After seeing how it runs on Series S with a 60fps target, I can safely assure this is indeed more than possible on Switch 2, so I hope it does eventually get here!
This is the most I've been interested on a Fire Emblem game in a long time, I think this will really catch the interest of those that aren't even fans.
I still think a quality & performance mode options would benefit both the Switch 2 Editions of XC2 & XC3, but oh yeah, Monolith Soft surely knows their art styles, impressive updates.
Wait, the Legion Go has a successor now? Also, this is a game that also came to last-gen.. what's really surprising and grateful here is the fact they're not making a conservative port by just porting the PS4 code, they're delivering actual modes this time, something that Tales of Arise could've been helped with for example.
This game has one of the most eye-opening intros I've seen on any indie game, yet it's incredible how it all deconstructs the action genre. It heavily reminds me of the Vagabond manga
I would've still left an unlocked framerate option, just in case a future console/revision from Nintendo comes in and there you would have it However, what I'm not sure is why they removed motion blur and why the snow rendering is strangely divisive.
Also, the Switch 2 version right now runs at a high resolution, equivalent to the "4K" mode on PS4 Pro and One X (albeit in what seems to be 1440p rather than checkerboard/native 4K). They could at least add a 1080p enriched visuals mode too, right? And what about textures? Switch 2 has basically the same RAM as an One X, it could also get those higher-quality textures, couldn't it?
Aww man, even if I only played it until year 2, I will still have my memories of those early years... But what will happen to all the unique content they designed for the game? Those original karts, wheels, costumes... they can't go unused forever, right....?
The "Quality" mode isn't even justifiable in how it looks - somehow the motion blur is still absent and there are some visual effects still missing, like the water splashes. Heck, even the base Xbox One had all of them!
Not to mention the popping, which is actually at the same level as the other platforms, but there's some kind of quirk here that makes it even more noticeable. They must patch it out, right?
This game actually isn't bad at all, it just won't impress anyone who isn't a fervent Sonic fan or played any other similar game out there. What it really deserves is a better port here, and hopefully Sega can make a lot of improvements with a potential sequel.
This is a mistranslation, right? They're either actually refering to Final Fantasy XVI on Switch 2, or somehow XV on Switch 1, because the game can obviously run on Switch 2 Unless they're hinting at some kind of top-secret Unreal remake or something, though that's unlikely.
Maybe they should simply bring the game normally to Switch 2, and if Switch 1 is possible, now that would be something interesting, but this debate was closed on the first two years of the console
I don't know.... and open-world, the option to jump and climb... the first one at least has a bigger chance of being here, the second one would require a reimagining of the puzzles too. What I hope is they actually expand the scope of the game itself, more sidequests, more character interactions, that it feels much bigger.
I really hope it means a new beginning for the franchise. The game's aim is to introduce newcomers to the world of Star Fox, so I hope everything aligns well for its big return.
The single prospect of wanting to hit 120fps on a game like this Switch 2 is an ambitiously interesting one. Normally, the Switch 2 is expected to not reach the same 60fps/120fps capabilities as the other current-gen platforms simply because of its CPU not being as capable, that's why the solutions are: cap it to 30fps, leaving it unlocked so one day it could run better on a prospective hardware upgrade, or making some visual sacrifices in order to hit the desirable high performance target
Who knows what Capcom achieved here to make 120fps even the slightiest possibility, but I wonder if that also means it has toggle modes, like 60fps target Quality and the 120fps target Performance. Docked at least....
But in general, seeeing this game on Switch 2 is like another dream come true, it make me wish for Bayonetta 3 to recieve a visual upgrade that makes the game look as close to this impressive RE engine effort.
@Mommar What the ?!
From my experience, any typical attitude of this would warrant a lot heckling and backlash from die-hard... fanboys? I don't care much about them, but maybe their superficial praising would bring balance against deliberate criticisim...
I know they did some questionable decisions since last year, but not everything is that. Unprecedented context all of this because, at least during the Wii U days, most of the criticism came from "professional" media themselves, some industry veterans and well, typical HD "console wars" fanatics. The Wind Waker criticism meanwhile, came from adult fans who grew with Nintendo's first consoles of course...
Right now the art style looks even more "common anime" than any previous entries. Too much for my taste but, turns out Xenoblade 2 also had that style when it was first revealed, and Monolith Soft eventually changed the eyes to make them a little more expressive.
And that was a game that was announced at the same year it released, this time it's still quite early. And maybe they could at least make all the characters more expressive, at least similar to the new Fire Emblem game.
Also that GameSpot article criticizing the lack of stylization... it's just paradoxically hilarious how this completely contrasts with what the media thought of Wind Waker when it was first announced.
I know everyone has been used to realism every since the peak of PS4-era visuals in fact, but this is Nintendo we're talking about, people! Haven't we been used to its famous stylization for years, and not one, but two Switch TLoZ games? Out of everyone in the industry right now, they are the ones with more right to try something new and realistic for once. They finally got the hardware power to get it like they want.
I can see this is exactly how OoT fans and players envisioned Link after watching the first Lord of the Rings movie, back when they expected this art style to be in the first Gamecube Zelda game... the rest as they say is story.
I think Link will be balanced between realism and some anime sensibilities, kinda like the Final Fantasy art style. The realistic style could help to keep comparisons with the live-action Zelda movie, maybe.
What I hope is that they don't redesign the iconic Disney-like NPCs, they just have that exaggerated charm to them that you can give them voices with your mind
If it's truly running on Unreal, the more interesting this will be. The thing is, a very talented person in Youtube has been remaking OoT as an Unreal Engine experiment for years, those demos are running on a premium-level PC with maximum ray-tracing. Can Nintendo's tech knowledge make this game look as impressive without the need to use those expensive features? Or could they try something new...? https://www.youtube.com/watch?v=t1CdF-BMpu0
Also, there are some rumours that this remake could actually be divided in two parts, similar to Final Fantasy VII Remakes.
If that's the case, this could be a much bigger REimagining than what is being expected, and indeed an Nintendo-directed but outsourced project to another internal studio, while a new one experiments with a new game. Or maybe both are sharing information on what can be done with a new, more cinematic Zelda game, using Ocarina of Time as the basis for a brand-new cinematic Zelda experience. Just a theory.
One of the most exciting and interesting port prospects for Switch 2, especially from the incredibly demanding Dragon's Dogma 2. It'll be interesting to see how it stacks up across both of its modes and other platforms.
Really, the only thing needed to make it truly perfect for me was like, some Microsoft devs support, maybe a little Crimson Desert tease there... and well, a 3D Mario tease? Or at least Mario Kart World DLC... come on!
Otherwise, one of the best Directs I've seen. And had this been an E3 presentation, one of the best ones from Nintendo indeed. Ironically, 10 years after the BoTW-only E3 2016.
@KimBread
And unless they're outsourcing it to another studio, it seems to serve a similar purpose to Wind Waker HD to BoTW, where it was like a development starting point for a new engine (or Unreal), pipeline and hardware-specific capabilities/gimmicks.
One of the biggest announcements of the Direct, and I'm surprised it's coming that early in the Switch 2's lifecycle. I think this is the equivalent of all the times they showed Xenoblade Chronicles X (back as X) back in 2013, so there's a quite likely chance it could get delayed or at least come by Winter of 2027. Oh my, definitely one of the biggest first-party Switch 2 titles to keep in mind right now!
Oh my... all those videos of "Zelda OoT in UE4" during the past few decade seem to (indirectly) come to fruitition... Wait, will the game run on Unreal?
But seriously, very interesting and exciting announcement. It's more than a remaster, it seems like a remake and a modernisation of Ocarina of Time, just like Capcom's and Final Fantasy VII's remake saga. Interesting how they're aiming for release this year, my theory is that the Zelda team began development after Tears of the Kingdom went gold, both on this game and the next mainline entry for Switch 2.
We haven't got a general Direct since September last year, a Treehouse also since last year, and any "presentation" Direct since last Partner Showcase either. There are a lot of expectations here, especially because its the first general Direct of the Switch 2's second year.
To be honest, right now I'm just wondering where all the rumoured third-party games for Swich 2 ever since before the console even released are right now. Maybe those rumours were unfounded? Yet there are so many sights games like Doom Dark Ages, Diablo 4 and Forza Horizon 5 could still come to the console. If this is a general Direct, maybe it's time to finally dedicate time for these titles that are now perfectly bound for the console. Starfield too...? Possibly, if they finally got it running handheld. Oblivion? Time to shine probably. 007 First Light? There's a chance for first gameplay footage. Also, Borderlands 4 making a nice comeback would be great too...
As for first-party, I'm not reading rumours and can't think of anything right now more than Mario's big 3D time to shine, so maybe Mario could feature... something.
Oh man the hype of E3 feels more than ever than the past years. After a State of Play and an Xbox Game Showcase, it's time for something that we haven't seen since last year, a Nintendo Direct
I have to say, this does have a lot of things on its shoulders that I'm fearing maybe it could disappoint. I hope not so though, because apparently a single game can hype up an entire presentation...
Interesting. This announcement "in development" means the port isn't quite finished yet, even with the evidence they already got it running in handheld mode...
Or maybe are they saving something for a certain pausible presentation...?
It's nice to see Rayman returning, even with a game that was released like, everywhere lol
Also kinda paradoxical, from the Wii U times, that CGI trailer from E3 2013 had a thumbnail that was like, some kind of idea of how many thought the game would look like, and now this literally brings that belief to reality, wow!
What I truly hope is that the very important "retold" visual identity will be preserved on Switch 2 too, even if that includes the lighting engine. Parity with Series S at least!
Okay, this is an issue for me this time. Even if this has happened before, this is something that actually concerns since I actually bought the original game on Switch and have progressed through a little less than half the story. So I allegue that they should really consider selling an upgrade for this game since this is a full JRPG where you would have to re-play the same bits of the previous playtrough, not to mention the extra price for buying the game again...
The first Call of Duty game for a Nintendo console since Ghosts on Wii U, back in 2013
I mean, just imagine traveling in time back in 2014 and telling everybody that they would have to wait more than 10 years to see a new game back on Nintendo, now that's something!
The intention since the first game was to have them look like puppets, specifically the ones used in film at the time before the advent of CGI. Think The Dark Crystal and Star Wars. However, due to hardware limitations and the eventual need to make character artwork resemble as close to in-game as possible, that intent became abandoned since the N64 era.
It now seems they're keen to bring it back, for the games at least, and that's something I can be onboard, since the new visual style really favours the franchise going on a more serious and cinematic tone
Andross though, looks completely Nightmare Fuel now... And you're supposed to fight his giant face at the end of the game!
Ever since I saw the cinematics I was wondering if they were being rendered in-engine or pre-rendered. 14.GB sounds pretty big, though I guess that mostly speaks itself for the visual quality. If all cutscenes were video files the size would be much bigger (not to mention compressed), so it's very likely most of them are in-engine, so very impressive from the devs
More than a remake, this propels itself as a full reboot with one of the best announcements a mid-range budgeted game can have.
With that in mind I hope the best for this game's success. If this is what a fully reimagined N64 remake of Star Fox can look, imagine what a bigger AAA Star Fox game could be...
It only needs a movie for this to be compared to the Ratchet and Clank 2016 situation.
Yeah, it is indeed the best chance for Star Fox to become a popular Nintendo IP, maybe mainstream if it truly deserves it.
What shocked me most was the new more realistic art style, they now look like the puppets used in movies before the rise of CGI, which I suppose was part of the intention of the franchise ever since the first game. The visuals look amazing still, but also stylized in a similar way to Metroid Prime 4.
From what I see, this also sparks a theory where I see this being the new artistic direction for future games. And just in case they decide to greenlight a Star Fox animated film, they'll more than likely use the same cartoonier style seen in the Mario Galaxy movie. That way both mediums would become balanced with each other.
The price confirms this is clearly a AA game, even though they previously made so much AA games with full-priced releases. Is Nintendo finally pricing games according to their actual development budget rather than just giving full price to them all? I mean, this previously happened with some smaller games, but Splatoon is a big franchise...
The only real issues I have with the film were the lack of Yoshi backstory and the quickly-resolved finale. Apart from that, I was just excited about all the fanservice they crammed onto the film, and the fact the plot and character actions were more interesting than the first film. I NEVER expected Peach and Rosalina to have such connection... Sometimes I wish these movies were longer so they could make bigger use of all the material they have. But hey, i've seen many other movies making worse use of their overstuffed-limited runtime.
I'm really hopefult to what could be next, as this single films opens an entire world of possibilities. A sequel that follows the second post-credits scene would be expected. But where was Donkey Kong? What about Fox's appearance and what could that truly mean?
Maybe the hype will settle down eventually, but for the meantime, enjoy it
So the proposal actually game from the Illumination exec himself? Wow, that just speaks a lot about the chances of finally giving the Star Fox franchise the blockbuster treatment, both in games and well, film, hopefully!
This game is still the perfect concept I imagined for the future of competitive battling in Pokémon. And that also means it's free-to-start nature is important, because it harkens back to the 'Stadium' games of yore. Previous games were very difficult and almost impossible in the case of Battle Revolution to win with rental Pokémon, you definitely needed the main games to complement the best team in 3D battling. Here, they are offering a free pass to the players that can be increased if you have the other mainline games in Switch. Makes sense to me. As for what the game could add, I imagine them adding something like the paid single-player modes of Ninjala for something like a Battle Frontier mode, Colosseum bosses or anything previously rumoured...
Also, Battle Revolution is not so good, unless you're talking about the visuals and animations!
10.000 Pokémon? That sounds ridiculous right now.
But well, there are so many fakemon designs out there, and how just many different animal species live (or have lived) in this planet?
Please I hope this means at least the slightest possiblity of something big for the Star Fox franchise soon...
Ratchet and Clank recieved a midly-recieved film in 2016, but then came a much, much better recieved full-bound retelling of the first game for the PS4, which essentially served as a reboot for the franchise. Hmm?
Comments 1,730
Re: Round Up: Game Freak's 'Beast Of Reincarnation' Is A Mixed Bag
After seeing how it runs on Series S with a 60fps target, I can safely assure this is indeed more than possible on Switch 2, so I hope it does eventually get here!
Re: Talking Point: So, What Did You Think Of The Fire Emblem: Fortune's Weave Nintendo Direct?
This is the most I've been interested on a Fire Emblem game in a long time, I think this will really catch the interest of those that aren't even fans.
Re: Xenoblade Chronicles 2 - Switch 2 Edition Overview Reveals New Pyra & Mythra Outfits, Merc Assault And Momo
I still think a quality & performance mode options would benefit both the Switch 2 Editions of XC2 & XC3, but oh yeah, Monolith Soft surely knows their art styles, impressive updates.
Re: Round Up: The Previews Are In For Lies Of P On Switch 2
Wait, the Legion Go has a successor now?
Also, this is a game that also came to last-gen.. what's really surprising and grateful here is the fact they're not making a conservative port by just porting the PS4 code, they're delivering actual modes this time, something that Tales of Arise could've been helped with for example.
Re: Review: Wanderstop (Switch 2) – Relax With This Cosy Exploration Of The Importance Of Relaxing
This game has one of the most eye-opening intros I've seen on any indie game, yet it's incredible how it all deconstructs the action genre. It heavily reminds me of the Vagabond manga
Re: Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required "Serious Compromises"
I would've still left an unlocked framerate option, just in case a future console/revision from Nintendo comes in and there you would have it
However, what I'm not sure is why they removed motion blur and why the snow rendering is strangely divisive.
Also, the Switch 2 version right now runs at a high resolution, equivalent to the "4K" mode on PS4 Pro and One X (albeit in what seems to be 1440p rather than checkerboard/native 4K). They could at least add a 1080p enriched visuals mode too, right? And what about textures? Switch 2 has basically the same RAM as an One X, it could also get those higher-quality textures, couldn't it?
All of this (bar textures), docked at least.
Re: Mario Kart Tour Service Officially Ends This September
Aww man, even if I only played it until year 2, I will still have my memories of those early years...
But what will happen to all the unique content they designed for the game? Those original karts, wheels, costumes... they can't go unused forever, right....?
Re: Artwork: When Nintendo Finally Gets Around To Rebooting Star Fox, We Hope The Characters Look Like This
They indeed got rebooted (twice!), and realistic in the latest iteration - albeit maybe not this exactly.
Re: Mini Review: Sonic Frontiers - Definitive Edition (Switch 2) - Fans Deserve Better Than This
The "Quality" mode isn't even justifiable in how it looks - somehow the motion blur is still absent and there are some visual effects still missing, like the water splashes. Heck, even the base Xbox One had all of them!
Not to mention the popping, which is actually at the same level as the other platforms, but there's some kind of quirk here that makes it even more noticeable. They must patch it out, right?
This game actually isn't bad at all, it just won't impress anyone who isn't a fervent Sonic fan or played any other similar game out there. What it really deserves is a better port here, and hopefully Sega can make a lot of improvements with a potential sequel.
Re: Square Enix Is Apparently Open To A Nintendo Version Of Final Fantasy XV
This is a mistranslation, right? They're either actually refering to Final Fantasy XVI on Switch 2, or somehow XV on Switch 1, because the game can obviously run on Switch 2
Unless they're hinting at some kind of top-secret Unreal remake or something, though that's unlikely.
Maybe they should simply bring the game normally to Switch 2, and if Switch 1 is possible, now that would be something interesting, but this debate was closed on the first two years of the console
Re: Zelda: Ocarina Of Time Description May Suggest A Faithful 1:1 Remake
I don't know.... and open-world, the option to jump and climb... the first one at least has a bigger chance of being here, the second one would require a reimagining of the puzzles too.
What I hope is they actually expand the scope of the game itself, more sidequests, more character interactions, that it feels much bigger.
Re: ICYMI: Nintendo Releases An Awesome Movie-Inspired Star Fox Poster
That gives some ideas...
Re: Round Up: The Reviews For Star Fox On Switch 2 Are In
I really hope it means a new beginning for the franchise. The game's aim is to introduce newcomers to the world of Star Fox, so I hope everything aligns well for its big return.
Re: Beyond the Dark: Nightwatch
Um, an exclusive Switch 2 title with no reports or announcement news?
Re: Review: Devil May Cry 5 Devil Hunter Edition (Switch 2) - Not Definitive, But Another Great Capcom Port
The single prospect of wanting to hit 120fps on a game like this Switch 2 is an ambitiously interesting one. Normally, the Switch 2 is expected to not reach the same 60fps/120fps capabilities as the other current-gen platforms simply because of its CPU not being as capable, that's why the solutions are: cap it to 30fps, leaving it unlocked so one day it could run better on a prospective hardware upgrade, or making some visual sacrifices in order to hit the desirable high performance target
Who knows what Capcom achieved here to make 120fps even the slightiest possibility, but I wonder if that also means it has toggle modes, like 60fps target Quality and the 120fps target Performance. Docked at least....
But in general, seeeing this game on Switch 2 is like another dream come true, it make me wish for Bayonetta 3 to recieve a visual upgrade that makes the game look as close to this impressive RE engine effort.
Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?
@Mommar What the ?!
From my experience, any typical attitude of this would warrant a lot heckling and backlash from die-hard... fanboys? I don't care much about them, but maybe their superficial praising would bring balance against deliberate criticisim...
I know they did some questionable decisions since last year, but not everything is that. Unprecedented context all of this because, at least during the Wii U days, most of the criticism came from "professional" media themselves, some industry veterans and well, typical HD "console wars" fanatics. The Wind Waker criticism meanwhile, came from adult fans who grew with Nintendo's first consoles of course...
I won't forget this.
Re: Rise Of The Tomb Raider Gets Surprise Release On Switch 2 Today
Yeah, it has all the DLC, but where's the motion blur?!
Re: Star Fox Developer Revealed, As Free Demo Barrel Rolls Onto Switch 2
I guess they worked with Nintendo's direction this time too. Who knows if they secretly could become the new franchise devs. First to play the game.
Re: Xenoblade Genesis
Right now the art style looks even more "common anime" than any previous entries.
Too much for my taste but, turns out Xenoblade 2 also had that style when it was first revealed, and Monolith Soft eventually changed the eyes to make them a little more expressive.
And that was a game that was announced at the same year it released, this time it's still quite early. And maybe they could at least make all the characters more expressive, at least similar to the new Fire Emblem game.
Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?
Also that GameSpot article criticizing the lack of stylization... it's just paradoxically hilarious how this completely contrasts with what the media thought of Wind Waker when it was first announced.
I know everyone has been used to realism every since the peak of PS4-era visuals in fact, but this is Nintendo we're talking about, people! Haven't we been used to its famous stylization for years, and not one, but two Switch TLoZ games? Out of everyone in the industry right now, they are the ones with more right to try something new and realistic for once. They finally got the hardware power to get it like they want.
Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?
I can see this is exactly how OoT fans and players envisioned Link after watching the first Lord of the Rings movie, back when they expected this art style to be in the first Gamecube Zelda game... the rest as they say is story.
I think Link will be balanced between realism and some anime sensibilities, kinda like the Final Fantasy art style. The realistic style could help to keep comparisons with the live-action Zelda movie, maybe.
What I hope is that they don't redesign the iconic Disney-like NPCs, they just have that exaggerated charm to them that you can give them voices with your mind
If it's truly running on Unreal, the more interesting this will be. The thing is, a very talented person in Youtube has been remaking OoT as an Unreal Engine experiment for years, those demos are running on a premium-level PC with maximum ray-tracing. Can Nintendo's tech knowledge make this game look as impressive without the need to use those expensive features? Or could they try something new...?
https://www.youtube.com/watch?v=t1CdF-BMpu0
Also, there are some rumours that this remake could actually be divided in two parts, similar to Final Fantasy VII Remakes.
If that's the case, this could be a much bigger REimagining than what is being expected, and indeed an Nintendo-directed but outsourced project to another internal studio, while a new one experiments with a new game. Or maybe both are sharing information on what can be done with a new, more cinematic Zelda game, using Ocarina of Time as the basis for a brand-new cinematic Zelda experience. Just a theory.
Re: Nintendo Switch Sports Resort Brings 12 Sports To Switch 2 Later This Year
One of the better announcements too, just to balance with everything!
Boxing is back? Matt better ready his fistcuffs
Re: Nintendo Showcases Every Direct Game In A New Infographic
This is the biggest infographic from Nintendo to date hands down. Only Starfield is missing right now...
Re: Onimusha: Way Of The Sword & Dragon's Dogma 2 Coming To Switch 2 This Year
One of the most exciting and interesting port prospects for Switch 2, especially from the incredibly demanding Dragon's Dogma 2. It'll be interesting to see how it stacks up across both of its modes and other platforms.
Re: 'DK Challenge' Will Put Your NSO & Bananza Skills To The Test For A Limited Time
Are those Mario Odyssey assets or... maybe something we don't know?
Re: Reaction: A Direct That Picked Up Pace For A Breathtaking Finish
Really, the only thing needed to make it truly perfect for me was like, some Microsoft devs support, maybe a little Crimson Desert tease there... and well, a 3D Mario tease? Or at least Mario Kart World DLC... come on!
Otherwise, one of the best Directs I've seen. And had this been an E3 presentation, one of the best ones from Nintendo indeed. Ironically, 10 years after the BoTW-only E3 2016.
I guess holding back for half a year worked
Re: Zelda: Ocarina Of Time Remake Is Real, And It's Launching This Year
@KimBread
And unless they're outsourcing it to another studio, it seems to serve a similar purpose to Wind Waker HD to BoTW, where it was like a development starting point for a new engine (or Unreal), pipeline and hardware-specific capabilities/gimmicks.
Re: Xenoblade Genesis Announced For Switch 2, Launching 2027
One of the biggest announcements of the Direct, and I'm surprised it's coming that early in the Switch 2's lifecycle.
I think this is the equivalent of all the times they showed Xenoblade Chronicles X (back as X) back in 2013, so there's a quite likely chance it could get delayed or at least come by Winter of 2027. Oh my, definitely one of the biggest first-party Switch 2 titles to keep in mind right now!
Re: Zelda: Ocarina Of Time Remake Is Real, And It's Launching This Year
Oh my... all those videos of "Zelda OoT in UE4" during the past few decade seem to (indirectly) come to fruitition... Wait, will the game run on Unreal?
But seriously, very interesting and exciting announcement. It's more than a remaster, it seems like a remake and a modernisation of Ocarina of Time, just like Capcom's and Final Fantasy VII's remake saga.
Interesting how they're aiming for release this year, my theory is that the Zelda team began development after Tears of the Kingdom went gold, both on this game and the next mainline entry for Switch 2.
Re: Talking Point: Nintendo Direct June 2026 Predictions - What Do You Hope To See?
We haven't got a general Direct since September last year, a Treehouse also since last year, and any "presentation" Direct since last Partner Showcase either. There are a lot of expectations here, especially because its the first general Direct of the Switch 2's second year.
To be honest, right now I'm just wondering where all the rumoured third-party games for Swich 2 ever since before the console even released are right now. Maybe those rumours were unfounded? Yet there are so many sights games like Doom Dark Ages, Diablo 4 and Forza Horizon 5 could still come to the console. If this is a general Direct, maybe it's time to finally dedicate time for these titles that are now perfectly bound for the console. Starfield too...? Possibly, if they finally got it running handheld.
Oblivion? Time to shine probably. 007 First Light? There's a chance for first gameplay footage.
Also, Borderlands 4 making a nice comeback would be great too...
As for first-party, I'm not reading rumours and can't think of anything right now more than Mario's big 3D time to shine, so maybe Mario could feature... something.
Re: Nintendo Direct Announced For Tomorrow, 9th June 2026
Oh man the hype of E3 feels more than ever than the past years. After a State of Play and an Xbox Game Showcase, it's time for something that we haven't seen since last year, a Nintendo Direct
I have to say, this does have a lot of things on its shoulders that I'm fearing maybe it could disappoint. I hope not so though, because apparently a single game can hype up an entire presentation...
Re: It's Official, Monster Hunter Wilds Is Now In Development For Switch 2
Interesting. This announcement "in development" means the port isn't quite finished yet, even with the evidence they already got it running in handheld mode...
Or maybe are they saving something for a certain pausible presentation...?
Re: Hands On: Rayman Legends Retold - Somehow, Legends Returned, But...Why?
It's nice to see Rayman returning, even with a game that was released like, everywhere lol
Also kinda paradoxical, from the Wii U times, that CGI trailer from E3 2013 had a thumbnail that was like, some kind of idea of how many thought the game would look like, and now this literally brings that belief to reality, wow!
https://www.youtube.com/watch?v=_IQuDbycE3k
Re: Here's A Look At Some Rayman Legends Retold Gameplay & Those All-Important Switch 2 Specs
What I truly hope is that the very important "retold" visual identity will be preserved on Switch 2 too, even if that includes the lighting engine. Parity with Series S at least!
Re: Square Enix Has "No Plans" To Sell A Switch 2 Upgrade For Dragon Quest XI S
Okay, this is an issue for me this time. Even if this has happened before, this is something that actually concerns since I actually bought the original game on Switch and have progressed through a little less than half the story.
So I allegue that they should really consider selling an upgrade for this game since this is a full JRPG where you would have to re-play the same bits of the previous playtrough, not to mention the extra price for buying the game again...
Re: Call Of Duty: Modern Warfare 4 Revealed For Switch 2
The first Call of Duty game for a Nintendo console since Ghosts on Wii U, back in 2013
I mean, just imagine traveling in time back in 2014 and telling everybody that they would have to wait more than 10 years to see a new game back on Nintendo, now that's something!
Re: Star Fox Is Getting An Adorable New Plush Line In Japan
Yep, this indeed speaks reinvigorated franchise trust. I hope this plays out well
Re: Dogfights Return In Star Fox's New Online Battle Mode, GameShare Support Detailed
Well it was about time once again! Especially after Zero's lack of online, I wonder how this will play out.
Re: Nintendo Reveals Star Fox GameChat Character Avatars And AR Filters
Probably the most innovative use of a camera in video games, or at least one of the.
Re: Talking Point: Star Fox Old Vs. New Designs Compared - Which Do You Prefer?
The intention since the first game was to have them look like puppets, specifically the ones used in film at the time before the advent of CGI. Think The Dark Crystal and Star Wars.
However, due to hardware limitations and the eventual need to make character artwork resemble as close to in-game as possible, that intent became abandoned since the N64 era.
It now seems they're keen to bring it back, for the games at least, and that's something I can be onboard, since the new visual style really favours the franchise going on a more serious and cinematic tone
Andross though, looks completely Nightmare Fuel now... And you're supposed to fight his giant face at the end of the game!
Re: Video: Here's How Star Fox On Switch 2 Compares To The N64 Original
So, is this the Mass Effect-like bravado you've always dreamed of, Alan Lopez?
Indeed looks like a dream come true
Re: Starfox's Official Switch 2 Box Art, Price And Estimated File Size Revealed
Ever since I saw the cinematics I was wondering if they were being rendered in-engine or pre-rendered. 14.GB sounds pretty big, though I guess that mostly speaks itself for the visual quality. If all cutscenes were video files the size would be much bigger (not to mention compressed), so it's very likely most of them are in-engine, so very impressive from the devs
Re: So, Will You Be Getting Star Fox For Switch 2?
More than a remake, this propels itself as a full reboot with one of the best announcements a mid-range budgeted game can have.
With that in mind I hope the best for this game's success. If this is what a fully reimagined N64 remake of Star Fox can look, imagine what a bigger AAA Star Fox game could be...
It only needs a movie for this to be compared to the Ratchet and Clank 2016 situation.
Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2
Yeah, it is indeed the best chance for Star Fox to become a popular Nintendo IP, maybe mainstream if it truly deserves it.
What shocked me most was the new more realistic art style, they now look like the puppets used in movies before the rise of CGI, which I suppose was part of the intention of the franchise ever since the first game. The visuals look amazing still, but also stylized in a similar way to Metroid Prime 4.
From what I see, this also sparks a theory where I see this being the new artistic direction for future games. And just in case they decide to greenlight a Star Fox animated film, they'll more than likely use the same cartoonier style seen in the Mario Galaxy movie. That way both mediums would become balanced with each other.
Re: Splatoon Raiders' Switch 2 Price And Box Art Have Been Revealed
The price confirms this is clearly a AA game, even though they previously made so much AA games with full-priced releases.
Is Nintendo finally pricing games according to their actual development budget rather than just giving full price to them all? I mean, this previously happened with some smaller games, but Splatoon is a big franchise...
Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel
The only real issues I have with the film were the lack of Yoshi backstory and the quickly-resolved finale. Apart from that, I was just excited about all the fanservice they crammed onto the film, and the fact the plot and character actions were more interesting than the first film. I NEVER expected Peach and Rosalina to have such connection...
Sometimes I wish these movies were longer so they could make bigger use of all the material they have. But hey, i've seen many other movies making worse use of their overstuffed-limited runtime.
I'm really hopefult to what could be next, as this single films opens an entire world of possibilities. A sequel that follows the second post-credits scene would be expected. But where was Donkey Kong? What about Fox's appearance and what could that truly mean?
Maybe the hype will settle down eventually, but for the meantime, enjoy it
Re: Miyamoto Expected "Significant Resistance Internally" To Fox In The Mario Galaxy Movie
So the proposal actually game from the Illumination exec himself?
Wow, that just speaks a lot about the chances of finally giving the Star Fox franchise the blockbuster treatment, both in games and well, film, hopefully!
Re: Hands On: Pokémon Champions Promises Top-Tier Battling, But At What Cost?
This game is still the perfect concept I imagined for the future of competitive battling in Pokémon. And that also means it's free-to-start nature is important, because it harkens back to the 'Stadium' games of yore.
Previous games were very difficult and almost impossible in the case of Battle Revolution to win with rental Pokémon, you definitely needed the main games to complement the best team in 3D battling. Here, they are offering a free pass to the players that can be increased if you have the other mainline games in Switch. Makes sense to me.
As for what the game could add, I imagine them adding something like the paid single-player modes of Ninjala for something like a Battle Frontier mode, Colosseum bosses or anything previously rumoured...
Also, Battle Revolution is not so good, unless you're talking about the visuals and animations!
Re: Pokémon Champions Plans To Keep The Stadium Lights On For A Very Long Time
10.000 Pokémon? That sounds ridiculous right now.
But well, there are so many fakemon designs out there, and how just many different animal species live (or have lived) in this planet?
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
Please I hope this means at least the slightest possiblity of something big for the Star Fox franchise soon...
Ratchet and Clank recieved a midly-recieved film in 2016, but then came a much, much better recieved full-bound retelling of the first game for the PS4, which essentially served as a reboot for the franchise. Hmm?