Comments 414

Re: Paper Mario: The Thousand-Year Door On Switch Has Already Outsold The GameCube Original

CoastersPaul

I'm sorry, but lowered-but-stable framerate aside ... not getting all this talk of "artistically inferior." Have you guys ... looked at the original game any time recently, instead of your memories and imagination? For a GameCube game, it's pretty great! But there's so much detail and polish and charm and life added here; (I imagine if there hadn't been, the Switch could probably run it at 60 FPS just fine, but the same people complaining now about the framerate would complain about it being "lazy" and "looking exactly the same".)
I think some of the text changes were unnecessary, some of them are fine, Vivian's great ... but most of it's still there, game still has plenty of charm and a little edge.
This was my first time playing - it, or any Paper Mario before Super - and while it has its annoyances for sure, I really enjoyed it! So it's not just nostalgia talking, it's a good game even if some people disproportionately hype it up out of wanting more; no reason to polarize against it.
And as someone who mostly enjoyed but was frustrated by Origami King, I'd think TTYD (Switch) was worth it for all those music arrangements alone. Really the best of both Paper Marios there.

Re: Dragon Quest III HD-2D Remake Gets Gorgeous Overview Trailer

CoastersPaul

The music sounded great here! I'm glad the era of Dragon Quest games getting stuck with bad MIDIs is over.
Curious who'll be taking over composing for XII, and if they've been given a test run with the arranging here. But Square Enix has no shortage of musical talent, so I'm not worried. Will be different, though.

Re: Dragon Quest Creator On The Challenge Of Silent Protagonists In Modern Gaming

CoastersPaul

@TheExile285 yeah, I went in not expecting it at all, just quickly making a character so I could try out the game, and somehow got way too attached to my little FFXIV blorbo.

Though my favorite use of a silent RPG protagonist is in Live-A-Live, in the Middle Ages chapter. It's a perfect fit for the more standard fantasy JRPG tropes/setting it's playing with, after a game that's anything but that. It gets you to think of Oersted as just that blank slate. But he's not; when the twist happens, you don't know who to trust, and it hits all the harder. Either way, he - this presumed hero - becomes the antagonist of Literally The Entire Game. It's a good game!

Re: Random: Mario Kart 8 Deluxe Overtakes NES Lifetime Sales

CoastersPaul

@Dr_Lugae Mario Kart Wii sold a clean 37 million, nowhere near that many even bought a Wii U, I feel like it should've been obvious there was a huge audience that was open to Mario Kart but not enough to get a Wii U just for it!
I'm still shocked, though, looking at the charts, and seeing how, still, whenever people finally pick up Switches for whatever new game they apparently get MK8 with it. I mean, I did that when I finally got BotW, but I'm surprised there's anyone left who hasn't played it by now

Re: Final Fantasy XIV Online Director Would Love To See Square Enix's MMO On A "Nintendo Platform"

CoastersPaul

14's getting a graphical update and corresponding minimum requirements bump in the immediately upcoming expansion (just a couple weeks!), and while they're keeping PS4 compatibility for now, I think the window for it to run on Switch (without being entirely compromised) is pretty closed at this point. But I could definitely see it potentially coming to the successor!
It's definitely a MMO and does suffer some for that (though on the other hand, that release cycle has let the story go on for longer, essentially multiple games' worth, and deal with the consequences of the world changing in far more detail!), but it's a good game! With plenty of nice callbacks for anybody who liked... pretty much any of the old games, at this point. (There's even a handful of enemy designs from XIII.)

Re: Japanese Charts: Paper Mario: The Thousand-Year Door Just About Beats Origami King

CoastersPaul

As someone who liked but was also incredibly frustrated with Origami King, I've been loving the TTYD remake as my first time actually playing it. It's kept pretty much all of the original charm intact, added some nice features and QOL, but it's also brought in a lot of the things I did like from TOK (different battle themes for different areas! nailing the paper style!) [while keeping all the texture and aesthetics instead of flattening it all out in the name of papercraft!]

This pretty much IS approaching the best of both worlds, IMO, and I really hope they take notes going forward.

Re: Dragon Quest XII: The Flames Of Fate Minor Development Update Shared

CoastersPaul

I just want it to stay recognizably Dragon Quest - and particularly, I want it to stay turn-based. I don't hate some of the other FF systems, but surely Squeenix can keep one of their two big RPG series that way. Please?
But as a relative newcomer - I mostly really liked XI and Builders 2 but there are a few DQ standbys I'm not so fond of - I'm not opposed to some change. Maybe even a lot. Ideally I'd want it to shift to perfectly fit the classic FF shaped hole in my heart while still being just DQ enough, but, well, I realize I am not the sole audience for this game

Re: Talking Point: Should We Be Expecting More From Remakes And Remasters?

CoastersPaul

You know what was a really good remake, IMO? Live-A-Live. Officially releasing in English for the first time justified it alone, but it got all the bells and whistles, looking and sounding fantastic, and some nice quality of life improvements while still playing mostly like the original. (For better and worse; I think it's good to preserve a sense of what the game was like originally, but there's definitely some very 90s RPG stuff that feels clunky or bad today. You get so used to not having random encounters - how modern! ahead of its time! - and then you get SO MANY on the back end.)
And then there's a whole totally new boss and ending that really completes and elevates it. I realize not every remake can nail that that hard, but I definitely support more RPG remakes adding more combat challenges!

Re: Rumour: Xbox's Hi-Fi Rush Will Reportedly Launch On 'Switch 2'

CoastersPaul

Hi-Fi Rush was great and fun, I was a bit disappointed it didn't show up with those Xbox games.
I'm sure the Switch could handle it, but I guess I wouldn't be surprised if they decided they couldn't get it to a good enough frame rate for their liking right now. And if so, maybe that's better than a bad-playing version?
... But I still wouldn't be surprised if they randomly announced it later, I guess.

Re: Soapbox: It Feels Like Everyone Forgot The Best Switch RPG Of The Year

CoastersPaul

@Dizavid Sure, random encounters take longer than many RPGs (though you can speed them up now, and I find 2's base encounter rate a lot more tolerable than 1's.) And I don't just want to accuse you of just playing the game wrong - if you don't like the battle system, that's fine! But I love the battle system, and I think it's a bridge too far to declare it terrible because you're, well... not meeting it on its terms.
IMO, the entire point is to put together parties of characters and secondary jobs (and skills, and animals, and followers...) with a good balance/variety, so you do cover as many weaknesses as possible, and have the most options in combat. The break system does what any elemental weakness system does - encourage you to try out a variety of attacks, rewarding your good guesses. It just emphasizes that further, and helpfully remembers them for you.
The stories can be uneven, but as a sworn Live-A-Live fan, I do actually like the variety. I haven't finished 2 yet, but I already feel like they tie together a lot better than 1's post-game text dumps. There's a throughline in a lot of them of the forces of Shadow bringing on impending doom, a sense that there's something bigger at play, and that their journeys won't end here. The writing is... still rough in places, often overly wordy, obsessed with flashbacks, at least one really stupid twist. But I do think it's generally improved, and the spectacle especially is way better. Whether it's improved enough is a question everyone's going to have to answer for themselves.

Re: Sea Of Stars Has Reached More Than 4 Million Players In 4 Months

CoastersPaul

Ooh, there are DLC plans? The story felt pretty complete - after the true ending, at least (the first ending was a bit of a bummer) - and I was mostly satisfied, but I was hoping they'd build on the formula and possibly make something even better. Polish up the dialogue, flesh out the characters more (mostly just the supposed main characters, honestly!), expand the world, add some more great fights, and I'd be very happy.
(Also literally any explanation of the Queen would be nice?)

Re: Video: We Compare Super Mario RPG On Switch To The SNES Original

CoastersPaul

I'm glad to see it looks like they're using the old localization as a base/reference to keep its charm while fixing up some of its problems from missing context/character limitations. (And some modernization to fit the brand - can't say I think that was really needed, but I hardly think it ruins the game.) I'm sure some people will argue forever over which is better or right, but this seems like a pretty good job to me so far!

Re: Review: Star Ocean: The Second Story R - One Of The Very Best RPGs Of The Year

CoastersPaul

This is partly because I felt a bit rushed by the demo timer and couldn't spend forever grinding, but I actually really struggled on the first boss? And ONLY the first boss. Partly because I picked Rena, and Claude showed up there way back at Level 1.
Just as well the difficulty can be adjusted at any time.
Definitely could start to see the potential further after that, though.

Re: Square Enix Appears To Be Teasing Another Dragon Quest Announcement

CoastersPaul

I'd like another assurance that the DQ III HD-2D Remake's still happening, but I really want to hear about more about Dragon Quest XII.
I hope it stays turn-based, and keeps enough of the DQ identity to set it apart, but I'm down for big changes. I'll doubt I'll see what I specifically want out of Final Fantasy for a while, but there's a chance DQ might be able to give me it instead.

Re: Retro-Inspired Indie Sea Of Stars Receives A New Switch Update

CoastersPaul

I just finished the true ending. Very good game; took a while to really get its hooks in me, and there's a whole lot of road bumps along the way - it's certainly not perfect. (The regular ending left me pretty unsatisfied at the very end, which was at least more incentive to do all the completion needed for the true one.) But I think it's worth giving a shot if you're into what it's selling.
I'll be curious to see if this studio's going to do anything more like this again, because I'd absolutely be down for it, and just a bit more polish/depth/breadth now that they've got this foundation could make it even better.

Re: Switch Online N64 Controllers Have Been Restocked In North America

CoastersPaul

I got one of these last time, so thanks for the updates here.
It's a weird beast, for sure, even if it sort of makes sense how they got there. But I do think some of the complaints have to be coming from people who played as kids with smaller hands - I can hold the whole thing easy, shame there's... basically no reason to, ever.
F-Zero X with rumble was great.