Woo, they just keep surprising us, huh? Presentations are coming right around, and this one is focused on the next big Kirby game, that isn't even mainline
I guess I'm too late to comment something about Sakurai being there... joke about anything Smash... 45 minutes... Let's hope that means this one will be more authentically 'direct' to the viewers, as Sakurai tends to be very focused and honest during his presentations.
What would that mean for a prospective general Direct soon? I don't know, but Riders will definitely be the next big game if this seems like it. I'm interested
But also, this is airing just almost hours before Opening Night Live, as if Nintendo would even present something there... well at least they will, technically...
Well this is interesting. The title is already avaliable on current-gen consoles, with the most powerful ones even being "internally 8K" apparently, so how this version will stack up is interesting no doubt. Even better knowning this will pack in new content
If they won't be playable, then why bring them on the first place? There will obviously be demos there! Also, it would be fun if Nintendo announced or showed something at the Opening Night Live, but they haven't done that since... never? Still, they have a big chance here.
Interesting, as the first Madden game on a Nintendo console since the Wii U launch game, as well as the first handheld Madden since the previous PS Vita one, there was so much to expect from this port... yet it makes some questionable decisions there. No cross-play parity is strange, I mean, even with half the frame-rate it's a huge blow for this version.
And then there's the fact it doesn't run at 60fps even when docked, even though previous entires ran at 60fps even on last-gen. What's holding it back, the fact it has the current-gen lighting engine? is it a CPU limitation? Are there bigger differences than previously though on current and last-gen?
It's strange, and right now there aren't many comparisons between platforms to see what's going on, and that's a worrying fact because it's speaking how many are actually buying this version... The moment they realize all these changes, it could affect sales...
And one of the best and fullest uses of the Switch 2 hardware in both modes. Docked, it's almost a match for the Series S, besides some draw distance differences, and even handheld it still looks and runs excellent... right now one of the best shooters on the console, even if it means you definitely need some space.
An underwater game with Fe-like visuals... this was probably my biggest favourite game of the presentation, in fact it made me wish it also announced free upgrades for Switch games like Subnautica :/
It was decent, but I won't lie I expected it to be longer. Heck, some games could really use the mouse feature and Herdling looked like it was running on Switch 2! It's interesting to think about just how many indie devs have Switch 2 development kits, and how many games could be announced in the near future..
It's feeling like what Kirby Super Star Ultra did to the original game, except the main game is of course, much bigger than well... Spring Breeze. I'm still not sure if it's worth 20 extra bucks, but 10 at least would've been reasonable. Oh well, at least It's a proof of what HAL can achieve with the new hardware.
After DK Bananza, I would except them to have been more excited, but the best we can do is support Playtonic's newest game. I hope it's a motivation for them!
Too soon? Definitely not. More like "finally!" Right before the Nintendo Switch arrived, Nintendo made a Nindies Showcase that defined how the first indie games on Switch 1 would be, and after that it became a bigger tradition to make indie-focused presentations. It's about time the first Indie World of the Switch 2 era came by.
What I loved about these presentations is how Nintendo focused on highlighting a wide artistic diversity of games, with different tones and concepts, rather than just saying "hey, an indie dev made this AAA-looking game?! Let everybody know!" With the Switch 2 though, there is a bigger landscape of indie games that could arrive to the console, many could benefit from mouse controls too, so it's promising certainly.
That said, it'll only be 15 minutes, once again a short runtime for what should be a time of announcements, update roadmaps and big reveals for the console... with the chance of also including Switch 1 games. I just don't feel it's going to be as big as it should be. I guess I'll just wait and see, but expecting Silksong? Well, it's gonna be playable at Gamescom, but does that guarantee an appearance?
It's nice to finally see it coming, but it also was quite popular on Steam Deck, so it will need more incitation to get this version. Especially because it could easily run on 60fps there... this was 30fps footage. Quite strange...
For a second I thought I was seeing Dead Space, but yes, this is just the kind of announcements I hope to see more commonly on Switch 2. Current-gen multiplatform games of any size, and even better if the release date is also the same. The game is already well-hyped, and this helps
After the successes of recent Yakuza games on Nintendo consoles, we're slowly and slowly seeing more of them coming, until we reach the more recent outings. Cool, and let's keep that success afloat
Nice to see more of it, looking cool but... the last time we saw the game it was running at 60fps on the Creator's Voice, now it looks like 30fps... they better clarify that soon.
It actually looks pretty cool, feels like an evolution of the HD-2D style of the Switch 1 era mixed with the more tri-dimensional look of Triangle Strategy. Speaking about strategy, it's seems that's established for the studio too. Release a demo, review player feedback, take them into account during development and then release it successfully. Along with the beefier power avaliable, it also looks like a bigger-budget game for the studio too, I hope it can reach sales expectations.
"Choppy waters"? Yeah, right, that doesn't change the fact this is a multi-million franchise with constant public interaction we're talking about, there were many other factors about this. And as for the TV shows, well that doesn't mean all of them are unsatisfying...
Let's see if the tremendous popularity of the Switch name will give current-gen AAA games like this the boost they need. If Hogwarts Legacy even on the Switch 1 was an indication of that, there is a factual chance.
So, when will the next full-fat Nintendo Direct will arrive? What was really needed was a presentation that not only focused on what games will be coming, but also what is coming for the console itself. They could do things like increasing the value of Switch Online, giving players more options to do with the console, etc.... not to mention updates for current titles like Mario Kart World, which really deserves more content to justify its price tag.
This Direct... to be honest I'm not used to games looking so good and big on a Nintendo console, so I'm not particularly disappointed (heck, I really liked Hela), but if what you were expecting were the big names that to this date are still rumoured (like Tekken 8, Red Dead Redemption, Metal Gear Solid Delta for example), then that is no doubt an even bigger disappointment.
I'm not sure what was Nintendo's strategy here, but what this presentation told us is basically "look forward to more information in the future", well, when will we getting new release dates, when will Metroid Prime 4 and Kirby Air Riders arrive? Is Sparking Zero on Switch 2 really 30fps? It's once again frustrating to not see them talking more, but at least Gamescom is coming... Silksong will be playable, hooray for that...!
I don't know, this is free on mobile, and even without the paid bonus features it's probably the most popular version of the first game currently.
There better be more content than usual or otherwise the price tag would be a bit unjustified by.. 10$ more.
Oh well, at least it will be best played on Switch 2, and a good way to use its mouse feature :/
Nice, but it's just a frame-rate update. If this Steam Deck gameplay says something is that they could go much further with it... https://www.youtube.com/watch?v=ckWYk824LgI
I don't know how they would make more feature-complete a game that has a popular free version on Mobile. However, it would be a perfect showcase of the Switch 2's mouse capabilities.
Probably the first case of a Switch 2 port that changes fundamental visual aspects in order to not compromise image quality. In some cases the higher contrast makes it look better than the Series S, but sometimes the lack of volumetric lighting .
What I'm sure is that it is definitely the best portable version of the game. Sometimes the game could crash after the intro on Steam Deck...
Maybe it's not the Gen 10 game that has the chance of using the Switch 2 at maximum, but it truly looks slick on the new hardware! Image quality and that sweet 60fps response is revealing for the franchise, elegant indeed. It will take some time for the next-gen Pokémon game, but this game is looking more like a sweet pleasure and a good way of welcoming the franchise to a new generation of hardware.
And Mega Dragonite looks cool too. It keeps most of its usual features but it has Dragonair feels on it, which aligns with what fans wanted I suppose. Judging from some trainers, seems Staryu and Scraggy have going on with them too.
"Ranked, Casual, or Private Battles" If this isn't the definitive replacement for competitive in the mainline games, then nothing will ever be. Can Pokémon hold items here? They'll need to modify HOME for that to be included.
I just wonder why it'll come out too late, maybe it's because they want to give traditional competitive a last hurrah for the next months? Still, I'm genuinelly excited, especially if it's free (maybe except anything related to those "V" coins)
But the visuals (once again) could be much better, where's the cinematism that the Stadium-like games had?
That's actually the same price Rocket League had before becoming free-to-play! Wonderful I guess. But we still have to see if its content will live up to what made Rocket League special when it first arrived, free updates or not.
The lack of local multiplayer could affect its chances of longetivity if its online services ever... no I will never think about that! I'm sure this game won't depend on server services to keep living, it'll likely be just like Rocket League and offer diverse options without relying on popularity and momentum to keep living.
This is the Global Testfire/Testpunch strategy equivalent to this game. The difference is, well... both previous events were held when their consoles didn't had paid online.
But they were clearly impressed. "Somewhat mixed" is kind of misleading. If it wasn't locked to Double-Buffer V-Sync the juddering wouldn't be so noticeable, especially that boss fight that somehow drops that hard. It makes for an interesting benchmark for potential overclocking though. But fundamentally, it's an admirable game that really looks current-gen in terms of how much it is achieving. It definitely needed a beefy CPU and RAM for that to happen. In some ways it looks like a PS5 game downscaled to Series S settings, which is frankly enough for me.
If this is just the beginning of what Nintendo can do with the hardware, then the future looks really exciting for its exclusive titles
I guess the reason many people (including me) wanted Hunter Schafer to play Zelda was because she looked perfect in case Zelda was based off her Twilight Princess incarnation. But the actual actress looks pretty well fitting too, more closely aligned with BoTW Zelda. Link looks fine too, but the plot is still a mystery.
If that's true, it would shift the paradigm of Nintendo Direct airtimes for a long time. No more September hype?
But in general I'm really looking forward for the next Nintendo Direct (the first one of the Switch 2 era), it has huge potential of anything really. What I really hope is for one to focus more than just games, like increasing the value of what the Switch 2 can offer terms of content. How to make the most of their currently avaliable content.
From upgrading the Switch 2 UI to increasing the value of Switch Online (again). They have so much Switch 1 games they could upgrade already, of all kinds... maybe it's time for a Game Pass-like service?
From the same guys who once sued them for the Kong character, how ironic!
It'd be nice to see a Donkey Kong movie actually, the latest game is becoming very different enough from the main Mario franchise to simply look like yet another IP spin-off.
But for the sake of balance, I'd also love to see them adapt another Nintendo franchise to the big screen. Ever thought about Star Fox?
It'll be the perfect portable version of the game, but it'll also serve as a proof-of-concept of how feasible Monster Hunter Wilds will be on the hardware. Taking things into perspective, both MHW and Wild Hearts run at 1080p max on Series S with a frame-rate target that usually plunges below 30fps (more usually on Wilds). The difference is, Wild Hearts was heavily compromised on Series S, which explains Koei Tecmo's effort to make this version more customized for the Switch 2 to the point of halving the original 70GB file size. Both run on very different engines though. While both Kunitsu-Gami and Street Fighter 6 prove RE Engine can run and look pretty well on the hardware, Wilds is a different beast. Hopefully, if it does arrive, won't look very different from Series S at least.
This game is looking very incredible and promising, and there's a huge Rare landmark here. Somehow as if it was from an alternate timeline where Rare's game formula evolved alongside Nintendo's, delivering similar but different (and in some ways improved) results.
It's amazing that mouse compatiblity can do wonders for a game like this. It makes me wish Sony would bring Dreams back one day and release it for more platforms. That game was definitely ahead of its time...
@Rooty Have you completed the game yet? Wouldn't you want to do more with the concept of capturing enemies and jumping anything open like a mad jumpman?
999 Power Moons may seem like a lot of content, many of them are obtained as a reward for exploring the most out of each kingdom. And some of them, well... let's just say they could've been bigger. They're similar to what previous 3D Mario games introduced (except Tostarena and The Moon, these are definitely more open-worldish), but with SMO's fluid gameplay style, it felt there could have been a bigger scope for every place, and that's not to mention the story itself, which many agreed felt a bit on the short-side, primparily due to the game's fast-paced nature. That same fast-paced nature asked for bigger words, if TLDR.
I've seen some thinking about the next 3D Mario game being an open-world, though personally I'd just wish they do something like TOKT and well, you can introduce the same Kingdoms but with different places, bigger scopes, longer things to do... heck, maybe a sequel to those stories themselves! DK Bananza is technically open with verticality, and the physics element has a lot of potential for BoTW-like longevity.
Just like Tears of the Kingdom, verticality is key to the game's structure. It's nice to see Nintendo embracing it more, it feels like a new kind of gameplay focus. The game is looking really promising. I feel the destruction element is key to differentiating DK from Mario, as with Mario you're simply keen to go through whatever obstacles are present while using different elements of gameplay. And visually, it wouldn't look out of place even on a PS5. It's going to be a interesting game to follow, but I wonder if it will be able to surpass expectations. Super Mario Odyssey was almost perfect, it only needed that longetivity element the two Zelda games did have...
Ah yes, Super Mario Odyssey, one of the most refined, polished and aesthetically pleasing games of all time, and a visual splendor even on Switch 1. Only held back by its short lenght... something I hope Bananza can help push much, much further. That's what its price tag suggest, right? And what this means for a potential Mario Odyssey sequel, well they're either not making it, or according to a rumour, a part of its team was also developing a new Mario game simultaneosuly. Nintendo themselves have teased a Mario platformer for the console, so it's a matter of time to see if it will eventually appear soon.
Well, at first I was worried it would be a late port, but then I realized WWE 2K entries tend to come earlier in the year than other sports series, so this is coming just 4 months after the other versions.
Hopefully its debut won't be botched this time, and a good hint of that effort is the fact The Island mode, only avaliable on current-gen, will indeed be avaliable on this version.
And even if it runs better than what 2K18 ran on the Switch 1, it'll be interesting to compare it with the other versions!
Also, what about the musical datamine found in the game's code? Does it still hint at some currently unavaliable functionality for the console?
It's not very likely but I feel the recommended price tag should be 29.99 if it truly won't offer much more beyond what was announced. Even with free updates, that's how much Rocket League costed before becoming free-to-play I think. The controls are at least very intuitive, but I worry this will be overshadowed easily by what could also be coming to the hardware the next months.
@SalvorHardin Asset streaming issues, even with Nanite and fast SSD? Haven't seen those cases yet, but the only thing I know about UE is that it's becoming a popular choice for games to look that shiny and fancy. Even the Switch made decent use of them with Pikmin 4 and SMT V. It may not be perfect, but it also depends on how the developer makes use of it. GF could simply make use of Unreal 4 if they can't handle UE5. Maybe it depends on how Beast of Reincarnation runs and how scalable it could be.
Considering how bad the original game tendend to drop, these small hitches seem to be related to asset streaming or anything related to the engine. Considering Game Freak will seemingly use Unreal Engine for Beast of Reincarnation, I kinda hope they switch to that for Gen 10 too.
I don't know, image quality docked seemss too high to be just 1080p, it was seemingly stated because that's the same resolution as the Series S while running at a stable 60fps. Any comparison point? Also, portable mode could be 1080p as well, if it still struggles while running it so low at 720p
But yeah, maybe a performance/quality mode could help with those instabilities. The first game was a benchmark for the PS4/Xbox One, that's interesting.
Are you kidding me? Do you realize this is exactly the kind of buzzword that damaged Wii U's reputation from third-parties in the first place? The "Nintendo gamers only buy Nintendo games" stigma was practically done thanks to the Switch's portability, it should have disappeared already.
This is very worrisome and deserves an insight. Maybe it was the first week and of course players were more interested on the first-party games. And the game-key card worries are nothing compared to supporting these big games on Nintendo's console. They need to be decently succesful on Switch 2 at least, especially the worthwhile ones. I mean, why else would Cyberpunk appear on the first places on UK charts? Portability, that's the reason you would get it on Switch 2.
How could I put it on simple personal words? I loved it! It brought me faith again on standalone Directs, this is Peak Nintendo and one of the best uses of current-gen hardware. The only concern I have is if all these content teased won't matter if it's going to be as short as Mario Odyssey, which was it's only and biggest flaw. Please make that higher price worthwhile, I hope it's truly packed with content.
This truly looks more like a Rare game the more I see it, those transformations and designs are just so creative! I just hope the bosses have more screentime than the Broodals. Besides, there's still some mystery from why some enemies look like Crocodiles.. And the Zebras themselves, they look like they're gonna sound like Chris Rock at any moment lol.
How funny. I just remembered how even the 3DS Chibi-Robo platformer had the best kind of amiibo support where you train a character up to higher levels of RPG-like stats. Fortunately the game is looking exciting enough to consider this a bump. I hope there is some way to build up things with anything you have in the overworld.
Comments 1,675
Re: Kirby Air Riders Direct Revealed for Tomorrow, 19th August 2025
Woo, they just keep surprising us, huh? Presentations are coming right around, and this one is focused on the next big Kirby game, that isn't even mainline
I guess I'm too late to comment something about Sakurai being there... joke about anything Smash... 45 minutes... Let's hope that means this one will be more authentically 'direct' to the viewers, as Sakurai tends to be very focused and honest during his presentations.
What would that mean for a prospective general Direct soon? I don't know, but Riders will definitely be the next big game if this seems like it. I'm interested
But also, this is airing just almost hours before Opening Night Live, as if Nintendo would even present something there... well at least they will, technically...
Re: Shin'en Announces 'The Touryst: Deluxe', Exclusive To Switch 2
Well this is interesting. The title is already avaliable on current-gen consoles, with the most powerful ones even being "internally 8K" apparently, so how this version will stack up is interesting no doubt. Even better knowning this will pack in new content
Re: Metroid Prime 4, Elden Ring, Silksong All Playable At Nintendo's Gamescom Booth
If they won't be playable, then why bring them on the first place? There will obviously be demos there!
Also, it would be fun if Nintendo announced or showed something at the Opening Night Live, but they haven't done that since... never? Still, they have a big chance here.
Re: Review: EA SPORTS Madden NFL 26 (Switch 2) - EA's Gridiron Series Finally Plays Ball On A Switch Console
Interesting, as the first Madden game on a Nintendo console since the Wii U launch game, as well as the first handheld Madden since the previous PS Vita one, there was so much to expect from this port... yet it makes some questionable decisions there. No cross-play parity is strange, I mean, even with half the frame-rate it's a huge blow for this version.
And then there's the fact it doesn't run at 60fps even when docked, even though previous entires ran at 60fps even on last-gen. What's holding it back, the fact it has the current-gen lighting engine? is it a CPU limitation? Are there bigger differences than previously though on current and last-gen?
It's strange, and right now there aren't many comparisons between platforms to see what's going on, and that's a worrying fact because it's speaking how many are actually buying this version... The moment they realize all these changes, it could affect sales...
Re: Mini Review: Apex Legends (Switch 2) - A Giant Leap Over The Tragic Switch 1 Version
And one of the best and fullest uses of the Switch 2 hardware in both modes. Docked, it's almost a match for the Series S, besides some draw distance differences, and even handheld it still looks and runs excellent... right now one of the best shooters on the console, even if it means you definitely need some space.
Re: Futuristic Deep Sea Adventure 'Glaciered', Swims Onto Switch 2 This Winter
An underwater game with Fe-like visuals... this was probably my biggest favourite game of the presentation, in fact it made me wish it also announced free upgrades for Switch games like Subnautica :/
Re: Nintendo Indie World Showcase August 2025 - Every Announcement, Game Reveal & Trailer
It was decent, but I won't lie I expected it to be longer. Heck, some games could really use the mouse feature and Herdling looked like it was running on Switch 2!
It's interesting to think about just how many indie devs have Switch 2 development kits, and how many games could be announced in the near future..
Re: Kirby And The Forgotten Land Switch 2 Trailer Showcases More New Mouthful Modes
It's feeling like what Kirby Super Star Ultra did to the original game, except the main game is of course, much bigger than well... Spring Breeze. I'm still not sure if it's worth 20 extra bucks, but 10 at least would've been reasonable. Oh well, at least It's a proof of what HAL can achieve with the new hardware.
Re: Yooka-Replaylee Is Now "Content Complete"
After DK Bananza, I would except them to have been more excited, but the best we can do is support Playtonic's newest game. I hope it's a motivation for them!
Re: Surprise! Nintendo Announces Indie World Showcase For Thursday 7th August 2025
Too soon? Definitely not. More like "finally!"
Right before the Nintendo Switch arrived, Nintendo made a Nindies Showcase that defined how the first indie games on Switch 1 would be, and after that it became a bigger tradition to make indie-focused presentations. It's about time the first Indie World of the Switch 2 era came by.
What I loved about these presentations is how Nintendo focused on highlighting a wide artistic diversity of games, with different tones and concepts, rather than just saying "hey, an indie dev made this AAA-looking game?! Let everybody know!"
With the Switch 2 though, there is a bigger landscape of indie games that could arrive to the console, many could benefit from mouse controls too, so it's promising certainly.
That said, it'll only be 15 minutes, once again a short runtime for what should be a time of announcements, update roadmaps and big reveals for the console... with the chance of also including Switch 1 games. I just don't feel it's going to be as big as it should be. I guess I'll just wait and see, but expecting Silksong? Well, it's gonna be playable at Gamescom, but does that guarantee an appearance?
Re: Persona 3 Reload Is Making The Jump To Switch 2 This October
It's nice to finally see it coming, but it also was quite popular on Steam Deck, so it will need more incitation to get this version. Especially because it could easily run on 60fps there... this was 30fps footage. Quite strange...
Re: Surprise! Bloober Team Is Bringing Sci-Fi Scares To Switch 2 With 'Cronos: The New Dawn'
For a second I thought I was seeing Dead Space, but yes, this is just the kind of announcements I hope to see more commonly on Switch 2. Current-gen multiplatform games of any size, and even better if the release date is also the same. The game is already well-hyped, and this helps
Re: Yakuza Kiwami 2 Brawls Onto Switch 2 In November
After the successes of recent Yakuza games on Nintendo consoles, we're slowly and slowly seeing more of them coming, until we reach the more recent outings. Cool, and let's keep that success afloat
Re: Hyrule Warriors: Age Of Imprisonment Teases New Construct In Fresh Trailer
Nice to see more of it, looking cool but... the last time we saw the game it was running at 60fps on the Creator's Voice, now it looks like 30fps... they better clarify that soon.
Re: Square Enix Is Bringing A Brand New HD-2D RPG To Switch 2 Next Year
It actually looks pretty cool, feels like an evolution of the HD-2D style of the Switch 1 era mixed with the more tri-dimensional look of Triangle Strategy.
Speaking about strategy, it's seems that's established for the studio too. Release a demo, review player feedback, take them into account during development and then release it successfully.
Along with the beefier power avaliable, it also looks like a bigger-budget game for the studio too, I hope it can reach sales expectations.
Re: Capcom's Monster Hunter Stories 3: Twisted Reflection Announced For Switch 2
I also hope they announce more Monster Hunter games for Switch 2 next year, especially a certain 'impossible' port...
Re: Ubisoft's Yves Guillemot Is Hopeful That Upcoming Switch 2 Port Can Revive Star Wars Outlaws
"Choppy waters"? Yeah, right, that doesn't change the fact this is a multi-million franchise with constant public interaction we're talking about, there were many other factors about this. And as for the TV shows, well that doesn't mean all of them are unsatisfying...
Let's see if the tremendous popularity of the Switch name will give current-gen AAA games like this the boost they need. If Hogwarts Legacy even on the Switch 1 was an indication of that, there is a factual chance.
Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It
So, when will the next full-fat Nintendo Direct will arrive? What was really needed was a presentation that not only focused on what games will be coming, but also what is coming for the console itself. They could do things like increasing the value of Switch Online, giving players more options to do with the console, etc.... not to mention updates for current titles like Mario Kart World, which really deserves more content to justify its price tag.
This Direct... to be honest I'm not used to games looking so good and big on a Nintendo console, so I'm not particularly disappointed (heck, I really liked Hela), but if what you were expecting were the big names that to this date are still rumoured (like Tekken 8, Red Dead Redemption, Metal Gear Solid Delta for example), then that is no doubt an even bigger disappointment.
I'm not sure what was Nintendo's strategy here, but what this presentation told us is basically "look forward to more information in the future", well, when will we getting new release dates, when will Metroid Prime 4 and Kirby Air Riders arrive? Is Sparking Zero on Switch 2 really 30fps?
It's once again frustrating to not see them talking more, but at least Gamescom is coming... Silksong will be playable, hooray for that...!
Re: Plants Vs Zombies: Replanted Coming To Switch 1 & 2 This October
I don't know, this is free on mobile, and even without the paid bonus features it's probably the most popular version of the first game currently.
There better be more content than usual or otherwise the price tag would be a bit unjustified by.. 10$ more.
Oh well, at least it will be best played on Switch 2, and a good way to use its mouse feature :/
Re: Fall Guys Rolls Out Frame Rate Update On Switch 2
Nice, but it's just a frame-rate update. If this Steam Deck gameplay says something is that they could go much further with it...
https://www.youtube.com/watch?v=ckWYk824LgI
Re: Rumoured Plants vs. Zombies Remaster Potentially Releasing On Switch This Year
I don't know how they would make more feature-complete a game that has a popular free version on Mobile. However, it would be a perfect showcase of the Switch 2's mouse capabilities.
Re: Review: Wild Hearts S (Switch 2) - Monster Hunting That's Satisfying, If Unspectacular
Probably the first case of a Switch 2 port that changes fundamental visual aspects in order to not compromise image quality. In some cases the higher contrast makes it look better than the Series S, but sometimes the lack of volumetric lighting .
What I'm sure is that it is definitely the best portable version of the game. Sometimes the game could crash after the intro on Steam Deck...
Re: New Pokémon Legends: Z-A Trailer Finally Gives Dragonite The Love He Deserves
Maybe it's not the Gen 10 game that has the chance of using the Switch 2 at maximum, but it truly looks slick on the new hardware! Image quality and that sweet 60fps response is revealing for the franchise, elegant indeed. It will take some time for the next-gen Pokémon game, but this game is looking more like a sweet pleasure and a good way of welcoming the franchise to a new generation of hardware.
And Mega Dragonite looks cool too. It keeps most of its usual features but it has Dragonair feels on it, which aligns with what fans wanted I suppose. Judging from some trainers, seems Staryu and Scraggy have going on with them too.
Re: New Pokémon Champions Gameplay Trailer Reveals 2026 Launch Window
"Ranked, Casual, or Private Battles" If this isn't the definitive replacement for competitive in the mainline games, then nothing will ever be. Can Pokémon hold items here? They'll need to modify HOME for that to be included.
I just wonder why it'll come out too late, maybe it's because they want to give traditional competitive a last hurrah for the next months? Still, I'm genuinelly excited, especially if it's free (maybe except anything related to those "V" coins)
But the visuals (once again) could be much better, where's the cinematism that the Stadium-like games had?
Re: Pokémon Legends: Z-A Is Getting Its Very Own Switch 2 Bundle
A Pokémon home console bundle... very smart move from them. I wonder how much it will last though, considering the MKW bundle is "limited-quantities".
Re: Drag X Drive Switch 2 eShop Price Revealed
That's actually the same price Rocket League had before becoming free-to-play! Wonderful I guess.
But we still have to see if its content will live up to what made Rocket League special when it first arrived, free updates or not.
Re: Switch 2 Exclusive 'Drag x Drive' Won't Include Local Multiplayer Support
The lack of local multiplayer could affect its chances of longetivity if its online services ever... no I will never think about that!
I'm sure this game won't depend on server services to keep living, it'll likely be just like Rocket League and offer diverse options without relying on popularity and momentum to keep living.
Re: Nintendo Announces 'Global Jam' Demo Event For Switch 2 Online Members
This is the Global Testfire/Testpunch strategy equivalent to this game. The difference is, well... both previous events were held when their consoles didn't had paid online.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
But they were clearly impressed. "Somewhat mixed" is kind of misleading.
If it wasn't locked to Double-Buffer V-Sync the juddering wouldn't be so noticeable, especially that boss fight that somehow drops that hard. It makes for an interesting benchmark for potential overclocking though.
But fundamentally, it's an admirable game that really looks current-gen in terms of how much it is achieving. It definitely needed a beefy CPU and RAM for that to happen. In some ways it looks like a PS5 game downscaled to Series S settings, which is frankly enough for me.
If this is just the beginning of what Nintendo can do with the hardware, then the future looks really exciting for its exclusive titles
Re: Nintendo Announces First Cast Members For The Legend Of Zelda Movie
I guess the reason many people (including me) wanted Hunter Schafer to play Zelda was because she looked perfect in case Zelda was based off her Twilight Princess incarnation. But the actual actress looks pretty well fitting too, more closely aligned with BoTW Zelda. Link looks fine too, but the plot is still a mystery.
Re: Rumour: A Nintendo Direct Is Set To Take Place Later This Month, It's Claimed
If that's true, it would shift the paradigm of Nintendo Direct airtimes for a long time. No more September hype?
But in general I'm really looking forward for the next Nintendo Direct (the first one of the Switch 2 era), it has huge potential of anything really. What I really hope is for one to focus more than just games, like increasing the value of what the Switch 2 can offer terms of content. How to make the most of their currently avaliable content.
From upgrading the Switch 2 UI to increasing the value of Switch Online (again). They have so much Switch 1 games they could upgrade already, of all kinds... maybe it's time for a Game Pass-like service?
Re: Donkey Kong Might Be Getting His Own Movie
From the same guys who once sued them for the Kong character, how ironic!
It'd be nice to see a Donkey Kong movie actually, the latest game is becoming very different enough from the main Mario franchise to simply look like yet another IP spin-off.
But for the sake of balance, I'd also love to see them adapt another Nintendo franchise to the big screen. Ever thought about Star Fox?
Re: Round Up: The First Reviews Are In For Tony Hawk's Pro Skater 3 + 4
It'll be very interesting to see how it compares between every single platform, from Switch 1 to PS5 Pro
Re: Koei Tecmo Releases New Switch 2 Demo For Wild Hearts S
It'll be the perfect portable version of the game, but it'll also serve as a proof-of-concept of how feasible Monster Hunter Wilds will be on the hardware.
Taking things into perspective, both MHW and Wild Hearts run at 1080p max on Series S with a frame-rate target that usually plunges below 30fps (more usually on Wilds). The difference is, Wild Hearts was heavily compromised on Series S, which explains Koei Tecmo's effort to make this version more customized for the Switch 2 to the point of halving the original 70GB file size.
Both run on very different engines though. While both Kunitsu-Gami and Street Fighter 6 prove RE Engine can run and look pretty well on the hardware, Wilds is a different beast. Hopefully, if it does arrive, won't look very different from Series S at least.
Re: Donkey Kong Bananza Gets An Eight-Minute Overview Trailer
This game is looking very incredible and promising, and there's a huge Rare landmark here. Somehow as if it was from an alternate timeline where Rare's game formula evolved alongside Nintendo's, delivering similar but different (and in some ways improved) results.
Re: Game Builder Garage Fan-Made 'Direct' Reveals Multiple Amazing New Creations Alongside Switch 2 Update
It's amazing that mouse compatiblity can do wonders for a game like this. It makes me wish Sony would bring Dreams back one day and release it for more platforms. That game was definitely ahead of its time...
Re: Donkey Kong Bananza Developer Has Been Revealed
@Rooty Have you completed the game yet? Wouldn't you want to do more with the concept of capturing enemies and jumping anything open like a mad jumpman?
999 Power Moons may seem like a lot of content, many of them are obtained as a reward for exploring the most out of each kingdom. And some of them, well... let's just say they could've been bigger. They're similar to what previous 3D Mario games introduced (except Tostarena and The Moon, these are definitely more open-worldish), but with SMO's fluid gameplay style, it felt there could have been a bigger scope for every place, and that's not to mention the story itself, which many agreed felt a bit on the short-side, primparily due to the game's fast-paced nature.
That same fast-paced nature asked for bigger words, if TLDR.
I've seen some thinking about the next 3D Mario game being an open-world, though personally I'd just wish they do something like TOKT and well, you can introduce the same Kingdoms but with different places, bigger scopes, longer things to do... heck, maybe a sequel to those stories themselves! DK Bananza is technically open with verticality, and the physics element has a lot of potential for BoTW-like longevity.
Re: Preview: Donkey Kong Bananza - DK's Getting His Own Odyssey, And It's A Helluva Trip
Just like Tears of the Kingdom, verticality is key to the game's structure. It's nice to see Nintendo embracing it more, it feels like a new kind of gameplay focus.
The game is looking really promising. I feel the destruction element is key to differentiating DK from Mario, as with Mario you're simply keen to go through whatever obstacles are present while using different elements of gameplay. And visually, it wouldn't look out of place even on a PS5. It's going to be a interesting game to follow, but I wonder if it will be able to surpass expectations. Super Mario Odyssey was almost perfect, it only needed that longetivity element the two Zelda games did have...
Re: Donkey Kong Bananza Developer Has Been Revealed
Ah yes, Super Mario Odyssey, one of the most refined, polished and aesthetically pleasing games of all time, and a visual splendor even on Switch 1. Only held back by its short lenght... something I hope Bananza can help push much, much further. That's what its price tag suggest, right?
And what this means for a potential Mario Odyssey sequel, well they're either not making it, or according to a rumour, a part of its team was also developing a new Mario game simultaneosuly. Nintendo themselves have teased a Mario platformer for the console, so it's a matter of time to see if it will eventually appear soon.
Re: WWE 2K25 Is Finally Confirmed For Switch 2 Alongside Release Date
Well, at first I was worried it would be a late port, but then I realized WWE 2K entries tend to come earlier in the year than other sports series, so this is coming just 4 months after the other versions.
Hopefully its debut won't be botched this time, and a good hint of that effort is the fact The Island mode, only avaliable on current-gen, will indeed be avaliable on this version.
And even if it runs better than what 2K18 ran on the Switch 1, it'll be interesting to compare it with the other versions!
Also, what about the musical datamine found in the game's code? Does it still hint at some currently unavaliable functionality for the console?
Re: Nintendo Confirms The Release Date For Drag X Drive On Switch 2
It's not very likely but I feel the recommended price tag should be 29.99 if it truly won't offer much more beyond what was announced. Even with free updates, that's how much Rocket League costed before becoming free-to-play I think.
The controls are at least very intuitive, but I worry this will be overshadowed easily by what could also be coming to the hardware the next months.
Re: Digital Foundry Delivers Its Tech Review For Pokémon Scarlet & Violet On Switch 2
@SalvorHardin Asset streaming issues, even with Nanite and fast SSD? Haven't seen those cases yet, but the only thing I know about UE is that it's becoming a popular choice for games to look that shiny and fancy. Even the Switch made decent use of them with Pikmin 4 and SMT V.
It may not be perfect, but it also depends on how the developer makes use of it. GF could simply make use of Unreal 4 if they can't handle UE5. Maybe it depends on how Beast of Reincarnation runs and how scalable it could be.
Re: Digital Foundry Delivers Its Tech Review For Pokémon Scarlet & Violet On Switch 2
Considering how bad the original game tendend to drop, these small hitches seem to be related to asset streaming or anything related to the engine. Considering Game Freak will seemingly use Unreal Engine for Beast of Reincarnation, I kinda hope they switch to that for Gen 10 too.
Re: Review: Hitman World Of Assassination - Signature Edition (Switch 2) - Not Yet The Showstopping Port 47 Deserves
I don't know, image quality docked seemss too high to be just 1080p, it was seemingly stated because that's the same resolution as the Series S while running at a stable 60fps. Any comparison point? Also, portable mode could be 1080p as well, if it still struggles while running it so low at 720p
But yeah, maybe a performance/quality mode could help with those instabilities. The first game was a benchmark for the PS4/Xbox One, that's interesting.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
Are you kidding me? Do you realize this is exactly the kind of buzzword that damaged Wii U's reputation from third-parties in the first place? The "Nintendo gamers only buy Nintendo games" stigma was practically done thanks to the Switch's portability, it should have disappeared already.
This is very worrisome and deserves an insight. Maybe it was the first week and of course players were more interested on the first-party games. And the game-key card worries are nothing compared to supporting these big games on Nintendo's console. They need to be decently succesful on Switch 2 at least, especially the worthwhile ones. I mean, why else would Cyberpunk appear on the first places on UK charts? Portability, that's the reason you would get it on Switch 2.
Re: Donkey Kong Bananza Features Two-Player Co-Op, And You Can Even GameShare To Switch 1
Considering how heavy this game is looking this is very impressive. I hope there's enough latency for it to work.
Re: Donkey Kong Bananza Direct: Every Announcement - How Would You Rate It?
How could I put it on simple personal words? I loved it!
It brought me faith again on standalone Directs, this is Peak Nintendo and one of the best uses of current-gen hardware. The only concern I have is if all these content teased won't matter if it's going to be as short as Mario Odyssey, which was it's only and biggest flaw. Please make that higher price worthwhile, I hope it's truly packed with content.
Re: Check Out Donkey Kong Bananza's All-New Kong Cast Members & Animal Transformations
This truly looks more like a Rare game the more I see it, those transformations and designs are just so creative! I just hope the bosses have more screentime than the Broodals. Besides, there's still some mystery from why some enemies look like Crocodiles..
And the Zebras themselves, they look like they're gonna sound like Chris Rock at any moment lol.
Re: Say Hello To Pauline In Donkey Kong Bananza
This was a truly big surprise. I didn't expect a Donkey Kong game at all to have such an engaging story pitch. Now I'm really interested in the story.
Re: Donkey Kong Gets A New amiibo, Nintendo Details How They Work In DK Bananza
How funny. I just remembered how even the 3DS Chibi-Robo platformer had the best kind of amiibo support where you train a character up to higher levels of RPG-like stats.
Fortunately the game is looking exciting enough to consider this a bump. I hope there is some way to build up things with anything you have in the overworld.