kalosn

kalosn

Switch 2 - The Future is Here

Comments 1,730

Re: Round Up: The Previews Are In For Lies Of P On Switch 2

kalosn

Wait, the Legion Go has a successor now?
Also, this is a game that also came to last-gen.. what's really surprising and grateful here is the fact they're not making a conservative port by just porting the PS4 code, they're delivering actual modes this time, something that Tales of Arise could've been helped with for example.

Re: Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required "Serious Compromises"

kalosn

I would've still left an unlocked framerate option, just in case a future console/revision from Nintendo comes in and there you would have it
However, what I'm not sure is why they removed motion blur and why the snow rendering is strangely divisive.

Also, the Switch 2 version right now runs at a high resolution, equivalent to the "4K" mode on PS4 Pro and One X (albeit in what seems to be 1440p rather than checkerboard/native 4K). They could at least add a 1080p enriched visuals mode too, right? And what about textures? Switch 2 has basically the same RAM as an One X, it could also get those higher-quality textures, couldn't it?

All of this (bar textures), docked at least.

Re: Mario Kart Tour Service Officially Ends This September

kalosn

Aww man, even if I only played it until year 2, I will still have my memories of those early years...
But what will happen to all the unique content they designed for the game? Those original karts, wheels, costumes... they can't go unused forever, right....?

Re: Mini Review: Sonic Frontiers - Definitive Edition (Switch 2) - Fans Deserve Better Than This

kalosn

The "Quality" mode isn't even justifiable in how it looks - somehow the motion blur is still absent and there are some visual effects still missing, like the water splashes. Heck, even the base Xbox One had all of them!
Not to mention the popping, which is actually at the same level as the other platforms, but there's some kind of quirk here that makes it even more noticeable. They must patch it out, right?

This game actually isn't bad at all, it just won't impress anyone who isn't a fervent Sonic fan or played any other similar game out there. What it really deserves is a better port here, and hopefully Sega can make a lot of improvements with a potential sequel.

Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV

kalosn

This is a mistranslation, right? They're either actually refering to Final Fantasy XVI on Switch 2, or somehow XV on Switch 1, because the game can obviously run on Switch 2
Unless they're hinting at some kind of top-secret Unreal remake or something, though that's unlikely.

Maybe they should simply bring the game normally to Switch 2, and if Switch 1 is possible, now that would be something interesting, but this debate was closed on the first two years of the console

Re: Zelda: Ocarina Of Time Description May Suggest A Faithful 1:1 Remake

kalosn

I don't know.... and open-world, the option to jump and climb... the first one at least has a bigger chance of being here, the second one would require a reimagining of the puzzles too.
What I hope is they actually expand the scope of the game itself, more sidequests, more character interactions, that it feels much bigger.

Re: Review: Devil May Cry 5 Devil Hunter Edition (Switch 2) - Not Definitive, But Another Great Capcom Port

kalosn

The single prospect of wanting to hit 120fps on a game like this Switch 2 is an ambitiously interesting one. Normally, the Switch 2 is expected to not reach the same 60fps/120fps capabilities as the other current-gen platforms simply because of its CPU not being as capable, that's why the solutions are: cap it to 30fps, leaving it unlocked so one day it could run better on a prospective hardware upgrade, or making some visual sacrifices in order to hit the desirable high performance target

Who knows what Capcom achieved here to make 120fps even the slightiest possibility, but I wonder if that also means it has toggle modes, like 60fps target Quality and the 120fps target Performance. Docked at least....

But in general, seeeing this game on Switch 2 is like another dream come true, it make me wish for Bayonetta 3 to recieve a visual upgrade that makes the game look as close to this impressive RE engine effort.

Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?

kalosn

@Mommar What the ?!
From my experience, any typical attitude of this would warrant a lot heckling and backlash from die-hard... fanboys? I don't care much about them, but maybe their superficial praising would bring balance against deliberate criticisim...
I know they did some questionable decisions since last year, but not everything is that. Unprecedented context all of this because, at least during the Wii U days, most of the criticism came from "professional" media themselves, some industry veterans and well, typical HD "console wars" fanatics. The Wind Waker criticism meanwhile, came from adult fans who grew with Nintendo's first consoles of course...

I won't forget this.

Re: Xenoblade Genesis

kalosn

Right now the art style looks even more "common anime" than any previous entries.
Too much for my taste but, turns out Xenoblade 2 also had that style when it was first revealed, and Monolith Soft eventually changed the eyes to make them a little more expressive.

And that was a game that was announced at the same year it released, this time it's still quite early. And maybe they could at least make all the characters more expressive, at least similar to the new Fire Emblem game.

Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?

kalosn

Also that GameSpot article criticizing the lack of stylization... it's just paradoxically hilarious how this completely contrasts with what the media thought of Wind Waker when it was first announced.
I know everyone has been used to realism every since the peak of PS4-era visuals in fact, but this is Nintendo we're talking about, people! Haven't we been used to its famous stylization for years, and not one, but two Switch TLoZ games? Out of everyone in the industry right now, they are the ones with more right to try something new and realistic for once. They finally got the hardware power to get it like they want.

Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?

kalosn

I can see this is exactly how OoT fans and players envisioned Link after watching the first Lord of the Rings movie, back when they expected this art style to be in the first Gamecube Zelda game... the rest as they say is story.

I think Link will be balanced between realism and some anime sensibilities, kinda like the Final Fantasy art style. The realistic style could help to keep comparisons with the live-action Zelda movie, maybe.
What I hope is that they don't redesign the iconic Disney-like NPCs, they just have that exaggerated charm to them that you can give them voices with your mind

If it's truly running on Unreal, the more interesting this will be. The thing is, a very talented person in Youtube has been remaking OoT as an Unreal Engine experiment for years, those demos are running on a premium-level PC with maximum ray-tracing. Can Nintendo's tech knowledge make this game look as impressive without the need to use those expensive features? Or could they try something new...?
https://www.youtube.com/watch?v=t1CdF-BMpu0

Also, there are some rumours that this remake could actually be divided in two parts, similar to Final Fantasy VII Remakes.
If that's the case, this could be a much bigger REimagining than what is being expected, and indeed an Nintendo-directed but outsourced project to another internal studio, while a new one experiments with a new game. Or maybe both are sharing information on what can be done with a new, more cinematic Zelda game, using Ocarina of Time as the basis for a brand-new cinematic Zelda experience. Just a theory.

Re: Reaction: A Direct That Picked Up Pace For A Breathtaking Finish

kalosn

Really, the only thing needed to make it truly perfect for me was like, some Microsoft devs support, maybe a little Crimson Desert tease there... and well, a 3D Mario tease? Or at least Mario Kart World DLC... come on!

Otherwise, one of the best Directs I've seen. And had this been an E3 presentation, one of the best ones from Nintendo indeed. Ironically, 10 years after the BoTW-only E3 2016.

I guess holding back for half a year worked

Re: Xenoblade Genesis Announced For Switch 2, Launching 2027

kalosn

One of the biggest announcements of the Direct, and I'm surprised it's coming that early in the Switch 2's lifecycle.
I think this is the equivalent of all the times they showed Xenoblade Chronicles X (back as X) back in 2013, so there's a quite likely chance it could get delayed or at least come by Winter of 2027. Oh my, definitely one of the biggest first-party Switch 2 titles to keep in mind right now!

Re: Zelda: Ocarina Of Time Remake Is Real, And It's Launching This Year

kalosn

Oh my... all those videos of "Zelda OoT in UE4" during the past few decade seem to (indirectly) come to fruitition... Wait, will the game run on Unreal?

But seriously, very interesting and exciting announcement. It's more than a remaster, it seems like a remake and a modernisation of Ocarina of Time, just like Capcom's and Final Fantasy VII's remake saga.
Interesting how they're aiming for release this year, my theory is that the Zelda team began development after Tears of the Kingdom went gold, both on this game and the next mainline entry for Switch 2.

Re: Talking Point: Nintendo Direct June 2026 Predictions - What Do You Hope To See?

kalosn

We haven't got a general Direct since September last year, a Treehouse also since last year, and any "presentation" Direct since last Partner Showcase either. There are a lot of expectations here, especially because its the first general Direct of the Switch 2's second year.

To be honest, right now I'm just wondering where all the rumoured third-party games for Swich 2 ever since before the console even released are right now. Maybe those rumours were unfounded? Yet there are so many sights games like Doom Dark Ages, Diablo 4 and Forza Horizon 5 could still come to the console. If this is a general Direct, maybe it's time to finally dedicate time for these titles that are now perfectly bound for the console. Starfield too...? Possibly, if they finally got it running handheld.
Oblivion? Time to shine probably. 007 First Light? There's a chance for first gameplay footage.
Also, Borderlands 4 making a nice comeback would be great too...

As for first-party, I'm not reading rumours and can't think of anything right now more than Mario's big 3D time to shine, so maybe Mario could feature... something.

Re: Nintendo Direct Announced For Tomorrow, 9th June 2026

kalosn

Oh man the hype of E3 feels more than ever than the past years. After a State of Play and an Xbox Game Showcase, it's time for something that we haven't seen since last year, a Nintendo Direct

I have to say, this does have a lot of things on its shoulders that I'm fearing maybe it could disappoint. I hope not so though, because apparently a single game can hype up an entire presentation...

Re: Square Enix Has "No Plans" To Sell A Switch 2 Upgrade For Dragon Quest XI S

kalosn

Okay, this is an issue for me this time. Even if this has happened before, this is something that actually concerns since I actually bought the original game on Switch and have progressed through a little less than half the story.
So I allegue that they should really consider selling an upgrade for this game since this is a full JRPG where you would have to re-play the same bits of the previous playtrough, not to mention the extra price for buying the game again...

Re: Call Of Duty: Modern Warfare 4 Revealed For Switch 2

kalosn

The first Call of Duty game for a Nintendo console since Ghosts on Wii U, back in 2013

I mean, just imagine traveling in time back in 2014 and telling everybody that they would have to wait more than 10 years to see a new game back on Nintendo, now that's something!

Re: Talking Point: Star Fox Old Vs. New Designs Compared - Which Do You Prefer?

kalosn

The intention since the first game was to have them look like puppets, specifically the ones used in film at the time before the advent of CGI. Think The Dark Crystal and Star Wars.
However, due to hardware limitations and the eventual need to make character artwork resemble as close to in-game as possible, that intent became abandoned since the N64 era.

It now seems they're keen to bring it back, for the games at least, and that's something I can be onboard, since the new visual style really favours the franchise going on a more serious and cinematic tone

Andross though, looks completely Nightmare Fuel now... And you're supposed to fight his giant face at the end of the game!

Re: Starfox's Official Switch 2 Box Art, Price And Estimated File Size Revealed

kalosn

Ever since I saw the cinematics I was wondering if they were being rendered in-engine or pre-rendered. 14.GB sounds pretty big, though I guess that mostly speaks itself for the visual quality. If all cutscenes were video files the size would be much bigger (not to mention compressed), so it's very likely most of them are in-engine, so very impressive from the devs

Re: So, Will You Be Getting Star Fox For Switch 2?

kalosn

More than a remake, this propels itself as a full reboot with one of the best announcements a mid-range budgeted game can have.

With that in mind I hope the best for this game's success. If this is what a fully reimagined N64 remake of Star Fox can look, imagine what a bigger AAA Star Fox game could be...

It only needs a movie for this to be compared to the Ratchet and Clank 2016 situation.

Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2

kalosn

Yeah, it is indeed the best chance for Star Fox to become a popular Nintendo IP, maybe mainstream if it truly deserves it.

What shocked me most was the new more realistic art style, they now look like the puppets used in movies before the rise of CGI, which I suppose was part of the intention of the franchise ever since the first game. The visuals look amazing still, but also stylized in a similar way to Metroid Prime 4.

From what I see, this also sparks a theory where I see this being the new artistic direction for future games. And just in case they decide to greenlight a Star Fox animated film, they'll more than likely use the same cartoonier style seen in the Mario Galaxy movie. That way both mediums would become balanced with each other.

Re: Splatoon Raiders' Switch 2 Price And Box Art Have Been Revealed

kalosn

The price confirms this is clearly a AA game, even though they previously made so much AA games with full-priced releases.
Is Nintendo finally pricing games according to their actual development budget rather than just giving full price to them all? I mean, this previously happened with some smaller games, but Splatoon is a big franchise...

Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel

kalosn

The only real issues I have with the film were the lack of Yoshi backstory and the quickly-resolved finale. Apart from that, I was just excited about all the fanservice they crammed onto the film, and the fact the plot and character actions were more interesting than the first film. I NEVER expected Peach and Rosalina to have such connection...
Sometimes I wish these movies were longer so they could make bigger use of all the material they have. But hey, i've seen many other movies making worse use of their overstuffed-limited runtime.

I'm really hopefult to what could be next, as this single films opens an entire world of possibilities. A sequel that follows the second post-credits scene would be expected. But where was Donkey Kong? What about Fox's appearance and what could that truly mean?

Maybe the hype will settle down eventually, but for the meantime, enjoy it

Re: Hands On: Pokémon Champions Promises Top-Tier Battling, But At What Cost?

kalosn

This game is still the perfect concept I imagined for the future of competitive battling in Pokémon. And that also means it's free-to-start nature is important, because it harkens back to the 'Stadium' games of yore.
Previous games were very difficult and almost impossible in the case of Battle Revolution to win with rental Pokémon, you definitely needed the main games to complement the best team in 3D battling. Here, they are offering a free pass to the players that can be increased if you have the other mainline games in Switch. Makes sense to me.
As for what the game could add, I imagine them adding something like the paid single-player modes of Ninjala for something like a Battle Frontier mode, Colosseum bosses or anything previously rumoured...

Also, Battle Revolution is not so good, unless you're talking about the visuals and animations!

Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie

kalosn

Please I hope this means at least the slightest possiblity of something big for the Star Fox franchise soon...
Ratchet and Clank recieved a midly-recieved film in 2016, but then came a much, much better recieved full-bound retelling of the first game for the PS4, which essentially served as a reboot for the franchise. Hmm?