all.
As for Pikmin, I also hope they make a Switch 2 Edition, but if they wanna make something film-related, I think I would prefer stop-motion...
Re: Video: Here's Your First Look At Warframe Running On Switch 2
But wasn't it able to run at 60fps even on the base last-gen consoles? Or at least that was the case back when the original Switch port released, which means it should be able to reach it even on handheld.
Anyway, this port has a lot to speak of. I don't know if Panic Button is still working on it, but the original Switch port was a technical marvel on its day..
Here there are sights of an excellent port, just like the Apex Legends one, what they could do on Switch 2 is nothing short of exciting
Re: Animal Crossing-Inspired Life Sim For Switch 2 Looks Pretty Amazing
Yeah, gameplay looks suspiciously not real-time... But considering it's also coming to mobile, I don't think it'll look far off this trailer. There are engines designed to look really good on mobile even without so much demand.
Re: Borderlands 4 Has Been Delayed For Switch 2, Digital Pre-Orders Cancelled
Oh dear, I just saw the Digital Foundry analysis and turns out! This is indeed a very demanding, CPU-heavy Unreal Engine 5 game with Lumen and Nanite, that pushes current-gen consoles hard. What surprised me most is how low the resolution numbers were, and the fact Xbox Series S runs it on a common 720p at 30fps, all without apparent upscaling.
What's more, a Steam Deck gameplay (without frame gen) shows the game struggling to run even at 20fps on the lowest preset with FSR, indeed too big for a 15W handheld on its current form...
And that likely explains the delay here. I've seen docked gameplay from Fan Expo and it shows a mostly stable 30fps, just like Series S. However, what I'm not sure is if it keeps the ray-tracing features, as it was off-screen and there was no comparison point for that part. Besides, if it runs well docked, then what about handheld? That was probably the most critical factor for this decision, making it run at a stable 30fps on a 15W handheld. Maybe it could deliver bigger visual changes compared to docked for example.
Well overall, go on! Please, I hope they make this the best they can, just like Star Wars Outlaws. Add DLSS, make Lumen exclusive to docked (if they can), heck, even lower the resolutions, but whatever, I wish them the best luck. And in general for the game itself too, as it also needed some patches since launch.
Re: Dynasty Warriors 3: Complete Edition Remastered Is Coming To Switch 2 And Switch In 2026
More than just a remaster, this is clearly a UE5 Remake, looks excting!
It also looks like the best the franchise has gotten to look thanks to the engine, but it makes me wonder if it will look that good on Switch 2. There's also the fact it's coming to Switch 1 somehow... but oh dear, I hope they make both versions look very different
Re: Round Up: The Reviews Are In For Sonic Racing: CrossWorlds
Even with another beast in customisation, less content than its 'primary contemporary'? I wonder which one is talking about, the one with the open-world but very simple kart selection, or the one with the biggest track roster (DLC included)..
I'm still hoping and waiting for free DLC for Mario Kart World, because that one still costs $10 more than this one, and we haven't even seen the full roster of playable characters!
Re: Little Nightmares III 'Necropolis Demo' Now Available On Switch And Switch 2
Disappointingly, the Switch 2 demo shows the last-gen build, which is only slightly better than Switch 1, and capped at the same 30fps target with a blurrier resolution than any other current-gen build.
What the heck? I mean, how baffling is it that it raises questions how the Enhanced Edition will be on the console?!
Re: It's Official, The Mario Movie Sequel Is Based On Mario Galaxy
There's also something quite suspicious here... we first hear Super Mario World music but then Mario Galaxy's theme starts rolling after we go upwards. Something tells me they want to tackle both a Mario World and Mario Galaxy story in one movie.
But that could be a mistake if it's still going to be a 90-minute movie, as it simply wouldn't allow enough runtime for them to put everything together in a cohesive and satisfactory way. A two-part Mario World/Mario Galaxy duo movie would've been much more preferred if that's the case.
We still don't know much, but with this in mind, I can only hope they deliver a solid sequel, or who knows what this could mean.
Re: Nintendo Direct September 2025: Every Announcement, Game Reveal, Trailer
I just can't rate it with any of the options in offer. "Unpredictable" is the best word to describe this direct, as Nintendo really went out and announced so many games, but few of them were spoken about before..
I still wonder if some games previously rumoured will be coming soon, like Red Dead Redemption 2 or Tekken 8, and what about Microsoft Studios' games?
Besides, there's still the noticeable absence of a Game Pass-like service on the system, which gives it a major practical disadvantage over basically any Windows-based handheld, or even Steam Deck. I could argue there just aren't enough games for Switch 2 yet, but on Switch 1? It's the other way around!
Maybe Xbox will held specific announcements here some other day, but I hoped to at least see RDR2, Tekken 8 or even Metal Gear Solid Delta. It's nice to see the modern Resident Evil games coming, and Monster Hunter Stories 3 is currently the closest thing to Monster Hunter Wilds on Switch 2, but still...
And what about Mario Kart World's absence? Is that everything the game has? I truly hope not.
Overall I think Nintendo has a different strategy now. Maybe they could still hold a Partner Showcase, either before the year ends or the first general Direct of 2026, anything can come to Switch 2 really. At least they did show the first-party game we wanted, so no need for further presentations on that for this year. Except for Mario Kart World news of course :/
Re: Pokémon Pokopia Looks Like An Adorable Mix Of Minecraft And Animal Crossing
Okay, this is something I've never thought I'd really like... Pokémon meets Harvest Moon is something I've always thought of when I was younger, and now we're seeing something like this... wow!
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
Awesome and glad to see a release date too... unlike Elden Ring...
Even better if the entire trilogy is coming, now that'll be interesting
Re: A Brand New Yoshi Adventure Is Heading To The Switch 2
Really loving the art style! Who could be making it, Good-Feel?
Just like animated films, as games become more and more detailed and photo-realistic, I think we're reaching the point where the only trend upwards would be different artistic styles. Games like Sea of Remnants, Hi-Fi Rush and Bayonetta Origins are just examples of this potential trend, one that Nintendo could follow with F-Zero for example, all while still making CGI-like games.
I hope there's also a bit of Yoshi's Island difficulty there, even it it's the hard mode or something.
Re: Round Up: Everything Announced For Super Mario's 40th Anniversary
It seems these won't be the only announcements and more are coming for the next year while the celebration is still happening, so that would be nice.
Anyway a new 3D Mario wasn't announced, but after DK Bananza there's not much need for a new one for now. I think they could announce a new one at any time beginning July 2026.
As for these announcements, probably my favourite one was Yoshi's new game. Not the biggest, but artistically it looks impressive
Re: Mario Tennis Fever Hits Switch 2 Next February
The lighting is even better than the previous game, but I guess that's it... Not the most exciting announcement, but nice I guess.
I actually hope this one costs less than $70. As a spin-off it doesn't look like it got that much in development to have the bigger price tag.
Re: Mario Galaxy amiibo Are On The Way, Plus Two New Kirby Ones With Swappable Bases
Yeah, amiibo training, the best use of amiibo without any doubt.
Would that mean they'll make amiibo for every playable character in Air Ride? Whoo, I mean how many will be?
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
Yeah... still makes no sense. Why would they upend the price by 20.00 numbers? Even if they're adding new content, it would guarantee just 5-10.00 more numbers, but this?
And even more, back when they announced the re-releases for the Wii U, they indeed offered a discount for a limited time! Yet here there is none of that, even when 3D All-Stars was limited time in existence
Nintendo suddenly feels more generous back during those Wii U days, oh the irony... Why not iron this out?
Re: It's Official, The Mario Movie Sequel Is Based On Mario Galaxy
Or the HE MR GY movie if you only look at the sparkles
I hope for an actual teaser with new footage soon, we know Yoshi will appear and that made everyone thought we we're gonna see Mario World, but then they surprise us with this! They love to be unpredictable, which is necessary for film.
Re: Resident Evil Requiem Has Been Officially Confirmed For Switch 2
Now this is exciting, the biggest third-party announcement of the Direct.
It's just a shame the previous games are coming later, and what about the remakes? An October surprise for at least one of them could've been cool.
Re: Pokémon Legends: Z-A Is Getting DLC Featuring Two Different Mega Raichu
Aww, I wish they were kept as secrets until the game's release, but I won't be seeing them anyway until the game releases. I'm on a spoiler-avoiding journey until release after all, so no new designs until I see them in-game.
The DLC is something I couldn't miss though, and it's interesting for them to reveal it so soon. I guess they're holding a much bigger announcement for the next Pokémon presentations so they can show DLC footage as normal content. But I wonder what it'll be about, besides Hoopa being a good excuse to catch past legendaries, I hope we see tons of new surprises there. The DLC curiously costs the same as the previous two-part S/V DLC...
Re: Fire Emblem: Fortune's Weave Charges Onto Switch 2 In 2026
That Dietrich... I almost thought I was seeing Castlevania's Alucard, but anyway, looks promising even if it's not for me. I hope this is the visual quality it's promising.
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
Yeah, finally!
And I wonder how open it'll be.
Re: Talking Point: Nintendo Direct September Predictions - What Do You Hope To See?
This will likely be the last Direct of the year, which means this must have it all, or at least enough to deliver an exciting roadmap until December at least.
I actually hope they feature more than just games here. Switch 2 can be an amazing console, but compared to the most popular game interface (Steam)... yeah. I think many services like Ubisoft Connect or EA Play would boost the console's reputation as a handheld just like the others, not to mention, a Game Pass-like service of course.
I have been thinking, maybe it's time for Game Pass to come to Switch? I wonder if both Nintendo and Microsoft would agree with that, especially with more and more Game Pass-bound games coming to Switch consoles. You know, at least offer everything besides the bigger tiers with AAA releases if they don't want... but more services for Switch 2 would serve it well I think.
For first-party games, Mario will surely be here in one way or another, I better not have any expectations if I want them to surprise me, besides expecting things that wouldn't make sense.
There's something Mario that also deserves some love... Mario Kart World. If there are no new content for that game announced here, then it'll be eternally doomed to that $80 price tag. It's been more than 3 months without new content and I think the biggest Mario Kart game should be unhinged. This game truly deserves more to justify that.
And of course, Metroid Prime 4's release date here, don't they dare forget! It just became the new Sliksong because of that, time to see Samus' return at last! Air Riders and Age of Imprisonment could also be here, but I also wonder if Splatoon Raiders would too...
As for third-parties, I want them to surprise me, but I also think it's finally time to see how many of the previously rumoured games are truly coming to Switch 2, since they all seem to come from similar sources that were previously right on some things. Tekken 8, RDR2... and Xbox Studios of course!
However, I also have to agree about something. Bring the RE Engine Resident Evil games natively to Switch 2? Of course! You know, there are many third-party games that could and should eventually come to the console eat some point, it all depends on Nintendo's plan roadmap or something. It would make sense then to bring some spooky surprises just in time for October, Elden Ring could be released there, but Capcom could also bring some popular titles from this generation....
Also, I'm sure they've working on it, an Animal Crossing: New Horizons Switch 2 Edition that adds new content! Seriously, of all the Switch 1 games, that is probably the one I'm most excited if they make a Switch 2 Edition, maybe at the same level as the Xenoblade Trilogy, which is truly saying something.
Re: Rumour: Resident Evil Requiem Could Be Heading To The Switch 2
Unless there's something hugely CPU-bound there, there's no necessity to deliver that different version to Switch 2. Just scale down the Series S version a bit, but not something entirely different please.. that would be a disservice.
But for the game itself coming to Switch 2? YES!
Re: Nintendo Direct Announced For Friday, 12th September 2025
Well this is a lot of something! Nintendo doesn't tend to hold presentations on Fridays, but remembering the release date of the original SMB may have something in play here... Mario will definitely feature here. How? I don't know... besides giving Mario Kart World the content updates it deserves.
Anyway, the first general Direct of the Switch 2 era, very exciting since it's going to run for a long time! Which makes sense when you count the number of games currently confirmed for Switch 2, as well as the lack of updates with upcoming games coming this year. Metroid please?
We'll also see Switch 1 games though, so it'll be fun skimping through that
Re: Cronos: The New Dawn Gets A Launch Trailer Specifically For Switch 2
Technically, it's an excelent solid 30fps
Visually though, it looks good but also quite different to other platforms, maybe not the best use of the hardware on UE5, as some cutbacks look too drastic, why remove the GPU particle effects and reduce the geometry density even on interiors?
Besides that, it's a very solid experience, and it's definitely good to see a good current-gen game on Switch 2 at the same time as other platforms this early.
Unreal Engine 5 still has to prove its best on the Switch 2 though. In general it can have issues and bugs, but if it's fine on other platforms, then it's patchable on the hybrid.
Re: Bloober Team Wants To "Open A New Chapter" For Horror Games On Nintendo Consoles
Interesting and exciting to hear. I could see more Layers of Fear games coming to Switch 2 natively, Silent Hill 2 may remain PS5 exclusive for now, but could the Medium run and look well on Switch 2? That would be interesting to test, as the base game is cloud playable on the original Switch...
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
I guess this is the most justificable reason to ship a game not physically.
However, while this can apply to demanding games that require strong SSDs to fast load assets (imagine a Rift Apart experience for example), smaller games that don't demand those are another thing. Games that are also on last-gen for instance... I can't think about why FFVII remake should not come on a Physical Game Card.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@kmtrain83 Wow, are people complaining about foliage lately?
I mean, it's a GPU-heavy effect, so the Switch 2 can easily manage tons of them. Definitely not a Skyrim Switch case here.
But overall it just looks a little less blended in with the environment compared to other plaforms. Fortunately it's not very noticeable unless you compare it side by side.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
Thanks to DLSS, image quality looks almost the same or even a bit better than Series S!
However... I can see most of the cutbacks are CPU-related, like NPC desity and even level of detail, all while keeping the core visual makeover and ray-tracing (mostly) intact. The Switch 2's GPU is a marvel for a mobile device, but the CPU part? I hope either Nintendo allows them or devs find a way to upclock it or something...
Sadly, the outside world is probably the biggest compromise for me, the beautiful lush grass looks different for some reason, and at least when comparing it to other platforms, it doesn't look as great. Geometry count is not really an issue, it looks a bit last-gen, but that's much, much better than the PS2-level meshes many Switch 1 conversions had in recent years.
Not bad for a first-year port, I imagine they were working on this port for some time, and they were likely thinking "well, how can we put these specs to use?", I hope in future years devs know the hardware better so they pull off more "impossible" ports like this one, with maybe even better results. Maybe Monster Hunter Wilds IS possible on the hardware, even if they pull back geometry...
I also hope it gives the game a boost because it is indeed underrated. Even if it doesn't have a cartridge (strange considering how much they reduced the file size), it's the best and most optimized handheld experience of the game yet.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Uh oh, between Elden Ring, Borderlands 4 and now this, something's not quite right...
Wouldn't this be Nintendo's fault too? they were very surefire to promote their new console as a powerhouse, they knew their engineers should have worked closely with devs to ensure even the most demanding current-gen games would run properly on the hardware without severe conversions, and games like this would've been the kind of perfect ports to showcase that, doesn't that make sense? Then why would THESE recent cases happen?
But uhh here, the thing is, this game struggles in every handheld console right now even on the lowest preset. Unless you use Frame Gen or Lossless Scaling, it will drop frames even on the closest environments (which are actually more demanding because they use ray-traced lighting the most). Maybe the upcoming Xbox Rog Ally X could deliver a version closer to Series S, but wasn't it Nintendo's chance, too?
If the Switch 2 struggles to run a 720p - 1080p 30fps Series S game that runs well on it, then what could this mean for ganes that struggle there even on more dynamic numbers, or the long-rumoured Metal Gear Solid Delta port, which runs at 540p - 1080p on Series S with small stutters?
It's still early months for the console and there aren't even many games out there, which is why questions like this arise so commonly...
Re: '007 First Light' Deep Dive Gameplay Is Coming Later This Week
They said the porting process was easy, so if it takes advantage of DLSS properly, they could achieve solid performance like what they could be getting with that 60fps PS5 Pro version. A solid 30fps with impressive visuals is the ideal expectation here.
But thanks Sony indeed, I mean, it's not usual we see a PlayStation presentation focusing on a game also coming to a Nintendo console
Re: Video: 13 Exciting New Games Coming To Switch 1 & 2 In September 2025
Wow... the first week will truly be a testament for the Switch 2, with three demanding current-gen games and one long-awaited 120fps game arriving on the console
Many are also expecting a Nintendo Direct for this month, the first week could serve a good recap for how the console's going until now and what these ports mean for current-gen potential.
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
HAL's first test flight for the Switch 2 is an upgrade to one of its best Kirby games ever made and with extra content to booth. I'm not sure yet if it's big enough to justify double the upgrade price, but at least I can see the fruit of their efforts.
Now, what could come next for Kirby with the upgraded power of the Switch 2? A fully open Kirby game (a bit unecessary thanks to Air Riders), a Mass Attack-like game with multiple Kirbys? Amazing Mirror 2? A Rainbow Course re-release that uses the Mouse Mode?
Anything's possible for the pink puffball now
Re: Video: Uh Oh, Elden Ring On Switch 2 Has Issues In Handheld Mode
Well this is worrisome since, unless you're aiming for 60fps, there are no performance issues on other platforms.. what could be causing this?
Re: LEGO Batman: Legacy Of The Dark Knight Swoops Onto Switch 2 Next Year
The first Lego game for the Switch 2!
Well, about time! A current-gen exclusive game that finally showed that Switch 2 logo at the end of the trailer. It can't be that hard right....?
Well there's definitely effort to be made here, but at least there's hope for more games like this eventually, when everybody gets their dev kits and experience on the platform.
Re: He-Man Is The Next '80s Icon Getting His Own Stunning Arcade-Style Retro Revival
I wonder what fabulous secret powers we'll see here
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
The first Microsoft published game for the Switch 2.
Of all the announcements during ONL, this was the biggest and probably the best one for Switch 2 players. What's more surprising though, is that between all the Xbox Studios games rumoured since months ago for the console, this actually wasn't one of them.
Gosh it'll be so fascinating to see how closely it compares to the Series S version at least, and right now I hope they plan more games for the console
Re: Sonic x Pac-Man Collabs Announced For Sonic Racing And Pac-Man World 2
You know, this is kinda funny, as Pac-Man hasn't appeared previously in the series, yet somebody was in Transformed...
https://www.youtube.com/watch?v=82R9B3FRvtU
Re: In Kirby Air Riders, The Pink Puffball Isn't The Only One Who Can Use Copy Abilities
I guess that means this game won't be canon... right?
Re: Official Box Art For Kirby Air Riders Revealed, Price And File Size Confirmed
The box-art isn't anything marvelous, in fact seeing Kirby with a normal happy expression shows how the need to make Kirby "hardcore" in the west has faded in recent years. To be honest though, I think that would've helped sell this game as an action racer.
25GB by the way, I won't be surprised if that number is reduced in the coming months, and it's certainly bigger than even Mario Kart World. If this will be a $69.99 game, then it better be worth that amount. It has potential certainly.
Re: Dragon Ball: Sparking! ZERO Switch And Switch 2 Performance & Resolution Detailed
So, the game won't make use of the docked power? I know this game can't run on a stable 60fps on any current PC Handheld if I'm not wrong, but come on, you're never going to strain the console with those numbers! Graphically it looks similar at least, but it's not really a surprise... Series S was 1080p60fps mostly, and what makes absolutely no sense is seeing a lower texture resolution.
Also, the Switch 1 version is interesting, who knew it would be possible? That must be Unreal 4 though, and that explains why it looks very, very different.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
Well this is strange, since Tekken 8 was one of the most rumoured games for the hardware back before even the April Direct, and it was even apparently listed!
Now comes this interview months after the game is still unannounced for the hardware, where the producer at least does hint this release could happen. But it's very ambiguous after that. It's either "yeah it's coming, but it definitely took a lot of work" or "not coming right now, but we're interested".
Still, it's interesting because on Series S, it could run and look decent to say the least. How faithful it would be on Switch 2 depends if it targets 30 or 60fps
Re: Pokémon Legends: Z-A Unveils New Multiplayer Battle Mode For Up To Four Trainers
The trailer exposes how animations could really need more time to work more properly with real-time 3D action, but besides that, it looks like an interesting evolution to the Battle Royal mode seen in Sun and Moon
Re: Round Up: Everything Announced At The 2025 Pokémon World Championships Closing Ceremony
I'm really liking the announcements
It feels I'm closely becoming excited again for the franchise in its current form. I'm not still there... but between Z-A and Champions on Switch 2, I hope they can keep it up with Pokémon well... evolving.
Re: Pokémon Champions Is The Main Battle Game For The 2026 World Championships
Pokémon games, as well as the competitive scene will change forever after this reveal no doubt. Pokémon Home and Champions will now be where everything comes together.
That also makes me interested on the next mainline game, the Gen X games possibly, and how its battle system will be.
Re: Pokémon Champions Confirmed For Switch 2, Includes "Free-To-Start" And "Paid" Digital Version
That's something a bit confusing. Are they meaning there will also be a paid version also for Nintendo consoles, or that it will be the paid version? Because hopefully not, ideally this should be free-to-start on any platform, but the paid version includes extra benefits, while if you don't pay, you'll likely have to rely on any Pokémon you have on HOME.
I mean, that's kinda how it worked back in the Stadium days, the amazing 3D visuals couldn't compare to being able to bring your Pokémon from the separate handheld mainline games and seeing them on action rather than just relying on rental Pokémon.