We've now spent some time with Pokémon Pokopia's multiplayer modes, and they're the perfect companion to the creative single-player experience. Check out our thoughts at the bottom of this review.
I feel like I’ve been rebuilding my relationship with Pokémon over the past decade. It’s been a weird experience for me, who’s grown up with the franchise at every stage of my life; taking my toy Pokédex to school; sitting at the top of the stairs, GBA SP in hand and Sapphire on the screen, timidly listening to my parents arguing; attending the midnight launch of Sword & Shield and staying up until 5am with my best friends.

But in the last ten years, I think I’ve truly only loved two Pokémon games: Legends: Arceus and New Pokémon Snap. With Pokémon Pokopia, Koei Tecmo's Omega Force and members of the Dragon Quest Builders 2 team have given me a third.
Pokopia turns the act of rebuilding a life, rebuilding a world, into a complete joy; a cathartic, calming experience that, even with some teething problems, is one of the most robust and enticing Pokémon games ever.
In Pokopia, I’m not just rebuilding the world to make it look nice (though that is part of it), I’m doing it for the Pokémon. And I’m not just collecting them all like numbers in a Pokédex, I’m finding out where they like to live, what they like to eat, and how their abilities help make the world a better place.
Collecting ‘mons has long been the main draw of the series to me, but this game adds a layer of warmth to the whole process, and it feels fresh and exciting. The whole point of the game is to build environments to attract these Pocket Monsters back in the hopes of finding out just what on earth has happened. Crumbling Pokémon Centers, ruined buildings, and blocked waterways now litter this uncannily familiar world, and it’s Ditto’s job to help put things back together by sucking up materials like a freakier version of Kirby.

As Ditto — morphed into an unearthly human-like creature — you can do other things by transforming into other creatures and using their skills. Starting off with a simple Water Gun to revitalise patches of grass, I quickly amassed an arsenal that included the ability to Cut wood and trees, Rock Smash my way through blocks and terrain, and even Jump like a floundering Magikarp (no daft transformation there, though - sorry).
Admittedly, breaking down environments block-by-block isn’t an ideal approach. Aiming the punches up, down, or ahead of you can be a little fiddly, and you’ll probably break a block you didn’t mean to accidentally. You do get a variation of this later on, but it has some other drawbacks.
But accumulating these skills gradually opens up each of the game’s four maps for you. Suddenly, I was no longer restricted to this blocked-off woodland area of the Withering Wasteland; I could punch a hole through the wall and turn a spring into a river, or make a new pathway to lead to a beach and a cove. You do have an energy (PP) meter, but it’s almost impossible not to find food to replenish this quickly. It’s the most free a Pokémon game has felt in a long time.

The game will often highlight requests you can pick up and tell you how to build certain habitats, and sometimes what Pokémon is attracted to those little nests. And you do have to progress each area’s story to unlock the next map. Building these is extremely easy, even when you have to do it square by square — made a little easier still with Mouse Mode.
But I could also completely ignore the story if I wanted and go and build, explore, and discover each biome at my own pace.
Essentially, Pokémon Pokopia is like a big puzzle game, mixed in with a little Viva Piñata; make the homes, improve those homes based on suggestions and likes, and listen to their requests to make them feel comfortable.
It’s a morish loop of simple cosiness that works because of that lack of handholding. Larger Pokémon can’t sleep in single beds, and some only like spicy food - what fits that criteria is down to you to figure out. And fortunately, crafting is simple: just stand at a workbench, place some storage boxes with materials next to it, and then pick what you want to make, from lamps to beds to toys to even paint balloons. And yes, you can craft multiple items at once.

Whenever I did focus on the story, the details were all just guidance. I might get the recipe I need to build something, but I have to find out where the materials or ingredients are, or which Pokémon has the Specialty I need to power up a generator. It’s usually pretty self-explanatory, but I wasn’t expecting Pawmo to be good at making paint, nor did I expect Rookidee to be an expert wood chopper.
There’s some annoying story-gating progress that slows things down à la Animal Crossing. I respect that Pokopia doesn’t want you to rush, and I never wanted to either, but waiting an entire day for a story-essential building to finish construction felt a bit much. There’s similar staggered progress in the final area of the game, and while it did give me the opportunity to go gather materials or fulfil more requests, the length of time felt unnecessary.
Often, the story doesn’t even embrace the entire biome you’re in. But my natural curiosity kicked in with each new area, spotting things in the distance that helped me piece together these locales. Sure, Trubbish wants to show me how to recycle materials, but what about that huge boat in the distance? Can I climb these polygonal cliffs and see what hides in the basin to the north of the Withering Wastelands? Every single block is enticing, just waiting to be destroyed, utilised, or simply admired, all helped by the soothingly nostalgic music that transported me back to a simpler time.

There’s so much stuff to collect and see, and way more Pokémon than I imagined. I frequently stopped to build environments just out of fun, to see whether I could discover something new, or work off one of the hints I’d acquired during the story or by simply exploring. At one point, I put together a large field of flowers by chance. I figured a Vileplume would pop up, but when I came back to investigate, Vespiquen greeted me with some loud buzzing and a declaration of happiness.
It can be a bit overwhelming at times. Occasionally, I was left scrambling after being tasked with building a specific piece of furniture due to how many materials and items I had accumulated. Storage boxes are a thing, and you gradually increase your bag size to carry more items with you, but remembering what you’ve put in which storage box (and on which map) isn’t my favourite thing.
Making certain materials also takes a fair bit of time, too. Ingots become a late-game essential, and unless you have multiple furnaces (or an upgraded one), it’ll take a while to have the number you need for a few requests. You also might need to hunt down a creature who can use the things, too.

Thankfully, some processes get progressively easier further in. Plus, I’m still learning things and picking up new furniture recipes and materials after the credits roll. I got new items that made powering lamps and laptops much easier, and spent time building larger homes from scratch. It’s impressive just how much is crammed into this delightful package.
And it all looks lovely and runs well on Switch 2. The clean, colourful art style really adds a degree of toy-like charm, but I was amazed when messing around with the camera and zooming into the furniture, the amount of detail in objects like sofas and benches. And, both handheld and docked, it runs at a pretty solid 60fps to my eye, with a few dips on the “blank” island you can play on. Admittedly, I haven’t tried any crazy builds, so that may change things.
I also can’t wait to experiment with friends – I haven’t had a chance to try GameShare or even just play on a Cloud Island with a buddy or three (we'll update this review with multiplayer impressions as soon as we're able [update: and you can find those thoughts below!]). But the true magic will be seeing what others can create in-game.

I still have a ways to go in rebuilding my relationship with the franchise, and even Pokopia has a few things that need ironing out. But after nearly 40 hours, I sat and watched the credits roll with tears in my eyes. The chance to rebuild is also a chance to heal and give back, to understand the importance of what you’ve experienced. For now, I’ll continue to live in this Pokémon utopia, rebuilding and reconstructing block by glorious block.
Conclusion
Pokémon Pokopia is the freshest Pokémon experience in a long time, bursting at the seams with charm and content that rewards both curiosity and creativity. It’s an easy game to get swallowed up in, even with a few gameplay and progression issues that need ironing out.
But as a first go at something different for the franchise, it’s a big win. I don’t know how Pokémon has stayed away from this kind of structure for so long, and I’d easily take a dozen more.





Comments 137
90 on Metacritic. Cannot wait! Thanks for the review!
Looks definitely like a fun game. If it wasnt a game key card I would have preordered it
This game is probably going to be a blast, especially since it's the same team as DQ builders. But for $70 and no physical, it's a hard pass for me.
this game looks absolutely great, won't be able to pick it up day one unfortunately due to the price though as soon as i can i'll absolutely be grabbing a copy
Has anyone asked Nintendo—who said that none of their releases would release as GKCs—has published a GKC-only release for this?
Great review (and looks like lots of great reviews) - Looking forward to playing it on Thursday... though still not done with Mario Tennis Fever or the plethora of Resident Evil games that released last week (And Monster Hunter Stories 3 next week!)
@Bobb It is a game key card.
That Humanoid Ditto main character design is just so unappealing to look at imo. Idk but it makes me wanna pick up dragon quest builders more.
Glad to hear this is a solid game. Ill definitely be getting this in the future.
Thanks for the review, what's mentioned here is exactly why I usually prefer spin-offs to mainline Pokémon games as much as I like those as well and Pokopia could certainly become one of my favorites if not the top one (and while I doubt they'll particularly bother me fingers crossed they'll address some if not all of the cons through patches) - so looking forward to finally playing it myself as soon as my copy arrives, both on my own as part of my gaming schedule and with my sister and her boyfriend from time to time!
It's been a very long time since I was this excited for a new pokemon game. Last time must have been when XY were about to release.
I've barely progressed in my Fantasy Life island, so this will have to go in the backlog for now.
I love a review where the reviewer earns my trust in the opening paragraphs, in this case with a positive shout out to New Pokemon Snap. That game rules.
@Markiemania95 my bad, it was a typo. I meant "if it wasn't". Thanks for the correction
Urrgghh! The dilemma. Hate it. Really wanna support this game, but really object to the lack of physical. An unpleasant feeling of trying to be forced along a road I don't like the look of. Probably gonna wait for eshop sales or hope I find a lost GKC on the bus someday.
@hegelka
Wow, even if if drops from 90 a bit, that is still peak Pokemon.
Got pre-ordered and installed. Really hyped for game especially giving the talent behind it.
I didn't really like Animal Crossing but I loved Dragon Quest Builders so I don't know where this sits in between those two. But it's Pokémon so that alone is enough for me to take a chance.
@gcunit
There we go: +1 score for GKC -> "works if found on bus."
Take that, digital! Or maybe this is con?
@hegelka 78 on OpenCritic, but I'm assuming that's down to there being what I can only assume is a typo in one of the scores listed. Apparently, LevelUp gave it 0.9 out of 10 🤣
As of right now, it’s looking like this might be the most cumulatively well-reviewed Pokemon game of all time, which is crazy. I’m looking forward to this one, even though I think it’s going to end up being a game for my wife and kids to play while I’m at work, Animal Crossing style, rather than something I play myself. I’m happy to support it though. I’m genuinely looking forward to the game in however way I experience it.
Between this one and playing LeafGreen/FireRed with me on one and my son on the other, having his first JRPG experience, Pokémon’s really hitting the spot right now.
It's crazy that this review is one of the more critical ones out there so far. Since my wife actually wants it, we're both getting a copy on day one.
As excited as I have become for this game, it will just have to wait for me. Recently placed 3 copies of Tomodachi on preorder (for me and my grown daughters) and 1 of Monster Hunter Stories 3. I am beyond excited for that one, being a huge MH fan/player. If the price comes down in a sale sometime down the road, maybe. But its just too much for me right now.
Everywhere else 9/10, 10/10, 5/5, etc. But Nintendolife 8/10. Even IGN has a 9/10. Remember guys.. IGN with the historic bad review of Alpha Sapphire (7,8 "too much water") has a better review. Let that sink in.
I didn't see that coming.
Guess I'm getting this one, then. Mother's going through a tough time right now, so this'll be the perfect stress reliever for her.
It's a Game Key Card, so I'll pass. Let me know if they do an actual physical cartridge with all potential update content on it.
and this is why I like Nintendo life/pure Xbox/push square reviews. Y'all take an equal look at the pros and cons even if it means your score is on the lower side compared to the rest.
@Res462 Nintendo said they have "No Plans" To Use Game-Key Cards For First-Party-Developed Titles". Pokemon Pokopia is not a first-party developed title, so there's no contradiction with them publishing it as a game-key card.
The best reviewed Pokémon game in over a decade wasn't made by GameFreak? Shocking, I say!
@Axecon I’d just get it on Switch 1. Like a lot of other Nintendo cross-gens it’s probably physical there, then just upgrade (or whatever the pathway is if there is one).
Wow finally there is a good pokemon game in like 10 years and it's only on a game key card... skip until a big sale.
@Sonicka It's a Switch 2 exclusive.
@ShadLink People get so hyperfixated on review scores without actually understanding what was written. An 8/10 is still great, and the review itself was very positive. Reviewers are allowed to have slightly different opinions.
@Simu001 Same here. I kind of want to pick it up, but the weird Ditto/human thing puts me off. It looks lifeless in my opinion.
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£417.60 for Switch 2 Mario Kart World Bundle + Pokémon Pokopia game; using the 10% off code stated on the page (code expires today!) 👍 https://www.very.co.uk/nintendo-switch-2-console-with-mario-kart-world-amp-pokeacutemon-pokopia/1601229966.prd
@Sonicka
If it existed in Switch there wouldn't be quite the same uproar about it being a gck.
It's a gck by the same developers of Zelda warriors 3 which was a physical, well actually thats only sort of true, Omega Force done 1 and 2, then a new studio called AAA Game Studios who are still a subsidery of Koei Tecmo like Omega Force done 3, but that is still a physical.
Considering paid Pokemon game wise are only on Nintendo consoles. This should have been a real physical. It makes you question and be concerned for whether Wind and Waves will be GCK.
@RushDawg While Nintendo's initial statement did say exactly what you said, Doug Boswer, in an interview said:
“When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can,” Bowser said.
“And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.”
//
Nintendo is publishing this game, not a third party. Maybe he got it wrong, or maybe they altered their stance, but it still is worth asking them why this game is the first Nintendo-published title to go GKC.
@ShadLink What a cynical, negative view. Maybe if you took the energy you put into trashing game journalism into reading and understanding video game reviews you wouldn't be so narrow minded.
Game journalists are not beholdened to collectively agreeing on a review. They don't have to play the game your way, and calling them lazy is straight up immature. If a ONE POINT lower score is such a moral offense to you, write your own 9/10 review with no contrary opinion or interesting commentary.
too bad its $70 and not on a cart. I'll wait for a sale
@wiiwouldliketoplay I will be writing my own review, yes. Sadly I am not in the group of people who gets games for free from Nintendo (or other publishers). I will post my own review when I finished the game.
@Res462 my money is on the speed of the cards, the reason that Star Wars Outlaws is also GKC.
Holy heck. I did not expect this to be getting 9s and 10s reviews elsewhere. I might get it down the line when it's cheaper (around 50 bucks or less).
Also I don't mind this on GKC. It's a game that continues to be updated, right?
It’s hard to beat a good Pokemon spin-off. Even though I’ll pass for now because I’ll be way too busy with other sim games, I’m glad to see this succeed.
I might still come around to it someday. I can care less that it’s a game key card because… I’m all-digital anyway! Ahhahaha!
@Nep-Nep-Freak enjoy missing out on a 90/100 game cause you keep crying about GKCs lol
@bransby @Rosona Admittedly I haven’t been keeping track of this particular Pokemon game as it’s not up my street, but how is this game not on Switch 1? I mean… It barely qualifies looking like a Switch 1 game.
Like Bravely Default Remastered… This is a really bizarre release move 🤔
This looks so cute and addictive. I can't wait to dig into it.
@Sonicka I mean, that’s very obvious why not? They want to sell more Nintendo Switch 2. If they keep making games for switch 1 for the next decade, then there would be no point in getting a switch 2.
I might have bought this as my first Switch 2 game, but £60 for a key card is absolutely laughable. Nintendo have simply gone off the deep end with their prices these days.
Pre-ordered digital, I want to play this regardless of reviews. But seeing as they're all positive is great.
@ShadLink
This is why I don’t like review scores as a whole. Write paragraphs of good things to say about a game but people only fixate on the number at the end.
Game-Key = No Buy.
The reviews on Nintendo Life are usually lower than the average from other outlets, which makes it seem like they deliberately add criticism to appear unbiased, given the site’s name includes “Nintendo.”
@Res462 The Pokemon Company publishes it in Japan, Nintendo does the rest of the world. I assume TPC decided it would be a GKC and Nintendo followed suit for the rest of the world.
@Sonicka
These kind of games are processor heavy, not graphically heavy. There is a lot to render and keep into view and it was very visible that Dragon Quest Builders 2, which this game is most likely reusing the engine from, was struggling on the Switch. It ran below 30fps most of the time and got increasingly worse the more the world got filled.
Waiting for more "game key card, so I pass it" comments, demanding to be praised like a hero.
I am a game key card, please praise me
Recently made a decision to give key cards a hard pass - and get them games digitally when on sale as I am not in the habit of selling games.
Well between this and Tomodachi Life, cozy Nintendo gamers are eating good right now.
Too bad I'm not one, lol
@bakamono99 There are always those activists for microscopic causes who, instead of volunteering to help something that really matters, get caught up in this pointless fight of a small niche against the masses.
I think it would be fine if it were digital only (which GKC effectively is) if it cost, say, $50. But they’re charging $70 and I still have to store the game on my own memory card? That’s some gall.
Ok, let me repeat what I said before.
The reason Pokopia is a GKC is most likely a decision by TPCI, the actual publisher in Japan. There's the copyright notices that mention Pokémon (referring to TPCI) before Nintendo, Creatures and Game Freak? That makes me believe that TPCI decisions overrule Nintendo's.
I don't know if that's the case in other eShops (I know for a fact it is on the Japanese one), but on the Mexican eShop there are 2 companies listed as "Nintendo". One is your usual Nintendo where you have Mario, Zelda, Kirby, Metroid, etc., and the other is one where only Pokémon games are listed, those listings match the ones on the Japanese eShop that say are published by "Pokémon".
I think by this point it should be clear that Pokémon operates differently to other Nintendo IPs and it's not 100% Nintendo's calls when something bad happens.
About Hyrule Warriors: Age of Imprisonment, even if it was a proper physical release, it was still at risk of being a GKC due to it technically being a Koei Tecmo game that used a Nintendo IP, keep in mind Koei Tecmo is the publisher of Hyrule Warriors and Fire Emblem Warriors in Japan.
I suppose that Age of Imprisonment ended up being a proper physical at the request of Nintendo, which they coud because it was a game using an IP they 100% own, unlike Pokémon. Look at every other KT release so far, all of them GKC except for Age of Imprisonment.
All of this is not defending GKC, I'm just trying to put some perspective on why Pokopia is one. I said it before, but I need to see a Mario, Zelda, Metroid, Kirby, Smash or Xenoblade as a GKC before I question Nintendo's claim of not releasing GKC of their own games.
With that said, eventually I'll get the game one way or another, provided that I get to play Dragon Quest Builders to determine if this is a genre I'm willing to invest time on, considering I'm not really into Minecraft and the like.
I didn't expect much from the reveal trailer, expecting some kind of Animal Crossing Lite, so I was pretty surprised when they showed Minecraft-like building mechanics in the Pokémon Direct. This is review makes me even more interested and I might check it out down the line.
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Great review, thanks! It's amazing how things have turned around for this game since we first all saw it. I really think I want to play this now.
...Omega Force?
Making something that's NOT a Musou game (other than the first Winback)?
@Zeroo I do actually agree (I mean, look at Sony - they still pump out physical PS4 releases). But we aren't a year into the Switch 2 lifecycle, so cross-get is usually a given for a period.
In any case, it matters not to me with this. I was just more surprised it's Switch 2 exclusive more than anything, but there we have it.
@HammerGalladeBro What is or will be interesting is how Nintendo is managing to print all their games on cartridges while most others do not. This game is only 10 GB, from what I saw. So storage is not an issue. Others have said that it is a read speed problem, where the speed of the cartridges cannot match that of the hard storage. I'm not disputing that, it sounds plausible. And it probably doesn't affect all games equally. But if it does pose a possible challenge, how is Nintendo getting around it, and will they continue to do so as they presumably continue to make even more complex and demanding Switch 2 titles? Otherwise, the reason that makes the most sense is a matter of profit. These companies are looking to maximize their gains, and one way they intend to do that is by offering us cheaper delivery methods and charging the usual prices. I imagine Nintendo doesn't pay as much to print cartridges, since they probably don't have to worry about a license or something and maybe have a stake in the manufacturers. Or maybe Nintendo just absorbs the added cost as a way of pleasing the customers and hopefully attracting more game sales with less than "outrageous" prices. I guess we will find out!
I really enjoyed Dragon Quest Builders, and Pokopia looks really cool. But I don't want to get it straight away because it's a key card. I will wait and see if I can find it deeply discounted at CeX in the future.
@Deemo37 Then don't post a score at all. There are multiple review sites that don't. You can't post a score and say "don't look at the score".
To me at least; the written review does not fit the given score. The review reads as a 8.5-9/10, so I can't see it being just an 8.
It shows a lot of promise, but like many others, I simply cannot justify the cost for a GKC. Should a proper physical release materialise someday, then I'll be on board.
Read several reviews and none seem to talk at all about after the credits. How viable is this game to just continue playing? Is there any reason to play after the credits drop? Most cozy games like this thrive when they have something new to see every day. Hundreds or thousands of hours into Animal Crossing or Dreamlight Valley because there's just something new to see every day. Does this have any of that? Or is it just done after forty hours?
Wow, I didn't expect this game to be good, I might get it somewhere down the line
Sounds like the game is a resounding success critically! Hopefully that translates well to sales so we can see more future entries in this new series.
Nintendo sometimes publishes GKC games because the medium used changes the cost to the developer and the developer's cut of the profits. When they pay for the development and the whole shebang they don't mind paying that physical media tax, but if Omega Force doesn't want physical media to cut into their profits then Nintendo isn't going to twist their arm. If anyone had the power to stop this it's the TPCI.
@Jayvir the reviewer mentions in this review they were still doing stuff after the credits
@IronMan30 I know I thought for sure it was going to score higher here. Not that 8 is badddd but,,,,
@BBBBBBBBBBB obviously you can still play the game but if that just means"let's see if we can built the Pokemon tower!", then that's kinda meh.
Here's a fun challenge: Count how many comments here DON'T mention the numeric score or game key cards. Compare against the total number of comments. Come back in a day or two and see how the numbers change!
Hey Alana,
I have to at least ask... Did you run into any Shiny Pokemon during your time with the game? I've been genuinely curious if they exist in this game or not.
Great review!
@Jayvir I was wondering this myself and was just about to comment this very question. I’m curious how much incentive there is to play post credits. I’m also wondering if the game will receive regular updates of new Pokemon quests, which could act as this games way of keeping it fresh by consistently offering something new
How is the character writing? I was hoping Pokemon getting to speak would mean they get characterized with all kinds of personalities, but everything I've seen in previews looks like pretty generic dialogue across species.
Looking forward to it once I whittle away at my backlog. As amazing as it looks I just cannot add another game to it until I beat a few more.
@HammerGalladeBro bit hard for TPC to overule Nintendo since they own the controlling stake in it. Sure, it's split between the 3 of em (that 3% that goes to the anime team is being discounted here as it's immaterial), but given Nintendo owns over 50% of game freak and what is understood to be a controlling stake in Creatures Inc (the actual percentage hasn't been released), they are very much in charge. They give game freak and Creatures Inc their autonomy cos why wouldn't they, the franchise has printed em more money than Mario has and I know I wouldn't even attempt to "fix" that problem, so I don't blame em for doing the same. They also own the trademark globally, so game freak and Creatures Inc is a bit hamstrung that way too if they decide to branch off on their own. They're also in charge of distribution which feels more appropriate for thenthe GKC. But for all my nattering on here, you could likely ask a bunch of lawyers who are qualified and respected in this aspect of law if Pokemon games were first or third party and get a variety of responses from both sides of the argument as there's a good amount of nuance due to Nintendo being so hands off on the creative side etc. It's an interesting way to spend an afternoon if you find yourself with some time to spare and wanna learn more too.
@shoeses I very much want this game, but I shouldn't buy this game as I simply can't make it fit time wise at the moment. It'll probably get purchased quite soon though, I suspect I'll have a drink or two too many whilst away this weekend and will chuckle when I get home and see it loaded on the S2.
So its basically minecraft with pokemon. Ill pass, no time for builder games. I may pick it up for my 10 year old daughter though, she likes Pokémon and Minecraft.
Looks pretty good, but is to expensive and a terrible game-key.
This is a definite digital purchase down the line since I have yet to buy a Switch 2 and hope for a discount too. Plus, I have a couple backlogged Pokemon spinoffs I'd like to get to as well as PL:ZA once I finally pick that one up.
I enjoyed my time with DQB2 on Switch 1, but the game did struggle sometimes. So I'm not surprised this one skipped the OG Switch family.
I'm happy to hear Pokopia turned out better than the rather creepy vibe it gave me initially! But my gaming cup runneth over right now and there is no way I'd consider picking up this game key card. How sad that they couldn't give it proper physical release with a playable build of the game on the cartridge!
Also, stacking this one month prior to Tomodachi Life, another builder game, seems odd to say the least!
I honestly do sympathise with those who continue to put a high value on physical media, and understand that the slow erosion of this format is less than desirable for those who would rather have their game libraries as ‘things that can be touched’.
That being said, it’s always a bit of a downer that the majority or articles seem to be awash with outrage and vitriol regarding whether a game is/isn’t a GKC.
“GKC - so it’s a hard pass from me” is something I see written many times.
I was physical for Switch1, and it’s a bit sad to see this dying out for Switch2, but it seems crazy to completely write-off a title based on the format in which it is delivered in?
I’m not a huge Pokémon fan, but it’s nice to see the IP try something a bit different and actually stick the landing whilst doing so. Hope this game does well, and hope those on the fence (due to GKC format) will give it a chance
EDIT / I’m absolutely not advocating that these feelings of physical enthusiasts aren’t valid, nor am I saying that these individuals don’t deserve a voice, I’m merely pointing out that so may articles on this site seem to have comment sections that effectively just continue the debate of pro-physical vs pro-digital
It's all silly really. People who want to collect physical editions are just hoarders. They served a purpose until digital came about.
"I'm gonna reconstruct block by block"
I appreciate the Arctic Monkeys reference
@CJD87 It literally doesn't matter. Most PS5 physical games can't be played without a Day One patch or additional download, and many require an account or online connection to function at all. Both Sony and Microsoft are selling digital-only consoles this gen but Nintendo is catching all the flak because it found a way to make cartridges cheaper.
@Res462 This isn't a Nintendo game.
GKC means TNT. Thanks, no thanks.
@ZonaiResearcher I'll never forget finally managing to score a PS5 in the pandemic, booting up the DeS remake... only to find there was a ~80GB(!) day1 patch, effectively rendering the disk kind of pointless.
I'm imagining a world where soon it would be announced that Sandfall are porting E33 to Switch2....and this would lead to so many just refusing to play it, due to "No Physical, no interest"
As stated already, Doug Boswer, in an interview said:
“When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can,” Bowser said.
“And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.”
//
Nintendo is publishing this game, not a third party. Maybe he got it wrong, or maybe they altered their stance, but it still is worth asking them why this game is the first Nintendo-published title to go GKC.
@Markatron84 88 on Opencritic now.
@Res462 Nowhere in that interview does it contradict "We currently have no plans to use game-key cards for Nintendo-developed titles" - https://www.nintendolife.com/news/2025/05/nintendo-has-no-plans-to-use-game-key-cards-for-first-party-developed-titles - this post also said "Now yes, the answer does specifically use the wording "Nintendo-developed titles" there, so there's every chance that games published by the Big N might be subject to a key card release down the line. But your major entries in the core series will be complete on cart for the time being, it seems."
@CJD87 it's incredibly annoying that instead of discussing the game comment sections are full of comments about the format of the game
@Axecon couldn’t agree more. I’d happily pay the 70 as I feel like I have nothing to play on my switch 2 but no physical, no buy for me.
@jsty3105
“When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can,” Doug Bowser said.
“And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.”
//
Nintendo is publishing this game, not a third party. Maybe he got it wrong, or maybe they altered their stance, but it still is worth asking them why this game is the first Nintendo-published title to go GKC.
edit:
https://www.ign.com/articles/nintendo-says-switch-2-game-key-cards-help-third-party-publishers-bring-deeper-larger-and-more-immersive-content-on-the-platform
And no one's discussing the game because very few people have actually played the game.
Read like a 9.5/10 I thought.
Will 8/10 be my enjoyment as a non-Pokémon gamer or should I steer clear? I played the original Pokémon Snap basically, and some Arceus which was neat.
@Sonicka There's no Switch 1 version. All of the other first party Switch 2 are on cart anyway. Even "second party" ones like Pokemon Legends Z A and Hyrule Warriors Age of Imprisonment
@Res462 You've gone round in circles to try to prove your point. I sincerely don't understand why you're ignoring the statement so I'll use capitals to note the key words. "We currently have no plans to use game-key cards for Nintendo-DEVELOPED titles" - This title WASN'T DEVELOPED by Nintendo (think that's been pointed out to you earlier too).
About game discussions, long before game key cards, we used to have a world where gamers would discuss previews or reviews and whether it looked fun for them (or not) or talk about aspects of the game. A game doesn't have to be released for those discussions to happen.
@CJD87 You have a misunderstanding there. Ps5 games install from the disc, which is where the 80 gb download came from. (like old pc games and applications if you remember that) The day 1 patch for Demons Souls was not that big.
Keycard? No party.
"Waiting around for certain buildings and materials slows progress."
And that is one of various reason regarding slow progress vs game like Stardew Valley that prevented me from enjoying Animal Crossing. I will still try this, but I was a bet hesitant based on previews (which every single one I listened to really was impressed by this game) regarding a bit of a slower game like Animal Crossing.
@LilKinopio I prefer the slower pace of Animal Crossing. Stardew Valley time cycles felt extremely rushed; I had no time at all to walk around, gain my bearings, talk to whomever I wanted, tinker about with items and mechanics to learn at my own pace. Felt like a time attack mode was turned permanently on! I crashed out of Stardew pretty quickly because of that.
Preordered. Can’t hardly wait.
@CJD87 totally agree. I went all physical for first party switch 1 games but as more and more indies or retro or compilations released digital only I slowly amassed a bigger digital library on switch 1. Now I’m begrudgingly accepting the ways of the future and going mostly digital with Switch 2 first party titles, especially those that are more pick up and play style or those you want to play daily like Pokopia:)
I’m trying not to be a curmudgeon about it and embrace the positive side of not having to replace game cards and keep track of them during travel, which are nice perks. Though like you I totally understand wanting to have a physical collection, I also wish people would move on from blowing up the chat every time
Same with the price issue. I get it, but, we kinda just have to accept that all major 1st party games especially will be $70. It’s so annoying when people say it’s not “worth $70”. Kirby Air Riders was a perfect example of this,, the game has soooo much content. If any game is worth $70, it’s that one. Doesn’t mean you’ll like the game tho;)
I’m old enough to remember when crappy games like Turok 64 cost $80…..
@Jhon_Moreira Got to stay edgy. I don't think they are going to win this GKC battle. Not if a vast majority of average homes that buy and play games have zero idea, or care, what a game key card is.
I understand people who don't vibe with this game. I don't understand people who says "Looks amazing and wonderful... no buy because of GKC."
This is just a weird hill to die on. Especially when the decision to do a GKC is not Nintendo's. I highly doubt Nintendo, who has said all their 1st-party output will be on cartridge, is mandating select 3rd party developers to put their 10 GB game on a key card. Then, the fact that if Nintendo just said "no key card anymore," a lot of these companies would probably just do digital and no box release whatsoever.
Plus, I've seen people who say they prefer digital purchases and won't buy a game with a GKC at all out of... principle? What? Are gamers playing games or are they playing activist at this point? I swear people look for ANY reason to have their day ruined.
Oh exciting, a new game I’m curious what people have to say about it. I was really hoping to discuss the gameplay, but I see we’re busy reviewing the plastic housing and distribution methods again. Let me know when the conversation moves from the shelf to actual gaming.
@tkdboy1889 it’s 2026 gamer culture: hate on everything. I just spent a few minutes reporting all the unconstructive “GKC so no buy” posts cause they add nothing of value to this review’s comment section.
@Simu001 I feel similar. The game itself looks interesting/good but I really dislike the Ditto/human character, so think it's a no for me.
Nice. Sounds right up my alley. The timed stuff sounds a bit annoying and a bit of a weird choice for a full priced game but not the biggest deal in the world.
Honestly was really on the fence about this before. I know the dev has some chops but you never know how it'll go with pokemon. Sounds like it went well. Glad to hear.
if it's going to all be 70 dollars the games that are under 64 gigs have to be on a cart like cyberpunk..
@Res462 Technically its Game Freak to blame ...
@neogyo Agree with everything said. Absolutely I'd prefer the option of physical, but the world is changing and it looks like GKCs are here to stay where Switch2 is concerned.
Like you I'm actually seeking out the 'positives' - and I'd also say that there is a level of convenience to all-digital, especially as my I travel frequently and therefore have to worry about carrying less and/or losing cartridges.
Funnily enough it was owning a Steamdeck that helped me comes to terms with a digital library... it was just so convenient to have everything in one place and seamlessly flick between games.
So yeah, bit annoying that physical is dying out but I really don't think we need every article's comment section to be awash with heated debate about how evil GKCs are. Gaming is, IMO, a very privileged hobby - and I guess we should all be thankful we get to enjoy such this medium to the extent we do (bigger things going on in the world right now..!)
@Res462 The Pokemon Company is publishing the title in Japan, like they do for mainline Pokemon games. I think that complicates things a bit, because they're independent from Nintendo. I think all Switch and Switch 2 cards are made in Japan anyways, maybe the Pokemon Company decided to go with a GKC and Nintendo didn't want to do two different print runs for different regions.
@Magnavox72 I actually quite like that it's a Ditto. And the character really looks like how I would guess a Ditto would look like when transformed into a human person. They could've gone the Mistery Dungeon style as well, but I do like this a bit more.
@Munchlax great game that is, that's all I'm playing
@tkdboy1889 I swear the large majority who prefer digital over key cards are cutting off their noses to spite their faces. I kinda understand protesting by not purchasing at all or buying digital for the convenience but it's perplexing if it's a protest by buying digital instead of a game key card.
Meanwhile, I'm very thankful we have wider access to games on the Switch 2 largely thanks to game key cards in my opinion. We longer get saddled with cloud versions which are even worse than code in box releases.
I get digital because it’s cheaper. In ten, or even five years, I won’t care if I have the game on any kind of cart or not.
It's an amazing, relaxing game. You can literally play it anytime you want,as long as you can and have fun. Is something so flexible that you won't believe how convenient it is. Five minutes you have and you want to play it? Please do. And then leave it. 2 hours? Go for it if you feel it . No rush, no worries. Please do other things in your life as well Buy it without a second thought. This is the opinion of someone that has never played any other Pokémon or cozy game, with the exception of this one.
I'd really appreciate more info from the reviews coming out. Is the world procedurally generated? Is it infinite? What is the post-game comprised of? How many furniture are there? Can you visit instanced versions of other people's buildings like in DQB2 or ACNL?
I understand content creators and Nintendo not wanting to spoil too much. But the way it is, I can't help but feel there must be a catch behind people not wanting to talk about these very important aspects of the game. If filling up the Pokédex is the actual focus of the game rather than building - which seems to come just as part of the process of befriending Pokémon - that'd reduce the game to a glorified Pokémon themed Happy Home Designer. And I don't want that.
With ACNH, Nintendo said events would be locked behind updates and that it wouldn't be sharing too much about the game in general so that people wouldn't get spoilers. It turns out the game was just an empty shell of what the series used to be, featuring as little as a single upgrade to T&T.
No physical, non key-card cart, no sale at the MSRP. I will wait for a sale or a BOGO deal from a real store, which will probably never happen because it’s a Pokemon game.
It really does sound amazing. I will not be getting myself, seems like it requires too much time for my tastes. A few years ago I would have loved it, but other than Zelda or 3D Mario (very beloved so willing to put in the extra time) I prefer my games nowadays to be done 20hrs max and would rather replayablity.
I am so pleased it turned out great though and I wish all you who play it a very happy time in your new world!!!
I'm a big fan of dragon quest builders but this game looks too simple and shallow to me. I got excited when I found out the dqb team got involved but this looks dull in comparison
@Strawblaze Nobody is talking about this. Designs in dragon quest builders can be as simple or complex as you want. But pokopia looks more like a simpler viva pinata than a building game
Can't wait to pick this up after work this evening. Heading into spring with a cozy builder game while the world is on fire is giving me fuzzy 2020 vibes.
Also regarding the release being so close to Tomodachi Life - I obviously haven't played either game, but I feel like people are getting fooled by the cozy aesthetic and/or don't remember the original TL at all. TL is way more social sim than anything. Pokopia seems much more about systems and active building. Two different audiences that do overlap quite a bit, but not even close to entirely. Pokopia has me buzzing, and I could not care less about TL.
I hate the fact that Nintendo is making me consider buying a Switch 2 and the stupid Key Card for this game.
@DennyCrane Me neither. I absolutely loved Dragon Quest Builders back in the day and played it to death with my son.
Together with playing Minecraft and Animal Crossing for years.... I am just completely burned out on these type of games for now.
After getting Fantasy Life i and Animal Crossing for the Switch 2 I feel like I have enough "cozy" games to last me a long time. When I look at this, also look at the other Pokemon games I have on my Switch 2 I still need to play, I simply don't see the appeal. Maybe if I really wanted a new cozy game or truly crave more Pokemon I would go for it but that's not the case.
Some people here will yowl about GKC while owning massive, completely digital Steam libraries.
If you don't like it, don't buy it and go digital. Protest with your purchase.
Was 10 of 10 till I discovered some bad limitations they forgot to promote or mention before release and now it's 7 or 6,5 of 10! First I thought we can have 1 spicies per Map, but it's 1 per whole save file. Second after number of Mons exceeds 22 in Map it despawns Pokémon randomly until it's 22 Mons after that if you wanna that Pokémon/s to reapear you need use Honey! Damn, I planned build Pallet Town to big populated map. Third is that after evorment level downgrades the things you unlocked in shop gets locked again which again as old gamer was really unexpected again. But now I don't know what to do after story and I need rethink how I wanna build again twice now... They should now make some setting options where you could downgrade graphics and targeted FPS to be able at least see more Mons per map!
Plus they should adviresed game better, because many people like me need rethink what they wanna do in this game!
Looks fun, but it's a hard pass for me. $100 CAD and no true physical release is a deal breaker.
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