Comments 414

Re: Under Night In-Birth Exe:Late[cl-r] Wins The Award For Stupidest Game Title Ever

CoastersPaul

For anyone trying to understand that title: first they made Under Night In-Birth, which, okay, kind of dumb. Then they made the Exe:Late version, which really wasn't a horrible subtitle on its own. Then the Exe:Late[st] version, which made sense from there.
But then they made an even later version, and tried to get too clever with it. Late[r] wasn't enough, apparently they just had to clear the [st] first instead of making a pronounceable title.

Re: Reggie Is Glad He No Longer Has To Deal With People Asking Him About Mother 3

CoastersPaul

@ShadJV Maybe so, but there's never been a better time to release it. RPGs are finally catching on more. People know who Lucas is after a decade in Smash (and Ness has been in Smash for two decades.) EarthBound's cult following has only grown thanks to that, decent hits like Undertale citing it as inspiration, and a handful of re-releases lately. [I still don't get why they haven't put EB and Beginnings on the Online apps yet. They probably just forgot, but I'd like to think they're saving them for a trilogy collection/remake like Square did with Mana, which will probably never happen, but oh well.] And with the eShop, they could release it pretty cheaply, and only do a small physical release if it turns out there is an audience.

Re: Nintendo France Bans Hero From Official Super Smash Bros. Ultimate Tournament

CoastersPaul

@locky-mavo This starts this week, with qualifiers running through October. Allowing later DLC characters would mean it wouldn't be fair if Terry comes out during then. People at one qualifier wouldn't have had enough time to practice against him. People at a later one might realize he's actually not that amazing. And during the finals, that could cause problems. Who knows if there'd actually be real problems, of course - but this way, even the Smash community can't find a way to complain about it.

If there's any problem here, it's just how long that tournament period is; it's pretty common for even low level tournaments to not allow new characters for a week or two so everyone else can get used to them.

Re: Start Your Engines When Mario Kart Tour Launches On 25th September

CoastersPaul

Racing games would make more sense in portrait if they were specifically designed for taking long straightaways quickly. Like... early F-Zero.

Mario Kart's whole thing has always been having more turns so it still seemed fast when it had to be way slower, so I'll agree in theory it wouldn't work that great, but there's definitely some uses for portrait.

Re: Nintendo Music Copyright Takedowns Intensify As Another Prominent YouTuber Gets Hit

CoastersPaul

@Bunkerneath There's tons of unofficial uploads/lyric videos on YouTube that get generally ignored. Sometimes the copyright holder monetizes them. Nintendo could absolutely do that instead, and easily make a little money while still letting people easily listen to and share their music.

Otherwise, they could make up for it by pulling a Square Enix and putting most of their music on Spotify. (And finally localizing the third game in one of their smaller series while they're at it.)

Re: DuckTales: Remastered Is Leaving The Wii U eShop On 9th August

CoastersPaul

"it will be next to impossible for anyone else to buy it now, unless they can find that rare physical copy that apparently exists."
As will eventually happen to all games only released physically, unless you're willing to pay hundreds for a game.
Unfortunately, neither digital nor physical do enough for preserving games for others to play. Even with the new trend of re-releases, obscure games and games by defunct developers are going to be left behind. And licensed titles never get included in Mini consoles or collections, for the same reason this is getting taken down.

Re: Nintendo Will Now Let You Upload 64 Courses In Super Mario Maker 2

CoastersPaul

@shaneoh Someone checked, and levels stored on the system, including the thumbnail, take up 480 KB. So 32 levels works out to 15 MB. Minus some compression, plus some extra for comments, like/boos, and player stats. 64 levels works out to 30 MB.

Dropbox gives you 2 GB for free. Google Drive gives you 15 GB for free - a thousand times what SMM2 gave us at launch. Nintendo should be able to handle a few dozen megabytes for the much smaller group of people who bought a $300 console, a particular $60 game, and are paying up to $20 a year for their online functionality.

Re: Class Action Lawsuit Officially Filed Against Nintendo For Switch Joy-Con "Drifting" Issues

CoastersPaul

I've had one set for a year, which I used nearly exclusively for ~6 months before buying a Pro Controller for Smash, and another set I bought a few months in and used a little, mostly in December. Neither set has drifted, but I've also barely used the Switch over that time compared to some. So I'm not going to blame other users.
Nintendo's a big company. They can afford to be held accountable for $80 controller sets where half is prone to break. The lawsuit will try to prove that they're defective and finally answer that question, but don't worry, Nintendo will get a chance to prove that it's user error, so you all don't have to do that for them here, for free (I assume.)

Re: Japanese Charts: Super Mario Maker 2 Stays In Top Spot, As Switch Sales Slightly Drop

CoastersPaul

@Anti-Matter Try building a computer in either of those other games. Or making your own game within the game, or just making huge automated farms.
On PC, there's mods and resources packs to make it look better and add more details. And mods adding even more automation, extra dimensions to explore, expanded movement options, an expanded height limit by saving the world as cubic chunks rathed than the 256-tall squares... and basically anything anyone's ever thought Minecraft was missing.
I don't see why the Switch version is so popular, though. It really works best with a keyboard and mouse.